Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.19 @ 21:56:44 Player: Morgweiler Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (99) 495 Value Destroyed (3312) 3312 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (260) 260 TOTAL SCORE: 7367 Bonus ------- High Alert Combat Kills 60 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 543/550 System Corruption 5% Temperature Cool (9) Movement Walking (180) Ox2 Location -6/Garrison Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine F-cell Engine > --- PROPULSION (4) --- Advanced Treads Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (7) ------ Advanced Heat Sink Large Storage Unit High-capacity Storage Unit Energy Filter Improved Medium Armor Plating Recalibrator > --- WEAPON (2) ------- Cooled Pulse Rifle Cooled Pulse Rifle > --- INVENTORY (18) --- Light Ion Engine Light Angular Momentum Engine F-cell Engine Compact Wheel Gravmag System Improved Airjet Improved Flight Unit Faulty Improved Flight Unit Improved Flight Unit Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ F-cell Engine F-cell Engine > --- PROPULSION ------- Carbon-fiber Leg Gravmag System Gravmag System Improved Airjet > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Advanced Visual Processing Unit Energy Filter Medium Armor Plating Improved Medium Armor Plating Focal Shield > --- WEAPON ----------- Cooled Pulse Rifle Cooled Pulse Rifle > --- INVENTORY -------- Light Ion Engine Light Angular Momentum Engine Advanced Treads Carbon-fiber Leg Carbon-fiber Leg Compact Wheel Improved Flight Unit Improved Flight Unit Improved Flight Unit Recalibrator Field Recycling Unit [Rating: 61] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Protection Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Beam Cannon Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Launcher Proton Missile Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Gar Slots Evolved 8 | . . 2 2 2 2 . Power 1 | . . . . 1 . . Propulsion 2 | . . 2 . . . . Utility 5 | . . . 2 1 2 . Weapon . | . . . . . . . Parts Attached 118 | 8 16 10 35 6 31 12 Power 16 | 1 3 1 4 1 4 2 Engine 15 | 1 3 1 3 1 4 2 Core 1 | . . . 1 . . . Reactor . | . . . . . . . Propulsion 40 | 3 5 5 9 1 11 6 Treads 13 | . 2 . 9 1 . 1 Leg 23 | 2 3 5 . . 9 4 Wheel 1 | 1 . . . . . . Hover 3 | . . . . . 2 1 Flight . | . . . . . . . Utility 26 | 2 2 . 9 2 9 2 Device 11 | . . . 3 . 6 2 Storage 5 | 1 2 . 1 1 . . Processor 5 | 1 . . 2 1 1 . Hackware . | . . . . . . . Protection 5 | . . . 3 . 2 . Artifact . | . . . . . . . Weapon 36 | 2 6 4 13 2 7 2 Energy Gun 16 | 1 1 1 4 2 5 2 Energy Cannon 2 | . 1 1 . . . . Ballistic Gun 7 | 1 2 . 3 . 1 . Ballistic Cannon 7 | . 2 1 4 . . . Launcher 2 | . . . 2 . . . Special Weapon 2 | . . 1 . . 1 . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . 2 . 3 . Parts Lost 29 | . 1 2 4 . 17 5 Power 4 | . . 1 1 . 2 . Propulsion 10 | . . . 2 . 6 2 Utility 8 | . . . 1 . 5 2 Weapon 7 | . 1 1 . . 4 1 Highest Loss Streak 17 | . 1 2 2 . 17 4 Average Slot Usage (%) 95 | . 97 98 98 100 87 97 Engine 10 | . 13 9 5 15 10 13 Treads 15 | . 15 . 20 30 12 1 Leg 14 | . 12 44 15 . 9 18 Device 7 | . . . 7 7 13 16 Storage 17 | . 24 22 18 15 13 13 Processor 8 | . 3 . 8 15 13 3 Protection 1 | . . . 1 . 2 10 Energy Gun 7 | . 8 4 1 10 10 13 Energy Cannon 1 | . 2 5 3 . . . Ballistic Gun 3 | . 11 . 3 3 . . Ballistic Cannon 3 | . 4 11 6 . . . Naked Turns . | . . . . . . . Heaviest Build 98 | 12 49 49 65 72 98 98 Greatest Support 90 | 20 40 40 82 90 90 60 Greatest Overweight (x) 8 | 3 4 1 1 . 8 2 Average Overweight (x) . | 1 . 1 . . . 1 Largest Inventory Capacity 18 | 6 14 14 18 18 18 18 Average Capacity 15 | 5 10 14 14 16 18 18 Most Carried 17 | 6 14 14 16 17 16 14 Average Carried 12 | 4 8 13 13 16 13 11 Final Capacity 18 | 6 14 14 16 18 18 18 Final Carried 17 | 6 14 13 16 17 11 10 Class Distribution -------------------- 46% | Scavenger-Mutant 27% | Mutant 26% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Mutant | -6/Garrison Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Gar Matter Collected 2189 | 207 360 178 884 97 348 115 Remotely . | . . . . . . . Salvage Created 3960 | 13 382 300 986 97 1625 557 Parts 195 | 2 32 11 63 5 55 27 Haulers Intercepted 2 | . . . 2 . . . Recyclers Shooed 5 | . 1 . 1 . 3 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Gar Combat Hostiles Destroyed 68 | . 13 8 19 1 15 12 Melee 2 | . . . . . 2 . Guns 39 | . 8 . 6 1 12 12 Cannons 25 | . 5 8 12 . . . AOE 1 | . . . 1 . . . Classes Destroyed 14 | 1 3 2 6 . 2 . Worker 6 | . . 1 2 . 3 . Builder 7 | . . . 3 2 2 . Tunneler 2 | 1 . . 1 . . . Hauler 2 | . . . 2 . . . Recycler 6 | . . . . . 6 . Mechanic 1 | . . . 1 . . . Operator 1 | . . . 1 . . . Watcher 6 | . 2 . 3 . 1 . Swarmer 13 | . 6 . 3 . . 4 Grunt 34 | . 7 7 9 . 8 3 Brawler 2 | . . . 1 . . 1 Sentry 12 | . . 1 5 1 3 2 Hunter 3 | . . . 1 . 2 . Programmer 4 | . . . . . 2 2 Best Kill Streak 12 | 1 4 5 12 1 5 7 Combat Bots Only 7 | . 4 5 4 1 3 7 Max Kills in Single Turn 4 | 1 1 1 4 1 2 2 Gunslinging 1 | . . . . . . 1 Exploded 1 | . . . 1 . . . Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Gar Damage Taken 6489 | . 752 281 1208 43 3237 968 Core 1179 | . 197 22 79 22 751 108 Absorbed by Shields 25 | . . . . . 25 . Core Remaining (%) 79 | 100 21 94 85 96 . . Volleys Fired 297 | 1 61 28 80 3 87 37 Largest 2 | 2 2 2 2 2 2 2 Hottest 160 | 60 80 100 104 160 160 89 Shots Fired 518 | 2 102 47 160 6 133 68 Gun 344 | 2 70 6 61 6 131 68 Cannon 164 | . 32 39 93 . . . Launcher 6 | . . . 6 . . . Special 4 | . . 2 . . 2 . Kinetic 245 | 1 71 27 118 1 27 . Thermal 240 | . 17 20 24 5 106 68 Explosive . | . . . . . . . Electromagnetic 33 | 1 14 . 18 . . . Robot Hit Streak 30 | 1 9 7 18 30 28 18 Robot Miss Streak 6 | . 6 4 4 1 4 3 Penetration Max 1 | . . . . . 1 . Secondary Targets 7 | . 1 . . . 1 5 Max Gunslinging Chain 1 | . 1 . . . 1 1 Shots Hit Robots 359 | 1 59 29 107 5 107 51 Core Hits 207 | 1 20 10 51 6 92 27 Critical Hits 5 | . 1 1 3 . . . Critical Kills 2 | . 1 1 . . . . Critical Parts Destroyed 3 | . . . 3 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7979 | 15 732 560 2882 141 2620 1029 Guns 5134 | 15 399 86 952 141 2512 1029 Cannons 2108 | . 333 474 1301 . . . Explosions 629 | . . . 629 . . . Melee . | . . . . . . . Ramming 84 | . . . . . 84 . Kinetic 3064 | . 433 334 1754 . 543 . Thermal 4285 | . 174 226 722 141 1993 1029 Explosive . | . . . . . . . Electromagnetic 546 | 15 125 . 406 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . . . . 5 Average Corruption 3 | . . . . . . 3 Corruption Purged . | . . . . . . . Effects 3 | . . . . . . 3 Matter Fused 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 165 | . . . 165 . . . Projectiles 13 | . . . 13 . . . Explosions 152 | . . . 152 . . . Melee . | . . . . . . . Knockbacks 13 | . 4 . 9 . . . Impact . | . . . . . . . Kinetic 13 | . 4 . 9 . . . Secondary . | . . . . . . . Self-Inflicted Damage 22 | . . . . . 22 . Shots . | . . . . . . . Rammed 18 | . . . . . 18 . Targets Rammed 24 | . . . . . 24 . Kicked 6 | . . . . . 6 . Crushed . | . . . . . . . Highest Temperature 481 | 20 391 278 202 102 481 291 Average Temperature 98 | 15 115 110 48 44 132 82 Received Heat Transfer 2331 | . 270 150 405 18 1317 171 Effects 18 | . 2 1 . . 15 . Shutdowns 3 | . . . . . 3 . Energy Bleed 4 | . 1 1 . . 2 . Interference 6 | . . . . . 6 . Matter Decay 1 | . . . . . 1 . Short Circuit 3 | . 1 . . . 2 . Damage (minor) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . 1 . . . Combat Hostiles . | . . . . . . . Parts Fried 9 | . . . 9 . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 15 | . . 1 1 . 7 6 Heat Transferred 8365 | . 371 518 992 312 4285 1887 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Gar Peak Influence 496 | 5 248 160 349 169 196 496 Initial 152 | . 3 94 . 152 39 111 Average 136 | . 170 100 190 100 59 310 Maximum Alert Level 2 | . 1 . 1 . . 2 Low Security (%) 74 | 100 50 100 47 100 100 22 Level 1 23 | . 49 . 52 . . 49 Level 2 2 | . . . . . . 28 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 16 | . 3 3 3 . 7 . Investigation 6 | . 2 2 . . 2 . Extermination 2 | . . . . . 2 . Reinforcement 5 | . 1 1 3 . . . Assault . | . . . . . . . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Construction Impeded 2 | . . 1 1 . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Gar Distress Signals 4 | . 1 . 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 111 | . 29 8 34 1 24 15 Peak Tracking Total 7 | . 7 5 4 1 7 6 Tactical Retreats 14 | . 1 1 4 . 7 1 Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Gar Traps Triggered 4 | . . 1 2 . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . 1 . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Gar Machines Disabled 6 | . 1 . 3 . 1 1 Max in Single Turn 3 | . 1 . 3 . 1 1 Garrison Relay 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Gar Machines Accessed 16 | . 3 2 3 4 4 . Terminals 6 | . 1 1 2 1 1 . Fabricators 1 | . . . . 1 . . Repair Stations 1 | . 1 . . . . . Recycling Units 2 | . 1 . 1 . . . Scanalyzers 4 | . . 1 . 1 2 . Garrison Access 2 | . . . . 1 1 . Total Hacks 47 | . 6 11 5 11 14 . Successful 32 | . 5 8 3 7 9 . Failed 15 | . 1 3 2 4 5 . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 13 | . 1 4 4 2 2 . Fabricators 3 | . . . . 3 . . Repair Stations 4 | . 4 . . . . . Recycling Units 2 | . 1 . 1 . . . Scanalyzers 20 | . . 7 . 3 10 . Garrison Access 5 | . . . . 3 2 . Terminal Hacks 7 | . . 2 2 2 1 . Unreport Threat 3 | . . 2 . . 1 . Transport Status 1 | . . . . 1 . . Recall Reinforcements 2 | . . . 1 1 . . Hauler Manifests 1 | . . . 1 . . . Fabricator Hacks 3 | . . . . 3 . . Network Status 1 | . . . . 1 . . Load Schematic 1 | . . . . 1 . . Build 1 | . . . . 1 . . Repair Station Hacks 4 | . 4 . . . . . Scan Component 2 | . 2 . . . . . Repair 2 | . 2 . . . . . Recycling Unit Hacks 2 | . 1 . 1 . . . Retrieve Components 2 | . 1 . 1 . . . Scanalyzer 15 | . . 6 . 2 7 . Insert Component 8 | . . 3 . 1 4 . Analyze 7 | . . 3 . 1 3 . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 13 | . 2 2 2 3 4 . Full Trace Events 3 | . . 1 . . 2 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 7 | . . 3 . 1 3 . Parts Built 2 | . . . . 2 . . Matter 168 | . . . . 168 . . Time 84 | . . . . 84 . . Total Part Build Rating 8 | . . . . 8 . . Parts Repaired 2 | . 2 . . . . . Time 52 | . 52 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . 9 . 1 . . . Parts Scanalyzed 8 | . . 3 . 1 4 . Part Schematics Acquired 7 | . . 3 . 1 3 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . . 4 Machine Destruction 4 | . . . . . . 4 Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Gar Turns Passed 4786 | 137 685 476 1188 779 1153 368 Spaces Moved 2142 | 78 267 234 519 469 446 129 Core 41 | 41 . . . . . . Treads 1146 | . 155 . 286 469 236 . Legs 914 | 37 112 234 233 . 208 90 Wheels . | . . . . . . . Hover 41 | . . . . . 2 39 Flight . | . . . . . . . Fastest Speed 50 | 50 120 150 150 156 122 150 Average Speed 156 | 149 161 150 154 156 157 160 Slowest Speed 570 | 200 240 150 160 156 570 180 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 23 | 5 38 21 49 12 12 25 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug 2 | . . 2 . . . . Terrain Destroyed 44 | . 3 5 35 . 1 . Melee . | . . . . . . . Projectile 25 | . 3 5 16 . 1 . AOE 19 | . . . 19 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Gar Total 2998 | 94 432 308 748 513 684 219 Wait 292 | . 59 27 80 19 76 31 Move 2136 | 77 266 233 518 468 445 129 Hop . | . . . . . . . Pick Up 72 | 8 18 5 17 9 12 3 Fast Attach 28 | 5 3 1 8 . 11 . Attach 22 | 2 . 3 4 2 8 3 Detach . | . . . . . . . Swap 68 | 1 13 6 23 4 12 9 Drop 54 | . 12 5 18 8 9 2 Fire 297 | 1 61 28 80 3 87 37 Melee . | . . . . . . . Ram 6 | . . . . . 6 . Kick 18 | . . . . . 18 . Crush . | . . . . . . . Escape Stasis 5 | . . . . . . 5 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Garrison History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 138 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 525 | -10/Materials | Repaired Lgt. Ion Engine 554 | -10/Materials | Repaired Lgt. Assault Rifle 744 | -10/Materials | Core integrity fell below 50% 812 | -10/Materials | Discovered new exit (range 7) 823 | -10/Materials | Entered another Materials area 823 | -9/Materials | Evolved 2 slots: Propulsion x2 1142 | -9/Materials | Build established: Scavenger-Mutant 1259 | -9/Materials | Discovered new exit (range 16) 1299 | -9/Materials | Entered another Materials area 1299 | -8/Materials | Evolved 2 slots: Utility x2 2268 | -8/Materials | Discovered new exit (range 13) 2485 | -8/Materials | Identified exit to Factory 2487 | -8/Materials | Entered Factory 2487 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2783 | -7/Factory | Build established: Scavenger-Skirmisher 2892 | -7/Factory | Fabricated Gatling Laser (x2) 3252 | -7/Factory | Discovered new exit (range 4) 3255 | -7/Factory | Identified exit to Factory 3266 | -7/Factory | Entered another Factory area 3266 | -6/Factory | Evolved 2 slots: Utility x2 4101 | -6/Factory | Core integrity fell below 50% 4139 | -6/Factory | Lost 17 parts (2p6n5u4w) 4149 | -6/Factory | Core integrity fell below 20% 4393 | -6/Factory | Identified exit to Garrison 4419 | -6/Factory | Entered Garrison 4476 | -6/Garrison | Triggered checkpoint 4561 | -6/Garrison | Garrison Relay disabled 4664 | -6/Garrison | Triggered checkpoint 4720 | -6/Garrison | Destroyed 7 combat bots 4771 | -6/Garrison | Lost 4 parts (2n1u1w) 4787 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04734_ Hvy. Laser destroyed. 04738_ Destroyed Gravmag System. 04740_ Focal Shield destroyed. 04744_ Destroyed Imp. Heat Sink. 04747_ P-60 Hacker heat damages Shock Rifle. 04747_ Imp. Heat Sink melted. 04747_ Target Analyzer melted. 04747_ Remote Datajack melted. 04747_ P-60 Hacker destroyed. 04750_ Acquired 15 matter. 04753_ System corrupted: Component data lost. 04755_ Dropped Lgt. Angular Momentum Engine. 04755_ Acquired 10 matter. 04771_ System corrupted: Matter fused (-10). 04771_ Acquired 10 matter. 04774_ System corrupted: Cld. Pulse Rifle failed to cycle. 04785_ B-48 Gladiator heat short circuits Rnf. Deuterium Engine. 04785_ B-48 Gladiator overheating. 04786_ B-48 Gladiator destroyed. 04786_ Switching to secondary target: G-50 Soldier. 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[!^ %=[ % #?????????????????????? | | ? ! =% ==!! g #?????????????????????? | | ???????# ##=*%###########?????????????????????? | | ?????????????#*%=#???????????????????????????????? | | ???????????? ! ???????????????????????????????? | | ?????????? ???????????????????????????????? | | ???????? ??????????????????????????????? | | ?????? ??????????????????????????????? | | ???? ## ## ###?????????????????????????????? | | ??? ???# ?# #???????????????????????????????? | | ?????? ?? ???????????????????????????????? | | ????? ?? ???????????????????????????????? | | ????? ??? ???????????????????????????????? | | ????? ##"???######???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 33 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 13 Terrain Scan Density 60 EM Shielding 2 Armor Coverage 450 Resistance: KI 20 Reclamation Efficiency 10 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 4 Energy Filtering 30 Item Schematics ----------------- Sensor Array | -9/Materials | Scanalyzed Signal Interpreter | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Gatling Laser | -7/Factory | Scanalyzed Energy Filter | -6/Factory | Scanalyzed Field Recycling Unit | -6/Factory | Scanalyzed Imp. Medium Armor Plating | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Gatling Laser | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- GoHome() Challenges ------------ None Game ------ Seed IntegratedMissileMultirail Manual? 0 Play Time 00:59:59 Cumulative 26.1 hours Start 2020.09.19 @ 20:55:25 End 2020.09.19 @ 21:56:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 19 Adventurer 4 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 26 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 313893dd-a37c-46af-9878-52b5c46f4960