Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.26 @ 13:17:30 Player: Zirov Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (69) 345 Value Destroyed (1978) 1978 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (579) 579 TOTAL SCORE: 5682 Bonus ------- High Alert Combat Kills 79 Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 467/550 Matter 174/300 Energy 275/275 System Corruption 2% Temperature Cool (49) Movement Treading (240) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Layered Light Armor Plating Layered Light Armor Plating > --- WEAPON (3) ------- Flak Cannon Flak Cannon Rocket Launcher > --- INVENTORY (15) --- Deuterium Engine Heat Sink High-capacity Matter Pod (200) Layered Light Armor Plating Hardlight Generator Relay Coupler [NC] (31) Relay Coupler [Brawler] (32) High-powered Tractor Beam Heavy Particle Cannon Heavy Assault Rifle AWS/Autocannon Heavy Mace Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Layered Light Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Flak Cannon Flak Cannon Heavy Flail > --- INVENTORY -------- Deuterium Engine Light Nuclear Core Improved Heat Sink High-capacity Matter Pod Experimental Sensor Array Improved Targeting Computer Hardlight Generator High-powered Tractor Beam Heavy Particle Cannon Assault Rifle Heavy Assault Rifle AWS/Autocannon Rocket Launcher [Rating: 33] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Flak Cannon Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Impact Weapon Hammer Build | -11 -10 -10 -10 -9 -8 -8 ------- Run | Jun Mat Min Exi Min Mat Gar Slots Evolved 4 | . . . . . 4 . Power . | . . . . . . . Propulsion 1 | . . . . . 1 . Utility 2 | . . . . . 2 . Weapon 1 | . . . . . 1 . Parts Attached 89 | 7 20 6 3 2 38 13 Power 8 | 1 5 . . . 2 . Engine 5 | 1 3 . . . 1 . Core 3 | . 2 . . . 1 . Reactor . | . . . . . . . Propulsion 19 | 2 6 . 2 . 6 3 Treads 19 | 2 6 . 2 . 6 3 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 29 | 2 2 3 1 1 15 5 Device 16 | 1 . 2 . 1 10 2 Storage 4 | 1 1 . 1 . 1 . Processor 4 | . . 1 . . 2 1 Hackware 1 | . 1 . . . . . Protection 4 | . . . . . 2 2 Artifact . | . . . . . . . Weapon 33 | 2 7 3 . 1 15 5 Energy Gun . | . . . . . . . Energy Cannon 3 | . 1 . . . 2 . Ballistic Gun 7 | 2 . 2 . 1 2 . Ballistic Cannon 9 | . 4 . . . 5 . Launcher 5 | . . . . . 2 3 Special Weapon . | . . . . . . . Impact Weapon 9 | . 2 1 . . 4 2 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . Parts Lost 4 | . 2 . . . . 2 Power 2 | . 2 . . . . . Propulsion 2 | . . . . . . 2 Utility . | . . . . . . . Weapon . | . . . . . . . Highest Loss Streak 2 | . 2 . . . . 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 99 | . 99 100 100 100 99 99 Engine 8 | . 11 14 14 14 5 9 Core 2 | . 2 . . . 3 . Treads 27 | . 27 28 28 28 26 26 Device 12 | . 5 9 14 14 14 16 Storage 11 | . 14 14 14 14 9 9 Processor 4 | . . . . . 10 . Hackware 2 | . 8 4 . . . . Protection 1 | . . . . . 1 10 Energy Cannon 1 | . . . . . 2 . Ballistic Gun 8 | . 5 20 14 25 6 . Ballistic Cannon 12 | . 18 3 . . 13 18 Impact Weapon 4 | . 2 4 14 2 4 3 Naked Turns . | . . . . . . . Heaviest Build 54 | 13 31 30 30 30 53 54 Greatest Support 60 | 40 40 40 40 40 60 60 Greatest Overweight (x) 1 | . 1 . . . 1 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 Most Carried 15 | 3 15 15 15 15 15 15 Average Carried 14 | 1 13 14 14 15 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 3 15 15 15 15 15 14 Class Distribution -------------------- 47% | Mutant 24% | Skirmisher 15% | Assassin 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Skirmisher | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 ----------- Run | Jun Mat Min Exi Min Mat Gar Matter Collected 2549 | 348 371 134 250 . 1025 421 Remotely 443 | . . 108 . . 69 266 Salvage Created 1637 | 155 296 119 . . 854 213 Parts 96 | 9 21 5 . . 33 28 Haulers Intercepted 4 | . 2 . . . 2 . Recyclers Shooed 3 | . 1 . . . 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 ------- Run | Jun Mat Min Exi Min Mat Gar Combat Hostiles Destroyed 47 | . 7 3 . . 19 18 Guns 3 | . . 3 . . . . Cannons 27 | . 7 . . . 13 7 AOE 14 | . . . . . 3 11 Classes Destroyed 12 | 2 6 . . . 3 1 Worker 2 | . 2 . . . . . Tunneler 4 | 4 . . . . . . Hauler 4 | . 2 . . . 2 . Recycler 4 | 1 . 1 . . 2 . Mechanic 1 | . . . . . 1 . Operator 3 | . 1 . . . 2 . Watcher 4 | . 3 . . . 1 . Swarmer 21 | . 3 3 . . 3 12 Grunt 15 | . 4 . . . 9 2 Brawler 2 | . . . . . . 2 Sentry 8 | . . . . . 6 2 Hunter 1 | . . . . . 1 . Best Kill Streak 5 | 3 3 4 . . 5 5 Combat Bots Only 5 | . 3 3 . . 4 5 Max Kills in Single Turn 3 | 1 2 1 . . 3 3 Gunslinging . | . . . . . . . Exploded 3 | . . . . . 2 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -------- Run | Jun Mat Min Exi Min Mat Gar Damage Taken 1754 | . 339 104 . . 712 599 Core 114 | . 25 6 . . 35 48 Absorbed by Shields 68 | . . . . . 68 . Regen/Repaired (Parts) 131 | . 48 . . . 83 . Core Remaining (%) 93 | 100 . . . 87 . . Volleys Fired 142 | 13 46 8 . . 48 27 Largest 3 | 2 2 2 . . 3 3 Hottest 121 | 40 103 40 . . 118 121 Shots Fired 296 | 26 91 16 . . 120 43 Gun 107 | 26 26 16 . . 39 . Cannon 171 | . 65 . . . 78 28 Launcher 18 | . . . . . 3 15 Special . | . . . . . . . Kinetic 260 | 26 85 16 . . 105 28 Thermal 18 | . 6 . . . 12 . Explosive 18 | . . . . . 3 15 Electromagnetic . | . . . . . . . Robot Hit Streak 14 | 12 11 4 . . 14 7 Robot Miss Streak 6 | 1 3 1 . . 6 5 Penetration Max . | . . . . . . . Secondary Targets 2 | . . 2 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 209 | 20 53 12 . . 93 31 Core Hits 137 | 6 18 4 . . 69 40 Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed 2 | . . . . . 2 . Critical Strikes 5 | . 3 . . . 2 . Destroy 2 | . 1 . . . 1 . Blast 2 | . 2 . . . . . Smash 1 | . . . . . 1 . Melee Attacks 41 | . 2 2 . . 32 5 Impact 41 | . 2 2 . . 32 5 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 3 | . . . . . 3 . Combat Hostiles 1 | . . . . . 1 . Follow-up Attacks . | . . . . . . . Damage Inflicted 5145 | 258 962 153 . . 2235 1537 Guns 861 | 258 226 153 . . 224 . Cannons 2330 | . 724 . . . 1078 528 Explosions 1310 | . . . . . 301 1009 Melee 632 | . . . . . 632 . Ramming 12 | . 12 . . . . . Kinetic 2902 | 258 884 153 . . 1079 528 Thermal 289 | . 66 . . . 223 . Explosive 1310 | . . . . . 301 1009 Electromagnetic . | . . . . . . . Impact 632 | . . . . . 632 . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . . 2 2 Average Corruption 2 | . . . . . 2 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 50 | . . . . . 38 12 Message Errors 14 | . . . . . 9 5 Matter Fused 13 | . . . . . 10 3 Heat Flow Errors 5 | . . . . . 4 1 Energy Discharges 10 | . . . . . 8 2 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 2 | . . . . . 2 . Data Loss (major) 2 | . . . . . 2 . Misfires 2 | . . . . . 2 . Alerts 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 271 | . 13 . . . 223 35 Projectiles 13 | . 13 . . . . . Explosions 35 | . . . . . . 35 Melee 223 | . . . . . 223 . Knockbacks 39 | . 13 . . . 20 6 Impact 4 | . . . . . 4 . Kinetic 33 | . 12 . . . 15 6 Secondary 2 | . 1 . . . 1 . Self-Inflicted Damage 20 | . . . . . . 20 Shots 1 | . . . . . . 1 Rammed 2 | . 2 . . . . . Targets Rammed 3 | . 3 . . . . . Kicked . | . . . . . . . Crushed 1 | . 1 . . . . . Highest Temperature 283 | . 252 . . . 283 113 Average Temperature 63 | . 53 . . . 72 31 Received Heat Transfer 495 | . 117 . . . 258 120 Effects 3 | . 2 . . . 1 . Energy Bleed 1 | . . . . . 1 . Interference 2 | . 2 . . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 6 | . . . . . 6 . Impact Corruptions 8 | . . . . . 8 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . 1 . . . . . Heat Transferred 481 | . 111 . . . 370 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 ------- Run | Jun Mat Min Exi Min Mat Gar Peak Influence 761 | 25 165 112 . . 472 761 Initial 186 | . 16 21 . . . 186 Average 132 | 10 54 89 . . 131 493 Maximum Alert Level 3 | . . . . . 2 3 Low Security (%) 79 | 100 100 100 . 100 76 8 Level 1 12 | . . . . . 20 22 Level 2 6 | . . . . . 3 55 Level 3 1 | . . . . . . 13 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . . . . . 2 . Investigation 2 | . . . . . 2 . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 --------- Run | Jun Mat Min Exi Min Mat Gar Distress Signals 5 | . . . . . 5 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 76 | . 14 3 . . 38 21 Peak Tracking Total 5 | . 3 3 . . 5 4 Tactical Retreats 5 | . 1 . . . 2 2 Traps | -11 -10 -10 -10 -9 -8 -8 ------- Run | Jun Mat Min Exi Min Mat Gar Traps Triggered 9 | . 3 . . . 4 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 ---------- Run | Jun Mat Min Exi Min Mat Gar Machines Disabled 2 | . . . . . . 2 Max in Single Turn 1 | . . . . . . 1 Garrison Relay 2 | . . . . . . 2 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 --------- Run | Jun Mat Min Exi Min Mat Gar Machines Accessed 21 | . 9 . 2 . 10 . Terminals 16 | . 8 . . . 8 . Fabricators . | . . . . . . . Repair Stations 2 | . 1 . . . 1 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 58 | . 27 . 2 . 29 . Successful 33 | . 16 . 2 . 15 . Failed 24 | . 10 . . . 14 . Catastrophic 4 | . 3 . . . 1 . Database Lockouts 1 | . 1 . . . . . Manual 38 | . 15 . 1 . 22 . Terminals 51 | . 25 . . . 26 . Fabricators . | . . . . . . . Repair Stations 4 | . 2 . . . 2 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 19 | . 11 . 2 . 6 . Record 1 | . . . 1 . . . Robot Analysis 3 | . 3 . . . . . Prototype ID Bank 3 | . 3 . . . . . Branch Access Points 2 | . 1 . . . 1 . Terminal Index 2 | . 1 . . . 1 . Alert Level 1 | . . . . . 1 . Unreport Threat 1 | . . . . . 1 . Security Status 1 | . 1 . . . . . Hauler Manifests 2 | . 1 . . . 1 . Registered Components 2 | . 1 . . . 1 . EX-Prototype ID Bank 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . 2 . . . 2 . Scan Component 2 | . 1 . . . 1 . Repair 2 | . 1 . . . 1 . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 9 | . 3 . . . 6 . Terminals 9 | . 3 . . . 6 . Assimilate 1 | . . . . . 1 . Botnet 7 | . 3 . . . 4 . Operators 1 | . . . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 3 | . 1 . . . 2 . Used 1 | . . . . . 1 . Hacking Detections 18 | . 9 . . . 9 . Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . 1 . . . 1 . Time 64 | . 26 . . . 38 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 ------------ Run | Jun Mat Min Exi Min Mat Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 8 | . . . . . . 8 Machine Destruction 8 | . . . . . . 8 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -------- Run | Jun Mat Min Exi Min Mat Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 ------- Run | Jun Mat Min Exi Min Mat Gar Robot Analysis Total 3 | . 3 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 ------------- Run | Jun Mat Min Exi Min Mat Gar Turns Passed 6380 | 195 1473 401 397 426 2892 596 Spaces Moved 2645 | 93 756 223 245 81 971 276 Core 5 | 5 . . . . . . Treads 2640 | 88 756 223 245 81 971 276 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 Average Speed 159 | 154 160 160 160 160 160 160 Slowest Speed 240 | 160 240 160 160 160 240 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 43 | 5 98 32 62 13 63 30 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 2 | . 1 . . . 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . Scrap Searched 1 | . . 1 . . . . Spaces Dug 24 | . 2 1 . . 19 2 Terrain Destroyed 129 | . 2 1 . . 32 94 Melee 17 | . 2 1 . . 12 2 Projectile 1 | . . . . . 1 . AOE 111 | . . . . . 19 92 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 --------- Run | Jun Mat Min Exi Min Mat Gar Total 4450 | 115 919 247 252 377 2161 379 Wait 1445 | . 62 5 . 295 1036 47 Move 2639 | 92 755 222 244 80 970 276 Hop . | . . . . . . . Pick Up 44 | 3 18 2 1 . 15 5 Fast Attach 28 | 7 12 . . . 8 1 Attach 12 | . 1 2 2 . 4 3 Detach 7 | . 2 2 . . 1 2 Swap 49 | . 7 4 1 2 26 9 Drop 40 | . 11 . 4 . 21 4 Fire 142 | 13 46 8 . . 48 27 Melee 41 | . 2 2 . . 32 5 Ram . | . . . . . . . Kick . | . . . . . . . Crush 3 | . 3 . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 3 exits: [*Fac x2] / Gar) -8/Garrison History --------- Turn | Location | Event 18 | -11/Junkyard | Discovered new exit (range 14) 196 | -11/Junkyard | Entered Materials 311 | -10/Materials | Build established: Mutant 311 | -10/Materials | Identified exit to Mines 553 | -10/Materials | Discovered new exit (range 5) 801 | -10/Materials | Central database locked down 871 | -10/Materials | Discovered new exit (range 15) 1157 | -10/Materials | Repaired Lgt. Treads 1304 | -10/Materials | Discovered new exit (range 15) 1669 | -10/Materials | Entered Mines 1804 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1808 | -10/Mines | Found Prototype Device 1815 | -10/Mines | Discovered new exit (range 7) 1845 | -10/Mines | Identified Exp. Sensor Array 1921 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1922 | -10/Mines | Discovered new exit (range 5) 2070 | -10/Mines | Entered Exiles 2096 | -10/Exiles | Discovered new exit (range 14) 2117 | -10/Exiles | Met 8R-AWN 2144 | -10/Exiles | Met EX-HEX 2186 | -10/Exiles | Met EX-BIN 2208 | -10/Exiles | Aligned with FarCom system 2210 | -10/Exiles | Given EX-Vault access code 2246 | -10/Exiles | Opened EX-Vault 2261 | -10/Exiles | Found AWS/Autocannon 2294 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2339 | -10/Exiles | Met EX-DEC 2363 | -10/Exiles | Learned location of Zion (-7) 2448 | -10/Exiles | Discovered new exit (range 14) 2467 | -10/Exiles | Left Exiles lab with AWS/Autocannon 2467 | -10/Exiles | Entered Mines 2469 | -9/Mines | Discovered new exit (range 10) 2852 | -9/Mines | Build established: Skirmisher 2893 | -9/Mines | Entered Materials 2893 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3583 | -8/Materials | Discovered new exit (range 10) 3913 | -8/Materials | Build established: Assassin 4136 | -8/Materials | Discovered new exit (range 16) 4409 | -8/Materials | Build established: Skirmisher 5081 | -8/Materials | Build established: Assassin 5428 | -8/Materials | Repaired Flak Cannon 5623 | -8/Materials | Build established: Mutant 5783 | -8/Materials | Identified exit to Garrison 5785 | -8/Materials | Entered Garrison 5814 | -8/Garrison | Triggered checkpoint 5969 | -8/Garrison | Garrison Relay disabled 6114 | -8/Garrison | Build established: Scavenger-Mutant 6234 | -8/Garrison | Garrison Relay disabled 6324 | -8/Garrison | Spotted B-75 Beast 6326 | -8/Garrison | Spotted B-75 Beast 6374 | -8/Garrison | Triggered checkpoint 6381 | -8/Garrison | Self-destructed Last Messages --------------- 06282_ System corrupted: Matter fused (-6). 06295_ Triggered Alarm Trap. 06295_ An alarm sounds. 06298_ S-10 Pest destroyed. 06299_ Acquired 1 matter. 06299_ Acquired 4 matter. 06300_ System corrupted: Energy discharge (-79). 06300_ S-10 Pest destroyed. 06303_ Acquired 10 matter. 06308_ The unstable cave ceiling collapses. 06315_ Acquired 8 matter. 06327_ B-75 Beast springs to life. 06341_ Q:5YRZMFJ KW TK8MCEFGXC#,R|FA 06361_ The unstable cave ceiling collapses. 06361_ Triggered Alarm Trap. 06361_ An alarm sounds. 06372_ 06379_ Lgt. Treads destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????s?????????????????????????? | | ???????????????????????s???????? ???????????????? | | ????##?????????????????s? ???? ??????????????? | | ???? ????????######?s? ? ???????????????? | | ???# ??????# #?## ????????????????? | | ???# ###### # ### ?????????????????? | | ???? ????????????????? | | ????????? ???????????????????? | | ??????????????# #? ???????????????????? | | ??????????????# *= ####? BB #???????????????????? | | ??????????????# BB #??? 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[ % # ##?????????????????? | | = * ####?????????????????? | | ######### ##### ###### #????????????????????? | | ??????### [#??## #### #??# #????????????????????? | | ####### = #??# ## ##?# #????????????????????? | | # # # [ #?# #????????????????????? | | ## #### ##### * ## ##?# #????????????????????? | | ?# #??### #???# *######??# #????????????????????? | | ?# #????# #???# #???????# #????????????????????? | | ?# #????# #???# #???????# #????????????????????? | | ?# #????# #???# #???????# #????????????????????? | | ?# ###### #???# ######### #????????????????????? | | ?## #???# #????????????????????? | | ??#!!!### #???# ###!!!### #????????????????????? | | ??#####?# #???# #?#####?# #????????????????????? | | ????????# #???# #?????### ##???????????????????? | | ????????# #???# #?????# ##??????????????????? | | ??????### #???# ###???## #??????????????????? | | ??????#"#/ #???# #"#???# #??????????????????? | | ??????# ! #???# !"#???# # ##??????????????????? | | ??????#"! !#???# ! !#???# ##???????????????????? | | ??????#" #???# !!"#???#####????????????????????? | | ??????#"# #???# #"#????????????????????????????? | | ??????### #???# ###????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 300 Evasion (%) 40 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FactoryInsulatedBeam Manual? 0 Play Time 01:12:01 Cumulative 104.7 hours Start 2023.09.25 @ 01:09:57 End 2023.09.26 @ 13:17:30 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 109 Rogue 109 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 39 Achievement% 31 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0acb1553-5396-4355-bd43-baedcb323026