Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.09 @ 22:44:53 Player: SKIP Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (85) 425 Value Destroyed (1914) 1914 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 4979 Bonus ------- High Alert Combat Kills 21 Follower Combat Kills 278 Met Imprinter 300 Was Imprinted 300 Friendly Fire -99 Cogmind --------- Core Integrity 0/400 Matter 65/300 Energy 310/310 System Corruption 0% Temperature Cool (9) Movement Treading (165) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Fission Core > --- PROPULSION (2) --- Armored Treads Spiked Medium Treads > --- UTILITY (4) ------ Advanced Heat Sink Large Storage Unit Seismic Detector > --- WEAPON (2) ------- Assault Cannon Advanced Assault Cannon > --- INVENTORY (15) --- Improved Deuterium Engine Light Treads Light Treads Light Treads Improved Treads Flexi-carbon Leg Improved Heat Sink Medium Matter Pod (100) Mobile Refinery Mk. CCLXVII Flak Gun Assault Cannon Rocket Launcher Heavy Hammer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Spiked Medium Treads > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Large Storage Unit Seismic Detector > --- WEAPON ----------- Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Improved Deuterium Engine Fission Core Light Treads Light Treads Light Treads Improved Treads Flexi-carbon Leg Improved Heat Sink Medium Matter Pod Mobile Refinery Mk. CCLXVII Flak Gun Assault Cannon Rocket Launcher Heavy Hammer [Rating: 33] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Assault Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 66 | 6 11 3 32 2 6 6 Power 8 | 1 3 . 2 . 1 1 Engine 7 | 1 3 . 2 . 1 . Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 15 | 2 3 . 6 1 3 . Treads 15 | 2 3 . 6 1 3 . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | 1 1 . 8 1 2 2 Device 6 | . . . 1 1 2 2 Storage 2 | 1 1 . . . . . Processor 3 | . . . 3 . . . Hackware . | . . . . . . . Protection 4 | . . . 4 . . . Artifact . | . . . . . . . Weapon 28 | 2 4 3 16 . . 3 Energy Gun 2 | . . . 2 . . . Energy Cannon 5 | . 1 . 4 . . . Ballistic Gun 6 | 2 3 1 . . . . Ballistic Cannon 8 | . . . 6 . . 2 Launcher 5 | . . 2 2 . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . 2 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 2 . 1 . Parts Lost 12 | . . . 6 1 . 5 Power 1 | . . . . . . 1 Propulsion 2 | . . . 1 1 . . Utility 6 | . . . 3 . . 3 Weapon 3 | . . . 2 . . 1 Highest Loss Streak 3 | . . . 2 1 . 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 96 85 99 99 100 99 Engine 11 | . 13 14 11 11 11 10 Treads 22 | . 27 28 21 22 22 22 Device 6 | . . . 1 4 11 29 Storage 12 | . 25 14 11 11 11 11 Processor 12 | . . . 22 17 11 . Protection 8 | . . . 9 11 11 2 Energy Cannon 2 | . 5 14 4 . . . Ballistic Gun 3 | . 22 8 . . . . Ballistic Cannon 15 | . . . 13 22 22 21 Peak Build Rating 33 | 6 8 8 20 21 30 33 Average Rating 18 | 5 7 7 16 19 22 31 On Entrance 13 | . 6 7 8 19 21 30 Naked Turns . | . . . . . . . Heaviest Build 49 | 13 35 32 44 45 49 47 Greatest Support 48 | 40 40 40 43 40 48 48 Greatest Overweight (x) 1 | 1 1 . 1 1 1 . Average Overweight (x) . | . . . . 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 Most Carried 15 | 6 15 15 15 15 15 15 Average Carried 14 | 3 12 15 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 6 15 15 15 14 15 13 Class Distribution -------------------- 93% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1837 | 222 362 87 731 201 114 120 Remotely . | . . . . . . . Salvage Created 2222 | 54 506 101 1306 171 . 84 Parts 153 | 6 38 2 99 6 . 2 Haulers Intercepted 7 | . 2 . 5 . . . Recyclers Shooed 4 | 1 2 . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 9 | . . . . . . 9 Prevented 4 | . . . . . . 4 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 62 | . 13 3 33 8 . 5 Melee 2 | . . . 1 . . 1 Guns 12 | . 9 1 2 . . . Cannons 41 | . 4 1 27 8 . 1 AOE 7 | . . 1 3 . . 3 Classes Destroyed 14 | 1 6 1 4 1 . 1 Worker 4 | . . . 3 1 . . Builder 1 | . . . 1 . . . Tunneler 3 | 3 . . . . . . Hauler 7 | . 2 . 5 . . . Recycler 2 | . 1 . 1 . . . Operator 3 | . 1 . 2 . . . Drone 1 | . . . . . . 1 Watcher 4 | . 1 . 3 . . . Swarmer 23 | . 8 . 14 . . 1 Grunt 27 | . 5 2 10 7 . 3 Brawler 1 | . . . 1 . . . Duelist 1 | . . . . 1 . . Sentry 8 | . . . 8 . . . Assembled 1 | . . 1 . . . . Best Kill Streak 6 | 2 4 2 6 4 . 3 Combat Bots Only 4 | . 4 2 4 3 . 3 Max Kills in Single Turn 4 | 1 1 1 4 2 . 1 Gunslinging . | . . . . . . . Exploded 3 | . . 1 3 . . 1 Melee 1 | . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 337 | . 52 6 153 57 . 69 Missed 98 | . 14 1 43 13 . 27 Damage Taken 3208 | . 406 115 1291 609 22 765 Core 520 | . 97 13 176 103 . 131 Absorbed by Shields 82 | . . . 82 . . . Regen/Repaired (Parts) 150 | . . . 150 . . . Core Remaining (%) 78 | 100 . 56 . . . . Volleys Fired 215 | 6 43 8 107 24 . 27 Largest 2 | 2 2 2 2 2 . 2 Hottest 112 | 40 80 93 112 88 . 92 Shots Fired 405 | 12 74 16 201 48 . 54 Gun 102 | 12 46 5 39 . . . Cannon 292 | . 28 8 160 48 . 48 Launcher 11 | . . 3 2 . . 6 Special . | . . . . . . . Kinetic 267 | 12 46 5 108 48 . 48 Thermal 108 | . 28 8 72 . . . Explosive 11 | . . 3 2 . . 6 Electromagnetic 19 | . . . 19 . . . Robot Hit Streak 18 | 5 6 7 18 11 . 9 Robot Miss Streak 6 | 2 5 1 6 3 . 3 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 244 | 6 37 10 123 35 . 33 Core Hits 112 | 4 26 5 50 12 . 15 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 8 | . . . 2 1 . 5 Blast 8 | . . . 2 1 . 5 Melee Attacks 11 | . . . 11 . . . Impact . | . . . . . . . Slashing 11 | . . . 11 . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5780 | 71 517 200 2880 872 . 1240 Guns 706 | 71 297 23 315 . . . Cannons 4335 | . 193 122 2269 872 . 879 Explosions 634 | . . 55 238 . . 341 Melee . | . . . . . . . Ramming 105 | . 27 . 58 . . 20 Kinetic 3454 | 71 297 23 1312 872 . 879 Thermal 1432 | . 193 122 1117 . . . Explosive 562 | . . 55 166 . . 341 Electromagnetic 227 | . . . 227 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . 2 2 . . . . Average Corruption 2 | . 2 2 . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 6 | . 1 5 . . . . Message Errors 2 | . . 2 . . . . Matter Fused 3 | . 1 2 . . . . Data Loss (major) 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 83 | . . . 56 14 . 13 Projectiles 75 | . . . 48 14 . 13 Explosions 8 | . . . 8 . . . Melee . | . . . . . . . Knockbacks 16 | . . . 8 2 . 6 Impact . | . . . . . . . Kinetic 16 | . . . 8 2 . 6 Secondary . | . . . . . . . Self-Inflicted Damage 82 | . . 45 37 . . . Shots 3 | . . 2 1 . . . Rammed 16 | . 2 . 11 . . 3 Targets Rammed 21 | . 3 . 14 . . 4 Kicked . | . . . . . . . Crushed 5 | . 1 . 3 . . 1 Highest Temperature 531 | . 100 153 354 531 . 34 Average Temperature 112 | . 33 67 108 209 . 19 Received Heat Transfer 1095 | . 108 39 363 282 . 303 Effects 11 | . . . 5 6 . . Energy Bleed 2 | . . . 1 1 . . Interference 6 | . . . 3 3 . . Damage (minor) 2 | . . . 1 1 . . Damage (major) 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . 2 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 2653 | . 407 259 1987 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . 1 . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 599 | 15 279 132 599 309 . . Initial 223 | . 9 64 . 223 . . Average 218 | 3 106 70 304 181 . . Maximum Alert Level 2 | . 1 . 2 1 . . Low Security (%) 56 | 100 82 100 36 61 . . Level 1 24 | . 17 . 25 38 . . Level 2 19 | . . . 38 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 3 . 3 . . . Investigation 3 | . 3 . . . . . Extermination . | . . . . . . . Reinforcement 2 | . . . 2 . . . Assault 1 | . . . 1 . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 5 | . 1 . 4 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 121 | . 22 3 75 8 1 12 Peak Tracking Total 5 | . 5 2 5 3 1 4 Tactical Retreats 7 | . 1 . 6 . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 6 | . 6 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . . . . 2 Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 5 | . 1 . 4 . . . Max in Single Turn 2 | . 1 . 2 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 11 | . 5 . 5 1 . . Terminals 9 | . 5 . 3 1 . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 43 | . 16 . 24 3 . . Successful 23 | . 6 . 15 2 . . Failed 20 | . 10 . 9 1 . . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual 23 | . 11 . 10 1 1 . Terminals 33 | . 16 . 14 3 . . Fabricators . | . . . . . . . Repair Stations 6 | . . . 6 . . . Recycling Units . | . . . . . . . Scanalyzers 4 | . . . 4 . . . Garrison Access . | . . . . . . . Terminal Hacks 10 | . 4 . 4 2 . . Part Schematic 1 | . 1 . . . . . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 2 | . 1 . 1 . . . Branch Access Points 1 | . . . 1 . . . Alert Level 1 | . . . 1 . . . Dispatch Records 1 | . . . . 1 . . Investigation Status 1 | . . . . 1 . . Hauler Manifests 2 | . 1 . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . 4 . . . Scan Component 2 | . . . 2 . . . Repair 2 | . . . 2 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 4 | . . . 4 . . . Insert Component 2 | . . . 2 . . . Analyze 2 | . . . 2 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 5 | . 2 . 3 . . . Terminals 5 | . 2 . 3 . . . Track 1 | . . . 1 . . . Assimilate 2 | . 1 . 1 . . . Operators 2 | . 1 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 4 . 5 1 . . Full Trace Events 2 | . 2 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . 1 . 2 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . 2 . . . Time 82 | . . . 82 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Damaged 1 | . . . 1 . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 6 | . . . . . 6 . Largest Group 6 | . . . . . 6 2 Highest-Rated Group 208 | . . . . . 208 77 Highest-Rated Ally 40 | . . . . . 40 39 Total Orders . | . . . . . . . Ally Attacks 33 | . . . . . 12 21 Total Damage 708 | . . . . . 233 475 Kills 9 | . . . . . 2 7 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 4 | . . . . 1 1 2 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 10465 | 168 1235 403 3247 1222 3431 759 Spaces Moved 4454 | 88 596 221 1237 472 1440 400 Core 8 | 8 . . . . . . Treads 4446 | 80 596 221 1237 472 1440 400 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 240 165 165 Average Speed 205 | 152 161 160 203 240 236 165 Slowest Speed 245 | 160 240 160 240 240 245 165 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 63 | 5 85 52 88 64 89 64 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 4 | . . . . 1 3 . Spaces Dug 4 | . . . 4 . . . Terrain Destroyed 119 | . . 29 43 5 . 42 Melee 4 | . . . 4 . . . Projectile 23 | . . . 14 5 . 4 AOE 92 | . . 29 25 . . 38 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 5329 | 111 802 255 1740 515 1464 442 Wait 453 | . 122 23 286 16 3 3 Move 4448 | 87 595 220 1236 471 1439 400 Hop . | . . . . . . . Pick Up 67 | 12 19 . 27 1 6 2 Fast Attach 8 | . 1 . 5 . 2 . Attach 28 | 6 6 . 10 2 . 4 Detach . | . . . . . . . Swap 30 | . 4 3 17 . 4 2 Drop 48 | . 9 1 27 1 10 . Fire 215 | 6 43 8 107 24 . 27 Melee 11 | . . . 11 . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 21 | . 3 . 14 . . 4 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: [*Mat x2] / *Min) -9/Mines -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 169 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 793 | -10/Materials | Discovered new exit (range 6) 1258 | -10/Materials | Discovered new exit (range 8) 1376 | -10/Materials | Discovered new exit (range 16) 1404 | -10/Materials | Entered Mines 1468 | -10/Mines | Met a Derelict bent on vengeance 1604 | -10/Mines | Assembled infested the area 1651 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1765 | -10/Mines | Discovered new exit (range 7) 1807 | -10/Mines | Entered Materials 1807 | -9/Materials | Evolved 2 slots: Utility x2 2410 | -9/Materials | Discovered new exit (range 13) 2942 | -9/Materials | Discovered new exit (range 8) 3163 | -9/Materials | Identified exit to Mines 3916 | -9/Materials | Discovered new exit (range 3) 4578 | -9/Materials | Repaired Broken Imp. Treads 4617 | -9/Materials | Repaired Assault Cannon 5007 | -9/Materials | First assault squad dispatched 5054 | -9/Materials | Entered Mines 5465 | -9/Mines | Core integrity fell below 50% 5530 | -9/Mines | Learned Materials garrison access intel 5713 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 6107 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 6276 | -9/Mines | Entered Zion 6416 | -7/Zion | Discovered new exit (range 11) 6430 | -7/Zion | Received a hallucinogenic algorithm 7302 | -7/Zion | Found Prototype Device 7302 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 8022 | -7/Zion | Gained Derelict followers 9145 | -7/Zion | Met Imprinter 9189 | -7/Zion | Imprinted 9191 | -7/Zion | Declared Zion's savior 9614 | -7/Zion | Lost 6 allies 9707 | -7/Zion | Entered Proximity Caves 9707 | -6/Proximity Caves | Accompanied by 2 allies 9719 | -6/Proximity Caves | Identified exit to Factory 9816 | -6/Proximity Caves | Spotter reported a threat 10026 | -6/Proximity Caves | Build established: Scavenger-Mutant 10249 | -6/Proximity Caves | Learned Factory trap positions 10431 | -6/Proximity Caves | Core integrity fell below 20% 10461 | -6/Proximity Caves | Lost 3 parts (1p1u1w) 10466 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10249_ Acquired derelict log, extracted data. Data stored: Factory trap records. 10412_ G-50 Soldier Carbon-fiber Leg blasted off. 10415_ G-50 Soldier knocked back. 10417_ Assault Cannon destroyed. 10421_ UO-XYO(M) destroyed. 10424_ TK-RE1(M) destroyed. 10427_ Imp. Heat Sink destroyed. 10429_ G-67 Veteran knocked back. 10429_ G-67 Veteran destroyed. 10430_ Imp. Deuterium Engine destroyed. 10436_ G-50 Soldier destroyed. 10437_ The unstable cave ceiling collapses. 10442_ G-50 Soldier knocked back. 10445_ G-50 Soldier destroyed. 10455_ G-50 Soldier Carbon-fiber Leg blasted off. 10461_ Destroyed Lgt. Angular Momentum Engine. 10465_ The unstable cave ceiling collapses. 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