Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.12 @ 23:00:14

Player: Shobalk

Result: Destroyed by H-88 Terminator with Heavy Machine Gun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (25)       5000
Robots Destroyed (325)     1625
Value Destroyed (15167)    15167
Prototype IDs (35)         700
Alien Tech Used (0)        0
Bonus (5405)               5405
              TOTAL SCORE: 32397

 Bonus
-------
High Alert Combat Kills    3936
Follower Combat Kills      590
Entered Garrisons          200
Met Imprinter              300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      954
Scanned by Researcher      500
Friendly Fire              -2075

 Cogmind 
---------
Core Integrity             0/1600
Matter                     102/300
Energy                     100/100
System Corruption          18%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>   --- POWER (3) --------
        (None)
>   --- PROPULSION (5) ---
        (None)
>   --- UTILITY (11) -----
        (None)
>   --- WEAPON (6) -------
        (None)
>   --- INVENTORY (5) ----
    Biometal Heavy Treads
    Gamma Rifle
    Quantum Rifle

 Peak State 
------------
>               --- POWER ------------
          Light Quantum Reactor
          Light Quantum Reactor
     Reinforced Quantum Reactor
>               --- PROPULSION -------
       Advanced Medium Treads
                Biometal Heavy Treads
   Experimental Biometal Medium Treads
   Experimental Biometal Medium Treads
>               --- UTILITY ----------
       Advanced Cooling System
       Advanced Cooling System
       Advanced Cooling System
         Medium Storage Unit
       Advanced Targeting Computer
                Centrium Heavy Armor Plating
       Advanced Focal Shield
                Thermal Barrier
       Improved Shock Absorption System
       Improved Hardlight Generator
>               --- WEAPON -----------
                Quantum Rifle
         Cooled Phase Cannon
                KE Penetrator
       Improved KE Penetrator
  Hypervelocity Railgun
        Compact Mass Driver
>               --- INVENTORY --------
          Light Quantum Reactor
       Advanced Medium Treads
          Heavy Armor Plating
                Gamma Rifle
       Enhanced Gamma Rifle
                Quantum Rifle
                KE Penetrator
        Compact Linear Accelerator
                Fusion Bomb Launcher
[Rating: 193]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Armored Leg
  Flight Unit              Field Propulsion Drive
Utility                    Hardened Medium Armor Plating
  Device                   Advanced Cooling System
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Cooled Particle Cannon
  Energy Gun               Quantum Rifle
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Helical Railgun
  Ballistic Cannon         Heavy Mass Driver
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -2  -2  -1  
-------                    Run  | Jun Mat Min Mat Mat Fac Was Fac Gar Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Res Res Tes Acc 
Slots Evolved              18   | .   .   .   2   2   2   .   .   .   .   .   .   .   .   2   2   .   .   .   .   2   .   2   2   .   2   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Propulsion               3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Utility                  9    | .   .   .   1   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   1   .   1   
  Weapon                   4    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   
Parts Attached             311  | 6   7   2   13  17  7   3   24  3   2   2   1   1   1   23  29  .   2   23  7   12  14  33  28  25  26  
  Power                    29   | 1   1   .   1   2   .   1   1   .   .   .   .   .   .   1   2   .   .   2   .   2   1   5   3   2   4   
    Engine                 8    | 1   1   .   1   1   .   .   1   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   
    Core                   2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   1   5   3   2   4   
  Propulsion               54   | 2   1   .   1   2   2   1   6   1   .   2   .   .   .   4   6   .   .   5   .   1   1   6   6   4   3   
    Treads                 47   | 2   1   .   1   2   2   1   6   1   .   2   .   .   .   2   1   .   .   5   .   1   1   6   6   4   3   
    Leg                    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Utility                  125  | 1   1   .   6   6   3   .   5   1   .   .   .   1   1   9   16  .   2   9   3   6   8   12  14  10  11  
    Device                 75   | .   .   .   1   1   1   .   2   1   .   .   .   1   .   4   13  .   2   4   .   5   5   8   9   8   10  
    Storage                13   | 1   .   .   3   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   2   1   .   
    Processor              10   | .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   2   .   .   2   .   1   1   .   1   .   .   
    Hackware               1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             26   | .   .   .   1   2   1   .   3   .   .   .   .   .   1   3   1   .   .   3   1   .   2   4   2   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   103  | 2   4   2   5   7   2   1   12  1   2   .   1   .   .   9   5   .   .   7   4   3   4   10  5   9   8   
    Energy Gun             28   | 1   2   .   2   3   1   .   1   .   .   .   .   .   .   2   2   .   .   3   1   1   1   1   1   3   3   
    Energy Cannon          11   | .   .   .   1   .   .   .   2   .   2   .   .   .   .   1   .   .   .   .   .   2   1   .   .   2   .   
    Ballistic Gun          20   | 1   1   .   1   1   .   .   2   .   .   .   .   .   .   2   2   .   .   .   1   .   1   2   1   3   2   
    Ballistic Cannon       20   | .   .   .   .   1   1   .   5   1   .   .   1   .   .   2   .   .   .   1   1   .   .   4   2   .   1   
    Launcher               22   | .   1   2   1   2   .   1   2   .   .   .   .   .   .   2   .   .   .   2   1   .   1   3   1   1   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  23   | .   .   .   .   2   .   .   3   .   .   .   .   .   .   .   1   .   .   2   .   1   .   2   5   6   1   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
    System Corruption      9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   7   .   .   .   .   
Parts Lost                 80   | .   2   .   .   1   .   2   4   .   .   .   .   .   .   19  2   .   4   1   .   2   1   5   2   9   26  
  Power                    10   | .   1   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   1   2   2   
  Propulsion               19   | .   1   .   .   .   .   1   2   .   .   .   .   .   .   6   .   .   2   .   .   .   .   1   .   1   5   
  Utility                  31   | .   .   .   .   .   .   1   1   .   .   .   .   .   .   6   2   .   1   1   .   1   .   2   1   4   11  
  Weapon                   20   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   6   .   .   .   .   .   1   1   1   .   2   8   
  Highest Loss Streak      14   | .   1   .   .   1   .   2   2   .   .   .   .   .   .   10  2   .   4   1   .   2   1   2   1   3   14  
  To Critical Strikes      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   
Average Slot Usage (%)     89   | .   90  100 99  99  100 76  99  98  92  92  92  92  92  87  36  58  46  79  94  89  93  93  89  85  80  
  Engine                   4    | .   13  14  11  6   7   2   5   7   7   7   7   7   7   5   3   5   3   7   .   .   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   11  9   10  8   8   7   11  
  Treads                   19   | .   28  28  22  27  23  23  23  23  23  23  23  23  23  23  .   .   .   12  23  20  21  17  14  13  14  
  Device                   16   | .   .   .   4   9   15  15  17  15  15  15  15  19  15  11  12  23  18  4   12  17  20  23  24  24  25  
  Storage                  5    | .   14  14  11  9   7   7   7   7   7   7   7   7   7   5   .   .   .   .   3   5   5   4   4   4   3   
  Processor                7    | .   5   14  11  11  15  15  12  7   7   7   7   7   7   4   2   11  11  15  5   4   5   4   4   4   3   
  Protection               8    | .   .   .   1   5   7   2   7   15  15  15  15  10  14  12  .   .   .   10  11  5   4   8   5   4   1   
  Energy Gun               4    | .   13  1   19  10  6   .   2   .   .   .   .   .   .   1   .   .   .   17  11  10  5   4   4   3   6   
  Energy Cannon            4    | .   .   .   1   2   .   .   3   7   7   7   7   7   7   2   .   .   .   .   .   1   9   9   8   7   1   
  Ballistic Gun            3    | .   14  1   11  4   7   3   2   6   .   .   .   .   .   6   1   .   .   .   4   5   5   3   4   5   8   
  Ballistic Cannon         5    | .   .   .   .   8   7   3   13  6   7   7   7   7   7   8   .   .   .   .   4   5   .   4   7   7   3   
  Launcher                 1    | .   .   24  1   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
Naked Turns                127  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   31  30  .   .   .   .   .   .   .   .   .   66  
Heaviest Build             159  | 12  14  14  39  47  53  52  67  77  77  77  77  77  77  159 28  14  14  105 111 117 114 140 140 136 157 
  Greatest Support         190  | 40  40  40  40  62  62  62  64  64  64  65  64  64  64  86  48  14  14  124 124 124 124 124 190 190 185 
  Greatest Overweight (x)  2    | .   .   .   .   .   .   .   1   1   1   1   1   1   1   2   1   .   .   .   .   1   .   2   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   1   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   8   8   25  25  15  15  15  15  15  15  15  15  15  25  5   5   5   5   10  10  10  10  10  10  10  
  Average Capacity         12   | 5   8   8   12  15  15  15  15  15  15  15  15  15  15  23  5   5   5   5   8   10  10  10  10  10  9   
  Most Carried             18   | 2   5   5   15  15  15  15  15  15  15  15  15  15  15  18  5   5   5   5   10  10  10  10  10  10  10  
  Average Carried          11   | .   3   5   9   14  14  14  13  14  14  14  15  15  15  15  4   5   4   4   8   9   9   9   9   9   8   
  Final Capacity           15   | 8   8   8   15  15  15  15  15  15  15  15  15  15  15  5   5   5   5   5   10  10  10  10  10  10  5   
  Final Carried            15   | 2   5   5   15  15  15  14  15  15  14  15  15  15  15  5   5   5   5   5   10  10  10  10  10  9   4   

 Class Distribution 
--------------------
 25% | Mutant
 19% | Tank
 14% | Scavenger-Executioner
  5% | Scavenger-Tank
  5% | Executioner
  5% | Scavenger-Skirmisher
  5% | Scavenger-Gunner
  4% | Gunner
  3% | Skirmisher
  3% | Scavenger-Mutant

 Dominant Class 
----------------
                Mutant | -10/Materials
                Mutant | -10/Mines
  Scavenger-Skirmisher | -9/Materials
      Scavenger-Gunner | -8/Materials
  Scavenger-Skirmisher | -7/Factory
                Mutant | -7/Waste
            Skirmisher | -7/Factory
                Mutant | -7/Garrison
                Mutant | -7/Factory
                Mutant | -7/Lower Caves
                Mutant | -7/Lower Caves
                Gunner | -7/Zion
                  Tank | -6/Proximity Caves
                  Tank | -6/Factory
                Mutant | -5/Factory
                 Ninja | -5/Upper Caves
                 Ninja | -5/Upper Caves
   Derelict-Skirmisher | -5/Warlord
      Scavenger-Gunner | -4/Proximity Caves
 Scavenger-Executioner | -4/Factory
        Scavenger-Tank | -4/Extension
 Scavenger-Executioner | -3/Research
           Executioner | -2/Research
           Executioner | -2/Testing
 Scavenger-Executioner | -1/Access

 Resources                       | -11  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -2   -2   -1   
-----------                Run   | Jun  Mat  Min  Mat  Mat  Fac  Was  Fac  Gar  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  War  Pro  Fac  Ext  Res  Res  Tes  Acc  
Matter Collected           8874  | 260  138  64   222  295  228  .    737  112  14   331  122  40   101  732  333  107  67   230  292  246  271  929  673  1280 1050 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            14378 | .    279  .    495  635  207  .    1111 50   2    69   108  .    163  979  26   .    .    416  404  308  1202 1461 782  3574 2107 
  Parts                    637   | .    9    .    41   29   13   .    79   3    .    1    2    .    5    57   5    .    .    13   24   14   47   75   31   102  87   
Haulers Intercepted        10    | .    1    .    1    3    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
Recyclers Shooed           6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    1    .    .    .    2    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      37    | .    .    .    .    .    .    .    .    .    .    7    8    .    5    .    .    .    3    .    14   .    .    .    .    .    .    
  Prevented                12    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    11   .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -2  -2  -1  
-------                    Run  | Jun Mat Min Mat Mat Fac Was Fac Gar Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Res Res Tes Acc 
Combat Hostiles Destroyed  218  | .   6   .   12  9   5   .   22  1   .   .   3   .   5   24  .   .   .   7   6   4   12  23  17  36  26  
  Guns                     67   | .   4   .   9   2   2   .   2   1   .   .   .   .   .   4   .   .   .   1   3   2   6   2   4   8   17  
  Cannons                  99   | .   .   .   2   6   3   .   13  .   .   .   2   .   4   13  .   .   .   .   3   1   3   14  10  22  3   
  AOE                      49   | .   2   .   1   1   .   .   7   .   .   .   .   .   .   7   .   .   .   6   .   1   3   6   3   6   6   
Classes Destroyed          25   | .   2   .   7   2   1   .   .   .   .   1   1   .   1   1   .   .   .   2   .   .   1   .   1   5   .   
  Worker                   30   | .   .   .   1   .   .   .   10  .   .   .   .   .   .   3   .   .   .   .   .   .   1   5   .   9   1   
  Builder                  24   | .   .   .   1   1   .   .   4   .   .   .   .   .   .   4   .   .   .   .   .   .   1   3   .   7   3   
  Hauler                   10   | .   1   .   1   3   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Recycler                 15   | .   .   .   1   1   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   6   2   
  Carrier                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Operator                 5    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  13   | .   .   .   3   .   .   .   2   .   .   .   .   .   .   1   1   .   .   .   .   .   1   1   1   .   3   
  Swarmer                  29   | .   .   .   7   .   .   .   6   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   4   .   6   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Grunt                    89   | .   6   .   2   3   3   .   8   .   .   .   3   .   3   12  .   .   .   3   2   4   8   7   1   20  4   
  Brawler                  4    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   1   .   
  Duelist                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   
  Protector                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Researcher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Sentry                   25   | .   .   .   3   4   1   .   4   .   .   .   .   .   .   2   .   .   .   .   .   .   1   1   5   .   4   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Hunter                   34   | .   .   .   .   1   .   .   3   .   .   .   .   .   .   2   .   .   .   2   2   .   .   8   4   8   4   
  Programmer               20   | .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   .   7   1   2   6   
  Q-Series                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Striker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Executioner              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Butcher                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Infiltrator              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sapper                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Best Kill Streak           43   | .   3   .   6   4   2   .   14  1   .   .   2   .   4   10  1   .   .   7   3   4   5   16  5   43  7   
  Combat Bots Only         16   | .   2   .   5   4   2   .   5   1   .   .   2   .   4   8   .   .   .   7   3   4   4   9   5   16  6   
Max Kills in Single Turn   13   | .   1   .   2   2   1   .   13  1   .   1   1   .   1   4   1   .   .   7   1   1   3   5   4   5   5   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 6    | .   1   .   1   1   .   .   2   .   .   .   .   .   .   3   .   .   .   6   .   1   2   3   3   2   5   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -9    -8    -7    -7    -7    -7    -7    -7    -7    -7    -6    -6    -5    -5    -5    -5    -4    -4    -4    -3    -2    -2    -1    
--------                   Run   | Jun   Mat   Min   Mat   Mat   Fac   Was   Fac   Gar   Fac   Low   Low   Zio   Pro   Fac   Fac   Upp   Upp   War   Pro   Fac   Ext   Res   Res   Tes   Acc   
Damage Taken               23589 | .     479   .     394   448   224   91    1336  40    20    56    .     .     565   3323  444   77    561   552   712   746   433   1848  643   4779  5818  
  Core                     3540  | .     66    .     71    77    28    .     143   .     .     .     .     .     84    537   47    .     376   102   .     103   13    95    18    164   1616  
  Absorbed by Shields      3522  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     120   312   276   1872  942   
  Reduced by Siege Mode    253   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     44    206   
  Redirected to Shielding  210   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     105   .     .     .     .     .     .     17    88    .     .     
  Regen/Repaired (Parts)   123   | .     .     .     .     .     .     .     .     .     .     .     .     115   .     .     .     .     .     8     .     .     .     .     .     .     .     
Core Remaining (%)         75    | 100   .     73    82    86    .     .     .     .     .     .     .     .     63    36    .     .     .     .     47    .     89    92    .     87    .     
Volleys Fired              535   | .     33    .     30    34    14    4     58    4     .     2     6     .     16    48    5     .     .     5     12    8     26    43    34    81    72    
  Largest                  6     | .     2     .     3     3     3     3     3     3     .     1     2     .     2     4     3     .     .     4     4     5     5     6     6     6     6     
  Hottest                  496   | .     70    .     150   174   135   108   159   106   .     30    105   .     105   210   125   .     .     210   496   341   353   469   474   411   356   
Shots Fired                1772  | .     63    .     90    92    38    12    142   17    1     5     14    .     26    127   12    .     .     19    48    37    86    155   145   357   286   
  Gun                      876   | .     59    .     79    56    23    4     28    5     .     .     .     .     .     58    12    .     .     18    30    29    46    55    50    122   202   
  Cannon                   839   | .     .     .     9     35    15    4     109   12    1     5     14    .     26    59    .     .     .     .     11    8     38    94    93    229   77    
  Launcher                 57    | .     4     .     2     1     .     4     5     .     .     .     .     .     .     10    .     .     .     1     7     .     2     6     2     6     7     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  901   | .     30    .     30    36    27    8     95    9     1     .     6     .     13    98    8     .     .     .     17    16    23    65    64    185   170   
  Thermal                  774   | .     29    .     49    45    11    .     42    8     .     5     8     .     13    19    4     .     .     8     18    16    61    84    79    166   109   
  Explosive                41    | .     4     .     2     1     .     .     5     .     .     .     .     .     .     10    .     .     .     .     .     .     .     4     2     6     7     
  Electromagnetic          50    | .     .     .     9     10    .     4     .     .     .     .     .     .     .     .     .     .     .     10    12    5     .     .     .     .     .     
  Entropic                 6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     2     2     .     .     .     
  Robot Hit Streak         26    | .     8     .     7     13    13    3     15    13    3     1     8     .     7     7     10    .     .     7     7     13    18    11    15    26    26    
  Robot Miss Streak        7     | .     4     .     4     7     4     1     3     1     .     4     1     .     2     3     1     .     .     3     2     4     3     3     4     3     4     
  Penetration Max          2     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     1     .     1     2     1     
  Secondary Targets        3     | .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
Shots Hit Robots           1084  | .     37    .     42    56    25    8     88    11    1     1     11    .     15    70    11    .     1     15    23    24    57    89    89    218   192   
  Core Hits                617   | .     17    .     26    24    10    3     63    5     .     .     5     .     5     62    3     .     1     13    12    11    39    55    47    132   84    
  Critical Kills           15    | .     .     .     .     .     .     .     .     .     .     1     1     .     1     .     .     .     .     .     .     .     1     1     .     7     3     
  Critical Parts Destroyed 13    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     .     1     5     5     
  Critical Strikes         67    | .     1     .     3     3     1     .     3     .     .     1     1     .     3     8     .     .     .     .     1     .     4     4     2     18    14    
    Burn                   8     | .     1     .     2     1     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     2     .     .     .     .     
    Meltdown               4     | .     .     .     .     .     .     .     .     .     .     1     1     .     1     .     .     .     .     .     .     .     .     1     .     .     .     
    Destroy                27    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     2     .     1     12    11    
    Blast                  27    | .     .     .     .     2     1     .     3     .     .     .     .     .     2     6     .     .     .     .     .     .     .     3     1     6     3     
    Corrupt                1     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Melee Attacks              19    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    3     4     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 19    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    3     4     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           46481 | .     664   .     1004  1206  565   131   3619  241   .     28    479   .     734   4423  244   .     53    1921  1028  915   3298  5451  3692  10245 6540  
  Guns                     12825 | .     487   .     448   450   275   38    367   69    .     .     .     .     .     657   204   .     .     265   410   481   965   999   938   2085  3687  
  Cannons                  20463 | .     .     .     151   659   290   87    1772  172   .     28    479   .     734   2241  .     .     .     .     463   200   984   2588  2197  5676  1742  
  Explosions               13045 | .     177   .     405   97    .     6     1480  .     .     .     .     .     .     1517  .     .     .     1656  155   234   1326  1864  557   2476  1095  
  Melee                    74    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     33    .     41    .     .     .     .     .     .     .     .     
  Ramming                  74    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     7     .     12    .     .     .     23    .     .     8     16    
  Kinetic                  17541 | .     258   .     117   512   408   125   1414  154   .     .     320   .     518   2744  128   .     .     .     547   280   428   1736  1211  3722  2919  
  Thermal                  16656 | .     229   .     331   469   157   .     1706  87    .     28    159   .     216   154   76    .     .     96    301   505   1766  1851  1924  4091  2510  
  Explosive                7068  | .     177   .     405   16    .     .     499   .     .     .     .     .     .     1517  .     .     .     .     .     .     .     570   557   2232  1095  
  Electromagnetic          1037  | .     .     .     151   209   .     6     .     .     .     .     .     .     .     .     .     .     .     169   180   130   .     .     .     192   .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 74    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     33    .     41    .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Entropic                 4031  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1656  .     .     1081  1294  .     .     .     
Highest Corruption         19    | .     .     .     .     6     3     17    17    19    19    19    19    19    .     7     .     .     2     2     .     2     9     7     .     13    18    
  Average Corruption       12    | .     .     .     .     4     2     11    17    18    19    19    19    19    .     1     .     .     2     2     .     2     8     6     .     5     3     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       20    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     17    .     .     
  Effects                  354   | .     .     .     .     9     4     6     65    64    14    57    34    5     .     12    .     .     1     .     .     1     33    11    .     18    20    
    Message Errors         74    | .     .     .     .     2     1     2     8     20    3     13    10    1     .     2     .     .     .     .     .     .     5     2     .     3     2     
    Matter Fused           73    | .     .     .     .     2     .     .     17    10    4     14    9     3     .     5     .     .     .     .     .     .     3     2     .     2     2     
    Heat Flow Errors       40    | .     .     .     .     .     .     3     6     6     1     8     1     .     .     2     .     .     .     .     .     1     4     2     .     1     5     
    Energy Discharges      44    | .     .     .     .     2     2     1     8     4     1     6     2     .     .     .     .     .     1     .     .     .     6     1     .     6     4     
    Parts Rejected         6     | .     .     .     .     .     .     .     2     1     .     .     1     .     .     .     .     .     .     .     .     .     .     1     .     1     .     
    Parts Fused            7     | .     .     .     .     .     .     .     2     .     2     1     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Data Loss (minor)      35    | .     .     .     .     .     .     .     3     7     2     8     3     .     .     1     .     .     .     .     .     .     6     1     .     1     3     
    Data Loss (major)      20    | .     .     .     .     1     1     .     3     5     .     2     .     1     .     1     .     .     .     .     .     .     4     .     .     1     1     
    Misfires               25    | .     .     .     .     1     .     .     4     7     1     3     4     .     .     1     .     .     .     .     .     .     4     .     .     .     .     
    Alerts                 6     | .     .     .     .     1     .     .     2     .     .     2     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Misdirections          8     | .     .     .     .     .     .     .     2     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Weapon Failures        16    | .     .     .     .     .     .     .     8     .     .     .     1     .     .     .     .     .     .     .     .     .     1     2     .     3     1     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1611  | .     .     .     43    11    .     .     194   .     .     .     89    .     39    212   .     .     .     47    145   31    148   263   66    303   20    
  Projectiles              1005  | .     .     .     .     11    .     .     18    .     .     .     89    .     39    150   .     .     .     .     145   8     45    206   57    237   .     
  Explosions               606   | .     .     .     43    .     .     .     176   .     .     .     .     .     .     62    .     .     .     47    .     23    103   57    9     66    20    
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 77    | .     .     .     .     6     4     .     14    .     .     .     2     .     1     15    .     .     .     .     1     3     1     6     3     17    4     
  Impact                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
  Kinetic                  70    | .     .     .     .     5     4     .     12    .     .     .     2     .     1     14    .     .     .     .     1     2     .     6     3     16    4     
  Secondary                6     | .     .     .     .     1     .     .     2     .     .     .     .     .     .     1     .     .     .     .     .     1     .     .     .     1     .     
Self-Inflicted Damage      913   | .     13    .     34    48    .     6     155   .     .     .     .     .     .     47    1     .     5     .     .     134   170   235   .     .     65    
  Shots                    20    | .     1     .     2     1     .     1     5     .     .     .     .     .     .     2     .     .     .     .     .     3     1     3     .     .     1     
  Rammed                   9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     4     .     .     .     1     1     .     1     1     
Targets Rammed             12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     2     .     4     .     .     .     1     1     .     1     1     
  Kicked                   3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        423   | .     239   .     356   304   42    205   423   201   92    184   219   .     253   317   .     .     .     7     200   200   184   330   178   162   347   
  Average Temperature      89    | .     79    .     93    114   14    84    98    74    39    78    50    .     111   96    .     .     .     7     131   148   36    104   65    26    115   
  Received Heat Transfer   2812  | .     285   .     51    171   69    .     318   .     .     .     .     .     234   507   54    .     27    18    27    190   39    92    48    448   234   
  Effects                  12    | .     .     .     3     2     .     .     1     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     4     
    Shutdowns              1     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Energy Bleed           2     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
    Interference           6     | .     .     .     .     2     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     3     
    Matter Decay           1     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Short Circuit          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Damage (minor)         1     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          14    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     3     5     5     
  Total Turns              269   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     50    93    121   
  Longest Duration         42    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     24    22    42    
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              2     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
  Impact Corruptions       1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Robots Melted              4     | .     .     .     .     .     .     .     .     .     .     1     1     .     1     .     .     .     .     .     .     .     .     1     .     .     .     
  Combat Hostiles          3     | .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     1     .     .     .     
  Parts Melted             27    | .     2     .     .     1     .     .     1     .     .     4     2     .     1     .     .     .     .     .     1     2     2     1     1     2     7     
  Heat Transferred         17700 | .     740   .     962   1099  333   .     1884  92    .     37    222   .     296   205   148   .     .     258   536   672   1797  1221  1369  3158  2671  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      4     | .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -2   -2   -1   
-------                    Run  | Jun  Mat  Min  Mat  Mat  Fac  Was  Fac  Gar  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  War  Pro  Fac  Ext  Res  Res  Tes  Acc  
Peak Influence             1593 | .    168  .    348  477  257  34   933  1320 752  .    .    .    .    1030 425  .    .    .    .    290  359  717  720  1593 1585 
  Initial                  955  | .    .    .    .    146  91   19   9    595  693  .    .    .    .    900  402  .    .    .    .    44   .    188  379  360  955  
  Average                  469  | .    60   .    108  259  136  18   298  869  707  .    .    .    .    860  313  .    .    .    .    158  139  215  599  751  1171 
Maximum Alert Level        4    | .    .    .    1    2    1    .    3    4    3    .    .    .    .    3    2    .    .    .    .    1    1    3    3    4    4    
  Low Security (%)         39   | 100  100  100  87   39   72   100  58   .    .    .    .    .    .    .    .    .    .    .    .    75   80   74   .    .    .    
  Level 1                  14   | .    .    .    12   48   27   .    13   .    .    .    .    .    .    .    78   .    .    .    .    24   19   5    11   36   .    
  Level 2                  19   | .    .    .    .    11   .    .    .    44   40   .    .    .    .    .    21   .    .    .    .    .    .    20   86   27   .    
  Level 3                  18   | .    .    .    .    .    .    .    27   31   59   .    .    .    .    99   .    .    .    .    .    .    .    .    1    9    42   
  Level 4                  8    | .    .    .    .    .    .    .    .    23   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   57   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          46   | .    1    .    2    .    1    .    10   .    1    .    .    .    .    1    5    .    .    .    .    .    1    5    1    11   7    
  Investigation            3    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Extermination            9    | .    .    .    .    .    1    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    2    .    2    2    
  Reinforcement            20   | .    1    .    2    .    .    .    3    .    .    .    .    .    .    1    1    .    .    .    .    .    1    3    1    5    2    
  Assault                  3    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Garrison                 11   | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    2    3    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       5    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    2    .    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    1    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -2  -2  -1  
---------                  Run  | Jun Mat Min Mat Mat Fac Was Fac Gar Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Res Res Tes Acc 
Distress Signals           33   | .   2   .   1   .   .   .   3   .   .   .   .   .   1   5   .   .   .   1   .   1   4   4   5   2   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              403  | .   10  .   23  14  7   4   29  1   3   6   6   .   10  53  13  4   15  13  6   5   22  35  19  49  56  
  Peak Tracking Total      15   | .   4   .   6   4   3   4   5   1   3   3   3   .   4   15  4   3   11  13  3   5   4   6   5   10  11  
  Tactical Retreats        23   | .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   4   2   2   .   .   .   .   .   1   2   9   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -2  -2  -1  
-------                    Run  | Jun Mat Min Mat Mat Fac Was Fac Gar Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Res Res Tes Acc 
Traps Triggered            16   | .   .   .   .   4   1   .   3   1   .   .   .   .   .   1   1   .   .   .   .   .   1   4   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   16  1   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -2  -2  -1  
----------                 Run  | Jun Mat Min Mat Mat Fac Was Fac Gar Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Res Res Tes Acc 
Machines Disabled          70   | .   .   .   4   2   .   .   30  1   1   .   .   .   .   .   .   .   .   .   .   8   4   6   1   11  2   
  Max in Single Turn       20   | .   .   .   2   1   .   .   20  1   1   .   .   .   .   .   .   .   .   .   .   4   1   2   1   5   1   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   1   
  Garrison Relay           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -2  -2  -1  
---------                  Run  | Jun Mat Min Mat Mat Fac Was Fac Gar Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Res Res Tes Acc 
Machines Accessed          54   | .   3   .   3   3   3   .   3   2   1   .   .   1   .   6   4   .   .   5   .   1   7   8   1   2   1   
  Terminals                34   | .   3   .   3   2   2   .   2   2   1   .   .   .   .   5   2   .   .   .   .   1   5   4   1   1   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   
Total Hacks                109  | .   7   .   9   10  4   .   4   2   1   .   .   3   .   13  12  .   .   12  .   5   10  11  2   3   1   
  Successful               56   | .   2   .   5   7   2   .   2   .   .   .   .   3   .   7   6   .   .   12  .   2   3   4   .   .   1   
  Failed                   53   | .   5   .   4   3   2   .   2   2   1   .   .   .   .   6   6   .   .   .   .   3   7   7   2   3   .   
    Catastrophic           18   | .   2   .   .   2   .   .   1   .   1   .   .   .   .   1   3   .   .   .   .   .   3   5   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   49   | .   5   .   7   6   1   .   1   .   1   .   .   .   .   7   6   .   .   .   .   5   3   3   2   2   .   
  Terminals                74   | .   7   .   9   8   3   .   2   2   1   .   .   .   .   12  9   .   .   .   .   5   8   4   2   2   .   
  Fabricators              7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   4   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   .   .   .   
  Scanalyzers              2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   1   .   2   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   
Terminal Hacks             36   | .   2   .   2   3   1   .   1   .   .   .   .   3   .   3   4   .   .   12  .   1   2   2   .   .   .   
  Record                   12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   11  .   .   .   .   .   .   .   
  Part Schematic           3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   1   .   .   .   
  Open DSF                 4    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Process                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Scanalyzer                 2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         12   | .   .   .   3   2   1   .   .   .   .   .   .   .   .   3   1   .   .   .   .   1   1   .   .   .   .   
  Terminals                12   | .   .   .   3   2   1   .   .   .   .   .   .   .   .   3   1   .   .   .   .   1   1   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 11   | .   .   .   3   2   1   .   .   .   .   .   .   .   .   2   1   .   .   .   .   1   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       5    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         41   | .   3   .   3   2   3   .   2   2   1   .   .   .   .   4   4   .   .   .   .   1   7   6   1   2   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   25   | .   .   .   .   1   .   .   .   .   .   .   .   18  .   .   .   .   .   .   .   .   .   .   .   6   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          29   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   29  .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -2  -2  -1  
------------               Run  | Jun Mat Min Mat Mat Fac Was Fac Gar Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Res Res Tes Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    12   | .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   
  Machine Destruction      6    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Programmers              6    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -2   -2   -1   
--------                   Run  | Jun  Mat  Min  Mat  Mat  Fac  Was  Fac  Gar  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  War  Pro  Fac  Ext  Res  Res  Tes  Acc  
Total Allies               15   | .    .    3    .    .    .    .    .    2    .    .    .    .    .    1    .    .    .    .    .    .    9    .    .    .    .    
  Largest Group            8    | .    .    2    2    .    .    .    .    2    2    2    1    .    .    1    .    .    .    .    .    .    8    2    .    .    .    
  Highest-Rated Group      470  | .    .    53   53   .    .    .    .    175  175  175  80   .    .    26   .    .    .    .    .    .    470  84   .    .    .    
  Highest-Rated Ally       159  | .    .    31   31   .    .    .    .    95   95   95   80   .    .    26   .    .    .    .    .    .    159  46   .    .    .    
Warlord Squad Rendezvous   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Pyro                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Total Orders               3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    1    
  EXPLORE                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    1    
Ally Attacks               140  | .    .    1    8    .    .    .    .    5    7    11   7    .    .    .    .    .    .    .    .    .    99   2    .    .    .    
  Total Damage             3460 | .    .    21   122  .    .    .    .    130  308  371  340  .    .    .    .    .    .    .    .    .    2124 44   .    .    .    
  Kills                    23   | .    .    .    2    .    .    .    .    2    2    6    3    .    .    .    .    .    .    .    .    .    8    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              2    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -2  -2  -1  
-------                    Run  | Jun Mat Min Mat Mat Fac Was Fac Gar Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Res Res Tes Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    9    | .   .   2   .   .   .   .   .   .   .   .   1   2   2   .   .   1   .   .   1   .   .   .   .   .   .   
Drone Launches             6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   2   
  Drone Recoveries         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   

 Exploration                     | -11  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -2   -2   -1   
-------------              Run   | Jun  Mat  Min  Mat  Mat  Fac  Was  Fac  Gar  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  War  Pro  Fac  Ext  Res  Res  Tes  Acc  
Turns Passed               20768 | 89   420  581  717  570  439  156  1277 1423 281  1302 875  1752 650  1021 474  373  163  817  628  404  1117 1687 1326 1140 1086 
Spaces Moved               10731 | 51   182  360  360  260  230  89   569  590  117  554  365  752  257  397  603  679  180  597  361  220  601  633  661  483  580  
  Core                     484   | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    64   77   .    77   131  .    .    .    .    .    .    133  
  Treads                   8934  | 49   182  360  360  260  230  89   569  590  117  554  365  752  257  328  .    .    .    466  361  220  601  633  661  483  447  
  Legs                     120   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    115  .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   1193  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    411  679  103  .    .    .    .    .    .    .    .    
  Fastest Speed            42    | 50   160  160  160  155  155  155  150  153  233  233  233  233  233  50   42   42   42   50   157  157  157  157  141  138  50   
  Average Speed            164   | 155  160  160  160  157  155  157  171  232  233  233  233  233  233  201  57   42   45   126  157  158  157  228  161  156  124  
  Slowest Speed            330   | 160  160  160  160  160  155  160  233  233  233  238  233  233  233  260  120  42   50   157  157  241  157  330  237  220  218  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Exploration Rate (%)       43    | 4    38   93   40   31   6    89   22   73   3    63   60   81   45   17   18   80   45   74   56   6    71   21   22   53   23   
  Regions Visited          25
    Branch Regions         11
  Pre-discovered Areas     5     | .    .    .    .    .    .    .    .    .    .    1    .    1    1    .    .    1    .    .    1    .    .    .    .    .    .    
  Known Exits Taken        6     | .    1    .    .    .    .    .    1    .    .    .    .    .    .    1    1    1    1    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      16    | 1    .    1    1    1    .    .    .    .    1    1    1    1    1    .    .    .    .    1    1    1    1    1    1    1    .    
Scrap Searched             15    | .    .    1    .    .    .    .    .    .    .    3    3    2    1    .    .    2    1    .    2    .    .    .    .    .    .    
Spaces Dug                 24    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    10   3    .    .    .    .    .    4    .    3    2    
Terrain Destroyed          972   | .    6    .    21   18   2    .    75   .    .    1    2    .    8    103  10   3    .    13   68   27   102  132  74   178  129  
  Melee                    13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   3    .    .    .    .    .    .    .    .    .    
  Projectile               232   | .    .    .    .    4    2    .    10   .    .    1    2    .    8    21   .    .    .    .    3    3    6    34   34   79   25   
  AOE                      727   | .    6    .    21   14   .    .    65   .    .    .    .    .    .    82   .    .    .    13   65   24   96   98   40   99   104  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -2  -2  -1  
---------                  Run   | Jun Mat Min Mat Mat Fac Was Fac Gar Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Ext Res Res Tes Acc 
Total                      12608 | 58  249 365 439 348 285 96  756 638 127 564 376 752 276 501 690 760 254 649 392 252 721 775 842 667 776 
  Wait                     607   | .   18  2   17  17  26  .   69  3   5   4   5   .   3   16  23  79  60  4   2   6   9   27  85  49  78  
  Move                     10705 | 50  181 359 359 259 230 88  569 588 116 553 364 751 256 396 602 678 177 596 360 219 600 632 660 482 580 
  Hop                      1     | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Pick Up                  127   | 2   6   1   13  8   3   .   15  3   1   1   .   .   .   13  8   .   1   5   5   2   4   12  6   11  7   
  Fast Attach              155   | 6   2   .   2   5   1   .   9   2   1   2   1   .   .   1   19  .   .   17  4   8   9   19  19  12  16  
  Attach                   86    | .   3   .   1   3   2   2   8   .   1   .   .   .   .   13  9   .   1   5   1   3   2   11  4   9   8   
  Detach                   44    | .   2   .   1   2   .   1   4   1   1   .   .   .   .   1   3   .   1   5   2   3   2   5   4   2   4   
  Swap                     70    | .   2   2   10  9   4   1   7   1   .   .   .   1   1   9   1   .   1   1   2   1   3   3   5   4   2   
  Drop                     156   | .   2   1   6   11  5   .   13  5   2   2   .   .   .   2   6   .   4   11  4   2   14  18  25  15  8   
  Fire                     535   | .   33  .   30  34  14  4   58  4   .   2   6   .   16  48  5   .   .   5   12  8   26  43  34  81  72  
  Melee                    19    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  3   4   .   .   .   .   .   .   .   .   
  Ram                      5     | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   4   .   .   .   .   .   .   .   .   
  Kick                     3     | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   
  Crush                    4     | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   1   
  Escape Stasis            9     | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   .   
  Rewire                   82    | .   .   .   .   .   .   .   .   31  .   .   .   .   .   .   .   .   .   .   .   .   51  .   .   .   .   
  Trap                     .     | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .     | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-7/Garrison (discovered 2 exits: *Fac x2)
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac / [*Low])
-5/Factory (discovered 3 exits: *Fac / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory
-4/Extension (discovered 2 exits: *Res / [*Cet])
-3/Research (discovered 2 exits: *Res / [*Qua])
-2/Research (discovered 2 exits: *Acc / *Tes)
-2/Testing
-1/Access (discovered 1 exit: Com)

 History 
---------
  Turn | Location           | Event
    13 | -11/Junkyard       | Discovered new exit (range 16)
    90 | -11/Junkyard       | Entered Materials
   136 | -10/Materials      | Identified exit to Mines
   312 | -10/Materials      | Build established: Mutant
   510 | -10/Materials      | Entered Mines
   511 | -10/Mines          | Assembled infested the area
   557 | -10/Mines          | Received a Mining Laser from a helpful Derelict
   670 | -10/Mines          | Learned Materials stockpile data
   723 | -10/Mines          | Learned Materials emergency access door positions
  1025 | -10/Mines          | Discovered new exit (range 5)
  1045 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1091 | -10/Mines          | Entered Materials
  1091 | -9/Materials       | Accompanied by 2 allies
  1091 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  1096 | -9/Materials       | Led the pair of lost Derelicts to an unsafe place
  1387 | -9/Materials       | Build established: Scavenger-Skirmisher
  1700 | -9/Materials       | Discovered new exit (range 13)
  1808 | -9/Materials       | Entered another Materials area
  1808 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2265 | -8/Materials       | Discovered new exit (range 20)
  2378 | -8/Materials       | Entered Factory
  2378 | -7/Factory         | Evolved 2 slots: Utility x2
  2521 | -7/Factory         | Identified exit to DSF
  2817 | -7/Factory         | Sucked down chute
  2817 | -7/Factory         | Entered Waste
  2832 | -7/Waste           | EMP discharged
  2832 | -7/Waste           | System corruption reached 10%
  2845 | -7/Waste           | Spotted C-40 Crusher
  2861 | -7/Waste           | Spotted C-40 Crusher
  2861 | -7/Waste           | Spotted C-40 Crusher
  2865 | -7/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  2877 | -7/Waste           | Spotted C-40 Crusher
  2884 | -7/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
  2932 | -7/Waste           | EMP discharged
  2957 | -7/Waste           | Discovered new exit (range 10)
  2973 | -7/Waste           | Entered Factory
  3564 | -7/Factory         | Garrison activated, responded to threat
  4173 | -7/Factory         | First assault squad dispatched
  4191 | -7/Factory         | Build established: Tank
  4250 | -7/Factory         | Identified exit to Garrison
  4250 | -7/Factory         | Entered Garrison
  4250 | -7/Garrison        | Discovered recently destroyed garrison
  4792 | -7/Garrison        | Build established: Mutant
  4963 | -7/Garrison        | Discovered new exit (range 11)
  5035 | -7/Garrison        | Found embedded Infiltrators
  5079 | -7/Garrison        | Garrison Relay disabled
  5146 | -7/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
  5388 | -7/Garrison        | Discovered new exit (range 15)
  5673 | -7/Garrison        | Entered Factory
  5673 | -7/Factory         | Accompanied by 2 allies
  5851 | -7/Factory         | Discovered new exit (range 15)
  5954 | -7/Factory         | Entered Lower Caves
  5954 | -7/Lower Caves     | Accompanied by 2 allies
  5997 | -7/Lower Caves     | Met a Warlord Commander
  5998 | -7/Lower Caves     | Learned location of Warlord (-5)
  6005 | -7/Lower Caves     | Found Unknown Device
  7226 | -7/Lower Caves     | Discovered new exit (range 15)
  7256 | -7/Lower Caves     | Entered another Lower Caves area
  7256 | -7/Lower Caves     | Accompanied by 1 ally
  7618 | -7/Lower Caves     | Learned Factory terminal intel
  8100 | -7/Lower Caves     | Discovered new exit (range 11)
  8131 | -7/Lower Caves     | Entered Zion
  8184 | -7/Zion            | Build established: Tank
  8220 | -7/Zion            | System corruption cleaned by Quarantine Array
  8316 | -7/Zion            | Discovered new exit (range 14)
  8684 | -7/Zion            | Learned location of Quarantine (-3)
  8987 | -7/Zion            | Identified Encrypted Comm Array
  9116 | -7/Zion            | Learned location of 1 exit from Factory
  9154 | -7/Zion            | Learned Factory non-interactive machine intel
  9293 | -7/Zion            | Build established: Gunner
  9883 | -7/Zion            | Entered Proximity Caves
  9961 | -6/Proximity Caves | Spotter reported a threat
 10070 | -6/Proximity Caves | Spotter reported a threat
 10104 | -6/Proximity Caves | Spotter reported a threat
 10129 | -6/Proximity Caves | Spotter reported a threat
 10222 | -6/Proximity Caves | Spotter reported a threat
 10388 | -6/Proximity Caves | Spotter reported a threat
 10398 | -6/Proximity Caves | Build established: Tank
 10500 | -6/Proximity Caves | Discovered new exit (range 10)
 10533 | -6/Proximity Caves | Entered Factory
 10533 | -6/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
 10534 | -6/Factory         | Identified exit to Factory
 10535 | -6/Factory         | Loaded intel: 174 non-interactive machine locations
 10536 | -6/Factory         | Loaded intel: 26 terminal locations
 10769 | -6/Factory         | Discovered new exit (range 15)
 10883 | -6/Factory         | Search patrols dispatched
 10927 | -6/Factory         | Destroyed 8 combat bots
 11233 | -6/Factory         | Search patrols dispatched
 11457 | -6/Factory         | Lost 5 parts (2n2u1w)
 11480 | -6/Factory         | Cargo convoy interrupted
 11523 | -6/Factory         | Released all parts (6)
 11528 | -6/Factory         | Core integrity fell below 50%
 11552 | -6/Factory         | Lost 10 parts (1p3n1u5w)
 11554 | -6/Factory         | Entered another Factory area
 11554 | -5/Factory         | Evolved 2 slots: Power x1, Weapon x1
 11555 | -5/Factory         | Identified exit to Upper Caves
 11632 | -5/Factory         | Joined by Warlord Pyro squad
 11759 | -5/Factory         | Garrison activated, responded to threat
 11762 | -5/Factory         | Released all parts (9)
 11837 | -5/Factory         | Build established: Mutant
 11882 | -5/Factory         | Discovered new exit (range 10)
 12028 | -5/Factory         | Entered Upper Caves
 12072 | -5/Upper Caves     | Spotted B-75 Beast
 12312 | -5/Upper Caves     | Build established: Ninja
 12391 | -5/Upper Caves     | Discovered new exit (range 7)
 12393 | -5/Upper Caves     | Identified exit to Upper Caves
 12401 | -5/Upper Caves     | Entered another Upper Caves area
 12420 | -5/Upper Caves     | Discovered new exit (range 33)
 12559 | -5/Upper Caves     | Lost 4 parts (1p2n1u)
 12559 | -5/Upper Caves     | Discovered new exit (range 11)
 12563 | -5/Upper Caves     | Identified exit to Warlord
 12564 | -5/Upper Caves     | Entered Warlord
 12581 | -5/Warlord         | System corruption cleaned by Quarantine Array
 12661 | -5/Warlord         | Met Warlord
 12686 | -5/Warlord         | Warlord's base attacked by MAIN.C
 13026 | -5/Warlord         | Learned 4 Armory zone layouts
 13026 | -5/Warlord         | Learned 4 Research zone layouts
 13026 | -5/Warlord         | Learned 4 Research zone layouts
 13028 | -5/Warlord         | Learned Factory scanalyzer intel
 13036 | -5/Warlord         | Warlord forces counterattacked
 13080 | -5/Warlord         | Found Prototype Launcher
 13100 | -5/Warlord         | Build established: Derelict-Skirmisher
 13291 | -5/Warlord         | Spotted Executioner
 13293 | -5/Warlord         | Spotted Executioner
 13308 | -5/Warlord         | Identified Vortex Catalyst Activator
 13309 | -5/Warlord         | Core integrity fell below 50%
 13309 | -5/Warlord         | Destroyed Executioner
 13316 | -5/Warlord         | Found Prototype Ballistic Cannon
 13316 | -5/Warlord         | Identified Hvy. Autocannon
 13330 | -5/Warlord         | Destroyed 7 combat bots
 13339 | -5/Warlord         | Discovered new exit (range 16)
 13361 | -5/Warlord         | Warlord base infiltrated, sounded retreat
 13381 | -5/Warlord         | Entered Proximity Caves
 13438 | -4/Proximity Caves | Ambushed by research squad
 13590 | -4/Proximity Caves | Build established: Scavenger-Gunner
 13995 | -4/Proximity Caves | Discovered new exit (range 8)
 14009 | -4/Proximity Caves | Entered Factory
 14009 | -4/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 14010 | -4/Factory         | Loaded intel: 4 scanalyzer locations
 14316 | -4/Factory         | Build established: Scavenger-Executioner
 14407 | -4/Factory         | Discovered new exit (range 4)
 14413 | -4/Factory         | Entered Extension
 14542 | -4/Extension       | Rescued a captive Derelict
 14543 | -4/Extension       | Rescued a captive Derelict
 14568 | -4/Extension       | Rescued A7
 14987 | -4/Extension       | Build established: Scavenger-Tank
 15259 | -4/Extension       | Spotted B-86 Titan
 15266 | -4/Extension       | Destroyed B-86 Titan
 15283 | -4/Extension       | Spotted B-86 Titan
 15299 | -4/Extension       | Destroyed B-86 Titan
 15485 | -4/Extension       | Discovered new exit (range 16)
 15485 | -4/Extension       | Discovered new exit (range 16)
 15530 | -4/Extension       | Entered Research
 15530 | -3/Research        | Accompanied by 2 allies
 15530 | -3/Research        | Evolved 2 slots: Utility x2
 15821 | -3/Research        | Build established: Scavenger-Executioner
 15986 | -3/Research        | Found Fusion Bomb Launcher
 16838 | -3/Research        | Crushed by falling debris
 16919 | -3/Research        | Destroyed 9 combat bots
 17134 | -3/Research        | Discovered new exit (range 16)
 17173 | -3/Research        | Discovered new exit (range 9)
 17217 | -3/Research        | Entered another Research area
 17217 | -2/Research        | Warlord forces began assault on 0b10
 17217 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 17327 | -2/Research        | Research machine network offline
 17665 | -2/Research        | Build established: Tank
 17850 | -2/Research        | Borebot progress halted
 17916 | -2/Research        | Found Prototype Protection
 17916 | -2/Research        | Identified Centrium Heavy Armor Plating
 17923 | -2/Research        | Borebot progress halted
 17978 | -2/Research        | Spotted Striker
 17981 | -2/Research        | Spotted Striker
 17984 | -2/Research        | Destroyed Striker
 17992 | -2/Research        | Destroyed Striker
 17997 | -2/Research        | Borebot progress halted
 18064 | -2/Research        | Discovered new exit (range 21)
 18103 | -2/Research        | Spotted Striker
 18328 | -2/Research        | Build established: Executioner
 18353 | -2/Research        | Discovered new exit (range 6)
 18543 | -2/Research        | Entered Testing
 18633 | -2/Testing         | Found Prototype Device
 18633 | -2/Testing         | Identified Thermal Barrier
 18717 | -2/Testing         | Spotted Striker
 18751 | -2/Testing         | Spotted Striker
 18903 | -2/Testing         | Scanned by Researcher
 19149 | -2/Testing         | Found Prototype Energy Gun
 19149 | -2/Testing         | Identified Hyp. EM Gauss Rifle
 19293 | -2/Testing         | First assault squad dispatched
 19437 | -2/Testing         | Lost 3 parts (2u1w)
 19442 | -2/Testing         | Destroyed 16 combat bots
 19544 | -2/Testing         | Lost 3 parts (1p1u1w)
 19564 | -2/Testing         | Garrison activated, responded to threat
 19574 | -2/Testing         | System corruption reached 10%
 19627 | -2/Testing         | Lost 3 parts (1p1n1u)
 19647 | -2/Testing         | Found Prototype Energy Gun
 19665 | -2/Testing         | Discovered new exit (range 14)
 19683 | -2/Testing         | Entered Access
 19683 | -1/Access          | Evolved 2 slots: Power x1, Utility x1
 19684 | -1/Access          | Identified exit to Command
 19901 | -1/Access          | Build established: Scavenger-Executioner
 19933 | -1/Access          | Spotted B-99 Colossus
 20052 | -1/Access          | Lost 6 parts (1n2u3w)
 20544 | -1/Access          | Spotted B-99 Colossus
 20686 | -1/Access          | Released all parts (11)
 20692 | -1/Access          | System corruption reached 10%
 20710 | -1/Access          | Core integrity fell below 50%
 20714 | -1/Access          | Lost 14 parts (1p4n5u4w)
 20760 | -1/Access          | Spotted B-99 Colossus
 20763 | -1/Access          | Spotted B-99 Colossus
 20767 | -1/Access          | Core integrity fell below 20%
 20769 | -1/Access          | Destroyed by H-88 Terminator with Heavy Machine Gun

 Last Messages 
---------------
20754_ System corrupted: Energy discharge (-34).
20762_ Slug penetrates Wall.
20762_ Penetrated by Slug.
20762_ Slug penetrates Sealed Heavy Doors.
20762_ Penetrated by Slug.
20762_ Slug penetrates Earth.
20763_ P-80 Master resets P-80 Master, system corruption
  cleaned.
20763_ Slug penetrates H-88 Terminator.
20765_ Slug penetrates Wall.
20765_ Slug penetrates P-80 Master.
20765_ Penetrated by Slug. <x2>
20766_ P-80 Master resets P-80 Master, system corruption
  cleaned.
20766_ Com. Linear Accelerator destroyed.
20766_ Penetrated by Slug. <x2>
20766_ Slug penetrates Wall. <x2>
20767_ B-99 Colossus activates siege mode.
20769_ Penetrated by Slug.
[Achievement: 30k Club]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????>?????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????####??###?????????????????? |
| ???????????#   #####"""#;;## BB#?????????????????? |
| ???????????#  BB             BB#?????????????????? |
| ???????????#  BB   h   h @     #?????????????????? |
| ???????????#            p      #?????????????????? |
| ????????????########"""p;;######?????????????????? |
| ??????????????????#   p#%  #?????????????????????? |
| ??????????????????##  p#####?????????????????????? |
| ???????????????????#   #?????????????????????????? |
| #########+##########   #?????????????????????????? |
|                        #?????????????????????????? |
|                    ^   #?????????????????????????? |
|                        #?????????????????????????? |
| ##+###   #######+#######?????????????????????????? |
| ?????#   #???????????????????????????????????????? |
| ?????#   #???????????????????????????????????????? |
| ?????#   #???????????????????????????????????????? |
| ?????#   #???????????????????????????????????????? |
| ?????#   #???????????????????????????????????????? |
| ?????#   #???????????????????????????????????????? |
| ?????#   #???????????????????????????????????????? |
| ?????#   #???????????????????????????????????????? |
| ?????#   #???????????????????????????????????????? |
| ?????#   #???????????????????????????????????????? |
| ?????    #???????????????????????????????????????? |
| ?????     ???????????????????????????????????????? |
| ?????    #???????????????????????????????????????? |
| ?????#   ????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           146
Energy Generation          65
Energy Capacity            850
Matter Stores              352
Matter Capacity            800
Sight Range                18
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       210
ECM Strength               2
Jamming Range              16
Power Amplification        40
Additional Mass Support    16
Armor Coverage             1500
Resistance: KI             30
Resistance: TH             50
Resistance: EX             50
Resistance: EM             15
Weapon Shielding           66
Phase Shifting             5
Evasion (%)                61
Targeting Accuracy         14
Target Analysis            6
Recoil Reduction           11
Matter Filtering           30
Kinecelleration            30
Salvage Targeting          8
Offensive Hacking          10

 Item Schematics 
-----------------
            Huge Storage Unit | -8/Materials | Scanalyzed
        Imp. Carbon-fiber Leg | -7/Zion      | Archive
                    Drone Bay | -7/Zion      | Archive
    Imp. Medium Armor Plating | -7/Zion      | Archive
           Hvy. Plasma Cannon | -7/Zion      | Archive
    Dynamic Insulation System | -7/Zion      | Archive
            Imp. Trap Scanner | -7/Zion      | Archive
                     Flak Gun | -7/Zion      | Archive
            Hvy. Phase Cannon | -7/Zion      | Archive
           Imp. Arc Projector | -7/Zion      | Archive
                Energy Filter | -7/Zion      | Archive
        Lrn. Missile Launcher | -7/Zion      | Archive
                   Greatsword | -7/Zion      | Archive
              Power Amplifier | -7/Zion      | Archive
          Imp. Actuator Array | -7/Zion      | Archive
            Mak. Shrapnel Gun | -7/Zion      | Archive
                   Beamcaster | -7/Zion      | Free
                Battle Cannon | -7/Zion      | Free
                       Flamer | -7/Zion      | Free
    Ragnarok Missile Launcher | -2/Testing   | Archive
   Imp. Thermal Defense Suite | -2/Testing   | Archive
 Exp. Shock Absorption System | -2/Testing   | Archive
               Exp. ECM Suite | -2/Testing   | Archive
  Cld. Field Propulsion Drive | -2/Testing   | Archive
   Hdn. Centrium Heavy Treads | -2/Testing   | Archive

 Robot Schematics 
------------------
     S-27 Virus | -7/Zion    | Archive
   M-14 Sweeper | -7/Zion    | Archive
  Y-54 Guardian | -7/Zion    | Archive
 R-10 Processor | -2/Testing | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
30k Club
A Powerful Ally?
Adventurer
Charge!!!
Collateral Damage
Denied?
Dynamic Key
Explorer
I Spy
It Was An Accident, I Swear
Ooh, Shiny!
Part-time Excavator
Preemptive Strike
Prison Break
Prolific Hacker
Streaker
Tank

 Challenges 
------------
None

 Game 
------
Seed              HypercooledAssemblyCannon
  Manual?         0
Play Time         05:50:39
  Cumulative      53.6 hours
  Start           2023.11.07 @ 19:46:19
  End             2023.11.12 @ 23:00:14
Sessions          12
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          77
  Rogue           77
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             52
Gallery%          59
Achievement%      32
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              20/SmallcapsGlow
Map View          66x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b7d45020-d7dc-4ed6-aed3-6545739496b0