Cogmind - Beta 11 X10 @@@ ROGUE MODE // 2022.03.15 @ 23:28:34 Player: maxwell Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (102) 510 Value Destroyed (2721) 2721 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5631 Bonus ------- None Cogmind --------- Core Integrity 145/550 Matter 162/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (750) Ox14 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- Heavy Flail > --- INVENTORY (20) --- Improved Cooling System Humpback High-capacity Matter Pod (200) Improved Signal Interpreter Improved Shield Generator Long-range Tractor Beam Improved Trap Extractor (0/6) Rocket Launcher Explosive Trap Explosive Trap Explosive Trap Explosive Trap Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Light Assault Rifle Heavy Assault Rifle Autogun > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Light Treads Improved Cooling System High-capacity Matter Pod Improved Signal Interpreter Medium Armor Plating Long-range Tractor Beam Improved Trap Extractor Shock Bomb Launcher Grenade Launcher Grenade Launcher Rocket Launcher Heavy Flail [Rating: 17] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Flight Unit Flight Unit Utility High-capacity Storage Unit Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Heavy Flail Slashing Weapon Blade Saw Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion 2 | . . . 1 . . . 1 Utility 1 | . . . . . . . 1 Weapon 1 | . . . 1 . . . . Parts Attached 58 | 6 7 7 23 2 . 10 3 Power 6 | 1 . 1 3 . . 1 . Engine 5 | 1 . 1 2 . . 1 . Core 1 | . . . 1 . . . . Reactor . | . . . . . . . . Propulsion 12 | 2 . . 5 . . 5 . Treads 10 | 2 . . 5 . . 3 . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 2 | . . . . . . 2 . Utility 10 | 1 2 . 4 1 . 1 1 Device . | . . . . . . . . Storage 3 | 1 1 . . 1 . . . Processor 1 | . . . . . . . 1 Hackware . | . . . . . . . . Protection 6 | . 1 . 4 . . 1 . Artifact . | . . . . . . . . Weapon 30 | 2 5 6 11 1 . 3 2 Energy Gun 4 | 1 1 . 2 . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 13 | 1 1 3 7 . . 1 . Ballistic Cannon . | . . . . . . . . Launcher 11 | . 3 3 2 1 . 2 . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . . 1 Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 33 | . . 4 11 . . 14 4 Power 5 | . . 1 2 . . 2 . Propulsion 12 | . . 1 3 . . 6 2 Utility 6 | . . 1 3 . . 2 . Weapon 10 | . . 1 3 . . 4 2 Highest Loss Streak 6 | . . 1 3 . . 6 4 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 89 | . 99 88 81 100 100 77 47 Engine 5 | . 14 14 6 . . 4 . Core 5 | . . . 4 11 11 3 . Treads 26 | . 28 24 21 33 33 23 . Storage 11 | . 14 14 11 11 11 11 9 Protection 8 | . 13 6 8 11 11 5 . Ballistic Gun 23 | . 14 22 26 30 22 14 7 Launcher 4 | . 10 5 . 2 11 11 5 Naked Turns . | . . . . . . . . Heaviest Build 61 | 13 33 33 41 59 59 61 47 Greatest Support 60 | 40 40 40 60 60 60 60 8 Greatest Overweight (x) 19 | 4 . 1 1 19 . 14 14 Average Overweight (x) . | . . . . 1 . 1 5 Largest Inventory Capacity 20 | 8 15 15 15 20 20 20 20 Average Capacity 17 | 7 13 15 15 19 20 20 20 Most Carried 20 | 4 15 15 15 19 20 20 13 Average Carried 14 | 1 11 14 14 15 19 15 13 Final Capacity 20 | 8 15 15 15 20 20 20 20 Final Carried 20 | 4 15 15 15 19 20 13 13 Class Distribution -------------------- 39% | Mutant 32% | Scavenger-Tank 21% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Matter Collected 2874 | 195 102 388 1615 334 . 185 55 Remotely . | . . . . . . . . Salvage Created 2951 | . 300 409 1387 331 . 376 148 Parts 182 | . 26 25 68 38 . 17 8 Haulers Intercepted 3 | . 1 . 2 . . . . Recyclers Shooed 4 | . 1 1 2 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 88 | . 13 11 29 15 . 17 3 Melee 1 | . . . . . . . 1 Guns 41 | . 2 . 26 11 . 2 . AOE 44 | . 11 11 3 4 . 15 . Classes Destroyed 12 | . 4 2 1 2 . 3 . Worker 4 | . . 2 1 1 . . . Builder 2 | . . . . 2 . . . Tunneler 1 | . . . . . . 1 . Hauler 3 | . 1 . 2 . . . . Recycler 3 | . . 3 . . . . . Watcher 3 | . 1 . 2 . . . . Swarmer 32 | . 6 11 3 8 . 4 . Grunt 41 | . 7 . 17 5 . 10 2 Brawler 2 | . . . . . . 2 . Sentry 10 | . . . 9 . . . 1 Hunter 1 | . . . . . . 1 . Assembled 2 | . . . . 2 . . . Best Kill Streak 7 | . 7 3 5 4 . 4 2 Combat Bots Only 7 | . 7 3 4 3 . 4 2 Max Kills in Single Turn 3 | . 2 3 2 3 . 3 1 Gunslinging 1 | . . . 1 1 . . . Exploded 3 | . 2 3 2 2 . 3 . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Damage Taken 4490 | . 371 488 1431 297 . 1186 717 Core 867 | . 65 88 192 12 . 105 405 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 53 | 100 . 38 . . . 22 . Volleys Fired 237 | . 28 23 97 36 . 52 1 Largest 3 | . 2 2 3 3 . 2 1 Hottest 102 | . 70 40 102 66 . 50 33 Shots Fired 460 | . 35 34 242 82 . 66 1 Gun 385 | . 14 22 240 69 . 40 . Cannon . | . . . . . . . . Launcher 75 | . 21 12 2 13 . 26 1 Special . | . . . . . . . . Kinetic 362 | . 10 22 221 69 . 40 . Thermal 23 | . 4 . 19 . . . . Explosive 75 | . 21 12 2 13 . 26 1 Electromagnetic . | . . . . . . . . Robot Hit Streak 13 | . 9 8 13 8 . 6 . Robot Miss Streak 5 | . 4 2 3 5 . 5 . Penetration Max . | . . . . . . . . Secondary Targets 9 | . 1 . 6 2 . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . Shots Hit Robots 286 | . 14 21 159 37 . 42 13 Core Hits 179 | 1 24 22 58 30 . 41 3 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 3 | . . . 2 . . . 1 Burn 1 | . . . 1 . . . . Destroy 1 | . . . 1 . . . . Sever 1 | . . . . . . . 1 Melee Attacks 19 | . . . . . . . 19 Impact 3 | . . . . . . . 3 Slashing 16 | . . . . . . . 16 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 3 | . . . . . . . 3 Damage Inflicted 7244 | 7 956 957 2439 720 . 1819 346 Guns 3186 | . 129 201 2173 466 . 217 . Cannons . | . . . . . . . . Explosions 3664 | . 819 751 233 244 . 1568 49 Melee 297 | . . . . . . . 297 Ramming 97 | 7 8 5 33 10 . 34 . Kinetic 2939 | . 92 201 1963 466 . 217 . Thermal 300 | . 37 53 210 . . . . Explosive 3611 | . 819 698 233 244 . 1568 49 Electromagnetic . | . . . . . . . . Impact 129 | . . . . . . . 129 Slashing 168 | . . . . . . . 168 Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 112 | . 4 54 . . . 33 21 Projectiles . | . . . . . . . . Explosions 91 | . 4 54 . . . 33 . Melee 21 | . . . . . . . 21 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 496 | . 40 153 . 23 . 280 . Shots 20 | . 1 7 . 1 . 11 . Rammed 16 | 1 2 4 4 2 . 3 . Targets Rammed 18 | 1 2 4 5 3 . 3 . Kicked . | . . . . . . . . Crushed 2 | . . . 1 1 . . . Highest Temperature 483 | . 84 . 483 188 . 33 . Average Temperature 65 | . 29 . 83 57 . 7 . Received Heat Transfer 1452 | . 66 . 657 72 . 288 369 Effects 3 | . . . 3 . . . . Shutdowns 1 | . . . 1 . . . . Interference 1 | . . . 1 . . . . Damage (minor) 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . . 1 . . . 2 Impact Corruptions 2 | . . . . . . . 2 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . 1 . . . . Heat Transferred 766 | . 111 50 605 . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Peak Influence 383 | . 330 252 383 321 . 361 189 Initial 146 | . . 72 45 146 . . 81 Average 149 | . 186 170 227 89 . 153 119 Maximum Alert Level 1 | . 1 1 1 1 . 1 . Low Security (%) 69 | 100 56 66 38 94 . 52 100 Level 1 30 | . 43 33 61 5 . 47 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 3 . 3 1 . . 1 Investigation 3 | . . . 2 1 . . . Extermination . | . . . . . . . . Reinforcement 5 | . 3 . 1 . . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Distress Signals 8 | . 2 . 4 1 . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 112 | . 17 11 40 20 . 17 7 Peak Tracking Total 6 | . 5 3 6 4 . 3 4 Tactical Retreats 7 | . 2 . 1 2 . 1 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Traps Triggered 3 | . . 1 2 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Most Traps Carried 4 | . . . . 4 4 4 4 Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Disabled 11 | . 1 8 . . . 2 . Max in Single Turn 5 | . 1 5 . . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Accessed 9 | . 1 1 4 1 1 . 1 Terminals 4 | . 1 . 3 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . 1 . . . 1 Garrison Access . | . . . . . . . . Total Hacks 29 | . 8 1 16 1 1 . 2 Successful 19 | . 4 1 10 1 1 . 2 Failed 9 | . 3 . 6 . . . . Catastrophic 2 | . 1 . 1 . . . . Database Lockouts 1 | . 1 . . . . . . Manual 20 | . 8 . 12 . . . . Terminals 20 | . 8 . 12 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 6 | . . . 4 . . . 2 Garrison Access . | . . . . . . . . Terminal Hacks 7 | . 2 1 2 1 1 . . Record 1 | . . . . . 1 . . Robot Analysis 2 | . 1 . 1 . . . . Open Door 2 | . . 1 . 1 . . . Terminal Index 2 | . 1 . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 6 | . . . 4 . . . 2 Insert Component 4 | . . . 2 . . . 2 Analyze 2 | . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 6 | . 2 . 4 . . . . Terminals 6 | . 2 . 4 . . . . Track 1 | . . . 1 . . . . Botnet 3 | . 1 . 2 . . . . Operators 2 | . 1 . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . 1 . 4 . . . 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Robot Analysis Total 2 | . 1 . 1 . . . . Derelict Logs Recovered 2 | . . . . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Turns Passed 7007 | 104 615 1070 1431 2394 274 930 189 Spaces Moved 2834 | 53 327 557 587 768 171 344 27 Core 82 | 17 . . . 57 . 6 2 Treads 2686 | 36 327 557 587 711 171 297 . Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 66 | . . . . . . 41 25 Fastest Speed 50 | 50 160 160 160 160 160 160 437 Average Speed 196 | 170 160 175 183 222 160 233 460 Slowest Speed 1000 | 250 160 240 240 1000 160 920 750 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 55 | 4 62 98 61 98 53 62 4 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . 4 . . . Spaces Dug 27 | . 15 12 . . . . . Terrain Destroyed 454 | . 71 117 13 64 . 180 9 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 454 | . 71 117 13 64 . 180 9 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Total 3849 | 63 381 611 757 1399 172 410 56 Wait 614 | . 1 13 11 578 . 2 9 Move 2828 | 53 326 556 586 767 170 343 27 Hop . | . . . . . . . . Pick Up 49 | 4 12 5 19 8 1 . . Fast Attach 22 | 6 1 . 10 . . 3 2 Attach 16 | . . 2 7 . . 7 . Detach . | . . . . . . . . Swap 20 | . 6 5 6 2 . . 1 Drop 27 | . 2 3 16 5 1 . . Fire 237 | . 28 23 97 36 . 52 1 Melee 16 | . . . . . . . 16 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 17 | . 2 4 5 3 . 3 . Escape Stasis . | . . . . . . . . Rewire 3 | . 3 . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: Fac) History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 105 | -11/Scrapyard | Entered Materials 260 | -10/Materials | Destroyed 7 combat bots 260 | -10/Materials | Discovered new exit (range 14) 301 | -10/Materials | Build established: Mutant 379 | -10/Materials | Central database locked down 421 | -10/Materials | Discovered new exit (range 6) 527 | -10/Materials | Discovered new exit (range 10) 720 | -10/Materials | Entered Mines 721 | -10/Mines | Assembled infested the area 726 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1360 | -10/Mines | Discovered new exit (range 6) 1389 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1521 | -10/Mines | Core integrity fell below 50% 1746 | -10/Mines | Discovered new exit (range 8) 1790 | -10/Mines | Entered Materials 1790 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2002 | -9/Materials | Lost 3 parts (1n1u1w) 2218 | -9/Materials | Lost 3 parts (1p1n1w) 2307 | -9/Materials | Discovered new exit (range 15) 2518 | -9/Materials | Discovered new exit (range 8) 3128 | -9/Materials | Build established: Scavenger-Tank 3221 | -9/Materials | Entered Mines 3254 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3255 | -9/Mines | Discovered new exit (range 9) 3315 | -9/Mines | Met a Derelict shopkeep closing up shop 3315 | -9/Mines | Learned Materials garrison access intel 3320 | -9/Mines | Learned 8 Materials zone layouts 3344 | -9/Mines | Discovered new exit (range 8) 3417 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3419 | -9/Mines | Discovered new exit (range 5) 3515 | -9/Mines | Excavation squad dispatched 3515 | -9/Mines | A large section of the Mines collapsed 3585 | -9/Mines | Core integrity fell below 50% 5220 | -9/Mines | Found a hidden stash of uninstalled traps 5366 | -9/Mines | Build established: Scavenger-Mutant 5615 | -9/Mines | Entered Exiles 5659 | -9/Exiles | Met 8R-AWN 5681 | -9/Exiles | Met EX-HEX 5751 | -9/Exiles | Met EX-DEC 5788 | -9/Exiles | Learned location of Zion (-6) 5868 | -9/Exiles | Discovered new exit (range 14) 5889 | -9/Exiles | Entered Mines 6237 | -8/Mines | Lost 4 parts (1p2n1w) 6243 | -8/Mines | Discovered new exit (range 6) 6605 | -8/Mines | Lost 6 parts (1p3n2w) 6762 | -8/Mines | Discovered new exit (range 8) 6819 | -8/Mines | Entered Materials 6819 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6820 | -8/Materials | Identified exit to Factory 6821 | -8/Materials | Loaded intel: 1 garrison access location 6866 | -8/Materials | Build established: Mutant 6988 | -8/Materials | Core integrity fell below 50% 7008 | -8/Materials | Self-destructed Last Messages --------------- 06962_ G-47 Trooper Particle Gun severed. 06962_ Hvy. Flail follow-up attack on G-47 Trooper. 06962_ Destroyed Imp. Heat Sink. 06962_ G-47 Trooper system corrupted by crushing effect. 06963_ G-47 Trooper system terminally corrupted. 06963_ Lgt. Nuclear Core fried. 06965_ Scanalyzer disabled. 06966_ Hvy. Flail follow-up attack on G-47 Trooper. 06970_ Lgt. Assault Rifle destroyed. 06974_ R-06 Scavenger collects Corrupted Lgt. Treads. 06979_ R-06 Scavenger collects Corrupted Aluminum Leg. 06985_ R-06 Scavenger collects Corrupted Lgt. Treads. 06990_ G-47 Trooper destroyed. 06993_ Acquired 55 matter. 06994_ R-06 Scavenger collects Particle Gun. 06997_ Blade Saw destroyed. 06997_ R-06 Scavenger collects Particle Gun. 07001_ Critical hit (Burn: +37). 07001_ R-06 Scavenger collects Aluminum Leg. 07005_ R-06 Scavenger collects Lgt. Nuclear Core. Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????###########???????? | | ???????????????????????????????# # #???????? | | ?????????????????????????#####?# "" # #???????? | | ?????????????????????????#"""#?# "" # #???????? | | ?????????????????????????#"R"### T" + #???????? | | ????????????????????????##" "### "" # #???????? | | ????????????????????????# # "" # #???????? | | ????????????????????????# g # # #???????? | | ????????? ######@r""" ####### #???????? | | ????????? %%Yr """ # ###?# #???????? | | ###### """ ###???# #???????? | | ####### #????# #?????# #???????? | | #?????#######????## ""###?????# #???????? | | #?????????????????# ""#???????# #???????? | | #?????????????????#"" #???????# #???????? | | #???###???????????#####???????? #???????? | | ### ##### ######??????????????????? #???????? | | #?# ## #??????????????????? #???????? | | #?# ## ########???????????? ????????? | | #?# ## # #???????????????????????? | | #?# ## # #???????????????????????? | | #?# ## # """ #???????????????????????? | | ### ## # """ #???????????????????????? | | # ## # """ #???????????????????????? | | # ## # #???????????????????????? | | # ######+######+#####???????????????????????? | | # ???????????????????????? | | + ???????????????????????? | | # ???????????????????????? | | # #####+##############???????????????????????? | | # # #?# ???????????????????????? | | # # """"" #?# ???????????????????????? | | ### # """"" #?# ???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- Imp. Trap Extractor | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StorageCombatPenetrator Manual? 0 Play Time 00:23:27 Cumulative 203.5 hours Start 2022.03.15 @ 22:24:39 End 2022.03.15 @ 23:28:34 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 310 Rogue 288 Adventurer 4 Explorer 18 Win Type - Total 10 Types 8/0/0/2/0/0/0/0/0 Lore% 69 Gallery% 86 Achievement% 70 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b022d644-5060-43b2-a4de-5e7475be2af8