Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.14 @ 09:29:56

Player: Vectis

Result: Destroyed by 8R-AWN with 8R-AWN's Boregun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (18)      90
Value Destroyed (247)      247
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 957

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     173/300
Energy                     200/200
System Corruption          1%
Temperature                Cool (0)
Movement                   Walking (210) Ox3
Location                   -10/Exiles

 Parts 
-------
>          --- POWER (1) --------
           Cold Fusion Reactor
>          --- PROPULSION (2) ---
           Aluminum Leg
>          --- UTILITY (2) ------
     Small Storage Unit
     Large Storage Unit
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (12) ---
     Light Ion Engine
  Improved Heat Sink
     Small Storage Unit
           Weapon Shielding
           Proton Bomb Trap
           Proton Bomb Trap
           Proton Bomb Trap

 Peak State 
------------
>          --- POWER ------------
           Cold Fusion Reactor
>          --- PROPULSION -------
           Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
     Large Storage Unit
>          --- WEAPON -----------
     Light Assault Rifle
>          --- INVENTORY --------
     Light Ion Engine
  Improved Heat Sink
     Small Storage Unit
           Weapon Shielding
           Proton Bomb Trap
           Proton Bomb Trap
           Proton Bomb Trap
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Reactor                  Cold Fusion Reactor
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             21   | 7   7   3   4   
  Power                    3    | 1   1   .   1   
    Engine                 2    | 1   1   .   .   
    Core                   .    | .   .   .   .   
    Reactor                1    | .   .   .   1   
  Propulsion               5    | 2   2   .   1   
    Treads                 .    | .   .   .   .   
    Leg                    5    | 2   2   .   1   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  3    | 2   .   1   .   
    Device                 .    | .   .   .   .   
    Storage                3    | 2   .   1   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   10   | 2   4   2   2   
    Energy Gun             2    | .   1   .   1   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          5    | 2   2   .   1   
    Ballistic Cannon       1    | .   .   1   .   
    Launcher               2    | .   1   1   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 6    | .   .   .   6   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   .   2   
  Utility                  .    | .   .   .   .   
  Weapon                   4    | .   .   .   4   
  Highest Loss Streak      6    | .   .   .   6   
Average Slot Usage (%)     99   | .   100 100 97  
  Engine                   13   | .   14  14  13  
  Leg                      27   | .   28  28  26  
  Storage                  28   | .   28  28  28  
  Energy Gun               5    | .   6   9   1   
  Ballistic Gun            15   | .   21  1   1   
  Ballistic Cannon         4    | .   .   12  12  
  Launcher                 3    | .   .   4   11  
Naked Turns                .    | .   .   .   .   
Heaviest Build             33   | 16  17  31  33  
  Greatest Support         20   | 20  20  20  20  
  Greatest Overweight (x)  3    | 2   .   1   3   
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 12   | 8   8   12  12  
  Average Capacity         8    | 5   8   9   12  
  Most Carried             10   | 4   8   10  10  
  Average Carried          7    | 2   7   8   9   
  Final Capacity           12   | 8   8   12  12  
  Final Carried            10   | 4   8   10  7   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Scr Mat Min Exi 
Matter Collected           560  | 286 226 31  17  
  Remotely                 .    | .   .   .   .   
Salvage Created            450  | 84  320 11  35  
  Parts                    34   | 4   18  4   8   
Haulers Intercepted        2    | .   2   .   .   
Recyclers Shooed           1    | .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Combat Hostiles Destroyed  13   | .   7   3   3   
  Guns                     8    | .   7   .   1   
  Cannons                  1    | .   .   .   1   
  AOE                      4    | .   .   3   1   
Classes Destroyed          6    | 2   3   .   1   
  Tunneler                 1    | 1   .   .   .   
  Hauler                   2    | .   2   .   .   
  Recycler                 1    | 1   .   .   .   
  Swarmer                  6    | .   3   3   .   
  Grunt                    4    | .   4   .   .   
  Assembled                3    | .   .   .   3   
Best Kill Streak           4    | 2   2   3   4   
  Combat Bots Only         3    | .   2   3   2   
Max Kills in Single Turn   3    | 1   1   3   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   .   3   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   1   
  EX-BIN (-10/Exiles)

 Combat                         | -11 -10 -10 -10 
--------                   Run  | Scr Mat Min Exi 
Damage Taken               1211 | .   308 34  869 
  Core                     251  | .   59  10  182 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   
Volleys Fired              76   | 4   51  1   20  
  Largest                  2    | 2   2   2   2   
  Hottest                  85   | 40  85  65  85  
Shots Fired                136  | 8   100 2   26  
  Gun                      115  | 8   99  .   8   
  Cannon                   14   | .   .   1   13  
  Launcher                 7    | .   1   1   5   
  Special                  .    | .   .   .   .   
  Kinetic                  117  | 8   88  1   20  
  Thermal                  12   | .   11  .   1   
  Explosive                7    | .   1   1   5   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         11   | 6   11  1   3   
  Robot Miss Streak        3    | 1   3   .   3   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           82   | 6   64  1   11  
  Core Hits                39   | 3   19  4   13  
  Critical Hits            1    | .   1   .   .   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed 1    | .   1   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1184 | 72  752 140 220 
  Guns                     813  | 72  702 .   39  
  Cannons                  69   | .   .   .   69  
  Explosions               302  | .   50  140 112 
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  766  | 72  599 .   95  
  Thermal                  170  | .   103 54  13  
  Explosive                248  | .   50  86  112 
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         1    | .   .   .   1   
  Average Corruption       1    | .   .   .   1   
  Corruption Purged        .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            5    | .   5   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               5    | .   5   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 1    | .   .   .   1   
  Impact                   .    | .   .   .   .   
  Kinetic                  1    | .   .   .   1   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      19   | .   .   .   19  
  Shots                    2    | .   .   .   2   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        104  | .   104 3   44  
  Average Temperature      24   | .   32  2   10  
  Received Heat Transfer   72   | .   72  .   .   
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             1    | .   1   .   .   
  Heat Transferred         359  | .   222 100 37  
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Peak Influence             161  | 10  161 130 .   
  Average Influence        69   | 3   78  58  .   
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   3   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   3   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Scr Mat Min Exi 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              38   | .   22  3   13  
  Peak Tracking Total      11   | .   4   3   11  
  Tactical Retreats        8    | .   3   .   5   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Scr Mat Min Exi 
Machines Disabled          6    | .   .   2   4   
  Max in Single Turn       2    | .   .   2   2   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Scr Mat Min Exi 
Machines Accessed          4    | .   3   .   1   
  Terminals                2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                34   | .   11  .   23  
  Successful               29   | .   6   .   23  
  Failed                   5    | .   5   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   8    | .   7   .   1   
  Terminals                9    | .   9   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   2   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             24   | .   1   .   23  
  Record                   23   | .   .   .   23  
  Robot Analysis           1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   
  Scan Component           1    | .   1   .   .   
  Repair                   1    | .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         3    | .   3   .   .   
  Terminals                3    | .   3   .   .   
    Track                  1    | .   1   .   .   
    Botnet                 2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   2   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   1   .   .   
  Time                     32   | .   32  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Scr Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Scr Mat Min Exi 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Robot Analysis Total       1    | .   1   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -10 
-------------              Run  | Scr Mat Min Exi 
Turns Passed               1004 | 68  613 103 220 
Spaces Moved               539  | 39  321 67  112 
  Core                     11   | 11  .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     528  | 28  321 67  112 
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 150 
  Average Speed            127  | 110 120 130 152 
  Slowest Speed            210  | 150 120 150 210 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       25   | 3   32  22  43  
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   .   1   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             2    | .   .   2   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          24   | .   4   16  4   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      24   | .   4   16  4   

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Scr Mat Min Exi 
Total                      730  | 53  460 80  137 
  Wait                     74   | .   71  3   .   
  Move                     536  | 38  320 66  112 
  Hop                      .    | .   .   .   .   
  Pick Up                  14   | 4   6   4   .   
  Fast Attach              9    | 7   .   1   1   
  Attach                   3    | .   .   .   3   
  Detach                   .    | .   .   .   .   
  Swap                     9    | .   7   2   .   
  Drop                     9    | .   5   3   1   
  Fire                     76   | 4   51  1   20  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 16)
   69 | -11/Scrapyard | Entered Materials
  348 | -10/Materials | Build established: Mutant
  414 | -10/Materials | Repaired Particle Gun
  656 | -10/Materials | Discovered new exit (range 8)
  682 | -10/Materials | Entered Mines
  719 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  735 | -10/Mines     | Found a hidden stash of uninstalled traps
  777 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  777 | -10/Mines     | Discovered new exit (range 7)
  785 | -10/Mines     | Entered Exiles
  805 | -10/Exiles    | Discovered new exit (range 15)
  820 | -10/Exiles    | Met 8R-AWN
  847 | -10/Exiles    | Met EX-HEX
  904 | -10/Exiles    | Met EX-DEC
  929 | -10/Exiles    | Learned location of Zion (-7)
  938 | -10/Exiles    | Attacked by the Exiles
  954 | -10/Exiles    | Destroyed EX-BIN
  965 | -10/Exiles    | Core integrity fell below 50%
  992 | -10/Exiles    | Core integrity fell below 20%
 1005 | -10/Exiles    | Destroyed by 8R-AWN with 8R-AWN's Boregun

 Last Messages 
---------------
00978_ HV Slug penetrates as-93615.
00978_ Penetrated by HV Slug. <x2>
00980_ as-80881 destroyed.
00982_ HV Slug penetrates Machine. <x2>
00982_ HV Slug penetrates as-47318.
00982_ as-47318 destroyed.
00982_ Penetrated by HV Slug.
00985_ Aluminum Leg destroyed.
00986_ HV Slug penetrates as-53878.
00986_ as-53878 destroyed.
00989_ Penetrated by HV Slug. <x2>
00991_ Particle Gun destroyed.
00991_ Penetrated by HV Slug. <x2>
00992_ Acquired 17 matter.
00995_ Dropped Ion Engine.
00996_ Acquired Prototype Reactor.
00996_ Identified Cold Fusion Reactor.
00997_ Penetrated by HV Slug. <x3>
01001_ Lgt. Assault Rifle destroyed.
01003_ Penetrated by HV Slug. <x3>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          17
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SiegeResetMatter
  Manual?         0
Play Time         00:11:39
  Cumulative      38.7 hours
  Start           2020.05.14 @ 09:17:50
  End             2020.05.14 @ 09:29:56
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          17
  Rogue           17
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           2/0/0/1/0/0/0
Lore%             45
Gallery%          47
Achievement%      42
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 355272c6-9fa9-4ec0-8574-cec185bf6183