Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.02 @ 07:18:45

Player: Stryker

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (30)       6000
Robots Destroyed (149)     745
Value Destroyed (6895)     6895
Prototype IDs (90)         1800
Alien Tech Used (7)        1400
Bonus (6576)               6576
              TOTAL SCORE: 27916

 Bonus
-------
High Alert Combat Kills    768
Follower Combat Kills      1172
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Win                        3000
Friendly Fire              -564

 Cogmind 
---------
Core Integrity             1265/1600
Matter                     295/300
Energy                     60/700
System Corruption          4%
Temperature                Cool (15)
Movement                   Flying (25)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (2) --------
               Vortex Chain Reactor
>              --- PROPULSION (7) ---
               Electron Diverter
               Electron Diverter
               Electron Diverter
               Impulse Thruster Array
               Impulse Thruster Array
>              --- UTILITY (14) -----
        Medium Storage Unit
        Medium Storage Unit
      Advanced Terrain Scan Processor
  Experimental Melee Analysis Suite
  Experimental Melee Analysis Suite
  Experimental Target Analyzer
      Advanced Actuator Array
      Advanced Reaction Control System
               Centrium Light Armor Plating
  Experimental Focal Shield
      Advanced Force Field
>              --- WEAPON (3) -------
               Plasma Lance
      Enhanced Force Lance
      Enhanced Force Lance
>              --- INVENTORY (12) ---
               Impulse Thruster Array
  Experimental Sensor Array
      Advanced Terrain Scanner
  Experimental Target Analyzer
      Improved Force Booster
  Experimental Transmission Jammer
         Light Regenerative Plating
  Experimental Thermal Defense Suite
               Antimissile System
      Advanced Dynamic Insulation System
      Advanced Recalibrator

 Peak State 
------------
>              --- POWER ------------
               Vortex Chain Reactor
>              --- PROPULSION -------
               Electron Diverter
               Electron Diverter
               Electron Diverter
               Impulse Thruster Array
               Impulse Thruster Array
>              --- UTILITY ----------
        Medium Storage Unit
        Medium Storage Unit
      Advanced Terrain Scan Processor
  Experimental Melee Analysis Suite
  Experimental Melee Analysis Suite
  Experimental Target Analyzer
      Advanced Actuator Array
      Advanced Reaction Control System
  Experimental Power Shielding
               Centrium Light Armor Plating
  Experimental Focal Shield
  Experimental Thermal Defense Suite
      Advanced Remote Shield
      Advanced Component Analysis Suite
>              --- WEAPON -----------
               Plasma Lance
      Enhanced Force Lance
      Enhanced Force Lance
>              --- INVENTORY --------
               Impulse Thruster Array
  Experimental Sensor Array
      Advanced Terrain Scanner
  Experimental Target Analyzer
      Improved Force Booster
  Experimental Transmission Jammer
         Light Regenerative Plating
      Advanced Force Field
               Antimissile System
      Advanced Dynamic Insulation System
      Advanced Recalibrator
[Rating: 208]

 Favorites 
-----------
Power                      Vortex Chain Reactor
  Engine                   Improved Ion Engine
  Power Core               Fission Core
  Reactor                  Vortex Chain Reactor
Propulsion                 Improved VTOL Module
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Flight Unit              Improved VTOL Module
Utility                    Medium Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Medium Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 System Mapper
  Protection               Light Regenerative Plating
Weapon                     Enhanced Force Lance
  Energy Gun               EM Pulse Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Heavy Rocket Launcher
  Impact Weapon            Powered Hammer
  Slashing Weapon          Plasma Sword
  Piercing Weapon          Enhanced Force Lance

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com 
Slots Evolved              18   | .   .   2   2   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   1   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Utility                  11   | .   .   1   1   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   1   .   .   1   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Parts Attached             347  | 3   6   8   17  29  2   1   1   2   6   2   3   5   8   13  5   1   8   2   17  7   2   1   6   28  41  16  25  40  18  24  
  Power                    11   | .   1   1   1   3   .   .   .   .   1   .   .   .   .   2   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Engine                 3    | .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   7    | .   1   .   .   2   .   .   .   .   1   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               45   | 2   1   2   9   8   .   .   .   .   .   .   .   1   .   1   .   .   3   .   2   .   .   .   1   2   7   1   1   2   1   1   
    Treads                 9    | 1   1   1   5   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  5    | 1   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 31   | .   .   .   1   7   .   .   .   .   .   .   .   1   .   1   .   .   3   .   2   .   .   .   1   2   7   1   1   2   1   1   
  Utility                  259  | 1   3   1   3   12  2   1   1   2   5   2   2   4   6   9   4   1   4   1   14  7   2   1   5   23  31  15  24  36  15  22  
    Device                 183  | 1   .   .   .   5   .   1   .   2   3   1   2   2   3   4   3   1   3   1   9   6   2   1   4   16  23  12  21  27  12  18  
    Storage                11   | .   3   .   1   4   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
    Processor              12   | .   .   .   .   1   1   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   2   .   .   1   1   1   2   
    Hackware               4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   
    Protection             49   | .   .   1   2   2   1   .   1   .   1   1   .   1   3   3   1   .   1   .   2   1   .   .   1   3   7   3   2   8   2   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   32   | .   1   4   4   6   .   .   .   .   .   .   1   .   2   1   .   .   .   1   1   .   .   .   .   3   3   .   .   2   2   1   
    Energy Gun             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          7    | .   .   2   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
    Ballistic Gun          5    | .   1   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        10   | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   2   2   .   .   1   1   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  23   | .   .   .   1   3   .   .   .   .   .   .   1   .   .   .   .   .   5   .   3   .   .   1   .   1   1   .   1   3   1   2   
Parts Lost                 22   | .   3   1   8   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   2   .   .   .   2   1   2   
  Power                    2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   1   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Utility                  10   | .   1   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   1   .   .   .   2   .   2   
  Weapon                   4    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Highest Loss Streak      5    | .   2   1   5   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   1   .   .   .   1   1   2   
Average Slot Usage (%)     92   | .   99  96  99  94  100 100 100 100 95  100 99  98  100 100 100 100 96  94  91  89  90  87  87  84  81  86  87  86  84  86  
  Engine                   1    | .   3   10  8   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   10  .   .   2   7   7   7   7   6   6   6   6   6   11  11  11  4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   5   5   5   5   5   4   4   4   4   4   3   3   
  Treads                   3    | .   16  22  24  12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    1    | .   11  11  11  2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   21   | .   .   .   .   21  38  38  38  38  33  33  32  31  31  33  33  33  33  33  26  25  25  25  22  18  14  20  20  20  19  19  
  Device                   13   | .   3   .   .   11  15  15  15  15  19  20  19  22  24  13  18  22  18  16  14  13  15  12  10  12  12  14  12  13  16  18  
  Storage                  9    | .   24  22  26  13  7   7   7   7   6   6   6   6   6   6   5   5   5   5   5   5   5   5   5   7   9   8   8   8   7   7   
  Processor                10   | .   .   .   .   1   9   15  15  15  13  13  12  12  12  15  16  16  16  16  15  15  15  15  15  15  13  12  12  11  11  14  
  Hackware                 6    | .   .   .   .   .   .   .   .   .   3   6   6   6   6   4   .   .   .   .   9   10  10  10  10  12  13  12  12  12  11  3   
  Protection               4    | .   .   7   8   7   4   .   .   .   .   .   .   .   .   2   2   .   2   5   5   6   5   5   9   4   4   5   7   6   4   7   
  Ballistic Gun            1    | .   14  12  9   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   1   6   5   5   5   5   5   5   5   5   5   5   5   1   .   .   .   .   .   .   
  Piercing Weapon          5    | .   .   .   .   .   7   7   7   7   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   5   7   8   8   7   8   11  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             124  | 11  73  80  97  124 31  24  29  24  32  32  26  33  33  36  35  27  56  56  61  61  59  59  69  79  77  82  83  90  97  104 
  Greatest Support         103  | 20  40  16  32  32  32  32  32  32  32  32  32  34  34  40  40  34  56  56  65  65  65  65  72  80  81  92  92  103 103 103 
  Greatest Overweight (x)  10   | 1   4   4   8   10  1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   2   4   5   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 28   | 6   20  20  26  28  8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   12  12  12  12  12  12  12  
  Average Capacity         11   | 6   11  20  25  16  8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   10  12  12  12  12  12  12  
  Most Carried             28   | 6   13  20  26  28  8   8   8   8   8   8   8   8   8   8   8   7   8   8   8   8   8   8   8   12  12  12  12  12  12  12  
  Average Carried          10   | 5   9   12  21  15  8   8   8   8   8   8   8   7   7   7   7   7   7   8   7   7   7   7   7   9   11  11  11  11  11  11  
  Final Capacity           26   | 6   20  20  26  8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   12  12  12  12  12  12  12  
  Final Carried            26   | 6   12  20  26  8   8   8   8   8   8   8   8   7   8   8   7   7   8   8   8   7   8   8   8   12  12  12  12  12  12  12  

 Class Distribution 
--------------------
 28% | Messiah-Ninja
 25% | Messiah-Scout
 11% | Hauler-Mutant
  8% | Messiah-Sprinter
  8% | Scout
  5% | Mutant
  4% | Messiah-Mutant
  4% | Assassin

 Dominant Class 
----------------
           Mutant | -10/Materials
    Hauler-Mutant | -9/Materials
    Hauler-Mutant | -8/Materials
    Hauler-Mutant | -7/Factory
         Assassin | -7/Lower Caves
            Scout | -7/Lower Caves
            Scout | -7/Data Miner
            Scout | -6/Proximity Caves
         Assassin | -6/Factory
            Scout | -6/Lower Caves
            Scout | -6/Lower Caves
    Messiah-Scout | -6/Zion
    Messiah-Scout | -5/Proximity Caves
    Messiah-Scout | -5/Factory
    Messiah-Scout | -5/Upper Caves
    Messiah-Scout | -5/Upper Caves
 Messiah-Assassin | -5/Warlord
    Messiah-Scout | -4/Proximity Caves
    Messiah-Ninja | -4/Factory
    Messiah-Ninja | -4/Upper Caves
    Messiah-Ninja | -4/Upper Caves
    Messiah-Scout | -4/Zhirov
    Messiah-Scout | -3/Proximity Caves
    Messiah-Ninja | -3/Research
   Messiah-Mutant | -3/Testing
    Messiah-Ninja | -2/Research
    Messiah-Ninja | -2/Quarantine
    Messiah-Ninja | -2/Section 7
    Messiah-Ninja | -1/Access
 Messiah-Sprinter | -1/Command

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Matter Collected           4268 | 235  84   242  292  331  10   20   .    30   50   20   .    90   192  105  80   20   90   20   140  .    98   37   60   265  397  170  210  565  165  250  
  Remotely                 39   | 32   7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8783 | 124  482  547  604  485  .    .    .    .    279  .    .    .    190  431  51   .    .    77   540  .    .    203  .    337  659  424  381  1052 384  1533 
  Parts                    449  | 6    17   35   36   21   .    .    .    .    1    .    .    .    9    21   5    .    .    2    18   .    .    3    .    21   44   17   27   65   21   80   
Haulers Intercepted        14   | .    1    .    2    3    .    .    .    .    2    .    .    .    .    1    .    .    .    .    4    .    .    .    .    .    .    1    .    .    .    .    
Recyclers Shooed           4    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      28   | .    .    .    .    .    2    .    .    .    .    .    .    .    4    .    6    .    4    9    .    .    .    3    .    .    .    .    .    .    .    .    
  Prevented                19   | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    2    .    13   1    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com 
Combat Hostiles Destroyed  98   | .   11  15  11  2   .   .   .   .   .   .   .   .   4   2   1   .   .   1   1   .   .   .   .   4   6   2   4   12  3   19  
  Melee                    57   | .   .   .   .   1   .   .   .   .   .   .   .   .   1   2   1   .   .   1   1   .   .   .   .   4   6   2   4   12  3   19  
  Guns                     31   | .   11  10  10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  4    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      4    | .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          18   | 2   4   2   1   1   .   .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   3   
  Worker                   5    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Builder                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Tunneler                 2    | 1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   14   | .   1   .   2   3   .   .   .   .   2   .   .   .   .   1   .   .   .   .   4   .   .   .   .   .   .   1   .   .   .   .   
  Recycler                 6    | 1   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Operator                 4    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  17   | .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   3   1   2   2   2   1   
  Swarmer                  16   | .   3   6   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Grunt                    28   | .   8   6   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   4   .   3   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Sentry                   11   | .   .   3   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   2   1   
  Hunter                   8    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   4   
  Programmer               27   | .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   3   6   1   2   7   1   3   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Enhanced Grunt           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Executioner              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Savage                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           9    | 1   6   3   4   2   .   .   .   .   1   .   .   .   3   2   1   .   .   1   2   .   .   .   .   2   2   1   2   5   2   9   
  Combat Bots Only         8    | .   5   3   3   1   .   .   .   .   .   .   .   .   3   2   1   .   .   1   1   .   .   .   .   2   2   1   2   4   2   8   
Max Kills in Single Turn   2    | 1   2   1   2   1   .   .   .   .   1   .   .   .   1   1   1   .   .   1   1   .   .   .   .   1   1   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   1   .   .   1   1   .   .   .   .   1   1   1   1   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Damage Taken               6343  | 24   536  597  837  289  .    .    .    .    .    .    .    .    342  272  47   .    56   95   165  158  .    .    .    409  288  81   129  546  160  1312 
  Core                     1206  | 12   106  103  61   38   .    .    .    .    .    .    .    .    78   81   .    .    21   27   45   63   .    .    .    53   24   41   44   74   25   310  
  Absorbed by Shields      865   | .    .    .    .    .    .    .    .    .    .    .    .    .    29   .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    92   734  
Core Remaining (%)         85    | 95   52   74   88   .    .    .    .    94   .    .    .    .    90   .    .    .    .    87   .    .    .    .    90   .    94   .    .    94   .    79   
Volleys Fired              150   | 5    40   44   39   8    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    3    .    .    3    .    .    
  Largest                  2     | 2    2    2    2    2    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    
  Hottest                  120   | 60   60   76   68   92   .    .    .    .    .    .    .    .    39   .    .    .    .    .    .    .    .    .    .    .    105  .    .    120  .    .    
Shots Fired                284   | 10   80   88   77   15   .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    3    .    .    3    .    .    
  Gun                      240   | 10   80   65   77   8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   36    | .    .    23   .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    3    .    .    
  Launcher                 8     | .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  165   | 5    40   63   49   8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    3    .    .    
  Explosive                8     | .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          105   | 5    40   25   28   7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         21    | 7    13   21   16   5    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        3     | 1    3    3    3    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        6     | .    3    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           423   | 7    59   63   58   19   .    .    .    .    15   .    .    .    4    15   1    .    .    5    18   .    .    8    .    14   27   15   9    30   9    47   
  Core Hits                204   | 3    25   21   31   6    .    .    .    .    2    .    .    .    12   6    1    .    .    2    9    .    .    2    .    7    13   7    6    19   6    26   
  Critical Hits            23    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    2    4    3    2    3    1    5    
  Critical Kills           13    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    2    2    1    3    
  Critical Parts Destroyed 8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    2    1    .    1    .    2    
Melee Attacks              799   | .    .    3    .    42   .    3    .    7    32   4    6    2    27   43   10   5    14   17   94   4    1    10   9    60   65   75   40   108  45   73   
  Impact                   64    | .    .    3    .    39   .    .    .    .    14   3    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 183   | .    .    .    .    .    .    .    .    .    .    .    1    2    25   34   7    4    11   15   64   4    1    3    .    12   .    .    .    .    .    .    
  Piercing                 552   | .    .    .    .    3    .    3    .    7    18   1    .    .    2    9    3    1    3    2    30   .    .    7    9    48   65   75   40   108  45   73   
  Sneak Attacks            31    | .    .    .    .    3    .    .    .    .    2    .    .    .    .    3    .    .    .    .    7    .    .    .    .    3    3    2    .    2    1    5    
    Combat Hostiles        6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    4    
  Follow-up Attacks        42    | .    .    .    .    .    .    .    .    .    7    .    .    .    .    1    .    .    .    1    3    .    .    1    .    2    3    1    .    5    1    17   
Damage Inflicted           20939 | 107  721  973  909  789  .    .    .    .    578  .    .    .    713  904  54   .    .    248  1640 .    .    1109 .    1227 1913 1157 688  2268 852  4089 
  Guns                     2011  | 71   679  429  772  60   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  661   | .    .    478  .    183  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               959   | 36   42   66   137  .    .    .    .    .    .    .    .    .    678  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    17308 | .    .    .    .    546  .    .    .    .    578  .    .    .    35   904  54   .    .    248  1640 .    .    1109 .    1227 1913 1157 688  2268 852  4089 
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1049  | 16   252  414  307  60   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  281   | 36   42   66   137  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                678   | .    .    .    .    .    .    .    .    .    .    .    .    .    678  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          1623  | 55   427  493  465  183  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   935   | .    .    .    .    546  .    .    .    .    389  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2061  | .    .    .    .    .    .    .    .    .    .    .    .    .    35   754  54   .    .    218  815  .    .    135  .    50   .    .    .    .    .    .    
  Piercing                 14312 | .    .    .    .    .    .    .    .    .    189  .    .    .    .    150  .    .    .    30   825  .    .    974  .    1177 1913 1157 688  2268 852  4089 
Highest Corruption         4     | .    .    .    .    1    1    1    1    1    .    .    .    .    .    2    3    3    3    1    .    .    .    .    .    4    4    .    1    3    2    4    
  Average Corruption       1     | .    .    .    .    1    1    1    1    1    .    .    .    .    .    1    2    3    3    1    .    .    .    .    .    3    1    .    1    2    2    3    
  Corruption Purged        4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    
  Effects                  54    | .    .    .    .    1    1    3    .    2    .    .    .    .    .    2    4    1    .    2    .    .    .    .    .    7    5    .    1    14   3    8    
    Message Errors         15    | .    .    .    .    .    1    1    .    2    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    2    .    .    2    2    3    
    Matter Fused           9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    3    1    .    .    2    .    .    
    Heat Flow Errors       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
    Energy Discharges      10    | .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    2    .    1    3    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      7     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    2    .    2    
    Targeting Errors       10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    2    .    .    .    5    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1907  | .    .    5    10   172  .    .    .    .    131  .    .    .    .    62   .    .    .    8    178  .    .    152  .    55   267  134  .    82   179  472  
  Projectiles              5     | .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               10    | .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    1892  | .    .    .    .    172  .    .    .    .    131  .    .    .    .    62   .    .    .    8    178  .    .    152  .    55   267  134  .    82   179  472  
Knockbacks                 1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      204   | 25   39   37   84   .    .    .    .    .    .    .    .    .    19   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    6     | 1    1    1    2    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        260   | 32   180  138  72   129  55   10   .    5    2    .    2    .    24   218  168  84   176  260  202  141  253  115  .    .    54   .    .    10   214  115  
  Average Temperature      46    | 18   69   55   22   20   21   6    .    4    2    .    2    .    9    46   61   26   30   59   40   51   125  57   .    .    27   .    .    7    124  115  
  Received Heat Transfer   1006  | .    225  138  324  78   .    .    .    .    .    .    .    .    36   .    .    .    21   .    9    18   .    .    .    16   .    18   9    54   34   26   
  Effects                  8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    4    1    .    .    .    .    .    .    .    .    .    .    .    
    Interference           8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    4    1    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          2     | .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              12    | .    .    1    1    4    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       8     | .    .    .    .    4    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         400   | 50   100  100  150  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | 1    1    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
-------                    Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Peak Influence             1078 | 10   217  386  358  182  .    .    .    .    91   .    .    .    .    513  .    .    .    .    198  .    .    .    .    524  312  211  368  550  509  1078 
  Average Influence        208  | 6    64   224  202  93   .    .    .    .    54   .    .    .    .    274  .    .    .    .    81   .    .    .    .    345  169  122  215  335  375  673  
Maximum Alert Level        3    | .    1    1    1    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    2    1    1    1    2    2    3    
  Low Security (%)         60   | 100  91   39   62   100  .    .    .    .    100  .    .    .    .    38   .    .    .    .    100  .    .    .    .    12   73   91   56   12   .    .    
  Level 1                  27   | .    8    60   37   .    .    .    .    .    .    .    .    .    .    21   .    .    .    .    .    .    .    .    .    51   26   8    43   52   71   27   
  Level 2                  10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    39   .    .    .    .    .    .    .    .    .    36   .    .    .    34   28   28   
  Level 3                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    43   
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          34   | .    2    2    3    4    .    .    .    .    2    .    .    .    .    2    .    .    .    .    2    .    .    .    .    2    3    1    2    6    2    1    
  Investigation            7    | .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    2    .    1    
  Extermination            13   | .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    1    3    1    1    2    1    .    
  Reinforcement            13   | .    1    2    3    3    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    1    .    
  Assault                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         3    | .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com 
Distress Signals           44   | .   .   1   1   .   .   .   .   .   .   .   .   .   32  .   .   .   .   .   1   .   .   .   .   3   .   1   .   1   2   2   
Communications Jammed      80   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   1   62  4   4   
  Distress Signals         80   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   1   62  4   4   
Times Spotted              251  | .   18  20  24  8   1   .   .   .   2   .   .   .   8   4   2   .   3   6   21  8   .   .   1   13  18  6   13  21  8   46  
  Peak Tracking Total      11   | .   5   5   6   3   1   .   .   .   1   .   .   .   5   2   1   .   4   5   5   8   .   .   1   6   7   1   3   5   4   11  
  Tactical Retreats        26   | .   .   .   1   3   1   .   .   .   .   .   .   .   1   .   .   .   .   .   5   2   .   .   1   3   2   .   .   .   3   4   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com 
Traps Triggered            13   | .   1   .   .   1   .   .   .   .   1   .   .   .   3   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   1   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                11   | .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   1   .   3   4   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
----------                 Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com 
Machines Disabled          19   | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   4   .   1   10  .   1   
  Max in Single Turn       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   1   .   1   1   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com 
Machines Accessed          75   | .   9   5   5   4   1   1   4   .   4   .   1   1   .   4   1   .   3   .   5   .   .   6   .   5   4   5   1   2   3   1   
  Terminals                21   | .   8   4   3   3   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              11   | .   .   .   .   1   .   .   .   .   1   .   .   .   .   3   .   .   .   .   1   .   .   .   .   2   1   1   .   .   1   .   
  Repair Stations          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   
  Recycling Units          9    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   2   .   .   1   1   
  Scanalyzers              5    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   1   .   .   
  Garrison Access          7    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   1   1   .   .   1   .   
Total Hacks                223  | .   27  18  15  9   1   1   30  .   13  .   1   5   .   8   1   .   9   .   12  .   .   18  .   13  15  12  2   4   8   1   
  Successful               153  | .   12  10  7   5   1   1   30  .   7   .   1   5   .   5   1   .   9   .   6   .   .   18  .   9   10  8   1   4   3   .   
  Failed                   70   | .   15  8   8   4   .   .   .   .   6   .   .   .   .   3   .   .   .   .   6   .   .   .   .   4   5   4   1   .   5   1   
    Catastrophic           4    | .   1   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   223  | .   21  10  8   4   .   .   .   .   10  .   .   .   .   16  .   .   1   .   33  .   .   .   .   16  3   13  33  32  13  10  
  Terminals                66   | .   25  16  9   7   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              34   | .   .   .   .   2   .   .   .   .   4   .   .   .   .   7   .   .   .   .   3   .   .   .   .   8   2   5   .   .   3   .   
  Repair Stations          9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   4   .   2   2   .   .   
  Recycling Units          17   | .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   1   .   3   .   .   3   1   
  Scanalyzers              14   | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   7   2   .   2   .   .   
  Garrison Access          17   | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   3   2   2   .   .   2   .   
Terminal Hacks             84   | .   7   7   1   2   1   1   30  .   1   .   1   5   .   .   1   .   9   .   .   .   .   18  .   .   .   .   .   .   .   .   
  Record                   26   | .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   8   .   .   .   .   7   .   .   .   .   .   .   .   .   
  Part Schematic           20   | .   2   1   .   .   .   .   9   .   .   .   .   5   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Prototype ID Bank        12   | .   2   3   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Open Door                5    | .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             5    | .   1   1   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           17   | .   .   .   .   1   .   .   .   .   2   .   .   .   .   5   .   .   .   .   2   .   .   .   .   3   .   2   .   .   2   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Load Schematic           8    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   1   .   .   .   .   1   .   1   .   .   1   .   
  Build                    8    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   1   .   .   1   .   
Repair Station Hacks       7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   2   .   .   
  Scan Component           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   1   .   .   
  Repair                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   
Recycling Unit Hacks       8    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   2   .   .   1   .   
  Retrieve Components      8    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   2   .   .   1   .   
Scanalyzer                 13   | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   6   2   .   2   .   .   
  Insert Component         7    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   1   .   2   .   .   
  Analyze                  6    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   1   .   .   .   .   
  Seal Access              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   1   .   .   .   .   
Unauthorized Hacks         56   | .   12  5   9   6   .   .   .   .   13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   3   .   .   .   .   
  Terminals                16   | .   4   2   4   2   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Track                  4    | .   2   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 11   | .   2   2   3   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   .   .   
    Report                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Siphon                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
    Haulers                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         45   | .   9   5   4   4   .   .   .   .   4   .   .   .   .   4   .   .   .   .   3   .   .   .   .   1   2   2   1   2   3   1   
  Full Trace Events        2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  15   | .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   4   .   .   
  Robots Built             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 219  | .   .   .   .   219 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   58   | .   .   .   .   58  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   156  | .   2   1   1   .   .   .   9   .   .   .   .   5   .   9   .   .   .   .   9   .   .   3   .   12  1   1   51  52  .   .   
  Parts Built              7    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   1   .   .   1   .   
    Matter                 2101 | .   .   .   .   .   .   .   .   .   285 .   .   .   .   603 .   .   .   .   285 .   .   .   .   384 .   288 .   .   256 .   
    Time                   710  | .   .   .   .   .   .   .   .   .   76  .   .   .   .   236 .   .   .   .   152 .   .   .   .   102 .   102 .   .   42  .   
  Total Part Build Rating  45   | .   .   .   .   .   .   .   .   .   5   .   .   .   .   11  .   .   .   .   5   .   .   .   .   8   .   8   .   .   8   .   
Parts Repaired             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   
  Time                     116  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   94  .   .   22  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     18   | .   1   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   2   .   .   3   .   
Parts Scanalyzed           3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Parts Damaged            2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
------------               Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Total Allies               42   | .    .    .    .    1    .    .    .    .    .    .    .    6    .    1    .    .    .    .    4    .    .    .    .    5    .    1    .    .    9    15   
  Largest Group            11   | .    .    .    .    1    .    .    .    .    .    .    .    6    6    1    .    .    .    .    3    .    .    .    .    2    .    1    .    .    9    11   
  Highest-Rated Group      1037 | .    .    .    .    26   .    .    .    .    .    .    .    214  214  27   .    .    .    .    233  .    .    .    .    206  .    29   .    .    696  1037 
  Highest-Rated Ally       191  | .    .    .    .    26   .    .    .    .    .    .    .    40   40   27   .    .    .    .    103  .    .    .    .    103  .    29   .    .    122  191  
Zionite Dispatches         11   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    .    .    .    .    2    .    1    .    .    4    .    
  Heavy                    3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    .    
  Hacker                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    
  Melee Resupply           3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    1    .    
  Offense Resupply         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heavy Resupply           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Hacking Resupply         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Total Orders               16   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    2    .    .    .    .    5    .    1    .    .    6    .    
  STAY                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  GOTO                     4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    3    .    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  DROP                     5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    1    .    .    2    .    
  PICKUP                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  EXPLORE                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
  RETURN                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Ally Attacks               152  | .    .    .    .    .    .    .    .    .    .    .    .    .    24   .    .    .    .    .    3    .    .    .    .    17   .    .    .    .    4    104  
  Total Damage             8478 | .    .    .    .    .    .    .    .    .    .    .    .    .    459  .    .    .    .    .    159  .    .    .    .    972  .    .    .    .    300  6588 
  Kills                    23   | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    2    .    .    .    .    3    .    .    .    .    1    14   
Allies Corrupted           4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    3    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    9    | .   .   .   .   .   1   1   .   2   .   1   .   2   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     32   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   6   .   .   .   .   1   .   1   10  10  .   2   
  Main Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Branch Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Component Stockpiles     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Prototype Stockpiles     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   1   
  Component Schematics     7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   3   .   .   
  Prototype Schematics     4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   .   
  Unaware Schematics       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Unaware Analyses         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   1   .   .   
  Trap Installations       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Active Terminals         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Active Garrisons         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   
  Depthwide Sectors/0      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Turns Passed               14366 | 72   648  545  614  1117 291  194  55   310  327  101  116  496  1359 511  152  128  303  313  978  155  82   68   613  863  1055 711  476  856  502  355  
Spaces Moved               19083 | 38   380  249  287  916  346  332  82   399  568  304  299  869  1113 764  167  326  473  452  2007 313  215  170  628  1268 1271 1192 836  1496 874  449  
  Core                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   120   | 17   102  .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     20    | 20   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   1048  | 1    278  249  286  234  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   17895 | .    .    .    .    682  346  332  82   399  568  304  299  869  1113 764  167  326  473  452  2007 313  215  170  628  1268 1271 1192 836  1496 874  449  
  Fastest Speed            20    | 90   80   140  120  23   23   23   23   23   23   23   23   23   23   20   20   23   20   20   20   24   24   24   24   28   28   25   25   25   25   25   
  Average Speed            33    | 137  127  140  151  66   41   25   25   25   25   25   25   25   25   21   20   23   22   20   22   24   24   24   26   28   30   25   25   25   25   25   
  Slowest Speed            240   | 160  180  140  240  190  94   26   26   26   26   26   26   26   26   23   23   23   23   20   24   24   24   24   90   98   34   25   25   25   25   93   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            68    | .    .    .    .    4    .    .    .    .    1    .    .    .    .    4    .    .    3    .    14   1    .    .    .    8    4    4    8    10   3    4    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       48    | 4    64   29   32   29   53   53   70   67   11   49   43   89   86   18   33   52   75   61   38   63   42   60   73   31   68   29   79   69   25   19   
  Regions Visited          30
    Branch Regions         20
  Pre-discovered Areas     11    | .    .    .    .    .    1    .    1    .    .    .    .    4    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    2    .    .    
  Known Exits Taken        26    | .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      4     | 1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             26    | .    .    .    .    .    2    1    .    1    .    1    1    4    3    .    1    1    .    5    .    .    3    .    3    .    .    .    .    .    .    .    
Spaces Dug                 383   | .    .    1    .    19   .    3    .    7    8    3    6    1    14   20   6    4    8    10   58   4    .    .    9    39   20   48   22   44   20   9    
Terrain Destroyed          451   | 3    6    3    6    19   .    3    .    7    8    3    6    1    64   20   6    4    8    10   58   4    .    .    9    39   21   48   22   44   20   9    
  Melee                    381   | .    .    1    .    19   .    3    .    7    8    3    6    1    14   20   6    4    8    10   58   4    .    .    9    39   20   48   22   42   20   9    
  Projectile               3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    .    
  AOE                      67    | 3    6    2    6    .    .    .    .    .    .    .    .    .    50   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
---------                  Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Total                      25488 | 49   470  356  395  1335 490  435  114  595  713  320  330  1134 2147 1057 270  371  653  651  2383 382  242  181  1052 1644 1802 1464 1014 1769 1084 586  
  Wait                     4909  | 1    33   35   12   282  141  100  32   187  98   12   20   258  949  232  92   41   149  180  274  60   24   .    404  289  394  183  120  127  150  30   
  Move                     18920 | 37   379  248  286  907  345  331  81   398  565  303  298  868  1112 755  166  325  467  451  1979 310  214  169  627  1251 1262 1183 820  1475 867  441  
  Hop                      64    | .    .    .    .    4    .    .    .    .    1    .    .    .    .    4    .    .    2    .    13   1    .    .    .    8    4    4    7    10   3    3    
  Pick Up                  150   | 1    9    13   25   14   1    .    .    .    .    .    .    .    2    9    .    .    3    1    9    .    1    1    3    6    18   9    4    10   7    4    
  Fast Attach              66    | 2    2    3    2    6    .    .    .    .    3    .    3    1    .    2    .    .    6    .    7    .    .    2    .    4    6    .    1    10   2    4    
  Attach                   68    | 1    2    2    10   11   .    .    .    .    .    .    .    1    .    4    1    .    1    .    3    1    .    .    2    5    6    2    1    9    2    4    
  Detach                   20    | .    .    .    2    1    .    .    .    .    .    .    .    1    .    1    .    .    4    .    .    .    .    .    .    3    1    .    .    2    .    5    
  Swap                     225   | .    2    3    5    12   2    1    1    2    3    2    1    3    8    7    4    1    1    2    7    6    2    .    4    19   29   14   24   30   14   16   
  Drop                     163   | 2    3    5    14   40   1    .    .    1    2    .    2    .    1    7    .    .    9    2    14   .    .    2    3    5    22   6    4    8    6    4    
  Fire                     150   | 5    40   44   39   8    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    3    .    .    3    .    .    
  Melee                    649   | .    .    3    .    42   .    3    .    7    23   3    6    2    25   36   7    4    11   15   77   4    1    7    9    53   57   63   33   85   31   42   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            102   | .    .    .    .    8    .    .    .    .    18   .    .    .    41   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    33   
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 2 exits: Fac / *Upp)
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 4 exits: *Res x2 / *Upp x2)
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 3 exits: *Res x2 / *Tes)
-3/Testing
-2/Research
-2/Quarantine (discovered 2 exits: *Acc / *Sec)
-2/Section 7
-1/Access
-1/Command
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 3)
    73 | -11/Scrapyard      | Entered Materials
   176 | -10/Materials      | Discovered new exit (range 12)
   309 | -10/Materials      | Build established: Mutant
   326 | -10/Materials      | Discovered new exit (range 13)
   667 | -10/Materials      | Discovered new exit (range 16)
   721 | -10/Materials      | Entered another Materials area
   721 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1004 | -9/Materials       | Build established: Hauler-Mutant
  1157 | -9/Materials       | Discovered new exit (range 11)
  1266 | -9/Materials       | Entered another Materials area
  1266 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1442 | -8/Materials       | Lost 5 parts (1p3n1u)
  1866 | -8/Materials       | Discovered new exit (range 3)
  1880 | -8/Materials       | Entered Factory
  1880 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  2838 | -7/Factory         | Fabricated O-24 Administrator?
  2978 | -7/Factory         | Discovered new exit (range 13)
  2997 | -7/Factory         | Identified exit to Lower Caves
  2997 | -7/Factory         | Entered Lower Caves
  3266 | -7/Lower Caves     | Learned location of Extension (-6)
  3266 | -7/Lower Caves     | Discovered new exit (range 10)
  3268 | -7/Lower Caves     | Identified exit to Lower Caves
  3288 | -7/Lower Caves     | Entered another Lower Caves area
  3290 | -7/Lower Caves     | Learned Factory emergency access door positions
  3480 | -7/Lower Caves     | Discovered new exit (range 9)
  3482 | -7/Lower Caves     | Identified exit to Data Miner
  3482 | -7/Lower Caves     | Entered Data Miner
  3482 | -7/Data Miner      | Discovered new exit (range 6)
  3484 | -7/Data Miner      | Identified exit to Proximity Caves
  3487 | -7/Data Miner      | Met Data Miner
  3493 | -7/Data Miner      | Learned location of Section 7 (-2)
  3493 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  3498 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  3537 | -7/Data Miner      | Entered Proximity Caves
  3578 | -6/Proximity Caves | Learned 4 Factory zone layouts
  3704 | -6/Proximity Caves | Identified exit to Factory
  3847 | -6/Proximity Caves | Entered Factory
  3847 | -6/Factory         | Evolved 2 slots: Utility x2
  3879 | -6/Factory         | Discovered new exit (range 11)
  3886 | -6/Factory         | Identified exit to Lower Caves
  4059 | -6/Factory         | Incoming investigation squad redirected
  4124 | -6/Factory         | Fabricated Exp. Sensor Array (x1)
  4174 | -6/Factory         | Entered Lower Caves
  4194 | -6/Lower Caves     | Learned Factory stockpile data
  4260 | -6/Lower Caves     | Discovered new exit (range 8)
  4262 | -6/Lower Caves     | Identified exit to Lower Caves
  4275 | -6/Lower Caves     | Entered another Lower Caves area
  4359 | -6/Lower Caves     | Discovered new exit (range 8)
  4360 | -6/Lower Caves     | Identified exit to Zion
  4380 | -6/Lower Caves     | Found Alien Artifact
  4380 | -6/Lower Caves     | Identified Core Expander
  4380 | -6/Lower Caves     | Installed Core Expander, added new Utility slot
  4391 | -6/Lower Caves     | Entered Zion
  4400 | -6/Zion            | Received a hallucinogenic algorithm
  4402 | -6/Zion            | Discovered new exit (range 16)
  4418 | -6/Zion            | Learned location of 1 exit from Factory
  4427 | -6/Zion            | Learned location of Warlord (-5)
  4469 | -6/Zion            | Gained Derelict followers
  4550 | -6/Zion            | Imprinted
  4552 | -6/Zion            | Declared Zion's savior
  4594 | -6/Zion            | Learned Factory emergency access door positions
  4598 | -6/Zion            | Learned location of Quarantine (-2)
  4801 | -6/Zion            | Given A8's code to call for help
  4810 | -6/Zion            | Identified exit to Proximity Caves
  4887 | -6/Zion            | Entered Proximity Caves
  4887 | -5/Proximity Caves | Accompanied by 6 allies
  4965 | -5/Proximity Caves | Build established: Messiah-Scout
  5043 | -5/Proximity Caves | Attacked by a faux Warlord
  5280 | -5/Proximity Caves | Learned location of 1 exit from Factory
  6243 | -5/Proximity Caves | Discovered new exit (range 14)
  6246 | -5/Proximity Caves | Identified exit to Factory
  6246 | -5/Proximity Caves | Entered Factory
  6246 | -5/Factory         | Evolved 2 slots: Power x1, Propulsion x1
  6247 | -5/Factory         | Identified exit to Upper Caves
  6247 | -5/Factory         | Identified exit to Factory
  6332 | -5/Factory         | Retrieved Zion intel report: Prototype Schematics
  6333 | -5/Factory         | Zion Offense Resupply teleported in
  6408 | -5/Factory         | Fabricated Lgt. Regenerative Plating?
  6442 | -5/Factory         | Local fabrication network quarantined
  6496 | -5/Factory         | Fabricated Plasma Sword (x1)
  6728 | -5/Factory         | Retrieved Zion intel report: Component Stockpiles
  6757 | -5/Factory         | Entered Upper Caves
  6903 | -5/Upper Caves     | Discovered new exit (range 12)
  6906 | -5/Upper Caves     | Identified exit to Upper Caves
  6909 | -5/Upper Caves     | Entered another Upper Caves area
  7000 | -5/Upper Caves     | Discovered new exit (range 15)
  7030 | -5/Upper Caves     | Identified exit to Warlord
  7037 | -5/Upper Caves     | Entered Warlord
  7056 | -5/Warlord         | Discovered new exit (range 15)
  7061 | -5/Warlord         | System corruption cleaned by Quarantine Array
  7080 | -5/Warlord         | Received a Watcher feed algorithm from an ecstatic Tinkerer
  7138 | -5/Warlord         | Rebuked by Warlord
  7144 | -5/Warlord         | Opened Warlord's prototype stash
  7148 | -5/Warlord         | Found Prototype Device
  7148 | -5/Warlord         | Identified Exp. Phase Shifter
  7152 | -5/Warlord         | Found Prototype Device
  7152 | -5/Warlord         | Identified Exp. Focal Shield
  7161 | -5/Warlord         | Found Prototype Reactor
  7161 | -5/Warlord         | Identified Vortex Chain Reactor
  7163 | -5/Warlord         | Warlord's base attacked by MAIN.C
  7170 | -5/Warlord         | Found Prototype Hackware
  7321 | -5/Warlord         | Opened side exit
  7339 | -5/Warlord         | Identified exit to Proximity Caves
  7340 | -5/Warlord         | Entered Proximity Caves
  7638 | -4/Proximity Caves | Discovered exit to Factory (range 15)
  7653 | -4/Proximity Caves | Entered Factory
  7653 | -4/Factory         | Evolved 2 slots: Utility x2
  7688 | -4/Factory         | Identified System Mapper
  7696 | -4/Factory         | Discovered new exit (range 16)
  7766 | -4/Factory         | Identified exit to Research
  7916 | -4/Factory         | Discovered new exit (range 15)
  7932 | -4/Factory         | Retrieved Zion intel report: Prototype Schematics
  7933 | -4/Factory         | Zion Melee Resupply teleported in
  7939 | -4/Factory         | Found Prototype Processor
  7987 | -4/Factory         | Build established: Messiah-Ninja
  8119 | -4/Factory         | Fabricated Exp. Power Shielding?
  8327 | -4/Factory         | Zion Heavy squad teleported in
  8354 | -4/Factory         | Retrieved Zion intel report: Unaware Analyses
  8380 | -4/Factory         | Discovered new exit (range 19)
  8408 | -4/Factory         | Found Prototype Protection
  8408 | -4/Factory         | Identified Zio. Weapon Casing
  8458 | -4/Factory         | Retrieved Zion intel report: Active Garrisons
  8562 | -4/Factory         | Discovered exit to Research (range 4)
  8569 | -4/Factory         | Retrieved Zion intel report: Branch Access
  8569 | -4/Factory         | Identified exit to Upper Caves
  8580 | -4/Factory         | Retrieved Zion intel report: Unaware Schematics
  8629 | -4/Factory         | Retrieved Zion intel report: Prototype Stockpiles
  8630 | -4/Factory         | Zion Heavy Resupply teleported in
  8631 | -4/Factory         | Entered Upper Caves
  8659 | -4/Upper Caves     | Spotted B-86 Titan
  8711 | -4/Upper Caves     | Encountered a Warlord checkpoint
  8718 | -4/Upper Caves     | Learned 8 Research zone layouts
  8779 | -4/Upper Caves     | Discovered new exit (range 8)
  8780 | -4/Upper Caves     | Identified exit to Upper Caves
  8786 | -4/Upper Caves     | Entered another Upper Caves area
  8800 | -4/Upper Caves     | Acquired the password to a Derelict Tinkerer's latest research
  8853 | -4/Upper Caves     | Discovered new exit (range 9)
  8855 | -4/Upper Caves     | Identified exit to Zhirov
  8868 | -4/Upper Caves     | Entered Zhirov
  8868 | -4/Zhirov          | Discovered new exit (range 3)
  8869 | -4/Zhirov          | Identified exit to Proximity Caves
  8873 | -4/Zhirov          | Met Zhirov
  8877 | -4/Zhirov          | Learned location of Testing (-3)
  8877 | -4/Zhirov          | Learned location of Command (-1)
  8878 | -4/Zhirov          | Identified Exp. Melee Analysis Suite
  8880 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
  8885 | -4/Zhirov          | Found Alien Artifact
  8885 | -4/Zhirov          | Identified Integrated Dissipator
  8885 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+2%)
  8922 | -4/Zhirov          | Found Alien Artifact
  8936 | -4/Zhirov          | Entered Proximity Caves
  9171 | -3/Proximity Caves | Build established: Messiah-Scout
  9240 | -3/Proximity Caves | Spotted B-86 Titan
  9535 | -3/Proximity Caves | Discovered exit to Research (range 8)
  9549 | -3/Proximity Caves | Entered Research
  9549 | -3/Research        | Evolved 2 slots: Utility x2
  9550 | -3/Research        | Identified exit to Research
  9654 | -3/Research        | Fabricated Exp. Transmission Jammer?
  9654 | -3/Research        | Local fabrication network quarantined
  9750 | -3/Research        | Zion Heavy squad teleported in
  9766 | -3/Research        | Identified Transdimensional Reconstructor
  9845 | -3/Research        | Discovered exit to Research (range 32)
  9857 | -3/Research        | Found Enh. Force Lance
  9890 | -3/Research        | Found Prototype Launcher
  9993 | -3/Research        | Discovered new exit (range 36)
  9999 | -3/Research        | Spotted B-86 Titan
 10002 | -3/Research        | Retrieved Zion intel report: Component Schematics
 10003 | -3/Research        | Zion Hacker squad teleported in
 10084 | -3/Research        | Identified Tactical Quantum Warhead
 10411 | -3/Research        | Identified exit to Testing
 10412 | -3/Research        | Entered Testing
 10438 | -3/Testing         | Found Prototype Processor
 10463 | -3/Testing         | Identified Spectral Analyzer
 10471 | -3/Testing         | Found Fusion Bomb Launcher
 10622 | -3/Testing         | Found Prototype Device
 10626 | -3/Testing         | Identified Exp. Thermal Shield
 10626 | -3/Testing         | Found Enh. Force Lance
 10730 | -3/Testing         | Repaired Electron Diverter
 10784 | -3/Testing         | Repaired Exp. Power Shielding
 11122 | -3/Testing         | Build established: Messiah-Mutant
 11408 | -3/Testing         | Discovered exit to Research (range 20)
 11467 | -3/Testing         | Entered Research
 11467 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 11685 | -2/Research        | Build established: Messiah-Ninja
 11728 | -2/Research        | Retrieved Zion intel report: Active Terminals
 11729 | -2/Research        | Zion Melee Resupply teleported in
 11903 | -2/Research        | Fabricated Electron Diverter?
 11975 | -2/Research        | Discovered new exit (range 12)
 12072 | -2/Research        | Identified exit to Quarantine
 12099 | -2/Research        | Found Prototype Processor
 12106 | -2/Research        | Identified Exp. Core Analyzer
 12134 | -2/Research        | Found Prototype Device
 12145 | -2/Research        | Identified Exp. Thermal Defense Suite
 12178 | -2/Research        | Entered Quarantine
 12213 | -2/Quarantine      | Retrieved Zion intel report: Component Schematics
 12216 | -2/Quarantine      | Retrieved Zion intel report: Unaware Analyses
 12221 | -2/Quarantine      | Found Alien Artifact
 12222 | -2/Quarantine      | Identified Subatomic Replicator
 12222 | -2/Quarantine      | Used Subatomic Replicator to replicate Electron Diverter
 12274 | -2/Quarantine      | Retrieved Zion intel report: Prototype Stockpiles
 12339 | -2/Quarantine      | Retrieved Zion intel report: Component Schematics
 12342 | -2/Quarantine      | Spotted Alpha 7
 12408 | -2/Quarantine      | Retrieved Zion intel report: Unaware Analyses
 12410 | -2/Quarantine      | Retrieved Zion intel report: Component Stockpiles
 12418 | -2/Quarantine      | Retrieved Zion intel report: Prototype Schematics
 12434 | -2/Quarantine      | Retrieved Zion intel report: Main Access
 12434 | -2/Quarantine      | Identified exit to Access
 12535 | -2/Quarantine      | Retrieved Zion intel report: Component Schematics
 12547 | -2/Quarantine      | Retrieved Zion intel report: Trap Installations
 12631 | -2/Quarantine      | Spotted Fortress
 12648 | -2/Quarantine      | Discovered new exit (range 6)
 12649 | -2/Quarantine      | Identified exit to Section 7
 12654 | -2/Quarantine      | Entered Section 7
 12654 | -2/Section 7       | Spotted S7 Guard
 12678 | -2/Section 7       | Found Alien Artifact
 12707 | -2/Section 7       | Repaired Impulse Thruster Array?
 12716 | -2/Section 7       | Identified Core Regenerator
 12716 | -2/Section 7       | Used Core Regenerator, restored core integrity (+85)
 12769 | -2/Section 7       | Found Integrated Dissipator
 12769 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+2%)
 12816 | -2/Section 7       | Spotted S7 Guard
 12822 | -2/Section 7       | Retrieved Zion intel report: Emergency Access
 12825 | -2/Section 7       | Incoming investigation squad redirected
 12858 | -2/Section 7       | Found Alien Artifact
 12879 | -2/Section 7       | Retrieved Zion intel report: Component Schematics
 12886 | -2/Section 7       | Retrieved Zion intel report: Active Terminals
 12931 | -2/Section 7       | Incoming investigation squad redirected
 12978 | -2/Section 7       | Spotted S7 Guard
 13002 | -2/Section 7       | Found Alien Artifact
 13012 | -2/Section 7       | Identified Integrated Reactor
 13012 | -2/Section 7       | Identified Core Reset Matrix
 13059 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+2%)
 13112 | -2/Section 7       | Found Integrated Reactor
 13113 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+2%)
 13160 | -2/Section 7       | Retrieved Zion intel report: Unaware Analyses
 13218 | -2/Section 7       | Retrieved Zion intel report: Component Schematics
 13225 | -2/Section 7       | Spotted B-99 Colossus
 13237 | -2/Section 7       | Found Integrated Dissipator
 13237 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+2%)
 13239 | -2/Section 7       | Found Integrated Dissipator
 13239 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+2%)
 13240 | -2/Section 7       | Found Integrated Dissipator
 13240 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+2%)
 13250 | -2/Section 7       | Retrieved Zion intel report: Unaware Schematics
 13259 | -2/Section 7       | Found Alien Artifact
 13259 | -2/Section 7       | Identified LRC Boosters
 13259 | -2/Section 7       | Installed LRC Boosters, increased mass support (+10)
 13264 | -2/Section 7       | Found Alien Artifact
 13264 | -2/Section 7       | Identified LRC Insulator
 13264 | -2/Section 7       | Installed LRC Insulator, gained EM resistance (25)
 13308 | -2/Section 7       | Retrieved Zion intel report: Active Garrisons
 13310 | -2/Section 7       | Retrieved Zion intel report: Component Schematics
 13348 | -2/Section 7       | Retrieved Zion intel report: Depthwide Sectors/0
 13361 | -2/Section 7       | Retrieved Zion intel report: Prototype Schematics
 13441 | -2/Section 7       | First assault squad dispatched
 13463 | -2/Section 7       | Incoming assault squad redirected
 13502 | -2/Section 7       | Discovered exit to Access (range 5)
 13509 | -2/Section 7       | Found Prototype Processor
 13510 | -2/Section 7       | Entered Access
 13510 | -1/Access          | Evolved 2 slots: Utility x1, Weapon x1
 13685 | -1/Access          | Identified Exp. Targeting Computer
 13709 | -1/Access          | Fabricated Impulse Thruster Array (x1)
 13782 | -1/Access          | Zion Melee Resupply teleported in
 13786 | -1/Access          | Found Exp. Melee Analysis Suite
 13850 | -1/Access          | Found Antimissile System
 13875 | -1/Access          | Zion Hacking Resupply teleported in
 13913 | -1/Access          | Discovered new exit (range 8)
 13959 | -1/Access          | Zion Heavy squad teleported in
 13968 | -1/Access          | Zion Hacker squad teleported in
 13982 | -1/Access          | Enhanced Grunt warped into view, answering call for help
 13984 | -1/Access          | Enhanced Grunt warped into view, answering call for help
 13990 | -1/Access          | Identified exit to Command
 14012 | -1/Access          | Entered Command
 14012 | -1/Command         | Accompanied by 4 allies
 14047 | -1/Command         | Incoming investigation squad redirected
 14088 | -1/Command         | Retrieved Zion intel report: Prototype Stockpiles
 14183 | -1/Command         | Destroyed 8 combat bots
 14186 | -1/Command         | Disengaged cave seal
 14186 | -1/Command         | Zionites emerged from the dark tunnel
 14188 | -1/Command         | Retrieved Zion intel report: Active Garrisons
 14192 | -1/Command         | Spotted Striker
 14192 | -1/Command         | Spotted Striker
 14192 | -1/Command         | Spotted Alpha 7
 14196 | -1/Command         | Spotted Executioner
 14198 | -1/Command         | Spotted Alpha 7
 14206 | -1/Command         | Destroyed Striker
 14219 | -1/Command         | Allies destroyed Alpha 7
 14225 | -1/Command         | Allies destroyed Alpha 7
 14226 | -1/Command         | Destroyed Executioner
 14268 | -1/Command         | Found Prototype Processor
 14270 | -1/Command         | Identified Exp. Target Analyzer
 14272 | -1/Command         | Found Exp. Target Analyzer
 14277 | -1/Command         | Destroyed 8 combat bots
 14280 | -1/Command         | Spotted Executioner
 14280 | -1/Command         | Spotted Executioner
 14280 | -1/Command         | Spotted Executioner
 14294 | -1/Command         | Destroyed Executioner
 14305 | -1/Command         | Spotted B-99 Colossus
 14309 | -1/Command         | Spotted B-99 Colossus
 14312 | -1/Command         | Build established: Messiah-Sprinter
 14327 | -1/Command         | Destroyed B-99 Colossus
 14330 | -1/Command         | Allies destroyed Executioner
 14354 | -1/Command         | Discovered new exit (range 9)
 14367 | ***                | Escaped!

 Last Messages 
---------------
14358_ Field strength at 80.
14359_ Penetrated by Slug.
14359_ Slug penetrates Wall. <x2>
14359_ Field strength at 57.
14360_ B-99 Colossus exits siege mode.
14360_ Field strength at 52.
14361_ Field strength at 47.
14362_ Penetrated by Slug.
14362_ Slug penetrates Wall. <x2>
14362_ Slug penetrates Reinforced Barrier.
14362_ Field strength at 42.
14363_ Field strength at 37.
14364_ Penetrated by Slug.
14364_ Slug penetrates Reinforced Barrier.
14364_ Field strength at 32.
14365_ Field strength at 27.
14366_ Knocked back.
14366_ Penetrated by Slug.
14366_ Slug penetrates Wall. <x6>
14367_ Detecting system override signal.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           152
Energy Generation          75
Energy Capacity            700
Matter Stores              400
Matter Capacity            400
Sight Range                16
Robot Scan Range           30
Terrain Scan Range         20
Terrain Scan Density       210
Jamming Range              22
Cloak Strength             3
Power Amplification        40
Armor Coverage             375
Resistance: KI             30
Resistance: TH             30
Resistance: EM             25
Power Shielding            90
Weapon Shielding           100
Melee Speed Boost          20
Phase Shifting             20
Evasion (%)                85
Melee Accuracy             24
Target Analysis            12
Recoil Reduction           4
Particle Charging          30
Force Boost                4
Offensive Hacking          34
Defensive Hacking          14

 Item Schematics 
-----------------
              Hcp. Storage Unit | -10/Materials | Hacked
              Med. Storage Unit | -10/Materials | Hacked
           Imp. Terrain Scanner | -9/Materials  | Hacked
              Adv. Sensor Array | -8/Materials  | Scanalyzed
               Combat Drone Bay | -7/Data Miner | Free
      Lgt. Regenerative Plating | -7/Data Miner | Free
       Exp. Cesium-ion Thruster | -7/Data Miner | Free
              Exp. Sensor Array | -7/Data Miner | Free
    Tactical Coordination Suite | -7/Data Miner | Free
       Exp. Transmission Jammer | -7/Data Miner | Free
                 Exp. ECM Suite | -7/Data Miner | Free
                Cloaking Device | -7/Data Miner | Free
        Mni. Smartbomb Launcher | -7/Data Miner | Free
                     Beamcaster | -6/Zion       | Free
                  Battle Cannon | -6/Zion       | Free
                         Flamer | -6/Zion       | Free
                         Ripper | -6/Zion       | Free
                  Phasing Sabre | -6/Zion       | Free
                 Exp. Heat Sink | -5/Factory    | Z-intel
                   Plasma Sword | -5/Factory    | Z-intel
               Enh. Armored Leg | -5/Factory    | Z-intel
             Hvy. Proton Cannon | -5/Factory    | Z-intel
                Com. Ion Cannon | -5/Factory    | Z-intel
 Gravity Neutralizing Apparatus | -5/Factory    | Z-intel
          Exp. Weapon Shielding | -5/Factory    | Z-intel
            Cld. Gravmag System | -5/Factory    | Z-intel
   Hvy. Proton Missile Launcher | -5/Factory    | Z-intel
         Exp. Thermal Converter | -4/Factory    | Z-intel
             Cld. Proton Cannon | -4/Factory    | Z-intel
          Exp. Flexi-carbon Leg | -4/Factory    | Z-intel
          Thermal Defense Suite | -4/Factory    | Z-intel
             Prc. Matter Filter | -4/Factory    | Z-intel
         Imp. Matter Compressor | -4/Factory    | Z-intel
               Enh. Force Rifle | -4/Factory    | Z-intel
           Exp. Power Shielding | -4/Factory    | Z-intel
    Cld. Field Propulsion Drive | -4/Factory    | Z-intel
              Assault Drone Bay | -4/Zhirov     | Free
             Exp. Optical Array | -4/Zhirov     | Free
               Imp. Arc Thrower | -4/Zhirov     | Free
          Lgt. Particle Reactor | -3/Research   | Z-intel
               Imp. Force Field | -3/Research   | Z-intel
                  System Shield | -3/Research   | Z-intel
                Hardcell Cannon | -3/Research   | Z-intel
            Adv. Cooling System | -3/Research   | Z-intel
         Impulse Thruster Array | -3/Research   | Z-intel
               Particle Reactor | -3/Research   | Z-intel
        Adv. Targeting Computer | -3/Research   | Z-intel
       Imp. Hardlight Generator | -3/Research   | Z-intel
                  Plasma Cutter | -3/Research   | Z-intel
             Imp. Phase Shifter | -3/Research   | Z-intel
      Imp. Integration Mediator | -3/Research   | Z-intel
              Electron Diverter | -3/Testing    | Scanalyzed
                 Microactuators | -2/Research   | Scanalyzed
            Imp. Linear Gravjet | -2/Quarantine | Z-intel
                 Antigrav Array | -2/Quarantine | Z-intel
                          Lance | -2/Quarantine | Z-intel
                 Adv. Drone Bay | -2/Quarantine | Z-intel
                     Q-thruster | -2/Quarantine | Z-intel
           Gyrokinetic Inverter | -2/Quarantine | Z-intel
              Fusion Compressor | -2/Quarantine | Z-intel
              Imp. Recalibrator | -2/Quarantine | Z-intel
            Imp. Thermal Shield | -2/Quarantine | Z-intel
                Com. Matter Pod | -2/Quarantine | Z-intel
        Reaction Control System | -2/Quarantine | Z-intel
               Recoil Nullifier | -2/Quarantine | Z-intel
     Adv. Weight Redist. System | -2/Quarantine | Z-intel
           Imp. Antigrav System | -2/Quarantine | Z-intel
                     Greatsword | -2/Quarantine | Z-intel
              Matter Compressor | -2/Quarantine | Z-intel
                   System Guard | -2/Quarantine | Z-intel
        Imp. Remote Force Field | -2/Quarantine | Z-intel
      Lyr. Medium Armor Plating | -2/Quarantine | Z-intel
                    Hvy. Treads | -2/Quarantine | Z-intel
                   Centrium Leg | -2/Quarantine | Z-intel
  Adv. Armor Integrity Analyzer | -2/Quarantine | Z-intel
       Adv. Hardlight Generator | -2/Quarantine | Z-intel
         Biometal Medium Treads | -2/Quarantine | Z-intel
            Micro-nuke Launcher | -2/Quarantine | Z-intel
                    Tesla Rifle | -2/Quarantine | Z-intel
       Lyr. Heavy Armor Plating | -2/Quarantine | Z-intel
               Impulse Thruster | -2/Quarantine | Z-intel
    Adv. Terrain Scan Processor | -2/Quarantine | Z-intel
        Adv. Overload Amplifier | -2/Quarantine | Z-intel
        Quantum Shading Machine | -2/Quarantine | Z-intel
                  Energy Mantle | -2/Quarantine | Z-intel
          Exp. Stasis Projector | -2/Quarantine | Z-intel
                   Plasma Lance | -2/Quarantine | Z-intel
    Cld. Nuclear Pulse Thruster | -2/Quarantine | Z-intel
          Exp. Shield Generator | -2/Quarantine | Z-intel
              Spectral Analyzer | -2/Quarantine | Z-intel
  Imp. Component Analysis Suite | -2/Quarantine | Z-intel
             Imp. Plasma Cutter | -2/Quarantine | Z-intel
              Quantum Capacitor | -2/Quarantine | Z-intel
             Linear Accelerator | -2/Quarantine | Z-intel
                  Quantum Rifle | -2/Quarantine | Z-intel
               Enh. Force Lance | -2/Quarantine | Z-intel
      Adv. Melee Analysis Suite | -2/Quarantine | Z-intel
                    Nova Cannon | -2/Quarantine | Z-intel
          Biometal Heavy Treads | -2/Quarantine | Z-intel
                      EM Shield | -2/Quarantine | Z-intel
         Imp. Utility Shielding | -2/Quarantine | Z-intel
      Imp. Gyrokinetic Inverter | -2/Quarantine | Z-intel
             Enh. Quantum Rifle | -2/Quarantine | Z-intel
              Corruption Screen | -2/Quarantine | Z-intel
 Imp. System Restoration Module | -2/Section 7  | Z-intel
            Adv. Actuator Array | -2/Section 7  | Z-intel
           Imp. Power Shielding | -2/Section 7  | Z-intel
          Adv. Coolant Injector | -2/Section 7  | Z-intel
               Adv. Force Field | -2/Section 7  | Z-intel
      Imp. System Backup Module | -2/Section 7  | Z-intel
                    HERF Cannon | -2/Section 7  | Z-intel
                 Centrium Wheel | -2/Section 7  | Z-intel
          Maneuvering Thrusters | -2/Section 7  | Z-intel
        Imp. Heavy Siege Treads | -2/Section 7  | Z-intel
                Quantum Reactor | -2/Section 7  | Z-intel
            Imp. Core Shielding | -2/Section 7  | Z-intel
          Hvy. Disruptor Cannon | -2/Section 7  | Z-intel
  Adv. Component Analysis Suite | -2/Section 7  | Z-intel
           Adv. Target Analyzer | -2/Section 7  | Z-intel
            Cmb. Linear Gravjet | -2/Section 7  | Z-intel
             Adv. Medium Treads | -2/Section 7  | Z-intel
       Armor Integrity Analyzer | -2/Section 7  | Z-intel
             Imp. Remote Shield | -2/Section 7  | Z-intel
   Adv. Reaction Control System | -2/Section 7  | Z-intel
             Imp. System Shield | -2/Section 7  | Z-intel
              Adv. Focal Shield | -2/Section 7  | Z-intel
           Imp. Cloaking Device | -2/Section 7  | Z-intel
                 Linear Gravjet | -2/Section 7  | Z-intel
           Point Defense System | -2/Section 7  | Z-intel
                  Matter Filter | -2/Section 7  | Z-intel
                   Focal Shield | -2/Section 7  | Z-intel
                      Drone Bay | -2/Section 7  | Z-intel
               Gamma Bomb Array | -2/Section 7  | Z-intel
             Smartbomb Launcher | -2/Section 7  | Z-intel
          Adv. Reclamation Unit | -2/Section 7  | Z-intel
      Imp. Propulsion Shielding | -2/Section 7  | Z-intel
           Imp. Remote Datajack | -2/Section 7  | Z-intel
              Lrg. Storage Unit | -2/Section 7  | Z-intel
               Dispersion Rifle | -2/Section 7  | Z-intel
      Dynamic Insulation System | -2/Section 7  | Z-intel
                        Railgun | -2/Section 7  | Z-intel
           Cmb. Antigrav System | -2/Section 7  | Z-intel
                  Energy Filter | -2/Section 7  | Z-intel
                      Phase Gun | -2/Section 7  | Z-intel
              Lrn. Tractor Beam | -2/Section 7  | Z-intel
                 Thermal Shield | -2/Section 7  | Z-intel
                    Stasis Beam | -2/Section 7  | Z-intel
      Adv. Integration Mediator | -2/Section 7  | Z-intel
               Molecular Scythe | -2/Section 7  | Z-intel
        Adv. Overload Regulator | -2/Section 7  | Z-intel
  Centrium Medium Armor Plating | -2/Section 7  | Z-intel
               Exp. Energy Well | -2/Section 7  | Z-intel
      Exp. Gyrokinetic Inverter | -2/Section 7  | Z-intel
     Imp. Thermal Defense Suite | -2/Section 7  | Z-intel
             Prc. Energy Filter | -2/Section 7  | Z-intel
       Adv. Micro-nuke Launcher | -2/Section 7  | Z-intel

 Robot Schematics 
------------------
     S-27 Virus | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
   G-67 Veteran | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
    H-66 Slayer | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free
 I-47 Archangel | -7/Data Miner | Free
  H-77 Assassin | -4/Factory    | Z-intel
 T-07 Excavator | -4/Factory    | Z-intel
 R-06 Scavenger | -4/Factory    | Z-intel
 R-10 Processor | -4/Factory    | Z-intel
 L-61 Swordsman | -2/Section 7  | Z-intel
      K-01 Serf | -2/Section 7  | Z-intel
       E-15 Imp | -2/Section 7  | Z-intel
  A-15 Conveyor | -2/Section 7  | Z-intel

 Fabricated
------------
        O-24 Administrator | x1 | -7/Factory  | Preloaded
         Exp. Sensor Array | x1 | -6/Factory  
 Lgt. Regenerative Plating | x1 | -5/Factory  
              Plasma Sword | x1 | -5/Factory  
      Exp. Power Shielding | x1 | -4/Factory  
  Exp. Transmission Jammer | x1 | -3/Research 
         Electron Diverter | x1 | -2/Research 
    Impulse Thruster Array | x1 | -1/Access   

 Alien Tech Used 
-----------------
Core Expander
Integrated Dissipator
Subatomic Replicator
Core Regenerator
Integrated Reactor
LRC Boosters
LRC Insulator

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ShieldMetafieldTorch
  Manual?         0
Play Time         10:46:10
  Cumulative      736.7 hours
  Start           2020.03.26 @ 19:49:17
  End             2020.04.02 @ 07:18:45
Sessions          49
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          218
  Rogue           218
  Adventurer      0
  Explorer        0
Win Type          0
  Total           27
  Types           20/1/3/3/0/0/0
Lore%             67
Gallery%          84
Achievement%      67
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a0c1ec92-dce3-4b15-bd16-c88b82293930