Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.18 @ 14:16:29 Player: Muchitsuji Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (59) 295 Value Destroyed (1378) 1378 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (23) 23 TOTAL SCORE: 4536 Bonus ------- High Alert Combat Kills 23 Cogmind --------- Core Integrity 428/700 Matter 153/300 Energy 83/100 System Corruption 13% Temperature Cool (0) Movement Rolling (100) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Armored Huge Wheel > --- UTILITY (5) ------ Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Weapon Cycler Improved Medium Armor Plating Hardlight Generator High-powered Tractor Beam Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Armored Huge Wheel Gravmag System Gravmag System > --- UTILITY ---------- Medium Storage Unit Weight Redist. System Reaction Control System Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Cooled Pulse Rifle Flak Cannon > --- INVENTORY -------- Ion Engine Light Deuterium Engine Light Nuclear Core Heat Sink Weapon Cycler Hardlight Generator High-powered Tractor Beam Improved Spread Laser Mini Grenade Launcher [Rating: 41] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Utility Medium Storage Unit Device Weight Redist. System Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Flak Cannon Energy Gun Small Laser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Flail Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Slots Evolved 6 | . . 2 . 2 2 . Power 1 | . . . . . 1 . Propulsion 2 | . . 1 . . 1 . Utility 3 | . . 1 . 2 . . Weapon . | . . . . . . . Parts Attached 60 | 6 4 17 3 15 11 4 Power 14 | 1 1 2 2 4 2 2 Engine 12 | 1 1 2 2 2 2 2 Core 2 | . . . . 2 . . Reactor . | . . . . . . . Propulsion 13 | 2 . 4 . 4 3 . Treads . | . . . . . . . Leg 4 | . . . . 4 . . Wheel 4 | 2 . 1 . . 1 . Hover 5 | . . 3 . . 2 . Flight . | . . . . . . . Utility 15 | 1 3 4 . 3 4 . Device 4 | . . 1 . 1 2 . Storage 4 | 1 2 1 . . . . Processor 1 | . . 1 . . . . Hackware 2 | . . 1 . 1 . . Protection 4 | . 1 . . 1 2 . Artifact . | . . . . . . . Weapon 18 | 2 . 7 1 4 2 2 Energy Gun 5 | 1 . 1 . . 2 1 Energy Cannon 2 | . . 1 . 1 . . Ballistic Gun 5 | 1 . 2 1 1 . . Ballistic Cannon 1 | . . . . 1 . . Launcher 3 | . . 1 . 1 . 1 Special Weapon 1 | . . 1 . . . . Impact Weapon 1 | . . 1 . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . . 3 . Parts Lost 11 | . . . . 3 2 6 Power 3 | . . . . . 1 2 Propulsion 5 | . . . . 2 1 2 Utility 2 | . . . . 1 . 1 Weapon 1 | . . . . . . 1 Highest Loss Streak 4 | . . . . 1 1 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 92 | . 98 100 100 91 88 61 Engine 9 | . 14 11 11 7 7 6 Leg 10 | . . . . 23 20 . Wheel 10 | . 28 27 . . . 7 Hover 8 | . . 6 33 3 6 13 Device 9 | . . 9 11 16 9 8 Storage 10 | . 15 12 11 9 7 6 Hackware 7 | . . . 11 11 12 7 Protection 5 | . 11 9 . . 7 . Energy Gun 7 | . 14 9 11 3 4 5 Energy Cannon 2 | . . 1 . 5 2 . Ballistic Gun 4 | . 14 9 1 1 . . Ballistic Cannon 3 | . . . . 6 7 1 Launcher 1 | . . 1 9 1 . 1 Peak Build Rating 41 | 6 8 16 17 24 41 41 Average Rating 19 | 4 7 11 16 19 29 31 On Entrance 15 | . 6 7 16 16 24 41 Naked Turns . | . . . . . . . Heaviest Build 39 | 10 20 26 21 34 39 35 Greatest Support 36 | 26 26 36 21 36 36 34 Greatest Overweight (x) 3 | . . 3 . 1 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 9 Most Carried 10 | 6 10 10 9 10 10 10 Average Carried 8 | 3 8 9 8 8 9 8 Final Capacity 10 | 8 10 10 10 10 10 5 Final Carried 9 | 6 9 8 9 9 9 5 Class Distribution -------------------- 73% | Mutant 23% | Hacker-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Mutant | -7/Waste Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Was Matter Collected 1166 | 178 82 247 187 266 206 . Remotely . | . . . . . . . Salvage Created 1280 | . 82 405 92 436 265 . Parts 111 | . 6 36 22 23 24 . Haulers Intercepted 3 | . . 1 . . 2 . Recyclers Shooed 1 | . . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Combat Hostiles Destroyed 36 | . 2 5 14 13 2 . Guns 10 | . 2 3 1 3 1 . Cannons 8 | . . 2 . 5 1 . AOE 18 | . . . 13 5 . . Classes Destroyed 13 | . 1 5 2 2 3 . Worker 7 | . . . . . 7 . Builder 2 | . . 1 1 . . . Tunneler 1 | . . . 1 . . . Hauler 3 | . . 1 . . 2 . Recycler 1 | . . . . . 1 . Operator 2 | . . 1 . . 1 . Watcher 7 | . . 3 . 2 2 . Swarmer 17 | . . . 14 3 . . Grunt 12 | . 2 2 . 7 1 . Duelist 1 | . . . . 1 . . Sentry 4 | . . 3 . 1 . . Hunter 1 | . . . . 1 . . Programmer 1 | . . . . . 1 . Best Kill Streak 10 | . 2 2 6 6 10 . Combat Bots Only 6 | . 2 2 4 6 1 . Max Kills in Single Turn 9 | . 1 2 4 2 9 . Gunslinging . | . . . . . . . Exploded 3 | . . . 3 2 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Hostile Shots Fired 169 | . 5 23 25 94 9 13 Missed 58 | . 2 8 8 34 5 1 Damage Taken 1702 | . 34 207 184 604 63 610 Core 471 | . 11 25 39 124 . 272 Absorbed by Shields . | . . . . . . . Core Remaining (%) 89 | 100 95 . 84 77 . . Volleys Fired 118 | . 4 35 20 40 14 5 Largest 2 | . 2 2 2 2 2 2 Hottest 119 | . 60 88 80 104 119 105 Shots Fired 225 | . 8 70 33 79 27 8 Gun 125 | . 8 63 21 17 11 5 Cannon 75 | . . 5 . 54 16 . Launcher 25 | . . 2 12 8 . 3 Special . | . . . . . . . Kinetic 83 | . 4 33 1 31 14 . Thermal 117 | . 4 35 20 40 13 5 Explosive 25 | . . 2 12 8 . 3 Electromagnetic . | . . . . . . . Robot Hit Streak 13 | . 3 13 1 9 7 6 Robot Miss Streak 9 | . 3 4 4 8 9 5 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 115 | . 5 36 4 44 19 7 Core Hits 106 | . 4 18 17 38 26 3 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . . 2 . . . . Burn 2 | . . 2 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4564 | . 50 508 876 1118 1475 537 Guns 902 | . 50 408 53 91 144 156 Cannons 876 | . . 40 . 642 194 . Explosions 2762 | . . 60 823 376 1137 366 Melee . | . . . . . . . Ramming 24 | . . . . 9 . 15 Kinetic 735 | . 17 203 16 329 170 . Thermal 1834 | . 33 245 37 404 959 156 Explosive 1956 | . . 60 823 376 331 366 Electromagnetic 15 | . . . . . 15 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 13 | . . . . . . 13 Average Corruption 7 | . . . . . . 7 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 4 | . . . . . . 4 Matter Fused 2 | . . . . . . 2 Parts Rejected 1 | . . . . . . 1 Misfires 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 304 | . . 36 69 1 198 . Projectiles 1 | . . . . 1 . . Explosions 303 | . . 36 69 . 198 . Melee . | . . . . . . . Knockbacks 19 | . . . . 11 8 . Impact . | . . . . . . . Kinetic 19 | . . . . 11 8 . Secondary . | . . . . . . . Self-Inflicted Damage 124 | . . 3 47 . . 74 Shots 4 | . . 1 1 . . 2 Rammed 10 | . . 1 . . . 9 Targets Rammed 13 | . . 1 . 3 . 9 Kicked 3 | . . . . 3 . . Crushed . | . . . . . . . Highest Temperature 306 | . 47 149 117 306 87 90 Average Temperature 51 | . 24 32 36 78 38 58 Received Heat Transfer 240 | . 18 69 . 135 18 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 10 | . . 4 1 2 3 . Heat Transferred 2573 | . 75 755 111 740 757 135 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Peak Influence 525 | . 52 255 525 472 301 107 Initial 204 | . . 21 99 204 135 105 Average 189 | . 20 83 364 326 214 92 Maximum Alert Level 2 | . . 1 2 2 1 . Low Security (%) 51 | 100 100 85 14 . 39 100 Level 1 39 | . . 14 34 84 60 . Level 2 9 | . . . 50 15 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . 1 . . 2 1 . Investigation 1 | . 1 . . . . . Extermination 1 | . . . . . 1 . Reinforcement 2 | . . . . 2 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Distress Signals 1 | . . . . 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 73 | . 2 14 16 24 11 6 Peak Tracking Total 6 | . 2 4 4 6 4 6 Tactical Retreats 5 | . . 2 . 2 1 . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Traps Triggered 2 | . 1 . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Was Machines Disabled 13 | . . 1 . 3 9 . Max in Single Turn 9 | . . 1 . 2 9 . Machines Repaired . | . . . . . . . Machines Dismantled 1 | . . 1 . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Machines Accessed 11 | . 3 3 . 3 2 . Terminals 9 | . 3 2 . 2 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . 1 . 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 31 | . 11 8 . 9 3 . Successful 13 | . 4 3 . 6 . . Failed 18 | . 7 5 . 3 3 . Catastrophic 3 | . 1 . . . 2 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 24 | . 11 4 . 6 3 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 7 | . . 4 . 3 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 9 | . 4 1 . 4 . . Record 2 | . 2 . . . . . Prototype ID Bank 2 | . 1 . . 1 . . Unreport Threat 1 | . . . . 1 . . Locate Traps 2 | . . 1 . 1 . . Dispatch Records 1 | . . . . 1 . . Hauler Manifests 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 4 | . . 2 . 2 . . Report Inventory 2 | . . 1 . 1 . . Retrieve Components 2 | . . 1 . 1 . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . 1 . . 1 . Used 1 | . . 1 . . . . Hacking Detections 11 | . 3 3 . 3 2 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 14 | . . 6 . 8 . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Was Turns Passed 2749 | 68 285 660 334 505 747 150 Spaces Moved 2261 | 59 247 518 490 309 518 120 Core 3 | 3 . . . . . . Treads . | . . . . . . . Legs 662 | . . . . 248 414 . Wheels 862 | 56 247 418 . . 21 120 Hover 734 | . . 100 490 61 83 . Flight . | . . . . . . . Fastest Speed 50 | 50 90 52 52 52 115 100 Average Speed 90 | 86 90 80 52 107 124 101 Slowest Speed 245 | 90 90 245 52 120 190 115 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 38 | 3 42 40 91 25 14 54 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 2 | . . . 2 . . . Spaces Dug 18 | . . 17 . 1 . . Terrain Destroyed 235 | . . 28 107 48 25 27 Melee . | . . . . . . . Projectile 2 | . . . . 2 . . AOE 233 | . . 28 107 46 25 27 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Total 2744 | 74 304 692 534 401 597 142 Wait 200 | . 34 94 21 21 29 1 Move 2256 | 58 246 517 489 308 518 120 Hop . | . . . . . . . Pick Up 48 | 10 9 9 1 9 9 1 Fast Attach 16 | 2 1 7 . 1 5 . Attach 23 | 4 1 4 . 6 4 4 Detach 5 | . 1 1 . . 2 1 Swap 22 | . 2 6 3 8 3 . Drop 40 | . 6 15 . 5 13 1 Fire 118 | . 4 35 20 40 14 5 Melee . | . . . . . . . Ram 10 | . . 1 . . . 9 Kick 3 | . . . . 3 . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 3 | . . 3 . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 11 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 222 | -10/Materials | Discovered new exit (range 14) 306 | -10/Materials | Build established: Mutant 354 | -10/Materials | Entered another Materials area 354 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 830 | -9/Materials | Discovered new exit (range 14) 970 | -9/Materials | Discovered new exit (range 15) 1014 | -9/Materials | Entered Mines 1067 | -9/Mines | Discovered new exit (range 11) 1088 | -9/Mines | Learned 2 Materials zone layouts 1145 | -9/Mines | Learned Materials machine intel 1289 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1347 | -9/Mines | Discovered new exit (range 2) 1348 | -9/Mines | Entered Materials 1348 | -8/Materials | Evolved 2 slots: Utility x2 1349 | -8/Materials | Identified exit to Factory 1350 | -8/Materials | Loaded intel: 57 machine locations 1850 | -8/Materials | Discovered exit to Factory (range 3) 1853 | -8/Materials | Entered Factory 1853 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2007 | -7/Factory | Build established: Hacker-Mutant 2600 | -7/Factory | Sucked down chute 2600 | -7/Factory | Entered Waste 2608 | -7/Waste | Spotted C-40 Crusher 2611 | -7/Waste | Spotted C-40 Crusher 2615 | -7/Waste | EMP discharged 2620 | -7/Waste | Spotted C-40 Crusher 2625 | -7/Waste | Spotted C-40 Crusher 2630 | -7/Waste | Spotted C-40 Crusher 2632 | -7/Waste | Spotted C-40 Crusher 2632 | -7/Waste | Crushed by Compactor (1 part destroyed) 2669 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 2671 | -7/Waste | Build established: Mutant 2715 | -7/Waste | EMP discharged 2715 | -7/Waste | System corruption reached 10% 2735 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2738 | -7/Waste | Crushed by Compactor (1 part destroyed) 2741 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2746 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 2750 | -7/Waste | Self-destructed Last Messages --------------- 02715_ System corrupted (+8). 02725_ System corrupted: Matter fused (-5). 02735_ Mni. Grenade Launcher crushed. 02735_ Lgt. Deuterium Engine crushed. 02735_ Med. Storage Unit crushed. 02735_ Ion Engine destroyed. 02738_ Med. Storage Unit crushed. 02738_ Gravmag System crushed. 02741_ Imp. Spread Laser crushed. 02741_ Slammed into C-40 Crusher. 02744_ Imp. Spread Laser crushed. 02744_ Slammed into C-40 Crusher. 02746_ The unstable cave ceiling collapses. 02746_ Slammed into C-40 Crusher. 02746_ Weight Redist. System crushed. 02747_ Slammed into C-40 Crusher. 02748_ The unstable cave ceiling collapses. 02748_ Slammed into C-40 Crusher. 02749_ Destabilizing: Core damaged (-21). 02749_ Weight Redist. System crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ####??????######??????######?????????????????????? | | #??????# #?????## ##????????????????????? | | #??????# #?????# CC #????????????????????? | | #??????# #?????# CC@* #????????????????????? | | #??????# #?????# CCCC#????????????????????? | | ######## #?????# CCCC #???????????????????? | | #????# CC###???????????????????? | | #????## CC ##???????????????????? | | #?????# CC ????????????????????? | | #?????# CC ##???????????????????? | | ######## #?????# #????????????????????? | | #??????# #?????## ##????????????????????? | | #??????# ####???# #?????????????????????? | | #??????# ## #???# #?????????????????????? | | ######## ##### #?????????????????????? | | #?????????????????????? | | #?????????????????????? | | #?????????????????????? | | #?????????????????????? | | ######## ####### ! #?????????????????????? | | #??????# #??????# #?????????????????????? | | #??????# #??????# #?????????????????????? | | #??????# #??????# #?????????????????????? | | #??????# #??????# #?????????????????????? | | ????? ?????? ?????????????????????? | | ??? ????? ????????????????????? | | ? ???? ???????????????????? | | ??? ??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 19 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Evasion (%) 63 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EtherialActivePower Manual? 0 Play Time 01:11:59 Cumulative 31.4 hours Start 2025.03.18 @ 12:59:07 End 2025.03.18 @ 14:16:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 22 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 34 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 46ef7d19-27c6-414b-bd1d-10eea9b2a832