Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.28 @ 13:59:09 Player: Demise Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (107) 535 Value Destroyed (2668) 2668 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (255) 255 TOTAL SCORE: 5638 Bonus ------- High Alert Combat Kills 2 Follower Combat Kills 253 Cogmind --------- Core Integrity 378/550 Matter 288/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Treading (180) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (6) ------ Large Storage Unit Large Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Light Armor Plating > --- WEAPON (2) ------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY (24) --- Improved Ion Engine Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Heat Sink Medium Storage Unit High-capacity Battery (400) Large Matter Pod (150) Transmission Jammer Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hacking Suite Hacking Suite Drone Bay (2/2) Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Improved Assault Rifle Precision Rocket Launcher Plasma Cutter Katana Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Targeting Computer Reactive Plating > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Nuclear Core Light Nuclear Core Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Heat Sink Medium Storage Unit High-capacity Battery Large Matter Pod Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hacking Suite Hacking Suite Drone Bay Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Improved Assault Rifle Precision Rocket Launcher Plasma Cutter Katana [Rating: 29] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Large Storage Unit Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Precision Rocket Launcher Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . . 2 . 2 Weapon . | . . . . . . Parts Attached 75 | 1 8 3 21 32 10 Power 10 | . 1 1 3 4 1 Engine 8 | . 1 1 2 4 . Core 2 | . . . 1 . 1 Reactor . | . . . . . . Propulsion 22 | . 2 1 8 8 3 Treads 21 | . 2 1 8 7 3 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . . . 1 . Utility 21 | 1 2 . 7 7 4 Device . | . . . . . . Storage 5 | 1 2 . 1 1 . Processor 3 | . . . 1 . 2 Hackware . | . . . . . . Protection 13 | . . . 5 6 2 Artifact . | . . . . . . Weapon 22 | . 3 1 3 13 2 Energy Gun . | . . . . . . Energy Cannon 6 | . . . . 6 . Ballistic Gun 11 | . 2 1 1 5 2 Ballistic Cannon 3 | . . . 2 1 . Launcher 2 | . 1 . . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . . . 5 . Parts Lost 9 | . . 1 2 . 6 Power 4 | . . 1 1 . 2 Propulsion 3 | . . . . . 3 Utility 1 | . . . . . 1 Weapon 1 | . . . 1 . . Highest Loss Streak 2 | . . 1 1 . 2 Average Slot Usage (%) 99 | . 100 99 99 98 96 Engine 9 | . 14 13 6 8 6 Core 1 | . . . 4 1 2 Treads 22 | . 25 28 21 21 17 Storage 25 | . 28 28 22 23 27 Processor 7 | . . . 11 11 14 Protection 6 | . . . 11 9 10 Energy Cannon 4 | . . . . 9 7 Ballistic Gun 15 | . 27 28 11 6 10 Ballistic Cannon 3 | . . . 9 6 . Naked Turns . | . . . . . . Heaviest Build 90 | 16 40 42 66 84 90 Greatest Support 46 | 20 40 40 46 46 46 Greatest Overweight (x) 16 | . . 1 2 16 4 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 24 | 8 16 16 18 24 24 Average Capacity 17 | 7 10 16 16 18 24 Most Carried 24 | 6 16 16 18 22 24 Average Carried 16 | 6 9 15 15 18 23 Final Capacity 24 | 8 16 16 18 24 24 Final Carried 24 | 6 16 16 18 22 24 Class Distribution -------------------- 68% | Mutant 20% | Hauler-Mutant 6% | Commander-Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Hauler-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Sto Mat Matter Collected 2424 | 238 276 165 714 667 364 Remotely . | . . . . . . Salvage Created 3498 | 120 383 168 856 1100 871 Parts 245 | 4 34 13 72 60 62 Haulers Intercepted 12 | . 2 . 3 5 2 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Combat Hostiles Destroyed 77 | . 9 6 21 23 18 Guns 42 | . 6 6 9 5 16 Cannons 30 | . . . 12 16 2 AOE 5 | . 3 . . 2 . Classes Destroyed 12 | 2 4 . 2 3 1 Worker 4 | . . . . 2 2 Builder 1 | . . . 1 . . Tunneler 1 | 1 . . . . . Hauler 12 | . 2 . 3 5 2 Recycler 2 | 1 . . 1 . . Operator 2 | . . . . 1 1 Watcher 8 | . 3 . 2 1 2 Swarmer 25 | . 3 4 7 4 7 Grunt 33 | . 6 2 9 10 6 Brawler 2 | . . . . 2 . Sentry 16 | . . . 5 7 4 Hunter 1 | . . . . . 1 Best Kill Streak 7 | 2 5 2 7 4 4 Combat Bots Only 6 | . 5 2 6 3 4 Max Kills in Single Turn 3 | 1 2 1 1 3 1 Gunslinging . | . . . . . . Exploded 2 | . 2 . . 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Sto Mat Damage Taken 3660 | . 388 260 1004 742 1266 Core 443 | . 69 40 110 52 172 Absorbed by Shields . | . . . . . . Core Remaining (%) 71 | 100 . 56 . 59 . Volleys Fired 295 | 7 47 20 79 68 74 Largest 2 | 2 2 2 2 2 2 Hottest 136 | 40 50 43 58 136 136 Shots Fired 589 | 14 94 40 157 136 148 Gun 382 | 14 92 40 90 44 102 Cannon 204 | . . . 67 91 46 Launcher 3 | . 2 . . 1 . Special . | . . . . . . Kinetic 493 | 14 92 40 157 88 102 Thermal 93 | . . . . 47 46 Explosive 3 | . 2 . . 1 . Electromagnetic . | . . . . . . Robot Hit Streak 36 | 6 17 19 36 13 24 Robot Miss Streak 5 | 2 5 4 4 3 2 Penetration Max . | . . . . . . Secondary Targets 3 | . 1 1 . . 1 Max Gunslinging Chain 1 | . 1 1 . . 1 Shots Hit Robots 419 | 10 67 25 122 87 108 Core Hits 158 | 3 27 9 40 36 43 Critical Hits 10 | . . 1 1 3 5 Critical Kills 2 | . . . . 1 1 Critical Parts Destroyed 8 | . . 1 1 2 4 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7026 | 119 943 306 1838 1944 1876 Guns 3856 | 119 652 306 997 546 1236 Cannons 2631 | . . . 828 1167 636 Explosions 522 | . 291 . . 231 . Melee . | . . . . . . Ramming 17 | . . . 13 . 4 Kinetic 5242 | 119 652 306 1825 1104 1236 Thermal 1245 | . . . . 609 636 Explosive 522 | . 291 . . 231 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 95 | . 15 . 5 58 17 Projectiles 39 | . . . 5 17 17 Explosions 56 | . 15 . . 41 . Melee . | . . . . . . Knockbacks 19 | . . . 8 11 . Impact . | . . . . . . Kinetic 16 | . . . 8 8 . Secondary 3 | . . . . 3 . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 2 | . . . 1 . 1 Targets Rammed 2 | . . . 1 . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 480 | . 18 3 45 288 480 Average Temperature 82 | . 8 3 11 66 161 Received Heat Transfer 1212 | . 159 36 375 246 396 Effects 4 | . . . . . 4 Shutdowns 1 | . . . . . 1 Short Circuit 2 | . . . . . 2 Damage (minor) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . . 2 1 Heat Transferred 2183 | . . . . 1036 1147 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Peak Influence 415 | 10 239 50 380 415 260 Initial 141 | . 6 . 19 141 97 Average 147 | 4 80 18 192 242 123 Maximum Alert Level 2 | . 1 . 1 2 1 Low Security (%) 68 | 100 85 100 49 37 98 Level 1 30 | . 14 . 50 58 1 Level 2 1 | . . . . 3 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 2 . . 3 1 Investigation 2 | . 1 . . 1 . Extermination . | . . . . . . Reinforcement 4 | . 1 . . 2 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Mat Distress Signals 9 | . . . 5 2 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 143 | . 18 9 47 41 28 Peak Tracking Total 8 | . 5 3 7 4 8 Tactical Retreats 11 | . . . 7 2 2 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Traps Triggered 4 | . 1 . . 3 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 1 | . . . . 1 . Reprogrammed 2 | . . . . 2 . Reused 1 | . . . . 1 . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . 1 . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Sto Mat Machines Disabled 6 | . . . . 4 2 Max in Single Turn 1 | . . . . 1 1 Garrison Access 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Mat Machines Accessed 29 | . 9 . 4 14 2 Terminals 23 | . 7 . 3 11 2 Fabricators . | . . . . . . Repair Stations 4 | . 1 . 1 2 . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 93 | . 20 . 14 54 5 Successful 61 | . 16 . 9 34 2 Failed 31 | . 4 . 5 19 3 Catastrophic 1 | . . . . 1 . Database Lockouts 1 | . . . . 1 . Manual 66 | . 9 . 12 40 5 Terminals 80 | . 16 . 12 47 5 Fabricators . | . . . . . . Repair Stations 11 | . 3 . 2 6 . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 25 | . 5 . 1 18 1 Part Schematic 2 | . . . . 2 . Robot Analysis 4 | . . . . 4 . Prototype ID Bank 2 | . 1 . . 1 . Open Door 1 | . . . . 1 . Level Access Points 1 | . . . . 1 . Branch Access Points 2 | . 1 . 1 . . Terminal Index 1 | . 1 . . . . Unreport Threat 3 | . . . . 2 1 Locate Traps 2 | . . . . 2 . Disarm Traps 1 | . . . . 1 . Reprogram Traps 1 | . . . . 1 . Recall Investigation 1 | . . . . 1 . Recall Reinforcements 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 2 | . . . . 2 . Fabricator Hacks . | . . . . . . Repair Station Hacks 10 | . 3 . 2 5 . Scan Component 6 | . 2 . 1 3 . Repair 4 | . 1 . 1 2 . Recycling Unit Hacks 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks 24 | . 7 . 6 10 1 Terminals 24 | . 7 . 6 10 1 Track 2 | . . . 1 1 . Assimilate 3 | . 2 . 1 . . Botnet 16 | . 4 . 3 8 1 Operators 3 | . 1 . 1 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 24 | . 8 . 4 10 2 Full Trace Events 3 | . . . . 3 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . 2 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . 1 . 1 2 . Time 116 | . 26 . 26 64 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 9 | . 9 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Sto Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Sto Mat Total Allies 12 | . 1 . 1 10 . Largest Group 10 | . 1 1 1 10 . Highest-Rated Group 88 | . 10 10 10 88 . Highest-Rated Ally 16 | . 10 10 10 16 . Total Orders 9 | . . 1 6 2 . STAY 5 | . . 1 3 1 . FOLLOW 4 | . . . 3 1 . Ally Attacks 84 | . . . . 84 . Total Damage 775 | . . . . 775 . Kills 12 | . . . . 12 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Robot Analysis Total 4 | . . . . 4 . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Sto Mat Turns Passed 6984 | 30 1308 1157 1175 2229 1085 Spaces Moved 3224 | 8 689 617 444 1034 432 Core 1 | . . . . 1 . Treads 3156 | . 630 617 444 1033 432 Legs 67 | 8 59 . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 160 180 180 180 Average Speed 174 | 120 156 172 180 180 188 Slowest Speed 850 | 120 160 180 200 850 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 62 | 2 98 99 39 96 41 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . 1 . 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 30 | . 13 . . 17 . Melee . | . . . . . . Projectile . | . . . . . . AOE 30 | . 13 . . 17 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Mat Total 4030 | 15 841 676 671 1274 553 Wait 305 | . 62 26 103 87 27 Move 3219 | 7 688 616 443 1033 432 Hop . | . . . . . . Pick Up 64 | . 22 5 8 22 7 Fast Attach 21 | 1 . 1 1 15 3 Attach 16 | . 3 1 6 2 4 Detach 2 | . . . . 1 1 Swap 38 | . 5 1 14 15 3 Drop 68 | . 14 6 16 31 1 Fire 295 | 7 47 20 79 68 74 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 2 | . . . 1 . 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Min x2 / *Sto x2) -9/Storage -8/Materials History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 3) 31 | -11/Scrapyard | Entered Materials 174 | -10/Materials | Discovered new exit (range 9) 323 | -10/Materials | Build established: Mutant 334 | -10/Materials | Discovered new exit (range 16) 354 | -10/Materials | Identified exit to Mines 433 | -10/Materials | Repaired Grenade Launcher 886 | -10/Materials | Discovered new exit (range 12) 1259 | -10/Materials | Discovered new exit (range 13) 1339 | -10/Materials | Entered Mines 1339 | -10/Mines | Accompanied by 1 ally 1428 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1457 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1467 | -10/Mines | Discovered new exit (range 8) 1808 | -10/Mines | Discovered new exit (range 11) 2015 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2268 | -10/Mines | Learned Materials stockpile data 2496 | -10/Mines | Entered Materials 2496 | -9/Materials | Evolved 2 slots: Utility x2 2649 | -9/Materials | Identified exit to Mines 2649 | -9/Materials | Identified exit to Storage 2917 | -9/Materials | Repaired Lgt. Treads? 3671 | -9/Materials | Entered Storage 4130 | -9/Storage | Identified exit to Materials 4133 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 4437 | -9/Storage | Repaired Imp. Ion Engine 4458 | -9/Storage | Build established: Commander-Mutant 4752 | -9/Storage | Central database locked down 4875 | -9/Storage | Build established: Mutant 5097 | -9/Storage | Repaired Imp. Treads 5877 | -9/Storage | Build established: Hauler-Mutant 5900 | -9/Storage | Entered Materials 5900 | -8/Materials | Evolved 2 slots: Utility x2 6985 | -8/Materials | Self-destructed Last Messages --------------- 06734_ W-25 Informer destroyed. 06735_ Acquired 6 matter. 06794_ Y-45 Defender destroyed. 06796_ Imp. Treads destroyed. 06804_ Acquired Lgt. Treads. 06820_ R-06 Scavenger collects Hvy. Assault Rifle. 06824_ R-06 Scavenger collects Lgt. Armor Plating. 06851_ Reactive Plating destroyed. 06854_ Electrolysis Chamber disabled. 06864_ Y-45 Defender destroyed. 06867_ Acquired 60 matter. 06868_ U-05 Engineer builds a Door. 06873_ Acquired Imp. Ion Engine. 06890_ Acquired Transmission Jammer. 06934_ K-01 Serf collects debris. 06956_ W-25 Informer sends out distress signal. 06971_ S-10 Pest destroyed. 06980_ Lgt. Nuclear Core destroyed. 06980_ S-10 Pest destroyed. 06983_ Acquired 17 matter. Map ----- +----------------------------------------------------+ | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ??????????????????? ???????????????? | | ??????????????????# ???????????????? | | ?????????????????? ???????????????? | | ??????????????????# #??????????????? | | ?????##########???# #??????????????? | | ?????# #???# #??????????????? | | ?????# #???# #??????????????? | | ?????# #???# #??????????????? | | ?????# #???# #??#########???? | | ?????# #???# #??# #??? | | ?????# #???# #### """ #??? | | ?????# #???# Y #[""" #??? | | ?????? ##### %*#=""" #??? | | ???????? ?+ %=;@= #??? | | ????????##+######## =%#=""" #??? | | ????????# !*#=""" ! #??? | | ????????# ######## ## """ #??? | | "???????# #??????# ## !#??? | | " ??????# #??????# ###########??? | | " ?????# #??????# #????????????? | | " ????# #??????# #????????????? | | " #### #?###### #????????????? | | #? # ###??????????? | | # # ??????????? | | # """ # ???????????? | | ######### + """ # ????????????? | | ????????# # """ # ##???????????? | | ????????# #! # #????????????? | | ???????## ######## #????????????? | | ####### ####### #????????????? | | #????????????? | | [#????????????? | | % #????????????? | | ####### ! ######## ##????????????? | | ????######+####?????# #?????????????? | | ???# #?????# #?????????????? | | #??# "" ] #?????# #?????????????? | | #??# ""S #?????# #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Hcp. Storage Unit | -9/Storage | Hacked Lrg. Storage Unit | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LongswordDisruptionProcessor Manual? 0 Play Time 00:51:10 Cumulative 54.8 hours Start 2020.10.28 @ 10:32:15 End 2020.10.28 @ 13:59:09 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 47 Achievement% 50 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d2821763-8744-4328-b637-b2e70d26b090