Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.19 @ 11:55:23 Player: Gabe+Kate4EVR Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (150) 750 Value Destroyed (4371) 4371 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (624) 624 TOTAL SCORE: 9025 Bonus ------- High Alert Combat Kills 259 Entered Garrisons 400 Friendly Fire -35 Cogmind --------- Core Integrity 0/700 Matter 345/400 Energy 159/160 System Corruption 6% Temperature Cool (0) Movement Core (300) Ox5 Location -7/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Coolant Injector Medium Matter Pod Improved Signal Interpreter > --- WEAPON (2) ------- Minigun Advanced Assault Cannon > --- INVENTORY (5) ---- Relay Coupler [NC] (31) Relay Coupler [Brawler] (33) Heavy Particle Gun Autogun Rocket Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Small Storage Unit Improved Signal Interpreter Armor Integrity Analyzer Matter Filter Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- High-powered Shotgun Flak Cannon > --- INVENTORY -------- Nuclear Core Advanced Treads Heavy Particle Gun Heavy Laser Heavy Ion Cannon Minigun Flak Cannon Rocket Launcher [Rating: 43] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Small Storage Unit Device Improved Shield Generator Storage Small Storage Unit Processor Armor Integrity Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Flak Cannon Energy Gun Heavy Laser Energy Cannon Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Slots Evolved 6 | . . . 2 2 2 . . . Power . | . . . . . . . . . Propulsion 2 | . . . 2 . . . . . Utility 4 | . . . . 2 2 . . . Weapon . | . . . . . . . . . Parts Attached 121 | 6 10 5 22 23 26 19 4 6 Power 10 | 1 . 1 . 2 2 1 . 3 Engine 5 | 1 . 1 . 2 1 . . . Core 5 | . . . . . 1 1 . 3 Reactor . | . . . . . . . . . Propulsion 42 | 2 6 2 14 5 3 9 . 1 Treads 11 | . . . 3 5 3 . . . Leg 13 | 2 1 . 3 . . 6 . 1 Wheel 13 | . 3 2 8 . . . . . Hover 2 | . . . . . . 2 . . Flight 3 | . 2 . . . . 1 . . Utility 35 | 1 2 1 2 6 17 4 2 . Device 14 | . 1 1 1 3 6 2 . . Storage 3 | 1 . . . . 1 . 1 . Processor 4 | . 1 . . 1 1 . 1 . Hackware 2 | . . . . . 2 . . . Protection 12 | . . . 1 2 7 2 . . Artifact . | . . . . . . . . . Weapon 34 | 2 2 1 6 10 4 5 2 2 Energy Gun 9 | 2 . . 1 2 1 2 1 . Energy Cannon 6 | . 2 . 1 2 . 1 . . Ballistic Gun 5 | . . . 1 1 . 2 . 1 Ballistic Cannon 13 | . . 1 3 4 3 . 1 1 Launcher 1 | . . . . 1 . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . 2 . . . . Parts Lost 39 | . . . 4 2 10 13 . 10 Power 4 | . . . 1 . 1 . . 2 Propulsion 15 | . . . 2 . 4 5 . 4 Utility 13 | . . . . 2 2 6 . 3 Weapon 7 | . . . 1 . 3 2 . 1 Highest Loss Streak 8 | . . . 1 1 3 8 . 4 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 85 | . 92 96 88 94 85 73 96 70 Engine 5 | . 14 14 7 8 4 . . . Core 2 | . . . . . 1 6 7 5 Treads 11 | . . . 7 32 19 1 . . Leg 6 | . 13 2 15 . . 7 15 10 Wheel 3 | . 3 22 12 . . . . . Hover 2 | . . . . . . 4 15 9 Device 9 | . 5 14 10 3 12 10 7 7 Storage 8 | . 14 14 11 9 6 4 5 7 Processor 6 | . 2 . . 8 10 7 13 8 Protection 8 | . . . . 12 11 14 15 4 Energy Gun 3 | . 15 . . 1 . 6 7 3 Energy Cannon 3 | . 12 19 1 1 . 2 4 . Ballistic Gun 2 | . . . 8 1 3 2 . 2 Ballistic Cannon 7 | . . 8 10 13 8 . 2 7 Naked Turns . | . . . . . . . . . Heaviest Build 43 | 12 17 23 24 33 43 32 31 29 Greatest Support 91 | 20 26 20 69 91 88 35 18 20 Greatest Overweight (x) 9 | . 2 5 7 . 1 9 1 5 Average Overweight (x) . | . . . . . . 1 1 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 5 Average Capacity 7 | 7 8 8 8 8 7 6 5 5 Most Carried 8 | 1 8 8 8 8 8 8 5 5 Average Carried 6 | . 4 7 7 7 7 6 4 4 Final Capacity 8 | 8 8 8 8 8 8 5 5 5 Final Carried 8 | 1 8 8 8 8 7 5 5 5 Class Distribution -------------------- 70% | Mutant 29% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Matter Collected 3637 | 247 107 77 595 777 1050 357 108 319 Remotely . | . . . . . . . . . Salvage Created 4577 | . 256 70 546 871 1633 805 108 288 Parts 277 | . 29 9 41 41 99 45 4 9 Haulers Intercepted 8 | . . . 2 4 1 . 1 . Recyclers Shooed 9 | . 1 . . . 8 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Combat Hostiles Destroyed 101 | . 8 7 14 12 27 22 . 11 Guns 37 | . 8 . 5 . 8 11 . 5 Cannons 60 | . . 6 9 11 18 10 . 6 AOE 1 | . . . . . 1 . . . Classes Destroyed 14 | . 5 1 4 2 2 . . . Worker 10 | . 2 . . . 8 . . . Builder 14 | . . . 3 1 10 . . . Tunneler 3 | . 1 1 1 . . . . . Hauler 8 | . . . 2 4 1 . 1 . Recycler 15 | . . . . 4 10 . 1 . Watcher 4 | . 2 . 1 1 . . . . Swarmer 40 | . 6 2 4 4 7 13 . 4 Grunt 38 | . 2 . 7 3 16 6 . 4 Brawler 2 | . . . 1 . . . . 1 Duelist 2 | . . . . . 1 . . 1 Sentry 8 | . . . 2 4 1 1 . . Hunter 4 | . . . . 1 1 1 . 1 Programmer 2 | . . . . . 1 1 . . Assembled 5 | . . 5 . . . . . . Best Kill Streak 19 | . 4 5 4 5 19 11 1 5 Combat Bots Only 11 | . 3 5 4 3 4 11 . 5 Max Kills in Single Turn 6 | . 2 1 2 1 6 1 1 1 Gunslinging 1 | . 1 . . . . . . . Exploded 1 | . . . . . 1 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Hostile Shots Fired 743 | . 31 11 91 55 242 220 . 93 Missed 236 | . 11 2 32 13 80 70 . 28 Damage Taken 6681 | . 180 112 563 643 2118 1933 . 1132 Core 953 | . 19 45 94 95 189 259 . 252 Absorbed by Shields 528 | . . . 160 . 209 88 . 71 Core Remaining (%) 83 | 100 . 74 76 82 . . . . Volleys Fired 406 | . 23 17 86 51 110 79 2 38 Largest 2 | . 2 2 2 2 2 2 2 2 Hottest 145 | . 120 120 88 94 113 138 145 128 Shots Fired 722 | . 46 34 154 85 196 128 4 75 Gun 319 | . 34 . 69 5 75 98 2 36 Cannon 402 | . 12 34 85 79 121 30 2 39 Launcher 1 | . . . . 1 . . . . Special . | . . . . . . . . . Kinetic 466 | . . 5 134 59 183 30 . 55 Thermal 255 | . 46 29 20 25 13 98 4 20 Explosive 1 | . . . . 1 . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 14 | . 4 2 10 10 10 14 3 10 Robot Miss Streak 11 | . 3 5 6 4 11 7 1 4 Penetration Max 1 | . . . 1 . . . . . Secondary Targets 5 | . 2 . . . . 3 . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . Shots Hit Robots 480 | . 24 12 88 57 162 78 3 56 Core Hits 326 | . 17 9 28 39 174 36 2 21 Critical Kills 7 | . . 2 3 1 . . . 1 Critical Parts Destroyed 10 | . . 1 9 . . . . . Critical Strikes 24 | . . 3 15 3 . 2 . 1 Burn 2 | . . . . . . 2 . . Meltdown 2 | . . 1 . 1 . . . . Destroy 17 | . . 2 14 . . . . 1 Blast 3 | . . . 1 2 . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10153 | . 318 304 1730 1200 3707 1586 57 1251 Guns 3829 | . 213 . 754 43 1098 1155 31 535 Cannons 5589 | . 105 304 976 1106 1925 431 26 716 Explosions 709 | . . . . 25 684 . . . Melee . | . . . . . . . . . Ramming 26 | . . . . 26 . . . . Kinetic 6453 | . . 60 1504 840 2852 275 . 922 Thermal 2965 | . 318 244 226 309 171 1311 57 329 Explosive 226 | . . . . 25 201 . . . Electromagnetic 483 | . . . . . 483 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . . 4 4 5 5 6 Average Corruption 4 | . . . . 3 3 4 5 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 61 | . . . . 8 10 25 3 15 Message Errors 16 | . . . . 2 3 2 2 7 Matter Fused 14 | . . . . 1 2 9 . 2 Heat Flow Errors 3 | . . . . . . 2 . 1 Energy Discharges 6 | . . . . 1 . 4 . 1 Parts Rejected 1 | . . . . . 1 . . . Parts Fused 1 | . . . . . . 1 . . Data Loss (minor) 8 | . . . . 4 1 1 . 2 Data Loss (major) 5 | . . . . . 2 2 1 . Misfires 2 | . . . . . . 1 . 1 Alerts 1 | . . . . . . . . 1 Weapon Failures 4 | . . . . . 1 3 . . Overload Shots . | . . . . . . . . . Overflow Damage 46 | . . . 27 7 . . . 12 Projectiles 46 | . . . 27 7 . . . 12 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 104 | . . . 4 8 85 . . 7 Impact . | . . . . . . . . . Kinetic 97 | . . . 3 7 81 . . 6 Secondary 7 | . . . 1 1 4 . . 1 Self-Inflicted Damage 117 | . . . . 33 84 . . . Shots 2 | . . . . 1 1 . . . Rammed 4 | . . . . 4 . . . . Targets Rammed 4 | . . . . 4 . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 368 | . 156 150 112 137 68 368 90 199 Average Temperature 57 | . 55 59 33 44 19 100 43 76 Received Heat Transfer 1778 | . 42 24 218 189 542 540 . 223 Effects 1 | . . . . . . 1 . . Energy Bleed 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . . 1 . 1 . 1 . . Combat Hostiles 3 | . . 1 . 1 . 1 . . Parts Melted 12 | . 1 . 1 2 . 7 . 1 Heat Transferred 5578 | . 697 518 481 592 333 2108 99 750 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Peak Influence 742 | . 310 133 313 349 461 742 401 585 Initial 389 | . . 42 . 68 100 237 389 280 Average 265 | . 176 80 191 168 266 464 398 402 Maximum Alert Level 3 | . 1 . 1 1 2 3 2 2 Low Security (%) 37 | 100 53 100 54 58 30 . . . Level 1 42 | . 46 . 45 41 55 37 32 56 Level 2 17 | . . . . . 13 52 67 43 Level 3 1 | . . . . . . 10 . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 14 | . 1 . 2 4 7 . . . Investigation 3 | . . . 1 . 2 . . . Extermination 1 | . . . . . 1 . . . Reinforcement 5 | . 1 . 1 1 2 . . . Assault . | . . . . . . . . . Garrison 5 | . . . . 3 2 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Distress Signals 7 | . . . 3 3 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 140 | . 12 11 20 18 39 22 . 18 Peak Tracking Total 8 | . 4 3 4 5 4 8 . 6 Tactical Retreats 7 | . . 2 . 2 1 1 . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Traps Triggered 17 | . . . 2 2 2 8 . 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Machines Disabled 12 | . 1 . 3 . 4 3 . 1 Max in Single Turn 2 | . 1 . 1 . 2 1 . 1 Garrison Relay 3 | . . . . . . 2 . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Machines Accessed 15 | . 4 . 2 2 5 . 1 1 Terminals 10 | . 4 . 2 1 2 . . 1 Fabricators 1 | . . . . . 1 . . . Repair Stations 1 | . . . . . 1 . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . Garrison Access 2 | . . . . . 1 . 1 . Total Hacks 41 | . 13 . 9 3 13 . 1 2 Successful 17 | . 4 . 3 3 6 . 1 . Failed 23 | . 8 . 6 . 7 . . 2 Catastrophic 4 | . 3 . . . 1 . . . Database Lockouts 1 | . 1 . . . . . . . Manual 19 | . 9 . 6 . 4 . . . Terminals 32 | . 13 . 9 1 7 . . 2 Fabricators 4 | . . . . . 4 . . . Repair Stations 1 | . . . . . 1 . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . . 2 . . . . Garrison Access 2 | . . . . . 1 . 1 . Terminal Hacks 11 | . 4 . 3 1 3 . . . Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 5 | . 2 . 3 . . . . . Open DSF 1 | . . . . . 1 . . . Unreport Threat 2 | . . . . . 2 . . . Locate Traps 1 | . . . . 1 . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks 2 | . . . . . 2 . . . Network Status 1 | . . . . . 1 . . . Load Schematic 1 | . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . Insert Component 1 | . . . . 1 . . . . Analyze 1 | . . . . 1 . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . Unlock Access 2 | . . . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 10 | . 4 . 2 . 3 . . 1 Full Trace Events 4 | . 1 . 1 . 1 . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 12 | . . . . . . 8 . 4 Machine Destruction 12 | . . . . . . 8 . 4 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Turns Passed 5555 | 72 431 413 842 905 1271 960 149 512 Spaces Moved 2667 | 55 231 334 409 474 514 352 100 198 Core 47 | 4 . 1 4 . . 3 . 35 Treads 1188 | . . . 102 474 514 98 . . Legs 616 | 51 109 37 188 . . 84 . 147 Wheels 461 | . 50 296 115 . . . . . Hover 283 | . . . . . . 167 100 16 Flight 72 | . 72 . . . . . . . Fastest Speed 50 | 50 90 80 80 145 145 116 136 66 Average Speed 149 | 114 130 104 131 150 170 183 136 185 Slowest Speed 500 | 120 200 300 400 160 225 500 136 300 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 4 39 75 27 36 13 35 4 29 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 13 | . . . . 13 . . . . Terrain Destroyed 66 | . . 1 25 16 23 1 . . Melee . | . . . . . . . . . Projectile 30 | . . 1 25 3 . 1 . . AOE 36 | . . . . 13 23 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Total 3517 | 61 316 369 563 585 711 536 107 269 Wait 143 | . 41 . 17 7 40 35 . 3 Move 2659 | 54 230 333 408 473 513 351 99 198 Hop . | . . . . . . . . . Pick Up 37 | 1 2 5 7 8 6 6 . 2 Fast Attach 77 | 6 9 4 15 9 13 14 3 4 Attach 17 | . . . 3 2 3 6 1 2 Detach 11 | . 6 . 1 . 3 1 . . Swap 31 | . 1 1 5 12 10 1 1 . Drop 73 | . 4 9 21 19 13 5 1 1 Fire 406 | . 23 17 86 51 110 79 2 38 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 4 | . . . . 4 . . . . Escape Stasis 59 | . . . . . . 38 . 21 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -8/Materials -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 267 | -10/Materials | Discovered new exit (range 15) 353 | -10/Materials | Build established: Mutant 359 | -10/Materials | Discovered new exit (range 16) 436 | -10/Materials | Central database locked down 504 | -10/Materials | Entered Mines 573 | -10/Mines | Assembled infested the area 578 | -10/Mines | Assisted by a Guerilla fighting off Assembled 770 | -10/Mines | Discovered new exit (range 8) 822 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 917 | -10/Mines | Entered Materials 917 | -9/Materials | Evolved 2 slots: Propulsion x2 1395 | -9/Materials | Discovered new exit (range 15) 1759 | -9/Materials | Entered another Materials area 1759 | -8/Materials | Evolved 2 slots: Utility x2 2258 | -8/Materials | Garrison activated, responded to threat 2469 | -8/Materials | Discovered new exit (range 11) 2664 | -8/Materials | Entered Factory 2664 | -7/Factory | Evolved 2 slots: Utility x2 3313 | -7/Factory | Lost 3 parts (1n1u1w) 3808 | -7/Factory | Garrison activated, responded to threat 3886 | -7/Factory | Identified exit to Garrison 3935 | -7/Factory | Entered Garrison 3977 | -7/Garrison | Triggered checkpoint 4049 | -7/Garrison | Garrison Relay disabled 4155 | -7/Garrison | Triggered checkpoint 4378 | -7/Garrison | Discovered new exit (range 6) 4467 | -7/Garrison | Triggered checkpoint 4470 | -7/Garrison | Triggered checkpoint 4495 | -7/Garrison | Triggered checkpoint 4508 | -7/Garrison | Core integrity fell below 50% 4579 | -7/Garrison | Destroyed 11 combat bots 4598 | -7/Garrison | Lost 8 parts (3n3u2w) 4739 | -7/Garrison | Triggered checkpoint 4791 | -7/Garrison | Garrison Relay disabled 4882 | -7/Garrison | Discovered new exit (range 10) 4895 | -7/Garrison | Entered Factory 4901 | -7/Factory | Build established: Scavenger-Mutant 5042 | -7/Factory | Identified exit to Garrison 5044 | -7/Factory | Entered Garrison 5046 | -7/Garrison | Triggered checkpoint 5056 | -7/Garrison | Triggered checkpoint 5250 | -7/Garrison | Garrison Relay disabled 5366 | -7/Garrison | Lost 3 parts (1n1u1w) 5414 | -7/Garrison | Core integrity fell below 20% 5444 | -7/Garrison | Lost 4 parts (1p3n) 5474 | -7/Garrison | Triggered checkpoint 5556 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05452_ Field strength at 22. 05453_ Field strength at 16. 05454_ Field strength at 10. 05455_ Field strength at 4. 05456_ Stasis field depleted. 05456_ Acquired 44 matter. 05458_ Acquired 38 matter. 05462_ Acquired Lgt. Nuclear Core. 05464_ Acquired 2 matter. 05466_ System corrupted: Heat flow error (+181). 05467_ Dropped Lgt. Nuclear Core. 05467_ Acquired Lgt. Nuclear Core. 05469_ Acquired 26 matter. 05472_ Acquired 4 matter. 05474_ Beams of light sweep through the air. An alarm sounds. 05475_ Acquired 45 matter. 05487_ Acquired 6 matter. 05517_ System corrupted: FCS attempts to trigger Adv. Assault Cannon. 05517_ System corrupted: Adv. Assault Cannon misfires. 05549_ System corrupted: IFF burst signal emitted. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????#g##?????????????????????? | | ???????????????????????? #??????????????######## | | ???????????????????????? #??????????????# ^ | | ????????????????????????# #??????????????##!! ### | | ????????????????????????# #??????????????#""!""#? | | ????????????????????????# #??????????????#######? | | ????????????????????????# #?????????????????????? | | ????????????????????????; #?????????????????????? | | ????????????????????????# #?????????????????????? | | ??????????????????# ##### ###########???????????? | | ??????????????????# Y #???????????? | | ????????????????????????# #???????????? | | ????????????????????????#@ ######## #???????????? | | ????????????????????????# #??????# #???????????? | | ????????????????????????# #??????# #???????###?? | | ????????????????????????# #??????# #???????# ?? | | ????????????????????????# #??????# #???????# #?? | | ????????????????????????# #??????# #######?# #?? | | ????????????????????????#s #??????# ## #?# #?? | | ????????????????????????#s #?????## ## ###"##? | | ????????????????????????# #?????# !## | | ????????????????????????+ [ ^ | | ????????????????????????# ^ %!%^* | | ????????????????????????########## ## ##% ## | | ?????????????????????????????????# ## ## #? | | ?????????????????????????????????" | | ?????????????????????????????????" | | ?????????????????????????????????" | | ?????????????????????????????????" | | ?????????????????????????????????# ## ## ## | | ?????????????????????????????????# ## ## #? | | ?????????????????????????????????# ? ? | | ?????????????????????????????????# ? | | ?????????????????????????????????# #? | | ?????????????????????????????????## ?#""""######? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 65 Energy Generation 18 Energy Capacity 250 Matter Stores 359 Matter Capacity 400 Sight Range 18 Terrain Scan Density 10 Armor Coverage 450 Phase Shifting 5 Evasion (%) 55 Armor Integrity Analysis 30 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Adv. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProcessingHeartSink Manual? 0 Play Time 00:38:44 Cumulative 104.0 hours Start 2024.04.19 @ 11:02:35 End 2024.04.19 @ 11:55:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 213 Rogue 213 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 50 Achievement% 35 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0f13a423-e4bb-4786-8be7-aa71d61cc8eb