Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.08.27 @ 23:45:23 Player: Magellan Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (63) 315 Value Destroyed (1847) 1847 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (-323) -323 TOTAL SCORE: 4879 Bonus ------- Follower Combat Kills 93 Friendly Fire -416 Cogmind --------- Core Integrity 560/700 Matter 222/300 Energy 100/100 System Corruption 1% Temperature Cool (164) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Heavy Ion Engine Cooled Ion Engine Improved Deuterium Engine Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Medium Storage Unit Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- HERF Cannon Gauss Cannon Gauss Cannon Gauss Cannon > --- INVENTORY -------- Heavy Ion Engine Cooled Ion Engine Improved Deuterium Engine Compact Matter Pod Hardened Medium Armor Plating Improved Medium Armor Plating Long-range Tractor Beam HERF Cannon Gauss Cannon Improved Grenade Launcher Improved Grenade Launcher [Rating: 48] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Cannon HERF Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Slots Evolved 7 | . 1 . 2 . 2 2 . Power . | . . . . . . . . Propulsion 2 | . . . . . 1 1 . Utility 3 | . . . 1 . 1 1 . Weapon 2 | . 1 . 1 . . . . Parts Attached 34 | 7 1 . . 8 6 12 . Power 3 | 1 . . . 2 . . . Engine 3 | 1 . . . 2 . . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 7 | 2 . . . . 2 3 . Treads 7 | 2 . . . . 2 3 . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 7 | 2 . . . 1 2 2 . Device 1 | . . . . . . 1 . Storage 2 | 1 . . . 1 . . . Processor 1 | 1 . . . . . . . Hackware . | . . . . . . . . Protection 3 | . . . . . 2 1 . Artifact . | . . . . . . . . Weapon 17 | 2 1 . . 5 2 7 . Energy Gun . | . . . . . . . . Energy Cannon 2 | . . . . 1 . 1 . Ballistic Gun 10 | 2 1 . . 3 2 2 . Ballistic Cannon 4 | . . . . . . 4 . Launcher 1 | . . . . 1 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . . 4 . 1 . Parts Lost 5 | . . . . . . . 5 Power 1 | . . . . . . . 1 Propulsion 2 | . . . . . . . 2 Utility . | . . . . . . . . Weapon 2 | . . . . . . . 2 Highest Loss Streak 5 | . . . . . . . 5 Average Slot Usage (%) 98 | . 100 100 80 98 99 98 90 Engine 8 | . 12 12 10 10 8 7 7 Treads 24 | . 25 25 20 20 25 27 23 Device 2 | . . . . . . 6 7 Storage 15 | . 12 12 10 19 16 14 12 Processor 8 | . 12 12 10 10 8 7 7 Protection 4 | . . . . . 7 6 5 Energy Cannon 4 | . . . . 8 3 4 5 Ballistic Gun 25 | . 37 37 30 30 29 18 . Ballistic Cannon 2 | . . . . . . 4 19 Naked Turns . | . . . . . . . . Heaviest Build 64 | 13 14 14 14 37 44 64 64 Greatest Support 84 | 40 40 40 40 40 60 84 84 Greatest Overweight (x) 2 | 2 . . . . . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 12 | 8 8 8 8 12 12 12 12 Average Capacity 11 | 7 8 8 8 11 12 12 11 Most Carried 12 | 5 3 4 4 12 12 12 12 Average Carried 9 | 1 1 3 4 10 10 11 11 Final Capacity 12 | 8 8 8 8 12 12 12 4 Final Carried 12 | 2 3 4 4 12 12 12 4 Class Distribution -------------------- 86% | Hacker-Gunner 8% | Hacker-Mutant 5% | Commander-Gunner Dominant Class ---------------- Hacker-Gunner | -10/Materials Hacker-Gunner | -10/Mines Hacker-Gunner | -9/Materials Hacker-Gunner | -9/Storage Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Waste Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Sto Mat Fac Was Matter Collected 1487 | 221 77 9 . 301 305 533 41 Remotely . | . . . . . . . . Salvage Created 2314 | . 56 11 . 975 708 564 . Parts 122 | . 4 . . 42 45 31 . Haulers Intercepted 5 | . 1 . . 3 1 . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Combat Hostiles Destroyed 45 | . . 3 . 11 17 14 . Guns 22 | . . 3 . 4 13 2 . Cannons 19 | . . . . 7 4 8 . AOE 3 | . . . . . . 3 . Classes Destroyed 13 | . 1 1 . 6 2 3 . Worker 2 | . . . . 1 . 1 . Builder 1 | . . . . . . 1 . Hauler 5 | . 1 . . 3 1 . . Recycler 2 | . . . . 2 . . . Operator 2 | . . . . 1 1 . . Watcher 3 | . . . . 1 . 2 . Swarmer 12 | . . . . . 6 6 . Grunt 18 | . . . . 8 7 3 . Brawler 1 | . . . . . 1 . . Sentry 10 | . . . . 6 3 1 . Hunter 2 | . . . . . . 2 . Programmer 2 | . . . . . . 2 . Assembled 3 | . . 3 . . . . . Best Kill Streak 7 | . 1 2 . 5 3 7 . Combat Bots Only 6 | . . 2 . 2 3 6 . Max Kills in Single Turn 3 | . 1 1 . 2 2 3 . Gunslinging 1 | . . . . . 1 . . Exploded 3 | . . . . . . 3 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Was Damage Taken 1285 | . . 52 . 175 492 413 153 Core 193 | . . . . 25 28 106 34 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 96 | 100 . 100 . 93 94 . . Volleys Fired 104 | . 7 4 . 29 35 24 5 Largest 4 | . 3 3 . 4 4 4 4 Hottest 232 | . 60 60 . 137 137 184 232 Shots Fired 349 | . 21 12 . 104 140 56 16 Gun 261 | . 21 12 . 77 124 27 . Cannon 87 | . . . . 26 16 29 16 Launcher 1 | . . . . 1 . . . Special . | . . . . . . . . Kinetic 287 | . 21 12 . 77 124 40 13 Thermal 42 | . . . . 26 16 . . Explosive 1 | . . . . 1 . . . Electromagnetic 19 | . . . . . . 16 3 Robot Hit Streak 62 | . 12 10 . 33 51 62 27 Robot Miss Streak 1 | . 1 . . 1 1 1 . Penetration Max 1 | . . . . . . 1 . Secondary Targets 3 | . . 1 . . 2 . . Max Gunslinging Chain 1 | . . 1 . . 1 . . Shots Hit Robots 246 | . 16 10 . 58 109 37 16 Core Hits 95 | . 3 7 . 27 36 21 1 Critical Hits 9 | . . . . 2 3 1 3 Critical Kills 3 | . . . . 2 1 . . Critical Parts Destroyed 3 | . . . . . 2 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4815 | . 120 86 . 979 1640 1629 361 Guns 2312 | . 120 86 . 518 1356 232 . Cannons 1909 | . . . . 454 284 810 361 Explosions 594 | . . . . 7 . 587 . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 2962 | . 120 86 . 518 1356 530 352 Thermal 1325 | . . . . 454 284 587 . Explosive 7 | . . . . 7 . . . Electromagnetic 521 | . . . . . . 512 9 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . . 1 . 1 1 Average Corruption 1 | . . . . 1 . 1 1 Corruption Purged . | . . . . . . . . Effects 3 | . . . . 1 . 2 . Message Errors 2 | . . . . . . 2 . Targeting Errors 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 114 | . . . . . 15 99 . Projectiles 41 | . . . . . 15 26 . Explosions 73 | . . . . . . 73 . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 166 | . . . . 11 . 155 . Shots 5 | . . . . 1 . 4 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 447 | . 40 20 . 222 447 78 251 Average Temperature 81 | . 19 13 . 62 111 30 170 Received Heat Transfer 435 | . . . . 93 306 36 . Effects 4 | . . . . . 2 . 2 Shutdowns 1 | . . . . . 1 . . Interference 2 | . . . . . . . 2 Short Circuit 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Fried 6 | . . . . . . 6 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . 2 . . . Heat Transferred 1682 | . . . . 814 518 350 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Peak Influence 341 | . 22 6 1 222 341 271 30 Average Influence 80 | . 12 6 1 94 157 70 21 Maximum Alert Level 1 | . . . . 1 1 1 . Low Security (%) 86 | 100 100 100 100 88 75 83 100 Level 1 13 | . . . . 11 24 16 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 12 | . . . . 1 3 8 . Investigation 2 | . . . . . . 2 . Extermination 2 | . . . . . . 2 . Reinforcement 4 | . . . . 1 2 1 . Assault . | . . . . . . . . Garrison 4 | . . . . . 1 3 . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Distress Signals 3 | . . . . 2 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 73 | . 2 6 . 18 25 20 2 Peak Tracking Total 5 | . 1 3 . 3 5 4 2 Tactical Retreats 8 | . . 2 . . 4 2 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Traps Triggered 5 | . . . . 3 . 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 2 | . . . . 2 . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Sto Mat Fac Was Machines Disabled 12 | . . . . 5 . 7 . Max in Single Turn 6 | . . . . 1 . 6 . Garrison Access 2 | . . . . 1 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Machines Accessed 18 | . . . . 8 5 5 . Terminals 14 | . . . . 7 4 3 . Fabricators 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . 1 1 1 . Total Hacks 41 | . . . . 16 14 11 . Successful 29 | . . . . 13 8 8 . Failed 12 | . . . . 3 6 3 . Catastrophic 1 | . . . . . 1 . . Database Lockouts . | . . . . . . . . Manual 31 | . . . . 13 11 7 . Terminals 35 | . . . . 14 13 8 . Fabricators 2 | . . . . . . 2 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 4 | . . . . 2 1 1 . Terminal Hacks 9 | . . . . 4 3 2 . Prototype ID Bank 1 | . . . . 1 . . . Level Access Points 1 | . . . . 1 . . . Branch Access Points 1 | . . . . . 1 . . Alert Level 1 | . . . . . . 1 . Unreport Threat 4 | . . . . 1 2 1 . Reprogram Traps 1 | . . . . 1 . . . Fabricator Hacks 2 | . . . . . . 2 . Build 2 | . . . . . . 2 . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . . 1 1 . . Seal Access 2 | . . . . 1 1 . . Unauthorized Hacks 16 | . . . . 8 4 4 . Terminals 15 | . . . . 8 4 3 . Assimilate 1 | . . . . 1 . . . Botnet 14 | . . . . 7 4 3 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Reprogram 1 | . . . . . . 1 . Data Cores Recovered 2 | . . . . 1 1 . . Used 1 | . . . . 1 . . . Hacking Detections 12 | . . . . 6 3 3 . Full Trace Events 4 | . . . . 1 1 2 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built 2 | . . . . . . 2 . Matter 468 | . . . . . . 468 . Time 116 | . . . . . . 116 . Total Part Build Rating 14 | . . . . . . 14 . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Sto Mat Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Was Total Allies 13 | . . 1 . 10 . 2 . Largest Group 10 | . . 1 1 10 . 2 . Highest-Rated Group 88 | . . 31 31 88 . 32 . Highest-Rated Ally 31 | . . 31 31 31 . 16 . Total Orders . | . . . . . . . . Ally Attacks 43 | . . . . 37 . 6 . Total Damage 446 | . . . . 328 . 118 . Kills 3 | . . . . 3 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Sto Mat Fac Was Turns Passed 3283 | 64 94 383 93 592 724 1274 59 Spaces Moved 1727 | 39 46 232 48 286 351 698 27 Core 13 | 13 . . . . . . . Treads 1714 | 26 46 232 48 286 351 698 27 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 157 157 Average Speed 159 | 128 160 160 160 160 162 159 157 Slowest Speed 165 | 160 160 160 160 160 163 165 157 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 4 12 56 5 58 37 21 23 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 66 | . . . . 6 . 60 . Melee . | . . . . . . . . Projectile 4 | . . . . . . 4 . AOE 62 | . . . . 6 . 56 . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Total 2043 | 52 55 237 64 357 418 828 32 Wait 105 | . . 1 17 7 17 63 . Move 1721 | 38 45 231 47 285 350 698 27 Hop . | . . . . . . . . Pick Up 49 | 7 2 1 . 19 6 14 . Fast Attach 6 | 2 . . . . . 4 . Attach 18 | 5 1 . . 2 5 5 . Detach . | . . . . . . . . Swap 10 | . . . . 6 1 3 . Drop 30 | . . . . 9 4 17 . Fire 104 | . 7 4 . 29 35 24 5 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Storage -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 12 | -11/Scrapyard | Identified exit to Materials 12 | -11/Scrapyard | Discovered exit to Materials (range 16) 65 | -11/Scrapyard | Entered Materials 65 | -10/Materials | Evolved 1 slot: Weapon x1 81 | -10/Materials | Identified exit to Mines 81 | -10/Materials | Discovered exit to Mines (range 16) 159 | -10/Materials | Entered Mines 293 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 314 | -10/Mines | Build established: Hacker-Gunner 339 | -10/Mines | Assembled infested the area 344 | -10/Mines | Assisted by a Guerilla fighting off Assembled 518 | -10/Mines | Identified exit to Materials 518 | -10/Mines | Discovered exit to Materials (range 16) 535 | -10/Mines | Received a Mining Laser from a helpful Derelict 537 | -10/Mines | Discovered exit to Materials (range 7) 542 | -10/Mines | Entered Materials 542 | -9/Materials | Accompanied by 1 ally 542 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 577 | -9/Materials | Identified exit to Storage 577 | -9/Materials | Discovered exit to Storage (range 3) 635 | -9/Materials | Entered Storage 635 | -9/Storage | Accompanied by 1 ally 1009 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1012 | -9/Storage | Identified exit to Materials 1227 | -9/Storage | Entered Materials 1227 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1711 | -8/Materials | Garrison activated, responded to threat 1914 | -8/Materials | Identified exit to Factory 1914 | -8/Materials | Discovered exit to Factory (range 15) 1951 | -8/Materials | Entered Factory 1951 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2315 | -7/Factory | Fabricated HERF Cannon (x1) 2767 | -7/Factory | Fabricated HERF Cannon (x1) 2992 | -7/Factory | Garrison activated, responded to threat 3225 | -7/Factory | Sucked down chute 3225 | -7/Factory | Entered Waste 3236 | -7/Waste | Spotted C-40 Crusher 3247 | -7/Waste | Spotted C-40 Crusher 3272 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3275 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3278 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3281 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3284 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3284 | -7/Waste | Self-destructed Last Messages --------------- C-40 Crusher suffers critical hit. Slug penetrates C-40 Crusher. Imp. Medium Armor Plating crushed. Adv. Treads crushed. Gauss Cannon crushed. Overheating: System interference. Targeting Computer temporarily disabled. Gauss Cannon crushed. HERF Cannon crushed. Arm. Treads crushed. Med. Storage Unit crushed. Slug penetrates C-40 Crusher. Arm. Treads crushed. Lrn. Tractor Beam crushed. Cld. Ion Engine crushed. Med. Storage Unit crushed. Gauss Cannon crushed. Imp. Medium Armor Plating crushed. Gauss Cannon crushed. Imp. Heat Sink crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ??????????????????????????? ????????????? | | ?????????????????????????? ???????????? | | ?????????????????????????# #??????????? | | ?????????????????????????# #??????????? | | ?????????????????????????# #??????????? | | ?????????????????????????# ! #??????????? | | ?????????????????????????? ???????????? | | ??????????????????????????? ????????????? | | ???????????????????????????# #????????????? | | ?????????????############??# #????????????? | | ?????????????# #??# #????????????? | | ?????????????# #??# #????????? #? | | ?????????????# %#### ######## ## | | ?????????????# | | ?????????????# ]]! | | ?????????????# ]@CC CC | | ?????????????# !!CC CC | | ?????????????# #### ######## ## | | ?????????????# #??# #???????????#? | | ?????????????# #??# #????????????? | | ?????????????############??# #????????????? | | ???????????????????????????# #????????????? | | ??????????????????????????? ????????????? | | ?????????????????????????? ! ???????????? | | ?????????????????????????# ??????????? | | ?????????????????????????# ?????????? | | ?????????????????????????### #####????????? | | ???????????????????????????# #????????????? | | ???????????????????????????# #????????????? | | ???????????????????????????# #????????????? | | ???????????????????????????? ?????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ HERF Cannon | x1 | -7/Factory | Preloaded HERF Cannon | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SurgePrecisionMapper Manual? 0 Play Time 00:22:10 Cumulative 32.9 hours Start 2020.08.27 @ 23:23:18 End 2020.08.27 @ 23:45:23 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 20 Rogue 0 Adventurer 6 Explorer 14 Win Type - Total 2 Types 2/0/0/0/0/0/0 Lore% 34 Gallery% 50 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 31967a5b-9e4a-4161-b3f9-41e78ce75da7