Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.24 @ 20:24:10 Player: Gabe+Kate4EVR Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (154) 770 Value Destroyed (5723) 5723 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (2379) 2379 TOTAL SCORE: 11992 Bonus ------- High Alert Combat Kills 1179 Entered Garrisons 200 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/700 Matter 14/300 Energy 100/100 System Corruption 31% Temperature Cool (48) Movement Walking (360) Ox3 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- VSS Leg Centrium Wheel > --- UTILITY (4) ------ Coolant Injector High-capacity Storage Unit > --- WEAPON (4) ------- Flak Gun > --- INVENTORY (20) --- Reinforced Deuterium Engine Micro Nuclear Core Long-range Sensor Array Hardlight Generator Improved Shield Generator Improved Shield Generator Hacking Suite Relay Coupler [NC] (39) Gauss Rifle Heavy Assault Cannon Rocket Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Light Treads Light Treads VSS Leg Centrium Wheel > --- UTILITY ---------- Advanced Power Amplifier Improved Heat Sink High-capacity Storage Unit Advanced Hardlight Generator > --- WEAPON ----------- Phase Gun Dispersion Rifle Heavy Gauss Cannon Hypervelocity Mass Driver > --- INVENTORY -------- Improved Deuterium Engine Reinforced Deuterium Engine Micro Nuclear Core Improved Cooling System Coolant Injector Long-range Sensor Array Hardlight Generator Improved Shield Generator Improved Shield Generator Hacking Suite Relay Coupler [NC] Heavy Particle Cannon Gauss Rifle Flak Gun Heavy Assault Cannon Micro-nuke Launcher Remote Datajack [Rating: 72] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Centrium Wheel Hover Unit Hover Unit Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Improved Cooling System Storage Medium Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Slots Evolved 6 | . . 2 . 2 2 . . Power . | . . . . . . . . Propulsion 2 | . . 1 . . 1 . . Utility 2 | . . . . 1 1 . . Weapon 2 | . . 1 . 1 . . . Parts Attached 188 | 8 17 7 28 12 56 46 14 Power 16 | 2 3 . 3 . 3 4 1 Engine 12 | 2 1 . 3 . 2 3 1 Core 3 | . 2 . . . 1 . . Reactor 1 | . . . . . . 1 . Propulsion 43 | 2 3 3 12 2 5 14 2 Treads 6 | . . . . . . 6 . Leg 29 | 2 3 3 6 2 5 7 1 Wheel 2 | . . . . . . 1 1 Hover 3 | . . . 3 . . . . Flight 3 | . . . 3 . . . . Utility 38 | 1 3 . 2 5 12 8 7 Device 21 | . 1 . . 2 7 5 6 Storage 6 | 1 1 . 2 1 . . 1 Processor 6 | . . . . 2 3 1 . Hackware 1 | . 1 . . . . . . Protection 4 | . . . . . 2 2 . Artifact . | . . . . . . . . Weapon 91 | 3 8 4 11 5 36 20 4 Energy Gun 43 | 1 3 3 3 . 22 10 1 Energy Cannon 5 | . . . . 1 3 . 1 Ballistic Gun 27 | 2 3 1 5 3 9 3 1 Ballistic Cannon 6 | . . . . 1 . 5 . Launcher 9 | . 1 . 3 . 2 2 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . Unidentified Prototypes 4 | . . . 1 1 2 . . Corrupted Parts 3 | . . . 1 . 1 1 . System Corruption 8 | . . . 2 . 5 1 . Parts Lost 42 | . 2 . 2 2 5 17 14 Power 4 | . 1 . 1 . . . 2 Propulsion 13 | . . . . . 1 9 3 Utility 6 | . . . . . . 3 3 Weapon 19 | . 1 . 1 2 4 5 6 Highest Loss Streak 12 | . 1 . 2 1 2 5 12 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 94 | . 97 93 98 94 98 87 92 Engine 6 | . 4 11 11 9 7 6 . Reactor 1 | . . . . . . . 6 Treads 5 | . . . . . . 10 22 Leg 22 | . 28 28 32 27 29 15 1 Device 7 | . . . . 3 9 6 21 Storage 8 | . 14 11 10 9 7 7 7 Processor 4 | . . . . 3 4 9 . Hackware 3 | . 11 11 11 9 1 . . Protection 2 | . . . . . 5 4 . Energy Gun 14 | . 12 13 21 11 14 12 13 Energy Cannon 2 | . . . . 7 6 . . Ballistic Gun 6 | . 13 12 10 13 7 2 . Ballistic Cannon 3 | . . . . 1 . 7 14 Naked Turns . | . . . . . . . . Heaviest Build 103 | 14 19 19 27 37 57 73 103 Greatest Support 80 | 20 20 51 51 51 66 80 80 Greatest Overweight (x) 24 | . . . 4 . . 24 6 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 20 | 8 8 8 10 10 10 10 20 Average Capacity 10 | 6 8 8 8 10 10 10 19 Most Carried 20 | 4 8 8 10 10 10 10 20 Average Carried 10 | 1 7 7 8 9 9 9 16 Final Capacity 20 | 8 8 8 10 10 10 10 20 Final Carried 13 | 4 8 8 10 10 10 10 13 Class Distribution -------------------- 32% | Scavenger-Gunner 26% | Gunner 16% | Scavenger-Tank 11% | Tank 6% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Gunner | -9/Storage Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Matter Collected 3946 | 85 501 . 709 228 1003 1059 361 Remotely 150 | . 150 . . . . . . Salvage Created 6315 | . 851 60 1226 618 1692 1253 615 Parts 337 | . 43 4 72 42 95 54 27 Haulers Intercepted 11 | . 2 . 5 2 2 . . Recyclers Shooed 4 | . 2 . . 1 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Combat Hostiles Destroyed 120 | . 13 1 23 12 22 34 15 Melee 1 | . 1 . . . . . . Guns 78 | . 5 1 16 9 18 18 11 Cannons 14 | . . . . 3 3 6 2 AOE 24 | . 6 . 7 . . 10 1 Classes Destroyed 19 | . 7 1 2 1 4 3 1 Worker 3 | . 1 . 2 . . . . Builder 3 | . 1 . . 1 1 . . Tunneler 2 | . . . . . 2 . . Hauler 11 | . 2 . 5 2 2 . . Recycler 5 | . 3 . . . 2 . . Mechanic 1 | . . . 1 . . . . Operator 1 | . 1 . . . . . . Watcher 8 | . 3 . 1 . 4 . . Swarmer 11 | . . . 4 3 . 4 . Cutter 3 | . . . . . . 3 . Grunt 64 | . 13 . 10 5 14 15 7 Brawler 3 | . . . . . . 2 1 Duelist 1 | . . . . . 1 . . Protector 1 | . . . . . . . 1 Sentry 20 | . . 1 9 2 1 6 1 Specialist 1 | . . . . . . 1 . Hunter 4 | . . . . 2 . . 2 Programmer 11 | . . . . . 5 3 3 Heavy 1 | . . . . . 1 . . Best Kill Streak 11 | . 4 1 6 4 7 11 3 Combat Bots Only 11 | . 3 1 5 3 7 11 3 Max Kills in Single Turn 8 | . 1 1 3 1 1 8 1 Gunslinging 1 | . . . . . . 1 . Exploded 8 | . 1 . 3 . . 8 1 Melee 1 | . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Hostile Shots Fired 879 | . 83 16 62 36 123 342 217 Missed 287 | . 26 9 24 9 34 121 64 Damage Taken 7995 | . 798 107 494 379 1555 2550 2112 Core 1066 | . 193 16 119 28 67 336 307 Absorbed by Shields 384 | . . . . . . . 384 Regen/Repaired (Parts) 123 | . 15 . 75 . 33 . . Core Remaining (%) 70 | 100 22 . 66 94 . . . Volleys Fired 379 | . 76 4 51 30 79 81 58 Largest 4 | . 2 3 3 4 4 4 4 Hottest 303 | . 80 150 150 191 250 254 303 Shots Fired 982 | . 146 11 148 111 251 206 109 Gun 737 | . 134 11 144 79 187 121 61 Cannon 221 | . . . . 32 63 81 45 Launcher 24 | . 12 . 4 . 1 4 3 Special . | . . . . . . . . Kinetic 371 | . 64 2 47 58 68 97 35 Thermal 278 | . 40 . . 26 59 82 71 Explosive 24 | . 12 . 4 . 1 4 3 Electromagnetic 309 | . 30 9 97 27 123 23 . Robot Hit Streak 14 | . 11 3 14 7 8 12 11 Robot Miss Streak 9 | . 5 1 4 3 7 5 9 Penetration Max 1 | . . . . . 1 . . Secondary Targets 3 | . . . . . . 3 . Max Gunslinging Chain 1 | . . . . . . 1 . Shots Hit Robots 535 | . 89 7 74 66 127 114 58 Core Hits 300 | . 40 2 47 27 60 85 39 Critical Kills 7 | . . . . . 1 . 6 Critical Parts Destroyed 7 | . . . . . 1 . 6 Critical Strikes 21 | . 2 . 1 . 3 . 15 Burn 4 | . 2 . . . . . 2 Meltdown 2 | . . . . . 1 . 1 Destroy 12 | . . . . . 1 . 11 Blast 1 | . . . . . . . 1 Corrupt 2 | . . . 1 . 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 14354 | . 1878 102 1882 1182 3133 3806 2371 Guns 8281 | . 1058 102 1292 833 2194 1747 1055 Cannons 2733 | . . . . 349 815 1098 471 Explosions 3335 | . 817 . 590 . 124 961 843 Melee . | . . . . . . . . Ramming 5 | . 3 . . . . . 2 Kinetic 3952 | . 425 13 463 603 885 1240 323 Thermal 4373 | . 411 . 87 309 878 1485 1203 Explosive 2848 | . 745 . 503 . . 757 843 Electromagnetic 3176 | . 294 89 829 270 1370 324 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 31 | . . . 2 . 10 18 31 Average Corruption 11 | . . . 2 . 8 14 19 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 228 | . . . 8 . 69 103 48 Message Errors 57 | . . . 1 . 17 26 13 Matter Fused 45 | . . . 3 . 14 19 9 Heat Flow Errors 30 | . . . . . 8 18 4 Energy Discharges 24 | . . . 2 . 5 12 5 Parts Rejected 1 | . . . . . . . 1 Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 33 | . . . 2 . 8 16 7 Data Loss (major) 11 | . . . . . 6 4 1 Misfires 11 | . . . . . 5 3 3 Alerts 4 | . . . . . 1 2 1 Misdirections 4 | . . . . . 2 . 2 Weapon Failures 7 | . . . . . 3 3 1 Overload Shots . | . . . . . . . . Overflow Damage 216 | . . . . . 52 164 . Projectiles 94 | . . . . . 10 84 . Explosions 122 | . . . . . 42 80 . Melee . | . . . . . . . . Knockbacks 6 | . . . . . . 4 2 Impact . | . . . . . . . . Kinetic 6 | . . . . . . 4 2 Secondary . | . . . . . . . . Self-Inflicted Damage 248 | . 101 . . . 84 63 . Shots 7 | . 5 . . . 1 1 . Rammed . | . . . . . . . . Targets Rammed 5 | . 2 . . . . . 3 Kicked 5 | . 2 . . . . . 3 Crushed . | . . . . . . . . Highest Temperature 621 | . 213 256 332 355 399 621 540 Average Temperature 111 | . 46 123 97 122 72 135 165 Received Heat Transfer 2706 | . 423 63 162 126 504 519 909 Effects 30 | . . . 1 1 1 17 10 Shutdowns 5 | . . . . 1 1 2 1 Energy Bleed 10 | . . . 1 . . 5 4 Interference 10 | . . . . . . 6 4 Matter Decay 1 | . . . . . . 1 . Damage (minor) 3 | . . . . . . 2 1 Damage (core) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . Combat Hostiles 1 | . 1 . . . . . . Parts Fried 9 | . 2 . 2 . 4 1 . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . . 1 . 1 Combat Hostiles 2 | . . . . . 1 . 1 Parts Melted 9 | . 3 . . . 4 2 . Heat Transferred 7181 | . 1247 . 100 555 1289 2521 1469 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 6 | . 1 . 2 . 2 1 . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Peak Influence 1755 | . 304 188 470 388 405 1755 1197 Initial 921 | . . 128 79 198 172 283 921 Average 528 | . 73 148 248 288 129 1074 1004 Maximum Alert Level 5 | . 1 . 2 1 2 5 4 Low Security (%) 38 | 100 91 100 32 8 89 . . Level 1 18 | . 8 . 52 91 9 3 . Level 2 3 | . . . 15 . 1 3 . Level 3 20 | . . . . . . 39 78 Level 4 15 | . . . . . . 46 21 Level 5 2 | . . . . . . 7 . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 24 | . 3 . 1 2 10 . 8 Investigation 10 | . 2 . 1 1 4 . 2 Extermination 7 | . . . . . 4 . 3 Reinforcement 4 | . 1 . . 1 1 . 1 Assault 2 | . . . . . . . 2 Garrison 1 | . . . . . 1 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Distress Signals 9 | . 2 . 2 3 1 . 1 Communications Jammed 5 | . . . . . 5 . . Distress Signals 5 | . . . . . 5 . . Times Spotted 163 | . 21 3 23 17 39 36 24 Peak Tracking Total 10 | . 5 3 6 4 5 10 10 Tactical Retreats 8 | . . . 2 . 2 3 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Traps Triggered 7 | . . . . . 1 6 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Objects Rigged 2 | . . . 2 . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Machines Disabled 17 | . 2 . 3 . 2 2 8 Max in Single Turn 2 | . 1 . 2 . 2 1 2 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Machines Accessed 30 | . 5 . 7 3 8 3 4 Terminals 19 | . 4 . 5 2 4 3 1 Fabricators 2 | . . . . . 2 . . Repair Stations 5 | . 1 . 1 . 1 . 2 Recycling Units 1 | . . . 1 . . . . Scanalyzers 2 | . . . . 1 . . 1 Garrison Access 1 | . . . . . 1 . . Total Hacks 84 | . 13 . 21 22 14 5 9 Successful 52 | . 7 . 11 22 5 2 5 Failed 31 | . 6 . 9 . 9 3 4 Catastrophic 9 | . 1 . 1 . 4 2 1 Database Lockouts 1 | . . . 1 . . . . Manual 23 | . 10 . 7 2 4 . . Terminals 43 | . 10 . 14 3 9 5 2 Fabricators 2 | . . . . . 2 . . Repair Stations 16 | . 3 . 6 . 2 . 5 Recycling Units 1 | . . . 1 . . . . Scanalyzers 21 | . . . . 19 . . 2 Garrison Access 1 | . . . . . 1 . . Terminal Hacks 18 | . 5 . 5 3 2 2 1 Part Schematic 1 | . . . . . 1 . . Robot Analysis 1 | . . . . 1 . . . Prototype ID Bank 5 | . 4 . 1 . . . . Open Door 3 | . . . 3 . . . . Open DSF 1 | . . . . . 1 . . Branch Access Points 1 | . . . . 1 . . . Emergency Access Points 2 | . . . . . . 1 1 Terminal Index 2 | . 1 . . 1 . . . Hauler Manifests 1 | . . . 1 . . . . Patrol Navigation 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 12 | . 2 . 4 . 2 . 4 Scan Component 7 | . 1 . 2 . 1 . 3 Repair 5 | . 1 . 2 . 1 . 1 Recycling Unit Hacks 1 | . . . 1 . . . . Report Inventory 1 | . . . 1 . . . . Scanalyzer 19 | . . . . 19 . . . Insert Component 9 | . . . . 9 . . . Analyze 10 | . . . . 10 . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks 1 | . . . 1 . . . . Terminals 1 | . . . 1 . . . . Detonate 1 | . . . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used . | . . . . . . . . Hacking Detections 24 | . 5 . 6 1 5 3 4 Full Trace Events 12 | . 2 . 3 1 3 1 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 9 | . . . . 8 1 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 4 | . 1 . 2 . 1 . . Time 201 | . 38 . 64 . 38 . 61 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 9 | . . . . 9 . . . Part Schematics Acquired 8 | . . . . 8 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Sto Mat Fac Gar Fac Used RIF Installer 2 | . . . . . . 2 . Hotswap 1 | . . . . . . 1 . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 1 | . . . . . . . 1 Machine Destruction 1 | . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders 4 | . . . . 4 . . . ROAM 1 | . . . . 1 . . . EXPLORE 3 | . . . . 3 . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted 1 | . . . . 1 . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Robot Analysis Total 1 | . . . . 1 . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 6 | . . . . 6 . . . Drone Recoveries 4 | . . . . 4 . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Turns Passed 9005 | 66 760 83 1498 599 2358 2592 1049 Spaces Moved 4361 | 47 369 46 648 240 1367 1266 378 Core 10 | 6 . . . . . 4 . Treads 918 | . . . . . . 596 322 Legs 3310 | 41 369 46 640 240 1367 607 . Wheels 115 | . . . . . . 59 56 Hover 5 | . . . 5 . . . . Flight 3 | . . . 3 . . . . Fastest Speed 50 | 50 120 120 104 123 123 125 150 Average Speed 147 | 111 120 124 130 125 126 172 222 Slowest Speed 1250 | 120 120 130 300 130 130 1250 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 3 46 9 61 33 27 83 8 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug 23 | . . . . . 10 3 10 Terrain Destroyed 268 | . 52 . 60 2 59 61 34 Melee . | . . . . . . . . Projectile 39 | . . . . 2 9 18 10 AOE 229 | . 52 . 60 . 50 43 24 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Total 6131 | 57 541 64 1194 473 1833 1482 487 Wait 950 | . 58 . 425 178 260 14 15 Move 4346 | 46 368 45 647 239 1366 1257 378 Hop . | . . . . . . . . Pick Up 87 | 3 6 2 14 4 24 21 13 Fast Attach 99 | 6 10 4 19 4 26 28 2 Attach 25 | . 1 1 . 3 5 7 8 Detach 13 | . 2 . . 2 4 4 1 Swap 65 | 2 6 2 10 5 25 11 4 Drop 137 | . 12 6 28 8 44 34 5 Fire 379 | . 76 4 51 30 79 81 58 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 5 | . 2 . . . . . 3 Crush . | . . . . . . . . Escape Stasis 25 | . . . . . . 25 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Storage -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 641 | -10/Materials | Repaired Lgt. Nuclear Core 665 | -10/Materials | Discovered new exit (range 6) 743 | -10/Materials | Discovered new exit (range 9) 754 | -10/Materials | Core integrity fell below 50% 827 | -10/Materials | Entered another Materials area 827 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 855 | -9/Materials | Discovered new exit (range 16) 910 | -9/Materials | Entered Storage 1038 | -9/Storage | Repaired Sml. Storage Unit 1450 | -9/Storage | Build established: Gunner 1504 | -9/Storage | Repaired Shock Rifle 2323 | -9/Storage | Central database locked down 2364 | -9/Storage | Discovered new exit (range 15) 2408 | -9/Storage | Entered Materials 2408 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2546 | -8/Materials | Discovered new exit (range 50) 2920 | -8/Materials | Discovered new exit (range 16) 3007 | -8/Materials | Entered Factory 3007 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3156 | -7/Factory | Repaired Carbon-fiber Leg 3690 | -7/Factory | Build established: Scavenger-Tank 4036 | -7/Factory | Build established: Tank 4348 | -7/Factory | System corruption reached 10% 5187 | -7/Factory | Found Powered Armor 5313 | -7/Factory | Destroyed 7 combat bots 5318 | -7/Factory | Garrison activated, responded to threat 5364 | -7/Factory | Identified exit to Garrison 5365 | -7/Factory | Entered Garrison 5414 | -7/Garrison | Build established: Scavenger-Gunner 5467 | -7/Garrison | Triggered checkpoint 5512 | -7/Garrison | Triggered checkpoint 5542 | -7/Garrison | Destroyed 11 combat bots 5547 | -7/Garrison | Triggered checkpoint 5596 | -7/Garrison | Lost 5 parts (2n3w) 5729 | -7/Garrison | Triggered checkpoint 5807 | -7/Garrison | Discovered new exit (range 11) 6113 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 6321 | -7/Garrison | Triggered checkpoint 6457 | -7/Garrison | Triggered checkpoint 6613 | -7/Garrison | Lost 3 parts (2n1u) 6937 | -7/Garrison | Installed Relay Interface Framework 6951 | -7/Garrison | Lost 5 parts (2n1u2w) 7310 | -7/Garrison | Expanded RIF knowledge: Hotswap 7539 | -7/Garrison | Core integrity fell below 50% 7900 | -7/Garrison | Discovered new exit (range 10) 7957 | -7/Garrison | Entered Factory 8095 | -7/Factory | Build established: Scavenger-Tank 8757 | -7/Factory | First assault squad dispatched 8929 | -7/Factory | System corruption reached 30% 8967 | -7/Factory | Core integrity fell below 20% 9006 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 08974_ Hvy. Gauss Cannon destroyed. 08974_ Critical hit (Burn: +37). 08975_ K-01 Serf collects debris. 08976_ Micro-nuke Launcher destroyed. 08976_ Critical hit (Burn: +37). 08978_ G-47 Trooper suffers critical hit (Meltdown). 08979_ K-01 Serf collects debris. 08984_ Critical hit (Burn: +37). 08985_ System corrupted: Component data lost. 08986_ Lgt. Treads destroyed. 08987_ G-50 Soldier destroyed. 08995_ Hvy. Particle Cannon destroyed. 08996_ G-47 Trooper destroyed. 09000_ Destroyed Lgt. Nuclear Core. 09002_ System corrupted: Matter fused (-8). 09002_ Kicked G-47 Trooper out of the way. 09002_ U-05 Engineer lays Concrete. 09003_ K-01 Serf collects debris. 09004_ U-05 Engineer builds a Wall. 09004_ Imp. Deuterium Engine destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????? ??????????????? | | ?????????????????????????????????? ?"???#???????? | | ????????????????????????? ???????? """" #???????? | | ????????????????????????? ??????? """" #???????? | | ?????????????????????????? ???????"""" ????????? | | ???????????????????????????? ?????? ??#????### | | ??????????????################+######+##########T | | ?????????????? [% % | | ??????????????? !!| | | ???????????????""" "" !! | | ??????????"""?"""" "G" | | ??????????""" """" " " | | ????????? ############+############ | | ?????# ? """" """ "" # # ## | | ?????+ """" = * %%#g # """"" ## """ | | ?????# " *% =% *%@g """"# """"" ## """ | | ?????+ =#[ """"# """ ## """ | | ?????# % # """"# ##! "" | | ?????# u k # """"# """ ## "" | | ?????????## # ## ### """"# """ ## | | ???????????? k ! ??# """"# ??? ## """ | | ????????????# [== #???# # ??? ## """ | | ????????????# #???# """"#????####?# """ | | ????????????# #???# """"#?????????# "" | | ????????????# !#???# """"#?????????# "" | | ????????????# """ #???# """"#?????????# | | ????????????# """"" #???# """"#?????????####### | | ????????????# """"" #???# """"????????????????? | | ????????????# #???# ????????????????? | | ????????????##########???# ????????????????? | | ?????????????????????????########????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 65 Energy Generation 25 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Density 10 Jamming Range 12 Power Amplification 30 EM Shielding 2 Armor Coverage 400 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Core Analysis 6 Recoil Reduction 4 Salvage Targeting 2 Offensive Hacking 10 Item Schematics ----------------- Drone Bay | -8/Materials | Scanalyzed Imp. Light Cannon | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Imp. Assault Rifle | -8/Materials | Scanalyzed Datajack | -8/Materials | Scanalyzed Imp. Heat Sink | -8/Materials | Scanalyzed Imp. Ion Engine | -8/Materials | Scanalyzed Sml. Storage Unit | -8/Materials | Scanalyzed Magnetic Acceleration Cannon | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ElectronColdCalibrator Manual? 0 Play Time 01:14:14 Cumulative 121.5 hours Start 2024.04.24 @ 19:01:26 End 2024.04.24 @ 20:24:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 247 Rogue 247 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 53 Achievement% 37 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c9ae886e-8edc-417f-b146-f7aebe4e8f11