Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.12 @ 19:27:42 Player: Fleshy Vegetable Bird Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (171) 855 Value Destroyed (5705) 5705 Prototype IDs (61) 1220 Alien Tech Used (5) 1000 Bonus (12439) 12439 TOTAL SCORE: 31119 Bonus ------- High Alert Combat Kills 17 Follower Combat Kills 220 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Pursued by Intercept 1000 Met Sigix 2000 Friendly Fire -398 Cogmind --------- Core Integrity 0/1600 Matter 165/300 Energy 76/100 System Corruption 21% Temperature Cool (0) Movement Core (100) Ox1 Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (14) ----- Advanced Visual Processing Unit Enhanced Optical Array Advanced Signal Interpreter Transport Network Coupler Advanced Target Analyzer Advanced Hacking Suite > --- WEAPON (3) ------- Tachyon Dispersion Ray > --- INVENTORY (4) ---- Experimental Heat Sink Experimental Coolant Injector Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core Light Particle Reactor > --- PROPULSION ------- Medium Treads Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- High-capacity Storage Unit Small Battery Advanced Visual Processing Unit Enhanced Optical Array Advanced Signal Interpreter Transport Network Coupler Experimental Targeting Computer Experimental Targeting Computer Advanced Target Analyzer Experimental Phase Shifter EM Dispersion Field Advanced Hacking Suite Advanced System Shield Quantum Router > --- WEAPON ----------- Nova Cannon Light Antimatter Cannon Light Antimatter Cannon > --- INVENTORY -------- Experimental Heat Sink Experimental Coolant Injector Small Matter Pod Experimental Powered Armor Gamma Rifle Tachyon Dispersion Ray Shock Maul [Rating: 161] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Improved Flight Unit Treads Medium Treads Wheel Wheel Hover Unit Cooled Gravmag System Flight Unit Improved Flight Unit Utility Large Storage Unit Device Long-range Sensor Array Storage Large Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Light Armor Plating Weapon Power Sword Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Slashing Weapon Power Sword Piercing Weapon Makeshift Spear Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Acc Slots Evolved 18 | . . 2 . . . 2 2 2 . . . . 2 . . . 2 . . . . 2 . . 2 . 2 Power 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . 1 . . . . . 1 . . . . 1 . . . 1 . . . . . . . . . . Utility 12 | . . 1 . . . 2 2 . . . . . 1 . . . 1 . . . . 2 . . 1 . 2 Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 253 | 8 5 12 6 3 . 26 19 16 15 6 . 1 8 1 14 . 6 4 2 9 . 6 2 11 24 1 48 Power 37 | 1 . 1 . . . 5 1 3 3 3 . 1 1 . 3 . . 2 1 1 . 1 . . 3 . 7 Engine 9 | 1 . 1 . . . 4 1 1 . . . . . . . . . . . . . . . . . . 1 Core 16 | . . . . . . 1 . 2 3 3 . 1 1 . 2 . . 1 . . . . . . . . 2 Reactor 12 | . . . . . . . . . . . . . . . 1 . . 1 1 1 . 1 . . 3 . 4 Propulsion 58 | 3 1 2 4 . . 6 9 2 6 . . . 2 . 2 . 1 . . 3 . 2 . . 5 1 9 Treads 12 | . . . . . . 2 7 2 . . . . . . . . . . . . . . . . . . 1 Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 16 | 3 1 2 4 . . 4 . . . . . . . . . . . . . . . . . . . . 2 Hover 10 | . . . . . . . . . . . . . . . . . . . . 3 . 2 . . . . 5 Flight 20 | . . . . . . . 2 . 6 . . . 2 . 2 . 1 . . . . . . . 5 1 1 Utility 80 | 2 2 3 . 3 . 4 4 1 5 1 . . 4 1 5 . 3 1 . 5 . 3 . 5 12 . 16 Device 35 | . . . . . . . . . 1 . . . 1 1 3 . 1 1 . 5 . 3 . 3 8 . 8 Storage 12 | 2 2 1 . 3 . . . . . . . . 1 . . . . . . . . . . . 1 . 2 Processor 16 | . . 1 . . . . 1 . 2 1 . . 1 . 2 . 1 . . . . . . . 2 . 5 Hackware 10 | . . . . . . 1 3 . 2 . . . 1 . . . 1 . . . . . . 1 1 . . Protection 7 | . . 1 . . . 3 . 1 . . . . . . . . . . . . . . . 1 . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 78 | 2 2 6 2 . . 11 5 10 1 2 . . 1 . 4 . 2 1 1 . . . 2 6 4 . 16 Energy Gun 28 | 2 2 3 . . . 2 2 4 . . . . 1 . 1 . . . . . . . 2 3 1 . 5 Energy Cannon 12 | . . . 1 . . 3 . 1 . . . . . . . . . . . . . . . 1 2 . 4 Ballistic Gun 3 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . 1 Ballistic Cannon 8 | . . . . . . 1 2 2 . 1 . . . . . . . . . . . . . . . . 2 Launcher 10 | . . 3 1 . . 2 1 1 . . . . . . . . . . . . . . . . 1 . 1 Special Weapon 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . 1 Impact Weapon 5 | . . . . . . 1 . 1 1 . . . . . . . . . . . . . . . . . 2 Slashing Weapon 7 | . . . . . . . . . . . . . . . 3 . 2 1 . . . . . 1 . . . Piercing Weapon 2 | . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 31 | . . . . . . 2 2 . . . . . 1 . 6 . . . . 4 . . 1 6 2 . 7 Parts Lost 80 | . 2 1 4 . . 10 . 12 . 1 . . . . . 1 4 . 1 . . 1 . 1 1 1 40 Power 13 | . . 1 . . . 1 . 2 . . . . . . . . 1 . 1 . . . . . . 1 6 Propulsion 27 | . 1 . 2 . . 4 . 4 . . . . . . . 1 1 . . . . . . . 1 . 13 Utility 23 | . . . . . . 3 . 2 . 1 . . . . . . 2 . . . . 1 . 1 . . 13 Weapon 17 | . 1 . 2 . . 2 . 4 . . . . . . . . . . . . . . . . . . 8 Highest Loss Streak 18 | . 2 1 5 . . 6 . 9 . 1 . . . . . 1 2 . 1 . . 1 . 1 1 1 18 Average Slot Usage (%) 89 | . 100 98 95 100 100 89 97 82 85 86 86 86 93 94 98 99 86 84 82 90 94 91 94 85 83 82 74 Engine 3 | . 14 10 11 11 11 5 7 4 . . . . . . . . . . . . . . . . . . . Core 3 | . . . . . . 3 . 3 6 6 6 6 11 11 11 11 8 5 2 . . . . . . . 1 Reactor 1 | . . . . . . . . . . . . . . . . . . . 2 5 5 8 9 9 7 8 5 Treads 3 | . . . . . . 4 22 14 . . . . . . . . . . . . . . . . . . . Wheel 7 | . 28 31 29 33 33 16 . . . . . . . . . . . . . . . . . . . . 3 Hover 1 | . . . . . . . . . . . . . . . . . . . . 10 15 22 23 22 . . 2 Flight 10 | . . . . . . . . . 25 26 26 26 28 29 29 28 24 21 21 17 15 . . . 19 15 5 Device 3 | . . . . . . . . . . . . . 2 5 5 5 6 5 5 6 10 20 22 12 17 20 9 Storage 15 | . 28 26 33 33 33 27 23 20 6 6 6 6 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 Processor 10 | . . 4 . . . . 6 6 12 18 20 20 20 17 22 23 21 21 21 18 15 14 14 13 8 8 19 Hackware 12 | . . . . . . 8 20 15 25 20 20 20 17 17 11 11 11 15 15 15 15 9 9 10 14 16 11 Energy Gun 3 | . 28 17 . . . 1 10 1 . . . . . . . . . . . . . . 1 5 4 3 . Energy Cannon 2 | . . . 10 11 11 9 . 1 . . . . . . . . . . . . . . . 1 . . 2 Launcher 1 | . . 4 10 11 11 2 . 1 . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . 6 10 8 10 7 5 5 4 3 1 4 4 1 Piercing Weapon 1 | . . . . . . . . . . 5 6 6 5 5 2 . . . 1 5 5 4 3 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 94 | 14 39 56 60 76 76 89 84 88 26 26 25 25 31 30 36 36 36 42 37 36 36 61 71 91 88 70 94 Greatest Support 104 | 26 20 32 38 32 32 32 84 104 28 28 22 28 34 34 39 39 43 35 35 51 51 100 100 100 100 67 85 Greatest Overweight (x) 25 | 2 1 1 4 2 2 8 8 4 1 1 1 1 . . 1 . . 1 1 1 . . . . 1 1 25 Average Overweight (x) . | . . 1 1 1 2 3 . 1 . . 1 . . . . . . . . . . . . . . . 1 Largest Inventory Capacity 24 | 8 16 22 22 24 24 24 24 24 24 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 18 12 12 Average Capacity 15 | 7 14 18 22 23 24 24 24 24 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 11 12 11 Most Carried 24 | 8 9 22 21 22 24 24 24 24 24 10 10 10 10 9 10 10 10 10 10 10 10 10 10 10 10 12 12 Average Carried 14 | 4 8 17 19 21 23 23 23 23 10 9 10 9 9 9 9 9 9 9 9 9 10 9 9 8 9 11 8 Final Capacity 24 | 8 16 22 22 24 24 24 24 24 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 12 12 4 Final Carried 24 | 8 9 21 19 21 24 24 24 24 10 10 10 10 10 9 10 10 10 10 9 10 10 9 9 10 10 12 2 Class Distribution -------------------- 28% | Hauler-Mutant 22% | Hacker-Mutant 9% | Hacker-Scout 8% | Mutant 7% | Hacker-Sprinter 7% | Hacker-Assassin 4% | Hacker-Ninja 3% | Wizard-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hauler-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Data Miner Hacker-Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Scout | -5/Warlord Hacker-Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Assassin | -4/Upper Caves Hacker-Scout | -4/Upper Caves Hacker-Ninja | -4/Zhirov Hacker-Ninja | -3/Proximity Caves Hacker-Ninja | -3/Research Hacker-Ninja | -3/Armory Hacker-Mutant | -3/Lab Wizard-Sprinter | -2/Research Wizard-Mutant | -2/Quarantine Scavenger-Gunner | -1/Access Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Acc Matter Collected 3789 | 280 50 170 145 . 30 300 293 412 290 123 . 38 50 . 180 . 39 63 37 . 103 . . . 173 70 943 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 6720 | 193 306 661 555 . 36 822 689 745 . 453 . . 278 . . 30 207 147 151 . . 27 . . 46 30 1344 Parts 354 | 17 22 40 36 . 2 51 33 36 . 15 . . 5 . . . 11 2 . . . 1 . . . 3 80 Haulers Intercepted 10 | . 1 2 . . . 4 1 . . . . . 1 . . . . . . . . . . . . . 1 Recyclers Shooed 4 | . . . 2 . . . . . . . . . . . . . 1 . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 74 | . . . . . . . . . 2 4 . 3 . . 63 . . 2 . . . . . . . . . Prevented 21 | . . . . . . . . . . 11 . . . . . 4 . 1 . . 5 . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Acc Combat Hostiles Destroyed 97 | . 6 15 12 . . 18 7 12 . 9 . . 1 . . . . 1 . . . 1 . 1 . . 14 Melee 4 | . . . . . . . . . . 2 . . 1 . . . . 1 . . . . . . . . . Guns 20 | . 6 2 2 . . . 2 2 . . . . . . . . . . . . . . . 1 . . 5 Cannons 35 | . . . 1 . . 13 4 7 . 1 . . . . . . . . . . . . . . . . 9 AOE 34 | . . 12 9 . . 5 . 2 . 5 . . . . . . . . . . . 1 . . . . . Classes Destroyed 16 | 3 4 2 . . . 4 2 . . 1 . . . . . . . . . . . . . . . . . Worker 20 | 2 1 . 3 . 2 . 3 1 . . . . . . . . 3 . . . . . . . 2 . 3 Builder 8 | . . . . . . . 5 . . . . . . . . . 1 . . . . . . . . 1 1 Tunneler 6 | 3 . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . Hauler 10 | . 1 2 . . . 4 1 . . . . . 1 . . . . . . . . . . . . . 1 Recycler 8 | 1 . 1 2 . . . 2 . . . . . . . . . 1 . . . . . . . . . 1 Minesweeper 4 | . . . . . . . . . . 1 . . . . . 1 . 2 . . . . . . . . . Mechanic 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Operator 8 | . 2 3 . . . . . 3 . . . . . . . . . . . . . . . . . . . Watcher 7 | . . 2 . . . 1 2 1 . . . . . . . . . . . . . . . . . . 1 Swarmer 18 | . 3 3 5 . . 3 . 3 . . . . . . . . . . . . . 1 . . . . . Grunt 46 | . 3 11 7 . . 9 2 2 . 9 . . 1 . . . . 1 . . . . . . . . 1 Brawler 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Duelist 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 10 | . . . . . . 4 3 2 . . . . . . . . . . . . . . . . . . 1 Hunter 7 | . . . . . . 1 1 3 . . . . . . . . . . . . . . . . . . 2 Programmer 9 | . . . . . . . 1 2 . . . . . . . . . . . . . . . . . . 6 Enhanced Grunt 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Tracker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Decomposer 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 12 | 5 3 10 5 . 2 3 12 6 . 2 . . 1 . . 1 4 1 . . . 1 . 1 2 1 3 Combat Bots Only 8 | . 3 8 5 . . 3 2 6 . 2 . . 1 . . . . 1 . . . 1 . 1 . . 3 Max Kills in Single Turn 6 | 1 2 4 2 . 1 2 6 3 . 2 . . 1 . . 1 1 1 . . . 1 . 1 1 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 3 2 . . 1 . 2 . 2 . . . . . . . . . . . 1 . . . . . Melee 1 | . . . . . . . . . . 1 . . 1 . . . . 1 . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . A5 (-3/Lab) Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Acc Damage Taken 11453 | . 144 344 239 . . 1327 745 1747 15 227 . 27 42 65 . 186 330 . 192 . . 124 46 109 175 49 5320 Core 2445 | . . 118 36 . . 134 72 199 15 93 . . . 24 . 37 64 . 62 . . 50 . . 22 . 1519 Absorbed by Shields 169 | . . . . . . . . . . . . . . . . . . . . . . . . 113 . . 56 Core Remaining (%) 85 | 100 100 . . . 61 75 89 . . . . 63 . . . 93 . . . . 89 . . 88 . 98 . Volleys Fired 354 | 9 19 39 37 . 4 52 33 54 . 7 . . . . . . . . . . . . . 11 . 5 84 Largest 3 | 2 2 2 2 . 1 2 2 2 . 1 . . . . . . . . . . . . . 2 . 1 3 Hottest 286 | 80 80 80 90 . 60 120 100 123 . 48 . . . . . . . . . . . . . 120 . 80 286 Shots Fired 599 | 18 38 77 47 . 4 84 66 98 . 7 . . . . . . . . . . . . . 21 . 5 134 Gun 271 | 18 38 68 9 . . 6 15 51 . . . . . . . . . . . . . . . 20 . 5 41 Cannon 281 | . . . 31 . 4 59 48 43 . 7 . . . . . . . . . . . . . 1 . . 88 Launcher 39 | . . 9 7 . . 11 3 4 . . . . . . . . . . . . . . . . . . 5 Special 8 | . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . Kinetic 157 | . . . . . . 14 48 36 . 7 . . . . . . . . . . . . . . . . 52 Thermal 219 | 9 3 8 31 . 4 59 . 38 . . . . . . . . . . . . . . . 1 . . 66 Explosive 27 | . . 9 7 . . 11 . . . . . . . . . . . . . . . . . . . . . Electromagnetic 176 | 9 35 60 9 . . . 18 24 . . . . . . . . . . . . . . . . . 5 16 Entropic 20 | . . . . . . . . . . . . . . . . . . . . . . . . 20 . . . Robot Hit Streak 49 | 7 4 9 8 . 3 22 15 17 . 3 . . . . . . . . . . . . . 6 . 2 49 Robot Miss Streak 7 | 2 7 2 4 . 1 2 3 3 . 3 . . . . . . . . . . . . . 5 . 1 2 Penetration Max 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 467 | 12 18 52 22 . 3 51 44 71 . 8 . . 10 . . 3 10 11 4 . . . . 18 11 4 115 Core Hits 303 | 7 13 38 24 . 2 45 28 38 . 13 . . 6 . . 4 5 4 2 . . 3 . 11 2 2 56 Critical Hits 19 | . . . 1 . . 1 1 1 . . . . . . . . . 1 . . . . . 1 . . 13 Critical Kills 8 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . 6 Critical Parts Destroyed 10 | . . . 1 . . 1 . 1 . . . . . . . . . . . . . . . 1 . . 6 Melee Attacks 254 | . . . . . . 5 . 7 . 4 . 1 32 9 13 3 40 47 16 . 5 12 6 3 32 2 17 Impact 18 | . . . . . . 5 . 7 . . . . . . . . . . . . . . . . . . 6 Slashing 183 | . . . . . . . . . . . . . . . 12 3 40 47 15 . 4 10 4 3 32 2 11 Piercing 53 | . . . . . . . . . . 4 . 1 32 9 1 . . . 1 . 1 2 2 . . . . Sneak Attacks 25 | . . . . . . . . . . 4 . . 2 . . 1 7 4 . . . . . . 4 1 2 Combat Hostiles 4 | . . . . . . . . . . 3 . . . . . . . 1 . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . Damage Inflicted 19989 | 157 273 1547 1109 . 117 1871 1499 1894 . 1439 . . 448 . . 362 1042 806 405 . . 286 . 842 780 185 4927 Guns 4401 | 157 273 577 107 . . 61 293 830 . . . . . . . . . . . . . . . 842 . 59 1202 Cannons 5884 | . . . 392 . 69 898 678 707 . 114 . . . . . . . . . . . . . . . . 3026 Explosions 4876 | . . 970 610 . 48 912 528 357 . 951 . . . . . 116 . . . . . 286 . . . . 98 Melee 4828 | . . . . . . . . . . 374 . . 448 . . 246 1042 806 405 . . . . . 780 126 601 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 3132 | . . . . . . 131 678 591 . 114 . . . . . . . . . . . . . . . . 1618 Thermal 5180 | 77 23 102 530 . 117 828 359 623 . . . . . . . . . . . . . . . . . . 2521 Explosive 2283 | . . 899 472 . . 912 . . . . . . . . . . . . . . . . . . . . . Electromagnetic 3724 | 80 250 546 107 . . . 462 680 . 951 . . . . . 116 . . . . . 286 . . . 59 187 Impact 115 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 115 Slashing 3798 | . . . . . . . . . . . . . . . . 246 1042 806 312 . . . . . 780 126 486 Piercing 915 | . . . . . . . . . . 374 . . 448 . . . . . 93 . . . . . . . . Entropic 842 | . . . . . . . . . . . . . . . . . . . . . . . . 842 . . . Highest Corruption 20 | . . . . . . . . 4 4 4 4 4 . . 1 1 3 3 6 6 6 . . 1 1 2 20 Average Corruption 3 | . . . . . . . . 3 4 4 4 4 . . 1 1 1 3 4 6 6 . . 1 1 2 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 109 | . . . . . . . . 22 11 17 3 9 . . 1 1 2 15 11 2 4 . . . . 1 10 Message Errors 33 | . . . . . . . . 7 3 6 2 2 . . . 1 2 2 2 1 1 . . . . . 4 Matter Fused 20 | . . . . . . . . 2 2 5 1 1 . . . . . 3 3 . . . . . . . 3 Heat Flow Errors 18 | . . . . . . . . 1 3 2 . 3 . . . . . 5 2 1 1 . . . . . . Energy Discharges 14 | . . . . . . . . 4 2 3 . 1 . . 1 . . 1 2 . . . . . . . . Parts Rejected 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Data Loss (minor) 16 | . . . . . . . . 5 1 1 . 2 . . . . . 1 2 . 2 . . . . 1 1 Targeting Errors 6 | . . . . . . . . 2 . . . . . . . . . 3 . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1726 | . . 25 105 . 8 68 7 21 . 88 . . . . . 110 155 333 173 . . 37 . . 402 86 108 Projectiles 41 | . . . 10 . . 15 . 1 . . . . . . . . . . . . . . . . . . 15 Explosions 280 | . . 25 95 . 8 53 7 20 . 35 . . . . . . . . . . . 37 . . . . . Melee 1405 | . . . . . . . . . . 53 . . . . . 110 155 333 173 . . . . . 402 86 93 Knockbacks 20 | . . . . . . 1 8 3 . . . . . . . . . . . . . . . . . . 8 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 18 | . . . . . . 1 8 3 . . . . . . . . . . . . . . . . . . 6 Secondary 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Self-Inflicted Damage 227 | . . 20 65 . . 58 80 . . . . . . . . . . . . . . 4 . . . . . Shots 9 | . . 1 2 . . 2 3 . . . . . . . . . . . . . . 1 . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 386 | 54 88 106 131 . 33 246 386 203 192 102 . 262 26 33 156 78 46 175 175 221 237 . . 16 . . 240 Average Temperature 48 | 21 35 26 38 . 17 73 66 57 90 31 . 118 7 14 53 24 15 74 90 113 129 . . 13 . . 62 Received Heat Transfer 1389 | . 42 177 81 . . 414 216 240 . 108 . . 18 9 . 21 9 . 18 . . 9 . . 18 . 9 Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Interference 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . 1 . . . . 2 1 . 1 . . . . . . . . . . . . . . . . . Combat Hostiles 4 | . . 1 . . . . 1 1 . 1 . . . . . . . . . . . . . . . . . Parts Fried 14 | . . 2 . . . . 5 6 . 1 . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 11 | . . . 2 . . 1 1 4 . . . . . . . . . . . . . . . . . . 3 Heat Transferred 6267 | 175 50 175 779 . 161 1332 400 1049 . . . . . . . . . . . . . . . . . . 2146 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . 2 1 . . . 3 1 . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Acc Peak Influence 455 | 30 141 397 455 . 35 260 245 273 . . . . 236 . . . 146 . . . . 162 205 . 67 140 285 Average Influence 138 | 9 86 264 362 . 28 108 140 143 . . . . 110 . . . 55 . . . . 28 135 . 47 62 145 Maximum Alert Level 2 | . . 1 2 . . 1 1 1 . . . . 1 . . . . . . . . . 1 . . . 1 Low Security (%) 76 | 100 100 28 1 . 100 75 98 74 . . . . 93 . . . 100 . . . . 100 82 . 100 100 78 Level 1 19 | . . 71 53 . . 24 1 25 . . . . 6 . . . . . . . . . 17 . . . 21 Level 2 3 | . . . 44 . . . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 35 | . 2 2 . . . 1 4 5 . . . . 1 . . . . . 1 . . 2 . . 4 1 12 Investigation 4 | . . . . . . 1 . 2 . . . . . . . . . . . . . 1 . . . . . Extermination 6 | . . . . . . . 2 2 . . . . . . . . . . . . . . . . . . 2 Reinforcement 14 | . 2 2 . . . . 2 1 . . . . 1 . . . . . . . . 1 . . 3 1 1 Assault 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Garrison 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Intercept 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 7 Construction Impeded 2 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . Haulers Reinforced 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Acc Distress Signals 13 | . 2 . . . . . 2 1 . . . . . . . . . . . . . . 1 . 5 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 248 | . 13 26 15 . . 21 13 20 3 10 . 1 16 8 10 7 11 1 13 . . 10 2 1 10 7 30 Peak Tracking Total 13 | . 4 5 3 . . 6 3 5 3 4 . 1 7 9 7 5 7 1 13 . . 7 3 1 7 5 11 Tactical Retreats 32 | . . . 5 . . 1 . . 1 7 . . 4 2 . 2 2 1 4 . . 2 . . . . 1 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Acc Traps Triggered 4 | . . . . . . 1 . . . 1 . . . . . . . . . . . 1 . . . . 1 Indirectly 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 8 | . . . . . . . . . . 6 . . . . . 1 . . . . . 1 . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 13 | . . . . . . . . . . 9 . . 1 . . 2 . . . . . 1 . . . . . Triggered 26 | . . . . . . . 1 . . 6 . . . . 4 8 . 2 . . 4 1 . . . . . Exploded 3 | . . . . . . 2 . . 1 . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Acc Machines Disabled 39 | . 1 5 15 . 1 3 1 5 . . . . . . . . . . . . . 2 2 3 . . 1 Max in Single Turn 11 | . 1 1 11 . 1 1 1 2 . . . . . . . . . . . . . 2 1 1 . . 1 Garrison Access 3 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . 1 . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Acc Machines Accessed 76 | . . 4 . 1 . 10 6 9 . 2 3 . 4 . 3 . 6 . . 4 1 5 3 1 2 9 3 Terminals 46 | . . 4 . . . 8 3 8 . . . . 1 . . . 5 . . . 1 3 3 . 1 7 2 Fabricators 4 | . . . . . . . 1 1 . . . . . . . . 1 . . . . 1 . . . . . Repair Stations 4 | . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . 1 1 Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . . 1 1 . . . . . 1 . . . . . . . . 1 . . . 1 . Garrison Access 3 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . 1 . . Total Hacks 319 | . . 11 . 23 . 35 12 33 . 2 24 . 23 . 4 . 25 . . 17 8 12 12 19 5 43 11 Successful 214 | . . 6 . 23 . 22 6 15 . 2 24 . 18 . 4 . 14 . . 17 3 6 7 19 3 21 4 Failed 104 | . . 5 . . . 13 6 17 . . . . 5 . . . 11 . . . 5 6 5 . 2 22 7 Catastrophic 17 | . . 2 . . . 2 . 2 . . . . 1 . . . 2 . . . 2 2 . . . 3 1 Database Lockouts 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Manual 142 | . . 12 . . . 25 6 23 . . . . 8 . 1 . 20 . . . 6 3 6 1 3 22 6 Terminals 178 | . . 11 . . . 25 6 31 . . . . 8 . . . 23 . . . 8 7 12 . 4 37 6 Fabricators 7 | . . . . . . . 1 2 . . . . . . . . 2 . . . . 2 . . . . . Repair Stations 16 | . . . . . . 4 . . . . . . 3 . . . . . . . . . . . . 4 5 Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 24 | . . . . . . 6 3 . . . . . 10 . . . . . . . . 3 . . . 2 . Garrison Access 5 | . . . . . . . 2 . . . . . 2 . . . . . . . . . . . 1 . . Terminal Hacks 126 | . . 1 . 23 . 2 . 6 . 2 24 . 2 . 4 . 4 . . 17 3 3 4 19 1 11 . Record 59 | . . . . 23 . . . . . . 6 . . . 2 . . . . 5 2 1 1 19 . . . Part Schematic 24 | . . . . . . 1 . 1 . . 9 . 1 . . . 1 . . 4 . 1 1 . . 5 . Robot Schematic 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . Robot Analysis 8 | . . . . . . . . 2 . . . . . . . . . . . 4 . . . . 1 1 . Prototype ID Bank 9 | . . . . . . . . . . . 3 . . . . . . . . 4 . . 1 . . 1 . Open Door 5 | . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . 1 . Level Access Points 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Branch Access Points 5 | . . . . . . 1 . 1 . . . . 1 . . . 1 . . . . 1 . . . . . Terminal Index 4 | . . 1 . . . . . 1 . . . . . . . . 1 . . . . . . . . 1 . Recall Investigation 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Registered Components 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Zone Layout 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . 1 2 . . . . . . . . 2 . . . . 1 . . . . . Load Schematic 3 | . . . . . . . . 1 . . . . . . . . 1 . . . . 1 . . . . . Build 3 | . . . . . . . 1 1 . . . . . . . . 1 . . . . . . . . . . Repair Station Hacks 10 | . . . . . . 4 . . . . . . 2 . . . . . . . . . . . . 2 2 Scan Component 5 | . . . . . . 2 . . . . . . 1 . . . . . . . . . . . . 1 1 Repair 5 | . . . . . . 2 . . . . . . 1 . . . . . . . . . . . . 1 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 19 | . . . . . . 6 1 . . . . . 10 . . . . . . . . 1 . . . 1 . Insert Component 9 | . . . . . . 2 1 . . . . . 4 . . . . . . . . 1 . . . 1 . Analyze 10 | . . . . . . 4 . . . . . . 6 . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . 1 . . Seal Access 3 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . 1 . . Unauthorized Hacks 128 | . . 12 . . . 27 8 17 . . . . 6 . . . 21 . . . . 3 8 . 3 16 7 Terminals 50 | . . 5 . . . 10 3 7 . . . . 3 . . . 8 . . . . 1 3 . 1 7 2 Track 15 | . . 1 . . . 3 . 2 . . . . 1 . . . 4 . . . . . 1 . . 2 1 Assimilate 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Botnet 31 | . . 4 . . . 6 3 5 . . . . 1 . . . 3 . . . . 1 1 . 1 5 1 Disrupt 2 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . Operators 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . Used 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Hacking Detections 56 | . . 4 . . . 8 6 8 . . . . 3 . . . 6 . . . 1 5 3 . 1 8 3 Full Trace Events 2 | . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 30 | . . . . . . 3 . 1 . . 9 . 5 . . . 1 . . 4 . 1 1 . . 5 . Parts Built 4 | . . . . . . . 1 2 . . . . . . . . 1 . . . . . . . . . . Matter 592 | . . . . . . . 234 190 . . . . . . . . 168 . . . . . . . . . . Time 218 | . . . . . . . 39 95 . . . . . . . . 84 . . . . . . . . . . Total Part Build Rating 21 | . . . . . . . 7 10 . . . . . . . . 4 . . . . . . . . . . Parts Repaired 5 | . . . . . . 2 . . . . . . 1 . . . . . . . . . . . . 1 1 Time 129 | . . . . . . 70 . . . . . . 25 . . . . . . . . . . . . 18 16 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 7 | . . . . . . 2 1 . . . . . 3 . . . . . . . . 1 . . . . . Part Schematics Acquired 6 | . . . . . . 2 . . . . . . 4 . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Machine Destruction 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Acc Total Allies 8 | . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . 6 Largest Group 4 | . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . 4 Highest-Rated Group 94 | . . . . . . . . . . . . 94 94 . . . . . . . . . . . . . 52 Highest-Rated Ally 94 | . . . . . . . . . . . . 94 94 . . . . . . . . . . . . . 14 Total Orders 3 | . . . . . . . . . . . . . 2 . . . . . . . . 1 . . . . . EXPLORE 3 | . . . . . . . . . . . . . 2 . . . . . . . . 1 . . . . . Ally Attacks 31 | . . . . . . . . . . . . 3 5 . . . . . . . . . . . . . 23 Total Damage 611 | . . . . . . . . . . . . 96 234 . . . . . . . . . . . . . 281 Kills 4 | . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . 2 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Acc Robot Analysis Total 8 | . . . . . . . . 2 . . . . . . . . . . . 4 . . . . 1 1 . Derelict Logs Recovered 9 | . . . 2 . . . . . 1 2 . 2 . . . . . 1 1 . . . . . . . . Drone Launches 6 | . . . . . . . . . . . . . 4 . . . . . 2 . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 7 | . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . Items 7 | . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Acc Turns Passed 12860 | 125 544 615 689 256 487 1153 980 1338 501 968 87 312 301 60 407 225 270 790 508 101 156 218 80 176 422 309 782 Spaces Moved 12347 | 75 201 367 583 244 450 552 483 595 496 932 81 705 644 156 1028 519 394 499 712 164 338 357 170 256 544 266 536 Core 67 | 24 . . . . . . . . . . . . . . . . . . . . . . . . . . 43 Treads 1127 | . . . . . . 65 467 595 . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 2564 | 51 201 367 583 244 450 487 16 . . . . . . . . . . . . . . . . . . . 165 Hover 1235 | . . . . . . . . . . . . . . . . . . . . 77 338 357 170 256 35 . 2 Flight 7354 | . . . . . . . . . 496 932 81 705 644 156 1028 519 394 499 712 87 . . . . 509 266 326 Fastest Speed 25 | 50 80 90 93 93 103 103 150 160 28 28 108 28 26 26 25 25 25 27 27 27 42 34 34 34 28 31 28 Average Speed 70 | 96 85 91 101 99 103 129 160 183 94 75 108 28 26 26 25 25 25 98 44 34 42 34 34 34 32 98 71 Slowest Speed 1300 | 150 90 93 130 103 103 220 180 240 108 108 108 108 26 26 100 27 28 103 103 96 42 42 34 34 111 111 1300 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . 1 . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Exploration Rate (%) 51 | 4 35 37 98 63 95 54 20 18 70 78 74 92 23 38 97 57 16 75 88 61 58 16 14 100 20 31 11 Regions Visited 27 Branch Regions 17 Pre-discovered Areas 8 | . . . . 1 . . . . 1 . 1 1 . . . . . 1 . 3 . . . . . . . Known Exits Taken 16 | . . . . . 1 . . 1 . . . 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 11 | 1 1 1 1 1 . 1 1 . 1 1 1 . . 1 . . . . . . . . . . . . . Scrap Searched 27 | . . . 1 . 1 . . . 8 2 . 5 . . . 2 . 3 2 . 3 . . . . . . Spaces Dug 151 | . . . . . . 11 . 5 . . . . 17 9 11 . 25 26 9 . 4 13 . . 20 1 . Terrain Destroyed 486 | . . 11 110 . 10 108 6 10 . 77 . . 17 9 11 7 25 26 9 . 4 13 . . 20 1 12 Melee 140 | . . . . . . 3 . 5 . . . . 17 9 11 . 25 26 9 . 4 10 . . 20 1 . Projectile 34 | . . . 6 . . 15 2 1 . 3 . . . . . . . . . . . . . . . . 7 AOE 312 | . . 11 104 . 10 90 4 4 . 74 . . . . . 7 . . . . . 3 . . . . 5 Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Acc Total 15638 | 112 534 576 632 258 469 886 626 729 537 1195 80 816 744 165 1156 609 510 741 885 209 345 438 189 319 752 304 822 Wait 1949 | . 301 121 1 . 13 205 50 38 4 205 . 104 41 . 75 80 65 192 157 17 4 50 . 17 107 29 73 Move 12313 | 74 200 366 582 243 449 551 482 594 495 931 80 704 639 155 1027 518 393 498 710 163 337 356 169 255 543 263 536 Hop 3 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . 1 . Pick Up 298 | 18 6 27 4 7 3 30 23 15 5 16 . 3 12 . 16 2 8 3 1 12 . 8 6 13 21 2 37 Fast Attach . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Attach 174 | 7 2 3 4 . . 16 4 10 12 4 . 1 5 . 6 . 6 3 2 6 . 5 3 10 21 1 43 Detach 19 | . . . . . . . . . 3 2 . . . . . 1 . 3 . . . . 1 . 6 1 2 Swap 85 | 1 3 9 2 3 . 10 15 6 3 2 . . 3 1 8 . . 1 . 4 . 1 . 4 3 . 6 Drop 187 | 3 3 11 2 5 . 17 19 5 15 15 . 3 7 . 12 3 3 3 1 7 . 6 6 6 19 . 16 Fire 354 | 9 19 39 37 . 4 52 33 54 . 7 . . . . . . . . . . . . . 11 . 5 84 Melee 230 | . . . . . . 5 . 7 . 4 . 1 32 9 12 3 35 38 12 . 4 10 4 3 32 2 17 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . 8 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap 13 | . . . . . . . . . . 9 . . 1 . . 2 . . . . . 1 . . . . . Miscellaneous 3 | . . . . . . . . . . . . . 2 . . . . . 1 . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac / *Upp x2 / Ext x2) -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: *Res / *Arm / *Tes x2) -3/Armory -3/Lab -2/Research -2/Quarantine -1/Access History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 126 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 647 | -10/Materials | Discovered new exit (range 3) 670 | -10/Materials | Entered another Materials area 670 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 806 | -9/Materials | Destroyed 8 combat bots 1026 | -9/Materials | Discovered new exit (range 8) 1278 | -9/Materials | Discovered new exit (range 7) 1285 | -9/Materials | Entered Mines 1329 | -9/Mines | Lost 5 parts (1p2n2w) 1342 | -9/Mines | Build established: Hauler-Mutant 1348 | -9/Mines | Discovered new exit (range 15) 1565 | -9/Mines | Identified exit to Materials 1615 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1615 | -9/Mines | Discovered new exit (range 5) 1757 | -9/Mines | Learned Materials terminal intel 1974 | -9/Mines | Entered Exiles 2001 | -9/Exiles | Met 8R-AWN 2016 | -9/Exiles | Met EX-HEX 2078 | -9/Exiles | Met EX-DEC 2100 | -9/Exiles | Visited The Gauntlet 2160 | -9/Exiles | Learned location of Zion (-7) 2220 | -9/Exiles | Discovered new exit (range 12) 2230 | -9/Exiles | Entered Mines 2411 | -8/Mines | Discovered exit to Materials (range 4) 2636 | -8/Mines | Discovered exit to Materials (range 11) 2717 | -8/Mines | Entered Materials 2717 | -8/Materials | Evolved 2 slots: Utility x2 2718 | -8/Materials | Loaded intel: 12 terminal locations 2771 | -8/Materials | Repaired Arm. Wheel 2814 | -8/Materials | Repaired System Shield 3386 | -8/Materials | Lost 6 parts (1p3n1u1w) 3640 | -8/Materials | Discovered new exit (range 13) 3870 | -8/Materials | Entered Factory 3870 | -7/Factory | Evolved 2 slots: Utility x2 4143 | -7/Factory | Fabricated Imp. Phase Shifter? 4388 | -7/Factory | Build established: Hacker-Mutant 4834 | -7/Factory | Discovered new exit (range 9) 4850 | -7/Factory | Entered another Factory area 4850 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 5181 | -6/Factory | Identified exit to Lower Caves 5421 | -6/Factory | Lost 9 parts (1p3n1u4w) 5536 | -6/Factory | Fabricated Lgt. Fission Core? 5639 | -6/Factory | Build established: Hauler-Mutant 5829 | -6/Factory | Central database locked down 5906 | -6/Factory | Lost 3 parts (1p1n1u) 6188 | -6/Factory | Entered Lower Caves 6475 | -6/Lower Caves | Build established: Hacker-Mutant 6649 | -6/Lower Caves | Discovered new exit (range 17) 6689 | -6/Lower Caves | Entered another Lower Caves area 6694 | -6/Lower Caves | Discovered new exit (range 9) 7286 | -6/Lower Caves | Learned 4 Factory zone layouts 7333 | -6/Lower Caves | Discovered new exit (range 14) 7554 | -6/Lower Caves | Learned location of 1 exit from Lower Caves 7657 | -6/Lower Caves | Entered Data Miner 7657 | -6/Data Miner | Discovered new exit (range 6) 7672 | -6/Data Miner | Met Data Miner 7710 | -6/Data Miner | Learned location of Section 7 (-2) 7710 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7720 | -6/Data Miner | Received God Mode back door access code from Data Miner 7744 | -6/Data Miner | Entered Proximity Caves 7746 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7751 | -5/Proximity Caves | Learned location of Armory (-3) 7769 | -5/Proximity Caves | Escorted by Enhanced Grunt 7795 | -5/Proximity Caves | Identified exit to Factory 8053 | -5/Proximity Caves | Build established: Hacker-Sprinter 8056 | -5/Proximity Caves | Entered Factory 8056 | -5/Factory | Accompanied by 1 ally 8056 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8087 | -5/Factory | Repaired Imp. Flight Unit 8285 | -5/Factory | Discovered new exit (range 38) 8288 | -5/Factory | Identified exit to Upper Caves 8288 | -5/Factory | Identified exit to Extension 8324 | -5/Factory | Spotted B-75 Beast 8357 | -5/Factory | Entered Upper Caves 8359 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8416 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 8417 | -5/Upper Caves | Entered Warlord 8442 | -5/Warlord | Met Warlord 8445 | -5/Warlord | Opened Warlord's prototype stash 8449 | -5/Warlord | Found Prototype Processor 8450 | -5/Warlord | Identified Exp. Targeting Computer 8463 | -5/Warlord | Found Prototype Reactor 8464 | -5/Warlord | Identified Vortex Chain Reactor 8467 | -5/Warlord | Warlord's base attacked by MAIN.C 8658 | -5/Warlord | Found Prototype Energy Gun 8659 | -5/Warlord | Identified Vortex Shotgun 8663 | -5/Warlord | Found Vortex Shotgun 8695 | -5/Warlord | Warlord forces counterattacked 8721 | -5/Warlord | Build established: Hacker-Scout 8783 | -5/Warlord | Opened side exit 8803 | -5/Warlord | Spotted B-86 Titan 8803 | -5/Warlord | Spotted B-75 Beast 8823 | -5/Warlord | Discovered new exit (range 8) 8824 | -5/Warlord | Identified exit to Proximity Caves 8824 | -5/Warlord | Entered Proximity Caves 9040 | -4/Proximity Caves | Discovered new exit (range 14) 9044 | -4/Proximity Caves | Identified exit to Factory 9049 | -4/Proximity Caves | Entered Factory 9049 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9148 | -4/Factory | Identified exit to Upper Caves 9248 | -4/Factory | Fabricated Lrn. Sensor Array? 9319 | -4/Factory | Entered Upper Caves 9619 | -4/Upper Caves | Build established: Hacker-Assassin 9790 | -4/Upper Caves | Spotted B-86 Titan 9836 | -4/Upper Caves | Learned location of Quarantine (-2) 10074 | -4/Upper Caves | Discovered new exit (range 9) 10090 | -4/Upper Caves | Identified exit to Upper Caves 10109 | -4/Upper Caves | Entered another Upper Caves area 10192 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 10200 | -4/Upper Caves | Learned location of 1 exit from Research 10202 | -4/Upper Caves | Discovered new exit (range 5) 10203 | -4/Upper Caves | Identified exit to Research 10322 | -4/Upper Caves | Crushed by falling debris 10511 | -4/Upper Caves | Discovered new exit (range 10) 10599 | -4/Upper Caves | Identified exit to Zhirov 10617 | -4/Upper Caves | Entered Zhirov 10617 | -4/Zhirov | Accompanied by 2 allies 10617 | -4/Zhirov | Discovered new exit (range 3) 10622 | -4/Zhirov | Build established: Hacker-Scout 10622 | -4/Zhirov | Met Zhirov 10627 | -4/Zhirov | Learned location of Testing (-3) 10627 | -4/Zhirov | Learned location of Command (-1) 10630 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10635 | -4/Zhirov | Found Alien Artifact 10637 | -4/Zhirov | Identified Integrated Dissipator 10637 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+2%) 10683 | -4/Zhirov | Found Alien Artifact 10710 | -4/Zhirov | Identified exit to Proximity Caves 10718 | -4/Zhirov | Entered Proximity Caves 10718 | -3/Proximity Caves | Accompanied by 2 allies 10844 | -3/Proximity Caves | Spotted B-86 Titan 10874 | -3/Proximity Caves | Entered Research 10874 | -3/Research | Accompanied by 2 allies 10874 | -3/Research | Evolved 2 slots: Utility x2 10875 | -3/Research | Identified exit to Research 10879 | -3/Research | Hacking Suite fried by hacking feedback 10928 | -3/Research | Build established: Hacker-Ninja 11005 | -3/Research | Spotted B-86 Titan 11009 | -3/Research | Identified exit to Armory 11009 | -3/Research | Identified exit to Testing 11092 | -3/Research | Entered Armory 11171 | -3/Armory | Identified Transdimensional Reconstructor 11171 | -3/Armory | Warped through subspace to slip node 11171 | -3/Armory | Discovered new exit (range 1) 11171 | -3/Armory | Identified exit to Lab 11172 | -3/Armory | Entered Lab 11172 | -3/Lab | Discovered exit to Research (range 9) 11179 | -3/Lab | Unable to decrypt terminal 11179 | -3/Lab | Opened the door to a hidden lab 11180 | -3/Lab | Gained access to the hidden lab's interior 11182 | -3/Lab | Found Alien Artifact 11183 | -3/Lab | Identified Core Reset Matrix 11183 | -3/Lab | Used Core Reset Matrix 11186 | -3/Lab | Discovered exit to Research (range 6) 11187 | -3/Lab | Sensed 3 artifacts in vicinity 11193 | -3/Lab | Detected by scanners 11208 | -3/Lab | Confronted by A5 11247 | -3/Lab | Destroyed A5 11254 | -3/Lab | Found Prototype Special Weapon 11255 | -3/Lab | Identified Gui. Remote Datajack 11262 | -3/Lab | Unable to decrypt terminal 11266 | -3/Lab | Found Prototype Energy Cannon 11268 | -3/Lab | Identified Warp Cannon 11272 | -3/Lab | Found Prototype Energy Gun 11273 | -3/Lab | Identified Tachyon Dispersion Ray 11275 | -3/Lab | Found Prototype Protection 11276 | -3/Lab | Identified Exp. Powered Armor 11278 | -3/Lab | Found Prototype Hackware 11279 | -3/Lab | Identified Quantum Router 11292 | -3/Lab | Found Core Expander 11293 | -3/Lab | Installed Core Expander, added new Power slot 11298 | -3/Lab | Found Integrated Reactor 11299 | -3/Lab | Installed Integrated Reactor, increased core energy generation (+2%) 11304 | -3/Lab | Found Transdimensional Reconstructor 11348 | -3/Lab | Entered Research 11348 | -2/Research | Warlord forces began assault on 0b10 11348 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 11435 | -2/Research | Met up with Warlord 11439 | -2/Research | Spotted B-90 Cyclops 11458 | -2/Research | Research machine network offline 11486 | -2/Research | Found Prototype Device 11487 | -2/Research | Identified EM Dispersion Field 11495 | -2/Research | Found Unknown Launcher 11496 | -2/Research | Identified Gamma Bomb Array 11591 | -2/Research | Borebot progress halted 11762 | -2/Research | Discovered new exit (range 3) 11762 | -2/Research | Identified exit to Quarantine 11770 | -2/Research | Entered Quarantine 11771 | -2/Quarantine | Detected hypermatrix surge 11771 | -2/Quarantine | Sensed 12 artifacts in vicinity 11807 | -2/Quarantine | Identified exit to Access 11891 | -2/Quarantine | Repaired Field Propulsion Drive 12009 | -2/Quarantine | Met incapacitated Sigix Warrior 12009 | -2/Quarantine | Lockdown squad dispatched 12065 | -2/Quarantine | Build established: Wizard-Mutant 12067 | -2/Quarantine | Spotted Lightning 12079 | -2/Quarantine | Entered Access 12079 | -1/Access | Evolved 2 slots: Utility x2 12193 | -1/Access | Repaired Imp. Maneuvering Thrusters 12202 | -1/Access | Energy Cycler disabled 12255 | -1/Access | Intercept squad dispatched 12285 | -1/Access | Spotted Tracker 12285 | -1/Access | Spotted Tracker 12298 | -1/Access | Warped through subspace 12312 | -1/Access | Destroyed Tracker 12318 | -1/Access | Destroyed Tracker 12339 | -1/Access | Lost 13 parts (2p5n5u1w) 12341 | -1/Access | Found Exp. Targeting Computer 12348 | -1/Access | Spotted Combat Programmer 12404 | -1/Access | Found Prototype Energy Gun 12405 | -1/Access | Lost 3 parts (1u2w) 12405 | -1/Access | Identified Immobilizer 12414 | -1/Access | Found Prototype Device 12415 | -1/Access | Identified Exp. Phase Shifter 12437 | -1/Access | Found Exp. Phase Shifter 12566 | -1/Access | Destroyed Combat Programmer 12672 | -1/Access | Spotted Combat Programmer 12682 | -1/Access | Garrison activated, responded to threat 12736 | -1/Access | Destroyed Combat Programmer 12766 | -1/Access | Lost 6 parts (1p2n1u2w) 12780 | -1/Access | Intercept squad dispatched 12800 | -1/Access | Spotted Tracker 12801 | -1/Access | Spotted Tracker 12801 | -1/Access | Spotted Tracker 12810 | -1/Access | Spotted Combat Programmer 12810 | -1/Access | Spotted Combat Programmer 12818 | -1/Access | System corruption reached 10% 12824 | -1/Access | Core integrity fell below 50% 12826 | -1/Access | Emitted hypermatrix ping 12831 | -1/Access | Assembled emerged from beneath the floor 12844 | -1/Access | Core integrity fell below 20% 12861 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 12845_ EMDS Slug penetrates as-05850. 12846_ K-01 Serf collects debris. 12847_ EMDS Slug penetrates as-05850. 12849_ K-01 Serf collects debris. 12850_ EMDS Slug penetrates as-05850. 12850_ Exp. Targeting Computer destroyed. 12850_ Destroyed Sml. Battery. 12850_ P-80 Master system corrupted by crushing effect. 12851_ as-05850 system terminally corrupted. 12852_ EMDS Slug penetrates P-80 Master. 12852_ K-01 Serf collects debris. 12854_ Shock Maul destroyed. 12855_ Combat Programmer resets P-80 Master, system corruption cleaned. 12856_ K-01 Serf collects debris. 12856_ Combat Programmer resets K-01 Serf, system corruption cleaned. 12857_ Penetrated by EMDS Slug. 12858_ K-01 Serf collects debris. 12859_ Penetrated by EMDS Slug. 12860_ K-01 Serf collects debris. 12861_ System corrupted: Tachyon Dispersion Ray failed to cycle. Map ----- +----------------------------------------------------+ | ????????????? | ![%A%[ !=%#! # | | ????????????? *[=!! ==!#=! # | | ????????????? = %**[+%! # | | ?????????????? ###############%[!############# | | ?????????????????????????????????#[! # == #?? | | ?????????????????????????????????# =# == #?? | | ???????????????????????########### # == ] #?? | | ???????????????????# ! / / #?? | | ???????????????????# # # #?? | | ???????????????????# # # #?? | | ???????????????????# ?#|! # #?? | | ???????????????????# * ?#!% # #?? | | ???????????????????# ??#=%%###########?? | | ???????????????????############??#[* #??######???? | | ????????????????????????????????## !!##? #???? | | ????????????????????????????????# !]! # =#???? | | ?????????########################!!/] # #???? | | ?????????# "" + + ! #???? | | ?????????# "" ########### *# #???? | | ?????????# """""" #?????????# # #???? | | ?????????# """""" #?????????### ###?######???? | | ?????????# "" % #???????????# #????????????? | | ?????????# "" #######???### ###??????????? | | ?????????# # !#####!%% #??????????? | | ?????????# # pY[ #??????????? | | ?????????# # @ p k #??????????? | | ?????????# * # p k #??????????? | | ?????????# # ##### #??????????? | | ?????????# ! ###p###???#######??????????? | | ################+######?# #??????????????????????? | | = # ##### #####??????############# | | # !! #??????# | | # |! *%[ ######## | | "" + !| + | | | "" # ########" | | """"""! # #??????#" """"" | | """""" + ######### #??????# """"" | | "" # #########+####???# """"" | | "" # # #???#"" """"" | | # # #???#"" """"" | | # + """"" #???#""[ """"" | | = # # ""R"" #???# ! | | ############# # " " #???# | | ????????????# # ###########+##### | | ????????????# # | # | | ????????????# # # | | ????????????# #! # | | ????????????# # + | | ????????????# # # | | ????????????# # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Coolant Potential 120 Energy Generation 73 Energy Capacity 440 Matter Stores 300 Matter Capacity 350 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 110 Cloak Strength 2 Power Amplification 30 Additional Mass Support 18 Armor Coverage 400 Resistance: EM 75 Phase Shifting 20 Evasion (%) 78 Targeting Accuracy 24 Melee Accuracy 8 Target Analysis 8 Core Analysis 8 Recoil Reduction 4 Offensive Hacking 30 Defensive Hacking 39 Item Schematics ----------------- Exp. Terrain Scan Processor | -2/Quarantine | Hacked Exp. Terrain Scanner | -2/Quarantine | Hacked Exp. Signal Interpreter | -2/Quarantine | Hacked Gravity Neutralizing Apparatus | -2/Quarantine | Hacked Cld. Q-thruster | -2/Quarantine | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Phase Shifter | x1 | -7/Factory | Preloaded Lgt. Fission Core | x2 | -6/Factory Lrn. Sensor Array | x1 | -4/Factory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Reset Matrix Core Expander Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed QuantumHardcellChainsword Manual? 0 Play Time 02:46:45 Cumulative 237.4 hours Start 2019.12.12 @ 15:39:38 End 2019.12.12 @ 19:27:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 305 Rogue 305 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0 Lore% 59 Gallery% 80 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 79336b1b-69ab-461a-ad85-a99605903474