Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.23 @ 23:07:26 Player: Rohain Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (75) 375 Value Destroyed (2727) 2727 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1278) 1278 TOTAL SCORE: 8860 Bonus ------- High Alert Combat Kills 8 Follower Combat Kills 716 Met Imprinter 300 Was Imprinted 300 Friendly Fire -46 Cogmind --------- Core Integrity 0/850 Matter 240/300 Energy 56/100 System Corruption 16% Temperature Cool (12) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Carbon-fiber Leg Improved Cooling System Improved Signal Interpreter Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Medium Treads Carbon-fiber Leg Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System Large Storage Unit Experimental Signal Interpreter Advanced Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Improved Light Armor Plating Reflective Plating > --- WEAPON ----------- Heavy Laser Makeshift Laser > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Heat Sink Improved Cooling System Improved Signal Interpreter Advanced Target Analyzer Beam Rifle Gatling Laser Wave Gun Heavy Plasma Cannon Rocket Launcher Heavy Rocket Launcher [Rating: 69] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Target Analyzer Protection Medium Reactive Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Slots Evolved 8 | . . . 2 2 2 . . . . 2 . . Power . | . . . . . . . . . . . . . Propulsion 2 | . . . 1 1 . . . . . . . . Utility 6 | . . . 1 1 2 . . . . 2 . . Weapon . | . . . . . . . . . . . . . Parts Attached 96 | 6 3 2 18 17 4 4 10 4 5 9 1 13 Power 10 | 1 . . 2 1 . . 1 . 1 1 . 3 Engine 10 | 1 . . 2 1 . . 1 . 1 1 . 3 Core . | . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 32 | 2 1 1 8 6 . 3 3 . 2 3 1 2 Treads 2 | . . . . . . . . . . 1 . 1 Leg 28 | 2 1 1 8 6 . 3 2 . 2 2 . 1 Wheel 2 | . . . . . . . 1 . . . 1 . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 32 | 1 2 1 4 5 3 . 5 4 1 4 . 2 Device 9 | . . . 2 3 1 . 2 . . . . 1 Storage 3 | 1 1 . . 1 . . . . . . . . Processor 8 | . . . . . 1 . . 4 . 2 . 1 Hackware . | . . . . . . . . . . . . . Protection 12 | . 1 1 2 1 1 . 3 . 1 2 . . Artifact . | . . . . . . . . . . . . . Weapon 22 | 2 . . 4 5 1 1 1 . 1 1 . 6 Energy Gun 14 | . . . 3 4 1 1 1 . 1 1 . 2 Energy Cannon 3 | . . . . . . . . . . . . 3 Ballistic Gun 3 | 2 . . 1 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 2 | . . . . 1 . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 . . . 3 . . . . Corrupted Parts 1 | . . . . . . . . . . . . 1 System Corruption 6 | . . . . . . . . . . . . 6 Parts Lost 34 | . . 1 . 3 . 2 6 . 2 5 . 15 Power 3 | . . . . . . . 1 . . . . 2 Propulsion 11 | . . . . . . 1 3 . 1 2 . 4 Utility 13 | . . 1 . 3 . . 2 . 1 2 . 4 Weapon 7 | . . . . . . 1 . . . 1 . 5 Highest Loss Streak 9 | . . 1 . 2 . 2 3 . 1 3 . 9 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 99 99 100 91 90 91 88 75 86 87 93 85 Engine 7 | . 14 14 11 9 7 7 6 7 7 6 6 5 Leg 16 | . 28 28 33 33 30 29 26 . 10 5 6 9 Wheel 3 | . . . . . . . . 7 7 6 6 4 Device 11 | . . . 11 16 21 15 15 15 14 6 6 5 Storage 7 | . 14 14 11 9 7 7 7 7 7 6 6 6 Processor 12 | . . . . . 7 7 7 14 15 24 26 25 Protection 8 | . 13 13 11 5 . 7 6 7 7 12 13 10 Energy Gun 12 | . . . 13 17 15 15 15 15 15 13 13 11 Ballistic Gun 3 | . 28 28 8 . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 66 | 12 20 20 29 40 43 43 56 56 63 66 48 48 Greatest Support 50 | 20 20 25 35 45 45 45 50 28 28 28 28 28 Greatest Overweight (x) 13 | . . . . 1 . 1 2 1 2 2 1 13 Average Overweight (x) . | . . . . . . . . 1 1 1 1 1 Largest Inventory Capacity 15 | 8 10 10 10 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 6 8 10 10 14 15 15 15 15 15 15 15 15 Most Carried 15 | 4 10 10 10 14 15 15 14 13 15 15 14 15 Average Carried 12 | 1 6 9 9 9 13 14 12 12 13 14 13 14 Final Capacity 15 | 8 10 10 10 15 15 15 15 15 15 15 15 5 Final Carried 15 | 2 10 9 10 14 15 13 10 13 15 13 14 5 Class Distribution -------------------- 64% | Scavenger-Mutant 35% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Matter Collected 1234 | 177 147 37 215 132 96 60 95 40 50 107 26 52 Remotely . | . . . . . . . . . . . . . Salvage Created 2976 | . 198 18 493 398 96 324 368 . 292 373 20 396 Parts 124 | . 12 . 37 24 1 9 14 . 8 13 . 6 Haulers Intercepted 1 | . 1 . . . . . . . . . . . Recyclers Shooed 4 | . . . 2 . . . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 46 | . . . . . . 7 14 . 16 . 5 4 Prevented 9 | . . . . . . . . . 8 . . 1 Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Combat Hostiles Destroyed 72 | . 5 1 15 13 2 7 8 . 6 6 1 8 Guns 56 | . 5 1 15 8 1 5 8 . 6 3 1 3 Cannons 2 | . . . . . . . . . . . . 2 AOE 4 | . . . . 4 . . . . . . . . Classes Destroyed 14 | . 4 1 1 3 . 1 . . 1 1 . 2 Worker 1 | . 1 . . . . . . . . . . . Hauler 1 | . 1 . . . . . . . . . . . Operator 1 | . . . . 1 . . . . . . . . Watcher 1 | . . . . 1 . . . . . . . . Swarmer 19 | . 3 . 6 8 . . . . 1 . 1 . Grunt 32 | . 2 . 6 1 2 6 7 . 3 3 . 2 Brawler 2 | . . . . . . . . . 1 . . 1 Duelist 2 | . . . . . . 1 1 . . . . . Sentry 10 | . . . 3 3 . . . . 1 2 . 1 Hunter 1 | . . . . 1 . . . . . . . . Programmer 1 | . . . . . . . . . . 1 . . Thief 1 | . . . . . . . . . . . . 1 Assembled 1 | . . 1 . . . . . . . . . . Wasp 1 | . . . . . . . . . . . . 1 Thug 1 | . . . . . . . . . . . . 1 Mutant 1 | . . . . . . . . . . . . 1 Best Kill Streak 9 | . 3 1 4 9 2 4 4 . 3 3 1 4 Combat Bots Only 8 | . 3 1 4 8 2 4 4 . 3 3 1 4 Max Kills in Single Turn 2 | . 2 1 1 2 1 2 1 . 1 1 1 1 Gunslinging 1 | . 1 . . . . 1 . . . . . . Exploded 2 | . . . . 2 . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Hostile Shots Fired 528 | . 28 4 61 60 13 34 50 . 19 121 27 111 Missed 167 | . 8 2 14 22 5 13 17 . 7 43 10 26 Damage Taken 5903 | . 264 68 523 530 125 417 690 . 185 846 157 2098 Core 1116 | . 37 11 31 116 31 . . . 29 97 5 759 Absorbed by Shields . | . . . . . . . . . . . . . Ignored by Resistances 80 | . . . . . . . . . 48 22 7 3 Regen/Repaired (Parts) 229 | . . . . 229 . . . . . . . . Core Remaining (%) 88 | 100 . 80 92 78 . . . . 91 . . . Volleys Fired 233 | . 24 4 37 29 11 17 25 1 14 31 5 35 Largest 2 | . 2 2 2 2 2 2 2 2 2 2 2 2 Hottest 149 | . 40 40 112 119 119 143 149 149 149 138 119 119 Shots Fired 457 | . 48 8 74 55 22 34 50 2 28 62 11 63 Gun 443 | . 48 8 74 52 22 34 50 2 28 62 11 52 Cannon 11 | . . . . . . . . . . . . 11 Launcher 3 | . . . . 3 . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 99 | . 48 8 43 . . . . . . . . . Thermal 355 | . . . 31 52 22 34 50 2 28 62 11 63 Explosive 3 | . . . . 3 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 20 | . 12 3 10 16 10 18 10 . 17 20 3 14 Robot Miss Streak 6 | . 4 2 6 3 2 2 6 . 2 2 3 1 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 12 | . 2 . 2 . . 2 . . 2 . 1 3 Max Gunslinging Chain 1 | . 1 . 1 . . 1 . . 1 . 1 1 Shots Hit Robots 339 | . 32 4 46 40 16 33 40 . 23 50 5 50 Core Hits 164 | . 13 3 26 22 4 17 26 . 18 18 1 16 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 29 | . . . 1 3 1 4 1 . 2 8 . 9 Burn 29 | . . . 1 3 1 4 1 . 2 8 . 9 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 6247 | . 289 29 531 995 282 706 778 . 538 969 115 1015 Guns 5567 | . 289 29 531 601 282 706 778 . 538 969 115 729 Cannons 286 | . . . . . . . . . . . . 286 Explosions 394 | . . . . 394 . . . . . . . . Melee . | . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . Kinetic 578 | . 289 29 260 . . . . . . . . . Thermal 5275 | . . . 271 601 282 706 778 . 538 969 115 1015 Explosive 394 | . . . . 394 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 16 | . . . . . . . . . . 4 4 16 Average Corruption 4 | . . . . . . . . . . 4 4 5 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 47 | . . . . . . . . . . 15 13 19 Message Errors 9 | . . . . . . . . . . 2 3 4 Matter Fused 9 | . . . . . . . . . . 5 1 3 Heat Flow Errors 4 | . . . . . . . . . . 2 1 1 Energy Discharges 9 | . . . . . . . . . . 2 2 5 Parts Rejected 1 | . . . . . . . . . . . 1 . Parts Fused 1 | . . . . . . . . . . . . 1 Data Loss (minor) 5 | . . . . . . . . . . 2 2 1 Data Loss (major) 2 | . . . . . . . . . . 1 . 1 Misfires 4 | . . . . . . . . . . . 2 2 Alerts 1 | . . . . . . . . . . 1 . . Weapon Failures 2 | . . . . . . . . . . . 1 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 12 | . . . . 12 . . . . . . . . Projectiles . | . . . . . . . . . . . . . Explosions 12 | . . . . 12 . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 229 | . 79 32 42 93 . 10 33 . 7 229 197 158 Average Temperature 28 | . 23 13 17 29 . 4 16 . 4 34 83 62 Received Heat Transfer 1679 | . 102 40 186 162 90 171 270 . 38 255 45 320 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 10 | . . . . 1 1 2 . . . 3 . 3 Combat Hostiles 10 | . . . . 1 1 2 . . . 3 . 3 Parts Melted 43 | . . . . 8 3 7 4 . 4 10 . 7 Heat Transferred 13298 | . . . 742 1628 666 1863 1752 . 1317 2479 296 2555 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Peak Influence 478 | . 197 76 381 478 217 . . . . 170 . . Initial 138 | . . 76 . 122 138 . . . . 107 . . Average 146 | . 55 61 220 286 192 . . . . 80 . . Maximum Alert Level 2 | . . . 1 2 1 . . . . . . . Low Security (%) 71 | 100 100 100 44 25 50 . . . . 100 . . Level 1 24 | . . . 55 52 49 . . . . . . . Level 2 3 | . . . . 22 . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 4 | . . . 1 . . . . . . 2 . 1 Investigation 1 | . . . . . . . . . . 1 . . Extermination 1 | . . . . . . . . . . 1 . . Reinforcement 1 | . . . 1 . . . . . . . . . Assault 1 | . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Distress Signals 5 | . 2 1 1 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 133 | . 9 2 25 20 3 10 10 . 18 14 7 15 Peak Tracking Total 9 | . 4 1 6 5 2 4 4 . 9 4 3 6 Tactical Retreats 6 | . 1 . 2 . . 1 1 . 1 . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Traps Triggered 3 | . 1 . . . . . . . . 2 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 4 | . . . . . . . 1 . . . . 3 Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Machines Disabled 3 | . . . . 1 . . . . 1 . . 1 Max in Single Turn 1 | . . . . 1 . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Machines Accessed 12 | . 1 2 2 4 2 . . . . 1 . . Terminals 8 | . 1 1 2 3 1 . . . . . . . Fabricators 2 | . . . . . 1 . . . . 1 . . Repair Stations 1 | . . . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 37 | . 3 2 4 22 4 . . . . 2 . . Successful 21 | . 1 2 1 14 2 . . . . 1 . . Failed 16 | . 2 . 3 8 2 . . . . 1 . . Catastrophic 6 | . 1 . 2 2 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 25 | . 3 1 4 9 4 . . . . 4 . . Terminals 20 | . 3 1 4 9 3 . . . . . . . Fabricators 3 | . . . . . 1 . . . . 2 . . Repair Stations 13 | . . . . 13 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 2 | . . 1 . 1 . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 10 | . . . . 10 . . . . . . . . Scan Component 5 | . . . . 5 . . . . . . . . Repair 5 | . . . . 5 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 9 | . 1 1 1 3 2 . . . . 1 . . Terminals 7 | . 1 1 1 3 1 . . . . . . . Botnet 7 | . 1 1 1 3 1 . . . . . . . Fabricators 2 | . . . . . 1 . . . . 1 . . Fabnet 2 | . . . . . 1 . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . Used 1 | . . . . 1 . . . . . . . . Hacking Detections 9 | . 1 . 2 4 1 . . . . 1 . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . 15 . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 5 | . . . . 5 . . . . . . . . Time 142 | . . . . 142 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . 1 Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . 3 3 3 3 Autooverrided 1 | . . . . . . . . . . . . 1 Robots Rewired 6 | . . . . . . . . . 2 . . 4 Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Total Allies 15 | . . . . . . . . 4 2 4 . 5 Largest Group 5 | . . . . . . . . 4 5 4 4 3 Highest-Rated Group 176 | . . . . . . . . 156 176 112 112 75 Highest-Rated Ally 41 | . . . . . . . . 41 41 40 28 32 Zionite Dispatches 1 | . . . . . . . . . . 1 . . Fire 1 | . . . . . . . . . . 1 . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 92 | . . . . . . . . . 38 13 16 25 Total Damage 2223 | . . . . . . . . . 1304 202 243 474 Kills 24 | . . . . . . . . . 11 4 6 3 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 2 . . . 1 1 2 1 . 1 2 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Turns Passed 7895 | 70 361 454 596 548 373 584 710 1487 662 860 472 718 Spaces Moved 5492 | 51 233 365 342 236 260 425 476 1228 477 557 396 446 Core 10 | 4 . . . . . . . . . . . 6 Treads 10 | . . . . . . . . . . 1 . 9 Legs 2341 | 47 233 365 342 236 260 425 433 . . . . . Wheels 3131 | . . . . . . . 43 1228 477 556 396 431 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 115 115 115 115 115 115 Average Speed 119 | 114 120 120 120 120 120 120 121 115 115 128 115 126 Slowest Speed 700 | 120 120 120 120 190 120 190 260 115 130 320 115 700 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 47 | 4 44 81 39 30 9 61 65 90 66 14 48 69 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 5 | . . . . . . . 1 3 . . . 1 Known Exits Taken 8 | . . . 1 . 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . . . . Scrap Searched 13 | . . 2 . . . . 3 4 1 . 1 2 Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 11 | . . . . 10 . . 1 . . . . . Melee . | . . . . . . . . . . . . . Projectile 1 | . . . . . . . 1 . . . . . AOE 10 | . . . . 10 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Total 6372 | 60 275 375 471 441 301 461 553 1300 556 636 402 541 Wait 425 | . 6 4 52 149 18 15 39 62 15 34 . 31 Move 5480 | 50 232 364 341 235 259 424 475 1227 476 556 395 446 Hop . | . . . . . . . . . . . . . Pick Up 44 | 4 8 . 5 7 5 . . 3 4 4 1 3 Fast Attach 26 | 4 1 . 3 6 1 . . 4 1 3 1 2 Attach 40 | 2 . 1 2 6 2 2 8 . 2 5 . 10 Detach 6 | . . . . 2 . . 4 . . . . . Swap 30 | . 2 1 13 5 1 2 2 . 2 1 . 1 Drop 38 | . 2 1 18 2 4 1 . 3 1 2 . 4 Fire 233 | . 24 4 37 29 11 17 25 1 14 31 5 35 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 50 | . . . . . . . . . 41 . . 9 Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Sto]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 2 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 177 | -10/Materials | Discovered new exit (range 15) 313 | -10/Materials | Build established: Mutant 405 | -10/Materials | Discovered new exit (range 6) 432 | -10/Materials | Entered Mines 448 | -10/Mines | Assembled infested the area 497 | -10/Mines | Learned location of 1 exit from Materials 502 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 604 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 856 | -10/Mines | Learned Materials interactive machine intel 874 | -10/Mines | Discovered new exit (range 6) 886 | -10/Mines | Entered Materials 886 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 887 | -9/Materials | Identified exit to Materials 888 | -9/Materials | Loaded intel: 18 interactive machine locations 1115 | -9/Materials | Discovered new exit (range 6) 1305 | -9/Materials | Build established: Scavenger-Mutant 1410 | -9/Materials | Discovered exit to Materials (range 8) 1482 | -9/Materials | Entered another Materials area 1482 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1790 | -8/Materials | Destroyed 8 combat bots 1855 | -8/Materials | Repaired Carbon-fiber Leg 1882 | -8/Materials | Repaired Aluminum Leg 1884 | -8/Materials | Repaired Aluminum Leg 1910 | -8/Materials | Repaired Aluminum Leg 1942 | -8/Materials | Repaired Aluminum Leg 1984 | -8/Materials | Discovered new exit (range 15) 2030 | -8/Materials | Entered Factory 2030 | -7/Factory | Evolved 2 slots: Utility x2 2360 | -7/Factory | Discovered new exit (range 16) 2377 | -7/Factory | Identified exit to Lower Caves 2403 | -7/Factory | Entered Lower Caves 2520 | -7/Lower Caves | Encountered a Warlord checkpoint 2829 | -7/Lower Caves | Lost 3 allies 2913 | -7/Lower Caves | Identified exit to Lower Caves 2987 | -7/Lower Caves | Entered another Lower Caves area 3026 | -7/Lower Caves | Discovered new exit (range 9) 3027 | -7/Lower Caves | Encountered a Warlord checkpoint 3034 | -7/Lower Caves | Learned location of Zion (-7) 3041 | -7/Lower Caves | Identified exit to Factory 3543 | -7/Lower Caves | Lost 3 parts (1p1n1u) 3693 | -7/Lower Caves | Discovered new exit (range 4) 3696 | -7/Lower Caves | Identified exit to Zion 3697 | -7/Lower Caves | Entered Zion 3725 | -7/Zion | Found Prototype Processor 3725 | -7/Zion | Identified Exp. Signal Interpreter 3729 | -7/Zion | Found Prototype Processor 3729 | -7/Zion | Identified Exp. Terrain Scan Processor 3833 | -7/Zion | Learned Factory terminal intel 3943 | -7/Zion | Build established: Mutant 4461 | -7/Zion | Learned location of Quarantine (-2) 4803 | -7/Zion | Imprinted 4805 | -7/Zion | Declared Zion's savior 5108 | -7/Zion | Discovered new exit (range 12) 5121 | -7/Zion | Identified exit to Proximity Caves 5184 | -7/Zion | Entered Proximity Caves 5184 | -6/Proximity Caves | Accompanied by 4 allies 5244 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5456 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5628 | -6/Proximity Caves | Build established: Scavenger-Mutant 5634 | -6/Proximity Caves | Learned Factory emergency access door positions 5827 | -6/Proximity Caves | Discovered exit to Factory (range 5) 5830 | -6/Proximity Caves | Lost 3 allies 5846 | -6/Proximity Caves | Entered Factory 5846 | -6/Factory | Accompanied by 1 ally 5846 | -6/Factory | Evolved 2 slots: Utility x2 5847 | -6/Factory | Identified exit to Lower Caves 5849 | -6/Factory | Loaded intel: 26 terminal locations 6121 | -6/Factory | Discovered new exit (range 15) 6139 | -6/Factory | Identified exit to Factory 6654 | -6/Factory | Lost 3 parts (2u1w) 6660 | -6/Factory | Zion Fire squad teleported in 6706 | -6/Factory | Entered Lower Caves 6706 | -6/Lower Caves | Accompanied by 4 allies 6713 | -6/Lower Caves | Encountered a Warlord checkpoint 6785 | -6/Lower Caves | Learned Factory terminal intel 7053 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7171 | -6/Lower Caves | Discovered new exit (range 4) 7175 | -6/Lower Caves | Identified exit to Lower Caves 7178 | -6/Lower Caves | Entered another Lower Caves area 7178 | -6/Lower Caves | Accompanied by 2 allies 7203 | -6/Lower Caves | Discovered exit to Factory (range 11) 7244 | -6/Lower Caves | Ambushed by wild Derelicts 7521 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 7722 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7754 | -6/Lower Caves | System corruption reached 10% 7798 | -6/Lower Caves | Lost 6 parts (3n2u1w) 7826 | -6/Lower Caves | Learned location of 2 exits from Factory 7865 | -6/Lower Caves | Core integrity fell below 50% 7891 | -6/Lower Caves | Core integrity fell below 20% 7896 | -6/Lower Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- 07858_ Imp. Deuterium Engine destroyed. 07858_ Critical hit (Burn: +50). 07862_ M-28 Smith repairs L-41 Fighter. 07862_ Hvy. Plasma Cannon severed. 07864_ M-28 Smith repairs Carbon-fiber Leg. 07864_ Imp. Cooling System severed. 07867_ Integrated Corrupted Wave Gun (+6). 07868_ HK