Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.15 @ 04:22:28 Player: Patryk Z Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (105) 525 Value Destroyed (3127) 3127 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (572) 572 TOTAL SCORE: 8264 Bonus ------- Follower Combat Kills 72 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 43/300 Energy 99/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Enhanced Optical Array Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Flak Gun Heavy Machine Gun Heavy Hammer Peak State ------------ > --- POWER ------------ Angular Momentum Engine Angular Momentum Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Improved Sensor Array Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Heavy Plasma Cannon Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun > --- INVENTORY -------- Armored Treads Armored Treads Armored Treads Armored Treads Large Battery Structural Scanner Machine Analyzer Enhanced Optical Array Improved Light Armor Plating Hardlight Generator System Shield Phase Cannon Flak Gun Heavy Machine Gun Rocket Launcher Improved Grenade Launcher Heavy Hammer [Rating: 62] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Xenon Bombardment Thruster Utility Advanced Targeting Computer Device Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Was Fac Slots Evolved 8 | . . 2 2 2 . . . 2 . . Power 1 | . . . . . . . . 1 . . Propulsion 1 | . . . 1 . . . . . . . Utility 4 | . . . 1 2 . . . 1 . . Weapon 2 | . . 2 . . . . . . . . Parts Attached 73 | 2 7 17 19 6 2 . 6 8 2 4 Power 9 | . 1 2 3 . . . 1 2 . . Engine 8 | . 1 2 2 . . . 1 2 . . Core 1 | . . . 1 . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 21 | . 4 3 7 3 . . . 1 2 1 Treads 18 | . 2 3 7 3 . . . 1 2 . Leg . | . . . . . . . . . . . Wheel 2 | . 2 . . . . . . . . . Hover . | . . . . . . . . . . . Flight 1 | . . . . . . . . . . 1 Utility 19 | 1 2 4 3 3 . . 2 2 . 2 Device 7 | 1 1 1 . 1 . . . 2 . 1 Storage 2 | . 1 1 . . . . . . . . Processor 6 | . . 1 . 2 . . 2 . . 1 Hackware . | . . . . . . . . . . . Protection 4 | . . 1 3 . . . . . . . Artifact . | . . . . . . . . . . . Weapon 24 | 1 . 8 6 . 2 . 3 3 . 1 Energy Gun 5 | . . 3 2 . . . . . . . Energy Cannon 2 | . . . 1 . . . . 1 . . Ballistic Gun 13 | 1 . 4 2 . . . 3 2 . 1 Ballistic Cannon 1 | . . . 1 . . . . . . . Launcher 2 | . . . . . 2 . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . 1 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 18 | . . 2 2 . . . . 5 5 4 Power 3 | . . 1 . . . . . 1 1 . Propulsion 5 | . . . . . . . . 1 3 1 Utility 6 | . . . 2 . . . . 1 . 3 Weapon 4 | . . 1 . . . . . 2 1 . Highest Loss Streak 5 | . . 1 1 . . . . 3 5 2 To Critical Strikes . | . . . . . . . . . . . Average Backups 17 | 6 10 18 19 19 20 20 19 17 11 3 Power 1 | 1 1 1 1 1 1 1 1 . . . Propulsion 4 | 4 4 7 3 4 5 5 5 4 2 . Utility 8 | . 2 8 11 10 10 10 8 7 4 . Weapon 3 | 1 1 1 2 4 4 4 4 5 4 2 Tool/Special . | . . . . . . . . . . . Unused Backups 24 | 5 1 3 1 1 . . 3 . 9 1 Power 3 | 1 . 1 . . . . 1 . . . Propulsion 6 | 2 . 1 . 1 . . . . 2 . Utility 8 | 1 . 1 . . . . 2 . 4 . Weapon 7 | 1 1 . 1 . . . . . 3 1 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 96 | . 100 98 99 99 100 100 99 99 66 30 Engine 8 | . 14 10 8 . . . 2 12 7 . Core 1 | . . . . 7 7 7 4 . . . Treads 19 | . 2 18 27 23 23 23 23 20 10 . Wheel 2 | . 24 3 . . . . . . . . Device 7 | . 14 7 . 7 7 7 7 12 9 4 Storage 8 | . 14 11 9 7 7 7 7 5 3 . Processor 12 | . . 3 9 20 23 23 22 20 20 24 Protection 2 | . . . 8 1 . . . . . . Energy Gun 6 | . 14 14 8 . . . . . . . Energy Cannon 2 | . . . 1 7 1 5 7 6 . . Ballistic Gun 20 | . 14 27 23 15 8 13 18 19 8 . Ballistic Cannon 1 | . . . 2 7 7 7 3 . . . Peak Build Rating 62 | 7 8 15 25 37 35 35 50 62 60 25 Average Rating 27 | 6 7 12 20 34 34 35 43 59 37 17 On Entrance 27 | 6 7 8 15 25 35 35 35 50 62 20 Avg Prop Armor Cover (%) . | . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 94 | 12 87 94 67 69 67 67 76 94 88 2 Greatest Support 60 | 20 32 40 60 60 60 60 60 60 60 6 Greatest Overweight (x) 2 | . 2 2 1 1 1 1 1 1 1 . Average Overweight (x) 1 | . 1 1 1 1 1 1 1 1 . . Largest Inventory Capacity 25 | 8 25 25 20 20 20 20 20 20 20 5 Average Capacity 19 | 8 24 21 20 20 20 20 20 19 12 5 Most Carried 20 | 7 14 20 20 20 20 20 20 20 18 3 Average Carried 17 | 6 10 18 19 19 20 20 19 17 10 2 Final Capacity 25 | 8 25 20 20 20 20 20 20 20 5 5 Final Carried 20 | 7 14 20 20 20 20 20 20 18 4 3 Class Distribution -------------------- 39% | Gunner 21% | Scavenger-Tank 14% | Mutant 13% | Skirmisher 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Tank | -8/Materials Gunner | -7/Factory Gunner | -7/Waste Gunner | -7/Factory Gunner | -7/DSF Gunner | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Was Fac Matter Collected 2990 | 229 115 563 683 . 551 . 386 349 114 . Remotely . | . . . . . . . . . . . Salvage Created 5848 | 196 125 1296 1133 . 1071 . 434 908 685 . Parts 224 | 18 8 77 56 . . . 19 39 7 . Haulers Intercepted 2 | . 1 . 1 . . . . . . . Recyclers Shooed 2 | . . 2 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Was Fac Combat Hostiles Destroyed 71 | . 3 19 19 . 5 . 9 13 3 . Guns 53 | . 3 19 16 . . . 5 10 . . Cannons 9 | . . . 3 . . . 4 2 . . AOE 9 | . . . . . 5 . . 1 3 . Classes Destroyed 16 | 2 3 7 . . 1 . 1 2 . . Worker 6 | . . 1 1 . . . . 4 . . Builder 3 | . . 2 1 . . . . . . . Tunneler 6 | 5 . 1 . . . . . . . . Hauler 2 | . 1 . 1 . . . . . . . Recycler 11 | 1 . 4 3 . . . . 2 1 . Mechanic 1 | . . 1 . . . . . . . . Operator 2 | . . 1 1 . . . . . . . Watcher 3 | . 1 1 . . . . . 1 . . Swarmer 15 | . 3 3 3 . . . 3 3 . . Grunt 30 | . . 8 11 . . . 5 6 . . Brawler 1 | . . 1 . . . . . . . . Duelist 1 | . . . . . . . . 1 . . Sentry 14 | . . 7 5 . . . . 2 . . Hunter 1 | . . . . . . . . 1 . . Heavy 1 | . . . . . . . 1 . . . Compactor 8 | . . . . . 5 . . . 3 . Best Kill Streak 6 | 5 3 5 5 . 3 . 3 6 3 . Combat Bots Only 5 | . 3 3 5 . 3 . 3 4 3 . Max Kills in Single Turn 6 | 1 1 2 2 . 1 . 1 6 1 . Gunslinging 1 | . . . 1 . . . . . . . Exploded 1 | . . . . . 1 . . 1 1 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Was Fac Hostile Shots Fired 406 | . 41 43 99 . . . 48 69 4 102 Missed 125 | . 9 9 23 . . . 19 25 . 40 Hits 281 | . 32 34 76 . . . 29 44 4 62 Melee 6 | . . . . . . . . 2 4 . Projectile 275 | . 32 34 76 . . . 29 42 . 62 AOE 2 | . . . . . . . . 2 . . Critical Strikes 15 | . 2 2 5 . . . 1 1 3 1 Damage Taken 4699 | . 255 441 1116 . 34 . 462 1028 502 861 Core 1076 | . 41 76 90 . 1 . 14 11 144 699 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 340 | . . . . . . . . 340 . . Core Remaining (%) 88 | 100 83 81 83 . . . 97 . . . Volleys Fired 225 | 16 25 49 49 . 22 . 24 24 16 . Largest 4 | 2 2 4 4 . 2 . 4 4 3 . Hottest 180 | 90 70 133 178 . 69 . 153 180 96 . Shots Fired 698 | 32 50 182 189 . 37 . 87 94 27 . Gun 549 | 32 50 182 162 . . . 51 70 2 . Cannon 87 | . . . 27 . . . 36 24 . . Launcher 62 | . . . . . 37 . . . 25 . Special . | . . . . . . . . . . . Kinetic 439 | 9 25 122 144 . . . 67 70 2 . Thermal 130 | 16 25 30 36 . . . . 23 . . Explosive 62 | . . . . . 37 . . . 25 . Electromagnetic 67 | 7 . 30 9 . . . 20 1 . . Robot Hit Streak 26 | 6 9 13 15 . 12 . 24 22 26 . Robot Miss Streak 5 | 2 4 5 3 . 1 . 2 2 1 . Penetration Max . | . . . . . . . . . . . Secondary Targets 10 | . 1 2 6 . . . 1 . . . Max Gunslinging Chain 2 | . 1 1 2 . . . 1 . . . Shots Hit Robots 469 | 20 29 108 126 . 28 . 69 63 26 . Core Hits 187 | 8 6 51 47 . 10 . 22 34 8 1 Critical Kills 1 | . . 1 . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 9 | 1 3 3 1 . . . 1 . . . Burn 7 | 1 3 2 1 . . . . . . . Destroy 1 | . . 1 . . . . . . . . Blast 1 | . . . . . . . 1 . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 13653 | 236 286 1327 2000 . 3824 . 1388 2146 2429 17 Guns 5254 | 236 286 1327 1580 . . . 669 1113 43 . Cannons 1745 | . . . 420 . . . 719 606 . . Explosions 6637 | . . . . . 3824 . . 427 2386 . Melee . | . . . . . . . . . . . Ramming 17 | . . . . . . . . . . 17 Kinetic 4581 | 37 122 870 1480 . . . 916 1113 43 . Thermal 1971 | 136 164 278 360 . . . . 1033 . . Explosive 6210 | . . . . . 3824 . . . 2386 . Electromagnetic 874 | 63 . 179 160 . . . 472 . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 27 | . . 1 . . 27 27 27 . 16 19 Average Corruption 13 | . . 1 . . 15 27 27 . 11 18 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 66 | . . 4 . . 10 6 27 . 9 10 Message Errors 12 | . . 1 . . . 2 3 . 4 2 Matter Fused 11 | . . 1 . . 3 1 5 . . 1 Heat Flow Errors 3 | . . . . . . . 2 . . 1 Energy Discharges 6 | . . . . . 2 . 3 . 1 . Parts Rejected 2 | . . . . . 1 . . . 1 . Data Loss (minor) 8 | . . 1 . . 2 2 . . 2 1 Data Loss (major) 4 | . . . . . 2 1 1 . . . Misfires 2 | . . 1 . . . . 1 . . . Alerts 2 | . . . . . . . 2 . . . Misdirections 6 | . . . . . . . . . 1 5 Weapon Failures 10 | . . . . . . . 10 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 191 | . . . . . 2 . 2 181 6 . Projectiles 23 | . . . . . . . 2 21 . . Explosions 168 | . . . . . 2 . . 160 6 . Melee . | . . . . . . . . . . . Knockbacks 1 | . . . 1 . . . . . . . Impact . | . . . . . . . . . . . Kinetic 1 | . . . 1 . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 537 | . . . . . 35 . . 219 276 7 Shots 13 | . . . . . 3 . . 3 7 . Rammed 9 | . . . . . . . . . . 9 Targets Rammed 9 | . . . . . . . . . . 9 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 478 | 210 230 247 478 . . . 152 326 . 181 Average Temperature 112 | 89 86 70 158 . . . 53 105 . 107 Received Heat Transfer 1167 | . . 162 630 . . . 180 174 . 21 Effects 9 | . . 1 8 . . . . . . . Shutdowns 3 | . . . 3 . . . . . . . Energy Bleed 2 | . . 1 1 . . . . . . . Interference 2 | . . . 2 . . . . . . . Damage (major) 2 | . . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . . 2 1 . . . . . . . Heat Transferred 4213 | 481 703 867 962 . . . . 1200 . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Was Fac Maximum Alert Level 1 | . . . . . . . 1 1 . . Low Security (%) 90 | 100 100 100 100 100 100 100 81 52 100 100 Level 1 9 | . . . . . . . 18 48 . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . . Peak Influence 318 | 15 60 183 187 31 27 . 216 318 77 30 Initial 113 | . 3 . 63 31 1 . . 113 71 . Average 80 | 3 12 85 77 7 5 . 108 178 34 9 Influence Increases 2209 | 30 94 563 603 24 45 . 236 497 27 90 Destroy 0b10 Robot/C 1280 | . 60 380 380 . . . 200 260 . . Destroy 0b10 Robot/NC 170 | 30 10 55 35 . . . 5 35 . . Destroy Leader 310 | . 14 112 92 . . . 30 62 . . Allied During Kill 1 | . . . . . . . 1 . . . Successful Hack 73 | . 10 11 9 24 . . . 19 . . Select Force Hacks 50 | . . . 50 . . . . . . . Disable Machine 75 | . . . . . . . . 75 . . Destroy Structure 130 | . . 5 7 . 45 . . 46 27 . Partial Spotted 15 | . . . . . . . . . . 15 Lose Combat Pursuer 105 | . . . 30 . . . . . . 75 Influence Decreases 2164 | 25 99 411 685 90 49 . 20 509 231 45 Entered New Map 369 | . 2 . 89 39 3 . . 103 133 . Time Decay 1458 | 25 97 391 414 51 46 . . 356 48 30 Lost Part 155 | . . 20 20 . . . . 50 50 15 Lost Ally 20 | . . . . . . . 20 . . . Purge Threat 162 | . . . 162 . . . . . . . Squads Dispatched 10 | . . 3 3 . . . 1 2 . 1 Investigation 6 | . . 3 3 . . . . . . . Extermination 1 | . . . . . . . . 1 . . Reinforcement 3 | . . . . . . . 1 1 . 1 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Was Fac Distress Signals 4 | . 1 3 . . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 105 | . 6 25 22 . 6 . 10 17 5 14 Peak Tracking Total 9 | . 4 3 6 . 3 . 3 4 2 9 Tactical Retreats 5 | . . . 2 . . . . . . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Was Fac Traps Triggered 7 | . . 1 2 1 . . 1 1 . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Was Fac Machines Disabled 5 | . . . . . . . . 5 . . Max in Single Turn 4 | . . . . . . . . 4 . . Garrison Access 1 | . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged 1 | . . . 1 . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Was Fac Machines Accessed 30 | . 5 5 10 2 . 1 . 5 . 2 Terminals 18 | . 4 2 6 1 . 1 . 2 . 2 Fabricators 1 | . . . . . . . . 1 . . Repair Stations 3 | . . 1 . 1 . . . 1 . . Recycling Units 4 | . 1 1 1 . . . . 1 . . Scanalyzers 3 | . . 1 2 . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . Total Hacks 76 | . 19 17 24 2 . 1 . 10 . 3 Successful 43 | . 11 9 13 1 . 1 . 7 . 1 Failed 32 | . 8 8 10 1 . . . 3 . 2 Catastrophic 3 | . . . 2 . . . . 1 . . Database Lockouts 1 | . . . 1 . . . . . . . Manual 41 | . 16 8 14 1 . . . 2 . . Terminals 47 | . 12 8 18 1 . 1 . 4 . 3 Fabricators 2 | . . . . . . . . 2 . . Repair Stations 4 | . . 1 . 1 . . . 2 . . Recycling Units 14 | . 7 3 2 . . . . 2 . . Scanalyzers 8 | . . 5 3 . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . Terminal Hacks 12 | . 2 . 7 . . 1 . 1 . 1 Robot Analysis 1 | . . . 1 . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . Open DSF 3 | . . . . . . 1 . 1 . 1 Level Access Points 1 | . . . 1 . . . . . . . Alert Level 1 | . . . 1 . . . . . . . Unreport Threat 2 | . . . 2 . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . Network Status 1 | . . . . . . . . 1 . . Build 1 | . . . . . . . . 1 . . Repair Station Hacks 2 | . . . . . . . . 2 . . Scan Component 1 | . . . . . . . . 1 . . Repair 1 | . . . . . . . . 1 . . Recycling Unit Hacks 5 | . 1 1 2 . . . . 1 . . Report Inventory 3 | . 1 1 1 . . . . . . . Retrieve Components 2 | . . . 1 . . . . 1 . . Scanalyzer 4 | . . 4 . . . . . . . . Retrieve Study 4 | . . 4 . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . Seal Access 1 | . . . 1 . . . . . . . Unauthorized Hacks 17 | . 8 4 3 1 . . . 1 . . Terminals 12 | . 5 3 3 . . . . 1 . . Track 1 | . 1 . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . Botnet 5 | . 2 . 2 . . . . 1 . . Disrupt 1 | . 1 . . . . . . . . . Operators 1 | . . 1 . . . . . . . . Sabotage 1 | . . . 1 . . . . . . . Search 2 | . . 2 . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . 1 . 1 . . . . . . Mechanics 2 | . . 1 . 1 . . . . . . Recycling Units 3 | . 3 . . . . . . . . . Monitor 1 | . 1 . . . . . . . . . Recyclers 1 | . 1 . . . . . . . . . Mask 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 21 | . 5 3 6 2 . 1 . 3 . 1 Full Trace Events 1 | . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built 2 | . . . . . . . . 2 . . Authchips . | . . . . . . . . . . . Time 81 | . . . . . . . . 81 . . Total Robot Build Rating 2 | . . . . . . . . 2 . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 4 | . . 4 . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . . Time 26 | . . . . . . . . 26 . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 9 | . . . 9 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Was Fac Total Allies 3 | . . . . . 1 . . 2 . . Largest Group 2 | . . . . . 1 1 1 2 2 . Highest-Rated Group 31 | . . . . . 31 31 31 16 16 . Highest-Rated Ally 31 | . . . . . 31 31 31 8 8 . Initial Warlord ECA Mod 9 | . . . . . . . . 9 9 9 Total Orders 4 | . . . . . . . . 4 . . STAY 1 | . . . . . . . . 1 . . FOLLOW 1 | . . . . . . . . 1 . . DROP 2 | . . . . . . . . 2 . . Ally Attacks 46 | . . . . . 37 . 9 . . . Total Damage 795 | . . . . . 630 . 165 . . . Kills 2 | . . . . . 1 . 1 . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Was Fac Active Infowar (turns) 2115 | 11 393 727 . . . . . 799 68 117 Optics 117 | . . . . . . . . . . 117 Sensors 1959 | . 365 727 . . . . . 799 68 . Structural 24 | . . . . . . . . . . 24 Seismic 39 | 11 28 . . . . . . . . . Robot Analysis Total 1 | . . . 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Was Fac Turns Passed 4771 | 97 394 1208 1031 231 229 115 381 800 168 117 Spaces Moved 1915 | 27 221 437 376 90 63 45 103 248 104 201 Core 287 | . . . . . . . . . 87 200 Treads 1268 | . . 326 376 90 63 45 103 248 17 . Legs 27 | 27 . . . . . . . . . . Wheels 332 | . 221 111 . . . . . . . . Hover . | . . . . . . . . . . . Flight 1 | . . . . . . . . . . 1 Fastest Speed 40 | 120 100 120 200 200 250 250 250 250 50 40 Average Speed 179 | 120 129 181 200 242 250 250 250 250 103 49 Slowest Speed 250 | 120 130 240 200 250 250 250 250 250 250 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 32 | 4 28 42 44 4 61 2 77 8 75 11 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 3 | . . 1 1 . . 1 . . . . Unknown Exits Taken 2 | 1 1 . . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 229 | . . . 5 . 116 . . 46 62 . Melee . | . . . . . . . . . . . Projectile 8 | . . . 5 . . . . 3 . . AOE 221 | . . . . . 116 . . 43 62 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Was Fac Total 2783 | 60 281 740 547 107 97 48 172 377 136 218 Wait 423 | 15 20 199 66 . 10 2 22 75 12 2 Move 1907 | 26 220 436 375 90 62 44 102 248 103 201 Hop . | . . . . . . . . . . . Pick Up 64 | 1 5 13 16 5 . . 5 19 . . Fast Attach 21 | 1 1 6 2 . 1 . 5 2 2 1 Attach 28 | . . 4 11 2 . . . 7 1 3 Detach 6 | . 1 3 . . . . . . . 2 Swap 45 | 1 8 16 8 4 2 2 1 1 2 . Drop 53 | . 1 14 20 6 . . 11 1 . . Fire 225 | 16 25 49 49 . 22 . 24 24 16 . Melee . | . . . . . . . . . . . Ram 9 | . . . . . . . . . . 9 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 2 | . . . . . . . 2 . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -7/Factory -7/Waste -7/Factory -7/DSF -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 98 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 452 | -10/Materials | Discovered new exit (range 4) 492 | -10/Materials | Entered another Materials area 492 | -9/Materials | Evolved 2 slots: Weapon x2 1083 | -9/Materials | Build established: Skirmisher 1266 | -9/Materials | Discovered new exit (range 6) 1333 | -9/Materials | Identified exit to Mines 1632 | -9/Materials | Build established: Scavenger-Gunner 1670 | -9/Materials | Discovered new exit (range 16) 1698 | -9/Materials | Identified exit to Materials 1700 | -9/Materials | Entered another Materials area 1700 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1702 | -8/Materials | Discovered new exit (range 6) 1720 | -8/Materials | Identified exit to Storage 1998 | -8/Materials | Build established: Scavenger-Tank 2207 | -8/Materials | Central database locked down 2404 | -8/Materials | Identified exit to Factory 2731 | -8/Materials | Entered Factory 2731 | -7/Factory | Evolved 2 slots: Utility x2 2962 | -7/Factory | Sucked down chute 2962 | -7/Factory | Entered Waste 2963 | -7/Waste | Met a frightened Derelict 2977 | -7/Waste | EMP discharged 2977 | -7/Waste | System corruption reached 10% 3000 | -7/Waste | Spotted C-40 Crusher 3009 | -7/Waste | Spotted C-40 Crusher 3018 | -7/Waste | Destroyed C-40 Crusher 3020 | -7/Waste | Allies destroyed C-40 Crusher 3032 | -7/Waste | Spotted C-40 Crusher 3047 | -7/Waste | Spotted C-40 Crusher 3050 | -7/Waste | Destroyed C-40 Crusher 3058 | -7/Waste | Spotted C-40 Crusher 3063 | -7/Waste | Destroyed C-40 Crusher 3064 | -7/Waste | Build established: Gunner 3071 | -7/Waste | Destroyed C-40 Crusher 3077 | -7/Waste | EMP discharged 3077 | -7/Waste | Spotted C-40 Crusher 3092 | -7/Waste | Destroyed C-40 Crusher 3145 | -7/Waste | Discovered new exit (range 15) 3177 | -7/Waste | EMP discharged 3180 | -7/Waste | Identified exit to Factory 3191 | -7/Waste | Entered Factory 3191 | -7/Factory | Accompanied by 1 ally 3306 | -7/Factory | Identified exit to DSF 3306 | -7/Factory | Entered DSF 3306 | -7/DSF | Accompanied by 1 ally 3368 | -7/DSF | Additional patrols routed to DSF 3634 | -7/DSF | Discovered new exit (range 15) 3647 | -7/DSF | Sterilization system engaged 3667 | -7/DSF | Ambient heat levels rising (+10) 3682 | -7/DSF | Ambient heat levels rising (+10) 3687 | -7/DSF | Entered Factory 3687 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4267 | -6/Factory | Lost 3 parts (1p1u1w) 4285 | -6/Factory | Fabricated R-06 Scavenger? 4341 | -6/Factory | Repaired Hcp. Storage Unit 4487 | -6/Factory | Sucked down chute 4487 | -6/Factory | Entered Waste 4502 | -6/Waste | EMP discharged 4517 | -6/Waste | 2 allies followed down the chute 4517 | -6/Waste | Spotted C-40 Crusher 4532 | -6/Waste | Spotted C-40 Crusher 4534 | -6/Waste | Destroyed C-40 Crusher 4539 | -6/Waste | Destroyed C-40 Crusher 4541 | -6/Waste | Spotted C-40 Crusher 4546 | -6/Waste | Spotted C-40 Crusher 4553 | -6/Waste | Destroyed C-40 Crusher 4567 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4570 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4573 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4574 | -6/Waste | Spotted C-40 Crusher 4577 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4602 | -6/Waste | EMP discharged 4602 | -6/Waste | System corruption reached 10% 4608 | -6/Waste | Lost 5 parts (1p3n1w) 4628 | -6/Waste | Spotted C-40 Crusher 4640 | -6/Waste | Discovered new exit (range 16) 4655 | -6/Waste | Entered Factory 4707 | -6/Factory | Core integrity fell below 50% 4753 | -6/Factory | Core integrity fell below 20% 4772 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04741_ K-01 Serf collects debris. 04742_ Triggered Ambush Trap. 04742_ S-27 Virus emerges from a hatch in the floor. 04742_ G-50 Soldier emerges from a hatch in the floor. 04742_ S-27 Virus emerges from a hatch in the floor. 04743_ NQM1LJQNRYPK3O4B3Y6> 04743_ Slammed into S-27 Virus. 04744_ K-01 Serf collects debris. 04745_ Slammed into S-27 Virus. 04748_ Adv. Targeting Computer destroyed. 04748_ Slammed into S-27 Virus. 04759_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 04767_ System corrupted: Matter fused (-5). 04767_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F012. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????##############????????????? | | ???????????????????????# #????????????? | | ???????????????????????# [[= #????????????? | | ???????????????????????# [[= #????????????? | | ???????????????????????# [== #????????????? | | ???????????????????????# #????????????? | | ???????????????????????# #????????????? | | ???????????????????????# #????????????? | | ????"G ########## #????????????? | | ?????"" = + #????????????? | | ?? ########## ss #????????????? | | ???????????????????????# @ s #????????????? | | ???????????????????????# s #????????????? | | ?????????????????????#########+###########???????? | | ?????????????????????# ##+###### | | ?????????????????????# | | ?????????????????????+ | | ?????????????????????# | | ?????????????????????# ######### | | ?????????????????????# ######### #???????? | | ?????????????????????# # *# #???????? | | ?????????????????????# ?# """ # #???????? | | ?????????????????????# ?# """ + +???????? | | ?????????????????????# ??# """ ! # #???????? | | ?????????????????????# ??# # #???????? | | ?????????????????????# ???# ?# #???????? | | ?????????????????????# ????#######?# #???????? | | ?????????????????????# ????????????# ######### | | ????????????????????? ?????????????# # | | ???????????????????? ?????????????# + | | ???????????????????? ??????????????# # | | ???????????????????????????????????# # """ """ | | ???????????????????????????????????# # """ """ | | ???????????????????????????????????# # """ """ | | ???????????????????????????????????# # | | ???????????????????????????????????# # """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 53 Targeting Accuracy 24 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ R-06 Scavenger | x2 | -6/Factory | Preloaded Repaired ---------- Hcp. Storage Unit | 32% | -6/Factory Studied --------- Lgt. Treads | -9/Materials | Hacked Lgt. Assault Rifle | -9/Materials | Hacked Med. Laser | -9/Materials | Hacked Com. Wheel | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Back For More Hot Goods Throw Away The Key Window Shopping Challenges ------------ None Game ------ Seed AblativeIonicCloak Manual? 0 Play Time 01:38:37 Cumulative 98.5 hours Start 2025.11.15 @ 02:36:26 End 2025.11.15 @ 04:22:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 39 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Terminus++ Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6d02c9ab-da27-4b92-a6e2-ea2e461ec8f2