Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.27 @ 14:08:32 Player: Kyck Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (91) 455 Value Destroyed (2538) 2538 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1881) 1881 TOTAL SCORE: 9254 Bonus ------- High Alert Combat Kills 292 Follower Combat Kills 1138 Met Imprinter 300 Was Imprinted 300 Friendly Fire -149 Cogmind --------- Core Integrity 0/1000 Matter 225/300 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- Improved Carbon-fiber Leg > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Medium Matter Pod (100) Improved Sensor Array Zionite Heavy Carapace Remote Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine Light Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Flexi-carbon Leg Zionite Composite Leg I Advanced VSS Leg Advanced VSS Leg Advanced VSS Leg > --- UTILITY ---------- High-capacity Storage Unit Structural Scanner 0b10 Decoder Chip [Skirmisher] Advanced Targeting Computer Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Plasma Rifle Plasma Rifle Flak Gun > --- INVENTORY -------- Improved Ion Engine Zionite Composite Leg I Zionite Composite Leg I Improved Heat Sink Improved Cooling System Coolant Injector Medium Storage Unit Large Battery Medium Matter Pod Medium Matter Pod Medium Matter Pod Visual Processing Unit Improved Sensor Array Zionite Heavy Carapace Hardened Medium Armor Plating Long-range Proton Cannon Phase Cannon Remote Datajack [Rating: 76] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Advanced VSS Leg Wheel Wheel Flight Unit Improved VTOL Module Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor 0b10 Decoder Chip [Skirmisher] Hackware Makeshift System Shield Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun Pulse Rifle Energy Cannon Particle Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Slots Evolved 10 | . . 2 . . . 6 . . 2 Power 2 | . . . . . . 1 . . 1 Propulsion 3 | . . 1 . . . 1 . . 1 Utility 4 | . . 1 . . . 3 . . . Weapon 1 | . . . . . . 1 . . . Parts Attached 124 | 8 18 36 . 4 1 21 8 2 26 Power 11 | 1 . 2 . . . 1 . . 7 Engine 9 | 1 . 2 . . . . . . 6 Core 2 | . . . . . . 1 . . 1 Reactor . | . . . . . . . . . . Propulsion 42 | 4 8 13 . . . 9 3 . 5 Treads 5 | . . 4 . . . 1 . . . Leg 31 | 3 8 4 . . . 8 3 . 5 Wheel 3 | 1 . 2 . . . . . . . Hover . | . . . . . . . . . . Flight 3 | . . 3 . . . . . . . Utility 31 | 1 3 8 . 2 . 6 2 . 9 Device 8 | 1 . . . 2 . 1 1 . 3 Storage 11 | . 2 6 . . . 2 . . 1 Processor 7 | . 1 1 . . . 1 . . 4 Hackware 1 | . . . . . . 1 . . . Protection 4 | . . 1 . . . 1 1 . 1 Artifact . | . . . . . . . . . . Weapon 40 | 2 7 13 . 2 1 5 3 2 5 Energy Gun 8 | 1 2 1 . . . 1 1 . 2 Energy Cannon 8 | . 1 4 . . . 1 . . 2 Ballistic Gun 10 | 1 1 3 . 1 . . 1 2 1 Ballistic Cannon 10 | . 2 5 . . 1 2 . . . Launcher 4 | . 1 . . 1 . 1 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . 1 . . . . 1 Corrupted Parts 1 | . . . . . . 1 . . . System Corruption 10 | . . . . . . 10 . . . Parts Lost 30 | . 2 1 . . . 3 6 . 18 Power 8 | . 1 1 . . . . 1 . 5 Propulsion 6 | . . . . . . . 1 . 5 Utility 6 | . 1 . . . . 1 2 . 2 Weapon 10 | . . . . . . 2 2 . 6 Highest Loss Streak 17 | . 1 1 . . . 2 4 . 17 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 90 | . 92 94 100 100 100 74 70 79 80 Engine 8 | . 8 10 11 11 11 6 . . 8 Treads 18 | . . 9 33 33 33 6 . . . Leg 9 | . 28 13 . . . 13 21 20 24 Device 7 | . 6 . . 9 11 7 9 13 5 Storage 9 | . 13 11 11 11 11 6 6 6 6 Processor 5 | . 5 17 11 1 . 6 6 6 9 Hackware 1 | . . . . . . 3 6 6 3 Protection 7 | . . 4 11 11 11 5 3 6 3 Energy Gun 1 | . 7 . . . . 6 . . 3 Energy Cannon 1 | . 4 9 . . . 3 . . . Ballistic Gun 4 | . 11 1 . . 11 . 5 13 10 Ballistic Cannon 11 | . 4 8 22 20 10 5 . . . Peak Build Rating 76 | 8 11 23 19 31 27 65 69 57 76 Average Rating 28 | 5 7 15 18 23 26 39 50 53 61 On Entrance 28 | . 8 9 18 19 27 26 65 51 57 Naked Turns 25 | . . . . . . . . . 25 Heaviest Build 80 | 7 19 56 56 76 59 80 69 64 78 Greatest Support 98 | 20 20 60 60 60 60 80 72 51 98 Greatest Overweight (x) 19 | . . 3 . 1 . 3 1 1 19 Average Overweight (x) . | . . . . . . . . 1 . Largest Inventory Capacity 20 | 5 10 20 20 20 20 20 20 20 20 Average Capacity 18 | 5 9 12 20 20 20 20 20 20 19 Most Carried 20 | 5 10 14 15 20 20 20 20 18 20 Average Carried 15 | 3 6 10 14 16 18 18 17 17 16 Final Capacity 20 | 5 10 20 20 20 20 20 20 20 5 Final Carried 20 | 4 10 13 15 20 19 20 17 17 5 Class Distribution -------------------- 58% | Mutant 23% | Scavenger-Mutant 4% | Scavenger-Tank 4% | Derelict-Mutant 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Derelict-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Matter Collected 3063 | 322 479 797 94 222 146 398 154 65 386 Remotely . | . . . . . . . . . . Salvage Created 3315 | 79 770 1114 57 . 5 243 123 . 924 Parts 182 | 7 52 64 11 . 2 4 1 . 41 Haulers Intercepted 4 | . 1 2 . . . 1 . . . Recyclers Shooed 8 | . 3 . . . . . . . 5 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 35 | . . . . . 13 . 15 7 . Prevented 11 | . . . . . 10 . 1 . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Combat Hostiles Destroyed 66 | 1 17 27 7 . 1 4 1 . 8 Guns 24 | 1 9 6 . . . 1 . . 7 Cannons 38 | . 6 21 7 . 1 2 1 . . AOE 2 | . 2 . . . . . . . . Classes Destroyed 15 | 3 5 3 . . 1 2 . . 1 Worker 5 | 1 . 1 . . . . . . 3 Builder 6 | . 2 . . . . 1 . . 3 Tunneler 2 | 1 . 1 . . . . . . . Hauler 4 | . 1 2 . . . 1 . . . Recycler 6 | . 2 1 . . . . . . 3 Drone 1 | . . . . . 1 . . . . Watcher 2 | . 1 1 . . . . . . . Swarmer 16 | . 3 6 7 . . . . . . Grunt 33 | 1 14 13 . . . 1 . . 4 Brawler 1 | . . 1 . . . . . . . Duelist 3 | . . 2 . . . . 1 . . Sentry 6 | . . 5 . . . . . . 1 Hunter 2 | . . . . . . . . . 2 Programmer 3 | . . . . . . 2 . . 1 Heavy 1 | . . . . . . 1 . . . Best Kill Streak 10 | 2 4 9 4 . 1 3 1 . 10 Combat Bots Only 8 | 1 3 8 4 . 1 2 1 . 6 Max Kills in Single Turn 3 | 1 3 2 1 . 1 1 1 . 2 Gunslinging . | . . . . . . . . . . Exploded 2 | . 2 . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Hostile Shots Fired 509 | 3 81 132 34 . 24 41 34 . 160 Missed 155 | . 20 51 11 . 7 8 10 . 48 Damage Taken 6723 | 32 676 945 204 . 315 847 751 . 2953 Core 1620 | 10 126 184 10 . 63 121 103 . 1003 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 441 | . . . . 441 . . . . . Core Remaining (%) 62 | 96 45 . . . 35 . . 73 . Volleys Fired 275 | 4 73 87 10 . 7 29 19 1 45 Largest 3 | 2 2 2 2 . 2 3 3 1 3 Hottest 178 | 60 100 128 78 . 72 170 156 33 178 Shots Fired 535 | 8 143 142 20 . 14 64 31 1 112 Gun 303 | 8 109 26 . . 7 24 22 1 106 Cannon 224 | . 31 116 20 . 7 38 6 . 6 Launcher 8 | . 3 . . . . 2 3 . . Special . | . . . . . . . . . . Kinetic 328 | 4 92 86 20 . 14 25 16 1 70 Thermal 194 | 4 48 56 . . . 37 7 . 42 Explosive 8 | . 3 . . . . 2 3 . . Electromagnetic 5 | . . . . . . . 5 . . Robot Hit Streak 14 | 3 9 12 10 . 3 13 8 . 14 Robot Miss Streak 9 | 1 5 4 2 . 3 5 2 1 9 Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . 1 . . . . . . . 3 Max Gunslinging Chain 1 | . 1 . . . . . . . 1 Shots Hit Robots 333 | 5 78 88 12 . 8 47 21 . 74 Core Hits 172 | 4 39 46 7 . 4 11 9 . 52 Critical Kills 2 | . 2 . . . . . . . . Critical Parts Destroyed 2 | . 2 . . . . . . . . Critical Strikes 13 | . 5 2 1 . . 1 . . 4 Burn 5 | . . . . . . 1 . . 4 Destroy 4 | . 4 . . . . . . . . Blast 4 | . 1 2 1 . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6824 | 57 1264 1810 243 . 164 994 532 22 1738 Guns 3325 | 57 695 377 . . 66 362 283 22 1463 Cannons 2929 | . 345 1428 243 . 98 604 82 . 129 Explosions 534 | . 220 . . . . 23 167 . 124 Melee . | . . . . . . . . . . Ramming 36 | . 4 5 . . . 5 . . 22 Kinetic 3981 | 12 754 1210 243 . 164 442 214 22 920 Thermal 2302 | 45 286 595 . . . 524 99 . 753 Explosive 410 | . 220 . . . . 23 167 . . Electromagnetic 95 | . . . . . . . 52 . 43 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 12 | . . . . . 3 12 12 12 12 Average Corruption 7 | . . . . . 1 11 12 12 9 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 81 | . . . . . 10 28 35 4 4 Message Errors 17 | . . . . . 2 3 9 2 1 Matter Fused 22 | . . . . . 4 10 6 1 1 Heat Flow Errors 5 | . . . . . . 2 3 . . Energy Discharges 15 | . . . . . 2 6 7 . . Parts Fused 2 | . . . . . . . 2 . . Data Loss (minor) 12 | . . . . . 2 4 5 . 1 Data Loss (major) 4 | . . . . . . 2 . 1 1 Misfires 3 | . . . . . . 1 2 . . Weapon Failures 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 40 | . . 21 17 . . 2 . . . Projectiles 40 | . . 21 17 . . 2 . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 16 | . 2 8 1 . 1 4 . . . Impact . | . . . . . . . . . . Kinetic 16 | . 2 8 1 . 1 4 . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 208 | . 27 2 . . . . . . 179 Shots 4 | . 1 . . . . . . . 3 Rammed 1 | . . 1 . . . . . . . Targets Rammed 5 | . 1 1 . . . 1 . . 2 Kicked 4 | . 1 . . . . 1 . . 2 Crushed . | . . . . . . . . . . Highest Temperature 702 | 12 202 384 72 . 36 305 410 . 702 Average Temperature 109 | 10 74 111 31 . 13 104 162 . 155 Received Heat Transfer 1144 | 18 309 366 40 . 18 . 75 . 318 Effects 17 | . . . . . . . . . 17 Shutdowns 6 | . . . . . . . . . 6 Interference 5 | . . . . . . . . . 5 Damage (minor) 1 | . . . . . . . . . 1 Damage (major) 3 | . . . . . . . . . 3 Damage (core) 2 | . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 3 | . . . . . . 2 . . 1 Combat Hostiles 2 | . . . . . . 1 . . 1 Parts Melted 4 | . . 2 . . . . . . 2 Heat Transferred 5020 | 100 643 1221 . . . 1073 185 . 1798 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Peak Influence 785 | 45 367 785 418 . . 496 . . 532 Initial 358 | . 29 154 256 . . 358 . . 67 Average 337 | 21 224 569 356 . . 292 . . 309 Maximum Alert Level 3 | . 1 3 2 . . 2 . . 2 Low Security (%) 27 | 100 36 9 . . . 38 . . 18 Level 1 41 | . 63 8 55 . . 48 . . 50 Level 2 27 | . . 65 44 . . 12 . . 31 Level 3 3 | . . 17 . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 18 | . 4 4 . . . 5 . . 5 Investigation 5 | . 2 3 . . . . . . . Extermination 4 | . . . . . . 2 . . 2 Reinforcement 8 | . 2 . . . . 3 . . 3 Assault 1 | . . 1 . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered 1 | . . . . . . 1 . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced 3 | . . . . . . 1 . . 2 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Distress Signals 7 | . 1 5 . . . 1 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 126 | 1 26 38 11 . 6 9 8 3 24 Peak Tracking Total 7 | 1 4 6 4 . 3 7 7 3 5 Tactical Retreats 4 | . 1 2 1 . . . . . . Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Traps Triggered 1 | . 1 . . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Machines Disabled 16 | . . 1 . . . 4 . . 11 Max in Single Turn 2 | . . 1 . . . 2 . . 2 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Machines Accessed 15 | . 1 7 . . . 5 . . 2 Terminals 7 | . 1 4 . . . 2 . . . Fabricators 2 | . . . . . . 1 . . 1 Repair Stations 3 | . . 1 . . . 2 . . . Recycling Units 1 | . . . . . . . . . 1 Scanalyzers 2 | . . 2 . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 44 | . 3 27 . . . 9 . . 5 Successful 24 | . 1 20 . . . 2 . . 1 Failed 20 | . 2 7 . . . 7 . . 4 Catastrophic 3 | . . 1 . . . 1 . . 1 Database Lockouts . | . . . . . . . . . . Manual 20 | . . . . 2 . 10 . . 8 Terminals 19 | . 3 12 . . . 4 . . . Fabricators 5 | . . . . . . 2 . . 3 Repair Stations 6 | . . 3 . . . 3 . . . Recycling Units 2 | . . . . . . . . . 2 Scanalyzers 12 | . . 12 . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 10 | . 1 7 . . . 2 . . . Record 2 | . . 2 . . . . . . . Robot Analysis 1 | . . 1 . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . Open DSF 2 | . . . . . . 2 . . . Locate Traps 1 | . . 1 . . . . . . . Security Status 1 | . 1 . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . Zone Layout 1 | . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 Network Status 1 | . . . . . . . . . 1 Repair Station Hacks 2 | . . 2 . . . . . . . Scan Component 1 | . . 1 . . . . . . . Refit 1 | . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 11 | . . 11 . . . . . . . Insert Component 5 | . . 5 . . . . . . . Analyze 6 | . . 6 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 14 | . 1 7 . . . 4 . . 2 Full Trace Events 5 | . 1 4 . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 20 | . . 5 . 15 . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 5 | . . 5 . . . . . . . Part Schematics Acquired 5 | . . 5 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked 1 | . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Total Allies 12 | . . . . 7 . 3 . . 2 Largest Group 7 | . . . . 7 7 6 2 2 4 Highest-Rated Group 340 | . . . . 226 226 200 170 170 340 Highest-Rated Ally 85 | . . . . 39 39 85 85 85 85 Zionite Dispatches 3 | . . . . . . 2 . . 1 Heavy 2 | . . . . . . 1 . . 1 Kinetic Resupply 1 | . . . . . . 1 . . . Total Orders . | . . . . . . . . . . Ally Attacks 125 | . . . . . 22 48 19 6 30 Total Damage 5201 | . . . . . 502 885 1434 319 2061 Kills 40 | . . . . . 6 7 7 4 16 Allies Corrupted 2 | . . . . . . 2 . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Robot Analysis Total 1 | . . 1 . . . . . . . Derelict Logs Recovered 6 | . . . 2 2 2 . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Decoded 0b10 Intel 15 | . . . . . . 10 . . 5 Patrols 5 | . . . . . . 5 . . . Reinforcements 2 | . . . . . . 1 . . 1 Guards 8 | . . . . . . 4 . . 4 Zionite Intel Received 2 | . . . . . . 1 . . 1 Main Access 1 | . . . . . . . . . 1 Branch Access 1 | . . . . . . 1 . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Turns Passed 8720 | 168 745 883 474 2598 1163 1301 744 52 592 Spaces Moved 5018 | 123 394 606 261 1439 668 668 474 26 359 Core 70 | 16 . . . . . . . . 54 Treads 2688 | . . 106 261 1439 668 214 . . . Legs 1974 | 107 394 214 . . . 454 474 26 305 Wheels 49 | . . 49 . . . . . . . Hover . | . . . . . . . . . . Flight 237 | . . 237 . . . . . . . Fastest Speed 29 | 50 120 29 170 170 170 90 90 183 50 Average Speed 150 | 110 120 91 170 178 170 172 144 183 104 Slowest Speed 1000 | 120 120 265 170 250 170 330 183 183 1000 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 1 | . . 1 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 42 | 10 51 50 46 89 79 12 77 5 10 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . . 1 1 . . . . . Known Exits Taken 2 | . . . . . . 1 . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 . 1 . . Scrap Searched 9 | . . . . 3 3 . 3 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 57 | . 17 1 2 . 1 5 17 . 14 Melee . | . . . . . . . . . . Projectile 10 | . 2 1 2 . 1 . 2 . 2 AOE 47 | . 15 . . . . 5 15 . 12 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Total 5681 | 146 531 793 272 1462 684 762 506 30 495 Wait 43 | . . 2 . 12 . 4 . . 25 Move 5007 | 122 393 603 260 1438 667 667 473 25 359 Hop 1 | . . 1 . . . . . . . Pick Up 135 | 11 27 34 2 7 4 23 3 2 22 Fast Attach 4 | . . . . . . 2 . . 2 Attach 51 | 6 2 6 . . . 12 7 2 16 Detach 7 | . . 2 . . . 1 1 . 3 Swap 69 | 2 16 30 . 4 1 7 1 . 8 Drop 84 | 1 19 27 . 1 5 16 2 . 13 Fire 275 | 4 73 87 10 . 7 29 19 1 45 Melee . | . . . . . . . . . . Ram 1 | . . 1 . . . . . . . Kick 4 | . 1 . . . . 1 . . 2 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines (discovered 3 exits: [*Mat] / [*Exi] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 85 | -11/Scrapyard | Discovered new exit (range 8) 169 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 587 | -10/Materials | Discovered new exit (range 14) 782 | -10/Materials | Discovered new exit (range 16) 841 | -10/Materials | Core integrity fell below 50% 914 | -10/Materials | Entered another Materials area 914 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1109 | -9/Materials | Destroyed 8 combat bots 1350 | -9/Materials | Discovered new exit (range 12) 1571 | -9/Materials | Discovered new exit (range 15) 1714 | -9/Materials | First assault squad dispatched 1797 | -9/Materials | Entered Mines 1861 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1868 | -9/Mines | Discovered new exit (range 14) 1962 | -9/Mines | Learned Materials stockpile data 1973 | -9/Mines | Learned location of Zion (-7) 2098 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2098 | -9/Mines | Discovered new exit (range 5) 2123 | -9/Mines | Assembled infested the area 2271 | -9/Mines | Entered Zion 2592 | -7/Zion | Found Prototype Device 2597 | -7/Zion | Identified Phasing AFG 2951 | -7/Zion | Visited the Megawrench Repair Shop 2951 | -7/Zion | Megawrench repaired 8 parts 3235 | -7/Zion | Learned location of Armory (-3) 3349 | -7/Zion | Learned Factory trap positions 3809 | -7/Zion | Received a hallucinogenic algorithm 4038 | -7/Zion | Met Imprinter 4076 | -7/Zion | Imprinted 4079 | -7/Zion | Declared Zion's savior 4800 | -7/Zion | Gained Derelict followers 4828 | -7/Zion | Discovered new exit (range 14) 4869 | -7/Zion | Entered Proximity Caves 4869 | -6/Proximity Caves | Accompanied by 7 allies 4888 | -6/Proximity Caves | Learned 8 Factory zone layouts 4966 | -6/Proximity Caves | Spotter reported a threat 5023 | -6/Proximity Caves | Build established: Scavenger-Mutant 5078 | -6/Proximity Caves | Spotter reported a threat 5093 | -6/Proximity Caves | Learned location of 1 exit from Factory 5922 | -6/Proximity Caves | Ambushed by research squad 5926 | -6/Proximity Caves | Core integrity fell below 50% 6015 | -6/Proximity Caves | Discovered new exit (range 4) 6032 | -6/Proximity Caves | Entered Factory 6032 | -6/Factory | Accompanied by 6 allies 6032 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 6033 | -6/Factory | Identified exit to Lower Caves 6034 | -6/Factory | Identified exit to Factory 6036 | -6/Factory | Loaded intel: 88 trap records 6323 | -6/Factory | Build established: Tank 6382 | -6/Factory | Search patrols dispatched 6636 | -6/Factory | System corruption reached 10% 6757 | -6/Factory | Retrieved Zion intel report: Branch Access 6758 | -6/Factory | Zion Kinetic Resupply teleported in 7036 | -6/Factory | Build established: Scavenger-Mutant 7235 | -6/Factory | Zion Heavy squad teleported in 7289 | -6/Factory | Terminal network hard line cut 7333 | -6/Factory | Entered Lower Caves 7333 | -6/Lower Caves | Accompanied by 2 allies 7334 | -6/Lower Caves | Encountered a Warlord checkpoint 7365 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7415 | -6/Lower Caves | Lost 4 parts (1p2u1w) 7430 | -6/Lower Caves | Build established: Mutant 7583 | -6/Lower Caves | Spotted B-75 Beast 7603 | -6/Lower Caves | Allies destroyed B-75 Beast 7983 | -6/Lower Caves | Build established: Derelict-Mutant 8059 | -6/Lower Caves | Discovered new exit (range 6) 8077 | -6/Lower Caves | Entered another Lower Caves area 8077 | -6/Lower Caves | Accompanied by 2 allies 8098 | -6/Lower Caves | Discovered exit to Factory (range 10) 8129 | -6/Lower Caves | Entered Factory 8129 | -5/Factory | Accompanied by 2 allies 8129 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 8198 | -5/Factory | Spotted B-75 Beast 8204 | -5/Factory | Allies destroyed B-75 Beast 8271 | -5/Factory | Zion Heavy squad teleported in 8486 | -5/Factory | Retrieved Zion intel report: Main Access 8486 | -5/Factory | Identified exit to Factory 8545 | -5/Factory | Found Prototype Protection 8599 | -5/Factory | Core integrity fell below 50% 8673 | -5/Factory | System corruption reached 10% 8676 | -5/Factory | Core integrity fell below 20% 8682 | -5/Factory | Released all parts (7) 8701 | -5/Factory | Lost 17 parts (4p5n2u6w) 8721 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- Released Hrd. Medium Armor Plating. P-70 Sage destroyed. R-10 Processor collects Corrupted Zio. Composite Leg I. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. P-70 Sage resets K-01 Serf, system corruption cleaned. U-05 Engineer lays Concrete. R-10 Processor collects Med. Storage Unit. CRHG25Q&=&>XJFRF20X:#:WDYUSIZOIH2ZM7X Acquired Neutrino Core. Dropped Neutrino Core. Subcomponent Replicator disabled. Acquired Imp. Carbon-fiber Leg. System corrupted: Substantial component data lost. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ????????## # ### ####"" | | ????????## # ### ###### | | ????????## # ### | | ????????## # """" ### ^ | | ????????## # """" ### ^ % | | ????????## + """" ### ^ | | ????????## # """" ### ^ | | ????????## # """" ### ###########+ | | ???????### # """" ### ###### | | ???????# # """" ### ###### | | ???????# # ### ###### | | ???????# ################ + | | ???????# #?????????????## ###### | | ???????# #?????????????## ###### | | ???????####+####?????????????## #??### | | ???????????????????????######## #???## | | ???????????????????????# #???## % | | ???????????????????????# #???## | | ???????????????????????# #???## | | ?????????????????####### #???## | | ????????????????+ #???## ##### | | ????????????????##########+##########???######## | | ????????????????????# p #??????####???? | | ????????????????????# #?????????????? | | ????????????????????# ! #?????????????? | | ????????????????????# @ #?????????????? | | ????????????????????# " """ #?????????????? | | ????????????????????# "" """ #?????????????? | | ????????????????????# """ """ #?????????????? | | ????????????????????# "" "" #?????????????? | | ????????????????????# "" "" #?????????????? | | ????????????????????# #?????????????? | | ????????????????????# #?????????????? | | ????????????????????# #?????????????? | | ????????????????????##############?????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Coolant Potential 65 Energy Generation 30 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 2 Armor Coverage 225 Evasion (%) 64 Targeting Accuracy 16 Recoil Reduction 3 Salvage Targeting 1 Defensive Hacking 11 Item Schematics ----------------- Beam Rifle | -9/Materials | Scanalyzed Sml. Matter Pod | -9/Materials | Scanalyzed Arm. Wheel | -9/Materials | Scanalyzed Particle Cannon | -9/Materials | Scanalyzed Imp. Terrain Scanner | -9/Materials | Scanalyzed Angular Momentum Engine | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Powered Hammer | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Hvy. Treads | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive System Guard | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Arc Projector | -7/Zion | Archive Cloaking Device | -7/Zion | Archive Energy Filter | -7/Zion | Archive Focal Shield | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Recoil Nullifier | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive S-27 Virus | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot First Step to Greatness Hey, That's Mine! I Survived The Infestation I'm Back, Baby! It's Just You Loot Pinata Made in Tau Ceti IV Novice Programmer One Hack Too Far Risk Taker Robot Respite Serviceable Loadout Shopping List Significant Disruption Storm Trooper System Compromised The More The Merrier The One Tourist Uninvited Guest Challenges ------------ None Game ------ Seed LightningIonCarapace Manual? 0 Play Time 02:32:36 Cumulative 2.5 hours Start 2024.12.27 @ 11:03:27 End 2024.12.27 @ 14:08:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 5 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7a7a62cf-2c98-4f4c-91da-4399b9d30ade