Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.25 @ 20:12:26 Player: Plexion Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (67) 335 Value Destroyed (1563) 1563 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (79) 79 TOTAL SCORE: 3377 Bonus ------- High Alert Combat Kills 79 Cogmind --------- Core Integrity 188/400 Matter 114/300 Energy 125/125 System Corruption 6% Temperature Cool (0) Movement Treading (200) Ox1 Location -9/Mines Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (3) ------ High-capacity Storage Unit Seismic Detector Hardened Light Armor Plating > --- WEAPON (2) ------- Autogun Autogun > --- INVENTORY (20) --- Light Treads Light Treads Compact Wheel Machine Analyzer Medium Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Autogun Improved Assault Rifle Improved Assault Rifle Rocket Launcher Mining Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Hardened Light Armor Plating Shield Generator > --- WEAPON ----------- Autogun Autogun > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Light Treads Light Treads Compact Wheel Machine Analyzer Seismic Detector Medium Armor Plating Medium Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Shield Generator Heavy Assault Rifle Autogun Autogun Grenade Launcher Rocket Launcher Mining Laser [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 1 | . . . 1 . Weapon . | . . . . . Parts Attached 47 | 8 8 1 21 9 Power 4 | 1 1 . 1 1 Engine 4 | 1 1 . 1 1 Core . | . . . . . Reactor . | . . . . . Propulsion 13 | 3 . 1 7 2 Treads 12 | 2 . 1 7 2 Leg . | . . . . . Wheel 1 | 1 . . . . Hover . | . . . . . Flight . | . . . . . Utility 16 | 2 4 . 7 3 Device 7 | 1 3 . 3 . Storage 2 | 1 1 . . . Processor . | . . . . . Hackware . | . . . . . Protection 7 | . . . 4 3 Artifact . | . . . . . Weapon 14 | 2 3 . 6 3 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 10 | 2 3 . 3 2 Ballistic Cannon . | . . . . . Launcher 3 | . . . 2 1 Special Weapon 1 | . . . 1 . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 11 | . 2 . . 9 Power 1 | . . . . 1 Propulsion 3 | . . . . 3 Utility 4 | . 1 . . 3 Weapon 3 | . 1 . . 2 Highest Loss Streak 8 | . 2 . . 8 To Critical Strikes . | . . . . . Average Backups 14 | 2 8 14 19 16 Power . | . 1 1 1 . Propulsion 4 | 1 2 4 5 4 Utility 4 | . 3 3 7 5 Weapon 4 | . 1 4 6 6 Tool/Special . | . . . . . Unused Backups 14 | . . . 7 7 Power . | . . . . . Propulsion 3 | . . . . 3 Utility 4 | . . . 2 2 Weapon 7 | . . . 5 2 Tool/Special . | . . . . . Average Slot Usage (%) 99 | . 99 100 99 98 Engine 12 | . 14 14 11 10 Treads 29 | . 27 28 33 32 Device 12 | . 14 14 11 6 Storage 12 | . 14 14 11 11 Protection 4 | . . . 10 14 Ballistic Gun 24 | . 28 28 21 15 Peak Build Rating 17 | 7 11 12 17 17 Average Rating 12 | 4 9 10 15 14 On Entrance 9 | . 7 11 11 16 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 60 | 14 53 53 60 59 Greatest Support 60 | 40 40 40 60 60 Greatest Overweight (x) 1 | . 1 1 . 1 Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 18 | 7 16 20 20 20 Most Carried 20 | 4 11 19 20 20 Average Carried 14 | 3 8 14 19 16 Final Capacity 20 | 8 20 20 20 20 Final Carried 20 | 4 11 19 20 12 Class Distribution -------------------- 75% | Mutant 24% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Min Matter Collected 1997 | 292 372 132 1063 138 Remotely . | . . . . . Salvage Created 2425 | 51 703 203 1430 38 Parts 164 | 4 45 14 101 . Haulers Intercepted 7 | . 2 . 5 . Recyclers Shooed 4 | . 1 . 3 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Combat Hostiles Destroyed 65 | . 12 4 29 20 Guns 44 | . 12 4 26 2 AOE 21 | . . . 3 18 Classes Destroyed 13 | 1 8 1 2 1 Worker 1 | . 1 . . . Builder 2 | . 2 . . . Tunneler 2 | 2 . . . . Hauler 7 | . 2 . 5 . Recycler 2 | . . . 2 . Mechanic 2 | . 1 . 1 . Operator 1 | . 1 . . . Watcher 5 | . 2 . 3 . Swarmer 14 | . 3 . 11 . Grunt 19 | . 9 2 8 . Duelist 1 | . . . 1 . Sentry 11 | . . 2 9 . Assembled 20 | . . . . 20 Best Kill Streak 20 | 2 3 2 8 20 Combat Bots Only 20 | . 3 2 8 20 Max Kills in Single Turn 4 | 1 2 1 2 4 Gunslinging 1 | . 1 . . . Exploded 4 | . . . 2 4 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Hostile Shots Fired 310 | . 95 27 114 74 Missed 100 | . 37 10 38 15 Hits 210 | . 58 17 76 59 Melee 15 | . . . 1 14 Projectile 195 | . 58 17 75 45 AOE 17 | . . . . 17 Critical Strikes 6 | . 2 1 2 1 Damage Taken 2827 | . 536 176 614 1501 Core 355 | . 88 55 36 176 Absorbed by Shields 551 | . 191 62 217 81 Regen/Repaired (Parts) 170 | . 129 . 41 . Core Remaining (%) 71 | 100 . 42 . . Volleys Fired 193 | 3 67 12 93 18 Largest 2 | 2 2 2 2 2 Hottest 100 | 40 46 46 100 46 Shots Fired 368 | 6 134 24 182 22 Gun 350 | 6 134 24 178 8 Cannon . | . . . . . Launcher 17 | . . . 3 14 Special 1 | . . . 1 . Kinetic 350 | 6 134 24 178 8 Thermal 1 | . . . 1 . Explosive 17 | . . . 3 14 Electromagnetic . | . . . . . Robot Hit Streak 25 | 5 17 12 25 5 Robot Miss Streak 4 | . 3 2 4 3 Penetration Max . | . . . . . Secondary Targets 12 | . 5 2 4 1 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 238 | 5 87 20 118 8 Core Hits 149 | 3 38 8 56 44 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 1 | . . . 1 . Destroy 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4767 | 56 1079 308 2038 1286 Guns 3289 | 56 1053 300 1817 63 Cannons . | . . . . . Explosions 1386 | . . . 169 1217 Melee . | . . . . . Ramming 92 | . 26 8 52 6 Kinetic 3289 | 56 1053 300 1817 63 Thermal . | . . . . . Explosive 1386 | . . . 169 1217 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . . . . 6 Average Corruption 5 | . . . . 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 8 | . . . . 8 Message Errors 1 | . . . . 1 Matter Fused 4 | . . . . 4 Heat Flow Errors 3 | . . . . 3 Overload Shots . | . . . . . Overflow Damage 5 | . . . . 5 Projectiles . | . . . . . Explosions 5 | . . . . 5 Melee . | . . . . . Knockbacks 1 | . . . 1 . Impact 1 | . . . 1 . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 194 | . . . 15 179 Shots 6 | . . . 1 5 Rammed 17 | . 8 2 5 2 Targets Rammed 18 | . 8 2 6 2 Kicked . | . . . . . Crushed 1 | . . . 1 . Highest Temperature 272 | . 28 9 45 272 Average Temperature 39 | . 7 2 13 97 Received Heat Transfer 569 | . 283 89 117 80 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Maximum Alert Level 2 | . . . 2 . Low Security (%) 73 | 100 100 100 14 100 Level 1 12 | . . . 40 . Level 2 14 | . . . 45 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 434 | 5 145 50 434 155 Initial 155 | . . . . 155 Average 120 | . 30 3 338 47 Influence Increases 1481 | 10 410 90 942 29 Destroy 0b10 Robot/C 900 | . 240 80 580 . Destroy 0b10 Robot/NC 110 | 10 45 . 55 . Destroy Leader 224 | . 58 10 156 . Successful Hack 79 | . 51 . 28 . Disable Machine 15 | . 15 . . . Destroy Structure 48 | . 1 . 18 29 Lose Combat Pursuer 105 | . . . 105 . Influence Decreases 1481 | 10 410 90 543 428 Entered New Map 244 | . . . . 244 Time Decay 1200 | 10 407 90 543 150 Lost Part 37 | . 3 . . 34 Squads Dispatched 4 | . 2 . 2 . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 3 | . 1 . 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Distress Signals 6 | . 2 . 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 95 | . 23 4 43 25 Peak Tracking Total 14 | . 4 2 9 14 Tactical Retreats 4 | . . . 4 . Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Min Machines Disabled 1 | . 1 . . . Max in Single Turn 1 | . 1 . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Machines Accessed 17 | . 8 . 9 . Terminals 13 | . 7 . 6 . Fabricators . | . . . . . Repair Stations 2 | . 1 . 1 . Recycling Units . | . . . . . Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Total Hacks 67 | . 42 . 25 . Successful 34 | . 24 . 10 . Failed 32 | . 17 . 15 . Catastrophic 3 | . 2 . 1 . Database Lockouts 1 | . 1 . . . Manual 41 | . 30 . 11 . Terminals 55 | . 40 . 15 . Fabricators . | . . . . . Repair Stations 5 | . 2 . 3 . Recycling Units . | . . . . . Scanalyzers 7 | . . . 7 . Garrison Access . | . . . . . Terminal Hacks 13 | . 12 . 1 . Robot Analysis 3 | . 3 . . . Prototype ID Bank 4 | . 4 . . . Terminal Index 1 | . 1 . . . Locate Traps 3 | . 2 . 1 . Hauler Manifests 1 | . 1 . . . Registered Components 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . 2 . 2 . Scan Component 2 | . 1 . 1 . Repair 2 | . 1 . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer 3 | . . . 3 . Retrieve Study 3 | . . . 3 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 14 | . 10 . 4 . Terminals 14 | . 10 . 4 . Assimilate 1 | . 1 . . . Botnet 3 | . 3 . . . Operators 1 | . 1 . . . Skim 9 | . 5 . 4 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 17 | . 8 . 9 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 3 | . . . 3 . Parts Repaired 2 | . 1 . 1 . Time 58 | . 26 . 32 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Total Allies 2 | . . . . 2 Largest Group 2 | . . . . 2 Highest-Rated Group 41 | . . . . 41 Highest-Rated Ally 31 | . . . . 31 Total Orders . | . . . . . Ally Attacks 2 | . . . . 2 Total Damage 44 | . . . . 44 Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Active Infowar (turns) 3526 | 22 726 1179 1281 318 Seismic 3526 | 22 726 1179 1281 318 Robot Analysis Total 3 | . 3 . . . Derelict Logs Recovered 2 | . . 1 . 1 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Min Turns Passed 6110 | 117 1950 1596 1904 543 Spaces Moved 2668 | 72 751 641 909 295 Core 20 | 20 . . . . Treads 2648 | 52 751 641 909 295 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 240 160 160 Average Speed 194 | 129 216 240 160 160 Slowest Speed 240 | 160 240 240 160 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 71 | 4 95 101 84 73 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 3 | . 2 . . 1 Known Exits Taken 2 | . 1 1 . . Unknown Exits Taken 2 | 1 . . 1 . Scrap Searched 4 | . . 2 . 2 Spaces Dug 16 | . . . 11 5 Terrain Destroyed 72 | . . . 16 56 Melee . | . . . . . Projectile 1 | . . . 1 . AOE 71 | . . . 15 56 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Total 3247 | 88 947 670 1204 338 Wait 205 | . 96 3 101 5 Move 2664 | 71 750 640 908 295 Hop . | . . . . . Pick Up 43 | 6 9 7 21 . Fast Attach 8 | 5 1 . 1 1 Attach 16 | 2 2 . 3 9 Detach 1 | . . . . 1 Swap 62 | 1 9 6 39 7 Drop 37 | . 5 . 32 . Fire 193 | 3 67 12 93 18 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 18 | . 8 2 6 2 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines History --------- Turn | Location | Event 45 | -11/Scrapyard | Discovered new exit (range 16) 118 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 532 | -10/Materials | Discovered new exit (range 13) 607 | -10/Materials | Discovered new exit (range 15) 927 | -10/Materials | Central database locked down 1089 | -10/Materials | Discovered new exit (range 8) 1541 | -10/Materials | Discovered new exit (range 12) 1603 | -10/Materials | Discovered new exit (range 6) 1773 | -10/Materials | Learned location of Recycling (-7) 1823 | -10/Materials | Learned location of 1 exit from Storage 1897 | -10/Materials | Identified exit to Materials 1897 | -10/Materials | Identified exit to Mines 1910 | -10/Materials | Repaired Lgt. Treads 1993 | -10/Materials | Learned location of 1 exit from Storage 2054 | -10/Materials | Loaded intel: 36 machine locations 2068 | -10/Materials | Entered Mines 2532 | -10/Mines | Core integrity fell below 50% 2609 | -10/Mines | Learned 2 Materials zone layouts 3058 | -10/Mines | Discovered exit to Materials (range 7) 3243 | -10/Mines | Discovered exit to Materials (range 5) 3437 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 3664 | -10/Mines | Entered Materials 3664 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3665 | -9/Materials | Identified exit to Materials 4005 | -9/Materials | Destroyed 8 combat bots 4022 | -9/Materials | Discovered new exit (range 6) 4193 | -9/Materials | Build established: Scavenger-Mutant 4522 | -9/Materials | Discovered exit to Materials (range 4) 4650 | -9/Materials | Build established: Mutant 4877 | -9/Materials | Repaired Autogun 5094 | -9/Materials | Build established: Scavenger-Mutant 5121 | -9/Materials | Discovered exit to Materials (range 3) 5568 | -9/Materials | Entered Mines 5679 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5717 | -9/Mines | Learned location of Storage (-7) 5811 | -9/Mines | Assembled infested the area 5880 | -9/Mines | Core integrity fell below 50% 5883 | -9/Mines | Destroyed 20 combat bots 5915 | -9/Mines | Lost 8 parts (1p2n3u2w) 6111 | -9/Mines | Self-destructed Last Messages --------------- 05931_ The unstable cave ceiling collapses. 05935_ Extracted 50 matter. 05937_ Acquired 22 matter. 05941_ The unstable cave ceiling collapses. 05968_ System corrupted: Heat flow error (+266). 05985_ System corrupted: Matter fused (-8). 06006_ Acquired derelict log, extracted data. Data stored: Storage entrances (x1). 06007_ A pair of derelicts emerge from the shadows: "We're, um, lost. You wouldn't happen to know the way out of here, would you?" 06037_ System corrupted: Heat flow error (+110). 06054_ System corrupted: Matter fused (-7). 06102_ Searching scrap... 06102_ Found Assault Rifle. 06102_ Found 37 Matter. 06102_ C-30 ARC bursts open, deploying its payload. 06102_ L-31 Rogue unfolds itself. 06102_ G-34 Mercenary unfolds itself. 06103_ Acquired 37 matter. 06105_ Lgt. Treads+ destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????####????????????????????????????????????????? | | ????## ####????????#????????????????????????????? | | ???## ###?????? #???????????????????????????? | | ##?#== ##????? #??????????????????????????? | | #?#%! ##???? ??????????????????????????? | | ?##[ ###?? ??????????????????????????? | | ???## #??# #??????????????????????????? | | ???## ## #?# #??????????????????????????? | | ??## ##?# #?#%#??????????????????????????? | | ??# ##???# ##?# #??????????????????????????? | | #??# ##????###??# #??????????????????????????? | | ##### #######???#g######?????????????????????? | | #???# lg @ #?????????????????????? | | ##### ###### #???######z#?????????????????????? | | ????# ##????#??????????# #?????????????????????? | | ????# ##?????# ######???# #?????????????????????? | | ????# #??????# #???# #?????????????????????? | | ????# #?????????# ##### #########?????????????? | | ???## ##????????# ### #?????? | | ??## ##??????# ############## #??????? | | ??# ##????# ????????????# ### #??????? | | ??# ##??# ????????##### #???? ##??????? | | ??## #??# ??????## ## ###?????????### | | ???## #??# #?????## ########### | | ???## ##??## ####????## | | #### ###????###????##### ####### # | | ##?????????????# ####### ## | | ##?####????????# ### ### ### | | ### ##???????# #### ##?#####?# ## ###??# | | #???????# ???####???????????# #????? | | ##??????# ??????????????????# #????? | | ### ### ###????# ??????????????????# #????? | | ??#####?## ##???# #? ?????????????## #????? | | ?????????## ##### ????????????## ##???? | | #?????????## #???????????????# ###?? | | #####?????# #### #??????????????## ##? | | ####### ##??# #?????????????## #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 50 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 7% | -10/Materials Autogun | 64% | -9/Materials Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Autogun | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThrowingAbsorptionActivator Manual? 0 Play Time 00:26:16 Cumulative 912.3 hours Start 2025.11.25 @ 19:47:57 End 2025.11.25 @ 20:12:26 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 823 Rogue 736 Adventurer 87 Explorer 0 Win Type - Total 60 Types 9/7/31/2/1/1/5/1/1/2 Lore% 97 Gallery% 93 Achievement% 69 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aa3ece2e-f8e1-4495-87f9-0bd1d6af2e36