Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.31 @ 22:58:53 Player: cd4337 Result: Destroyed by 2M-ATI(z) with Zionite Laser-S Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (25) 125 Value Destroyed (830) 830 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 3055 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Warm (168) Movement Core (50) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Visual Processing Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Aluminum Leg Heat Sink Medium Storage Unit Hacking Drone Bay Beam Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Visual Processing Unit Core Shielding > --- WEAPON ----------- Small Laser Beam Rifle > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Medium Storage Unit Small Laser [Rating: 15] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Protection Core Shielding Weapon Small Laser Energy Gun Small Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Min Zio Dee Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 31 | 6 12 12 . 1 . Power 7 | 1 2 3 . 1 . Engine 6 | 1 1 3 . 1 . Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 9 | 2 5 2 . . . Treads . | . . . . . . Leg 4 | . 2 2 . . . Wheel 5 | 2 3 . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 6 | 1 2 3 . . . Device 2 | . 2 . . . . Storage 1 | 1 . . . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 2 | . . 2 . . . Artifact . | . . . . . . Weapon 9 | 2 3 4 . . . Energy Gun 7 | 2 2 3 . . . Energy Cannon . | . . . . . . Ballistic Gun 2 | . 1 1 . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 18 | . 6 4 . . 8 Power 3 | . 1 1 . . 1 Propulsion 6 | . 4 . . . 2 Utility 4 | . . 1 . . 3 Weapon 5 | . 1 2 . . 2 Highest Loss Streak 8 | . 4 2 . . 8 To Critical Strikes . | . . . . . . Average Backups 6 | . 6 5 8 8 7 Power . | . . . 1 1 . Propulsion 2 | . 1 2 3 3 2 Utility 2 | . 2 1 2 2 3 Weapon 1 | . 2 1 2 1 1 Tool/Special . | . . . . . . Unused Backups 6 | . . 1 . . 5 Power 1 | . . 1 . . . Propulsion 2 | . . . . . 2 Utility 3 | . . . . . 3 Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 98 | . 96 98 100 100 99 Engine 9 | . 6 9 11 11 11 Core 2 | . 7 1 . . . Leg 17 | . 5 22 22 22 22 Wheel 6 | . 20 . . . . Device 5 | . 13 9 . . . Storage 11 | . 14 11 11 11 11 Processor 7 | . . 10 11 11 11 Protection 13 | . . 11 22 22 21 Energy Gun 15 | . 20 19 11 11 11 Ballistic Gun 8 | . 7 1 11 11 11 Peak Build Rating 15 | 6 12 15 13 15 15 Average Rating 12 | 4 9 13 13 14 14 On Entrance 9 | . 6 11 13 13 15 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 21 | 11 16 20 18 21 21 Greatest Support 26 | 26 26 23 23 23 23 Greatest Overweight (x) 4 | . 4 . . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 7 Most Carried 8 | 3 8 8 8 8 8 Average Carried 6 | . 6 5 8 7 7 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | . 8 8 8 8 5 Class Distribution -------------------- 68% | Mutant 31% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -7/Deep Caves Resources | -11 -10 -9 -9 -7 -7 ----------- Run | Yrd Mat Mat Min Zio Dee Matter Collected 633 | 203 243 118 . 69 . Remotely . | . . . . . . Salvage Created 947 | . 523 424 . . . Parts 51 | . 28 23 . . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Min Zio Dee Combat Hostiles Destroyed 22 | . 12 10 . . . Guns 22 | . 12 10 . . . Classes Destroyed 4 | . 2 2 . . . Watcher 3 | . 2 1 . . . Swarmer 3 | . . 3 . . . Grunt 15 | . 12 3 . . . Sentry 4 | . . 4 . . . Best Kill Streak 6 | . 3 6 . . . Combat Bots Only 4 | . 3 4 . . . Max Kills in Single Turn 1 | . 1 1 . . . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -7 -------- Run | Yrd Mat Mat Min Zio Dee Hostile Shots Fired 215 | . 95 65 . . 55 Missed 65 | . 27 16 . . 22 Hits 150 | . 68 49 . . 33 Projectile 150 | . 68 49 . . 33 Critical Strikes 2 | . 1 1 . . . Damage Taken 2470 | . 892 598 . . 980 Core 652 | . 240 62 . . 350 Absorbed by Shields . | . . . . . . Redirected to Shielding 51 | . . 12 . . 39 Regen/Repaired (Parts) 89 | . 44 45 . . . Core Remaining (%) 52 | 100 4 . . . . Volleys Fired 106 | . 61 42 . . 3 Largest 2 | . 2 2 . . 2 Hottest 115 | . 115 96 . . 60 Shots Fired 207 | . 119 83 . . 5 Gun 207 | . 119 83 . . 5 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 29 | . 27 . . . 2 Thermal 178 | . 92 83 . . 3 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 18 | . 11 18 . . 2 Robot Miss Streak 5 | . 5 4 . . 2 Penetration Max . | . . . . . . Secondary Targets 3 | . 2 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 134 | . 76 56 . . 2 Core Hits 49 | . 30 19 . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . 1 . . . . Burn 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1712 | . 1020 675 . . 17 Guns 1712 | . 1020 675 . . 17 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 287 | . 280 . . . 7 Thermal 1425 | . 740 675 . . 10 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . 3 3 3 . Average Corruption 2 | . . 2 3 3 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 10 | . . 7 1 2 . Message Errors 1 | . . 1 . . . Matter Fused 4 | . . 3 . 1 . Energy Discharges 2 | . . 1 . 1 . Data Loss (minor) 2 | . . 1 1 . . Data Loss (major) 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 327 | . 327 108 . . 152 Average Temperature 102 | . 121 34 . . 93 Received Heat Transfer 1041 | . 522 222 . . 297 Effects 1 | . 1 . . . . Interference 1 | . 1 . . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . 3 2 . . . Heat Transferred 3482 | . 1919 1557 . . 6 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Min Zio Dee Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 159 | . 109 159 52 . . Initial 52 | . . 14 52 . . Average 35 | . 36 35 47 . . Influence Increases 670 | . 373 297 . . . Destroy 0b10 Robot/C 440 | . 240 200 . . . Destroy 0b10 Robot/NC 15 | . 10 5 . . . Destroy Leader 116 | . 54 62 . . . Successful Hack 9 | . 9 . . . . Disable Machine 15 | . 15 . . . . Lose Combat Pursuer 75 | . 45 30 . . . Influence Decreases 670 | . 339 196 93 42 . Entered New Map 145 | . . 20 83 42 . Time Decay 449 | . 289 150 10 . . Lost Part 66 | . 50 16 . . . Purge Threat 10 | . . 10 . . . Squads Dispatched 2 | . 1 1 . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -7 --------- Run | Yrd Mat Mat Min Zio Dee Distress Signals 5 | . 1 4 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 43 | . 19 15 . . 9 Peak Tracking Total 9 | . 3 5 . . 9 Tactical Retreats 3 | . 2 1 . . . Traps | -11 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Min Zio Dee Traps Triggered 2 | . 1 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -7 ---------- Run | Yrd Mat Mat Min Zio Dee Machines Disabled 1 | . 1 . . . . Max in Single Turn 1 | . 1 . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -7 --------- Run | Yrd Mat Mat Min Zio Dee Machines Accessed 14 | . 8 6 . . . Terminals 10 | . 6 4 . . . Fabricators . | . . . . . . Repair Stations 2 | . 1 1 . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 30 | . 16 14 . . . Successful 13 | . 8 5 . . . Failed 17 | . 8 9 . . . Catastrophic 9 | . 4 5 . . . Database Lockouts . | . . . . . . Manual 24 | . 8 7 . 9 . Terminals 19 | . 10 9 . . . Fabricators . | . . . . . . Repair Stations 6 | . 4 2 . . . Recycling Units 2 | . 2 . . . . Scanalyzers 3 | . . 3 . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . 2 1 . . . Robot Analysis 1 | . 1 . . . . Unreport Threat 1 | . . 1 . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . 4 2 . . . Scan Component 3 | . 2 1 . . . Repair 3 | . 2 1 . . . Recycling Unit Hacks 2 | . 2 . . . . Report Inventory 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 2 | . . 2 . . . Retrieve Study 2 | . . 2 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 14 | . 8 6 . . . Full Trace Events 2 | . 1 1 . . . Feedback Events 1 | . . 1 . . . Corruption 1 | . . 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 2 | . . 2 . . . Parts Repaired 3 | . 2 1 . . . Time 78 | . 52 26 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 9 | . 9 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -7 ------------ Run | Yrd Mat Mat Min Zio Dee Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -7 -------- Run | Yrd Mat Mat Min Zio Dee Total Allies 8 | . . . . 8 . Largest Group 8 | . . . . 8 4 Highest-Rated Group 252 | . . . . 252 96 Highest-Rated Ally 40 | . . . . 40 31 Total Orders . | . . . . . . Ally Attacks 6 | . . . . . 6 Total Damage 102 | . . . . . 102 Kills 1 | . . . . . 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Min Zio Dee Active Infowar (turns) 2195 | . . 651 37 1309 198 Optics 2195 | . . 651 37 1309 198 Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -7 ------------- Run | Yrd Mat Mat Min Zio Dee Turns Passed 3167 | 48 922 653 37 1309 198 Spaces Moved 1960 | 35 481 363 34 892 155 Core 15 | 8 5 . . . 2 Treads . | . . . . . . Legs 1577 | . 135 363 34 892 153 Wheels 368 | 27 341 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 112 112 112 100 Average Speed 108 | 80 97 116 112 112 111 Slowest Speed 250 | 90 250 120 112 112 112 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 44 | 3 78 38 24 87 36 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . . 3 . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -7 --------- Run | Yrd Mat Mat Min Zio Dee Total 2789 | 54 816 508 33 1203 175 Wait 649 | 8 236 80 . 308 17 Move 1955 | 34 480 362 33 891 155 Hop . | . . . . . . Pick Up 34 | 6 19 8 . 1 . Fast Attach 3 | . 2 1 . . . Attach 19 | 6 7 6 . . . Detach . | . . . . . . Swap 13 | . 6 6 . 1 . Drop 10 | . 5 3 . 2 . Fire 106 | . 61 42 . . 3 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines -7/Zion -7/Deep Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 242 | -10/Materials | Repaired Com. Wheel 269 | -10/Materials | Repaired Lgt. Ion Engine 310 | -10/Materials | Build established: Mutant 343 | -10/Materials | Discovered new exit (range 14) 452 | -10/Materials | Core integrity fell below 50% 503 | -10/Materials | Lost 4 parts (1p2n1w) 593 | -10/Materials | Discovered new exit (range 16) 719 | -10/Materials | Core integrity fell below 20% 808 | -10/Materials | Discovered new exit (range 15) 971 | -10/Materials | Entered another Materials area 971 | -9/Materials | Evolved 2 slots: Utility x2 1111 | -9/Materials | Build established: Scavenger-Mutant 1126 | -9/Materials | Repaired Sml. Laser 1310 | -9/Materials | Discovered new exit (range 17) 1612 | -9/Materials | Discovered new exit (range 7) 1624 | -9/Materials | Entered Mines 1649 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1661 | -9/Mines | Entered Zion 1710 | -7/Zion | System corruption cleaned by Quarantine Array 1741 | -7/Zion | Learned Factory emergency access door positions 1815 | -7/Zion | Gained Derelict followers 1853 | -7/Zion | Learned Factory garrison access intel 1868 | -7/Zion | Received a visual enhancement algorithm 1869 | -7/Zion | Ran a visual enhancement algorithm 1889 | -7/Zion | Ran a visual enhancement algorithm 2045 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2088 | -7/Zion | Build established: Mutant 2208 | -7/Zion | Given the Hacking Drone Bay 2209 | -7/Zion | Found Prototype Device 2501 | -7/Zion | Met Imprinter 2557 | -7/Zion | Imprinted 2559 | -7/Zion | Declared Zion's savior 2762 | -7/Zion | Ran a visual enhancement algorithm 2916 | -7/Zion | Opened final containment barrier to the Deep Caves 2936 | -7/Zion | Discovered new exit (range 3) 2936 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 2970 | -7/Zion | Entered Deep Caves 2970 | -7/Deep Caves | Accompanied by 8 allies 3148 | -7/Deep Caves | Z-Facility disabled 3157 | -7/Deep Caves | Attacked by Z-Imprinter 3166 | -7/Deep Caves | Core integrity fell below 50% 3168 | -7/Deep Caves | Core integrity fell below 20% 3168 | -7/Deep Caves | Destroyed by 2M-ATI(z) with Zionite Laser-S Last Messages --------------- We'll go back and get... reinforcements... yeah." 02972_ TC-9LJ(M) slips into the shadows. 02973_ FT-PYR(M) slips into the shadows. 02973_ 4W-ZSC(M) slips into the shadows. 02974_ EI-773(M) slips into the shadows. 03111_ NEW_ZION: Z-Facility proximity alert. 03135_ LM-968(o) is busy at the terminal. 03148_ Z-Facility disabled. Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! 03159_ Lgt. Armor Plating destroyed. 03160_ Aluminum Leg+ destroyed. 03162_ Lgt. Assault Rifle destroyed. 03164_ Imp. Aluminum Leg destroyed. 03164_ Imp. Deuterium Engine destroyed. 03165_ Sml. Laser destroyed. 03166_ Core Shielding destroyed. 03167_ Sml. Storage Unit destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ???????????????????????????#?????????????????????? | | ??????????????????????????? =?????###############? | | ??????????????????????????# [??#### ## | | ??????????????????????????# [?## # | | ??????????????????######??# ### # | | ???????????? ###### # #?# ## | | ???????????? # ## | | ???????????? z z zz | | ??????????? z | | ??????????? z | | ??????????# z I | | ?????????? "" """""" | | ?????????? z """""""""""" | | ?????????# """""""""""""" | | ????????? """""""""""""" | | ????????# """"""""""" | | ?????????# """""""""""""" | | ?????????# """"""""""""" | | ????????# *@= """"??"""""" | | ?????????# """""???""""" | | ?????????# """"""??? " " | | ?????????# """""??"" | | ????????? """"??"" | | ?????????? """"??""" | | ?????????? """???""" | | ?????????? """????"""" | | ??????????? """????"""""" | | ??????????? """?????? | | ???????????? """??????""" | | ???????????? ""????????""" | | ???????????? ""????????"""" | | ????????????? "??????????"" | | ???????????????? ????????????" | | ?????????????????? ????????????? | | ????????????????????? ?????????????????? | | ??????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Com. Wheel | 13% | -10/Materials Lgt. Ion Engine | 55% | -10/Materials Sml. Laser | 35% | -9/Materials Studied --------- Ion Engine | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Adventurer Signs Are For Wimps The More The Merrier Challenges ------------ None Game ------ Seed TerrorLongswordStick Manual? 0 Play Time 00:29:21 Cumulative 17.3 hours Start 2026.08.31 @ 22:21:49 End 2026.08.31 @ 22:58:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5fdca7b1-a1a9-4cfb-a35f-e530203c0965