Cogmind - Beta 11 *** ADVENTURER MODE // 2022.04.18 @ 17:50:16 Player: Chiefwannatoke Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (118) 590 Value Destroyed (5802) 5802 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (1387) 1387 TOTAL SCORE: 14879 Bonus ------- High Alert Combat Kills 68 Follower Combat Kills 519 Met Data Miner 300 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1300 Matter 295/300 Energy 1200/1200 System Corruption 2% Temperature Cool (55) Movement Core (100) Ox1 Location -3/Testing Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- Advanced Energy Well Experimental Energy Well Advanced Signal Interpreter Improved Corruption Screen > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Advanced System Restoration Module Portable AFG (99) Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg Biometal Leg > --- UTILITY ---------- Experimental Power Amplifier 2N-1CE's Frost Array Advanced Energy Well Experimental Energy Well Advanced Sensor Array Advanced Signal Interpreter Advanced Target Analyzer Centrium Heavy Armor Plating Experimental Hardlight Generator > --- WEAPON ----------- Gamma Rifle Field Laser Plasma Rifle Plasma Rifle Matter Neutralizer > --- INVENTORY -------- Micro Antimatter Reactor Flexi-carbon Leg Advanced System Restoration Module Terrabomb Derivative [Rating: 154] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Reactor Light Quantum Reactor Propulsion Armored Wheel Treads Medium Treads Leg Flexi-carbon Leg Wheel Armored Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Advanced Targeting Computer Device Improved Heat Sink Storage Advanced Energy Well Processor Advanced Targeting Computer Protection Centrium Heavy Armor Plating Weapon Heavy Pick Energy Gun Improved Medium Laser Energy Cannon Matter Neutralizer Ballistic Gun KE Penetrator Launcher Micro-nuke Launcher Impact Weapon Powered Hammer Slashing Weapon Chainsword Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Dat Pro Fac Was Fac Fac Res Tes Slots Evolved 14 | . . . 2 2 2 2 . . . 2 . . 2 2 . Power . | . . . . . . . . . . . . . . . . Propulsion 3 | . . . . . 1 1 . . . . . . . 1 . Utility 8 | . . . 2 2 . . . . . 2 . . 1 1 . Weapon 3 | . . . . . 1 1 . . . . . . 1 . . Parts Attached 197 | 7 8 . 6 7 15 20 . . 13 2 . 20 23 41 35 Power 21 | 2 1 . . 1 2 5 . . . . . 3 1 3 3 Engine 5 | 2 1 . . 1 1 . . . . . . . . . . Core 8 | . . . . . 1 5 . . . . . 2 . . . Reactor 8 | . . . . . . . . . . . . 1 1 3 3 Propulsion 63 | 2 2 . 1 . 2 3 . . 9 . . 11 9 12 12 Treads 7 | . . . . . . . . . 2 . . . 1 4 . Leg 29 | 2 . . . . . . . . 6 . . 3 4 3 11 Wheel 7 | . 2 . 1 . 2 1 . . 1 . . . . . . Hover 17 | . . . . . . 2 . . . . . 6 3 5 1 Flight 3 | . . . . . . . . . . . . 2 1 . . Utility 65 | 1 1 . 3 5 3 7 . . 4 2 . 4 7 13 15 Device 39 | . . . 3 1 1 5 . . 1 . . 1 7 10 10 Storage 5 | 1 . . . . . . . . 1 . . . . 1 2 Processor 12 | . 1 . . 2 . 1 . . . 2 . 3 . 1 2 Hackware . | . . . . . . . . . . . . . . . . Protection 9 | . . . . 2 2 1 . . 2 . . . . 1 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 48 | 2 4 . 2 1 8 5 . . . . . 2 6 13 5 Energy Gun 26 | 1 3 . 2 1 1 . . . . . . . 3 11 4 Energy Cannon 2 | . . . . . . . . . . . . . 1 . 1 Ballistic Gun 5 | 1 1 . . . . . . . . . . 1 . 2 . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 4 | . . . . . 2 . . . . . . . 2 . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . 1 1 . . . . . . . . . Slashing Weapon 7 | . . . . . 4 2 . . . . . 1 . . . Piercing Weapon 2 | . . . . . . 2 . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . 2 . 2 1 2 . . . 2 . . . 1 2 6 Parts Lost 93 | . . . . 2 1 4 . . 9 . . 10 14 31 22 Power 7 | . . . . 1 . . . . . . . 1 1 2 2 Propulsion 31 | . . . . . 1 1 . . 6 . . 4 4 9 6 Utility 31 | . . . . 1 . 3 . . 3 . . 3 4 11 6 Weapon 23 | . . . . . . . . . . . . 2 5 9 7 Highest Loss Streak 19 | . . . . 1 1 2 . . 6 . . 6 8 11 19 To Critical Strikes 2 | . . . . . . . . . . . . . 1 . 1 Average Slot Usage (%) 90 | . 92 100 98 96 99 98 100 100 88 88 88 85 85 79 83 Engine 3 | . 14 14 11 9 5 . . . . . . . . . . Core 1 | . . . . . 1 5 6 6 6 5 5 3 . . . Reactor 1 | . . . . . . . . . . . . 1 5 1 3 Treads 1 | . . . . . . . . . 5 . . . . 6 . Leg 7 | . 23 . . . . . . . 11 17 17 16 2 7 18 Wheel 8 | . 4 28 22 18 23 17 13 13 1 . . . . . . Hover 3 | . . . . . . 8 13 13 1 . . 1 14 4 2 Device 12 | . . . 21 15 12 16 26 26 14 11 11 5 15 19 15 Storage 6 | . 14 14 11 9 7 2 . . 2 5 5 5 4 . 8 Processor 16 | . 7 14 11 17 15 16 13 13 13 17 17 21 23 19 12 Protection 2 | . . . . 9 9 2 . . 3 5 5 1 . . 2 Energy Gun 9 | . 16 28 22 18 12 . . . . . . . 3 11 12 Impact Weapon 1 | . . . . . . 3 6 6 6 5 5 5 2 . . Slashing Weapon 3 | . . . . . 3 10 6 6 6 5 5 8 7 1 . Piercing Weapon 3 | . . . . . . 11 13 13 13 11 11 4 . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 85 | 14 19 19 27 26 36 38 36 36 45 45 45 53 55 55 85 Greatest Support 118 | 20 24 24 24 24 36 48 24 24 86 71 71 86 73 86 118 Greatest Overweight (x) 11 | 3 1 . 1 1 . 1 1 1 11 . . 1 2 2 5 Average Overweight (x) . | . . . . . . . 1 1 . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 Average Capacity 6 | 7 8 8 8 8 8 6 5 5 5 5 5 5 5 5 5 Most Carried 8 | 2 8 8 8 8 8 8 5 5 5 3 5 5 5 5 5 Average Carried 4 | 1 4 7 7 7 4 5 5 5 4 3 4 4 3 2 2 Final Capacity 8 | 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 2 8 8 8 7 8 5 5 5 4 3 5 3 . 4 2 Class Distribution -------------------- 47% | Mutant 41% | Scavenger-Mutant 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Waste Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Mutant | -3/Testing Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ----------- Run | Scr Mat Min Mat Mat Fac Fac Low Dat Pro Fac Was Fac Fac Res Tes Matter Collected 2246 | 270 45 50 60 70 125 307 . . 160 . . 195 147 512 305 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 6216 | . 139 71 565 576 431 349 . . 539 . . 927 709 733 1177 Parts 281 | . 8 . 29 37 18 21 . . 15 . . 45 30 28 50 Haulers Intercepted 4 | . 1 . 1 1 . . . . . . . . 1 . . Recyclers Shooed 1 | . . . . . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 39 | . . . . . . . . . 39 . . . . . . Prevented 3 | . . . . . . . . . 3 . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Dat Pro Fac Was Fac Fac Res Tes Combat Hostiles Destroyed 112 | . 4 6 12 14 8 7 . . 7 . . 19 9 10 16 Melee 43 | . . . . . 2 6 . . 7 . . 17 7 4 . Guns 47 | . 4 6 12 13 6 . . . . . . . . 4 2 Cannons 10 | . . . . . . . . . . . . . . . 10 AOE 3 | . . . . . . . . . . . . 1 2 . . Classes Destroyed 13 | . 3 1 1 1 1 1 . . 2 . . . 2 . 1 Worker 1 | . . . . . . . . . . . . . . . 1 Builder 1 | . . . . . . . . . . . . . 1 . . Tunneler 1 | . . . . . . . . . . . . . 1 . . Hauler 4 | . 1 . 1 1 . . . . . . . . 1 . . Watcher 3 | . . . . 1 . 1 . . . . . . 1 . . Swarmer 22 | . 3 . . 7 . 2 . . 4 . . 6 . . . Grunt 47 | . 1 . 10 3 4 . . . 1 . . 7 6 4 11 Brawler 1 | . . . . . . . . . 1 . . . . . . Researcher 2 | . . . . . . . . . . . . . . . 2 Sentry 15 | . . . 2 4 3 2 . . 1 . . 1 . 2 . Hunter 6 | . . . . . . 1 . . . . . 1 2 2 . Programmer 14 | . . . . . 1 2 . . . . . 4 1 2 4 Protovariant P 1 | . . . . . . . . . . . . . . . 1 Decomposer 1 | . . . . . . . . . 1 . . . . . . Assembled 6 | . . 6 . . . . . . . . . . . . . Best Kill Streak 7 | . 3 3 5 7 2 2 . . 3 . . 6 3 4 5 Combat Bots Only 7 | . 3 3 4 7 2 2 . . 3 . . 6 3 4 5 Max Kills in Single Turn 2 | . 1 1 2 2 1 1 . . 1 . . 2 2 1 2 Gunslinging 1 | . . . 1 1 . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . . 1 1 . . Melee 2 | . . . . . 1 1 . . 1 . . 2 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Dat Pro Fac Was Fac Fac Res Tes Damage Taken 13068 | . 50 80 178 548 423 770 . . 621 . . 2027 858 3277 4236 Core 2479 | . . 24 46 86 48 138 . . 108 . . 522 195 546 766 Absorbed by Shields 2538 | . . . . . . 42 . . 36 . . 293 377 . 1790 Redirected to Shielding 105 | . . . . . . . . . . . . . . 105 . Regen/Repaired (Parts) 98 | . . . . . . . . . . . . 98 . . . Core Remaining (%) 82 | 100 . 90 88 84 93 . . . 71 . . 47 83 . . Volleys Fired 194 | . 9 16 23 33 15 . . . . . . . 2 23 73 Largest 5 | . 2 2 2 2 2 . . . . . . . 3 5 5 Hottest 402 | . 112 112 112 117 136 . . . . . . . 163 375 402 Shots Fired 344 | . 15 29 46 66 30 . . . . . . . 5 37 116 Gun 276 | . 15 29 46 66 30 . . . . . . . 1 36 53 Cannon 63 | . . . . . . . . . . . . . . . 63 Launcher 5 | . . . . . . . . . . . . . 4 1 . Special . | . . . . . . . . . . . . . . . . Kinetic 6 | . 5 . . . . . . . . . . . . 1 . Thermal 306 | . 2 29 46 66 30 . . . . . . . . 31 102 Explosive 5 | . . . . . . . . . . . . . 4 1 . Electromagnetic 27 | . 8 . . . . . . . . . . . 1 4 14 Robot Hit Streak 35 | . 7 12 24 17 35 . . . . . . . 4 8 16 Robot Miss Streak 2 | . 2 1 2 2 1 . . . . . . . . 2 2 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 6 | . . . 2 3 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 1 . . . . . . . . . . Shots Hit Robots 455 | . 10 24 38 53 35 20 . . 32 . . 53 43 53 94 Core Hits 210 | . 6 11 16 22 20 10 . . 12 . . 24 25 26 38 Critical Kills 1 | . . . . . . . . . . . . . . . 1 Critical Parts Destroyed 3 | . . . . . . . . . . . . 3 . . . Critical Strikes 57 | . . 4 3 5 6 1 . . 4 . . 7 9 10 8 Burn 27 | . . 4 3 5 4 . . . . . . . . 5 6 Meltdown 1 | . . . . . . . . . . . . . . . 1 Corrupt 2 | . . . . . . . . . . . . . 1 . 1 Smash 3 | . . . . . . . . . . . . 3 . . . Sever 18 | . . . . . 2 1 . . 1 . . 1 8 5 . Impale 6 | . . . . . . . . . 3 . . 3 . . . Melee Attacks 200 | . . . . . 9 28 . . 37 . . 62 40 24 . Impact 15 | . . . . . . 3 . . 7 . . 5 . . . Slashing 116 | . . . . . 9 8 . . 6 . . 29 40 24 . Piercing 69 | . . . . . . 17 . . 24 . . 28 . . . Sneak Attacks 5 | . . . . . . . . . 1 . . . 4 . . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . Follow-up Attacks 37 | . . . . . 1 6 . . 10 . . 17 3 . . Damage Inflicted 15156 | . 147 412 742 1017 774 731 . . 1355 . . 1941 2260 2272 3505 Guns 5486 | . 147 412 742 1017 483 . . . . . . . 25 1174 1486 Cannons 2016 | . . . . . . . . . . . . . . . 2016 Explosions 486 | . . . . . . . . . . . . . 396 90 . Melee 7100 | . . . . . 291 731 . . 1355 . . 1941 1839 943 . Ramming 68 | . . . . . . . . . . . . . . 65 3 Kinetic 72 | . 45 . . . . . . . . . . . . 27 . Thermal 6817 | . 18 412 742 1017 483 . . . . . . . . 1062 3083 Explosive 486 | . . . . . . . . . . . . . 396 90 . Electromagnetic 613 | . 84 . . . . . . . . . . . 25 85 419 Impact 557 | . . . . . . 77 . . 286 . . 194 . . . Slashing 4360 | . . . . . 291 218 . . 144 . . 925 1839 943 . Piercing 2183 | . . . . . . 436 . . 925 . . 822 . . . Highest Corruption 5 | . . . . . 2 . . . 1 . . 4 1 5 5 Average Corruption 2 | . . . . . 1 . . . 1 . . 3 1 2 2 Corruption Purged 6 | . . . . . . . . . . . . . 1 . 5 Corruption Blocked 30 | . . . . . . . . . . . . . . . 30 Effects 35 | . . . . . 4 . . . . . . 9 3 8 11 Message Errors 11 | . . . . . 2 . . . . . . 3 . 3 3 Matter Fused 5 | . . . . . 1 . . . . . . 2 1 1 . Heat Flow Errors 3 | . . . . . . . . . . . . 1 . . 2 Energy Discharges 4 | . . . . . . . . . . . . . . 1 3 Parts Rejected 1 | . . . . . . . . . . . . . . . 1 Data Loss (minor) 5 | . . . . . 1 . . . . . . 1 . 2 1 Data Loss (major) 3 | . . . . . . . . . . . . 2 1 . . Misfires 1 | . . . . . . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . . . . 1 . . Weapon Failures 1 | . . . . . . . . . . . . . . 1 . Overload Shots 27 | . . . . . . . . . . . . . . 17 10 Effects 3 | . . . . . . . . . . . . . . 2 1 Heat Surge 2 | . . . . . . . . . . . . . . 2 . Short Circuit 1 | . . . . . . . . . . . . . . . 1 Overflow Damage 555 | . . . . . . 38 . . 107 . . 211 79 22 98 Projectiles 98 | . . . . . . . . . . . . . . . 98 Explosions 17 | . . . . . . . . . . . . . 17 . . Melee 440 | . . . . . . 38 . . 107 . . 211 62 22 . Knockbacks 6 | . . . . . . . . . 1 . . 2 . 3 . Impact 6 | . . . . . . . . . 1 . . 2 . 3 . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 23 | . . . . . . . . . . . . . . 23 . Shots . | . . . . . . . . . . . . . . . . Rammed 13 | . . . . . . . . . . . . . . 13 . Targets Rammed 14 | . . . . . . . . . . . . . . 13 1 Kicked 1 | . . . . . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 462 | . 54 305 96 131 164 . . . . . . 188 45 386 462 Average Temperature 100 | . 18 112 31 50 70 . . . . . . 95 19 128 209 Received Heat Transfer 3216 | . 6 40 111 234 192 126 . . 158 . . 458 162 755 974 Effects 8 | . . 3 . . . . . . . . . . . . 5 Shutdowns 2 | . . . . . . . . . . . . . . . 2 Interference 5 | . . 3 . . . . . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 Parts Fried 2 | . . . . . . 1 . . . . . . . . 1 Impact Corruptions 11 | . . . . . . 2 . . 2 . . 7 . . . Robots Melted 6 | . . . . 1 . . . . . . . . . 2 3 Combat Hostiles 6 | . . . . 1 . . . . . . . . . 2 3 Parts Melted 26 | . . . 1 5 3 . . . 2 . . . . 3 12 Heat Transferred 13003 | . 37 1184 1665 2368 1234 . . . . . . . . 1972 4543 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Dat Pro Fac Was Fac Fac Res Tes Peak Influence 676 | . 151 49 390 676 417 309 . . . 164 47 406 221 164 243 Initial 202 | . . 49 . 140 202 122 . . . 164 47 3 116 78 . Average 138 | . 80 34 182 396 288 148 . . . 164 22 193 120 100 73 Maximum Alert Level 2 | . . . 1 2 2 1 . . . . . 2 1 . 1 Low Security (%) 72 | 100 100 100 49 17 . 67 . . . 100 100 37 97 100 88 Level 1 23 | . . . 50 34 92 32 . . . . . 62 2 . 11 Level 2 3 | . . . . 47 7 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 38 | . 1 1 3 4 4 8 . . 1 . . 4 3 3 6 Investigation 15 | . 1 1 2 1 1 4 . . . . . 2 1 2 . Extermination 9 | . . . . . 1 2 . . . . . 2 1 1 2 Reinforcement 13 | . . . 1 3 2 2 . . . . . . 1 . 4 Assault 1 | . . . . . . . . . 1 . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . 1 1 . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . 1 . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Dat Pro Fac Was Fac Fac Res Tes Distress Signals 6 | . . . 1 3 . 1 . . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 231 | . 7 5 19 26 11 17 . . 26 . 6 24 24 24 42 Peak Tracking Total 16 | . 3 2 5 8 3 4 . . 8 . 6 5 7 10 16 Tactical Retreats 16 | . . . . 3 1 2 . . 2 . . 1 4 1 2 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Dat Pro Fac Was Fac Fac Res Tes Traps Triggered 7 | . 2 . . . . 1 . . . 1 . . . . 3 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed 2 | . . . 2 . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ---------- Run | Scr Mat Min Mat Mat Fac Fac Low Dat Pro Fac Was Fac Fac Res Tes Machines Disabled 9 | . . 1 . . . . . . 1 . . . 1 1 5 Max in Single Turn 1 | . . 1 . . . . . . . . . . 1 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Dat Pro Fac Was Fac Fac Res Tes Machines Accessed 36 | . 2 3 4 6 3 5 . 4 . . . 4 1 2 2 Terminals 13 | . 2 . 2 4 1 2 . . . . . 1 . 1 . Fabricators 2 | . . . . . . 1 . . . . . . . . 1 Repair Stations 2 | . . . . . . . . . . . . 2 . . . Recycling Units 4 | . . . 1 . 1 . . . . . . . 1 1 . Scanalyzers 4 | . . . 1 1 . 1 . . . . . 1 . . . Garrison Access 4 | . . . . 1 1 1 . . . . . . . . 1 Total Hacks 108 | . 8 3 11 11 7 11 . 30 . . . 10 3 9 5 Successful 75 | . 5 3 8 7 4 7 . 30 . . . 5 2 2 2 Failed 33 | . 3 . 3 4 3 4 . . . . . 5 1 7 3 Catastrophic 3 | . . . . . . 1 . . . . . 1 . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 20 | . 2 . 3 6 3 5 . . . . . 1 . . . Terminals 40 | . 8 . 7 8 2 7 . . . . . 2 . 6 . Fabricators 4 | . . . . . . 1 . . . . . . . . 3 Repair Stations 5 | . . . . . . . . . . . . 5 . . . Recycling Units 10 | . . . 2 . 2 . . . . . . . 3 3 . Scanalyzers 7 | . . . 2 1 . 1 . . . . . 3 . . . Garrison Access 9 | . . . . 2 3 2 . . . . . . . . 2 Terminal Hacks 53 | . 5 3 3 4 1 4 . 30 . . . 1 . 2 . Record 12 | . . . . . . . . 11 . . . . . 1 . Part Schematic 10 | . . . . . . . . 10 . . . . . . . Robot Schematic 6 | . . . . . . . . 6 . . . . . . . Robot Analysis 2 | . . . . 1 . 1 . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . 3 . . . . . . . Open Door 3 | . . 3 . . . . . . . . . . . . . Open DSF 2 | . . . . . 1 . . . . . . 1 . . . Branch Access Points 3 | . 1 . . 1 . . . . . . . . . 1 . Unreport Threat 2 | . . . . . . 2 . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . Reprogram Traps 1 | . . . 1 . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . 1 . . . . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . . . . . . . Hauler Manifests 2 | . 1 . . 1 . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . 1 . . . . . . . . 1 Build 2 | . . . . . . 1 . . . . . . . . 1 Repair Station Hacks 3 | . . . . . . . . . . . . 3 . . . Scan Component 2 | . . . . . . . . . . . . 2 . . . Repair 1 | . . . . . . . . . . . . 1 . . . Recycling Unit Hacks 6 | . . . 2 . 2 . . . . . . . 2 . . Report Inventory 3 | . . . 1 . 1 . . . . . . . 1 . . Retrieve Components 3 | . . . 1 . 1 . . . . . . . 1 . . Scanalyzer 1 | . . . 1 . . . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . . . 1 Unauthorized Hacks 9 | . . . 2 3 1 2 . . . . . 1 . . . Terminals 2 | . . . 1 1 . . . . . . . . . . . Disrupt 2 | . . . 1 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . 1 1 . 1 . . . . . 1 . . . Extract 4 | . . . 1 1 . 1 . . . . . 1 . . . Garrison Access 3 | . . . . 1 1 1 . . . . . . . . . Reprogram 3 | . . . . 1 1 1 . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 24 | . 1 . 2 5 3 4 . . . . . 4 1 2 2 Full Trace Events 7 | . . . 1 . 1 1 . . . . . 1 1 2 . Feedback Events 1 | . . . . . 1 . . . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 40 | . . . 9 5 . 3 . 10 . . . 12 . . 1 Parts Built 4 | . . . . . . 2 . . . . . . . . 2 Authchips . | . . . . . . . . . . . . . . . . Time 197 | . . . . . . 128 . . . . . . . . 69 Total Part Build Rating 34 | . . . . . . 16 . . . . . . . . 18 Parts Repaired 1 | . . . . . . . . . . . . 1 . . . Time 51 | . . . . . . . . . . . . 51 . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 6 | . . . 2 . 1 . . . . . . . 3 . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ------------ Run | Scr Mat Min Mat Mat Fac Fac Low Dat Pro Fac Was Fac Fac Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . 2 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Dat Pro Fac Was Fac Fac Res Tes Total Allies 6 | . . . . . . 3 . . 3 . . . . . . Largest Group 5 | . . . . . . 3 3 3 5 2 1 . . . . Highest-Rated Group 233 | . . . . . . 87 87 87 233 79 49 . . . . Highest-Rated Ally 96 | . . . . . . 29 29 29 96 49 49 . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 86 | . . . . . . 1 . . 71 . 14 . . . . Total Damage 1925 | . . . . . . . . . 1617 . 308 . . . . Kills 16 | . . . . . . . . . 16 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Dat Pro Fac Was Fac Fac Res Tes Robot Analysis Total 2 | . . . . 1 . 1 . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . . . . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ------------- Run | Scr Mat Min Mat Mat Fac Fac Low Dat Pro Fac Was Fac Fac Res Tes Turns Passed 7640 | 58 234 805 216 466 547 908 20 126 626 32 230 650 580 835 1307 Spaces Moved 4749 | 35 153 501 127 356 488 738 15 95 320 25 177 363 388 373 595 Core 81 | 8 . . . . . . . . 1 . . . . 58 14 Treads 116 | . . . . . . . . . 25 . . . . 91 . Legs 1347 | 27 125 . . . . . . . 214 25 177 342 35 78 324 Wheels 2428 | . 28 501 127 356 488 738 15 95 80 . . . . . . Hover 777 | . . . . . . . . . . . . 21 353 146 257 Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 90 90 90 90 90 105 105 105 120 120 50 50 50 91 Average Speed 110 | 123 114 90 90 98 90 97 105 105 151 120 120 119 110 117 132 Slowest Speed 600 | 200 120 90 105 105 90 105 105 105 600 120 120 190 260 206 260 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . 1 Exploration Rate (%) 34 | 4 32 93 27 49 17 18 7 74 47 1 97 8 11 6 57 Regions Visited 15 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . . . . Known Exits Taken 10 | . 1 . . 1 1 1 1 1 1 . . 1 1 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . . . . . . . . . . Scrap Searched 1 | . . 1 . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 72 | . . . . . . . . . . . . . 49 18 5 Melee . | . . . . . . . . . . . . . . . . Projectile 7 | . . . . . . . . . . . . . . 2 5 AOE 65 | . . . . . . . . . . . . . 49 16 . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Dat Pro Fac Was Fac Fac Res Tes Total 6522 | 46 199 828 183 403 557 888 19 121 406 28 195 487 472 687 1003 Wait 1033 | 4 6 301 22 6 20 93 5 27 32 . 16 54 11 191 245 Move 4734 | 34 152 500 126 355 487 737 14 94 319 25 176 362 387 372 594 Hop . | . . . . . . . . . . . . . . . . Pick Up 46 | 1 12 5 2 . 3 6 . . 1 . 2 1 4 5 4 Fast Attach 129 | 6 4 . 2 2 10 14 . . 9 1 . 14 16 29 22 Attach 35 | . 1 . 3 2 4 2 . . 1 1 . 3 5 7 6 Detach 8 | . 1 . 1 . 1 . . . . . . . . 4 1 Swap 33 | 1 3 . 1 3 1 4 . . 3 . . 3 2 5 7 Drop 97 | . 11 6 3 2 9 15 . . 6 1 1 7 8 14 14 Fire 194 | . 9 16 23 33 15 . . . . . . . 2 23 73 Melee 150 | . . . . . 7 17 . . 22 . . 43 37 24 . Ram 3 | . . . . . . . . . . . . . . 3 . Kick 1 | . . . . . . . . . . . . . . . 1 Crush 10 | . . . . . . . . . . . . . . 10 . Escape Stasis 31 | . . . . . . . . . . . . . . . 31 Rewire 18 | . . . . . . . . . 13 . . . . . 5 Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / Sto x2) -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste -5/Factory -4/Factory -3/Research (discovered 2 exits: *Tes x2) -3/Testing History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 67 | -10/Materials | Identified exit to Mines 293 | -10/Materials | Entered Mines 297 | -10/Mines | Assembled infested the area 315 | -10/Mines | Build established: Mutant 525 | -10/Mines | Learned location of 1 exit from Materials 647 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 791 | -10/Mines | Discovered new exit (range 14) 852 | -10/Mines | Discovered new exit (range 5) 898 | -10/Mines | Found the Drone Emporium 906 | -10/Mines | Found Prototype Device 960 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1022 | -10/Mines | Met a Derelict shopkeep closing up shop 1098 | -10/Mines | Entered Materials 1098 | -9/Materials | Evolved 2 slots: Utility x2 1098 | -9/Materials | Identified Bomb Drone Bay 1099 | -9/Materials | Identified exit to Storage 1293 | -9/Materials | Discovered new exit (range 14) 1314 | -9/Materials | Entered another Materials area 1314 | -8/Materials | Evolved 2 slots: Utility x2 1594 | -8/Materials | Destroyed 7 combat bots 1771 | -8/Materials | Discovered new exit (range 5) 1778 | -8/Materials | Identified exit to Factory 1780 | -8/Materials | Entered Factory 1780 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1968 | -7/Factory | Discovered new exit (range 7) 1973 | -7/Factory | Identified exit to Factory 2317 | -7/Factory | Discovered exit to Factory (range 6) 2327 | -7/Factory | Entered another Factory area 2327 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2536 | -6/Factory | Spotted B-75 Beast 2806 | -6/Factory | Fabricated Adv. Force Field (x2) 2895 | -6/Factory | Discovered new exit (range 14) 2908 | -6/Factory | Identified exit to Factory 3068 | -6/Factory | Discovered new exit (range 15) 3083 | -6/Factory | Identified exit to Lower Caves 3235 | -6/Factory | Entered Lower Caves 3235 | -6/Lower Caves | Accompanied by 3 allies 3245 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 3249 | -6/Lower Caves | Identified exit to Data Miner 3255 | -6/Lower Caves | Entered Data Miner 3255 | -6/Data Miner | Accompanied by 3 allies 3255 | -6/Data Miner | Discovered new exit (range 6) 3262 | -6/Data Miner | Identified exit to Proximity Caves 3276 | -6/Data Miner | Met Data Miner 3300 | -6/Data Miner | Learned location of Section 7 (-2) 3300 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 3317 | -6/Data Miner | Received God Mode back door access code from Data Miner 3381 | -6/Data Miner | Entered Proximity Caves 3381 | -5/Proximity Caves | Accompanied by 3 allies 3383 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3445 | -5/Proximity Caves | Escorted by Enhanced Grunt 3450 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 3492 | -5/Proximity Caves | Lost 6 parts (4n2u) 3759 | -5/Proximity Caves | Spotted B-75 Beast 3769 | -5/Proximity Caves | Allies destroyed B-75 Beast 3840 | -5/Proximity Caves | Learned Factory machine intel 3898 | -5/Proximity Caves | Build established: Scavenger-Mutant 3932 | -5/Proximity Caves | Discovered exit to Factory (range 13) 4007 | -5/Proximity Caves | Entered Factory 4007 | -5/Factory | Accompanied by 2 allies 4007 | -5/Factory | Evolved 2 slots: Utility x2 4008 | -5/Factory | Loaded intel: 237 machine locations 4039 | -5/Factory | Sucked down chute 4039 | -5/Factory | Entered Waste 4106 | -5/Waste | Spotted C-40 Crusher 4130 | -5/Waste | 2 allies followed down the chute 4158 | -5/Waste | Spotted C-40 Crusher 4173 | -5/Waste | Spotted C-40 Crusher 4174 | -5/Waste | Spotted C-40 Crusher 4191 | -5/Waste | Spotted C-40 Crusher 4218 | -5/Waste | Spotted C-40 Crusher 4258 | -5/Waste | Discovered new exit (range 10) 4268 | -5/Waste | Identified exit to Factory 4269 | -5/Waste | Entered Factory 4499 | -5/Factory | Incoming investigation squad redirected 4547 | -5/Factory | Discovered new exit (range 15) 4593 | -5/Factory | Lost 6 parts (1n3u2w) 4620 | -5/Factory | Identified exit to Factory 4688 | -5/Factory | Repaired Broken Quantum Reactor 4690 | -5/Factory | Lost 3 parts (1p2n) 4896 | -5/Factory | Spotted B-75 Beast 4910 | -5/Factory | Core integrity fell below 50% 4919 | -5/Factory | Entered another Factory area 4919 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 5191 | -4/Factory | Incoming investigation squad redirected 5250 | -4/Factory | Lost 8 parts (1p2n2u3w) 5415 | -4/Factory | Discovered new exit (range 7) 5461 | -4/Factory | Lost 3 parts (1u2w) 5498 | -4/Factory | Identified exit to Research 5499 | -4/Factory | Entered Research 5499 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 5602 | -3/Research | Lost 4 parts (1p1n1u1w) 5771 | -3/Research | Identified exit to Testing 5886 | -3/Research | Lost 5 parts (3u2w) 5965 | -3/Research | Lost 10 parts (5n2u3w) 6334 | -3/Research | Entered Testing 6364 | -3/Testing | Lost 11 parts (1p3n4u3w) 6699 | -3/Testing | Found Prototype Protection 6699 | -3/Testing | Identified Centrium Heavy Armor Plating 6982 | -3/Testing | Fabricated Adv. Force Booster (x2) 7241 | -3/Testing | Spotted PP-GEZSDCQS8S 7295 | -3/Testing | Destroyed PP-GEZSDCQS8S 7348 | -3/Testing | Found Prototype Device 7348 | -3/Testing | Identified Exp. Hardlight Generator 7556 | -3/Testing | Unstable Terrabomb Derivative detonated 7561 | -3/Testing | Scanned by Researcher 7569 | -3/Testing | Core integrity fell below 50% 7610 | -3/Testing | Found Portable AFG 7637 | -3/Testing | Crushed by falling debris 7639 | -3/Testing | Core integrity fell below 20% 7641 | -3/Testing | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 07637_ Penetrated by Slug. 07637_ C-55 Analyst destroyed. 07637_ Penetrated by Slug. 07637_ Slug penetrates H-77 Assassin. 07638_ Slug penetrates Wall. 07638_ Slug penetrates Earth. 07638_ K-01 Serf collects debris. 07639_ U-05 Engineer builds a Wall. 07639_ Adv. Target Analyzer destroyed. 07639_ Acquired Imp. Corruption Screen. 07639_ H-77 Assassin destroyed. 07640_ Held in stasis. 07640_ Penetrated by Slug. 07640_ Slug penetrates G-67 Veteran. 07640_ Mic. Antimatter Reactor destroyed. 07640_ Penetrated by Slug. 07640_ Slug penetrates Y-72 Warden. 07641_ Penetrated by Slug. 07641_ Slug penetrates G-67 Veteran. 07641_ Critical hit (Burn: +50). Map ----- +----------------------------------------------------+ | % #? " """" " + # "" "[%!% | | # " " " #### # "" [ | | +######"""""" " " #?#T + = | | % " """""""""#""""?## # | | """" " " " #### | | " " " " " " #??# | | " " "" " " "??##+####### | | #####"""""" " " "=" "" " " " ### #?????? | | ????? " " " = """ """" """*#=#?????? | | ?????"""""" """""" "" " !%==#?????? | | ????? " " """" %%+####### | | ????? " " " " #%=[ ! | | ????? # !$ "" ; " #=%[ | | ?????? # ;;;" #! = | | | ??????""""""""" " =%$ ; + | | ??????? " $"*%k!! ; # """ """ | | ??????? " ##$*%=%!;;;;;; # """ """ | | ??????? " u$!=$%=! # """ """ | | ???????? " =!|= # | | ????????""""" " Y!Y + """ """ | | ????????? """ " = # """ """ | | ??????????"S" """""""# ;;;;;;;;;;+#### """ """ | | ??????????" """""""### ;;h # | | ?????????? # [;;h " """ # """ """ | | ??????????? # =g!hY" " """" # """ """ | | ??????????? # =$@ =!g"" """ # """ """ | | ???????????? # $%$Y%g* c # | | ?????????????? ; !$!;#[= ########## | | ?????????????? # = ###############????????? | | ???????????????####### #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# ??????????????????????? | | ?????????????????????# ??????????????????????? | | ?????????????????????+ ??????????????????????? | | ?????????????????????# h #??????????????????????? | | ?????????????????????# h???????????????????????? | | ?????????????????????# ???????????????????????? | | ?????????????????????# ???????????????????????? | | ?????????????????????# ???????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 184 Energy Generation 33 Energy Capacity 1290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Cloak Strength 2 Power Amplification 40 EM Shielding 2 Corruption Block 13 Armor Coverage 600 Resistance: KI 45 Resistance: TH 20 Resistance: EX 20 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Weapon Cycling 15 Evasion (%) 59 Targeting Accuracy 18 Melee Accuracy 8 Target Analysis 10 Recoil Reduction 3 Particle Charging 15 Force Boost 40 Offensive Hacking 10 Item Schematics ----------------- Salvage Targeting Computer | -9/Materials | Extracted Beam Rifle | -9/Materials | Extracted Hover Unit | -9/Materials | Extracted Shield Generator | -9/Materials | Extracted Lgt. EM Pulse Cannon | -9/Materials | Extracted Hpw. Tractor Beam | -9/Materials | Extracted Imp. Aluminum Leg | -9/Materials | Extracted Terrain Scanner | -9/Materials | Extracted Hvy. EM Pulse Gun | -9/Materials | Extracted Med. Laser | -8/Materials | Extracted Reaction Control System | -8/Materials | Extracted Imp. Targeting Computer | -8/Materials | Extracted Axe | -8/Materials | Extracted Titanium Leg | -8/Materials | Extracted Proton Cannon | -6/Factory | Extracted Hcp. Storage Unit | -6/Factory | Extracted Nuclear Pulse Thruster | -6/Factory | Extracted Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Hvy. Gatling Laser | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Adv. Transmission Jammer | -6/Data Miner | Free Railgun | -6/Data Miner | Free Neutrino Core | -6/Data Miner | Free Adv. Thermal Generator | -6/Data Miner | Free Gravmag System | -5/Factory | Extracted Imp. System Restoration Module | -5/Factory | Extracted Adv. Terrain Scanner | -5/Factory | Extracted Recoil Nullifier | -5/Factory | Extracted Imp. VSS Leg | -5/Factory | Extracted Imp. Core Shielding | -5/Factory | Extracted Com. Battery | -5/Factory | Extracted Magnetic Acceleration Cannon | -5/Factory | Extracted Imp. Trap Extractor | -5/Factory | Extracted Hvy. Treads | -5/Factory | Extracted Hyp. Gauss Rifle | -5/Factory | Extracted Adv. Heat Sink | -5/Factory | Extracted Exp. Thermal Generator | -3/Testing | Archive Robot Schematics ------------------ E-15 Imp | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free W-44 Eye | -6/Data Miner | Free M-30 Cleanser | -6/Data Miner | Free Fabricated ------------ Adv. Force Field | x2 | -6/Factory | Preloaded Adv. Force Booster | x2 | -3/Testing | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LegStoragePenetrator Manual? 0 Play Time 02:02:20 Cumulative 40.5 hours Start 2022.04.16 @ 14:55:46 End 2022.04.18 @ 17:50:16 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 49 Rogue 35 Adventurer 12 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 53 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bf9b7f71-e5ac-4838-9f6c-489465f72f7f