Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.02 @ 07:18:45 Player: Stryker Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (30) 6000 Robots Destroyed (149) 745 Value Destroyed (6895) 6895 Prototype IDs (90) 1800 Alien Tech Used (7) 1400 Bonus (6576) 6576 TOTAL SCORE: 27916 Bonus ------- High Alert Combat Kills 768 Follower Combat Kills 1172 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Win 3000 Friendly Fire -564 Cogmind --------- Core Integrity 1265/1600 Matter 295/300 Energy 60/700 System Corruption 4% Temperature Cool (15) Movement Flying (25) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Vortex Chain Reactor > --- PROPULSION (7) --- Electron Diverter Electron Diverter Electron Diverter Impulse Thruster Array Impulse Thruster Array > --- UTILITY (14) ----- Medium Storage Unit Medium Storage Unit Advanced Terrain Scan Processor Experimental Melee Analysis Suite Experimental Melee Analysis Suite Experimental Target Analyzer Advanced Actuator Array Advanced Reaction Control System Centrium Light Armor Plating Experimental Focal Shield Advanced Force Field > --- WEAPON (3) ------- Plasma Lance Enhanced Force Lance Enhanced Force Lance > --- INVENTORY (12) --- Impulse Thruster Array Experimental Sensor Array Advanced Terrain Scanner Experimental Target Analyzer Improved Force Booster Experimental Transmission Jammer Light Regenerative Plating Experimental Thermal Defense Suite Antimissile System Advanced Dynamic Insulation System Advanced Recalibrator Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Electron Diverter Electron Diverter Electron Diverter Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Medium Storage Unit Medium Storage Unit Advanced Terrain Scan Processor Experimental Melee Analysis Suite Experimental Melee Analysis Suite Experimental Target Analyzer Advanced Actuator Array Advanced Reaction Control System Experimental Power Shielding Centrium Light Armor Plating Experimental Focal Shield Experimental Thermal Defense Suite Advanced Remote Shield Advanced Component Analysis Suite > --- WEAPON ----------- Plasma Lance Enhanced Force Lance Enhanced Force Lance > --- INVENTORY -------- Impulse Thruster Array Experimental Sensor Array Advanced Terrain Scanner Experimental Target Analyzer Improved Force Booster Experimental Transmission Jammer Light Regenerative Plating Advanced Force Field Antimissile System Advanced Dynamic Insulation System Advanced Recalibrator [Rating: 208] Favorites ----------- Power Vortex Chain Reactor Engine Improved Ion Engine Power Core Fission Core Reactor Vortex Chain Reactor Propulsion Improved VTOL Module Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Improved VTOL Module Utility Medium Storage Unit Device Experimental Sensor Array Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware System Mapper Protection Light Regenerative Plating Weapon Enhanced Force Lance Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Heavy Rocket Launcher Impact Weapon Powered Hammer Slashing Weapon Plasma Sword Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . Power 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Propulsion 5 | . . 1 1 1 . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . Utility 11 | . . 1 1 1 . . . . 2 . . . . . . . . . 2 . . . . 2 . 1 . . 1 . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Attached 347 | 3 6 8 17 29 2 1 1 2 6 2 3 5 8 13 5 1 8 2 17 7 2 1 6 28 41 16 25 40 18 24 Power 11 | . 1 1 1 3 . . . . 1 . . . . 2 1 . 1 . . . . . . . . . . . . . Engine 3 | . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Core 7 | . 1 . . 2 . . . . 1 . . . . 2 1 . . . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Propulsion 45 | 2 1 2 9 8 . . . . . . . 1 . 1 . . 3 . 2 . . . 1 2 7 1 1 2 1 1 Treads 9 | 1 1 1 5 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 5 | 1 . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 31 | . . . 1 7 . . . . . . . 1 . 1 . . 3 . 2 . . . 1 2 7 1 1 2 1 1 Utility 259 | 1 3 1 3 12 2 1 1 2 5 2 2 4 6 9 4 1 4 1 14 7 2 1 5 23 31 15 24 36 15 22 Device 183 | 1 . . . 5 . 1 . 2 3 1 2 2 3 4 3 1 3 1 9 6 2 1 4 16 23 12 21 27 12 18 Storage 11 | . 3 . 1 4 . . . . . . . . . 1 . . . . . . . . . 1 1 . . . . . Processor 12 | . . . . 1 1 . . . . . . 1 . 1 . . . . 1 . . . . 2 . . 1 1 1 2 Hackware 4 | . . . . . . . . . 1 . . . . . . . . . 2 . . . . 1 . . . . . . Protection 49 | . . 1 2 2 1 . 1 . 1 1 . 1 3 3 1 . 1 . 2 1 . . 1 3 7 3 2 8 2 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 32 | . 1 4 4 6 . . . . . . 1 . 2 1 . . . 1 1 . . . . 3 3 . . 2 2 1 Energy Gun 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 7 | . . 2 . 3 . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Ballistic Gun 5 | . 1 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Slashing Weapon 3 | . . . . . . . . . . . 1 . 1 1 . . . . . . . . . . . . . . . . Piercing Weapon 10 | . . . . 1 . . . . . . . . . . . . . 1 1 . . . . 2 2 . . 1 1 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 23 | . . . 1 3 . . . . . . 1 . . . . . 5 . 3 . . 1 . 1 1 . 1 3 1 2 Parts Lost 22 | . 3 1 8 . . . . . . . . . 1 . 1 . . . . 1 . . . 2 . . . 2 1 2 Power 2 | . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Propulsion 6 | . 1 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Utility 10 | . 1 . 2 . . . . . . . . . 1 . . . . . . 1 . . . 1 . . . 2 . 2 Weapon 4 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Highest Loss Streak 5 | . 2 1 5 . . . . . . . . . 1 . 1 . . . . 1 . . . 1 . . . 1 1 2 Average Slot Usage (%) 92 | . 99 96 99 94 100 100 100 100 95 100 99 98 100 100 100 100 96 94 91 89 90 87 87 84 81 86 87 86 84 86 Engine 1 | . 3 10 8 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Core 2 | . 10 . . 2 7 7 7 7 6 6 6 6 6 11 11 11 4 . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . 2 5 5 5 5 5 5 4 4 4 4 4 3 3 Treads 3 | . 16 22 24 12 . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 1 | . 11 11 11 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 21 | . . . . 21 38 38 38 38 33 33 32 31 31 33 33 33 33 33 26 25 25 25 22 18 14 20 20 20 19 19 Device 13 | . 3 . . 11 15 15 15 15 19 20 19 22 24 13 18 22 18 16 14 13 15 12 10 12 12 14 12 13 16 18 Storage 9 | . 24 22 26 13 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 7 9 8 8 8 7 7 Processor 10 | . . . . 1 9 15 15 15 13 13 12 12 12 15 16 16 16 16 15 15 15 15 15 15 13 12 12 11 11 14 Hackware 6 | . . . . . . . . . 3 6 6 6 6 4 . . . . 9 10 10 10 10 12 13 12 12 12 11 3 Protection 4 | . . 7 8 7 4 . . . . . . . . 2 2 . 2 5 5 6 5 5 9 4 4 5 7 6 4 7 Ballistic Gun 1 | . 14 12 9 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . 1 6 5 5 5 5 5 5 5 5 5 5 5 1 . . . . . . Piercing Weapon 5 | . . . . . 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 7 8 8 7 8 11 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 124 | 11 73 80 97 124 31 24 29 24 32 32 26 33 33 36 35 27 56 56 61 61 59 59 69 79 77 82 83 90 97 104 Greatest Support 103 | 20 40 16 32 32 32 32 32 32 32 32 32 34 34 40 40 34 56 56 65 65 65 65 72 80 81 92 92 103 103 103 Greatest Overweight (x) 10 | 1 4 4 8 10 1 . . . . . . . . . . . . . . . . . 1 1 . . . . . 1 Average Overweight (x) . | . 2 4 5 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 28 | 6 20 20 26 28 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 12 12 12 12 12 12 12 Average Capacity 11 | 6 11 20 25 16 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 10 12 12 12 12 12 12 Most Carried 28 | 6 13 20 26 28 8 8 8 8 8 8 8 8 8 8 8 7 8 8 8 8 8 8 8 12 12 12 12 12 12 12 Average Carried 10 | 5 9 12 21 15 8 8 8 8 8 8 8 7 7 7 7 7 7 8 7 7 7 7 7 9 11 11 11 11 11 11 Final Capacity 26 | 6 20 20 26 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 12 12 12 12 12 12 12 Final Carried 26 | 6 12 20 26 8 8 8 8 8 8 8 8 7 8 8 7 7 8 8 8 7 8 8 8 12 12 12 12 12 12 12 Class Distribution -------------------- 28% | Messiah-Ninja 25% | Messiah-Scout 11% | Hauler-Mutant 8% | Messiah-Sprinter 8% | Scout 5% | Mutant 4% | Messiah-Mutant 4% | Assassin Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Assassin | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Data Miner Scout | -6/Proximity Caves Assassin | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Messiah-Scout | -6/Zion Messiah-Scout | -5/Proximity Caves Messiah-Scout | -5/Factory Messiah-Scout | -5/Upper Caves Messiah-Scout | -5/Upper Caves Messiah-Assassin | -5/Warlord Messiah-Scout | -4/Proximity Caves Messiah-Ninja | -4/Factory Messiah-Ninja | -4/Upper Caves Messiah-Ninja | -4/Upper Caves Messiah-Scout | -4/Zhirov Messiah-Scout | -3/Proximity Caves Messiah-Ninja | -3/Research Messiah-Mutant | -3/Testing Messiah-Ninja | -2/Research Messiah-Ninja | -2/Quarantine Messiah-Ninja | -2/Section 7 Messiah-Ninja | -1/Access Messiah-Sprinter | -1/Command Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Matter Collected 4268 | 235 84 242 292 331 10 20 . 30 50 20 . 90 192 105 80 20 90 20 140 . 98 37 60 265 397 170 210 565 165 250 Remotely 39 | 32 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 8783 | 124 482 547 604 485 . . . . 279 . . . 190 431 51 . . 77 540 . . 203 . 337 659 424 381 1052 384 1533 Parts 449 | 6 17 35 36 21 . . . . 1 . . . 9 21 5 . . 2 18 . . 3 . 21 44 17 27 65 21 80 Haulers Intercepted 14 | . 1 . 2 3 . . . . 2 . . . . 1 . . . . 4 . . . . . . 1 . . . . Recyclers Shooed 4 | . . 2 . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . 2 . . . . . . . 4 . 6 . 4 9 . . . 3 . . . . . . . . Prevented 19 | . . . . . 3 . . . . . . . . . 2 . 13 1 . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Combat Hostiles Destroyed 98 | . 11 15 11 2 . . . . . . . . 4 2 1 . . 1 1 . . . . 4 6 2 4 12 3 19 Melee 57 | . . . . 1 . . . . . . . . 1 2 1 . . 1 1 . . . . 4 6 2 4 12 3 19 Guns 31 | . 11 10 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 4 | . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 4 | . . . 1 . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Classes Destroyed 18 | 2 4 2 1 1 . . . . 1 . . . 1 . . . . . 1 . . . . . . . . 1 1 3 Worker 5 | . 1 . 1 . . . . . . . . . . 1 . . . . . . . . . 1 1 . . . . . Builder 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Tunneler 2 | 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 14 | . 1 . 2 3 . . . . 2 . . . . 1 . . . . 4 . . . . . . 1 . . . . Recycler 6 | 1 . . . 2 . . . . . . . . . 1 . . . . . . . . . . 1 1 . . . . Operator 4 | . . 1 . . . . . . . . . . . . . . . . 1 . . . . . 1 . . 1 . . Drone 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Watcher 17 | . . . . . . . . . 2 . . . . 1 . . . . 2 . . . . 1 3 1 2 2 2 1 Swarmer 16 | . 3 6 3 . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Grunt 28 | . 8 6 6 . . . . . . . . . . . . . . 1 . . . . . . . . . 4 . 3 Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Sentry 11 | . . 3 1 1 . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 2 1 Hunter 8 | . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . 2 . . 4 Programmer 27 | . . . . 1 . . . . . . . . . 2 1 . . . . . . . . 3 6 1 2 7 1 3 Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Grunt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Savage 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Best Kill Streak 9 | 1 6 3 4 2 . . . . 1 . . . 3 2 1 . . 1 2 . . . . 2 2 1 2 5 2 9 Combat Bots Only 8 | . 5 3 3 1 . . . . . . . . 3 2 1 . . 1 1 . . . . 2 2 1 2 4 2 8 Max Kills in Single Turn 2 | 1 2 1 2 1 . . . . 1 . . . 1 1 1 . . 1 1 . . . . 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 1 | . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Melee 1 | . . . . 1 . . . . . . . . 1 1 1 . . 1 1 . . . . 1 1 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Damage Taken 6343 | 24 536 597 837 289 . . . . . . . . 342 272 47 . 56 95 165 158 . . . 409 288 81 129 546 160 1312 Core 1206 | 12 106 103 61 38 . . . . . . . . 78 81 . . 21 27 45 63 . . . 53 24 41 44 74 25 310 Absorbed by Shields 865 | . . . . . . . . . . . . . 29 . . . . . . . . . . 10 . . . . 92 734 Core Remaining (%) 85 | 95 52 74 88 . . . . 94 . . . . 90 . . . . 87 . . . . 90 . 94 . . 94 . 79 Volleys Fired 150 | 5 40 44 39 8 . . . . . . . . 8 . . . . . . . . . . . 3 . . 3 . . Largest 2 | 2 2 2 2 2 . . . . . . . . 1 . . . . . . . . . . . 1 . . 1 . . Hottest 120 | 60 60 76 68 92 . . . . . . . . 39 . . . . . . . . . . . 105 . . 120 . . Shots Fired 284 | 10 80 88 77 15 . . . . . . . . 8 . . . . . . . . . . . 3 . . 3 . . Gun 240 | 10 80 65 77 8 . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 36 | . . 23 . 7 . . . . . . . . . . . . . . . . . . . . 3 . . 3 . . Launcher 8 | . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 165 | 5 40 63 49 8 . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 3 . . Explosive 8 | . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . Electromagnetic 105 | 5 40 25 28 7 . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 21 | 7 13 21 16 5 . . . . . . . . 1 . . . . . . . . . . . . . . . . . Robot Miss Streak 3 | 1 3 3 3 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 6 | . 3 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 423 | 7 59 63 58 19 . . . . 15 . . . 4 15 1 . . 5 18 . . 8 . 14 27 15 9 30 9 47 Core Hits 204 | 3 25 21 31 6 . . . . 2 . . . 12 6 1 . . 2 9 . . 2 . 7 13 7 6 19 6 26 Critical Hits 23 | . . . 1 . . . . . . . . . . . . . . 1 . . . 1 . 2 4 3 2 3 1 5 Critical Kills 13 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 2 2 2 1 3 Critical Parts Destroyed 8 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 2 1 . 1 . 2 Melee Attacks 799 | . . 3 . 42 . 3 . 7 32 4 6 2 27 43 10 5 14 17 94 4 1 10 9 60 65 75 40 108 45 73 Impact 64 | . . 3 . 39 . . . . 14 3 5 . . . . . . . . . . . . . . . . . . . Slashing 183 | . . . . . . . . . . . 1 2 25 34 7 4 11 15 64 4 1 3 . 12 . . . . . . Piercing 552 | . . . . 3 . 3 . 7 18 1 . . 2 9 3 1 3 2 30 . . 7 9 48 65 75 40 108 45 73 Sneak Attacks 31 | . . . . 3 . . . . 2 . . . . 3 . . . . 7 . . . . 3 3 2 . 2 1 5 Combat Hostiles 6 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . 4 Follow-up Attacks 42 | . . . . . . . . . 7 . . . . 1 . . . 1 3 . . 1 . 2 3 1 . 5 1 17 Damage Inflicted 20939 | 107 721 973 909 789 . . . . 578 . . . 713 904 54 . . 248 1640 . . 1109 . 1227 1913 1157 688 2268 852 4089 Guns 2011 | 71 679 429 772 60 . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 661 | . . 478 . 183 . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 959 | 36 42 66 137 . . . . . . . . . 678 . . . . . . . . . . . . . . . . . Melee 17308 | . . . . 546 . . . . 578 . . . 35 904 54 . . 248 1640 . . 1109 . 1227 1913 1157 688 2268 852 4089 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1049 | 16 252 414 307 60 . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 281 | 36 42 66 137 . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 678 | . . . . . . . . . . . . . 678 . . . . . . . . . . . . . . . . . Electromagnetic 1623 | 55 427 493 465 183 . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 935 | . . . . 546 . . . . 389 . . . . . . . . . . . . . . . . . . . . . Slashing 2061 | . . . . . . . . . . . . . 35 754 54 . . 218 815 . . 135 . 50 . . . . . . Piercing 14312 | . . . . . . . . . 189 . . . . 150 . . . 30 825 . . 974 . 1177 1913 1157 688 2268 852 4089 Highest Corruption 4 | . . . . 1 1 1 1 1 . . . . . 2 3 3 3 1 . . . . . 4 4 . 1 3 2 4 Average Corruption 1 | . . . . 1 1 1 1 1 . . . . . 1 2 3 3 1 . . . . . 3 1 . 1 2 2 3 Corruption Purged 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Effects 54 | . . . . 1 1 3 . 2 . . . . . 2 4 1 . 2 . . . . . 7 5 . 1 14 3 8 Message Errors 15 | . . . . . 1 1 . 2 . . . . . . 1 . . 1 . . . . . . 2 . . 2 2 3 Matter Fused 9 | . . . . . . . . . . . . . . . 2 1 . . . . . . . 3 1 . . 2 . . Heat Flow Errors 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Energy Discharges 10 | . . . . 1 . 1 . . . . . . . . 1 . . . . . . . . 1 2 . 1 3 . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 7 | . . . . . . 1 . . . . . . . . . . . 1 . . . . . 1 . . . 2 . 2 Targeting Errors 10 | . . . . . . . . . . . . . . 2 . . . . . . . . . 2 . . . 5 . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1907 | . . 5 10 172 . . . . 131 . . . . 62 . . . 8 178 . . 152 . 55 267 134 . 82 179 472 Projectiles 5 | . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 10 | . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 1892 | . . . . 172 . . . . 131 . . . . 62 . . . 8 178 . . 152 . 55 267 134 . 82 179 472 Knockbacks 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 204 | 25 39 37 84 . . . . . . . . . 19 . . . . . . . . . . . . . . . . . Shots 6 | 1 1 1 2 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 260 | 32 180 138 72 129 55 10 . 5 2 . 2 . 24 218 168 84 176 260 202 141 253 115 . . 54 . . 10 214 115 Average Temperature 46 | 18 69 55 22 20 21 6 . 4 2 . 2 . 9 46 61 26 30 59 40 51 125 57 . . 27 . . 7 124 115 Received Heat Transfer 1006 | . 225 138 324 78 . . . . . . . . 36 . . . 21 . 9 18 . . . 16 . 18 9 54 34 26 Effects 8 | . . . . . . . . . . . . . . 3 . . . 4 1 . . . . . . . . . . . Interference 8 | . . . . . . . . . . . . . . 3 . . . 4 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 12 | . . 1 1 4 . . . . 6 . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 8 | . . . . 4 . . . . 4 . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 400 | 50 100 100 150 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | 1 1 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Peak Influence 1078 | 10 217 386 358 182 . . . . 91 . . . . 513 . . . . 198 . . . . 524 312 211 368 550 509 1078 Average Influence 208 | 6 64 224 202 93 . . . . 54 . . . . 274 . . . . 81 . . . . 345 169 122 215 335 375 673 Maximum Alert Level 3 | . 1 1 1 . . . . . . . . . . 2 . . . . . . . . . 2 1 1 1 2 2 3 Low Security (%) 60 | 100 91 39 62 100 . . . . 100 . . . . 38 . . . . 100 . . . . 12 73 91 56 12 . . Level 1 27 | . 8 60 37 . . . . . . . . . . 21 . . . . . . . . . 51 26 8 43 52 71 27 Level 2 10 | . . . . . . . . . . . . . . 39 . . . . . . . . . 36 . . . 34 28 28 Level 3 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 34 | . 2 2 3 4 . . . . 2 . . . . 2 . . . . 2 . . . . 2 3 1 2 6 2 1 Investigation 7 | . 1 . . . . . . . 1 . . . . . . . . . 1 . . . . . . . 1 2 . 1 Extermination 13 | . . . . 1 . . . . . . . . . 2 . . . . 1 . . . . 1 3 1 1 2 1 . Reinforcement 13 | . 1 2 3 3 . . . . 1 . . . . . . . . . . . . . . 1 . . . 1 1 . Assault 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Distress Signals 44 | . . 1 1 . . . . . . . . . 32 . . . . . 1 . . . . 3 . 1 . 1 2 2 Communications Jammed 80 | . . . . . . . . . . . . . . . . . . . . . . . . . . 9 1 62 4 4 Distress Signals 80 | . . . . . . . . . . . . . . . . . . . . . . . . . . 9 1 62 4 4 Times Spotted 251 | . 18 20 24 8 1 . . . 2 . . . 8 4 2 . 3 6 21 8 . . 1 13 18 6 13 21 8 46 Peak Tracking Total 11 | . 5 5 6 3 1 . . . 1 . . . 5 2 1 . 4 5 5 8 . . 1 6 7 1 3 5 4 11 Tactical Retreats 26 | . . . 1 3 1 . . . . . . . 1 . . . . . 5 2 . . 1 3 2 . . . 3 4 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Traps Triggered 13 | . 1 . . 1 . . . . 1 . . . 3 . . . . . 2 . . . . . 1 . . . 1 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 11 | . . . . . 2 . . . . . . . . 1 1 . 3 4 . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Machines Disabled 19 | . . . 1 . . . . . . . . . . . . . 1 . . . 1 . . . 4 . 1 10 . 1 Max in Single Turn 1 | . . . 1 . . . . . . . . . . . . . 1 . . . 1 . . . 1 . 1 1 . . Garrison Access 4 | . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Machines Accessed 75 | . 9 5 5 4 1 1 4 . 4 . 1 1 . 4 1 . 3 . 5 . . 6 . 5 4 5 1 2 3 1 Terminals 21 | . 8 4 3 3 . . . . 3 . . . . . . . . . . . . . . . . . . . . . Fabricators 11 | . . . . 1 . . . . 1 . . . . 3 . . . . 1 . . . . 2 1 1 . . 1 . Repair Stations 4 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . 1 1 . . Recycling Units 9 | . 1 1 . . . . . . . . . . . . . . . . 2 . . . . 1 . 2 . . 1 1 Scanalyzers 5 | . . . 1 . . . . . . . . . . . . . . . . . . . . 1 1 1 . 1 . . Garrison Access 7 | . . . 1 . . . . . . . . . . . . . . . 2 . . . . 1 1 1 . . 1 . Total Hacks 223 | . 27 18 15 9 1 1 30 . 13 . 1 5 . 8 1 . 9 . 12 . . 18 . 13 15 12 2 4 8 1 Successful 153 | . 12 10 7 5 1 1 30 . 7 . 1 5 . 5 1 . 9 . 6 . . 18 . 9 10 8 1 4 3 . Failed 70 | . 15 8 8 4 . . . . 6 . . . . 3 . . . . 6 . . . . 4 5 4 1 . 5 1 Catastrophic 4 | . 1 . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 223 | . 21 10 8 4 . . . . 10 . . . . 16 . . 1 . 33 . . . . 16 3 13 33 32 13 10 Terminals 66 | . 25 16 9 7 . . . . 9 . . . . . . . . . . . . . . . . . . . . . Fabricators 34 | . . . . 2 . . . . 4 . . . . 7 . . . . 3 . . . . 8 2 5 . . 3 . Repair Stations 9 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 4 . 2 2 . . Recycling Units 17 | . 2 2 . . . . . . . . . . . . . . . . 5 . . . . 1 . 3 . . 3 1 Scanalyzers 14 | . . . 2 . . . . . . . . . . . . . . . . . . . . 1 7 2 . 2 . . Garrison Access 17 | . . . 4 . . . . . . . . . . . . . . . 4 . . . . 3 2 2 . . 2 . Terminal Hacks 84 | . 7 7 1 2 1 1 30 . 1 . 1 5 . . 1 . 9 . . . . 18 . . . . . . . . Record 26 | . . . . . . . 11 . . . . . . . . . 8 . . . . 7 . . . . . . . . Part Schematic 20 | . 2 1 . . . . 9 . . . . 5 . . . . . . . . . 3 . . . . . . . . Robot Schematic 7 | . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 12 | . 2 3 . . . . 3 . . . . . . . . . . . . . . 4 . . . . . . . . Open Door 5 | . . . . . 1 1 . . . . 1 . . . 1 . 1 . . . . . . . . . . . . . Unreport Threat 3 | . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 5 | . 1 1 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 17 | . . . . 1 . . . . 2 . . . . 5 . . . . 2 . . . . 3 . 2 . . 2 . Network Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Load Schematic 8 | . . . . . . . . . 1 . . . . 3 . . . . 1 . . . . 1 . 1 . . 1 . Build 8 | . . . . 1 . . . . 1 . . . . 2 . . . . 1 . . . . 1 . 1 . . 1 . Repair Station Hacks 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 1 2 . . Scan Component 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 1 . . Repair 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . Recycling Unit Hacks 8 | . 1 1 . . . . . . . . . . . . . . . . 2 . . . . 1 . 2 . . 1 . Retrieve Components 8 | . 1 1 . . . . . . . . . . . . . . . . 2 . . . . 1 . 2 . . 1 . Scanalyzer 13 | . . . 2 . . . . . . . . . . . . . . . . . . . . 1 6 2 . 2 . . Insert Component 7 | . . . 1 . . . . . . . . . . . . . . . . . . . . 1 2 1 . 2 . . Analyze 6 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 4 1 . . . . Garrison Access Hacks 4 | . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . 1 . . . . Seal Access 4 | . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . 1 . . . . Unauthorized Hacks 56 | . 12 5 9 6 . . . . 13 . . . . . . . . . . . . . . 8 . 3 . . . . Terminals 16 | . 4 2 4 2 . . . . 4 . . . . . . . . . . . . . . . . . . . . . Track 4 | . 2 . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Botnet 11 | . 2 2 3 2 . . . . 2 . . . . . . . . . . . . . . . . . . . . . Fabricators 4 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 . . . . Report 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Siphon 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Haulers 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 45 | . 9 5 4 4 . . . . 4 . . . . 4 . . . . 3 . . . . 1 2 2 1 2 3 1 Full Trace Events 2 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 15 | . . . . . . . 7 . . . . . . . . . . . 4 . . . . . . . . 4 . . Robots Built 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Matter 219 | . . . . 219 . . . . . . . . . . . . . . . . . . . . . . . . . . Time 58 | . . . . 58 . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 156 | . 2 1 1 . . . 9 . . . . 5 . 9 . . . . 9 . . 3 . 12 1 1 51 52 . . Parts Built 7 | . . . . . . . . . 1 . . . . 2 . . . . 1 . . . . 1 . 1 . . 1 . Matter 2101 | . . . . . . . . . 285 . . . . 603 . . . . 285 . . . . 384 . 288 . . 256 . Time 710 | . . . . . . . . . 76 . . . . 236 . . . . 152 . . . . 102 . 102 . . 42 . Total Part Build Rating 45 | . . . . . . . . . 5 . . . . 11 . . . . 5 . . . . 8 . 8 . . 8 . Parts Repaired 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . Time 116 | . . . . . . . . . . . . . . . . . . . . . . . . . 94 . . 22 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 18 | . 1 9 . . . . . . . . . . . . . . . . . . . . . 3 . 2 . . 3 . Parts Scanalyzed 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Part Schematics Acquired 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Parts Damaged 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Total Allies 42 | . . . . 1 . . . . . . . 6 . 1 . . . . 4 . . . . 5 . 1 . . 9 15 Largest Group 11 | . . . . 1 . . . . . . . 6 6 1 . . . . 3 . . . . 2 . 1 . . 9 11 Highest-Rated Group 1037 | . . . . 26 . . . . . . . 214 214 27 . . . . 233 . . . . 206 . 29 . . 696 1037 Highest-Rated Ally 191 | . . . . 26 . . . . . . . 40 40 27 . . . . 103 . . . . 103 . 29 . . 122 191 Zionite Dispatches 11 | . . . . . . . . . . . . . . 1 . . . . 3 . . . . 2 . 1 . . 4 . Heavy 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . Hacker 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Melee Resupply 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . 1 . Offense Resupply 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Orders 16 | . . . . . . . . . . . . . . 2 . . . . 2 . . . . 5 . 1 . . 6 . STAY 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . GOTO 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 3 . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . DROP 5 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . 2 . PICKUP 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . EXPLORE 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . RETURN 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Ally Attacks 152 | . . . . . . . . . . . . . 24 . . . . . 3 . . . . 17 . . . . 4 104 Total Damage 8478 | . . . . . . . . . . . . . 459 . . . . . 159 . . . . 972 . . . . 300 6588 Kills 23 | . . . . . . . . . . . . . 3 . . . . . 2 . . . . 3 . . . . 1 14 Allies Corrupted 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 3 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 9 | . . . . . 1 1 . 2 . 1 . 2 1 . . . . . . 1 . . . . . . . . . . Drone Launches 4 | . . . . . . . . . . . . . 2 . . . . . . . . . . 2 . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 32 | . . . . . . . . . . . . . . 2 . . . . 6 . . . . 1 . 1 10 10 . 2 Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Component Stockpiles 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . Prototype Stockpiles 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . 1 Component Schematics 7 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 3 . . Prototype Schematics 4 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . 1 1 . . Unaware Schematics 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . Unaware Analyses 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 1 . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Active Garrisons 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . 1 Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Turns Passed 14366 | 72 648 545 614 1117 291 194 55 310 327 101 116 496 1359 511 152 128 303 313 978 155 82 68 613 863 1055 711 476 856 502 355 Spaces Moved 19083 | 38 380 249 287 916 346 332 82 399 568 304 299 869 1113 764 167 326 473 452 2007 313 215 170 628 1268 1271 1192 836 1496 874 449 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 120 | 17 102 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 20 | 20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 1048 | 1 278 249 286 234 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 17895 | . . . . 682 346 332 82 399 568 304 299 869 1113 764 167 326 473 452 2007 313 215 170 628 1268 1271 1192 836 1496 874 449 Fastest Speed 20 | 90 80 140 120 23 23 23 23 23 23 23 23 23 23 20 20 23 20 20 20 24 24 24 24 28 28 25 25 25 25 25 Average Speed 33 | 137 127 140 151 66 41 25 25 25 25 25 25 25 25 21 20 23 22 20 22 24 24 24 26 28 30 25 25 25 25 25 Slowest Speed 240 | 160 180 140 240 190 94 26 26 26 26 26 26 26 26 23 23 23 23 20 24 24 24 24 90 98 34 25 25 25 25 93 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 68 | . . . . 4 . . . . 1 . . . . 4 . . 3 . 14 1 . . . 8 4 4 8 10 3 4 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 4 64 29 32 29 53 53 70 67 11 49 43 89 86 18 33 52 75 61 38 63 42 60 73 31 68 29 79 69 25 19 Regions Visited 30 Branch Regions 20 Pre-discovered Areas 11 | . . . . . 1 . 1 . . . . 4 . . . . . . . . . 3 . . . . . 2 . . Known Exits Taken 26 | . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 26 | . . . . . 2 1 . 1 . 1 1 4 3 . 1 1 . 5 . . 3 . 3 . . . . . . . Spaces Dug 383 | . . 1 . 19 . 3 . 7 8 3 6 1 14 20 6 4 8 10 58 4 . . 9 39 20 48 22 44 20 9 Terrain Destroyed 451 | 3 6 3 6 19 . 3 . 7 8 3 6 1 64 20 6 4 8 10 58 4 . . 9 39 21 48 22 44 20 9 Melee 381 | . . 1 . 19 . 3 . 7 8 3 6 1 14 20 6 4 8 10 58 4 . . 9 39 20 48 22 42 20 9 Projectile 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . AOE 67 | 3 6 2 6 . . . . . . . . . 50 . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Total 25488 | 49 470 356 395 1335 490 435 114 595 713 320 330 1134 2147 1057 270 371 653 651 2383 382 242 181 1052 1644 1802 1464 1014 1769 1084 586 Wait 4909 | 1 33 35 12 282 141 100 32 187 98 12 20 258 949 232 92 41 149 180 274 60 24 . 404 289 394 183 120 127 150 30 Move 18920 | 37 379 248 286 907 345 331 81 398 565 303 298 868 1112 755 166 325 467 451 1979 310 214 169 627 1251 1262 1183 820 1475 867 441 Hop 64 | . . . . 4 . . . . 1 . . . . 4 . . 2 . 13 1 . . . 8 4 4 7 10 3 3 Pick Up 150 | 1 9 13 25 14 1 . . . . . . . 2 9 . . 3 1 9 . 1 1 3 6 18 9 4 10 7 4 Fast Attach 66 | 2 2 3 2 6 . . . . 3 . 3 1 . 2 . . 6 . 7 . . 2 . 4 6 . 1 10 2 4 Attach 68 | 1 2 2 10 11 . . . . . . . 1 . 4 1 . 1 . 3 1 . . 2 5 6 2 1 9 2 4 Detach 20 | . . . 2 1 . . . . . . . 1 . 1 . . 4 . . . . . . 3 1 . . 2 . 5 Swap 225 | . 2 3 5 12 2 1 1 2 3 2 1 3 8 7 4 1 1 2 7 6 2 . 4 19 29 14 24 30 14 16 Drop 163 | 2 3 5 14 40 1 . . 1 2 . 2 . 1 7 . . 9 2 14 . . 2 3 5 22 6 4 8 6 4 Fire 150 | 5 40 44 39 8 . . . . . . . . 8 . . . . . . . . . . . 3 . . 3 . . Melee 649 | . . 3 . 42 . 3 . 7 23 3 6 2 25 36 7 4 11 15 77 4 1 7 9 53 57 63 33 85 31 42 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 102 | . . . . 8 . . . . 18 . . . 41 . . . . . . . . . . . . . . . 2 33 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x2 / *Upp x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Res x2 / *Tes) -3/Testing -2/Research -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 73 | -11/Scrapyard | Entered Materials 176 | -10/Materials | Discovered new exit (range 12) 309 | -10/Materials | Build established: Mutant 326 | -10/Materials | Discovered new exit (range 13) 667 | -10/Materials | Discovered new exit (range 16) 721 | -10/Materials | Entered another Materials area 721 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1004 | -9/Materials | Build established: Hauler-Mutant 1157 | -9/Materials | Discovered new exit (range 11) 1266 | -9/Materials | Entered another Materials area 1266 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1442 | -8/Materials | Lost 5 parts (1p3n1u) 1866 | -8/Materials | Discovered new exit (range 3) 1880 | -8/Materials | Entered Factory 1880 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2838 | -7/Factory | Fabricated O-24 Administrator? 2978 | -7/Factory | Discovered new exit (range 13) 2997 | -7/Factory | Identified exit to Lower Caves 2997 | -7/Factory | Entered Lower Caves 3266 | -7/Lower Caves | Learned location of Extension (-6) 3266 | -7/Lower Caves | Discovered new exit (range 10) 3268 | -7/Lower Caves | Identified exit to Lower Caves 3288 | -7/Lower Caves | Entered another Lower Caves area 3290 | -7/Lower Caves | Learned Factory emergency access door positions 3480 | -7/Lower Caves | Discovered new exit (range 9) 3482 | -7/Lower Caves | Identified exit to Data Miner 3482 | -7/Lower Caves | Entered Data Miner 3482 | -7/Data Miner | Discovered new exit (range 6) 3484 | -7/Data Miner | Identified exit to Proximity Caves 3487 | -7/Data Miner | Met Data Miner 3493 | -7/Data Miner | Learned location of Section 7 (-2) 3493 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3498 | -7/Data Miner | Received God Mode back door access code from Data Miner 3537 | -7/Data Miner | Entered Proximity Caves 3578 | -6/Proximity Caves | Learned 4 Factory zone layouts 3704 | -6/Proximity Caves | Identified exit to Factory 3847 | -6/Proximity Caves | Entered Factory 3847 | -6/Factory | Evolved 2 slots: Utility x2 3879 | -6/Factory | Discovered new exit (range 11) 3886 | -6/Factory | Identified exit to Lower Caves 4059 | -6/Factory | Incoming investigation squad redirected 4124 | -6/Factory | Fabricated Exp. Sensor Array (x1) 4174 | -6/Factory | Entered Lower Caves 4194 | -6/Lower Caves | Learned Factory stockpile data 4260 | -6/Lower Caves | Discovered new exit (range 8) 4262 | -6/Lower Caves | Identified exit to Lower Caves 4275 | -6/Lower Caves | Entered another Lower Caves area 4359 | -6/Lower Caves | Discovered new exit (range 8) 4360 | -6/Lower Caves | Identified exit to Zion 4380 | -6/Lower Caves | Found Alien Artifact 4380 | -6/Lower Caves | Identified Core Expander 4380 | -6/Lower Caves | Installed Core Expander, added new Utility slot 4391 | -6/Lower Caves | Entered Zion 4400 | -6/Zion | Received a hallucinogenic algorithm 4402 | -6/Zion | Discovered new exit (range 16) 4418 | -6/Zion | Learned location of 1 exit from Factory 4427 | -6/Zion | Learned location of Warlord (-5) 4469 | -6/Zion | Gained Derelict followers 4550 | -6/Zion | Imprinted 4552 | -6/Zion | Declared Zion's savior 4594 | -6/Zion | Learned Factory emergency access door positions 4598 | -6/Zion | Learned location of Quarantine (-2) 4801 | -6/Zion | Given A8's code to call for help 4810 | -6/Zion | Identified exit to Proximity Caves 4887 | -6/Zion | Entered Proximity Caves 4887 | -5/Proximity Caves | Accompanied by 6 allies 4965 | -5/Proximity Caves | Build established: Messiah-Scout 5043 | -5/Proximity Caves | Attacked by a faux Warlord 5280 | -5/Proximity Caves | Learned location of 1 exit from Factory 6243 | -5/Proximity Caves | Discovered new exit (range 14) 6246 | -5/Proximity Caves | Identified exit to Factory 6246 | -5/Proximity Caves | Entered Factory 6246 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 6247 | -5/Factory | Identified exit to Upper Caves 6247 | -5/Factory | Identified exit to Factory 6332 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 6333 | -5/Factory | Zion Offense Resupply teleported in 6408 | -5/Factory | Fabricated Lgt. Regenerative Plating? 6442 | -5/Factory | Local fabrication network quarantined 6496 | -5/Factory | Fabricated Plasma Sword (x1) 6728 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 6757 | -5/Factory | Entered Upper Caves 6903 | -5/Upper Caves | Discovered new exit (range 12) 6906 | -5/Upper Caves | Identified exit to Upper Caves 6909 | -5/Upper Caves | Entered another Upper Caves area 7000 | -5/Upper Caves | Discovered new exit (range 15) 7030 | -5/Upper Caves | Identified exit to Warlord 7037 | -5/Upper Caves | Entered Warlord 7056 | -5/Warlord | Discovered new exit (range 15) 7061 | -5/Warlord | System corruption cleaned by Quarantine Array 7080 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 7138 | -5/Warlord | Rebuked by Warlord 7144 | -5/Warlord | Opened Warlord's prototype stash 7148 | -5/Warlord | Found Prototype Device 7148 | -5/Warlord | Identified Exp. Phase Shifter 7152 | -5/Warlord | Found Prototype Device 7152 | -5/Warlord | Identified Exp. Focal Shield 7161 | -5/Warlord | Found Prototype Reactor 7161 | -5/Warlord | Identified Vortex Chain Reactor 7163 | -5/Warlord | Warlord's base attacked by MAIN.C 7170 | -5/Warlord | Found Prototype Hackware 7321 | -5/Warlord | Opened side exit 7339 | -5/Warlord | Identified exit to Proximity Caves 7340 | -5/Warlord | Entered Proximity Caves 7638 | -4/Proximity Caves | Discovered exit to Factory (range 15) 7653 | -4/Proximity Caves | Entered Factory 7653 | -4/Factory | Evolved 2 slots: Utility x2 7688 | -4/Factory | Identified System Mapper 7696 | -4/Factory | Discovered new exit (range 16) 7766 | -4/Factory | Identified exit to Research 7916 | -4/Factory | Discovered new exit (range 15) 7932 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 7933 | -4/Factory | Zion Melee Resupply teleported in 7939 | -4/Factory | Found Prototype Processor 7987 | -4/Factory | Build established: Messiah-Ninja 8119 | -4/Factory | Fabricated Exp. Power Shielding? 8327 | -4/Factory | Zion Heavy squad teleported in 8354 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 8380 | -4/Factory | Discovered new exit (range 19) 8408 | -4/Factory | Found Prototype Protection 8408 | -4/Factory | Identified Zio. Weapon Casing 8458 | -4/Factory | Retrieved Zion intel report: Active Garrisons 8562 | -4/Factory | Discovered exit to Research (range 4) 8569 | -4/Factory | Retrieved Zion intel report: Branch Access 8569 | -4/Factory | Identified exit to Upper Caves 8580 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 8629 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 8630 | -4/Factory | Zion Heavy Resupply teleported in 8631 | -4/Factory | Entered Upper Caves 8659 | -4/Upper Caves | Spotted B-86 Titan 8711 | -4/Upper Caves | Encountered a Warlord checkpoint 8718 | -4/Upper Caves | Learned 8 Research zone layouts 8779 | -4/Upper Caves | Discovered new exit (range 8) 8780 | -4/Upper Caves | Identified exit to Upper Caves 8786 | -4/Upper Caves | Entered another Upper Caves area 8800 | -4/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 8853 | -4/Upper Caves | Discovered new exit (range 9) 8855 | -4/Upper Caves | Identified exit to Zhirov 8868 | -4/Upper Caves | Entered Zhirov 8868 | -4/Zhirov | Discovered new exit (range 3) 8869 | -4/Zhirov | Identified exit to Proximity Caves 8873 | -4/Zhirov | Met Zhirov 8877 | -4/Zhirov | Learned location of Testing (-3) 8877 | -4/Zhirov | Learned location of Command (-1) 8878 | -4/Zhirov | Identified Exp. Melee Analysis Suite 8880 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 8885 | -4/Zhirov | Found Alien Artifact 8885 | -4/Zhirov | Identified Integrated Dissipator 8885 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+2%) 8922 | -4/Zhirov | Found Alien Artifact 8936 | -4/Zhirov | Entered Proximity Caves 9171 | -3/Proximity Caves | Build established: Messiah-Scout 9240 | -3/Proximity Caves | Spotted B-86 Titan 9535 | -3/Proximity Caves | Discovered exit to Research (range 8) 9549 | -3/Proximity Caves | Entered Research 9549 | -3/Research | Evolved 2 slots: Utility x2 9550 | -3/Research | Identified exit to Research 9654 | -3/Research | Fabricated Exp. Transmission Jammer? 9654 | -3/Research | Local fabrication network quarantined 9750 | -3/Research | Zion Heavy squad teleported in 9766 | -3/Research | Identified Transdimensional Reconstructor 9845 | -3/Research | Discovered exit to Research (range 32) 9857 | -3/Research | Found Enh. Force Lance 9890 | -3/Research | Found Prototype Launcher 9993 | -3/Research | Discovered new exit (range 36) 9999 | -3/Research | Spotted B-86 Titan 10002 | -3/Research | Retrieved Zion intel report: Component Schematics 10003 | -3/Research | Zion Hacker squad teleported in 10084 | -3/Research | Identified Tactical Quantum Warhead 10411 | -3/Research | Identified exit to Testing 10412 | -3/Research | Entered Testing 10438 | -3/Testing | Found Prototype Processor 10463 | -3/Testing | Identified Spectral Analyzer 10471 | -3/Testing | Found Fusion Bomb Launcher 10622 | -3/Testing | Found Prototype Device 10626 | -3/Testing | Identified Exp. Thermal Shield 10626 | -3/Testing | Found Enh. Force Lance 10730 | -3/Testing | Repaired Electron Diverter 10784 | -3/Testing | Repaired Exp. Power Shielding 11122 | -3/Testing | Build established: Messiah-Mutant 11408 | -3/Testing | Discovered exit to Research (range 20) 11467 | -3/Testing | Entered Research 11467 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 11685 | -2/Research | Build established: Messiah-Ninja 11728 | -2/Research | Retrieved Zion intel report: Active Terminals 11729 | -2/Research | Zion Melee Resupply teleported in 11903 | -2/Research | Fabricated Electron Diverter? 11975 | -2/Research | Discovered new exit (range 12) 12072 | -2/Research | Identified exit to Quarantine 12099 | -2/Research | Found Prototype Processor 12106 | -2/Research | Identified Exp. Core Analyzer 12134 | -2/Research | Found Prototype Device 12145 | -2/Research | Identified Exp. Thermal Defense Suite 12178 | -2/Research | Entered Quarantine 12213 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 12216 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 12221 | -2/Quarantine | Found Alien Artifact 12222 | -2/Quarantine | Identified Subatomic Replicator 12222 | -2/Quarantine | Used Subatomic Replicator to replicate Electron Diverter 12274 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 12339 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 12342 | -2/Quarantine | Spotted Alpha 7 12408 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 12410 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 12418 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 12434 | -2/Quarantine | Retrieved Zion intel report: Main Access 12434 | -2/Quarantine | Identified exit to Access 12535 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 12547 | -2/Quarantine | Retrieved Zion intel report: Trap Installations 12631 | -2/Quarantine | Spotted Fortress 12648 | -2/Quarantine | Discovered new exit (range 6) 12649 | -2/Quarantine | Identified exit to Section 7 12654 | -2/Quarantine | Entered Section 7 12654 | -2/Section 7 | Spotted S7 Guard 12678 | -2/Section 7 | Found Alien Artifact 12707 | -2/Section 7 | Repaired Impulse Thruster Array? 12716 | -2/Section 7 | Identified Core Regenerator 12716 | -2/Section 7 | Used Core Regenerator, restored core integrity (+85) 12769 | -2/Section 7 | Found Integrated Dissipator 12769 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+2%) 12816 | -2/Section 7 | Spotted S7 Guard 12822 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 12825 | -2/Section 7 | Incoming investigation squad redirected 12858 | -2/Section 7 | Found Alien Artifact 12879 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 12886 | -2/Section 7 | Retrieved Zion intel report: Active Terminals 12931 | -2/Section 7 | Incoming investigation squad redirected 12978 | -2/Section 7 | Spotted S7 Guard 13002 | -2/Section 7 | Found Alien Artifact 13012 | -2/Section 7 | Identified Integrated Reactor 13012 | -2/Section 7 | Identified Core Reset Matrix 13059 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+2%) 13112 | -2/Section 7 | Found Integrated Reactor 13113 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+2%) 13160 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 13218 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 13225 | -2/Section 7 | Spotted B-99 Colossus 13237 | -2/Section 7 | Found Integrated Dissipator 13237 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+2%) 13239 | -2/Section 7 | Found Integrated Dissipator 13239 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+2%) 13240 | -2/Section 7 | Found Integrated Dissipator 13240 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+2%) 13250 | -2/Section 7 | Retrieved Zion intel report: Unaware Schematics 13259 | -2/Section 7 | Found Alien Artifact 13259 | -2/Section 7 | Identified LRC Boosters 13259 | -2/Section 7 | Installed LRC Boosters, increased mass support (+10) 13264 | -2/Section 7 | Found Alien Artifact 13264 | -2/Section 7 | Identified LRC Insulator 13264 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 13308 | -2/Section 7 | Retrieved Zion intel report: Active Garrisons 13310 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 13348 | -2/Section 7 | Retrieved Zion intel report: Depthwide Sectors/0 13361 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 13441 | -2/Section 7 | First assault squad dispatched 13463 | -2/Section 7 | Incoming assault squad redirected 13502 | -2/Section 7 | Discovered exit to Access (range 5) 13509 | -2/Section 7 | Found Prototype Processor 13510 | -2/Section 7 | Entered Access 13510 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 13685 | -1/Access | Identified Exp. Targeting Computer 13709 | -1/Access | Fabricated Impulse Thruster Array (x1) 13782 | -1/Access | Zion Melee Resupply teleported in 13786 | -1/Access | Found Exp. Melee Analysis Suite 13850 | -1/Access | Found Antimissile System 13875 | -1/Access | Zion Hacking Resupply teleported in 13913 | -1/Access | Discovered new exit (range 8) 13959 | -1/Access | Zion Heavy squad teleported in 13968 | -1/Access | Zion Hacker squad teleported in 13982 | -1/Access | Enhanced Grunt warped into view, answering call for help 13984 | -1/Access | Enhanced Grunt warped into view, answering call for help 13990 | -1/Access | Identified exit to Command 14012 | -1/Access | Entered Command 14012 | -1/Command | Accompanied by 4 allies 14047 | -1/Command | Incoming investigation squad redirected 14088 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 14183 | -1/Command | Destroyed 8 combat bots 14186 | -1/Command | Disengaged cave seal 14186 | -1/Command | Zionites emerged from the dark tunnel 14188 | -1/Command | Retrieved Zion intel report: Active Garrisons 14192 | -1/Command | Spotted Striker 14192 | -1/Command | Spotted Striker 14192 | -1/Command | Spotted Alpha 7 14196 | -1/Command | Spotted Executioner 14198 | -1/Command | Spotted Alpha 7 14206 | -1/Command | Destroyed Striker 14219 | -1/Command | Allies destroyed Alpha 7 14225 | -1/Command | Allies destroyed Alpha 7 14226 | -1/Command | Destroyed Executioner 14268 | -1/Command | Found Prototype Processor 14270 | -1/Command | Identified Exp. Target Analyzer 14272 | -1/Command | Found Exp. Target Analyzer 14277 | -1/Command | Destroyed 8 combat bots 14280 | -1/Command | Spotted Executioner 14280 | -1/Command | Spotted Executioner 14280 | -1/Command | Spotted Executioner 14294 | -1/Command | Destroyed Executioner 14305 | -1/Command | Spotted B-99 Colossus 14309 | -1/Command | Spotted B-99 Colossus 14312 | -1/Command | Build established: Messiah-Sprinter 14327 | -1/Command | Destroyed B-99 Colossus 14330 | -1/Command | Allies destroyed Executioner 14354 | -1/Command | Discovered new exit (range 9) 14367 | *** | Escaped! Last Messages --------------- 14358_ Field strength at 80. 14359_ Penetrated by Slug. 14359_ Slug penetrates Wall. 14359_ Field strength at 57. 14360_ B-99 Colossus exits siege mode. 14360_ Field strength at 52. 14361_ Field strength at 47. 14362_ Penetrated by Slug. 14362_ Slug penetrates Wall. 14362_ Slug penetrates Reinforced Barrier. 14362_ Field strength at 42. 14363_ Field strength at 37. 14364_ Penetrated by Slug. 14364_ Slug penetrates Reinforced Barrier. 14364_ Field strength at 32. 14365_ Field strength at 27. 14366_ Knocked back. 14366_ Penetrated by Slug. 14366_ Slug penetrates Wall. 14367_ Detecting system override signal. 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" | | ???????????????#??# !%**%! =% =[=!==!%![!! " | | ???????????#??????# ""#"[ ! !=*=[%%/##"""### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 152 Energy Generation 75 Energy Capacity 700 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 22 Cloak Strength 3 Power Amplification 40 Armor Coverage 375 Resistance: KI 30 Resistance: TH 30 Resistance: EM 25 Power Shielding 90 Weapon Shielding 100 Melee Speed Boost 20 Phase Shifting 20 Evasion (%) 85 Melee Accuracy 24 Target Analysis 12 Recoil Reduction 4 Particle Charging 30 Force Boost 4 Offensive Hacking 34 Defensive Hacking 14 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Med. Storage Unit | -10/Materials | Hacked Imp. Terrain Scanner | -9/Materials | Hacked Adv. Sensor Array | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Beamcaster | -6/Zion | Free Battle Cannon | -6/Zion | Free Flamer | -6/Zion | Free Ripper | -6/Zion | Free Phasing Sabre | -6/Zion | Free Exp. Heat Sink | -5/Factory | Z-intel Plasma Sword | -5/Factory | Z-intel Enh. Armored Leg | -5/Factory | Z-intel Hvy. Proton Cannon | -5/Factory | Z-intel Com. Ion Cannon | -5/Factory | Z-intel Gravity Neutralizing Apparatus | -5/Factory | Z-intel Exp. Weapon Shielding | -5/Factory | Z-intel Cld. Gravmag System | -5/Factory | Z-intel Hvy. Proton Missile Launcher | -5/Factory | Z-intel Exp. Thermal Converter | -4/Factory | Z-intel Cld. Proton Cannon | -4/Factory | Z-intel Exp. Flexi-carbon Leg | -4/Factory | Z-intel Thermal Defense Suite | -4/Factory | Z-intel Prc. Matter Filter | -4/Factory | Z-intel Imp. Matter Compressor | -4/Factory | Z-intel Enh. Force Rifle | -4/Factory | Z-intel Exp. Power Shielding | -4/Factory | Z-intel Cld. Field Propulsion Drive | -4/Factory | Z-intel Assault Drone Bay | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Lgt. Particle Reactor | -3/Research | Z-intel Imp. Force Field | -3/Research | Z-intel System Shield | -3/Research | Z-intel Hardcell Cannon | -3/Research | Z-intel Adv. Cooling System | -3/Research | Z-intel Impulse Thruster Array | -3/Research | Z-intel Particle Reactor | -3/Research | Z-intel Adv. Targeting Computer | -3/Research | Z-intel Imp. Hardlight Generator | -3/Research | Z-intel Plasma Cutter | -3/Research | Z-intel Imp. Phase Shifter | -3/Research | Z-intel Imp. Integration Mediator | -3/Research | Z-intel Electron Diverter | -3/Testing | Scanalyzed Microactuators | -2/Research | Scanalyzed Imp. Linear Gravjet | -2/Quarantine | Z-intel Antigrav Array | -2/Quarantine | Z-intel Lance | -2/Quarantine | Z-intel Adv. Drone Bay | -2/Quarantine | Z-intel Q-thruster | -2/Quarantine | Z-intel Gyrokinetic Inverter | -2/Quarantine | Z-intel Fusion Compressor | -2/Quarantine | Z-intel Imp. Recalibrator | -2/Quarantine | Z-intel Imp. Thermal Shield | -2/Quarantine | Z-intel Com. Matter Pod | -2/Quarantine | Z-intel Reaction Control System | -2/Quarantine | Z-intel Recoil Nullifier | -2/Quarantine | Z-intel Adv. Weight Redist. System | -2/Quarantine | Z-intel Imp. Antigrav System | -2/Quarantine | Z-intel Greatsword | -2/Quarantine | Z-intel Matter Compressor | -2/Quarantine | Z-intel System Guard | -2/Quarantine | Z-intel Imp. Remote Force Field | -2/Quarantine | Z-intel Lyr. Medium Armor Plating | -2/Quarantine | Z-intel Hvy. Treads | -2/Quarantine | Z-intel Centrium Leg | -2/Quarantine | Z-intel Adv. Armor Integrity Analyzer | -2/Quarantine | Z-intel Adv. Hardlight Generator | -2/Quarantine | Z-intel Biometal Medium Treads | -2/Quarantine | Z-intel Micro-nuke Launcher | -2/Quarantine | Z-intel Tesla Rifle | -2/Quarantine | Z-intel Lyr. Heavy Armor Plating | -2/Quarantine | Z-intel Impulse Thruster | -2/Quarantine | Z-intel Adv. Terrain Scan Processor | -2/Quarantine | Z-intel Adv. Overload Amplifier | -2/Quarantine | Z-intel Quantum Shading Machine | -2/Quarantine | Z-intel Energy Mantle | -2/Quarantine | Z-intel Exp. Stasis Projector | -2/Quarantine | Z-intel Plasma Lance | -2/Quarantine | Z-intel Cld. Nuclear Pulse Thruster | -2/Quarantine | Z-intel Exp. Shield Generator | -2/Quarantine | Z-intel Spectral Analyzer | -2/Quarantine | Z-intel Imp. Component Analysis Suite | -2/Quarantine | Z-intel Imp. Plasma Cutter | -2/Quarantine | Z-intel Quantum Capacitor | -2/Quarantine | Z-intel Linear Accelerator | -2/Quarantine | Z-intel Quantum Rifle | -2/Quarantine | Z-intel Enh. Force Lance | -2/Quarantine | Z-intel Adv. Melee Analysis Suite | -2/Quarantine | Z-intel Nova Cannon | -2/Quarantine | Z-intel Biometal Heavy Treads | -2/Quarantine | Z-intel EM Shield | -2/Quarantine | Z-intel Imp. Utility Shielding | -2/Quarantine | Z-intel Imp. Gyrokinetic Inverter | -2/Quarantine | Z-intel Enh. Quantum Rifle | -2/Quarantine | Z-intel Corruption Screen | -2/Quarantine | Z-intel Imp. System Restoration Module | -2/Section 7 | Z-intel Adv. Actuator Array | -2/Section 7 | Z-intel Imp. Power Shielding | -2/Section 7 | Z-intel Adv. Coolant Injector | -2/Section 7 | Z-intel Adv. Force Field | -2/Section 7 | Z-intel Imp. System Backup Module | -2/Section 7 | Z-intel HERF Cannon | -2/Section 7 | Z-intel Centrium Wheel | -2/Section 7 | Z-intel Maneuvering Thrusters | -2/Section 7 | Z-intel Imp. Heavy Siege Treads | -2/Section 7 | Z-intel Quantum Reactor | -2/Section 7 | Z-intel Imp. Core Shielding | -2/Section 7 | Z-intel Hvy. Disruptor Cannon | -2/Section 7 | Z-intel Adv. Component Analysis Suite | -2/Section 7 | Z-intel Adv. Target Analyzer | -2/Section 7 | Z-intel Cmb. Linear Gravjet | -2/Section 7 | Z-intel Adv. Medium Treads | -2/Section 7 | Z-intel Armor Integrity Analyzer | -2/Section 7 | Z-intel Imp. Remote Shield | -2/Section 7 | Z-intel Adv. Reaction Control System | -2/Section 7 | Z-intel Imp. System Shield | -2/Section 7 | Z-intel Adv. Focal Shield | -2/Section 7 | Z-intel Imp. Cloaking Device | -2/Section 7 | Z-intel Linear Gravjet | -2/Section 7 | Z-intel Point Defense System | -2/Section 7 | Z-intel Matter Filter | -2/Section 7 | Z-intel Focal Shield | -2/Section 7 | Z-intel Drone Bay | -2/Section 7 | Z-intel Gamma Bomb Array | -2/Section 7 | Z-intel Smartbomb Launcher | -2/Section 7 | Z-intel Adv. Reclamation Unit | -2/Section 7 | Z-intel Imp. Propulsion Shielding | -2/Section 7 | Z-intel Imp. Remote Datajack | -2/Section 7 | Z-intel Lrg. Storage Unit | -2/Section 7 | Z-intel Dispersion Rifle | -2/Section 7 | Z-intel Dynamic Insulation System | -2/Section 7 | Z-intel Railgun | -2/Section 7 | Z-intel Cmb. Antigrav System | -2/Section 7 | Z-intel Energy Filter | -2/Section 7 | Z-intel Phase Gun | -2/Section 7 | Z-intel Lrn. Tractor Beam | -2/Section 7 | Z-intel Thermal Shield | -2/Section 7 | Z-intel Stasis Beam | -2/Section 7 | Z-intel Adv. Integration Mediator | -2/Section 7 | Z-intel Molecular Scythe | -2/Section 7 | Z-intel Adv. Overload Regulator | -2/Section 7 | Z-intel Centrium Medium Armor Plating | -2/Section 7 | Z-intel Exp. Energy Well | -2/Section 7 | Z-intel Exp. Gyrokinetic Inverter | -2/Section 7 | Z-intel Imp. Thermal Defense Suite | -2/Section 7 | Z-intel Prc. Energy Filter | -2/Section 7 | Z-intel Adv. Micro-nuke Launcher | -2/Section 7 | Z-intel Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free H-77 Assassin | -4/Factory | Z-intel T-07 Excavator | -4/Factory | Z-intel R-06 Scavenger | -4/Factory | Z-intel R-10 Processor | -4/Factory | Z-intel L-61 Swordsman | -2/Section 7 | Z-intel K-01 Serf | -2/Section 7 | Z-intel E-15 Imp | -2/Section 7 | Z-intel A-15 Conveyor | -2/Section 7 | Z-intel Fabricated ------------ O-24 Administrator | x1 | -7/Factory | Preloaded Exp. Sensor Array | x1 | -6/Factory Lgt. Regenerative Plating | x1 | -5/Factory Plasma Sword | x1 | -5/Factory Exp. Power Shielding | x1 | -4/Factory Exp. Transmission Jammer | x1 | -3/Research Electron Diverter | x1 | -2/Research Impulse Thruster Array | x1 | -1/Access Alien Tech Used ----------------- Core Expander Integrated Dissipator Subatomic Replicator Core Regenerator Integrated Reactor LRC Boosters LRC Insulator Achievements -------------- None Challenges ------------ None Game ------ Seed ShieldMetafieldTorch Manual? 0 Play Time 10:46:10 Cumulative 736.7 hours Start 2020.03.26 @ 19:49:17 End 2020.04.02 @ 07:18:45 Sessions 49 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 218 Rogue 218 Adventurer 0 Explorer 0 Win Type 0 Total 27 Types 20/1/3/3/0/0/0 Lore% 67 Gallery% 84 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a0c1ec92-dce3-4b15-bd16-c88b82293930