Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.12 @ 22:58:58 Player: Zailor Result: Destroyed by H-88 Terminator with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (15) 3000 Robots Destroyed (194) 970 Value Destroyed (10638) 10638 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (6915) 6915 TOTAL SCORE: 26063 Bonus ------- High Alert Combat Kills 2298 Follower Combat Kills 369 Met Data Miner 300 Acquired SGEMP 2000 Met Sigix 2000 Friendly Fire -52 Cogmind --------- Core Integrity 0/1450 Matter 104/300 Energy 61/100 System Corruption 64% Temperature Cool (0) Movement Core (50) Location -2/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- Advanced Melee Analysis Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- SGEMP Prototype Sigix Containment Pod Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Advanced Heavy Treads Improved Heavy Siege Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Large Storage Unit Large Storage Unit Enhanced Optical Array Advanced Terrain Scan Processor Melee Analysis Suite Advanced Target Analyzer Improved Armor Integrity Analyzer Energy Filter Improved Focal Shield > --- WEAPON ----------- Gamma Rifle Nova Cannon Perforator > --- INVENTORY -------- Light Particle Reactor Light Particle Reactor Improved Heavy Siege Treads High-density Centrium Wheel High-capacity Matter Pod Advanced Core Analyzer Improved Shock Absorption System Improved Arc Projector Railgun Heavy Gauss Cannon Fusion Bomb Launcher Makeshift Sword Plasma Lance SGEMP Prototype [Rating: 168] Favorites ----------- Power Light Quantum Reactor Engine Light Angular Momentum Engine Power Core Light Fission Core Reactor Light Quantum Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Armor Integrity Analyzer Protection Improved Medium Armor Plating Weapon Gamma Rifle Energy Gun Gamma Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Impact Weapon Maul Slashing Weapon Makeshift Sword Piercing Weapon Plasma Lance Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Tes Res Qua Slots Evolved 16 | . . 2 2 2 . . . . 2 2 2 2 . 2 . Power 1 | . . . . . . . . . . . . 1 . . . Propulsion 4 | . . 1 1 . . . . . . . 1 . . 1 . Utility 9 | . . 1 1 1 . . . . 2 2 1 1 . . . Weapon 2 | . . . . 1 . . . . . . . . . 1 . Parts Attached 229 | 7 18 7 14 10 4 2 . 2 28 14 7 13 25 70 8 Power 29 | 1 2 1 2 . . . . . 4 . 1 2 2 13 1 Engine 11 | 1 2 1 2 . . . . . 3 . . 2 . . . Core 1 | . . . . . . . . . 1 . . . . . . Reactor 17 | . . . . . . . . . . . 1 . 2 13 1 Propulsion 40 | 2 6 2 9 . . . . . 2 2 . 1 2 11 3 Treads 21 | . . . 4 . . . . . 2 2 . 1 2 9 1 Leg 16 | . 5 2 5 . . . . . . . . . . 2 2 Wheel 3 | 2 1 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 62 | 2 2 1 2 2 1 1 . 1 7 8 3 5 9 17 1 Device 29 | . . 1 1 1 . . . 1 3 3 1 3 6 8 1 Storage 5 | 2 2 . . . . . . . . . . . . 1 . Processor 9 | . . . . . . . . . 2 3 . . 1 3 . Hackware . | . . . . . . . . . . . . . . . . Protection 19 | . . . 1 1 1 1 . . 2 2 2 2 2 5 . Artifact . | . . . . . . . . . . . . . . . . Weapon 98 | 2 8 3 1 8 3 1 . 1 15 4 3 5 12 29 3 Energy Gun 24 | 2 5 . 1 1 . . . . 4 . . 2 . 9 . Energy Cannon 12 | . . 1 . 2 . 1 . . 3 . . 1 1 3 . Ballistic Gun 19 | . 2 1 . 3 2 . . 1 1 . . 1 2 6 . Ballistic Cannon 15 | . . . . . . . . . 3 2 2 . 3 5 . Launcher 8 | . 1 1 . . 1 . . . 1 . . . . 3 1 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . 2 . . . . . . . . 1 . . Slashing Weapon 8 | . . . . . . . . . 3 2 1 1 1 . . Piercing Weapon 9 | . . . . . . . . . . . . . 4 3 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . 1 1 1 . . . . 2 1 . 1 5 1 . Parts Lost 81 | . 3 . 1 1 . . . . 8 3 . 2 8 49 6 Power 9 | . . . . . . . . . . . . . 1 7 1 Propulsion 15 | . 1 . . . . . . . 2 2 . . . 9 1 Utility 32 | . . . 1 . . . . . 1 1 . 1 6 20 2 Weapon 25 | . 2 . . 1 . . . . 5 . . 1 1 13 2 Highest Loss Streak 20 | . 2 . 1 1 . . . . 3 2 . 2 7 20 6 Average Slot Usage (%) 90 | . 98 100 97 100 100 100 100 100 98 98 93 94 84 76 17 Engine 4 | . 14 11 9 7 7 7 7 7 4 5 . 4 3 . . Reactor 2 | . . . . . . . . . . . 4 4 4 7 . Treads 17 | . . . 1 30 30 30 30 30 25 21 21 19 14 11 1 Leg 4 | . 20 33 33 . . . . . . . . . . . 1 Device 14 | . . 11 10 21 15 15 15 15 18 12 10 11 17 17 4 Storage 12 | . 28 22 18 15 15 15 15 15 13 11 10 9 9 7 . Processor 7 | . . . . . . . . . 6 21 21 19 15 13 4 Protection 4 | . . . 6 1 7 7 7 7 7 5 10 11 4 . . Energy Gun 5 | . 19 7 1 4 7 6 . . 5 5 5 3 . 5 . Energy Cannon 3 | . . 3 9 9 5 . 7 7 3 . . . 1 2 . Ballistic Gun 4 | . 7 7 7 5 5 7 7 12 2 . . 2 3 3 . Ballistic Cannon 2 | . . . . . . . . . 4 8 5 4 3 2 . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 131 | 14 41 44 55 60 60 57 57 57 76 73 86 108 108 131 31 Greatest Support 225 | 20 20 30 80 80 80 80 80 80 80 97 97 152 182 225 75 Greatest Overweight (x) 16 | 1 13 1 16 . . . . . . 1 . 1 . 3 7 Average Overweight (x) . | . 1 1 . . . . . . . . . . . . 1 Largest Inventory Capacity 16 | 8 16 16 16 16 16 16 16 16 16 16 16 16 16 16 4 Average Capacity 15 | 6 15 16 16 16 16 16 16 16 16 16 16 16 16 14 4 Most Carried 16 | 7 16 16 16 16 16 16 16 16 16 16 16 16 16 16 4 Average Carried 14 | 4 12 14 15 15 15 15 16 16 15 15 15 15 15 12 3 Final Capacity 16 | 8 16 16 16 16 16 16 16 16 16 16 16 16 16 4 4 Final Carried 16 | 7 16 16 16 16 16 16 16 16 16 16 16 16 16 4 4 Class Distribution -------------------- 23% | Scavenger-Mutant 20% | Mutant 14% | Gunner 12% | Scavenger-Gunner 11% | Skirmisher 8% | Assassin 7% | Tank Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Gunner | -6/Proximity Caves Skirmisher | -6/Factory Skirmisher | -5/Factory Assassin | -4/Factory Assassin | -3/Research Scavenger-Mutant | -3/Testing Scavenger-Gunner | -2/Research Mutant | -2/Quarantine Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Tes Res Qua Matter Collected 6877 | 270 475 103 218 144 132 20 . 161 658 298 218 424 785 2971 . Remotely . | . . . . . . . . . . . . . . . . Salvage Created 10421 | 56 612 150 766 65 165 . . 182 743 389 61 337 642 6094 159 Parts 461 | 3 34 13 38 5 9 . . 3 45 7 . 12 32 259 1 Haulers Intercepted 1 | . 1 . . . . . . . . . . . . . . Recyclers Shooed 13 | . 3 . 1 . . . . . 1 1 . . 1 6 . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . 12 1 . 8 . . . . . . . Prevented 2 | . . . . . . 2 . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Tes Res Qua Combat Hostiles Destroyed 161 | . 14 5 12 1 5 . . 5 19 9 1 3 12 72 3 Melee 1 | . . . . . . . . . . . . . 1 . . Guns 63 | . 12 4 3 . 4 . . 2 1 1 . 1 2 33 . Cannons 70 | . . 1 9 1 . . . 3 14 7 1 1 9 24 . AOE 24 | . 2 . . . 1 . . . 4 1 . . . 13 3 Classes Destroyed 19 | 1 3 1 2 . . . . 1 4 1 . . 2 4 . Worker 10 | . . . . . . . . . 1 . . 2 . 7 . Builder 8 | . . . . . . . . . 1 . . 1 . 6 . Tunneler 1 | . 1 . . . . . . . . . . . . . . Hauler 1 | . 1 . . . . . . . . . . . . . . Recycler 6 | 1 . . 1 . . . . . . . . 1 . 3 . Mechanic 1 | . . . . . . . . . . . . . . 1 . Operator 1 | . . . . . . . . . 1 . . . . . . Watcher 5 | . . . 1 . . . . . 1 . . . . 3 . Swarmer 16 | . . 2 . . 2 . . 1 7 2 . . 2 . . Grunt 73 | . 14 3 9 . 3 . . 2 5 5 . . . 32 . Brawler 6 | . . . . . . . . . . 2 . . . 4 . Duelist 2 | . . . . . . . . . . . . . . 2 . Protector 1 | . . . . . . . . . . . . . . 1 . Sentry 15 | . . . 3 1 . . . 1 2 . 1 1 . 6 . Hunter 14 | . . . . . . . . . 1 . . . 4 6 3 Programmer 30 | . . . . . . . . 1 4 . . 2 3 20 . Behemoth 1 | . . . . . . . . . . . . . . 1 . Striker 2 | . . . . . . . . . . . . . 2 . . Alpha 7 1 | . . . . . . . . . . . . . 1 . . Best Kill Streak 17 | 1 3 2 3 1 3 . . 2 6 3 1 4 3 17 3 Combat Bots Only 12 | . 3 2 3 1 3 . . 2 4 3 1 1 3 12 3 Max Kills in Single Turn 8 | 1 2 1 1 1 2 . . 1 3 1 1 2 1 8 1 Gunslinging 1 | . . . . . . . . . . . . . . 1 . Exploded 5 | . 1 . . . 1 . . . 2 1 . . . 5 1 Melee 1 | . . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Tes Res Qua Damage Taken 23866 | . 619 81 521 104 306 . . 256 2017 961 97 792 2830 13792 1490 Core 2070 | . 141 . 86 . 35 . . 28 127 72 24 . 86 1010 461 Absorbed by Shields 1034 | . . . . . . . . . 99 . . . . 863 72 Reduced by Siege Mode 1834 | . . . . . . . . . . . . . 24 1810 . Core Remaining (%) 87 | 100 43 100 84 . . . . 91 85 92 97 . 93 . . Volleys Fired 492 | 3 59 12 44 6 11 1 . 17 46 20 4 16 43 204 6 Largest 4 | 2 2 2 2 3 3 1 . 3 3 3 3 3 3 4 1 Hottest 333 | 80 80 88 88 177 182 69 . 132 203 148 148 161 204 333 52 Shots Fired 1298 | 6 111 23 85 18 31 1 . 44 113 58 11 43 122 627 5 Gun 813 | 6 109 20 41 11 18 1 . 26 37 20 4 26 61 433 . Cannon 464 | . . 3 44 7 11 . . 17 74 38 7 17 61 185 . Launcher 21 | . 2 . . . 2 . . 1 2 . . . . 9 5 Special . | . . . . . . . . . . . . . . . . Kinetic 645 | . 30 11 41 6 7 . . 26 61 38 7 33 95 290 . Thermal 363 | 3 63 12 44 12 22 1 . 17 31 . . . 20 138 . Explosive 21 | . 2 . . . 2 . . 1 2 . . . . 9 5 Electromagnetic 269 | 3 16 . . . . . . . 19 20 4 10 7 190 . Robot Hit Streak 57 | 5 11 3 12 6 4 . . 10 16 15 11 14 20 57 6 Robot Miss Streak 7 | . 2 3 3 4 4 . . 7 5 2 . 2 2 7 1 Penetration Max 1 | . . . . . . . . . . . . 1 . 1 . Secondary Targets 4 | . 1 . . . . . . . . . . . . 3 . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . 1 . Shots Hit Robots 988 | 5 80 13 60 14 17 . . 32 77 42 8 36 95 506 3 Core Hits 448 | 2 37 7 24 3 12 . . 19 40 23 3 16 32 222 8 Critical Hits 73 | . . . 9 . . . . . . . 1 6 12 45 . Critical Kills 19 | . . . 3 . . . . . . . . 1 3 12 . Critical Parts Destroyed 49 | . . . 5 . . . . . . . 1 4 8 31 . Melee Attacks 71 | . . . . 18 . . . . 22 6 2 3 4 14 2 Impact 18 | . . . . 18 . . . . . . . . . . . Slashing 33 | . . . . . . . . . 22 6 2 3 . . . Piercing 20 | . . . . . . . . . . . . . 4 14 2 Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 29733 | 60 1158 150 1012 321 494 . . 645 2455 1355 211 1157 2273 17891 551 Guns 12410 | 60 912 129 271 184 172 . . 306 591 175 29 248 702 8631 . Cannons 10789 | . . 21 741 137 78 . . 306 1330 760 182 532 1438 5264 . Explosions 6319 | . 246 . . . 244 . . 33 534 420 . 377 . 3914 551 Melee 169 | . . . . . . . . . . . . . 133 36 . Ramming 46 | . . . . . . . . . . . . . . 46 . Kinetic 11570 | . 220 53 271 68 75 . . 306 1068 760 182 674 1301 6592 . Thermal 8781 | 20 561 97 741 253 175 . . 306 662 420 . 103 662 4781 . Explosive 5013 | . 246 . . . 244 . . 33 496 . . 274 . 3169 551 Electromagnetic 4154 | 40 131 . . . . . . . 229 175 29 106 177 3267 . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing 169 | . . . . . . . . . . . . . 133 36 . Highest Corruption 64 | . 3 . . . . . . . 6 . . 6 15 64 64 Average Corruption 16 | . 2 . . . . . . . 4 . . 5 9 25 64 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 486 | . 2 . . . . . . . 59 . . 8 44 345 28 Message Errors 58 | . . . . . . . . . 13 . . 2 7 34 2 Matter Fused 50 | . . . . . . . . . 14 . . 2 5 22 7 Heat Flow Errors 19 | . 1 . . . . . . . 6 . . 1 3 7 1 Energy Discharges 25 | . 1 . . . . . . . 11 . . . 3 9 1 Parts Rejected 3 | . . . . . . . . . . . . . . 2 1 Data Loss (minor) 26 | . . . . . . . . . 6 . . 2 2 12 4 Data Loss (major) 8 | . . . . . . . . . 1 . . . 2 5 . Misfires 9 | . . . . . . . . . . . . 1 . 8 . Alerts 4 | . . . . . . . . . . . . . 3 1 . Misdirections 26 | . . . . . . . . . . . . . 4 17 5 Targeting Errors 212 | . . . . . . . . . 7 . . . 15 184 6 Weapon Failures 46 | . . . . . . . . . 1 . . . . 44 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 780 | . . . 1 8 . . . 13 119 70 . 43 2 514 10 Projectiles 353 | . . . 1 8 . . . 13 41 23 . 11 2 254 . Explosions 427 | . . . . . . . . . 78 47 . 32 . 260 10 Melee . | . . . . . . . . . . . . . . . . Knockbacks 51 | . . . . . . . . . 9 4 . 2 7 29 . Impact . | . . . . . . . . . . . . . . . . Kinetic 50 | . . . . . . . . . 8 4 . 2 7 29 . Secondary 1 | . . . . . . . . . 1 . . . . . . Self-Inflicted Damage 793 | . . . . . . . . . 114 216 . 171 . 264 28 Shots 18 | . . . . . . . . . 3 3 . 3 . 8 1 Rammed 1 | . . . . . . . . . . . . . . 1 . Targets Rammed 2 | . . . . . . . . . . . . . . 2 . Kicked . | . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . 1 . Highest Temperature 361 | 54 344 . 3 229 296 . . 18 208 73 . 106 237 361 54 Average Temperature 73 | 28 104 . 2 101 139 . . 4 44 29 . 21 55 76 54 Received Heat Transfer 2631 | . 351 24 270 12 63 . . 60 269 207 27 27 90 1231 . Effects 2 | . . . . . . . . . . . . . . 2 . Interference 2 | . . . . . . . . . . . . . . 2 . Siege Activations 14 | . . . . . . . . . . . . . 1 13 . Total Turns 455 | . . . . . . . . . . . . . 22 433 . Longest Duration 96 | . . . . . . . . . . . . . 22 96 . Robots Corrupted 3 | . . . . . . . . . . . . 1 . 2 . Combat Hostiles 3 | . . . . . . . . . . . . 1 . 2 . Parts Fried 17 | 1 1 . . . . . . . . . . . 2 13 . Impact Corruptions 2 | . . . . . . . . . 1 . . . . 1 . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 18 | . 1 . 1 1 . . . . 4 1 . 1 . 9 . Heat Transferred 10492 | 50 1250 212 1332 422 335 . . 444 1046 350 . 50 592 4409 . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . . . . . . . . . 2 . 1 . 5 . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Tes Res Qua Peak Influence 1734 | 5 273 166 350 195 . . . . 345 407 243 296 251 1734 904 Average Influence 288 | 2 100 73 138 74 . . . . 115 236 146 124 147 708 872 Maximum Alert Level 5 | . 1 . 1 . . . . . 1 2 1 1 1 5 3 Low Security (%) 65 | 100 90 100 68 100 . . . . 75 46 79 82 72 31 . Level 1 18 | . 9 . 31 . . . . . 24 40 20 17 27 16 . Level 2 1 | . . . . . . . . . . 13 . . . 2 . Level 3 7 | . . . . . . . . . . . . . . 20 100 Level 4 4 | . . . . . . . . . . . . . . 18 . Level 5 2 | . . . . . . . . . . . . . . 11 . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 48 | . 2 2 1 3 . . . . 8 2 . 1 4 20 5 Investigation 5 | . 1 1 . . . . . . 1 . . . 1 . 1 Extermination 14 | . . . . 1 . . . . 4 . . 1 1 7 . Reinforcement 17 | . 1 1 1 1 . . . . 3 2 . . 2 4 2 Assault 5 | . . . . . . . . . . . . . . 3 2 Garrison 7 | . . . . 1 . . . . . . . . . 6 . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . . 1 1 . . . 3 . Haulers Reinforced . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Tes Res Qua Distress Signals 18 | . 4 1 3 1 . . . . . 1 . 1 . 7 . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 284 | . 23 9 26 3 6 . . 10 27 15 3 7 21 125 9 Peak Tracking Total 11 | . 3 3 5 3 3 . . 3 5 5 1 3 5 11 5 Tactical Retreats 14 | . . 1 1 1 . . . . 1 2 . . 1 7 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Tes Res Qua Traps Triggered 12 | . 2 1 . 1 . . . . 4 1 . . 3 . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . 4 . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Tes Res Qua Machines Disabled 25 | . . . . . . 1 . . 3 5 . 4 5 4 3 Max in Single Turn 3 | . . . . . . 1 . . 2 3 . 1 1 1 2 Garrison Access 2 | . . . . 1 . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Tes Res Qua Machines Accessed 42 | . 3 1 3 7 . 1 4 . 4 1 4 2 1 6 5 Terminals 33 | . 2 1 3 6 . . . . 3 1 4 2 1 5 5 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . . . 1 . . . . 1 . Total Hacks 126 | . 11 6 7 18 . 1 28 . 11 2 12 3 2 13 12 Successful 74 | . 6 2 4 11 . 1 28 . 4 1 7 1 . 4 5 Failed 52 | . 5 4 3 7 . . . . 7 1 5 2 2 9 7 Catastrophic 13 | . . 1 . 1 . . . . 2 . . 1 1 4 3 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 61 | . 9 6 5 8 . 1 . . 4 2 8 . . 6 12 Terminals 87 | . 9 6 7 14 . . . . 8 2 12 3 2 12 12 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . 4 . . . . 3 . . . . 1 . Terminal Hacks 54 | . 3 . 2 7 . 1 28 . 2 . 5 1 . 2 3 Record 13 | . . . . . . 1 11 . . . . . . . 1 Part Schematic 6 | . . . . . . . 6 . . . . . . . . Robot Schematic 8 | . . . . . . . 8 . . . . . . . . Prototype ID Bank 4 | . . . . 1 . . 3 . . . . . . . . Level Access Points 1 | . . . . . . . . . 1 . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . . . Terminal Index 5 | . 1 . 1 . . . . . . . 1 1 . . 1 Alert Level 1 | . . . . . . . . . . . 1 . . . . Unreport Threat 10 | . 2 . 1 3 . . . . . . 2 . . 1 1 Locate Traps 3 | . . . . . . . . . 1 . 1 . . 1 . Hauler Manifests 1 | . . . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . Process 1 | . 1 . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . 1 . . . . . . Seal Access 2 | . . . . 1 . . . . 1 . . . . . . Unauthorized Hacks 47 | . 4 7 4 7 . . . . 4 3 4 . . 7 7 Terminals 16 | . 1 2 2 3 . . . . 1 1 2 . . 2 2 Assimilate 1 | . . 1 . . . . . . . . . . . . . Botnet 15 | . 1 1 2 3 . . . . 1 1 2 . . 2 2 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 34 | . 3 1 3 7 . . . . 3 1 3 2 1 6 4 Full Trace Events 2 | . . . . . . . . . . . . . 1 . 1 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . 8 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . 6 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Tes Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . 1 . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Tes Res Qua Total Allies 5 | . . . . 3 . . . 1 . . . . . 1 . Largest Group 3 | . . . . 3 . . . 1 1 . . . . 1 . Highest-Rated Group 94 | . . . . 93 . . . 94 94 . . . . 58 . Highest-Rated Ally 94 | . . . . 31 . . . 94 94 . . . . 58 . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 56 | . . . . 10 . . . 33 13 . . . . . . Total Damage 1748 | . . . . 149 . . . 1085 514 . . . . . . Kills 14 | . . . . 5 . . . 5 4 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Tes Res Qua Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 1 2 . 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Tes Res Qua Turns Passed 12144 | 61 714 298 932 1178 435 447 133 439 2027 567 489 618 863 2681 262 Spaces Moved 5724 | 40 323 160 469 587 229 259 79 223 962 263 263 297 377 1041 152 Core 81 | 3 1 . 1 . . . . . . . . . . 3 73 Treads 4534 | . . . 25 587 229 259 79 223 962 263 263 297 377 937 33 Legs 986 | . 236 160 443 . . . . . . . . . . 101 46 Wheels 123 | 37 86 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 150 120 170 170 170 170 170 170 167 167 165 163 50 50 Average Speed 162 | 79 136 150 151 170 170 170 170 170 170 170 167 171 167 156 144 Slowest Speed 850 | 100 700 150 850 170 170 170 170 170 170 190 167 187 170 210 400 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . 1 . Exploration Rate (%) 28 | 3 49 19 37 18 38 53 68 38 25 11 7 13 30 26 18 Regions Visited 15 Branch Regions 6 Pre-discovered Areas 4 | . 1 . . . . 1 1 1 . . . . . . . Known Exits Taken 6 | . . . . 1 1 . . . 1 1 1 1 . . . Unknown Exits Taken 9 | 1 1 1 1 . . 1 1 1 . . . . 1 1 . Scrap Searched 6 | . . . . . 2 1 . 3 . . . . . . . Spaces Dug 53 | . . . . 6 . . . . 22 6 2 3 . 13 1 Terrain Destroyed 512 | . 14 . . 6 8 . . 8 77 48 3 86 28 175 59 Melee 53 | . . . . 6 . . . . 22 6 2 3 . 13 1 Projectile 105 | . . . . . . . . . 22 9 1 4 28 41 . AOE 354 | . 14 . . . 8 . . 8 33 33 . 79 . 121 58 Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Tes Res Qua Total 7449 | 59 488 195 613 720 250 265 78 247 1240 331 304 371 510 1595 183 Wait 660 | 3 54 11 59 78 3 . . 5 148 14 15 21 36 202 11 Move 5709 | 39 322 159 468 586 228 258 78 222 961 262 262 296 376 1040 152 Hop . | . . . . . . . . . . . . . . . . Pick Up 109 | 7 15 2 10 9 1 1 . . 12 8 5 7 7 24 1 Fast Attach 102 | 7 5 1 6 6 2 2 . . 13 2 4 5 16 29 4 Attach 59 | . 2 2 3 2 . . . . 7 7 1 5 5 21 4 Detach 27 | . 3 1 . . . . . . 6 1 1 5 2 6 2 Swap 69 | . 11 4 5 3 2 . . 2 8 5 2 3 4 20 . Drop 144 | . 17 3 18 12 3 3 . 1 17 6 8 10 17 28 1 Fire 492 | 3 59 12 44 6 11 1 . 17 46 20 4 16 43 204 6 Melee 71 | . . . . 18 . . . . 22 6 2 3 4 14 2 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 2 | . . . . . . . . . . . . . . 2 . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 5 | . . . . . . . . . . . . . . 5 . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory -3/Research -3/Testing -2/Research -2/Quarantine History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 562 | -10/Materials | Build established: Scavenger-Mutant 640 | -10/Materials | Core integrity fell below 50% 737 | -10/Materials | Discovered new exit (range 10) 776 | -10/Materials | Entered another Materials area 776 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 978 | -9/Materials | Discovered new exit (range 11) 1074 | -9/Materials | Entered another Materials area 1074 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1987 | -8/Materials | Discovered new exit (range 11) 2006 | -8/Materials | Entered Factory 2006 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2294 | -7/Factory | Build established: Gunner 2509 | -7/Factory | Allied Derelicts emerged from ambush trap array 2766 | -7/Factory | Identified exit to Lower Caves 3109 | -7/Factory | Garrison activated, responded to threat 3184 | -7/Factory | Entered Lower Caves 3207 | -7/Lower Caves | Encountered a Warlord checkpoint 3578 | -7/Lower Caves | Identified exit to Lower Caves 3619 | -7/Lower Caves | Entered another Lower Caves area 3781 | -7/Lower Caves | Learned location of Zion (-6) 3785 | -7/Lower Caves | Build established: Mutant 3896 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 4001 | -7/Lower Caves | Discovered new exit (range 14) 4002 | -7/Lower Caves | Learned Factory emergency access door positions 4066 | -7/Lower Caves | Entered Data Miner 4066 | -7/Data Miner | Discovered new exit (range 6) 4099 | -7/Data Miner | Met Data Miner 4131 | -7/Data Miner | Learned location of Section 7 (-2) 4131 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4160 | -7/Data Miner | Received God Mode back door access code from Data Miner 4199 | -7/Data Miner | Entered Proximity Caves 4280 | -6/Proximity Caves | Escorted by Enhanced Grunt 4427 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4460 | -6/Proximity Caves | Learned Factory emergency access door positions 4518 | -6/Proximity Caves | Discovered new exit (range 15) 4638 | -6/Proximity Caves | Entered Factory 4638 | -6/Factory | Accompanied by 1 ally 4638 | -6/Factory | Evolved 2 slots: Utility x2 4687 | -6/Factory | Found Prototype Processor 4687 | -6/Factory | Identified Exp. Signal Interpreter 4924 | -6/Factory | Build established: Skirmisher 5334 | -6/Factory | Incoming investigation squad redirected 5663 | -6/Factory | Build established: Mutant 6106 | -6/Factory | Lost 3 parts (1n1u1w) 6269 | -6/Factory | Lost 3 parts (1n2w) 6609 | -6/Factory | Build established: Tank 6615 | -6/Factory | Identified exit to Factory 6665 | -6/Factory | Entered another Factory area 6665 | -5/Factory | Evolved 2 slots: Utility x2 7185 | -5/Factory | Discovered new exit (range 18) 7230 | -5/Factory | Identified exit to Factory 7232 | -5/Factory | Entered another Factory area 7232 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7474 | -4/Factory | Build established: Assassin 7615 | -4/Factory | Discovered new exit (range 5) 7621 | -4/Factory | Identified exit to Research 7721 | -4/Factory | Entered Research 7721 | -3/Research | Evolved 2 slots: Power x1, Utility x1 7774 | -3/Research | Spotted B-86 Titan 8048 | -3/Research | Discovered new exit (range 20) 8208 | -3/Research | Identified exit to Testing 8210 | -3/Research | Found Fusion Bomb Launcher 8339 | -3/Research | Entered Testing 8437 | -3/Testing | Build established: Tank 8519 | -3/Testing | Spotted Striker 8528 | -3/Testing | Spotted Striker 8571 | -3/Testing | Spotted Alpha 7 8581 | -3/Testing | Destroyed Striker 8600 | -3/Testing | Destroyed Striker 8637 | -3/Testing | System corruption reached 10% 8639 | -3/Testing | Lost 7 parts (1p5u1w) 8655 | -3/Testing | Destroyed Alpha 7 8673 | -3/Testing | Stole the SGEMP Prototype 8918 | -3/Testing | Incoming investigation squad redirected 9035 | -3/Testing | Found Prototype Ballistic Cannon 9035 | -3/Testing | Identified Perforator 9193 | -3/Testing | Discovered new exit (range 4) 9202 | -3/Testing | Entered Research 9202 | -2/Research | Evolved 2 slots: Propulsion x1, Weapon x1 9699 | -2/Research | Found Enh. Force Lance 9801 | -2/Research | Garrison activated, responded to threat 10460 | -2/Research | System corruption reached 10% 10563 | -2/Research | Destroyed 12 combat bots 10570 | -2/Research | Lost 10 parts (2p2n3u3w) 10638 | -2/Research | Crushed by falling debris 10638 | -2/Research | System corruption reached 30% 10669 | -2/Research | Lost 4 parts (1p3u) 10999 | -2/Research | First assault squad dispatched 11027 | -2/Research | Incoming assault squad redirected 11148 | -2/Research | Garrison activated, responded to threat 11163 | -2/Research | Incoming assault squad redirected 11218 | -2/Research | Destroyed 11 combat bots 11227 | -2/Research | Lost 4 parts (2u2w) 11242 | -2/Research | Build established: Scavenger-Gunner 11432 | -2/Research | Found Fusion Bomb Launcher 11578 | -2/Research | Lost 4 parts (4u) 11597 | -2/Research | Destroyed 7 combat bots 11758 | -2/Research | Spotted B-90 Cyclops 11835 | -2/Research | Destroyed B-90 Cyclops 11848 | -2/Research | Core integrity fell below 50% 11859 | -2/Research | Discovered new exit (range 15) 11883 | -2/Research | Entered Quarantine 11913 | -2/Quarantine | Lost 20 parts (3p5n8u4w) 12096 | -2/Quarantine | Met incapacitated Sigix Warrior 12096 | -2/Quarantine | Lockdown squad dispatched 12100 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 12103 | -2/Quarantine | Unlocked Sigix quarantine chamber 12122 | -2/Quarantine | Incoming investigation squad redirected 12122 | -2/Quarantine | Core integrity fell below 20% 12133 | -2/Quarantine | First assault squad dispatched 12145 | -2/Quarantine | Destroyed by H-88 Terminator with Heavy Machine Gun Last Messages --------------- 12138_ The unstable cave ceiling collapses. 12138_ Slug penetrates Earth. 12138_ K-01 Serf collects debris. 12139_ Penetrated by Slug. 12139_ Critical hit. 12139_ Fusion Bomb Launcher destroyed. 12141_ Penetrated by Slug. 12142_ Critical hit. 12142_ Biometal Heavy Treads destroyed. 12142_ Penetrated by Slug. 12142_ K-01 Serf collects debris. 12142_ Penetrated by Slug. 12143_ The unstable cave ceiling collapses. 12143_ Dropped Centrium Leg. 12144_ Slug penetrates Reinforced Barrier. 12144_ Enh. Force Lance destroyed. 12145_ Slug penetrates Reinforced Barrier. 12145_ Penetrated by Slug. 12145_ Slug penetrates Earth. 12145_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ???????###########???????????????????? | | ???????#"""""""""#???????????????????? | | ???????#"""""""""#???????????????????? | | ???????#""" """#???????????????????? | | ???????#"" ""#???????????????????? | | ???????#"" ""#???????????????????? | | ???????#"" ""#???????????????????? | | ???????#" "#???????????????????? | | ???????#" ""#???????????????????? | | ???????#"" "#???????????????????? | | ???????#### @####???????????????????? | | ??????# #?????????????????????? | | ?????# ????????????????????? | | ?????## #???????????????????? | | ?###### #???????????????????? | | ?#""""" % [# #???????????????????? | | ##""T"" h ???????????????????? | | # ## k ##??????????????????? | | # #???????????????????? | | # #####???????????????? | | # # o ???????????? | | # """" h ???????????? | | # """" "# h ???????????? | | # """" T# ## #####????????????? | | # """" "#######? #????????????????? | | # #???????? #????????????????? | | #######+##????????###????????????????? | | ??????# #????????????????????????????? | | ??????# #????????????????????????????? | | ??????# #????????????????????????????? | | ??????# #????????????????????????????? | | ??????# #????????????????????????????? | | ??????# #????????????????????????????? | | ??????# #????????????????????????????? | | ??????# #????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 125 Energy Generation 45 Energy Capacity 940 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 210 Armor Coverage 1200 Resistance: KI 25 Resistance: TH 30 Core Shielding 30 Power Shielding 66 Propulsion Shielding 66 Weapon Shielding 66 Phase Shifting 10 Evasion (%) 50 Melee Accuracy 8 Target Analysis 8 Core Analysis 10 Armor Integrity Analysis 50 Recoil Reduction 6 Matter Filtering 30 Energy Filtering 30 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- False Reunion Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed ResetBombardmentMace Manual? 0 Play Time 02:36:40 Cumulative 85.8 hours Start 2020.02.11 @ 20:04:20 End 2020.02.12 @ 22:58:58 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 83 Rogue 83 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 48 Gallery% 56 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: da4f6e75-2a53-4cb9-9e1e-f28d5160f575