Cogmind - Beta 11 *** ADVENTURER MODE // 2022.04.14 @ 18:53:50

Player: Zeddi

Result: Destroyed by G-67 Veteran with Field Laser

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (8)        1600
Robots Destroyed (69)      345
Value Destroyed (3076)     3076
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (1512)               1512
              TOTAL SCORE: 9613

 Bonus
-------
Follower Combat Kills      920
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -8

 Cogmind 
---------
Core Integrity             0/1150
Matter                     70/300
Energy                     53/100
System Corruption          3%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (9) ------
                Terrain Scan Processor
                0b10 Decoder Chip [Looter]
                Target Analyzer
                Microactuators
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (5) ----
  High-capacity Storage Unit

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
          Light Angular Momentum Engine
>               --- PROPULSION -------
         Combat Airjet
         Combat Airjet
         Combat Airjet
                Gyrokinetic Inverter
>               --- UTILITY ----------
                Huge Storage Unit
        Compact Battery
       Advanced Weight Redist. System
                0b10 Decoder Chip [Looter]
                Microactuators
       Improved Light Armor Plating
        Layered Medium Armor Plating
       Advanced Shield Generator
                Drone Bay
>               --- WEAPON -----------
                Magnetic Acceleration Cannon
                Mass Driver
                Chainsword
                CR-A16's Pointy Stick
>               --- INVENTORY --------
                Ion Engine
          Light Nuclear Core
                Flexi-carbon Leg
         Combat Airjet
         Combat Airjet
                Antigrav System
  High-capacity Storage Unit
                Huge Storage Unit
        Compact Battery
                Target Analyzer
                Microactuators
                Microactuators
                Microactuators
        Layered Medium Armor Plating
                Tractor Beam
          Heavy Laser
                Plasma Rifle
                Particle Cannon
          Light Assault Rifle
                Shotgun
                Slug Cannon
           Mini Grenade Launcher
     Long-range Missile Launcher
                Remote Datajack
[Rating: 93]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Combat Airjet
Utility                    High-capacity Storage Unit
  Device                   Advanced Weight Redist. System
  Storage                  High-capacity Storage Unit
  Processor                0b10 Decoder Chip [Looter]
  Protection               Improved Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Heavy Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Long-range Missile Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Maul
  Slashing Weapon          Chainsword
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -9  -9  -7  -6  -6  -5  -4  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Fac Fac 
Slots Evolved              12   | .   .   2   .   .   .   6   2   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   
  Propulsion               2    | .   .   2   .   .   .   .   .   .   
  Utility                  7    | .   .   .   .   .   .   4   1   2   
  Weapon                   2    | .   .   .   .   .   .   1   1   .   
Parts Attached             126  | 6   3   24  .   2   4   21  18  48  
  Power                    23   | 1   1   6   .   .   2   6   2   5   
    Engine                 19   | 1   1   6   .   .   2   5   2   2   
    Core                   3    | .   .   .   .   .   .   1   .   2   
    Reactor                1    | .   .   .   .   .   .   .   .   1   
  Propulsion               30   | 2   .   7   .   .   2   5   4   10  
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    16   | 2   .   7   .   .   2   1   .   4   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  14   | .   .   .   .   .   .   4   4   6   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  35   | 1   2   3   .   .   .   7   5   17  
    Device                 15   | .   1   .   .   .   .   3   1   10  
    Storage                12   | 1   1   3   .   .   .   2   1   4   
    Processor              3    | .   .   .   .   .   .   1   .   2   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             5    | .   .   .   .   .   .   1   3   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   38   | 2   .   8   .   2   .   3   7   16  
    Energy Gun             3    | .   .   1   .   .   .   .   .   2   
    Energy Cannon          5    | .   .   1   .   .   .   .   1   3   
    Ballistic Gun          12   | 2   .   5   .   1   .   1   1   2   
    Ballistic Cannon       5    | .   .   .   .   .   .   2   1   2   
    Launcher               3    | .   .   .   .   .   .   .   1   2   
    Special Weapon         4    | .   .   .   .   .   .   .   .   4   
    Impact Weapon          1    | .   .   1   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   2   .   
    Piercing Weapon        3    | .   .   .   .   1   .   .   1   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   1   .   .   1   .   1   1   
Parts Lost                 65   | .   .   4   .   .   4   8   .   49  
  Power                    10   | .   .   1   .   .   .   2   .   7   
  Propulsion               17   | .   .   2   .   .   3   2   .   10  
  Utility                  19   | .   .   .   .   .   1   2   .   16  
  Weapon                   19   | .   .   1   .   .   .   2   .   16  
  Highest Loss Streak      15   | .   .   4   .   .   2   3   .   15  
  To Critical Strikes      2    | .   .   .   .   .   .   1   .   1   
Average Slot Usage (%)     95   | .   95  93  100 100 95  91  100 80  
  Engine                   10   | .   14  10  11  11  11  10  11  5   
  Leg                      28   | .   28  38  44  44  41  14  .   .   
  Hover                    5    | .   .   .   .   .   .   7   23  17  
  Device                   3    | .   9   1   .   .   .   5   11  13  
  Storage                  18   | .   14  20  22  22  20  20  12  9   
  Processor                2    | .   .   .   .   .   .   6   5   7   
  Protection               2    | .   .   .   .   .   .   4   9   5   
  Ballistic Gun            14   | .   28  19  22  15  22  12  3   .   
  Ballistic Cannon         2    | .   .   .   .   .   .   6   11  6   
  Piercing Weapon          2    | .   .   .   .   6   .   .   1   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             173  | 13  19  54  51  53  57  83  138 173 
  Greatest Support         63   | 20  20  40  40  40  58  63  57  56  
  Greatest Overweight (x)  27   | 4   .   2   1   1   1   1   2   27  
  Average Overweight (x)   .    | 1   .   .   1   1   .   1   1   2   
Largest Inventory Capacity 25   | 8   10  20  20  20  20  20  25  25  
  Average Capacity         19   | 7   9   17  20  20  20  20  20  24  
  Most Carried             25   | 4   8   20  20  20  20  20  25  25  
  Average Carried          17   | 2   5   14  19  19  19  15  20  17  
  Final Capacity           25   | 8   10  20  20  20  20  20  25  5   
  Final Carried            25   | 2   8   20  20  19  19  20  25  1   

 Class Distribution 
--------------------
 61% | Scavenger-Mutant
 18% | Mutant
 10% | Tank
  7% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -7/Zion
 Scavenger-Mutant | -6/Proximity Caves
   Scavenger-Tank | -6/Factory
             Tank | -5/Factory
           Mutant | -4/Factory

 Resources                      | -11 -10 -9  -9  -7  -6  -6  -5  -4  
-----------                Run  | Scr Mat Mat Min Zio Pro Fac Fac Fac 
Matter Collected           2487 | 237 88  661 36  16  119 359 257 714 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            2533 | .   88  544 129 .   248 473 299 752 
  Parts                    144  | .   6   33  5   .   11  29  21  39  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      31   | .   .   .   .   .   31  .   .   .   
  Prevented                6    | .   .   .   .   .   6   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  -6  -6  -5  -4  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Fac Fac 
Combat Hostiles Destroyed  56   | .   2   13  3   .   5   12  5   16  
  Melee                    4    | .   .   .   .   .   .   .   1   3   
  Guns                     30   | .   2   11  3   .   5   6   .   3   
  Cannons                  17   | .   .   1   .   .   .   6   4   6   
  AOE                      4    | .   .   .   .   .   .   .   .   4   
Classes Destroyed          9    | .   1   4   .   .   .   2   1   1   
  Worker                   2    | .   .   .   .   .   .   .   1   1   
  Builder                  4    | .   .   .   .   .   .   .   .   4   
  Watcher                  7    | .   .   2   .   .   .   2   3   .   
  Swarmer                  9    | .   .   3   .   .   2   4   .   .   
  Grunt                    29   | .   2   5   3   .   3   3   3   10  
  Duelist                  1    | .   .   1   .   .   .   .   .   .   
  Sentry                   7    | .   .   4   .   .   .   3   .   .   
  Hunter                   3    | .   .   .   .   .   .   1   .   2   
  Programmer               7    | .   .   .   .   .   .   1   2   4   
Best Kill Streak           5    | .   1   4   3   .   5   3   3   5   
  Combat Bots Only         5    | .   1   4   3   .   5   3   3   4   
Max Kills in Single Turn   2    | .   1   1   1   .   1   1   2   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   1   
  Melee                    1    | .   .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   -6   -5   -4   
--------                   Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  Fac  Fac  
Damage Taken               7793 | .    52   896  167  .    312  804  265  5297 
  Core                     1518 | .    .    192  14   .    46   96   17   1153 
  Absorbed by Shields      271  | .    .    .    .    .    .    82   98   91   
  Regen/Repaired (Parts)   56   | .    13   43   .    .    .    .    .    .    
Core Remaining (%)         84   | 100  100  .    .    .    37   88   98   .    
Volleys Fired              202  | .    7    65   9    .    16   41   11   53   
  Largest                  4    | .    2    2    2    .    2    3    4    3    
  Hottest                  198  | .    40   108  40   .    53   121  198  162  
Shots Fired                437  | .    14   117  18   .    32   116  42   98   
  Gun                      285  | .    14   114  18   .    32   62   10   35   
  Cannon                   134  | .    .    3    .    .    .    54   30   47   
  Launcher                 14   | .    .    .    .    .    .    .    2    12   
  Special                  4    | .    .    .    .    .    .    .    .    4    
  Kinetic                  363  | .    14   103  18   .    32   116  32   48   
  Thermal                  56   | .    .    14   .    .    .    .    8    34   
  Explosive                14   | .    .    .    .    .    .    .    2    12   
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         20   | .    7    20   11   .    12   11   9    13   
  Robot Miss Streak        5    | .    1    5    1    .    3    4    2    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    3    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    .    
Shots Hit Robots           338  | .    10   92   16   .    23   76   32   89   
  Core Hits                161  | .    5    37   7    .    9    35   17   51   
  Critical Kills           1    | .    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 2    | .    .    1    .    .    .    .    .    1    
  Critical Strikes         14   | .    .    1    .    .    .    .    3    10   
    Burn                   3    | .    .    .    .    .    .    .    .    3    
    Destroy                2    | .    .    .    .    .    .    .    .    2    
    Blast                  6    | .    .    .    .    .    .    .    3    3    
    Smash                  1    | .    .    1    .    .    .    .    .    .    
    Sever                  1    | .    .    .    .    .    .    .    .    1    
    Impale                 1    | .    .    .    .    .    .    .    .    1    
Melee Attacks              19   | .    .    1    .    .    .    .    4    14   
  Impact                   1    | .    .    1    .    .    .    .    .    .    
  Slashing                 17   | .    .    .    .    .    .    .    4    13   
  Piercing                 1    | .    .    .    .    .    .    .    .    1    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        1    | .    .    .    .    .    .    .    .    1    
Damage Inflicted           7643 | .    101  996  154  .    358  1338 972  3724 
  Guns                     2548 | .    101  886  154  .    358  433  62   554  
  Cannons                  2747 | .    .    62   .    .    .    905  654  1126 
  Explosions               1736 | .    .    .    .    .    .    .    121  1615 
  Melee                    593  | .    .    43   .    .    .    .    121  429  
  Ramming                  19   | .    .    5    .    .    .    .    14   .    
  Kinetic                  4473 | .    101  830  154  .    358  1338 562  1130 
  Thermal                  822  | .    .    118  .    .    .    .    154  550  
  Explosive                1736 | .    .    .    .    .    .    .    121  1615 
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Impact                   43   | .    .    43   .    .    .    .    .    .    
  Slashing                 518  | .    .    .    .    .    .    .    121  397  
  Piercing                 32   | .    .    .    .    .    .    .    .    32   
Highest Corruption         3    | .    .    2    2    2    .    .    1    3    
  Average Corruption       2    | .    .    2    2    2    .    .    1    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  33   | .    .    10   5    2    .    .    5    11   
    Message Errors         6    | .    .    1    .    .    .    .    2    3    
    Matter Fused           8    | .    .    3    2    .    .    .    .    3    
    Heat Flow Errors       5    | .    .    3    .    1    .    .    .    1    
    Energy Discharges      6    | .    .    2    2    .    .    .    1    1    
    Parts Rejected         1    | .    .    1    .    .    .    .    .    .    
    Data Loss (minor)      4    | .    .    .    1    1    .    .    .    2    
    Data Loss (major)      1    | .    .    .    .    .    .    .    1    .    
    Alerts                 2    | .    .    .    .    .    .    .    1    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            78   | .    .    1    .    .    .    15   32   30   
  Projectiles              25   | .    .    1    .    .    .    15   .    9    
  Explosions               41   | .    .    .    .    .    .    .    30   11   
  Melee                    12   | .    .    .    .    .    .    .    2    10   
Knockbacks                 32   | .    .    .    .    .    .    13   5    14   
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  30   | .    .    .    .    .    .    13   4    13   
  Secondary                2    | .    .    .    .    .    .    .    1    1    
Self-Inflicted Damage      199  | .    .    .    .    .    .    .    7    192  
  Shots                    6    | .    .    .    .    .    .    .    .    6    
  Rammed                   2    | .    .    .    .    .    .    .    2    .    
Targets Rammed             3    | .    .    1    .    .    .    .    2    .    
  Kicked                   1    | .    .    1    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        548  | .    9    276  12   100  58   117  548  274  
  Average Temperature      90   | .    7    61   8    51   21   41   179  98   
  Received Heat Transfer   2762 | .    36   456  123  .    129  69   198  1751 
  Effects                  19   | .    .    2    .    .    .    .    13   4    
    Shutdowns              4    | .    .    .    .    .    .    .    4    .    
    Energy Bleed           2    | .    .    2    .    .    .    .    .    .    
    Interference           4    | .    .    .    .    .    .    .    .    4    
    Damage (minor)         1    | .    .    .    .    .    .    .    1    .    
    Damage (major)         8    | .    .    .    .    .    .    .    8    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    1    .    .    .    .    .    .    
  Impact Corruptions       1    | .    .    1    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    .    .    .    2    
  Heat Transferred         1835 | .    .    236  .    .    .    .    259  1340 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  -6  -5  -4  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Fac Fac 
Peak Influence             299  | .   66  172 102 .   .   265 215 299 
  Initial                  111  | .   .   23  17  .   .   44  111 71  
  Average                  86   | .   30  68  91  .   .   70  140 86  
Maximum Alert Level        1    | .   .   .   .   .   .   1   1   1   
  Low Security (%)         90   | 100 100 100 100 .   .   91  77  86  
  Level 1                  9    | .   .   .   .   .   .   8   22  13  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   .   2   .   .   .   3   4   8   
  Investigation            5    | .   .   1   .   .   .   1   2   1   
  Extermination            4    | .   .   .   .   .   .   1   1   2   
  Reinforcement            5    | .   .   1   .   .   .   1   1   2   
  Assault                  1    | .   .   .   .   .   .   .   .   1   
  Garrison                 2    | .   .   .   .   .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   .   1   2   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  -6  -5  -4  
---------                  Run  | Scr Mat Mat Min Zio Pro Fac Fac Fac 
Distress Signals           6    | .   .   3   .   .   .   1   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              123  | .   3   22  3   .   24  26  16  29  
  Peak Tracking Total      6    | .   2   6   3   .   4   4   3   5   
  Tactical Retreats        9    | .   1   .   .   .   .   3   2   3   

 Traps                          | -11 -10 -9  -9  -7  -6  -6  -5  -4  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Fac Fac 
Traps Triggered            2    | .   .   1   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  -6  -5  -4  
----------                 Run  | Scr Mat Mat Min Zio Pro Fac Fac Fac 
Machines Disabled          4    | .   .   .   .   .   .   .   1   3   
  Max in Single Turn       2    | .   .   .   .   .   .   .   1   2   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  -6  -5  -4  
---------                  Run  | Scr Mat Mat Min Zio Pro Fac Fac Fac 
Machines Accessed          12   | .   1   2   .   1   1   2   3   2   
  Terminals                3    | .   .   1   .   .   1   .   1   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   
  Repair Stations          3    | .   1   1   .   .   .   1   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   1   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   
Total Hacks                41   | .   2   4   .   7   11  4   7   6   
  Successful               38   | .   2   3   .   7   11  2   7   6   
  Failed                   3    | .   .   1   .   .   .   2   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   26   | .   .   .   .   7   1   2   11  5   
  Terminals                14   | .   .   2   .   .   11  .   1   .   
  Fabricators              3    | .   .   .   .   .   .   3   .   .   
  Repair Stations          5    | .   2   2   .   .   .   1   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   3   .   
  Scanalyzers              8    | .   .   .   .   .   .   .   3   5   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   
Terminal Hacks             20   | .   .   1   .   7   11  .   1   .   
  Record                   12   | .   .   1   .   .   11  .   .   .   
  Part Schematic           7    | .   .   .   .   7   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   1   .   
Fabricator Hacks           2    | .   .   .   .   .   .   2   .   .   
  Load Schematic           1    | .   .   .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   
Repair Station Hacks       4    | .   2   2   .   .   .   .   .   .   
  Scan Component           2    | .   1   1   .   .   .   .   .   .   
  Repair                   2    | .   1   1   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   .   .   3   .   
  Process                  2    | .   .   .   .   .   .   .   2   .   
  Report Inventory         1    | .   .   .   .   .   .   .   1   .   
Scanalyzer                 8    | .   .   .   .   .   .   .   3   5   
  Insert Component         5    | .   .   .   .   .   .   .   2   3   
  Analyze                  3    | .   .   .   .   .   .   .   1   2   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   1   
  Unlock Access            1    | .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   .   .   .   .   1   2   2   1   
  Full Trace Events        3    | .   .   .   .   .   .   1   1   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   3   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   3   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   134  | .   .   .   .   .   .   134 .   .   
  Total Robot Build Rating 12   | .   .   .   .   .   .   12  .   .   
Part Schematics Acquired   24   | .   .   .   .   21  .   .   1   2   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   1   1   .   .   .   .   .   .   
  Time                     52   | .   26  26  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          12   | .   .   .   .   .   .   .   12  .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   .   .   1   2   
  Part Schematics Acquired 3    | .   .   .   .   .   .   .   1   2   
  Parts Damaged            1    | .   .   .   .   .   .   .   1   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  -6  -5  -4  
------------               Run  | Scr Mat Mat Min Zio Pro Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   1   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   1   
  parse_system             1    | .   .   .   .   .   .   .   .   1   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   1   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -7   -6   -6   -5   -4   
--------                   Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  Fac  Fac  
Total Allies               14   | .    .    .    .    6    .    3    4    1    
  Largest Group            6    | .    .    .    .    6    6    3    4    1    
  Highest-Rated Group      344  | .    .    .    .    344  344  60   112  32   
  Highest-Rated Ally       96   | .    .    .    .    96   96   20   28   32   
Zionite Dispatches         2    | .    .    .    .    .    .    .    1    1    
  Fire                     1    | .    .    .    .    .    .    .    1    .    
  Hover Resupply           1    | .    .    .    .    .    .    .    .    1    
Total Orders               .    | .    .    .    .    .    .    .    .    .    
Ally Attacks               135  | .    .    .    .    .    109  7    19   .    
  Total Damage             4226 | .    .    .    .    .    3792 185  249  .    
  Kills                    25   | .    .    .    .    .    19   1    5    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    
Allies Melted              2    | .    .    .    .    .    .    1    1    .    

 Intel                          | -11 -10 -9  -9  -7  -6  -6  -5  -4  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   1   1   3   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         167  | .   .   .   .   .   .   69  57  41  
  Items                    167  | .   .   .   .   .   .   69  57  41  
Zionite Intel Received     1    | .   .   .   .   .   .   .   1   .   
  Component Stockpiles     1    | .   .   .   .   .   .   .   1   .   

 Exploration                     | -11  -10  -9   -9   -7   -6   -6   -5   -4   
-------------              Run   | Scr  Mat  Mat  Min  Zio  Pro  Fac  Fac  Fac  
Turns Passed               10228 | 93   347  1316 393  2730 1890 1164 1192 1103 
Spaces Moved               5371  | 49   233  639  190  1415 1094 520  812  419  
  Core                     31    | 23   .    .    .    .    .    .    .    8    
  Treads                   .     | .    .    .    .    .    .    .    .    .    
  Legs                     3965  | 26   233  639  190  1415 1094 337  .    31   
  Wheels                   .     | .    .    .    .    .    .    .    .    .    
  Hover                    1375  | .    .    .    .    .    .    183  812  380  
  Flight                   .     | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  120  190  190  120  138  127  65   
  Average Speed            169   | 153  120  167  190  190  166  171  134  193  
  Slowest Speed            1400  | 250  120  260  190  190  190  190  189  1400 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       38    | 4    27   39   50   93   93   13   19   9    
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     2     | .    .    .    .    .    2    .    .    .    
  Known Exits Taken        1     | .    .    .    .    .    .    1    .    .    
  Unknown Exits Taken      7     | 1    1    1    1    1    1    .    1    .    
Scrap Searched             4     | .    .    .    .    2    2    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          116   | .    .    .    .    .    .    10   28   78   
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Projectile               18    | .    .    .    .    .    .    10   2    6    
  AOE                      98    | .    .    .    .    .    .    .    26   72   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   -6   -5   -4   
---------                  Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  Fac  Fac  
Total                      6129 | 67   288  775  207  1458 1137 710  879  608  
  Wait                     277  | 5    36   10   5    33   18   108  8    54   
  Move                     5363 | 48   232  638  189  1414 1093 519  811  419  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  102  | 8    9    28   2    4    4    19   13   15   
  Fast Attach              1    | .    .    1    .    .    .    .    .    .    
  Attach                   83   | 6    2    9    .    .    2    18   4    42   
  Detach                   3    | .    .    .    .    .    .    .    .    3    
  Swap                     42   | .    1    14   .    2    2    3    14   6    
  Drop                     35   | .    1    8    2    5    2    2    12   3    
  Fire                     202  | .    7    65   9    .    16   41   11   53   
  Melee                    18   | .    .    1    .    .    .    .    4    13   
  Ram                      2    | .    .    .    .    .    .    .    2    .    
  Kick                     1    | .    .    1    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 4 exits: *Fac x3 / Low)
-5/Factory
-4/Factory (discovered 1 exit: Res)

 History 
---------
  Turn | Location           | Event
    29 | -11/Scrapyard      | Discovered new exit (range 15)
    94 | -11/Scrapyard      | Entered Materials
   304 | -10/Materials      | Build established: Mutant
   309 | -10/Materials      | Repaired Ion Engine
   316 | -10/Materials      | Discovered new exit (range 14)
   441 | -10/Materials      | Entered another Materials area
   441 | -9/Materials       | Evolved 2 slots: Propulsion x2
   628 | -9/Materials       | Repaired Assault Rifle?
   758 | -9/Materials       | Lost 4 parts (1p2n1w)
  1033 | -9/Materials       | Build established: Scavenger-Mutant
  1643 | -9/Materials       | Discovered new exit (range 16)
  1757 | -9/Materials       | Entered Mines
  1801 | -9/Mines           | Core integrity fell below 50%
  2040 | -9/Mines           | Learned Materials garrison access intel
  2128 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  2150 | -9/Mines           | Entered Zion
  2252 | -7/Zion            | System corruption cleaned by Quarantine Array
  2450 | -7/Zion            | Received a hallucinogenic algorithm
  2671 | -7/Zion            | Learned 8 Factory zone layouts
  3139 | -7/Zion            | Found CR-A16's Pointy Stick
  3530 | -7/Zion            | Given A8's code to call for help
  3548 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
  3548 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
  3632 | -7/Zion            | Learned Factory repair station intel
  4040 | -7/Zion            | Imprinted
  4042 | -7/Zion            | Declared Zion's savior
  4853 | -7/Zion            | Discovered new exit (range 15)
  4880 | -7/Zion            | Entered Proximity Caves
  4880 | -6/Proximity Caves | Accompanied by 6 allies
  5123 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
  5382 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  5757 | -6/Proximity Caves | Learned Factory security intel
  5946 | -6/Proximity Caves | Spotted B-75 Beast
  5955 | -6/Proximity Caves | Allies destroyed B-75 Beast
  6507 | -6/Proximity Caves | Attracted the attention of an 0b10 base
  6586 | -6/Proximity Caves | Learned 6 Lower Caves zone layouts
  6586 | -6/Proximity Caves | Learned 8 Factory zone layouts
  6586 | -6/Proximity Caves | Learned Factory trap positions
  6586 | -6/Proximity Caves | Learned Research stockpile data
  6586 | -6/Proximity Caves | Learned Armory stockpile data
  6586 | -6/Proximity Caves | Learned Research security intel
  6586 | -6/Proximity Caves | Learned Extension security intel
  6586 | -6/Proximity Caves | Learned Factory garrison access intel
  6709 | -6/Proximity Caves | Discovered new exit (range 13)
  6770 | -6/Proximity Caves | Entered Factory
  6770 | -6/Factory         | Evolved 6 slots: Power x1, Utility x4, Weapon x1
  6771 | -6/Factory         | Identified exit to Lower Caves
  6771 | -6/Factory         | Identified exit to Factory
  6772 | -6/Factory         | Loaded intel: 98 trap records
  6774 | -6/Factory         | Loaded intel: 6 repair station locations
  6775 | -6/Factory         | Loaded intel: 4 garrison access locations
  6982 | -6/Factory         | Fabricated B-48 Gladiator?
  7061 | -6/Factory         | Build established: Scavenger-Tank
  7312 | -6/Factory         | Lost 3 parts (1n1u1w)
  7436 | -6/Factory         | Lost 3 parts (1p1n1w)
  7829 | -6/Factory         | Discovered exit to Factory (range 15)
  7914 | -6/Factory         | Build established: Tank
  7934 | -6/Factory         | Entered another Factory area
  7934 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  8551 | -5/Factory         | Discovered new exit (range 9)
  8716 | -5/Factory         | Retrieved Zion intel report: Component Stockpiles
  8717 | -5/Factory         | Zion Fire squad teleported in
  8794 | -5/Factory         | P-70 Sage assimilated allied V2-0L1(i)
  8798 | -5/Factory         | P-70 Sage assimilated allied 4S-2IL(i)
  9102 | -5/Factory         | Build established: Mutant
  9126 | -5/Factory         | Entered another Factory area
  9126 | -4/Factory         | Accompanied by 1 ally
  9126 | -4/Factory         | Evolved 2 slots: Utility x2
  9127 | -4/Factory         | Identified exit to Research
  9578 | -4/Factory         | Lost 6 parts (1p3u2w)
  9633 | -4/Factory         | Zion Hover Resupply teleported in
  9739 | -4/Factory         | Garrison activated, responded to threat
  9866 | -4/Factory         | Lost 15 parts (2p3n5u5w)
  9946 | -4/Factory         | Lost 6 parts (1p4u1w)
 10070 | -4/Factory         | Identified exit to Garrison
 10111 | -4/Factory         | Garrison activated, responded to threat
 10161 | -4/Factory         | Lost 7 parts (2p2u3w)
 10163 | -4/Factory         | Core integrity fell below 50%
 10214 | -4/Factory         | Core integrity fell below 20%
 10229 | -4/Factory         | Destroyed by G-67 Veteran with Field Laser

 Last Messages 
---------------
G-67 Veteran shuts down.
Neutrino Reactor explodes.
Door malfunctions. <x2>
U-05 Engineer destroyed.
Penetrated by Slug.
Plasma Cutter destroyed.
Critical hit (Burn: +50).
Acquired Plasma Cutter.
Plasma Cutter destroyed.
Slug penetrates Wall.
>> DECODED: Fusion Compressor location.
Penetrated by Slug.
Acquired Proton Burst Cannon.
Penetrated by Slug.
Microactuators destroyed.
G-67 Veteran overheating.
G-67 Veteran misfires.
Penetrated by Slug. <x2>
Proton Burst Cannon destroyed.
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          31
Energy Capacity            600
Matter Stores              450
Matter Capacity            450
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         20
Terrain Scan Density       85
Additional Mass Support    9
Armor Coverage             375
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Melee Speed Boost          40
Evasion (%)                55
Target Analysis            5
Offensive Hacking          10

 Item Schematics 
-----------------
           Coolant Injector | -7/Zion    | Archive
             Adv. Heat Sink | -7/Zion    | Archive
           Hyp. Gauss Rifle | -7/Zion    | Archive
        Adv. Assault Cannon | -7/Zion    | Archive
   Mak. Transmission Jammer | -7/Zion    | Archive
                Mak. Hammer | -7/Zion    | Archive
          Imp. Focal Shield | -7/Zion    | Archive
 0b10 Decoder Chip [Looter] | -7/Zion    | Archive
             Microactuators | -7/Zion    | Archive
 Xenon Bombardment Thruster | -7/Zion    | Archive
         Spk. Medium Treads | -7/Zion    | Archive
                 Hvy. Laser | -7/Zion    | Archive
      Lrn. Missile Launcher | -7/Zion    | Archive
       Imp. Remote Datajack | -7/Zion    | Archive
                 Beamcaster | -7/Zion    | Free
              Hvy. Riot Gun | -7/Zion    | Free
               Battle Rifle | -7/Zion    | Free
              Battle Cannon | -7/Zion    | Free
                Barrage Gun | -7/Zion    | Free
                     Flamer | -7/Zion    | Free
                     Ripper | -7/Zion    | Free
               Hpw. Shotgun | -5/Factory | Scanalyzed
            Particle Cannon | -4/Factory | Scanalyzed
         Lgt. Assault Rifle | -4/Factory | Scanalyzed

 Robot Schematics 
------------------
   B-48 Gladiator | -7/Zion | Archive
 A-02 Transporter | -7/Zion | Archive
        K-01 Serf | -7/Zion | Archive

 Fabricated
------------
 B-48 Gladiator | x3 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Decoder Ring
Help From High Places
I'm Back, Baby!
Librarian
Made in Tau Ceti IV
Maximum Efficiency
My Command Is Your Wish
Novice Programmer
Oops
Robot Respite
Serviceable Loadout
Storm Trooper
Tank
The More The Merrier
The One
Tourist
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              NeutrinoRecyclingMallet
  Manual?         0
Play Time         02:18:32
  Cumulative      4.7 hours
  Start           2022.04.09 @ 10:37:52
  End             2022.04.14 @ 18:53:50
Sessions          7
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          3
  Rogue           0
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          8
Achievement%      10
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1d84895d-7068-4f86-8285-dad4b0c4412f