Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.08.25 @ 22:51:45

Player: toastahs

Result: Destroyed by as-48417 with Assembled Heavy Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (9)       45
Value Destroyed (145)      145
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 1330

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     255/300
Energy                     87/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Rolling (80)
Location                   -9/Mines

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
        Wheel
        Flight Unit
>       --- UTILITY (2) ------
        Signal Interpreter
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (4) ----
  Light Ion Engine
        Latent Energy Streamer
        Slug Cannon
        Grenade Launcher

 Peak State 
------------
>              --- POWER ------------
               Ion Engine
>              --- PROPULSION -------
               Aluminum Leg
               Aluminum Leg
>              --- UTILITY ----------
         Small Storage Unit
               Signal Interpreter
>              --- WEAPON -----------
               Latent Energy Streamer
               Slug Cannon
>              --- INVENTORY --------
         Light Ion Engine
               Structural Scanner
  Experimental Sensor Array
               Propulsion Shielding
               Rocket Launcher
[Rating: 20]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Signal Interpreter
  Device                   Structural Scanner
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Propulsion Shielding
Weapon                     Slug Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Latent Energy Streamer
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Slug Cannon
  Launcher                 Rocket Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             19   | 5   6   3   1   4   
  Power                    1    | 1   .   .   .   .   
    Engine                 1    | 1   .   .   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               4    | 2   .   .   .   2   
    Treads                 .    | .   .   .   .   .   
    Leg                    2    | 2   .   .   .   .   
    Wheel                  1    | .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   
    Flight                 1    | .   .   .   .   1   
  Utility                  5    | .   3   2   .   .   
    Device                 2    | .   1   1   .   .   
    Storage                1    | .   .   1   .   .   
    Processor              1    | .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   9    | 2   3   1   1   2   
    Energy Gun             3    | 1   2   .   .   .   
    Energy Cannon          1    | .   .   .   1   .   
    Ballistic Gun          1    | 1   .   .   .   .   
    Ballistic Cannon       2    | .   .   1   .   1   
    Launcher               1    | .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   .   
  Unidentified Prototypes  2    | .   .   1   1   .   
Parts Lost                 4    | .   .   .   .   4   
  Power                    1    | .   .   .   .   1   
  Propulsion               2    | .   .   .   .   2   
  Utility                  .    | .   .   .   .   .   
  Weapon                   1    | .   .   .   .   1   
  Highest Loss Streak      3    | .   .   .   .   3   
Average Slot Usage (%)     94   | .   85  100 100 80  
  Engine                   13   | .   14  14  14  13  
  Leg                      26   | .   28  28  28  15  
  Device                   2    | .   7   3   .   .   
  Storage                  10   | .   .   10  14  13  
  Processor                12   | .   2   14  14  14  
  Energy Gun               12   | .   23  16  10  .   
  Energy Cannon            1    | .   .   .   3   2   
  Ballistic Cannon         10   | .   .   11  14  13  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             26   | 8   10  18  26  26  
  Greatest Support         20   | 20  20  20  20  20  
  Greatest Overweight (x)  6    | .   .   .   1   6   
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 6    | 4   4   6   6   6   
  Average Capacity         5    | 4   4   5   6   5   
  Most Carried             6    | 4   4   6   6   6   
  Average Carried          5    | 2   3   5   5   5   
  Final Capacity           6    | 4   4   6   6   4   
  Final Carried            6    | 3   4   6   5   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Scr Mat Min Exi Min 
Matter Collected           564  | 250 52  40  .   222 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            317  | .   218 30  .   69  
  Parts                    17   | .   9   1   .   7   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Combat Hostiles Destroyed  16   | .   1   .   .   15  
  Guns                     1    | .   1   .   .   .   
  AOE                      15   | .   .   .   .   15  
Classes Destroyed          6    | .   4   .   .   2   
  Builder                  2    | .   1   1   .   .   
  Recycler                 1    | .   1   .   .   .   
  Watcher                  2    | .   2   .   .   .   
  Swarmer                  3    | .   .   .   .   3   
  Grunt                    1    | .   1   .   .   .   
  Assembled                12   | .   .   .   .   12  
Best Kill Streak           12   | .   2   1   .   12  
  Combat Bots Only         12   | .   1   .   .   12  
Max Kills in Single Turn   5    | .   1   1   .   5   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 5    | .   .   .   .   5   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Exi  Min  
Damage Taken               770  | .    47   24   .    699  
  Core                     251  | .    13   .    .    238  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              43   | .    19   6    .    18   
  Largest                  2    | .    2    2    .    2    
  Hottest                  81   | .    80   80   .    81   
Shots Fired                71   | .    37   7    .    27   
  Gun                      44   | .    37   7    .    .    
  Cannon                   17   | .    .    .    .    17   
  Launcher                 10   | .    .    .    .    10   
  Special                  .    | .    .    .    .    .    
  Kinetic                  18   | .    2    .    .    16   
  Thermal                  11   | .    10   1    .    .    
  Explosive                10   | .    .    .    .    10   
  Electromagnetic          32   | .    25   6    .    1    
  Robot Hit Streak         5    | .    5    5    .    5    
  Robot Miss Streak        2    | .    1    1    .    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           43   | .    26   5    .    12   
  Core Hits                39   | .    9    1    .    29   
  Critical Hits            2    | .    .    .    .    2    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    2    
Melee Attacks              6    | .    6    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            3    | .    3    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1362 | .    236  103  .    1023 
  Guns                     300  | .    236  64   .    .    
  Cannons                  98   | .    .    .    .    98   
  Explosions               964  | .    .    39   .    925  
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  105  | .    7    .    .    98   
  Thermal                  60   | .    21   39   .    .    
  Explosive                925  | .    .    .    .    925  
  Electromagnetic          272  | .    208  64   .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    2    
  Average Corruption       2    | .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  8    | .    .    .    .    8    
    Message Errors         3    | .    .    .    .    3    
    Heat Flow Errors       1    | .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    1    
    Targeting Errors       3    | .    .    .    .    3    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            22   | .    .    .    .    22   
  Projectiles              .    | .    .    .    .    .    
  Explosions               22   | .    .    .    .    22   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 2    | .    .    .    .    2    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    2    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      68   | .    .    24   .    44   
  Shots                    5    | .    .    1    .    4    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        395  | .    78   18   .    395  
  Average Temperature      83   | .    26   12   .    141  
  Received Heat Transfer   173  | .    33   .    .    140  
  Effects                  4    | .    .    .    .    4    
    Shutdowns              1    | .    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    1    
    Matter Decay           2    | .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              4    | .    4    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         100  | .    50   50   .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    .    
Latent Energy Used         101  | .    .    .    .    101  
  LE Corruption            2    | .    .    .    .    2    

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Peak Influence             168  | .   168 55  .   109 
  Initial                  55   | .   .   55  .   .   
  Average                  50   | .   83  30  .   71  
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          .    | .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              34   | .   10  .   .   24  
  Peak Tracking Total      13   | .   4   .   .   13  
  Tactical Retreats        5    | .   1   .   .   4   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Scr Mat Min Exi Min 
Machines Disabled          2    | .   1   .   .   1   
  Max in Single Turn       1    | .   1   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Machines Accessed          4    | .   1   .   3   .   
  Terminals                1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                14   | .   1   .   13  .   
  Successful               14   | .   1   .   13  .   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   
  Terminals                1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             14   | .   1   .   13  .   
  Record                   13   | .   .   .   13  .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Scr Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              2    | .   2   .   .   .   
  Non-combat               2    | .   2   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        4    | .   4   .   .   .   
  parse_system             2    | .   2   .   .   .   
  no_distress              2    | .   2   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  
-------------              Run  | Scr Mat Min Exi Min 
Turns Passed               2411 | 56  324 759 902 370 
Spaces Moved               1788 | 46  204 615 715 208 
  Core                     79   | 16  .   .   .   63  
  Treads                   .    | .   .   .   .   .   
  Legs                     1697 | 30  204 615 715 133 
  Wheels                   3    | .   .   .   .   3   
  Hover                    .    | .   .   .   .   .   
  Flight                   9    | .   .   .   .   9   
  Fastest Speed            40   | 50  120 120 120 40  
  Average Speed            125  | 95  120 120 125 151 
  Slowest Speed            350  | 120 120 120 150 350 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       52   | 4   28  99  92  38  
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        3    | .   1   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   .   
Scrap Searched             3    | .   .   2   .   1   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          83   | .   .   6   .   77  
  Melee                    .    | .   .   .   .   .   
  Projectile               7    | .   .   .   .   7   
  AOE                      76   | .   .   6   .   70  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Total                      1880 | 57  240 629 718 236 
  Wait                     .    | .   .   .   .   .   
  Move                     1784 | 45  203 614 714 208 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  15   | 7   3   3   1   1   
  Fast Attach              7    | 1   2   2   .   2   
  Attach                   7    | 4   1   .   1   1   
  Detach                   2    | .   .   .   .   2   
  Swap                     5    | .   3   1   .   1   
  Drop                     11   | .   3   3   2   3   
  Fire                     43   | .   19  6   .   18  
  Melee                    6    | .   6   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines (discovered 1 exit: *Mat)

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 16)
   57 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Build established: Mutant
  303 | -10/Materials | Discovered new exit (range 14)
  366 | -10/Materials | Identified exit to Mines
  381 | -10/Materials | Entered Mines
  426 | -10/Mines     | Met a Derelict bent on vengeance
  431 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  538 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  572 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  576 | -10/Mines     | Found Prototype Device
  576 | -10/Mines     | Identified Exp. Sensor Array
  616 | -10/Mines     | Learned 2 Materials zone layouts
  944 | -10/Mines     | Discovered new exit (range 11)
  959 | -10/Mines     | Identified exit to Materials
 1050 | -10/Mines     | Discovered exit to Materials (range 10)
 1061 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1061 | -10/Mines     | Discovered new exit (range 5)
 1066 | -10/Mines     | Identified exit to Exiles
 1140 | -10/Mines     | Entered Exiles
 1161 | -10/Exiles    | Discovered new exit (range 15)
 1176 | -10/Exiles    | Identified exit to Mines
 1204 | -10/Exiles    | Met 8R-AWN
 1223 | -10/Exiles    | Met EX-HEX
 1272 | -10/Exiles    | Met EX-BIN
 1298 | -10/Exiles    | Met EX-DEC
 1367 | -10/Exiles    | Discovered exit to Mines (range 15)
 1455 | -10/Exiles    | Visited The Gauntlet
 1682 | -10/Exiles    | Aligned with FarCom system
 1683 | -10/Exiles    | Given EX-Vault access code
 1716 | -10/Exiles    | Opened EX-Vault
 1779 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1830 | -10/Exiles    | Found Prototype Energy Cannon
 1831 | -10/Exiles    | Identified Latent Energy Streamer
 2042 | -10/Exiles    | Left Exiles lab with Latent Energy Streamer
 2042 | -10/Exiles    | Entered Mines
 2090 | -9/Mines      | Learned location of 1 exit from Materials
 2127 | -9/Mines      | Discovered new exit (range 15)
 2148 | -9/Mines      | Identified exit to Materials
 2197 | -9/Mines      | Assembled infested the area
 2202 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 2247 | -9/Mines      | Core integrity fell below 50%
 2268 | -9/Mines      | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 2280 | -9/Mines      | Destroyed 12 combat bots
 2300 | -9/Mines      | Lost 3 parts (2n1w)
 2392 | -9/Mines      | Core integrity fell below 20%
 2412 | -9/Mines      | Destroyed by as-48417 with Assembled Heavy Rifle

 Last Messages 
---------------
K-01 Serf collects debris.
U-05 Engineer lays Concrete. <x4>
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete. <x2>
U-05 Engineer destroyed.
K-01 Serf collects debris.
Dropped Structural Scanner.
U-05 Engineer lays Concrete.
Dropped Sml. Storage Unit.
Dropped Propulsion Shielding.
U-05 Engineer lays Concrete.
Ion Engine destroyed.
U-05 Engineer builds a Wall.
K-01 Serf collects debris.
T-07 Excavator destroyed.
Acquired 60 matter.
as-91769 sneak attacks.
Acquired Flight Unit.
Acquired 14 matter.
Acquired Wheel.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       33
Evasion (%)                62
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BackupFrostMultirail
  Manual?         0
Play Time         00:25:44
  Cumulative      24.7 hours
  Start           2021.08.25 @ 22:23:19
  End             2021.08.25 @ 22:51:45
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          26
  Rogue           21
  Adventurer      5
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             28
Gallery%          40
Achievement%      29
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3df1c077-c24e-4fba-bc90-78da19af588f