Cogmind - Beta 14 *** ADVENTURER MODE // 2025.01.18 @ 13:43:01

Player: Willow

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (19)       3800
Robots Destroyed (280)     1400
Value Destroyed (11029)    11029
Prototype IDs (25)         500
Alien Tech Used (1)        200
Bonus (3167)               3167
              TOTAL SCORE: 22596

 Bonus
-------
High Alert Combat Kills    266
Follower Combat Kills      2078
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -77

 Cogmind 
---------
Core Integrity             889/1000
Matter                     123/300
Energy                     258/365
System Corruption          10%
Temperature                Cool (0)
Movement                   Treading (240) Ox1
Location                   -5/Waste

 Parts 
-------
>            --- POWER (2) --------
             Neutrino Core
       Micro Fission Core
>            --- PROPULSION (4) ---
       Heavy Treads
>            --- UTILITY (9) ------
    Improved Cooling System
             Huge Storage Unit
    Advanced Signal Interpreter
    Advanced Targeting Computer
             Kinecellerator
>            --- WEAPON (2) -------
             KE Penetrator
             KE Penetrator
>            --- INVENTORY (25) ---
             Neutrino Core
     Armored Treads
     Armored Treads
      Medium Treads
    Improved Medium Treads
    Advanced Heavy Treads
             YI-UF0's Bottomless Matter Pit (1233)
    Advanced Signal Interpreter
    Advanced Signal Interpreter
    Improved Particle Charger
    Improved Medium Armor Plating
       Heavy Reactive Plating
  Long-range Proton Cannon
       Heavy Plasma Cannon
    Advanced Plasma Cannon
    Advanced Plasma Cannon
             KE Penetrator
             Magnetic Acceleration Cannon
             Remote Datajack
             Plasma Cutter

 Peak State 
------------
>            --- POWER ------------
             Neutrino Core
       Micro Fission Core
>            --- PROPULSION -------
      Spiked Treads
     Armored Treads
       Heavy Treads
>            --- UTILITY ----------
    Improved Cooling System
             Huge Storage Unit
    Advanced Signal Interpreter
    Advanced Targeting Computer
    Improved Particle Charger
             Kinecellerator
      Medium Reactive Plating
    Advanced Thermal Shield
    Advanced System Shield
>            --- WEAPON -----------
             KE Penetrator
             KE Penetrator
>            --- INVENTORY --------
             Neutrino Core
     Armored Treads
     Armored Treads
      Medium Treads
    Improved Medium Treads
    Advanced Heavy Treads
             YI-UF0's Bottomless Matter Pit
    Advanced Signal Interpreter
    Advanced Signal Interpreter
    Improved Medium Armor Plating
    Improved Medium Armor Plating
       Heavy Reactive Plating
      Medium Insulated Plating
             Hacking Suite
             System Shield
  Long-range Proton Cannon
       Heavy Plasma Cannon
    Advanced Plasma Cannon
    Advanced Plasma Cannon
             KE Penetrator
             Magnetic Acceleration Cannon
             Remote Datajack
             Plasma Cutter
[Rating: 92]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Fission Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
Utility                    Improved Signal Interpreter
  Device                   Improved Sensor Array
  Storage                  Huge Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Heavy Ion Cannon
  Energy Gun               Improved Medium Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Assault Cannon
  Special Weapon           Remote Datajack
  Impact Weapon            Power Maul

 Build                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was 
Slots Evolved              10   | .   .   2   .   2   .   2   .   .   .   .   .   .   2   .   .   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  7    | .   .   1   .   2   .   1   .   .   .   .   .   .   1   .   .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             251  | 7   2   25  3   36  15  22  1   24  9   .   13  17  22  11  1   .   4   29  10  
  Power                    28   | 1   .   2   1   3   6   .   1   1   1   .   .   .   4   1   .   .   .   5   2   
    Engine                 22   | 1   .   2   1   3   6   .   1   .   1   .   .   .   3   1   .   .   .   3   .   
    Core                   6    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               65   | 2   .   15  .   18  6   3   .   9   .   .   1   6   1   .   .   .   2   2   .   
    Treads                 65   | 2   .   15  .   18  6   3   .   9   .   .   1   6   1   .   .   .   2   2   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  104  | 2   2   1   2   9   2   11  .   12  7   .   8   9   13  5   1   .   .   16  4   
    Device                 53   | 1   .   1   1   1   1   6   .   3   7   .   3   7   10  3   1   .   .   6   2   
    Storage                5    | 1   1   .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Processor              7    | .   1   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   
    Hackware               13   | .   .   .   .   1   .   .   .   5   .   .   1   .   2   .   .   .   .   4   .   
    Protection             26   | .   .   .   .   4   1   5   .   2   .   .   4   2   1   2   .   .   .   3   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   54   | 2   .   7   .   6   1   8   .   2   1   .   4   2   4   5   .   .   2   6   4   
    Energy Gun             3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          14   | .   .   .   .   .   .   .   .   1   1   .   2   1   2   4   .   .   1   .   2   
    Ballistic Gun          19   | 2   .   4   .   6   1   1   .   .   .   .   .   .   1   .   .   .   .   2   2   
    Ballistic Cannon       10   | .   .   .   .   .   .   5   .   1   .   .   .   .   1   .   .   .   .   3   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         6    | .   .   .   .   .   .   .   .   .   .   .   2   1   .   1   .   .   1   1   .   
    Impact Weapon          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  13   | .   .   3   1   2   2   .   .   .   .   .   2   1   1   1   .   .   .   .   .   
Parts Lost                 32   | .   .   .   .   2   2   4   .   6   1   .   .   .   2   .   .   .   .   11  4   
  Power                    5    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   3   .   
  Propulsion               7    | .   .   .   .   1   .   .   .   4   .   .   .   .   .   .   .   .   .   1   1   
  Utility                  17   | .   .   .   .   1   .   4   .   1   .   .   .   .   1   .   .   .   .   7   3   
  Weapon                   3    | .   .   .   .   .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      4    | .   .   .   .   1   1   1   .   2   1   .   .   .   1   .   .   .   .   2   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   99  99  100 99  99  99  100 96  100 100 99  99  97  88  93  93  93  87  90  
  Engine                   8    | .   14  11  11  8   8   7   7   5   7   7   7   7   10  13  13  13  13  5   .   
  Treads                   25   | .   28  33  33  26  26  29  30  27  30  30  30  29  24  20  20  20  20  17  15  
  Device                   13   | .   12  11  10  5   1   10  15  2   20  23  19  9   20  22  20  20  20  17  16  
  Storage                  7    | .   14  11  11  9   9   7   7   7   7   7   7   7   6   6   6   6   6   5   5   
  Processor                9    | .   1   11  11  18  18  15  15  2   7   7   7   7   6   6   6   6   6   12  11  
  Hackware                 6    | .   .   .   .   7   9   1   .   28  .   .   1   5   5   .   .   .   .   5   .   
  Protection               6    | .   .   .   .   4   7   9   7   3   9   7   8   13  5   5   13  13  13  7   15  
  Energy Cannon            4    | .   .   .   .   .   .   .   .   .   12  15  .   14  12  12  13  13  9   1   .   
  Ballistic Gun            5    | .   28  10  22  17  17  8   .   .   .   .   .   .   .   .   .   .   .   1   11  
  Ballistic Cannon         2    | .   .   .   .   .   .   5   15  14  2   .   .   .   .   .   .   .   .   4   .   
  Special Weapon           1    | .   .   .   .   .   .   .   .   .   .   .   14  .   .   .   .   .   2   .   .   
Peak Build Rating          92   | 7   8   16  24  34  39  47  45  53  58  57  61  61  72  86  73  73  73  92  88  
  Average Rating           52   | 5   7   14  16  29  34  44  44  49  56  57  57  57  67  74  71  73  70  85  85  
  On Entrance              46   | .   7   8   16  18  34  39  44  45  53  57  57  54  61  70  71  73  73  71  87  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             157  | 15  30  34  34  56  66  76  70  133 138 122 136 138 151 150 150 150 150 157 152 
  Greatest Support         110  | 40  40  60  60  69  69  80  80  110 80  80  80  96  110 110 110 110 110 110 110 
  Greatest Overweight (x)  2    | .   .   .   .   1   1   1   .   1   1   1   1   2   1   1   1   1   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   1   1   1   1   1   1   1   1   1   1   1   
Largest Inventory Capacity 25   | 8   15  15  15  20  20  20  20  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         22   | 7   14  15  15  16  20  20  20  23  25  25  25  25  25  25  25  25  25  25  25  
  Most Carried             25   | 1   10  15  15  20  20  20  20  25  24  25  25  25  25  25  25  24  25  25  25  
  Average Carried          20   | .   5   13  14  15  19  18  19  21  22  24  24  24  22  23  24  24  24  22  22  
  Final Capacity           25   | 8   15  15  15  20  20  20  20  25  25  25  25  25  25  25  25  25  25  25  25  
  Final Carried            25   | 1   10  15  15  19  20  19  20  22  24  25  25  23  22  24  24  24  25  25  22  

 Class Distribution 
--------------------
 35% | Scavenger-Mutant
 32% | Mutant
 21% | Hacker-Mutant
  6% | Wizard-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
    Hacker-Mutant | -8/Materials
    Hacker-Mutant | -8/Storage
           Mutant | -7/Factory
           Mutant | -7/Waste
    Wizard-Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -7/Zion
           Mutant | -6/Proximity Caves
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -6/Lower Caves
 Scavenger-Mutant | -6/Lower Caves
 Scavenger-Mutant | -6/Data Miner
 Scavenger-Mutant | -5/Proximity Caves
    Hacker-Mutant | -5/Factory
           Mutant | -5/Waste

 Resources                       | -11  -10  -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   
-----------                Run   | Yrd  Mat  Mat  Min  Mat  Sto  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  
Matter Collected           12725 | 288  374  704  783  1966 560  938  30   1613 223  35   121  232  255  2282 332  .    656  1333 .    
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            12150 | 100  396  1710 211  1930 1011 1523 .    1118 144  75   .    522  1250 385  31   .    179  1565 .    
  Parts                    618   | 7    20   103  6    113  71   76   .    69   4    5    .    18   41   5    .    .    6    74   .    
Haulers Intercepted        18    | .    2    6    .    5    4    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Recyclers Shooed           4     | 1    1    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      67    | .    .    .    .    .    .    .    .    .    8    5    .    35   .    .    1    .    18   .    .    
  Prevented                14    | .    .    .    .    .    .    .    .    .    .    .    .    13   .    1    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was 
Combat Hostiles Destroyed  214  | .   5   27  3   36  16  23  .   38  4   1   .   9   18  .   .   .   3   31  .   
  Guns                     110  | .   5   27  3   36  16  19  .   .   .   .   .   .   .   .   .   .   .   4   .   
  Cannons                  100  | .   .   .   .   .   .   4   .   38  3   1   .   9   16  .   .   .   3   26  .   
Classes Destroyed          18   | 2   3   5   .   2   .   3   .   .   .   .   .   2   .   1   .   .   .   .   .   
  Worker                   13   | .   .   5   .   1   .   3   .   1   .   .   .   .   1   .   .   .   .   2   .   
  Builder                  3    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Tunneler                 3    | 1   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Hauler                   18   | .   2   6   .   5   4   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycler                 10   | 1   .   2   1   .   1   3   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Mechanic                 2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 7    | .   .   .   .   3   .   1   .   1   .   .   .   .   1   .   .   .   .   1   .   
  Watcher                  10   | .   3   1   .   .   .   3   .   .   .   .   .   .   2   .   .   .   .   1   .   
  Swarmer                  22   | .   .   3   .   6   2   3   .   4   .   .   .   1   3   .   .   .   .   .   .   
  Grunt                    92   | .   5   12  3   16  4   10  .   18  2   .   .   3   6   .   .   .   1   12  .   
  Brawler                  3    | .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Duelist                  5    | .   .   1   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   1   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Sentry                   44   | .   .   9   .   9   9   5   .   5   .   1   .   1   2   .   .   .   .   3   .   
  Hunter                   15   | .   .   .   .   5   1   1   .   4   1   .   .   .   2   .   .   .   1   .   .   
  Programmer               30   | .   .   .   .   .   .   4   .   7   .   .   .   .   4   .   .   .   .   15  .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Packrat                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Samaritan                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   
Best Kill Streak           10   | 2   2   10  3   6   7   5   .   4   3   1   .   4   3   .   .   .   2   4   .   
  Combat Bots Only         7    | .   2   6   3   4   7   5   .   4   3   1   .   4   3   .   .   .   2   4   .   
Max Kills in Single Turn   2    | 1   1   2   1   1   2   2   .   2   1   1   .   1   1   1   1   .   1   2   .   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   
--------                   Run   | Yrd  Mat  Mat  Min  Mat  Sto  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  
Hostile Shots Fired        1489  | .    26   93   14   196  105  243  .    262  27   9    .    103  220  .    .    .    12   176  3    
  Missed                   498   | .    5    33   8    50   33   84   .    84   10   4    .    36   86   .    .    .    1    64   .    
Damage Taken               10137 | .    211  604  66   1601 758  1201 30   1758 209  22   .    624  1241 .    .    .    69   1658 85   
  Core                     942   | .    41   90   .    160  71   165  .    109  49   4    .    66   70   .    .    .    6    111  .    
  Absorbed by Shields      746   | .    .    .    .    .    .    .    .    .    .    .    .    73   460  .    .    .    29   184  .    
  Reduced by Siege Mode    10    | .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   4390  | .    62   176  19   468  339  508  9    555  138  11   .    425  598  .    .    .    101  932  49   
  Regen/Repaired (Parts)   875   | .    .    .    .    155  .    130  43   158  .    .    .    .    389  .    .    .    .    .    .    
Core Remaining (%)         75    | 100  83   .    77   .    58   .    .    .    .    .    .    43   .    .    .    .    91   .    .    
Volleys Fired              744   | 3    43   79   10   124  52   88   .    102  14   4    .    33   66   14   3    .    11   90   8    
  Largest                  2     | 2    2    2    2    2    2    2    .    2    2    2    .    2    2    2    2    .    2    2    2    
  Hottest                  163   | 40   40   112  46   56   56   92   .    113  130  130  .    130  130  163  163  .    163  163  66   
Shots Fired                1429  | 6    86   158  20   248  101  175  .    202  31   9    .    62   133  25   6    .    21   131  15   
  Gun                      821   | 6    86   158  20   248  101  142  .    .    .    .    .    .    3    .    .    .    .    42   15   
  Cannon                   600   | .    .    .    .    .    .    33   .    202  31   9    .    59   130  22   6    .    20   88   .    
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  8     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    3    .    .    1    1    .    
  Kinetic                  1049  | 6    86   78   20   248  101  175  .    198  11   .    .    .    3    .    .    .    .    108  15   
  Thermal                  372   | .    .    80   .    .    .    .    .    4    20   9    .    59   130  22   6    .    20   22   .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         90    | 2    14   28   47   90   28   40   .    56   14   20   .    32   47   16   4    .    8    26   19   
  Robot Miss Streak        3     | 1    2    1    .    3    1    2    .    2    2    .    .    1    3    1    1    .    1    3    .    
  Penetration Max          1     | .    .    .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        14    | .    1    3    1    2    4    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           1143  | 3    65   132  19   208  73   131  .    156  22   6    .    49   109  20   4    .    18   113  15   
  Core Hits                448   | 3    21   62   8    86   30   61   .    61   5    2    .    17   33   7    1    .    7    43   1    
  Critical Kills           7     | .    .    .    .    .    1    .    .    .    1    .    .    .    1    .    1    .    .    3    .    
  Critical Parts Destroyed 12    | .    3    1    .    .    2    3    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Critical Strikes         43    | .    3    2    .    .    3    5    .    8    2    .    .    .    1    .    1    .    .    17   1    
    Burn                   1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Meltdown               4     | .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    1    .    .    1    .    
    Destroy                16    | .    3    1    .    .    3    3    .    .    .    .    .    .    .    .    .    .    .    5    1    
    Blast                  22    | .    .    .    .    .    .    2    .    8    1    .    .    .    .    .    .    .    .    11   .    
Melee Attacks              2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           28433 | 38   817  2147 291  3329 1633 3312 .    4168 605  213  .    1327 3272 491  119  .    544  5747 380  
  Guns                     12726 | 38   817  2147 291  3324 1629 2836 .    .    .    .    .    .    60   .    .    .    .    1204 380  
  Cannons                  15528 | .    .    .    .    .    .    390  .    4129 605  213  .    1327 3168 491  119  .    544  4542 .    
  Explosions               35    | .    .    .    .    .    .    35   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  144   | .    .    .    .    5    4    51   .    39   .    .    .    .    44   .    .    .    .    1    .    
  Kinetic                  20122 | 38   817  979  291  3324 1629 3226 .    4040 238  .    .    .    60   .    .    .    .    5100 380  
  Thermal                  8132  | .    .    1168 .    .    .    .    .    89   367  213  .    1327 3168 491  119  .    544  646  .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          35    | .    .    .    .    .    .    35   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         10    | .    .    .    .    .    .    1    1    4    4    4    4    .    2    .    .    .    .    10   10   
  Average Corruption       2     | .    .    .    .    .    .    1    1    1    4    4    4    .    1    .    .    .    .    4    10   
  Corruption Purged        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  164   | .    .    .    .    .    .    12   1    40   24   19   8    .    22   .    .    .    .    33   5    
    Message Errors         33    | .    .    .    .    .    .    2    1    6    4    7    1    .    5    .    .    .    .    5    2    
    Matter Fused           43    | .    .    .    .    .    .    3    .    12   8    5    3    .    4    .    .    .    .    8    .    
    Heat Flow Errors       18    | .    .    .    .    .    .    2    .    5    2    2    1    .    1    .    .    .    .    5    .    
    Energy Discharges      16    | .    .    .    .    .    .    .    .    5    3    2    .    .    3    .    .    .    .    3    .    
    Parts Rejected         6     | .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    2    1    
    Parts Fused            1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      24    | .    .    .    .    .    .    1    .    7    3    2    2    .    5    .    .    .    .    3    1    
    Data Loss (major)      9     | .    .    .    .    .    .    2    .    2    .    .    1    .    1    .    .    .    .    3    .    
    Misfires               8     | .    .    .    .    .    .    1    .    .    3    1    .    .    1    .    .    .    .    2    .    
    Alerts                 3     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    .    
    Weapon Failures        3     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            950   | .    .    .    .    .    .    49   .    110  9    .    .    42   152  111  11   .    .    466  .    
  Projectiles              948   | .    .    .    .    .    .    49   .    110  9    .    .    42   150  111  11   .    .    466  .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
Knockbacks                 68    | .    .    .    .    .    .    3    .    40   2    .    .    .    .    .    .    .    .    23   .    
  Impact                   1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  59    | .    .    .    .    .    .    3    .    33   2    .    .    .    .    .    .    .    .    21   .    
  Secondary                8     | .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    2    .    
Self-Inflicted Damage      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   10    | .    .    .    .    1    1    2    .    3    .    .    .    .    2    .    .    .    .    1    .    
Targets Rammed             16    | .    .    .    .    1    1    5    .    4    .    .    .    .    4    .    .    .    .    1    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  6     | .    .    .    .    .    .    3    .    1    .    .    .    .    2    .    .    .    .    .    .    
Highest Temperature        375   | .    5    306  1    23   22   215  .    258  263  228  102  375  351  36   66   .    132  270  .    
  Average Temperature      63    | .    2    81   1    4    5    36   .    45   101  92   59   108  104  21   32   .    61   105  .    
  Received Heat Transfer   3752  | .    156  282  48   738  243  615  .    657  54   6    .    247  277  .    .    .    .    429  .    
  Effects                  1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Total Turns              10    | .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    
  Longest Duration         10    | .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Impact Corruptions       2     | .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    
Robots Melted              5     | .    .    .    .    .    .    .    .    .    1    .    .    .    2    .    1    .    .    1    .    
  Combat Hostiles          4     | .    .    .    .    .    .    .    .    .    1    .    .    .    2    .    .    .    .    1    .    
  Parts Melted             37    | .    .    5    .    1    .    .    .    .    2    .    .    6    13   .    3    .    4    3    .    
  Heat Transferred         11645 | .    .    2590 .    .    .    .    .    111  481  259  .    1720 3959 694  174  .    759  898  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was 
Peak Influence             911  | 10  127 634 218 303 327 230 20  911 .   .   .   .   158 .   .   .   .   293 38  
  Initial                  143  | .   5   31  143 5   61  115 11  12  .   .   .   .   11  .   .   .   .   .   38  
  Average                  135  | 4   61  309 171 96  175 61  14  267 .   .   .   .   39  .   .   .   .   90  36  
Maximum Alert Level        3    | .   .   2   1   1   1   1   .   3   .   .   .   .   .   .   .   .   .   1   .   
  Low Security (%)         78   | 100 100 39  37  86  56  94  100 52  .   .   .   .   100 .   .   .   .   93  100 
  Level 1                  14   | .   .   14  62  13  43  5   .   24  .   .   .   .   .   .   .   .   .   6   .   
  Level 2                  6    | .   .   46  .   .   .   .   .   14  .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  1    | .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          67   | .   1   3   .   6   4   8   .   20  .   .   .   1   12  .   .   .   .   12  .   
  Investigation            26   | .   1   2   .   3   3   4   .   6   .   .   .   .   4   .   .   .   .   3   .   
  Extermination            24   | .   .   .   .   .   .   4   .   8   .   .   .   .   5   .   .   .   .   7   .   
  Reinforcement            11   | .   .   .   .   3   1   .   .   5   .   .   .   .   .   .   .   .   .   2   .   
  Assault                  3    | .   .   1   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Miner Redirects       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Construction Impeded       2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was 
Distress Signals           14   | .   .   1   .   5   2   .   .   1   .   .   .   .   .   .   .   .   .   5   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              361  | .   10  41  3   62  33  37  1   59  4   1   .   23  24  .   .   .   4   56  3   
  Peak Tracking Total      9    | .   2   9   3   5   7   4   1   4   3   1   .   7   4   .   .   .   3   6   3   
  Tactical Retreats        15   | .   .   2   .   4   .   1   .   5   .   .   .   .   .   .   .   .   .   3   .   

 Traps                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was 
Traps Triggered            24   | .   .   .   .   2   3   9   .   6   .   .   .   .   .   .   .   .   .   4   .   
  Indirectly               3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                6    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   3   1   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  
----------                 Run  | Yrd Mat Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was 
Machines Disabled          32   | .   1   1   .   5   6   10  .   7   .   .   .   1   1   .   .   .   .   .   .   
  Max in Single Turn       4    | .   1   1   .   2   1   4   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was 
Machines Accessed          92   | .   8   9   .   13  12  14  .   17  .   1   .   1   6   2   .   4   .   5   .   
  Terminals                52   | .   7   7   .   9   10  9   .   8   .   1   .   .   .   .   .   .   .   1   .   
  Fabricators              5    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   2   .   
  Repair Stations          6    | .   .   .   .   1   .   2   .   2   .   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          16   | .   1   2   .   2   2   2   .   4   .   .   .   .   2   .   .   .   .   1   .   
  Scanalyzers              3    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          3    | .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   
Total Hacks                292  | .   21  23  .   40  25  38  .   85  .   1   .   1   9   2   .   31  .   16  .   
  Successful               197  | .   12  16  .   32  15  24  .   50  .   1   .   1   6   2   .   31  .   7   .   
  Failed                   94   | .   9   7   .   7   10  14  .   35  .   .   .   .   3   .   .   .   .   9   .   
    Catastrophic           13   | .   1   2   .   2   2   .   .   5   .   .   .   .   1   .   .   .   .   .   .   
  Database Lockouts        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   163  | .   20  15  .   23  16  19  .   49  .   .   .   .   15  .   .   .   .   6   .   
  Terminals                193  | .   20  21  .   28  23  30  .   67  .   1   .   .   .   .   .   .   .   3   .   
  Fabricators              13   | .   .   .   .   .   .   .   .   4   .   .   .   .   2   .   .   .   .   7   .   
  Repair Stations          17   | .   .   .   .   4   .   4   .   6   .   .   .   .   3   .   .   .   .   .   .   
  Recycling Units          19   | .   1   2   .   2   2   3   .   5   .   .   .   .   2   .   .   .   .   2   .   
  Scanalyzers              13   | .   .   .   .   6   .   .   .   3   .   .   .   .   .   .   .   .   .   4   .   
  Garrison Access          3    | .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   
Terminal Hacks             124  | .   5   9   .   17  10  13  .   35  .   1   .   1   .   2   .   31  .   .   .   
  Record                   18   | .   .   .   .   .   .   1   .   4   .   1   .   1   .   .   .   11  .   .   .   
  Part Schematic           29   | .   3   1   .   .   2   4   .   6   .   .   .   .   .   .   .   13  .   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   4   .   .   .   
  Robot Analysis           13   | .   .   2   .   4   2   1   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Open Door                7    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     5    | .   .   .   .   3   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           4    | .   1   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Unit Index     2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              11   | .   .   2   .   3   1   2   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          7    | .   .   .   .   2   .   1   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Security Status          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Surveillance Status      1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Recall Assault           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           8    | .   .   .   .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   3   .   
  Network Status           2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Build                    5    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   2   .   
Repair Station Hacks       12   | .   .   .   .   4   .   2   .   4   .   .   .   .   2   .   .   .   .   .   .   
  Scan Component           7    | .   .   .   .   2   .   1   .   3   .   .   .   .   1   .   .   .   .   .   .   
  Repair                   5    | .   .   .   .   2   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Scanalyzer                 10   | .   .   .   .   6   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   
  Insert Component         4    | .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Analyze                  6    | .   .   .   .   4   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         41   | .   7   7   .   5   5   8   .   5   .   .   .   .   3   .   .   .   .   1   .   
  Terminals                24   | .   6   5   .   3   3   6   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             3    | .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 16   | .   5   4   .   2   2   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              5    | .   1   1   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          16   | .   1   2   .   2   2   2   .   4   .   .   .   .   2   .   .   .   .   1   .   
    Tunnel                 16   | .   1   2   .   2   2   2   .   4   .   .   .   .   2   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Reprogram              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         56   | .   7   7   .   6   7   10  .   13  .   .   .   .   3   .   .   .   .   3   .   
  Full Trace Events        7    | .   .   1   .   1   .   2   .   2   .   .   .   .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  12   | .   .   .   .   .   .   .   .   3   .   .   .   .   5   .   .   4   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   32   | .   3   1   .   1   2   4   .   7   .   .   .   .   .   .   .   13  .   1   .   
  Parts Built              7    | .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   3   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   312  | .   .   .   .   .   .   .   .   111 .   .   .   .   84  .   .   .   .   117 .   
  Total Part Build Rating  46   | .   .   .   .   .   .   .   .   20  .   .   .   .   6   .   .   .   .   20  .   
Parts Repaired             5    | .   .   .   .   2   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Time                     138  | .   .   .   .   64  .   22  .   26  .   .   .   .   26  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         220  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   220 .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Part Schematics Acquired 3    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Parts Damaged            1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  
------------               Run  | Yrd Mat Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  no_distress              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   
--------                   Run   | Yrd  Mat  Mat  Min  Mat  Sto  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  
Total Allies               47    | .    .    .    .    .    10   1    20   .    .    .    11   2    1    1    .    .    1    .    .    
  Largest Group            20    | .    .    .    .    .    10   5    20   20   .    .    11   11   1    1    1    1    2    2    .    
  Highest-Rated Group      515   | .    .    .    .    .    173  80   515  515  .    .    383  383  29   99   99   99   119  119  .    
  Highest-Rated Ally       99    | .    .    .    .    .    29   26   35   35   .    .    51   51   29   99   99   99   99   89   .    
Zionite Dispatches         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Recon                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Total Orders               5     | .    .    .    .    .    4    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  EXPLORE                  5     | .    .    .    .    .    4    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Ally Attacks               371   | .    .    .    .    .    86   14   8    164  .    .    .    63   3    .    2    .    16   15   .    
  Total Damage             10316 | .    .    .    .    .    970  103  383  5491 .    .    .    1819 57   .    200  .    680  613  .    
  Kills                    85    | .    .    .    .    .    9    1    1    45   .    .    .    14   .    .    1    .    6    8    .    
Allies Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was 
Robot Analysis Total       13   | .   .   2   .   4   2   1   .   4   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    9    | .   .   .   1   .   .   .   .   .   2   2   1   .   .   2   1   .   .   .   .   
Drone Launches             35   | .   .   .   .   .   32  .   .   .   .   .   .   .   2   .   .   .   .   1   .   
  Drone Recoveries         17   | .   .   .   .   .   16  .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Zionite Intel Received     4    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   
  Emergency Access         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Prototype Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Unaware Schematics       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Depthwide Sectors/0      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Exploration                     | -11  -10  -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   
-------------              Run   | Yrd  Mat  Mat  Min  Mat  Sto  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  
Turns Passed               30342 | 92   1063 1613 462  2645 1583 3077 259  3723 847  1067 2362 926  2620 1949 1101 217  1616 3019 101  
Spaces Moved               12538 | 47   560  800  261  1194 651  1518 147  1549 316  421  932  321  912  688  444  89   624  1041 23   
  Core                     2     | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   12536 | 45   560  800  261  1194 651  1518 147  1549 316  421  932  321  912  688  444  89   624  1041 23   
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  160  160  170  170  166  250  250  247  245  245  246  246  246  246  249  249  
  Average Speed            209   | 155  160  160  160  160  203  170  170  202  250  250  249  248  245  246  246  246  251  250  249  
  Slowest Speed            330   | 160  160  160  160  240  250  250  170  250  250  250  250  330  246  246  246  246  253  253  249  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       56    | 4    72   75   49   78   94   33   77   39   60   69   88   47   21   73   58   74   77   23   25   
  Regions Visited          19
    Branch Regions         10
  Pre-discovered Areas     31    | .    1    2    1    2    2    2    .    4    .    .    3    .    2    1    .    1    .    10   .    
  Known Exits Taken        15    | .    1    1    1    1    1    .    .    1    1    1    1    1    1    1    1    1    1    .    .    
  Unknown Exits Taken      1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             17    | .    .    .    2    .    .    .    .    .    1    3    4    .    .    2    4    .    1    .    .    
Spaces Dug                 7     | .    .    .    .    .    .    3    .    3    .    1    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          85    | .    .    .    .    29   1    5    .    12   7    2    .    2    4    2    2    .    1    18   .    
  Melee                    2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               54    | .    .    .    .    .    1    3    .    12   7    2    .    2    4    2    2    .    1    18   .    
  AOE                      29    | .    .    .    .    29   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   
---------                  Run   | Yrd  Mat  Mat  Min  Mat  Sto  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  
Total                      15167 | 57   642  998  286  1688 811  1852 157  1934 342  430  965  389  1157 922  448  88   650  1302 49   
  Wait                     1301  | .    25   36   8    283  67   197  1    216  .    1    9    3    132  197  .    .    9    114  3    
  Move                     12521 | 46   559  799  260  1193 650  1518 146  1548 315  420  931  320  911  687  443  88   623  1041 23   
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  141   | 1    10   22   1    23   4    12   2    24   3    3    3    1    9    5    .    .    1    16   1    
  Fast Attach              77    | 7    .    7    2    10   8    6    .    3    .    .    6    6    9    4    .    .    2    5    2    
  Attach                   66    | .    1    2    .    7    2    9    .    9    1    .    .    3    8    3    .    .    .    17   4    
  Detach                   18    | .    1    .    1    1    3    1    .    .    .    .    .    2    1    3    .    .    .    4    1    
  Swap                     109   | .    1    16   1    19   5    7    1    12   8    .    7    9    5    4    1    .    2    7    4    
  Drop                     154   | .    2    37   3    27   12   7    3    14   .    2    9    8    12   5    1    .    2    7    3    
  Fire                     744   | 3    43   79   10   124  52   88   .    102  14   4    .    33   66   14   3    .    11   90   8    
  Melee                    2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    16    | .    .    .    .    1    1    5    .    4    .    .    .    .    4    .    .    .    .    1    .    
  Escape Stasis            2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   9     | .    .    .    .    .    .    .    4    .    1    .    .    4    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            7     | .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 4 exits: *Fac x3 / *Sto)
-8/Storage
-7/Factory (discovered 2 exits: Low x2)
-7/Waste
-7/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac / *Low)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Fac / *Ext)
-5/Waste

 History 
---------
  Turn | Location           | Event
    27 | -11/Scrapyard      | Discovered new exit (range 15)
    93 | -11/Scrapyard      | Entered Materials
   164 | -10/Materials      | Discovered new exit (range 13)
   315 | -10/Materials      | Build established: Mutant
   326 | -10/Materials      | Discovered new exit (range 16)
   586 | -10/Materials      | Discovered new exit (range 16)
   953 | -10/Materials      | Discovered new exit (range 4)
  1120 | -10/Materials      | Identified exit to Materials
  1156 | -10/Materials      | Entered another Materials area
  1156 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1534 | -9/Materials       | Discovered new exit (range 10)
  1546 | -9/Materials       | Identified exit to Materials
  1987 | -9/Materials       | Build established: Scavenger-Mutant
  2177 | -9/Materials       | Discovered exit to Materials (range 5)
  2211 | -9/Materials       | Discovered new exit (range 6)
  2219 | -9/Materials       | Identified exit to Mines
  2756 | -9/Materials       | First assault squad dispatched
  2769 | -9/Materials       | Entered Mines
  2813 | -9/Mines           | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  2815 | -9/Mines           | Assembled infested the area
  3048 | -9/Mines           | Found Prototype Storage
  3048 | -9/Mines           | Identified YI-UF0's Bottomless Matter Pit
  3076 | -9/Mines           | Discovered exit to Materials (range 14)
  3126 | -9/Mines           | Discovered exit to Materials (range 10)
  3231 | -9/Mines           | Entered Materials
  3231 | -8/Materials       | Evolved 2 slots: Utility x2
  3855 | -8/Materials       | Build established: Hacker-Mutant
  4194 | -8/Materials       | Central database locked down
  4233 | -8/Materials       | Discovered new exit (range 11)
  4247 | -8/Materials       | Identified exit to Factory
  4263 | -8/Materials       | Identified exit to Storage
  4631 | -8/Materials       | Build established: Scavenger-Mutant
  4676 | -8/Materials       | Repaired Hrd. Medium Armor Plating
  4703 | -8/Materials       | Repaired Lgt. Treads
  5402 | -8/Materials       | Build established: Hacker-Mutant
  5876 | -8/Materials       | Entered Storage
  6016 | -8/Storage         | Lost 3 allies
  6118 | -8/Storage         | Lost 8 allies
  6146 | -8/Storage         | Destroyed 7 combat bots
  6730 | -8/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  7019 | -8/Storage         | Build established: Commander-Mutant
  7358 | -8/Storage         | Discovered exit to Factory (range 15)
  7459 | -8/Storage         | Entered Factory
  7459 | -7/Factory         | Accompanied by 5 allies
  7459 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  7620 | -7/Factory         | Lost 5 allies
  7807 | -7/Factory         | Repaired Gauss Rifle
  7885 | -7/Factory         | Build established: Hacker-Mutant
  8416 | -7/Factory         | Build established: Mutant
  8840 | -7/Factory         | Cargo convoy interrupted
  9398 | -7/Factory         | Identified exit to Lower Caves
 10536 | -7/Factory         | Sucked down chute
 10536 | -7/Factory         | Entered Waste
 10537 | -7/Waste           | Joined by Warlord forces that had cleared the area
 10706 | -7/Waste           | A Compactor rumbled back to life
 10706 | -7/Waste           | Spotted C-40 Crusher
 10708 | -7/Waste           | Allies destroyed C-40 Crusher
 10756 | -7/Waste           | Discovered new exit (range 11)
 10782 | -7/Waste           | Identified exit to Factory
 10795 | -7/Waste           | Entered Factory
 10795 | -7/Factory         | Accompanied by 20 allies
 11136 | -7/Factory         | Lost 4 allies
 11239 | -7/Factory         | Repaired Broken Hvy. Mass Driver
 11256 | -7/Factory         | Build established: Hacker-Mutant
 11526 | -7/Factory         | Discovered exit to Lower Caves (range 16)
 11569 | -7/Factory         | Lost 3 allies
 11578 | -7/Factory         | Build established: Wizard-Mutant
 11655 | -7/Factory         | Lost 3 allies
 11737 | -7/Factory         | Lost 3 allies
 11995 | -7/Factory         | First assault squad dispatched
 12654 | -7/Factory         | Discovered new exit (range 7)
 12760 | -7/Factory         | Fabricated Adv. Thermal Shield (x2)
 13531 | -7/Factory         | Build established: Hacker-Mutant
 13925 | -7/Factory         | Discovered new exit (range 5)
 14163 | -7/Factory         | Fabricated Adv. System Shield (x1)
 14266 | -7/Factory         | Build established: Mutant
 14518 | -7/Factory         | Entered Lower Caves
 14832 | -7/Lower Caves     | Learned location of 1 exit from Factory
 15217 | -7/Lower Caves     | Identified exit to Lower Caves
 15365 | -7/Lower Caves     | Entered another Lower Caves area
 15661 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 16170 | -7/Lower Caves     | Encountered a Warlord checkpoint
 16191 | -7/Lower Caves     | Learned Factory trap positions
 16308 | -7/Lower Caves     | Discovered new exit (range 5)
 16318 | -7/Lower Caves     | Identified exit to Zion
 16368 | -7/Lower Caves     | Identified exit to Factory
 16432 | -7/Lower Caves     | Entered Zion
 16505 | -7/Zion            | Given the Hacking Drone Bay
 16506 | -7/Zion            | Found Prototype Device
 16599 | -7/Zion            | Discovered new exit (range 10)
 16632 | -7/Zion            | Identified exit to Proximity Caves
 16731 | -7/Zion            | Found Prototype Device
 16731 | -7/Zion            | Identified Bomb Factory No. 2
 16805 | -7/Zion            | System corruption cleaned by Quarantine Array
 16878 | -7/Zion            | Given A8's code to call for help
 16980 | -7/Zion            | Gained Derelict followers
 17050 | -7/Zion            | Learned location of Data Miner (-6)
 17212 | -7/Zion            | Identified Hacking Drone Bay
 17495 | -7/Zion            | Learned 8 Factory zone layouts
 17977 | -7/Zion            | Gained Derelict followers
 18200 | -7/Zion            | Met Imprinter
 18239 | -7/Zion            | Imprinted
 18241 | -7/Zion            | Declared Zion's savior
 18794 | -7/Zion            | Entered Proximity Caves
 18794 | -6/Proximity Caves | Accompanied by 11 allies
 18832 | -6/Proximity Caves | Lost 3 allies
 19209 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 19244 | -6/Proximity Caves | Lost 4 allies
 19289 | -6/Proximity Caves | Core integrity fell below 50%
 19310 | -6/Proximity Caves | Lost 4 allies
 19516 | -6/Proximity Caves | Found Alien Artifact
 19516 | -6/Proximity Caves | Identified Dimensional Node Initializer
 19516 | -6/Proximity Caves | Initialized slip node
 19561 | -6/Proximity Caves | Spotted B-75 Beast
 19577 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 19590 | -6/Proximity Caves | Destroyed B-75 Beast
 19603 | -6/Proximity Caves | Build established: Scavenger-Mutant
 19705 | -6/Proximity Caves | Discovered exit to Factory (range 7)
 19720 | -6/Proximity Caves | Entered Factory
 19720 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 19721 | -6/Factory         | Identified exit to Factory
 19723 | -6/Factory         | Loaded intel: 89 trap records
 20420 | -6/Factory         | Discovered new exit (range 5)
 20430 | -6/Factory         | Identified exit to Lower Caves
 20588 | -6/Factory         | Retrieved Zion intel report: Emergency Access
 20632 | -6/Factory         | Retrieved Zion intel report: Prototype Stockpiles
 20687 | -6/Factory         | Repaired Broken Hvy. Treads?
 20696 | -6/Factory         | Garrison activated, responded to threat
 20812 | -6/Factory         | Retrieved Zion intel report: Unaware Schematics
 20813 | -6/Factory         | Zion Recon squad teleported in
 21017 | -6/Factory         | Build established: Hacker-Mutant
 21019 | -6/Factory         | Fabricated Hvy. Proton Cannon (x1)
 21379 | -6/Factory         | Build established: Scavenger-Mutant
 21504 | -6/Factory         | Spotted B-75 Beast
 21563 | -6/Factory         | Terminal network hard line cut
 21573 | -6/Factory         | Destroyed B-75 Beast
 22340 | -6/Factory         | Entered Lower Caves
 23015 | -6/Lower Caves     | Discovered new exit (range 3)
 23022 | -6/Lower Caves     | Identified exit to Lower Caves
 23059 | -6/Lower Caves     | Found Prototype Device
 23059 | -6/Lower Caves     | Identified Heart of Steel
 23685 | -6/Lower Caves     | Heart of Steel transformed into Warbot
 24289 | -6/Lower Caves     | Entered another Lower Caves area
 24289 | -6/Lower Caves     | Accompanied by 1 ally (Warbot)
 24472 | -6/Lower Caves     | Discovered exit to Factory (range 15)
 24686 | -6/Lower Caves     | Encountered a Warlord checkpoint
 25193 | -6/Lower Caves     | Learned Factory interactive machine intel
 25272 | -6/Lower Caves     | Discovered new exit (range 4)
 25280 | -6/Lower Caves     | Identified exit to Data Miner
 25390 | -6/Lower Caves     | Entered Data Miner
 25390 | -6/Data Miner      | Accompanied by 1 ally (Warbot)
 25390 | -6/Data Miner      | Discovered new exit (range 6)
 25400 | -6/Data Miner      | Identified exit to Proximity Caves
 25437 | -6/Data Miner      | Met Data Miner
 25511 | -6/Data Miner      | Learned location of Section 7 (-2)
 25511 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 25553 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 25607 | -6/Data Miner      | Entered Proximity Caves
 25607 | -5/Proximity Caves | Accompanied by 1 ally (Warbot)
 27101 | -5/Proximity Caves | Discovered exit to Factory (range 15)
 27223 | -5/Proximity Caves | Entered Factory
 27223 | -5/Factory         | Accompanied by 2 allies (Warbot)
 27223 | -5/Factory         | Evolved 2 slots: Utility x2
 27224 | -5/Factory         | Identified exit to Extension
 27225 | -5/Factory         | Loaded intel: 54 interactive machine locations
 27951 | -5/Factory         | Found Hvy. Reactive Plating
 27960 | -5/Factory         | Retrieved Zion intel report: Depthwide Sectors/-5
 28335 | -5/Factory         | Build established: Hacker-Mutant
 28462 | -5/Factory         | Fabricated Adv. Heavy Treads (x1)
 28853 | -5/Factory         | Terminal network hard line cut
 29318 | -5/Factory         | Discovered new exit (range 15)
 29397 | -5/Factory         | Fabricated KE Penetrator?
 29399 | -5/Factory         | Identified exit to Factory
 29966 | -5/Factory         | Incoming investigation squad redirected
 30052 | -5/Factory         | System corruption reached 10%
 30242 | -5/Factory         | Sucked down chute
 30242 | -5/Factory         | Entered Waste
 30273 | -5/Waste           | Spotted C-40 Crusher
 30310 | -5/Waste           | Spotted C-40 Crusher
 30327 | -5/Waste           | Spotted C-40 Crusher
 30335 | -5/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 30336 | -5/Waste           | Spotted C-40 Crusher
 30338 | -5/Waste           | Crushed by Compactor (1 part destroyed)
 30341 | -5/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 30343 | -5/Waste           | Self-destructed

 Last Messages 
---------------
30283_ System corrupted: Component data lost.
30308_  MO,NLYNY6ODMF=O2H6G2ZCMQPYHJADCZ0 
30316_ Slug penetrates C-40 Crusher. <x5>
30325_ System corrupted: KE Penetrator jammed.
30325_ Slug penetrates C-40 Crusher. <x2>
30328_ C-40 Crusher suffers critical hit
  (Destroy).
30331_ Slug penetrates C-40 Crusher. <x2>
30332_ System corrupted: Neutrino Core rejected.
30334_ Acquired Neutrino Core.
30335_ Med. Insulated Plating crushed.
30335_ Neutrino Core crushed.
30335_ Arm. Treads crushed.
30335_ Acquired Neutrino Core.
30338_ Arm. Treads crushed.
30338_ Spk. Treads crushed.
30340_ Slug penetrates C-40 Crusher. <x2>
30341_ Imp. Medium Armor Plating crushed.
30341_ Med. Reactive Plating crushed.
30341_ Adv. Thermal Shield destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????#####???????????????????? |
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| ????????????????????????#    #???????????????????? |
| ??????????????????????###    ########   ?????????? |
| ??????????????????????#                 ?????????? |
| ??????????????????????#                  ????????? |
| ??????????????????????#     CC           ????????? |
| ??????????????????????#     CC           ????????? |
| ??????????????????????###    #####???????????????? |
| ??????????############??# CC #???????????????????? |
| ??????????#          #??#@CC #???????????????????? |
| ??????????#          #??# CC #???????????????????? |
| ??????????#     ]    #### CC ########    ????????? |
| ??????????#                         =    ????????? |
| ??????????#                              ????????? |
| ??????????#             !                ????????? |
| ??????????#                              ????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          33
Energy Capacity            715
Matter Stores              300
Matter Capacity            1800
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Corruption Containment     8
Armor Coverage             675
Resistance: KI             50
Resistance: TH             50
Resistance: EX             20
Resistance: EM             40
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Cycling             15
Evasion (%)                40
Targeting Accuracy         8
Recoil Reduction           4
Particle Charging          20
Kinecelleration            30
Offensive Hacking          40
Defensive Hacking          24
Authchip Count             1

 Item Schematics 
-----------------
            Lrg. Storage Unit | -10/Materials | Hacked
            Hcp. Storage Unit | -10/Materials | Hacked
                  Lgt. Treads | -10/Materials | Hacked
                  Arm. Treads | -9/Materials  | Hacked
        Imp. Deuterium Engine | -8/Materials  | Scanalyzed
                   Hvy. Flail | -8/Storage    | Hacked
                 Nuclear Core | -8/Storage    | Hacked
              Power Amplifier | -7/Factory    | Hacked
                Matter Filter | -7/Factory    | Hacked
          Nuclear Pulse Array | -7/Factory    | Hacked
                Plasma Cannon | -7/Factory    | Hacked
       Nuclear Pulse Thruster | -7/Factory    | Hacked
        Hvy. Reactive Plating | -7/Factory    | Hacked
      Hvy. Reflective Plating | -7/Factory    | Hacked
           Imp. Arc Projector | -7/Factory    | Hacked
           Adv. System Shield | -7/Factory    | Hacked
          Imp. Thermal Shield | -7/Factory    | Hacked
      Adv. Targeting Computer | -7/Factory    | Scanalyzed
             Combat Drone Bay | -6/Data Miner | Free
    Lgt. Regenerative Plating | -6/Data Miner | Free
  Cld. Nuclear Pulse Thruster | -6/Data Miner | Free
       Imp. Matter Compressor | -6/Data Miner | Free
           Hvy. Gatling Laser | -6/Data Miner | Free
          Imp. Linear Gravjet | -6/Data Miner | Free
          Adv. Actuator Array | -6/Data Miner | Free
                    Phase Gun | -6/Data Miner | Free
            Enh. Gauss Cannon | -6/Data Miner | Free
            Adv. Focal Shield | -6/Data Miner | Free
                Adv. Datajack | -6/Data Miner | Free
         Adv. Remote Datajack | -6/Data Miner | Free
      Mic. Antimatter Reactor | -6/Data Miner | Free
 Magnetic Acceleration Cannon | -5/Factory    | Scanalyzed

 Robot Schematics 
------------------
     S-27 Virus | -7/Factory    | Hacked
 B-48 Gladiator | -7/Factory    | Hacked
  Y-45 Defender | -7/Factory    | Hacked
      K-01 Serf | -6/Factory    | Z-intel
  A-15 Conveyor | -6/Factory    | Z-intel
 T-07 Excavator | -6/Factory    | Z-intel
 R-10 Processor | -6/Factory    | Z-intel
 D-53 Grenadier | -6/Factory    | Z-intel
      P-70 Sage | -6/Data Miner | Free
   L-41 Fighter | -6/Data Miner | Free
  Y-64 Sentinel | -6/Data Miner | Free
   G-67 Veteran | -6/Data Miner | Free

 Fabricated
------------
 Adv. Thermal Shield | x2 | -7/Factory | Preloaded
  Adv. System Shield | x1 | -7/Factory 
  Hvy. Proton Cannon | x1 | -6/Factory | Preloaded
   Adv. Heavy Treads | x1 | -5/Factory | Preloaded
       KE Penetrator | x2 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
Dimensional Node Initializer

 Achievements 
--------------
Generalissimo
We Are Legion

 Challenges 
------------
None

 Game 
------
Seed              SapperTeleporterBlaster
  Manual?         0
Play Time         03:37:05
  Cumulative      77.4 hours
  Start           2025.01.18 @ 08:38:20
  End             2025.01.18 @ 13:43:01
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          56
  Rogue           35
  Adventurer      21
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             36
Gallery%          39
Achievement%      39
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b37b9267-0490-427d-853d-360d022243b2