Cogmind - Beta 14 @@@ ROGUE MODE // 2024.07.13 @ 22:06:13 Player: Spoodle Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (113) 565 Value Destroyed (3124) 3124 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5869 Bonus ------- None Cogmind --------- Core Integrity 340/550 Matter 300/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -8/Recycling Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Improved Treads > --- UTILITY (5) ------ Improved Heat Sink High-capacity Storage Unit Salvage Targeting Computer Drone Bay (2/2) > --- WEAPON (2) ------- Ion Cannon Ion Cannon > --- INVENTORY (20) --- Heavy Ion Engine Advanced Treads High-capacity Storage Unit High-capacity Battery (250) Improved Sensor Array Insulated Plating Hacking Suite Hacking Suite System Shield Drone Bay (2/2) Drone Bay (2/2) Drone Bay (2/2) EM Pulse Cannon Ion Cannon Ion Cannon Rocket Launcher Heavy Mace Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Salvage Targeting Computer Drone Bay Drone Bay > --- WEAPON ----------- Heavy Particle Gun Ion Cannon > --- INVENTORY -------- Light Angular Momentum Engine Light Treads Advanced Treads Improved Heat Sink High-capacity Storage Unit High-capacity Battery Improved Sensor Array Insulated Plating Hacking Suite Hacking Suite System Shield Drone Bay Drone Bay Drone Bay EM Pulse Cannon Ion Cannon Ion Cannon Ion Cannon Rocket Launcher Heavy Mace [Rating: 36] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility High-capacity Storage Unit Device Drone Bay Storage High-capacity Storage Unit Processor Salvage Targeting Computer Protection Light Armor Plating Weapon Ion Cannon Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 3 | . . 2 1 . . Weapon . | . . . . . . Parts Attached 126 | 9 23 57 11 19 7 Power 10 | 1 1 5 . 3 . Engine 9 | 1 1 5 . 2 . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 28 | 2 3 11 3 8 1 Treads 25 | 2 3 10 3 6 1 Leg . | . . . . . . Wheel 3 | . . 1 . 2 . Hover . | . . . . . . Flight . | . . . . . . Utility 32 | 2 1 14 7 5 3 Device 18 | 1 . 5 5 4 3 Storage 3 | 1 1 . . 1 . Processor 3 | . . 3 . . . Hackware . | . . . . . . Protection 8 | . . 6 2 . . Artifact . | . . . . . . Weapon 56 | 4 18 27 1 3 3 Energy Gun 29 | 2 14 12 . 1 . Energy Cannon 13 | . . 8 1 2 2 Ballistic Gun 8 | 2 3 3 . . . Ballistic Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special Weapon 2 | . 1 1 . . . Impact Weapon 3 | . . 3 . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . 4 . 1 . Parts Lost 19 | . 4 6 3 2 4 Power 2 | . 1 . . 1 . Propulsion 2 | . . 1 . . 1 Utility 11 | . . 5 3 1 2 Weapon 4 | . 3 . . . 1 Highest Loss Streak 3 | . 3 1 2 2 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 92 98 98 99 99 Engine 9 | . 6 10 9 8 9 Treads 25 | . 28 21 27 26 27 Device 19 | . 14 13 16 25 26 Storage 10 | . 14 11 9 9 9 Processor 7 | . . 8 9 9 9 Protection 3 | . . 9 9 1 . Energy Gun 7 | . 19 14 . . . Energy Cannon 9 | . . 5 18 18 14 Ballistic Gun 1 | . 8 . . . . Launcher 1 | . . . . . 3 Naked Turns . | . . . . . . Heaviest Build 73 | 15 50 62 69 73 73 Greatest Support 63 | 40 40 40 60 63 63 Greatest Overweight (x) 5 | . 1 5 1 3 1 Average Overweight (x) . | . . 1 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 19 | 7 19 20 20 20 20 Most Carried 20 | 5 20 20 20 20 20 Average Carried 18 | 3 14 19 18 19 19 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 5 20 19 20 20 17 Class Distribution -------------------- 67% | Mutant 31% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Rec Matter Collected 1956 | 236 445 724 239 180 132 Remotely . | . . . . . . Salvage Created 4799 | 25 705 1770 678 783 838 Parts 259 | 4 44 118 27 39 27 Haulers Intercepted 9 | . 2 3 1 3 . Recyclers Shooed 3 | 1 . 1 . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Combat Hostiles Destroyed 78 | . 14 31 9 14 10 Guns 37 | . 11 26 . . . Cannons 37 | . . 4 9 14 10 AOE 2 | . 2 . . . . Classes Destroyed 14 | 1 4 6 . 1 2 Worker 3 | . . 1 2 . . Builder 1 | . . . . 1 . Tunneler 2 | 2 . . . . . Hauler 9 | . 2 3 1 3 . Recycler 9 | . . 5 . . 4 Mechanic 1 | . . 1 . . . Operator 1 | . . 1 . . . Watcher 9 | . 2 4 3 . . Swarmer 17 | . 3 9 . 4 1 Grunt 33 | . 11 11 7 4 . Brawler 2 | . . 1 . . 1 Sentry 21 | . . 10 2 6 3 Demolisher 2 | . . . . . 2 Scrapper 3 | . . . . . 3 Best Kill Streak 5 | 1 3 5 4 5 3 Combat Bots Only 5 | . 3 5 4 5 3 Max Kills in Single Turn 2 | 1 2 2 1 2 2 Gunslinging . | . . . . . . Exploded 2 | . 2 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Rec Hostile Shots Fired 433 | . 102 163 48 79 41 Missed 118 | . 33 44 15 21 5 Damage Taken 4536 | . 867 1475 523 748 923 Core 665 | . 202 253 56 96 58 Absorbed by Shields 48 | . . . . 48 . Regen/Repaired (Parts) 98 | . 98 . . . . Core Remaining (%) 51 | 100 19 36 . . . Volleys Fired 320 | 10 59 110 44 61 36 Largest 2 | 1 2 2 2 2 2 Hottest 136 | 20 100 136 128 120 120 Shots Fired 605 | 10 115 217 86 114 63 Gun 299 | 10 113 176 . . . Cannon 294 | . . 38 86 114 56 Launcher 7 | . . . . . 7 Special 5 | . 2 3 . . . Kinetic 36 | 10 17 9 . . . Thermal 492 | . 37 199 86 114 56 Explosive 7 | . . . . . 7 Electromagnetic 70 | . 61 9 . . . Robot Hit Streak 22 | 5 7 22 8 18 7 Robot Miss Streak 5 | 3 4 5 5 2 2 Penetration Max . | . . . . . . Secondary Targets 2 | . . 2 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 393 | 7 72 147 55 77 35 Core Hits 152 | 2 31 56 23 23 17 Critical Kills 2 | . . 1 . . 1 Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 12 | . 2 9 . . 1 Burn 8 | . . 8 . . . Meltdown 1 | . . . . . 1 Destroy 2 | . 1 1 . . . Corrupt 1 | . 1 . . . . Melee Attacks 13 | . . 13 . . . Impact 13 | . . 13 . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7993 | 81 1064 2615 1369 1853 1011 Guns 3027 | 81 994 1952 . . . Cannons 4558 | . . 471 1369 1816 902 Explosions 100 | . 63 . . . 37 Melee 190 | . . 190 . . . Ramming 118 | . 7 2 . 37 72 Kinetic 270 | 81 107 82 . . . Thermal 6672 | . 329 2256 1369 1816 902 Explosive 37 | . . . . . 37 Electromagnetic 706 | . 621 85 . . . Impact 190 | . . 190 . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . 3 . . . Average Corruption 3 | . . 3 . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 46 | . . 46 . . . Message Errors 14 | . . 14 . . . Matter Fused 14 | . . 14 . . . Energy Discharges 5 | . . 5 . . . Data Loss (minor) 6 | . . 6 . . . Data Loss (major) 2 | . . 2 . . . Misfires 4 | . . 4 . . . Alerts 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 130 | . . 9 24 74 23 Projectiles 127 | . . 9 24 74 20 Explosions 3 | . . . . . 3 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 58 | . 36 . . . 22 Shots 2 | . 1 . . . 1 Rammed 17 | . 1 2 . 8 6 Targets Rammed 19 | . 1 2 . 8 8 Kicked . | . . . . . . Crushed 2 | . . . . . 2 Highest Temperature 310 | . 164 270 310 72 284 Average Temperature 62 | . 56 72 76 19 83 Received Heat Transfer 1715 | . 288 420 324 324 359 Siege Activations . | . . . . . . Robots Corrupted 1 | . 1 . . . . Combat Hostiles 1 | . 1 . . . . Parts Fried 5 | . 5 . . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . 1 . . 1 Combat Hostiles 2 | . . 1 . . 1 Parts Melted 38 | . . 20 5 7 6 Heat Transferred 12680 | . 786 5513 2220 2886 1275 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 2 . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Peak Influence 381 | 10 145 381 379 229 130 Initial 149 | . 6 45 149 39 21 Average 112 | 2 57 236 193 91 29 Maximum Alert Level 1 | . . 1 1 1 . Low Security (%) 76 | 100 100 31 37 99 100 Level 1 23 | . . 68 62 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 4 2 1 1 . Investigation 6 | . 3 2 . 1 . Extermination . | . . . . . . Reinforcement 2 | . 1 . 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Rec Distress Signals 12 | . 1 6 3 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 124 | . 29 50 16 19 10 Peak Tracking Total 6 | . 4 6 5 5 4 Tactical Retreats 7 | . 4 2 . 1 . Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Traps Triggered 5 | . 4 . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 1 | . . . 1 . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . 1 . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Rec Machines Disabled 10 | . . 1 . 6 3 Max in Single Turn 1 | . . 1 . 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Rec Machines Accessed 39 | . 8 11 3 5 12 Terminals 27 | . 5 9 3 5 5 Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 9 | . 2 2 . . 5 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 127 | . 19 37 8 14 49 Successful 85 | . 10 20 5 8 42 Failed 41 | . 9 16 3 6 7 Catastrophic 4 | . 1 1 1 . 1 Database Lockouts 1 | . . 1 . . . Manual 57 | . 10 19 6 10 12 Terminals 85 | . 14 33 8 14 16 Fabricators . | . . . . . . Repair Stations 3 | . 3 . . . . Recycling Units 14 | . 2 4 . . 8 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 54 | . 2 13 3 5 31 Record 24 | . . . . . 24 Part Schematic 2 | . . . . 1 1 Robot Analysis 6 | . 1 3 1 . 1 Prototype ID Bank 4 | . . 2 . 1 1 Open Door 1 | . . . . 1 . Branch Access Points 1 | . . . 1 . . Alert Level 5 | . 1 2 . 1 1 Unreport Threat 1 | . . 1 . . . Locate Traps 3 | . . 2 . 1 . Disarm Traps 1 | . . . 1 . . Security Status 1 | . . 1 . . . Patrol Status 1 | . . 1 . . . Zone Layout 3 | . . 1 . . 2 Release Object 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks 5 | . . 2 . . 3 Process 1 | . . . . . 1 Report Inventory 3 | . . 1 . . 2 Retrieve Components 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 24 | . 6 5 2 3 8 Terminals 17 | . 4 5 2 3 3 Assimilate 1 | . . 1 . . . Botnet 14 | . 3 3 2 3 3 Operators 2 | . 1 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 7 | . 2 . . . 5 Tunnel 7 | . 2 . . . 5 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 27 | . 5 9 3 4 6 Full Trace Events 7 | . 1 3 . 1 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . 1 1 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . . 10 . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Rec Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired 4 | . . . . . 4 Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Rec Total Allies 4 | . . . . . 4 Largest Group 4 | . . . . . 4 Highest-Rated Group 65 | . . . . . 65 Highest-Rated Ally 34 | . . . . . 34 Total Orders 5 | . . . . 2 3 EXPLORE 4 | . . . . 2 2 RETURN 1 | . . . . . 1 Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Robot Analysis Total 6 | . 1 3 1 . 1 Derelict Logs Recovered . | . . . . . . Drone Launches 6 | . . . . 4 2 Drone Recoveries 4 | . . . . 2 2 Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Rec Turns Passed 12486 | 164 2558 3236 1177 1746 3605 Spaces Moved 4539 | 79 954 1075 415 607 1409 Core 2 | 2 . . . . . Treads 4523 | 77 954 1067 415 601 1409 Legs . | . . . . . . Wheels 14 | . . 8 . 6 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 155 240 125 240 Average Speed 236 | 157 230 239 240 238 240 Slowest Speed 320 | 160 240 320 240 240 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 67 | 4 94 96 28 85 99 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 8 | . 2 . . 1 5 Known Exits Taken 2 | . . 1 1 . . Unknown Exits Taken 3 | 1 1 . . 1 . Scrap Searched . | . . . . . . Spaces Dug 22 | . 2 8 . . 12 Terrain Destroyed 113 | . 7 8 8 8 82 Melee 5 | . . 5 . . . Projectile 25 | . 2 3 8 8 4 AOE 83 | . 5 . . . 78 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Rec Total 5641 | 104 1187 1496 513 785 1556 Wait 424 | 2 130 161 30 52 49 Move 4534 | 78 953 1074 414 606 1409 Hop . | . . . . . . Pick Up 77 | 5 19 31 8 14 . Fast Attach 30 | 7 4 13 1 5 . Attach 19 | . 4 6 4 2 3 Detach . | . . . . . . Swap 77 | 2 15 38 6 12 4 Drop 79 | . 2 48 6 23 . Fire 320 | 10 59 110 44 61 36 Melee 13 | . . 13 . . . Ram . | . . . . . . Kick . | . . . . . . Crush 19 | . 1 2 . 8 8 Escape Stasis 2 | . . . . 2 . Rewire 47 | . . . . . 47 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -8/Recycling (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 13) 165 | -11/Scrapyard | Entered Materials 295 | -10/Materials | Core integrity fell below 50% 303 | -10/Materials | Build established: Mutant 322 | -10/Materials | Discovered new exit (range 6) 595 | -10/Materials | Discovered new exit (range 14) 626 | -10/Materials | Discovered new exit (range 16) 1027 | -10/Materials | Lost 3 parts (1p2w) 1109 | -10/Materials | Discovered new exit (range 13) 1269 | -10/Materials | Core integrity fell below 20% 1517 | -10/Materials | Build established: Scavenger-Mutant 1863 | -10/Materials | Build established: Mutant 1879 | -10/Materials | Discovered new exit (range 15) 1934 | -10/Materials | Repaired Lgt. Treads 2723 | -10/Materials | Entered another Materials area 2723 | -9/Materials | Evolved 2 slots: Utility x2 3237 | -9/Materials | Discovered new exit (range 3) 3325 | -9/Materials | Build established: Scavenger-Mutant 3646 | -9/Materials | Central database locked down 4494 | -9/Materials | Discovered new exit (range 16) 4687 | -9/Materials | Discovered new exit (range 9) 5030 | -9/Materials | Discovered new exit (range 15) 5281 | -9/Materials | Core integrity fell below 50% 5950 | -9/Materials | Identified exit to Materials 5959 | -9/Materials | Entered another Materials area 5959 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6147 | -8/Materials | Identified exit to Storage 7126 | -8/Materials | Build established: Mutant 7136 | -8/Materials | Entered Storage 7225 | -8/Storage | Learned location of Armory (-3) 8872 | -8/Storage | Used back door to open Recycling access 8872 | -8/Storage | Discovered new exit (range 5) 8882 | -8/Storage | Entered Recycling 8883 | -8/Recycling | Met a Zionite searching for Scraptown 9389 | -8/Recycling | Discovered new exit (range 59) 12037 | -8/Recycling | Scanned before Scraplab entrance 12073 | -8/Recycling | Entered Scraplab 12077 | -8/Recycling | Angered Scraplab inhabitants 12144 | -8/Recycling | Lost 3 parts (1n1u1w) 12487 | -8/Recycling | Self-destructed Last Messages --------------- 12397_ U-05 Engineer lays Concrete. 12397_ Attempting to rewire Y-45 Defender. 12397_ U-05 Engineer lays Concrete. 12398_ Attempting to rewire Y-45 Defender. 12398_ U-05 Engineer lays Concrete. 12399_ Attempting to rewire Y-45 Defender. 12399_ U-05 Engineer lays Concrete. 12400_ Attempting to rewire Y-45 Defender. 12400_ Y-45 Defender rewired. 12400_ U-05 Engineer lays Concrete. 12401_ U-05 Engineer builds a Wall. 12402_ U-05 Engineer lays Concrete. 12405_ U-05 Engineer builds a Wall. 12406_ Attempting to rewire U-05 Engineer. 12407_ U-05 Engineer lays Concrete. 12407_ Attempting to rewire U-05 Engineer. 12407_ U-05 Engineer rewired. 12408_ U-05 Engineer lays Concrete. 12418_ U-05 Engineer builds a Wall. 12456_ Slammed into R-06 Scavenger. 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System Restoration Module | -8/Storage | Hacked Imp. VSS Leg | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Novice Programmer Challenges ------------ None Game ------ Seed WeldingPointySteel Manual? 0 Play Time 01:21:59 Cumulative 128.4 hours Start 2024.07.13 @ 20:40:45 End 2024.07.13 @ 22:06:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 64 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/1/0/0/0/0/0/0 Lore% 41 Gallery% 59 Achievement% 55 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 4% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 47721282-c091-432f-b276-346a7d9a0c4d