Cogmind - Beta 11 *** ADVENTURER MODE // 2022.04.14 @ 18:53:50 Player: Zeddi Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (69) 345 Value Destroyed (3076) 3076 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1512) 1512 TOTAL SCORE: 9613 Bonus ------- Follower Combat Kills 920 Met Imprinter 300 Was Imprinted 300 Friendly Fire -8 Cogmind --------- Core Integrity 0/1150 Matter 70/300 Energy 53/100 System Corruption 3% Temperature Cool (9) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Terrain Scan Processor 0b10 Decoder Chip [Looter] Target Analyzer Microactuators > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- High-capacity Storage Unit Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Combat Airjet Combat Airjet Combat Airjet Gyrokinetic Inverter > --- UTILITY ---------- Huge Storage Unit Compact Battery Advanced Weight Redist. System 0b10 Decoder Chip [Looter] Microactuators Improved Light Armor Plating Layered Medium Armor Plating Advanced Shield Generator Drone Bay > --- WEAPON ----------- Magnetic Acceleration Cannon Mass Driver Chainsword CR-A16's Pointy Stick > --- INVENTORY -------- Ion Engine Light Nuclear Core Flexi-carbon Leg Combat Airjet Combat Airjet Antigrav System High-capacity Storage Unit Huge Storage Unit Compact Battery Target Analyzer Microactuators Microactuators Microactuators Layered Medium Armor Plating Tractor Beam Heavy Laser Plasma Rifle Particle Cannon Light Assault Rifle Shotgun Slug Cannon Mini Grenade Launcher Long-range Missile Launcher Remote Datajack [Rating: 93] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Combat Airjet Utility High-capacity Storage Unit Device Advanced Weight Redist. System Storage High-capacity Storage Unit Processor 0b10 Decoder Chip [Looter] Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Heavy Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Long-range Missile Launcher Special Weapon Remote Datajack Impact Weapon Maul Slashing Weapon Chainsword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Slots Evolved 12 | . . 2 . . . 6 2 2 Power 1 | . . . . . . 1 . . Propulsion 2 | . . 2 . . . . . . Utility 7 | . . . . . . 4 1 2 Weapon 2 | . . . . . . 1 1 . Parts Attached 126 | 6 3 24 . 2 4 21 18 48 Power 23 | 1 1 6 . . 2 6 2 5 Engine 19 | 1 1 6 . . 2 5 2 2 Core 3 | . . . . . . 1 . 2 Reactor 1 | . . . . . . . . 1 Propulsion 30 | 2 . 7 . . 2 5 4 10 Treads . | . . . . . . . . . Leg 16 | 2 . 7 . . 2 1 . 4 Wheel . | . . . . . . . . . Hover 14 | . . . . . . 4 4 6 Flight . | . . . . . . . . . Utility 35 | 1 2 3 . . . 7 5 17 Device 15 | . 1 . . . . 3 1 10 Storage 12 | 1 1 3 . . . 2 1 4 Processor 3 | . . . . . . 1 . 2 Hackware . | . . . . . . . . . Protection 5 | . . . . . . 1 3 1 Artifact . | . . . . . . . . . Weapon 38 | 2 . 8 . 2 . 3 7 16 Energy Gun 3 | . . 1 . . . . . 2 Energy Cannon 5 | . . 1 . . . . 1 3 Ballistic Gun 12 | 2 . 5 . 1 . 1 1 2 Ballistic Cannon 5 | . . . . . . 2 1 2 Launcher 3 | . . . . . . . 1 2 Special Weapon 4 | . . . . . . . . 4 Impact Weapon 1 | . . 1 . . . . . . Slashing Weapon 2 | . . . . . . . 2 . Piercing Weapon 3 | . . . . 1 . . 1 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . 1 . . 1 . 1 1 Parts Lost 65 | . . 4 . . 4 8 . 49 Power 10 | . . 1 . . . 2 . 7 Propulsion 17 | . . 2 . . 3 2 . 10 Utility 19 | . . . . . 1 2 . 16 Weapon 19 | . . 1 . . . 2 . 16 Highest Loss Streak 15 | . . 4 . . 2 3 . 15 To Critical Strikes 2 | . . . . . . 1 . 1 Average Slot Usage (%) 95 | . 95 93 100 100 95 91 100 80 Engine 10 | . 14 10 11 11 11 10 11 5 Leg 28 | . 28 38 44 44 41 14 . . Hover 5 | . . . . . . 7 23 17 Device 3 | . 9 1 . . . 5 11 13 Storage 18 | . 14 20 22 22 20 20 12 9 Processor 2 | . . . . . . 6 5 7 Protection 2 | . . . . . . 4 9 5 Ballistic Gun 14 | . 28 19 22 15 22 12 3 . Ballistic Cannon 2 | . . . . . . 6 11 6 Piercing Weapon 2 | . . . . 6 . . 1 2 Naked Turns . | . . . . . . . . . Heaviest Build 173 | 13 19 54 51 53 57 83 138 173 Greatest Support 63 | 20 20 40 40 40 58 63 57 56 Greatest Overweight (x) 27 | 4 . 2 1 1 1 1 2 27 Average Overweight (x) . | 1 . . 1 1 . 1 1 2 Largest Inventory Capacity 25 | 8 10 20 20 20 20 20 25 25 Average Capacity 19 | 7 9 17 20 20 20 20 20 24 Most Carried 25 | 4 8 20 20 20 20 20 25 25 Average Carried 17 | 2 5 14 19 19 19 15 20 17 Final Capacity 25 | 8 10 20 20 20 20 20 25 5 Final Carried 25 | 2 8 20 20 19 19 20 25 1 Class Distribution -------------------- 61% | Scavenger-Mutant 18% | Mutant 10% | Tank 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Tank | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Matter Collected 2487 | 237 88 661 36 16 119 359 257 714 Remotely . | . . . . . . . . . Salvage Created 2533 | . 88 544 129 . 248 473 299 752 Parts 144 | . 6 33 5 . 11 29 21 39 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 31 | . . . . . 31 . . . Prevented 6 | . . . . . 6 . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Combat Hostiles Destroyed 56 | . 2 13 3 . 5 12 5 16 Melee 4 | . . . . . . . 1 3 Guns 30 | . 2 11 3 . 5 6 . 3 Cannons 17 | . . 1 . . . 6 4 6 AOE 4 | . . . . . . . . 4 Classes Destroyed 9 | . 1 4 . . . 2 1 1 Worker 2 | . . . . . . . 1 1 Builder 4 | . . . . . . . . 4 Watcher 7 | . . 2 . . . 2 3 . Swarmer 9 | . . 3 . . 2 4 . . Grunt 29 | . 2 5 3 . 3 3 3 10 Duelist 1 | . . 1 . . . . . . Sentry 7 | . . 4 . . . 3 . . Hunter 3 | . . . . . . 1 . 2 Programmer 7 | . . . . . . 1 2 4 Best Kill Streak 5 | . 1 4 3 . 5 3 3 5 Combat Bots Only 5 | . 1 4 3 . 5 3 3 4 Max Kills in Single Turn 2 | . 1 1 1 . 1 1 2 2 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . . . . 1 Melee 1 | . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Damage Taken 7793 | . 52 896 167 . 312 804 265 5297 Core 1518 | . . 192 14 . 46 96 17 1153 Absorbed by Shields 271 | . . . . . . 82 98 91 Regen/Repaired (Parts) 56 | . 13 43 . . . . . . Core Remaining (%) 84 | 100 100 . . . 37 88 98 . Volleys Fired 202 | . 7 65 9 . 16 41 11 53 Largest 4 | . 2 2 2 . 2 3 4 3 Hottest 198 | . 40 108 40 . 53 121 198 162 Shots Fired 437 | . 14 117 18 . 32 116 42 98 Gun 285 | . 14 114 18 . 32 62 10 35 Cannon 134 | . . 3 . . . 54 30 47 Launcher 14 | . . . . . . . 2 12 Special 4 | . . . . . . . . 4 Kinetic 363 | . 14 103 18 . 32 116 32 48 Thermal 56 | . . 14 . . . . 8 34 Explosive 14 | . . . . . . . 2 12 Electromagnetic . | . . . . . . . . . Robot Hit Streak 20 | . 7 20 11 . 12 11 9 13 Robot Miss Streak 5 | . 1 5 1 . 3 4 2 3 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . 3 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 338 | . 10 92 16 . 23 76 32 89 Core Hits 161 | . 5 37 7 . 9 35 17 51 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed 2 | . . 1 . . . . . 1 Critical Strikes 14 | . . 1 . . . . 3 10 Burn 3 | . . . . . . . . 3 Destroy 2 | . . . . . . . . 2 Blast 6 | . . . . . . . 3 3 Smash 1 | . . 1 . . . . . . Sever 1 | . . . . . . . . 1 Impale 1 | . . . . . . . . 1 Melee Attacks 19 | . . 1 . . . . 4 14 Impact 1 | . . 1 . . . . . . Slashing 17 | . . . . . . . 4 13 Piercing 1 | . . . . . . . . 1 Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . 1 Damage Inflicted 7643 | . 101 996 154 . 358 1338 972 3724 Guns 2548 | . 101 886 154 . 358 433 62 554 Cannons 2747 | . . 62 . . . 905 654 1126 Explosions 1736 | . . . . . . . 121 1615 Melee 593 | . . 43 . . . . 121 429 Ramming 19 | . . 5 . . . . 14 . Kinetic 4473 | . 101 830 154 . 358 1338 562 1130 Thermal 822 | . . 118 . . . . 154 550 Explosive 1736 | . . . . . . . 121 1615 Electromagnetic . | . . . . . . . . . Impact 43 | . . 43 . . . . . . Slashing 518 | . . . . . . . 121 397 Piercing 32 | . . . . . . . . 32 Highest Corruption 3 | . . 2 2 2 . . 1 3 Average Corruption 2 | . . 2 2 2 . . 1 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 33 | . . 10 5 2 . . 5 11 Message Errors 6 | . . 1 . . . . 2 3 Matter Fused 8 | . . 3 2 . . . . 3 Heat Flow Errors 5 | . . 3 . 1 . . . 1 Energy Discharges 6 | . . 2 2 . . . 1 1 Parts Rejected 1 | . . 1 . . . . . . Data Loss (minor) 4 | . . . 1 1 . . . 2 Data Loss (major) 1 | . . . . . . . 1 . Alerts 2 | . . . . . . . 1 1 Overload Shots . | . . . . . . . . . Overflow Damage 78 | . . 1 . . . 15 32 30 Projectiles 25 | . . 1 . . . 15 . 9 Explosions 41 | . . . . . . . 30 11 Melee 12 | . . . . . . . 2 10 Knockbacks 32 | . . . . . . 13 5 14 Impact . | . . . . . . . . . Kinetic 30 | . . . . . . 13 4 13 Secondary 2 | . . . . . . . 1 1 Self-Inflicted Damage 199 | . . . . . . . 7 192 Shots 6 | . . . . . . . . 6 Rammed 2 | . . . . . . . 2 . Targets Rammed 3 | . . 1 . . . . 2 . Kicked 1 | . . 1 . . . . . . Crushed . | . . . . . . . . . Highest Temperature 548 | . 9 276 12 100 58 117 548 274 Average Temperature 90 | . 7 61 8 51 21 41 179 98 Received Heat Transfer 2762 | . 36 456 123 . 129 69 198 1751 Effects 19 | . . 2 . . . . 13 4 Shutdowns 4 | . . . . . . . 4 . Energy Bleed 2 | . . 2 . . . . . . Interference 4 | . . . . . . . . 4 Damage (minor) 1 | . . . . . . . 1 . Damage (major) 8 | . . . . . . . 8 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . Impact Corruptions 1 | . . 1 . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . . . . . . 2 Heat Transferred 1835 | . . 236 . . . . 259 1340 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Peak Influence 299 | . 66 172 102 . . 265 215 299 Initial 111 | . . 23 17 . . 44 111 71 Average 86 | . 30 68 91 . . 70 140 86 Maximum Alert Level 1 | . . . . . . 1 1 1 Low Security (%) 90 | 100 100 100 100 . . 91 77 86 Level 1 9 | . . . . . . 8 22 13 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 17 | . . 2 . . . 3 4 8 Investigation 5 | . . 1 . . . 1 2 1 Extermination 4 | . . . . . . 1 1 2 Reinforcement 5 | . . 1 . . . 1 1 2 Assault 1 | . . . . . . . . 1 Garrison 2 | . . . . . . . . 2 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . . . . 1 2 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Distress Signals 6 | . . 3 . . . 1 1 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 123 | . 3 22 3 . 24 26 16 29 Peak Tracking Total 6 | . 2 6 3 . 4 4 3 5 Tactical Retreats 9 | . 1 . . . . 3 2 3 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Traps Triggered 2 | . . 1 . . . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Machines Disabled 4 | . . . . . . . 1 3 Max in Single Turn 2 | . . . . . . . 1 2 Garrison Access 1 | . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Machines Accessed 12 | . 1 2 . 1 1 2 3 2 Terminals 3 | . . 1 . . 1 . 1 . Fabricators 1 | . . . . . . 1 . . Repair Stations 3 | . 1 1 . . . 1 . . Recycling Units 1 | . . . . . . . 1 . Scanalyzers 2 | . . . . . . . 1 1 Garrison Access 1 | . . . . . . . . 1 Total Hacks 41 | . 2 4 . 7 11 4 7 6 Successful 38 | . 2 3 . 7 11 2 7 6 Failed 3 | . . 1 . . . 2 . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 26 | . . . . 7 1 2 11 5 Terminals 14 | . . 2 . . 11 . 1 . Fabricators 3 | . . . . . . 3 . . Repair Stations 5 | . 2 2 . . . 1 . . Recycling Units 3 | . . . . . . . 3 . Scanalyzers 8 | . . . . . . . 3 5 Garrison Access 1 | . . . . . . . . 1 Terminal Hacks 20 | . . 1 . 7 11 . 1 . Record 12 | . . 1 . . 11 . . . Part Schematic 7 | . . . . 7 . . . . Open DSF 1 | . . . . . . . 1 . Fabricator Hacks 2 | . . . . . . 2 . . Load Schematic 1 | . . . . . . 1 . . Build 1 | . . . . . . 1 . . Repair Station Hacks 4 | . 2 2 . . . . . . Scan Component 2 | . 1 1 . . . . . . Repair 2 | . 1 1 . . . . . . Recycling Unit Hacks 3 | . . . . . . . 3 . Process 2 | . . . . . . . 2 . Report Inventory 1 | . . . . . . . 1 . Scanalyzer 8 | . . . . . . . 3 5 Insert Component 5 | . . . . . . . 2 3 Analyze 3 | . . . . . . . 1 2 Garrison Access Hacks 1 | . . . . . . . . 1 Unlock Access 1 | . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 6 | . . . . . 1 2 2 1 Full Trace Events 3 | . . . . . . 1 1 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . Robots Built 3 | . . . . . . 3 . . Authchips . | . . . . . . . . . Time 134 | . . . . . . 134 . . Total Robot Build Rating 12 | . . . . . . 12 . . Part Schematics Acquired 24 | . . . . 21 . . 1 2 Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . 1 1 . . . . . . Time 52 | . 26 26 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 12 | . . . . . . . 12 . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . 1 2 Part Schematics Acquired 3 | . . . . . . . 1 2 Parts Damaged 1 | . . . . . . . 1 . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 Non-combat . | . . . . . . . . . Combat 1 | . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . 1 parse_system 1 | . . . . . . . . 1 Relay Couplers Released 2 | . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked 1 | . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Total Allies 14 | . . . . 6 . 3 4 1 Largest Group 6 | . . . . 6 6 3 4 1 Highest-Rated Group 344 | . . . . 344 344 60 112 32 Highest-Rated Ally 96 | . . . . 96 96 20 28 32 Zionite Dispatches 2 | . . . . . . . 1 1 Fire 1 | . . . . . . . 1 . Hover Resupply 1 | . . . . . . . . 1 Total Orders . | . . . . . . . . . Ally Attacks 135 | . . . . . 109 7 19 . Total Damage 4226 | . . . . . 3792 185 249 . Kills 25 | . . . . . 19 1 5 . Allies Corrupted . | . . . . . . . . . Allies Melted 2 | . . . . . . 1 1 . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 5 | . . . 1 1 3 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Decoded 0b10 Intel 167 | . . . . . . 69 57 41 Items 167 | . . . . . . 69 57 41 Zionite Intel Received 1 | . . . . . . . 1 . Component Stockpiles 1 | . . . . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Turns Passed 10228 | 93 347 1316 393 2730 1890 1164 1192 1103 Spaces Moved 5371 | 49 233 639 190 1415 1094 520 812 419 Core 31 | 23 . . . . . . . 8 Treads . | . . . . . . . . . Legs 3965 | 26 233 639 190 1415 1094 337 . 31 Wheels . | . . . . . . . . . Hover 1375 | . . . . . . 183 812 380 Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 190 190 120 138 127 65 Average Speed 169 | 153 120 167 190 190 166 171 134 193 Slowest Speed 1400 | 250 120 260 190 190 190 190 189 1400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 38 | 4 27 39 50 93 93 13 19 9 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . . . . 2 . . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . 1 . Scrap Searched 4 | . . . . 2 2 . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 116 | . . . . . . 10 28 78 Melee . | . . . . . . . . . Projectile 18 | . . . . . . 10 2 6 AOE 98 | . . . . . . . 26 72 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Total 6129 | 67 288 775 207 1458 1137 710 879 608 Wait 277 | 5 36 10 5 33 18 108 8 54 Move 5363 | 48 232 638 189 1414 1093 519 811 419 Hop . | . . . . . . . . . Pick Up 102 | 8 9 28 2 4 4 19 13 15 Fast Attach 1 | . . 1 . . . . . . Attach 83 | 6 2 9 . . 2 18 4 42 Detach 3 | . . . . . . . . 3 Swap 42 | . 1 14 . 2 2 3 14 6 Drop 35 | . 1 8 2 5 2 2 12 3 Fire 202 | . 7 65 9 . 16 41 11 53 Melee 18 | . . 1 . . . . 4 13 Ram 2 | . . . . . . . 2 . Kick 1 | . . 1 . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x3 / Low) -5/Factory -4/Factory (discovered 1 exit: Res) History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 94 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 309 | -10/Materials | Repaired Ion Engine 316 | -10/Materials | Discovered new exit (range 14) 441 | -10/Materials | Entered another Materials area 441 | -9/Materials | Evolved 2 slots: Propulsion x2 628 | -9/Materials | Repaired Assault Rifle? 758 | -9/Materials | Lost 4 parts (1p2n1w) 1033 | -9/Materials | Build established: Scavenger-Mutant 1643 | -9/Materials | Discovered new exit (range 16) 1757 | -9/Materials | Entered Mines 1801 | -9/Mines | Core integrity fell below 50% 2040 | -9/Mines | Learned Materials garrison access intel 2128 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2150 | -9/Mines | Entered Zion 2252 | -7/Zion | System corruption cleaned by Quarantine Array 2450 | -7/Zion | Received a hallucinogenic algorithm 2671 | -7/Zion | Learned 8 Factory zone layouts 3139 | -7/Zion | Found CR-A16's Pointy Stick 3530 | -7/Zion | Given A8's code to call for help 3548 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3548 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3632 | -7/Zion | Learned Factory repair station intel 4040 | -7/Zion | Imprinted 4042 | -7/Zion | Declared Zion's savior 4853 | -7/Zion | Discovered new exit (range 15) 4880 | -7/Zion | Entered Proximity Caves 4880 | -6/Proximity Caves | Accompanied by 6 allies 5123 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 5382 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5757 | -6/Proximity Caves | Learned Factory security intel 5946 | -6/Proximity Caves | Spotted B-75 Beast 5955 | -6/Proximity Caves | Allies destroyed B-75 Beast 6507 | -6/Proximity Caves | Attracted the attention of an 0b10 base 6586 | -6/Proximity Caves | Learned 6 Lower Caves zone layouts 6586 | -6/Proximity Caves | Learned 8 Factory zone layouts 6586 | -6/Proximity Caves | Learned Factory trap positions 6586 | -6/Proximity Caves | Learned Research stockpile data 6586 | -6/Proximity Caves | Learned Armory stockpile data 6586 | -6/Proximity Caves | Learned Research security intel 6586 | -6/Proximity Caves | Learned Extension security intel 6586 | -6/Proximity Caves | Learned Factory garrison access intel 6709 | -6/Proximity Caves | Discovered new exit (range 13) 6770 | -6/Proximity Caves | Entered Factory 6770 | -6/Factory | Evolved 6 slots: Power x1, Utility x4, Weapon x1 6771 | -6/Factory | Identified exit to Lower Caves 6771 | -6/Factory | Identified exit to Factory 6772 | -6/Factory | Loaded intel: 98 trap records 6774 | -6/Factory | Loaded intel: 6 repair station locations 6775 | -6/Factory | Loaded intel: 4 garrison access locations 6982 | -6/Factory | Fabricated B-48 Gladiator? 7061 | -6/Factory | Build established: Scavenger-Tank 7312 | -6/Factory | Lost 3 parts (1n1u1w) 7436 | -6/Factory | Lost 3 parts (1p1n1w) 7829 | -6/Factory | Discovered exit to Factory (range 15) 7914 | -6/Factory | Build established: Tank 7934 | -6/Factory | Entered another Factory area 7934 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8551 | -5/Factory | Discovered new exit (range 9) 8716 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 8717 | -5/Factory | Zion Fire squad teleported in 8794 | -5/Factory | P-70 Sage assimilated allied V2-0L1(i) 8798 | -5/Factory | P-70 Sage assimilated allied 4S-2IL(i) 9102 | -5/Factory | Build established: Mutant 9126 | -5/Factory | Entered another Factory area 9126 | -4/Factory | Accompanied by 1 ally 9126 | -4/Factory | Evolved 2 slots: Utility x2 9127 | -4/Factory | Identified exit to Research 9578 | -4/Factory | Lost 6 parts (1p3u2w) 9633 | -4/Factory | Zion Hover Resupply teleported in 9739 | -4/Factory | Garrison activated, responded to threat 9866 | -4/Factory | Lost 15 parts (2p3n5u5w) 9946 | -4/Factory | Lost 6 parts (1p4u1w) 10070 | -4/Factory | Identified exit to Garrison 10111 | -4/Factory | Garrison activated, responded to threat 10161 | -4/Factory | Lost 7 parts (2p2u3w) 10163 | -4/Factory | Core integrity fell below 50% 10214 | -4/Factory | Core integrity fell below 20% 10229 | -4/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- G-67 Veteran shuts down. Neutrino Reactor explodes. Door malfunctions. U-05 Engineer destroyed. Penetrated by Slug. Plasma Cutter destroyed. Critical hit (Burn: +50). Acquired Plasma Cutter. Plasma Cutter destroyed. Slug penetrates Wall. >> DECODED: Fusion Compressor location. Penetrated by Slug. Acquired Proton Burst Cannon. Penetrated by Slug. Microactuators destroyed. G-67 Veteran overheating. G-67 Veteran misfires. Penetrated by Slug. Proton Burst Cannon destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ???????=?????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ????????????????????????###??????????? | | ?????????????????######## #####??????? | | ?????????????????# #??????? | | ?????????????????# """ #??????? | | ?????????????????# "Y" #??????? | | ?????????????????# " " #??????? | | ???????? ????# Y #??????? | | ???????? ???# ##?????? | | ????????? ??# #?????? | | ?????????? ??# g !* ! ##?????? | | ???????????# ?# !%@! #??????? | | ???????????# ?# =] #??????? | | ???????????# # g #??????? | | ???????????# / g #??????? | | ???????????# ##/###########??????? | | ???????????# #???# ??????????? | | ???????????# #???# ??????????? | | ???????????# #???# ?????*?*??? | | ???????????# ##### ?????**???? | | ???????????# # ????**???? | | ??????????## # ?????????? | | ??????????+ + ?????????? | | ??????????## # ?????????? | | ???????????# # ????????? | | ???????????#########/#### ????????? | | ?????????????# #? ????????? | | ?????????????# #? ????????? | | ?????????????# #?##+#????????? | | ?????????????# #??? #????????# | | ?????????????# #??? #????????? | | ?????????????# #??? #????????? | | ?????????????# ! #### ##### #??? | | ?????????????# # #??? | | ?????????????########/## #??? | | ????????????????????# """ #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 31 Energy Capacity 600 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 20 Terrain Scan Density 85 Additional Mass Support 9 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Melee Speed Boost 40 Evasion (%) 55 Target Analysis 5 Offensive Hacking 10 Item Schematics ----------------- Coolant Injector | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Mak. Transmission Jammer | -7/Zion | Archive Mak. Hammer | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive 0b10 Decoder Chip [Looter] | -7/Zion | Archive Microactuators | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Spk. Medium Treads | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Lrn. Missile Launcher | -7/Zion | Archive Imp. Remote Datajack | -7/Zion | Archive Beamcaster | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Barrage Gun | -7/Zion | Free Flamer | -7/Zion | Free Ripper | -7/Zion | Free Hpw. Shotgun | -5/Factory | Scanalyzed Particle Cannon | -4/Factory | Scanalyzed Lgt. Assault Rifle | -4/Factory | Scanalyzed Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ B-48 Gladiator | x3 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- 5k Club Decoder Ring Help From High Places I'm Back, Baby! Librarian Made in Tau Ceti IV Maximum Efficiency My Command Is Your Wish Novice Programmer Oops Robot Respite Serviceable Loadout Storm Trooper Tank The More The Merrier The One Tourist Troublemaker Challenges ------------ None Game ------ Seed NeutrinoRecyclingMallet Manual? 0 Play Time 02:18:32 Cumulative 4.7 hours Start 2022.04.09 @ 10:37:52 End 2022.04.14 @ 18:53:50 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 8 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1d84895d-7068-4f86-8285-dad4b0c4412f