Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.19 @ 11:55:23

Player: Gabe+Kate4EVR

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (150)     750
Value Destroyed (4371)     4371
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (624)                624
              TOTAL SCORE: 9025

 Bonus
-------
High Alert Combat Kills    259
Entered Garrisons          400
Friendly Fire              -35

 Cogmind 
---------
Core Integrity             0/700
Matter                     345/400
Energy                     159/160
System Corruption          6%
Temperature                Cool (0)
Movement                   Core (300) Ox5
Location                   -7/Garrison

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
           Coolant Injector
    Medium Matter Pod
  Improved Signal Interpreter
>          --- WEAPON (2) -------
           Minigun
  Advanced Assault Cannon
>          --- INVENTORY (5) ----
           Relay Coupler [NC] (31)
           Relay Coupler [Brawler] (33)
     Heavy Particle Gun
           Autogun
           Rocket Launcher

 Peak State 
------------
>              --- POWER ------------
         Light Angular Momentum Engine
>              --- PROPULSION -------
      Advanced Treads
      Advanced Treads
      Advanced Treads
      Advanced Treads
>              --- UTILITY ----------
         Small Storage Unit
      Improved Signal Interpreter
               Armor Integrity Analyzer
               Matter Filter
      Improved Light Armor Plating
      Improved Light Armor Plating
>              --- WEAPON -----------
  High-powered Shotgun
               Flak Cannon
>              --- INVENTORY --------
               Nuclear Core
      Advanced Treads
         Heavy Particle Gun
         Heavy Laser
         Heavy Ion Cannon
               Minigun
               Flak Cannon
               Rocket Launcher
[Rating: 43]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Improved Shield Generator
  Storage                  Small Storage Unit
  Processor                Armor Integrity Analyzer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Flak Cannon
  Energy Gun               Heavy Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Flak Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Gar Fac Gar 
Slots Evolved              6    | .   .   .   2   2   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   .   .   
  Utility                  4    | .   .   .   .   2   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             121  | 6   10  5   22  23  26  19  4   6   
  Power                    10   | 1   .   1   .   2   2   1   .   3   
    Engine                 5    | 1   .   1   .   2   1   .   .   .   
    Core                   5    | .   .   .   .   .   1   1   .   3   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               42   | 2   6   2   14  5   3   9   .   1   
    Treads                 11   | .   .   .   3   5   3   .   .   .   
    Leg                    13   | 2   1   .   3   .   .   6   .   1   
    Wheel                  13   | .   3   2   8   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   2   .   .   
    Flight                 3    | .   2   .   .   .   .   1   .   .   
  Utility                  35   | 1   2   1   2   6   17  4   2   .   
    Device                 14   | .   1   1   1   3   6   2   .   .   
    Storage                3    | 1   .   .   .   .   1   .   1   .   
    Processor              4    | .   1   .   .   1   1   .   1   .   
    Hackware               2    | .   .   .   .   .   2   .   .   .   
    Protection             12   | .   .   .   1   2   7   2   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   34   | 2   2   1   6   10  4   5   2   2   
    Energy Gun             9    | 2   .   .   1   2   1   2   1   .   
    Energy Cannon          6    | .   2   .   1   2   .   1   .   .   
    Ballistic Gun          5    | .   .   .   1   1   .   2   .   1   
    Ballistic Cannon       13   | .   .   1   3   4   3   .   1   1   
    Launcher               1    | .   .   .   .   1   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   2   .   .   .   .   
Parts Lost                 39   | .   .   .   4   2   10  13  .   10  
  Power                    4    | .   .   .   1   .   1   .   .   2   
  Propulsion               15   | .   .   .   2   .   4   5   .   4   
  Utility                  13   | .   .   .   .   2   2   6   .   3   
  Weapon                   7    | .   .   .   1   .   3   2   .   1   
  Highest Loss Streak      8    | .   .   .   1   1   3   8   .   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   92  96  88  94  85  73  96  70  
  Engine                   5    | .   14  14  7   8   4   .   .   .   
  Core                     2    | .   .   .   .   .   1   6   7   5   
  Treads                   11   | .   .   .   7   32  19  1   .   .   
  Leg                      6    | .   13  2   15  .   .   7   15  10  
  Wheel                    3    | .   3   22  12  .   .   .   .   .   
  Hover                    2    | .   .   .   .   .   .   4   15  9   
  Device                   9    | .   5   14  10  3   12  10  7   7   
  Storage                  8    | .   14  14  11  9   6   4   5   7   
  Processor                6    | .   2   .   .   8   10  7   13  8   
  Protection               8    | .   .   .   .   12  11  14  15  4   
  Energy Gun               3    | .   15  .   .   1   .   6   7   3   
  Energy Cannon            3    | .   12  19  1   1   .   2   4   .   
  Ballistic Gun            2    | .   .   .   8   1   3   2   .   2   
  Ballistic Cannon         7    | .   .   8   10  13  8   .   2   7   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             43   | 12  17  23  24  33  43  32  31  29  
  Greatest Support         91   | 20  26  20  69  91  88  35  18  20  
  Greatest Overweight (x)  9    | .   2   5   7   .   1   9   1   5   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   1   1   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   5   5   
  Average Capacity         7    | 7   8   8   8   8   7   6   5   5   
  Most Carried             8    | 1   8   8   8   8   8   8   5   5   
  Average Carried          6    | .   4   7   7   7   7   6   4   4   
  Final Capacity           8    | 8   8   8   8   8   8   5   5   5   
  Final Carried            8    | 1   8   8   8   8   7   5   5   5   

 Class Distribution 
--------------------
 70% | Mutant
 29% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -7/Factory
 Scavenger-Mutant | -7/Garrison
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Garrison

 Resources                      | -11  -10  -10  -9   -8   -7   -7   -7   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Fac  Gar  Fac  Gar  
Matter Collected           3637 | 247  107  77   595  777  1050 357  108  319  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            4577 | .    256  70   546  871  1633 805  108  288  
  Parts                    277  | .    29   9    41   41   99   45   4    9    
Haulers Intercepted        8    | .    .    .    2    4    1    .    1    .    
Recyclers Shooed           9    | .    1    .    .    .    8    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Gar Fac Gar 
Combat Hostiles Destroyed  101  | .   8   7   14  12  27  22  .   11  
  Guns                     37   | .   8   .   5   .   8   11  .   5   
  Cannons                  60   | .   .   6   9   11  18  10  .   6   
  AOE                      1    | .   .   .   .   .   1   .   .   .   
Classes Destroyed          14   | .   5   1   4   2   2   .   .   .   
  Worker                   10   | .   2   .   .   .   8   .   .   .   
  Builder                  14   | .   .   .   3   1   10  .   .   .   
  Tunneler                 3    | .   1   1   1   .   .   .   .   .   
  Hauler                   8    | .   .   .   2   4   1   .   1   .   
  Recycler                 15   | .   .   .   .   4   10  .   1   .   
  Watcher                  4    | .   2   .   1   1   .   .   .   .   
  Swarmer                  40   | .   6   2   4   4   7   13  .   4   
  Grunt                    38   | .   2   .   7   3   16  6   .   4   
  Brawler                  2    | .   .   .   1   .   .   .   .   1   
  Duelist                  2    | .   .   .   .   .   1   .   .   1   
  Sentry                   8    | .   .   .   2   4   1   1   .   .   
  Hunter                   4    | .   .   .   .   1   1   1   .   1   
  Programmer               2    | .   .   .   .   .   1   1   .   .   
  Assembled                5    | .   .   5   .   .   .   .   .   .   
Best Kill Streak           19   | .   4   5   4   5   19  11  1   5   
  Combat Bots Only         11   | .   3   5   4   3   4   11  .   5   
Max Kills in Single Turn   6    | .   2   1   2   1   6   1   1   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -7   -7   -7   -7   
--------                   Run   | Yrd  Mat  Min  Mat  Mat  Fac  Gar  Fac  Gar  
Hostile Shots Fired        743   | .    31   11   91   55   242  220  .    93   
  Missed                   236   | .    11   2    32   13   80   70   .    28   
Damage Taken               6681  | .    180  112  563  643  2118 1933 .    1132 
  Core                     953   | .    19   45   94   95   189  259  .    252  
  Absorbed by Shields      528   | .    .    .    160  .    209  88   .    71   
Core Remaining (%)         83    | 100  .    74   76   82   .    .    .    .    
Volleys Fired              406   | .    23   17   86   51   110  79   2    38   
  Largest                  2     | .    2    2    2    2    2    2    2    2    
  Hottest                  145   | .    120  120  88   94   113  138  145  128  
Shots Fired                722   | .    46   34   154  85   196  128  4    75   
  Gun                      319   | .    34   .    69   5    75   98   2    36   
  Cannon                   402   | .    12   34   85   79   121  30   2    39   
  Launcher                 1     | .    .    .    .    1    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  466   | .    .    5    134  59   183  30   .    55   
  Thermal                  255   | .    46   29   20   25   13   98   4    20   
  Explosive                1     | .    .    .    .    1    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         14    | .    4    2    10   10   10   14   3    10   
  Robot Miss Streak        11    | .    3    5    6    4    11   7    1    4    
  Penetration Max          1     | .    .    .    1    .    .    .    .    .    
  Secondary Targets        5     | .    2    .    .    .    .    3    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    1    .    .    
Shots Hit Robots           480   | .    24   12   88   57   162  78   3    56   
  Core Hits                326   | .    17   9    28   39   174  36   2    21   
  Critical Kills           7     | .    .    2    3    1    .    .    .    1    
  Critical Parts Destroyed 10    | .    .    1    9    .    .    .    .    .    
  Critical Strikes         24    | .    .    3    15   3    .    2    .    1    
    Burn                   2     | .    .    .    .    .    .    2    .    .    
    Meltdown               2     | .    .    1    .    1    .    .    .    .    
    Destroy                17    | .    .    2    14   .    .    .    .    1    
    Blast                  3     | .    .    .    1    2    .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           10153 | .    318  304  1730 1200 3707 1586 57   1251 
  Guns                     3829  | .    213  .    754  43   1098 1155 31   535  
  Cannons                  5589  | .    105  304  976  1106 1925 431  26   716  
  Explosions               709   | .    .    .    .    25   684  .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Ramming                  26    | .    .    .    .    26   .    .    .    .    
  Kinetic                  6453  | .    .    60   1504 840  2852 275  .    922  
  Thermal                  2965  | .    318  244  226  309  171  1311 57   329  
  Explosive                226   | .    .    .    .    25   201  .    .    .    
  Electromagnetic          483   | .    .    .    .    .    483  .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         6     | .    .    .    .    4    4    5    5    6    
  Average Corruption       4     | .    .    .    .    3    3    4    5    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  61    | .    .    .    .    8    10   25   3    15   
    Message Errors         16    | .    .    .    .    2    3    2    2    7    
    Matter Fused           14    | .    .    .    .    1    2    9    .    2    
    Heat Flow Errors       3     | .    .    .    .    .    .    2    .    1    
    Energy Discharges      6     | .    .    .    .    1    .    4    .    1    
    Parts Rejected         1     | .    .    .    .    .    1    .    .    .    
    Parts Fused            1     | .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      8     | .    .    .    .    4    1    1    .    2    
    Data Loss (major)      5     | .    .    .    .    .    2    2    1    .    
    Misfires               2     | .    .    .    .    .    .    1    .    1    
    Alerts                 1     | .    .    .    .    .    .    .    .    1    
    Weapon Failures        4     | .    .    .    .    .    1    3    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            46    | .    .    .    27   7    .    .    .    12   
  Projectiles              46    | .    .    .    27   7    .    .    .    12   
  Explosions               .     | .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    
Knockbacks                 104   | .    .    .    4    8    85   .    .    7    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  97    | .    .    .    3    7    81   .    .    6    
  Secondary                7     | .    .    .    1    1    4    .    .    1    
Self-Inflicted Damage      117   | .    .    .    .    33   84   .    .    .    
  Shots                    2     | .    .    .    .    1    1    .    .    .    
  Rammed                   4     | .    .    .    .    4    .    .    .    .    
Targets Rammed             4     | .    .    .    .    4    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        368   | .    156  150  112  137  68   368  90   199  
  Average Temperature      57    | .    55   59   33   44   19   100  43   76   
  Received Heat Transfer   1778  | .    42   24   218  189  542  540  .    223  
  Effects                  1     | .    .    .    .    .    .    1    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    1    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    1    .    1    .    1    .    .    
  Combat Hostiles          3     | .    .    1    .    1    .    1    .    .    
  Parts Melted             12    | .    1    .    1    2    .    7    .    1    
  Heat Transferred         5578  | .    697  518  481  592  333  2108 99   750  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Gar Fac Gar 
Peak Influence             742  | .   310 133 313 349 461 742 401 585 
  Initial                  389  | .   .   42  .   68  100 237 389 280 
  Average                  265  | .   176 80  191 168 266 464 398 402 
Maximum Alert Level        3    | .   1   .   1   1   2   3   2   2   
  Low Security (%)         37   | 100 53  100 54  58  30  .   .   .   
  Level 1                  42   | .   46  .   45  41  55  37  32  56  
  Level 2                  17   | .   .   .   .   .   13  52  67  43  
  Level 3                  1    | .   .   .   .   .   .   10  .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   1   .   2   4   7   .   .   .   
  Investigation            3    | .   .   .   1   .   2   .   .   .   
  Extermination            1    | .   .   .   .   .   1   .   .   .   
  Reinforcement            5    | .   1   .   1   1   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 5    | .   .   .   .   3   2   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac Gar Fac Gar 
Distress Signals           7    | .   .   .   3   3   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              140  | .   12  11  20  18  39  22  .   18  
  Peak Tracking Total      8    | .   4   3   4   5   4   8   .   6   
  Tactical Retreats        7    | .   .   2   .   2   1   1   .   1   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Gar Fac Gar 
Traps Triggered            17   | .   .   .   2   2   2   8   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -7  
----------                 Run  | Yrd Mat Min Mat Mat Fac Gar Fac Gar 
Machines Disabled          12   | .   1   .   3   .   4   3   .   1   
  Max in Single Turn       2    | .   1   .   1   .   2   1   .   1   
  Garrison Relay           3    | .   .   .   .   .   .   2   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac Gar Fac Gar 
Machines Accessed          15   | .   4   .   2   2   5   .   1   1   
  Terminals                10   | .   4   .   2   1   2   .   .   1   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   1   .   
Total Hacks                41   | .   13  .   9   3   13  .   1   2   
  Successful               17   | .   4   .   3   3   6   .   1   .   
  Failed                   23   | .   8   .   6   .   7   .   .   2   
    Catastrophic           4    | .   3   .   .   .   1   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   
  Manual                   19   | .   9   .   6   .   4   .   .   .   
  Terminals                32   | .   13  .   9   1   7   .   .   2   
  Fabricators              4    | .   .   .   .   .   4   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   2   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   1   .   
Terminal Hacks             11   | .   4   .   3   1   3   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   2   .   3   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   1   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   2   .   .   .   
  Locate Traps             1    | .   .   .   .   1   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   2   .   .   .   
  Network Status           1    | .   .   .   .   .   1   .   .   .   
  Load Schematic           1    | .   .   .   .   .   1   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   2   .   .   .   .   
  Insert Component         1    | .   .   .   .   1   .   .   .   .   
  Analyze                  1    | .   .   .   .   1   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   .   1   .   
  Unlock Access            2    | .   .   .   .   .   1   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   4   .   2   .   3   .   .   1   
  Full Trace Events        4    | .   1   .   1   .   1   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -7  
------------               Run  | Yrd Mat Min Mat Mat Fac Gar Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    12   | .   .   .   .   .   .   8   .   4   
  Machine Destruction      12   | .   .   .   .   .   .   8   .   4   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -7  -7  
--------                   Run  | Yrd Mat Min Mat Mat Fac Gar Fac Gar 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Gar Fac Gar 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   -7   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  Gar  Fac  Gar  
Turns Passed               5555 | 72   431  413  842  905  1271 960  149  512  
Spaces Moved               2667 | 55   231  334  409  474  514  352  100  198  
  Core                     47   | 4    .    1    4    .    .    3    .    35   
  Treads                   1188 | .    .    .    102  474  514  98   .    .    
  Legs                     616  | 51   109  37   188  .    .    84   .    147  
  Wheels                   461  | .    50   296  115  .    .    .    .    .    
  Hover                    283  | .    .    .    .    .    .    167  100  16   
  Flight                   72   | .    72   .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   80   80   145  145  116  136  66   
  Average Speed            149  | 114  130  104  131  150  170  183  136  185  
  Slowest Speed            500  | 120  200  300  400  160  225  500  136  300  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       29   | 4    39   75   27   36   13   35   4    29   
  Regions Visited          8
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    .    1    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    .    
Spaces Dug                 13   | .    .    .    .    13   .    .    .    .    
Terrain Destroyed          66   | .    .    1    25   16   23   1    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               30   | .    .    1    25   3    .    1    .    .    
  AOE                      36   | .    .    .    .    13   23   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac Gar Fac Gar 
Total                      3517 | 61  316 369 563 585 711 536 107 269 
  Wait                     143  | .   41  .   17  7   40  35  .   3   
  Move                     2659 | 54  230 333 408 473 513 351 99  198 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  37   | 1   2   5   7   8   6   6   .   2   
  Fast Attach              77   | 6   9   4   15  9   13  14  3   4   
  Attach                   17   | .   .   .   3   2   3   6   1   2   
  Detach                   11   | .   6   .   1   .   3   1   .   .   
  Swap                     31   | .   1   1   5   12  10  1   1   .   
  Drop                     73   | .   4   9   21  19  13  5   1   1   
  Fire                     406  | .   23  17  86  51  110 79  2   38  
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    4    | .   .   .   .   4   .   .   .   .   
  Escape Stasis            59   | .   .   .   .   .   .   38  .   21  
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-7/Garrison (discovered 2 exits: *Fac x2)
-7/Factory
-7/Garrison

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 16)
   73 | -11/Scrapyard | Entered Materials
  267 | -10/Materials | Discovered new exit (range 15)
  353 | -10/Materials | Build established: Mutant
  359 | -10/Materials | Discovered new exit (range 16)
  436 | -10/Materials | Central database locked down
  504 | -10/Materials | Entered Mines
  573 | -10/Mines     | Assembled infested the area
  578 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  770 | -10/Mines     | Discovered new exit (range 8)
  822 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  917 | -10/Mines     | Entered Materials
  917 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1395 | -9/Materials  | Discovered new exit (range 15)
 1759 | -9/Materials  | Entered another Materials area
 1759 | -8/Materials  | Evolved 2 slots: Utility x2
 2258 | -8/Materials  | Garrison activated, responded to threat
 2469 | -8/Materials  | Discovered new exit (range 11)
 2664 | -8/Materials  | Entered Factory
 2664 | -7/Factory    | Evolved 2 slots: Utility x2
 3313 | -7/Factory    | Lost 3 parts (1n1u1w)
 3808 | -7/Factory    | Garrison activated, responded to threat
 3886 | -7/Factory    | Identified exit to Garrison
 3935 | -7/Factory    | Entered Garrison
 3977 | -7/Garrison   | Triggered checkpoint
 4049 | -7/Garrison   | Garrison Relay disabled
 4155 | -7/Garrison   | Triggered checkpoint
 4378 | -7/Garrison   | Discovered new exit (range 6)
 4467 | -7/Garrison   | Triggered checkpoint
 4470 | -7/Garrison   | Triggered checkpoint
 4495 | -7/Garrison   | Triggered checkpoint
 4508 | -7/Garrison   | Core integrity fell below 50%
 4579 | -7/Garrison   | Destroyed 11 combat bots
 4598 | -7/Garrison   | Lost 8 parts (3n3u2w)
 4739 | -7/Garrison   | Triggered checkpoint
 4791 | -7/Garrison   | Garrison Relay disabled
 4882 | -7/Garrison   | Discovered new exit (range 10)
 4895 | -7/Garrison   | Entered Factory
 4901 | -7/Factory    | Build established: Scavenger-Mutant
 5042 | -7/Factory    | Identified exit to Garrison
 5044 | -7/Factory    | Entered Garrison
 5046 | -7/Garrison   | Triggered checkpoint
 5056 | -7/Garrison   | Triggered checkpoint
 5250 | -7/Garrison   | Garrison Relay disabled
 5366 | -7/Garrison   | Lost 3 parts (1n1u1w)
 5414 | -7/Garrison   | Core integrity fell below 20%
 5444 | -7/Garrison   | Lost 4 parts (1p3n)
 5474 | -7/Garrison   | Triggered checkpoint
 5556 | -7/Garrison   | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
05452_ Field strength at 22.
05453_ Field strength at 16.
05454_ Field strength at 10.
05455_ Field strength at 4.
05456_ Stasis field depleted.
05456_ Acquired 44 matter.
05458_ Acquired 38 matter.
05462_ Acquired Lgt. Nuclear Core.
05464_ Acquired 2 matter.
05466_ System corrupted: Heat flow error (+181).
05467_ Dropped Lgt. Nuclear Core.
05467_ Acquired Lgt. Nuclear Core.
05469_ Acquired 26 matter.
05472_ Acquired 4 matter.
05474_ Beams of light sweep through the air. An alarm sounds.
05475_ Acquired 45 matter.
05487_ Acquired 6 matter.
05517_ System corrupted: FCS attempts to trigger Adv. Assault Cannon.
05517_ System corrupted: Adv. Assault Cannon misfires.
05549_ System corrupted: IFF burst signal emitted.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
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| ????????????????????????? ???????????????????????? |
| ????????????????????????? ???????????????????????? |
| ????????????????????????? ???????????????????????? |
| ????????????????????????#g##?????????????????????? |
| ????????????????????????   #??????????????######## |
| ????????????????????????   #??????????????#   ^    |
| ????????????????????????#  #??????????????##!! ### |
| ????????????????????????#  #??????????????#""!""#? |
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| ????????????????????????#  #?????????????????????? |
| ????????????????????????;  #?????????????????????? |
| ????????????????????????#  #?????????????????????? |
| ??????????????????# #####  ###########???????????? |
| ??????????????????#     Y            #???????????? |
| ????????????????????????#            #???????????? |
| ????????????????????????#@ ########  #???????????? |
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| ????????????????????????#  #??????#  #???????#  ?? |
| ????????????????????????#  #??????#  #???????# #?? |
| ????????????????????????#  #??????#  #######?# #?? |
| ????????????????????????#s #??????#  ##    #?# #?? |
| ????????????????????????#s #?????##  ##    ###"##? |
| ????????????????????????#  #?????#             !## |
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| ?????????????????????????????????##  ?#""""######? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Coolant Potential          65
Energy Generation          18
Energy Capacity            250
Matter Stores              359
Matter Capacity            400
Sight Range                18
Terrain Scan Density       10
Armor Coverage             450
Phase Shifting             5
Evasion (%)                55
Armor Integrity Analysis   30
Recoil Reduction           4
Matter Filtering           30
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
 Adv. Treads | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ProcessingHeartSink
  Manual?         0
Play Time         00:38:44
  Cumulative      104.0 hours
  Start           2024.04.19 @ 11:02:35
  End             2024.04.19 @ 11:55:23
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          213
  Rogue           213
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             32
Gallery%          50
Achievement%      35
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0f13a423-e4bb-4786-8be7-aa71d61cc8eb