Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.10 @ 22:11:32

Player: AI-57H

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (12)       2400
Robots Destroyed (133)     665
Value Destroyed (4294)     4294
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (-610)               -610
              TOTAL SCORE: 9889

 Bonus
-------
High Alert Combat Kills    103
Follower Combat Kills      121
Entered DSFs               500
Friendly Fire              -1334

 Cogmind 
---------
Core Integrity             0/1150
Matter                     285/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Upper Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (9) ------
  Advanced Hacking Suite
           System Shield
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
     Light Antimatter Reactor
  Advanced Signal Interpreter
  Improved Thermal Shield

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
                Backup Power VII
>               --- PROPULSION -------
       Improved Heavy Treads
       Improved Heavy Treads
>               --- UTILITY ----------
       Improved Heat Sink
       Improved Signal Interpreter
       Improved Target Analyzer
                Quantum Capacitor
       Improved Phase Shifter
        Layered Heavy Armor Plating
       Improved Thermal Shield
>               --- WEAPON -----------
                Matter Neutralizer
                KE Penetrator
  Hypervelocity Mass Driver
          Heavy Pick
>               --- INVENTORY --------
       Improved Hacking Suite
       Advanced Hacking Suite
     Long-range Tractor Beam
           Mini Smartbomb Launcher
[Rating: 117]

 Favorites 
-----------
Power                      Constructs
  Engine                   Constructs
  Power Core               Backup Power VII
  Reactor                  Light Antimatter Reactor
Propulsion                 Constructs
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Constructs
  Hover Unit               Antigrav System
Utility                    Improved Signal Interpreter
  Device                   Armored Scrap Engine
  Storage                  Huge Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Medium Reactive Plating
Weapon                     Constructs
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Constructs
  Launcher                 Grenade Launcher
  Impact Weapon            Powered Hammer
  Slashing Weapon          Katana
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -10 -9  -9  -9  -7  -6  -5  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Min Mat Sto Rec Fac Fac Fac DSF Fac Upp Upp 
Slots Evolved              12   | .   .   .   2   .   .   4   2   2   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
  Utility                  7    | .   .   .   2   .   .   2   1   2   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
Parts Attached             148  | 6   11  8   11  25  2   21  22  6   6   28  2   .   
  Power                    11   | 1   .   2   1   2   .   1   2   .   .   2   .   .   
    Engine                 7    | 1   .   2   1   2   .   .   .   .   .   1   .   .   
    Core                   3    | .   .   .   .   .   .   1   2   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               23   | 2   5   .   1   8   1   2   .   .   1   3   .   .   
    Treads                 11   | .   2   .   .   3   1   2   .   .   1   2   .   .   
    Leg                    3    | .   .   .   .   3   .   .   .   .   .   .   .   .   
    Wheel                  8    | 2   3   .   1   2   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  63   | 1   2   2   7   4   .   7   15  6   4   13  2   .   
    Device                 20   | .   .   .   4   1   .   1   6   1   .   7   .   .   
    Storage                5    | 1   1   1   .   .   .   .   1   1   .   .   .   .   
    Processor              11   | .   1   1   .   1   .   1   1   3   1   2   .   .   
    Hackware               7    | .   .   .   1   .   .   .   .   1   2   1   2   .   
    Protection             20   | .   .   .   2   2   .   5   7   .   1   3   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   51   | 2   4   4   2   11  1   11  5   .   1   10  .   .   
    Energy Gun             5    | .   .   .   1   3   .   1   .   .   .   .   .   .   
    Energy Cannon          8    | .   2   .   .   2   .   2   .   .   .   2   .   .   
    Ballistic Gun          5    | 2   .   .   .   1   .   .   .   .   .   2   .   .   
    Ballistic Cannon       7    | .   2   3   .   .   .   .   .   .   .   2   .   .   
    Launcher               9    | .   .   1   .   3   .   2   1   .   .   2   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          11   | .   .   .   .   .   .   5   4   .   1   1   .   .   
    Slashing Weapon        5    | .   .   .   1   2   1   1   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   2   .   .   1   .   .   .   1   .   .   
Parts Lost                 56   | .   1   .   .   8   .   10  14  .   7   15  .   1   
  Power                    8    | .   .   .   .   1   .   2   2   .   1   2   .   .   
  Propulsion               14   | .   1   .   .   5   .   2   3   .   2   1   .   .   
  Utility                  22   | .   .   .   .   1   .   3   7   .   4   6   .   1   
  Weapon                   12   | .   .   .   .   1   .   3   2   .   .   6   .   .   
  Highest Loss Streak      10   | .   1   .   .   6   .   2   6   .   7   10  .   1   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Average Slot Usage (%)     76   | .   98  100 100 96  100 69  64  59  52  53  15  14  
  Engine                   5    | .   14  14  11  9   11  3   .   5   4   1   .   .   
  Core                     2    | .   .   .   .   .   .   2   5   .   .   4   .   .   
  Treads                   7    | .   5   14  11  9   22  7   1   .   .   3   .   .   
  Wheel                    5    | .   20  14  11  4   .   2   2   5   5   .   .   .   
  Device                   5    | .   .   .   7   1   .   7   11  5   4   5   .   .   
  Storage                  8    | .   14  14  11  11  11  7   5   5   5   .   .   .   
  Processor                12   | .   13  14  11  19  22  11  6   24  21  12  .   .   
  Hackware                 5    | .   .   .   10  11  11  7   4   5   3   .   15  14  
  Protection               3    | .   .   .   3   1   .   2   9   .   .   4   .   .   
  Energy Cannon            3    | .   3   14  4   3   .   .   1   .   .   2   .   .   
  Ballistic Gun            3    | .   8   .   .   2   11  3   .   .   .   5   .   .   
  Ballistic Cannon         3    | .   15  3   3   .   .   .   4   .   .   2   .   .   
  Launcher                 1    | .   .   9   .   1   .   .   .   .   .   .   .   .   
  Impact Weapon            2    | .   .   .   .   .   .   3   5   5   4   .   .   .   
  Slashing Weapon          2    | .   .   .   6   5   10  3   .   .   .   .   .   .   
Naked Turns                12   | .   .   .   .   .   .   .   .   .   .   12  .   .   
Heaviest Build             145  | 13  53  92  95  94  93  113 145 14  34  87  .   .   
  Greatest Support         150  | 26  26  10  10  40  43  61  61  17  16  150 3   3   
  Greatest Overweight (x)  9    | .   5   9   9   9   2   2   4   .   4   4   .   .   
  Average Overweight (x)   2    | .   2   6   8   5   2   1   2   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   20  25  25  25  25  25  25  8   8   5   5   5   
  Average Capacity         21   | 7   19  21  25  25  25  25  24  8   7   5   5   5   
  Most Carried             25   | 6   20  22  18  23  25  25  25  3   8   5   4   3   
  Average Carried          19   | 2   17  19  15  14  24  23  23  1   4   3   3   3   
  Final Capacity           25   | 8   20  25  25  25  25  25  5   8   5   5   5   5   
  Final Carried            25   | 6   20  19  15  20  25  25  4   2   5   5   3   3   
Scrap Engine Consumption   126  | .   .   .   .   .   .   62  47  2   15  .   .   .   
  Constructs Created       8    | .   .   .   .   .   .   5   3   .   .   .   .   .   
  Constructs Modified      35   | .   .   .   .   .   .   13  21  1   .   .   .   .   

 Class Distribution 
--------------------
 42% | Construct
 33% | Mutant
 13% | Scavenger-Mutant
  4% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Storage
 Scavenger-Mutant | -9/Recycling
        Construct | -7/Factory
        Construct | -6/Factory
           Mutant | -5/Factory
           Mutant | -5/DSF
           Mutant | -4/Factory
    Hacker-Mutant | -4/Upper Caves
    Hacker-Mutant | -4/Upper Caves

 Resources                      | -11  -10  -10  -9   -9   -9   -7   -6   -5   -5   -4   -4   -4   
-----------                Run  | Yrd  Mat  Min  Mat  Sto  Rec  Fac  Fac  Fac  DSF  Fac  Upp  Upp  
Matter Collected           3236 | 195  541  377  217  325  83   544  459  10   110  365  .    10   
  Remotely                 256  | .    .    .    .    .    .    .    .    .    .    256  .    .    
Salvage Created            5047 | .    362  338  207  512  565  1730 831  10   .    492  .    .    
  Parts                    247  | .    35   21   17   30   25   64   40   .    .    15   .    .    
Haulers Intercepted        5    | .    2    .    .    1    .    2    .    .    .    .    .    .    
Recyclers Shooed           4    | .    .    .    .    1    1    1    .    .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      3    | .    .    .    .    .    .    .    .    .    .    .    .    3    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -7  -6  -5  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Min Mat Sto Rec Fac Fac Fac DSF Fac Upp Upp 
Combat Hostiles Destroyed  100  | .   12  14  7   12  5   28  14  .   .   8   .   .   
  Melee                    17   | .   .   .   .   3   5   6   1   .   .   2   .   .   
  Guns                     14   | .   5   .   1   1   .   4   2   .   .   1   .   .   
  Cannons                  31   | .   7   3   6   4   .   1   9   .   .   1   .   .   
  AOE                      27   | .   .   10  .   4   .   8   2   .   .   3   .   .   
Classes Destroyed          14   | .   6   1   .   2   2   2   1   .   .   .   .   .   
  Worker                   13   | .   3   .   .   1   .   6   2   1   .   .   .   .   
  Builder                  2    | .   .   .   .   1   .   1   .   .   .   .   .   .   
  Hauler                   5    | .   2   .   .   1   .   2   .   .   .   .   .   .   
  Recycler                 6    | .   .   1   .   .   .   4   1   .   .   .   .   .   
  Watcher                  6    | .   2   .   3   .   .   1   .   .   .   .   .   .   
  Swarmer                  33   | .   6   10  4   3   1   6   3   .   .   .   .   .   
  Grunt                    33   | .   4   4   3   3   .   14  2   .   .   3   .   .   
  Brawler                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Sentry                   16   | .   .   .   .   6   2   3   3   .   .   2   .   .   
  Demolisher               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Hunter                   3    | .   .   .   .   .   .   .   1   .   .   2   .   .   
  Programmer               10   | .   .   .   .   .   .   4   5   .   .   1   .   .   
  Subdweller               2    | .   2   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           9    | .   6   5   6   9   3   7   2   1   .   2   .   .   
  Combat Bots Only         7    | .   3   5   6   7   3   4   2   .   .   2   .   .   
Max Kills in Single Turn   3    | .   1   3   1   2   1   3   1   1   .   2   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   .   1   .   3   1   .   .   2   .   .   
  Melee                    1    | .   .   .   .   1   1   1   1   .   .   1   .   .   
Uniques/NPCs Destroyed     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  YI-UF0 (-10/Mines)

 Combat                          | -11  -10  -10  -9   -9   -9   -7   -6   -5   -5   -4   -4   -4   
--------                   Run   | Yrd  Mat  Min  Mat  Sto  Rec  Fac  Fac  Fac  DSF  Fac  Upp  Upp  
Hostile Shots Fired        1640  | .    30   19   58   99   24   394  538  .    89   350  .    39   
  Missed                   446   | .    5    5    14   29   9    132  133  .    20   84   .    15   
Damage Taken               16957 | .    459  274  364  947  236  3502 4902 .    1694 4230 .    349  
  Core                     3597  | .    41   17   31   221  74   448  845  .    758  829  .    333  
  Absorbed by Shields      404   | .    .    .    .    .    16   .    388  .    .    .    .    .    
  Reduced by Siege Mode    186   | .    .    .    .    .    .    .    .    .    .    186  .    .    
  Ignored by Resistances   1391  | .    .    .    13   24   .    .    572  .    .    782  .    .    
  Regen/Repaired (Parts)   2049  | .    25   .    .    .    .    727  1218 79   .    .    .    .    
Core Remaining (%)         42    | 100  .    76   .    .    18   36   .    .    24   .    .    .    
Volleys Fired              318   | .    46   22   25   30   .    75   91   .    .    29   .    .    
  Largest                  4     | .    2    2    2    2    .    2    1    .    .    4    .    .    
  Hottest                  220   | .    136  136  103  113  .    69   113  .    .    220  .    .    
Shots Fired                419   | .    93   35   31   38   1    77   89   .    .    55   .    .    
  Gun                      136   | .    18   .    6    13   1    58   6    .    .    34   .    .    
  Cannon                   254   | .    75   27   25   15   .    9    83   .    .    20   .    .    
  Launcher                 29    | .    .    8    .    10   .    10   .    .    .    1    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  243   | .    91   12   19   .    1    25   70   .    .    25   .    .    
  Thermal                  93    | .    2    15   6    15   .    8    19   .    .    28   .    .    
  Explosive                29    | .    .    8    .    10   .    10   .    .    .    1    .    .    
  Electromagnetic          54    | .    .    .    6    13   .    34   .    .    .    1    .    .    
  Robot Hit Streak         31    | .    13   11   6    10   10   12   31   .    .    12   .    .    
  Robot Miss Streak        5     | .    4    3    5    5    .    5    3    .    .    4    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    2    .    .    .    .    .    .    .    .    1    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    1    .    .    
  Capacitor                7     | .    .    .    .    .    .    .    .    .    .    7    .    .    
Shots Hit Robots           406   | .    56   21   19   37   28   124  82   1    1    37   .    .    
  Core Hits                201   | .    22   25   10   26   10   45   43   .    .    20   .    .    
  Critical Kills           4     | .    .    1    .    .    .    1    .    .    .    2    .    .    
  Critical Parts Destroyed 10    | .    .    .    .    .    .    6    2    .    .    2    .    .    
  Critical Strikes         22    | .    1    1    1    3    1    9    2    .    .    4    .    .    
    Meltdown               1     | .    .    1    .    .    .    .    .    .    .    .    .    .    
    Destroy                4     | .    .    .    .    .    .    .    .    .    .    4    .    .    
    Blast                  2     | .    1    .    1    .    .    .    .    .    .    .    .    .    
    Smash                  10    | .    .    .    .    .    .    8    2    .    .    .    .    .    
    Sever                  5     | .    .    .    .    3    1    1    .    .    .    .    .    .    
Melee Attacks              173   | .    .    .    .    11   35   91   20   1    2    13   .    .    
  Impact                   98    | .    .    .    .    .    .    71   20   1    2    4    .    .    
  Slashing                 66    | .    .    .    .    11   35   20   .    .    .    .    .    .    
  Piercing                 9     | .    .    .    .    .    .    .    .    .    .    9    .    .    
  Sneak Attacks            19    | .    .    .    .    .    2    14   2    1    .    .    .    .    
    Combat Hostiles        2     | .    .    .    .    .    2    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           13560 | .    913  1061 386  1169 1297 4842 2321 91   21   1459 .    .    
  Guns                     1720  | .    113  .    100  216  17   711  203  .    .    360  .    .    
  Cannons                  3375  | .    800  324  255  204  .    110  1458 .    .    224  .    .    
  Explosions               3075  | .    .    737  31   458  .    842  381  .    .    626  .    .    
  Melee                    5378  | .    .    .    .    291  1280 3179 279  91   21   237  .    .    
  Ramming                  12    | .    .    .    .    .    .    .    .    .    .    12   .    .    
  Kinetic                  2952  | .    892  119  195  .    17   255  1243 .    .    231  .    .    
  Thermal                  2114  | .    21   289  91   260  .    301  799  .    .    353  .    .    
  Explosive                2307  | .    .    653  .    402  .    626  .    .    .    626  .    .    
  Electromagnetic          797   | .    .    .    100  216  .    481  .    .    .    .    .    .    
  Impact                   2668  | .    .    .    .    .    .    2277 279  91   21   .    .    .    
  Slashing                 2473  | .    .    .    .    291  1280 902  .    .    .    .    .    .    
  Piercing                 237   | .    .    .    .    .    .    .    .    .    .    237  .    .    
Highest Corruption         18    | .    2    2    .    .    4    18   18   .    .    .    .    .    
  Average Corruption       6     | .    2    2    .    .    3    9    7    .    .    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       8     | .    .    .    .    .    .    .    8    .    .    .    .    .    
  Effects                  201   | .    8    15   .    .    10   83   85   .    .    .    .    .    
    Message Errors         41    | .    2    2    .    .    2    13   22   .    .    .    .    .    
    Matter Fused           52    | .    2    3    .    .    2    22   23   .    .    .    .    .    
    Heat Flow Errors       22    | .    1    3    .    .    2    8    8    .    .    .    .    .    
    Energy Discharges      23    | .    .    .    .    .    1    15   7    .    .    .    .    .    
    Parts Rejected         3     | .    .    .    .    .    .    1    2    .    .    .    .    .    
    Parts Fused            4     | .    .    .    .    .    .    1    3    .    .    .    .    .    
    Data Loss (minor)      35    | .    1    4    .    .    2    18   10   .    .    .    .    .    
    Data Loss (major)      12    | .    1    1    .    .    .    4    6    .    .    .    .    .    
    Misfires               3     | .    1    1    .    .    1    .    .    .    .    .    .    .    
    Alerts                 3     | .    .    1    .    .    .    1    1    .    .    .    .    .    
    Misdirections          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    
    Weapon Failures        2     | .    .    .    .    .    .    .    2    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1072  | .    13   8    .    11   112  670  145  66   6    41   .    .    
  Projectiles              34    | .    13   .    .    .    .    .    21   .    .    .    .    .    
  Explosions               90    | .    .    8    .    7    .    34   .    .    .    41   .    .    
  Melee                    948   | .    .    .    .    4    112  636  124  66   6    .    .    .    
Knockbacks                 49    | .    8    2    4    .    .    10   24   .    .    1    .    .    
  Impact                   12    | .    .    .    .    .    .    10   1    .    .    1    .    .    
  Kinetic                  35    | .    8    2    4    .    .    .    21   .    .    .    .    .    
  Secondary                2     | .    .    .    .    .    .    .    2    .    .    .    .    .    
Self-Inflicted Damage      898   | .    .    144  .    47   .    128  322  .    .    257  .    .    
  Shots                    21    | .    .    4    .    3    .    7    4    .    .    3    .    .    
  Rammed                   3     | .    .    .    .    .    .    .    .    .    .    3    .    .    
Targets Rammed             3     | .    .    .    .    .    .    .    .    .    .    3    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        491   | .    131  264  252  138  251  246  469  .    .    491  .    .    
  Average Temperature      118   | .    29   119  166  53   113  79   148  .    .    170  .    .    
  Received Heat Transfer   3098  | .    66   36   42   294  9    813  471  .    90   1277 .    .    
  Effects                  12    | .    .    2    .    .    .    1    3    .    .    6    .    .    
    Shutdowns              3     | .    .    .    .    .    .    .    1    .    .    2    .    .    
    Energy Bleed           4     | .    .    .    .    .    .    1    2    .    .    1    .    .    
    Interference           2     | .    .    2    .    .    .    .    .    .    .    .    .    .    
    Damage (major)         3     | .    .    .    .    .    .    .    .    .    .    3    .    .    
Siege Activations          1     | .    .    .    .    .    .    .    .    .    .    1    .    .    
  Total Turns              31    | .    .    .    .    .    .    .    .    .    .    31   .    .    
  Longest Duration         31    | .    .    .    .    .    .    .    .    .    .    31   .    .    
Robots Corrupted           3     | .    .    .    .    .    .    3    .    .    .    .    .    .    
  Combat Hostiles          3     | .    .    .    .    .    .    3    .    .    .    .    .    .    
  Parts Fried              8     | .    .    .    .    2    .    6    .    .    .    .    .    .    
  Impact Corruptions       28    | .    .    .    .    .    .    22   4    1    1    .    .    .    
Robots Melted              2     | .    .    1    .    .    .    .    .    .    .    1    .    .    
  Combat Hostiles          2     | .    .    1    .    .    .    .    .    .    .    1    .    .    
  Parts Melted             6     | .    1    2    .    1    1    .    .    .    .    1    .    .    
  Heat Transferred         1956  | .    37   470  161  420  .    150  200  .    .    518  .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      6     | .    .    .    1    1    .    .    4    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -7  -6  -5  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Min Mat Sto Rec Fac Fac Fac DSF Fac Upp Upp 
Peak Influence             652  | .   223 230 289 458 150 652 320 91  35  332 .   .   
  Initial                  310  | .   .   14  .   121 125 .   310 86  .   21  .   .   
  Average                  157  | .   90  96  183 317 74  197 179 70  9   137 .   .   
Maximum Alert Level        2    | .   1   1   1   2   .   2   1   .   .   1   .   .   
  Low Security (%)         72   | 100 94  97  52  23  100 63  64  100 100 68  .   .   
  Level 1                  20   | .   5   2   47  45  .   19  35  .   .   31  .   .   
  Level 2                  6    | .   .   .   .   31  .   17  .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          26   | .   1   1   .   1   .   9   9   .   2   3   .   .   
  Investigation            2    | .   .   1   .   .   .   1   .   .   .   .   .   .   
  Extermination            11   | .   .   .   .   .   .   4   5   .   .   2   .   .   
  Reinforcement            9    | .   1   .   .   1   .   .   4   .   2   1   .   .   
  Assault                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   3   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -7  -6  -5  -5  -4  -4  -4  
---------                  Run  | Yrd Mat Min Mat Sto Rec Fac Fac Fac DSF Fac Upp Upp 
Distress Signals           10   | .   1   .   1   1   1   4   2   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              216  | .   24  13  15  14  7   53  41  .   16  22  .   11  
  Peak Tracking Total      11   | .   4   3   8   7   3   5   9   .   11  10  .   5   
  Tactical Retreats        24   | .   2   1   3   .   .   3   7   .   3   3   .   2   

 Traps                          | -11 -10 -10 -9  -9  -9  -7  -6  -5  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Min Mat Sto Rec Fac Fac Fac DSF Fac Upp Upp 
Traps Triggered            7    | .   4   .   .   .   .   2   .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -7  -6  -5  -5  -4  -4  -4  
----------                 Run  | Yrd Mat Min Mat Sto Rec Fac Fac Fac DSF Fac Upp Upp 
Machines Disabled          28   | .   1   1   1   3   .   8   5   .   .   9   .   .   
  Max in Single Turn       5    | .   1   1   1   1   .   5   5   .   .   3   .   .   
  Garrison Access          2    | .   .   .   .   1   .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -7  -6  -5  -5  -4  -4  -4  
---------                  Run  | Yrd Mat Min Mat Sto Rec Fac Fac Fac DSF Fac Upp Upp 
Machines Accessed          24   | .   7   1   2   2   3   3   .   2   .   4   .   .   
  Terminals                18   | .   6   .   2   1   3   2   .   2   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   .   .   .   .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   .   .   .   .   1   .   .   
Total Hacks                55   | .   13  1   9   3   8   6   .   8   .   7   .   .   
  Successful               31   | .   6   1   4   2   5   5   .   4   .   4   .   .   
  Failed                   24   | .   7   .   5   1   3   1   .   4   .   3   .   .   
    Catastrophic           6    | .   2   .   1   1   .   .   .   .   .   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   37   | .   11  .   9   1   8   3   .   1   .   4   .   .   
  Terminals                45   | .   11  .   9   1   8   4   .   8   .   4   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   2   .   .   .   .   .   .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   2   .   .   .   .   .   2   .   .   
Terminal Hacks             14   | .   1   1   2   1   3   2   .   3   .   1   .   .   
  Open Door                2    | .   .   1   .   1   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     2    | .   .   .   1   .   .   1   .   .   .   .   .   .   
  Terminal Index           5    | .   1   .   1   .   1   1   .   .   .   1   .   .   
  Alert Level              2    | .   .   .   .   .   1   .   .   1   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   1   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   2   .   .   .   .   .   .   .   .   1   .   .   
  Scan Component           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   1   .   .   .   .   .   1   .   .   
  Seal Access              2    | .   .   .   .   1   .   .   .   .   .   1   .   .   
Unauthorized Hacks         10   | .   3   .   2   .   2   1   .   1   .   1   .   .   
  Terminals                10   | .   3   .   2   .   2   1   .   1   .   1   .   .   
    Botnet                 10   | .   3   .   2   .   2   1   .   1   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   4   .   2   2   3   3   .   .   .   3   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -7  -6  -5  -5  -4  -4  -4  
------------               Run  | Yrd Mat Min Mat Sto Rec Fac Fac Fac DSF Fac Upp Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Machine Destruction      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             13   | .   .   .   .   .   13  .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -7  -6  -5  -5  -4  -4  -4  
--------                   Run  | Yrd Mat Min Mat Sto Rec Fac Fac Fac DSF Fac Upp Upp 
Total Allies               13   | .   .   .   .   .   13  .   .   .   .   .   .   .   
  Largest Group            9    | .   .   .   .   .   9   9   .   .   .   .   .   .   
  Highest-Rated Group      156  | .   .   .   .   .   156 156 .   .   .   .   .   .   
  Highest-Rated Ally       34   | .   .   .   .   .   34  34  .   .   .   .   .   .   
Total Orders               7    | .   .   .   .   .   .   4   3   .   .   .   .   .   
  STAY                     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  ROAM                     2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
  GUARD                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  EXPLORE                  2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  RETURN                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Ally Attacks               46   | .   .   .   .   .   23  23  .   .   .   .   .   .   
  Total Damage             774  | .   .   .   .   .   308 466 .   .   .   .   .   .   
  Kills                    8    | .   .   .   .   .   5   3   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -7  -6  -5  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Min Mat Sto Rec Fac Fac Fac DSF Fac Upp Upp 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   .   .   .   .   .   .   .   1   .   
Drone Launches             2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Drone Recoveries         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -7   -6   -5   -5   -4   -4   -4   
-------------              Run   | Yrd  Mat  Min  Mat  Sto  Rec  Fac  Fac  Fac  DSF  Fac  Upp  Upp  
Turns Passed               13203 | 57   1004 1550 310  609  1262 3613 3337 98   128  1035 81   119  
Spaces Moved               5681  | 48   618  823  114  158  333  1438 911  87   89   675  158  229  
  Core                     653   | 1    .    .    .    .    .    .    17   .    3    245  158  229  
  Treads                   1584  | .    .    .    .    52   333  719  167  .    .    313  .    .    
  Legs                     271   | .    .    .    .    24   .    55   192  .    .    .    .    .    
  Wheels                   2852  | 47   618  823  114  82   .    664  331  87   86   .    .    .    
  Hover                    204   | .    .    .    .    .    .    .    87   .    .    117  .    .    
  Flight                   117   | .    .    .    .    .    .    .    117  .    .    .    .    .    
  Fastest Speed            50    | 50   90   155  200  175  320  150  100  100  50   50   50   50   
  Average Speed            197   | 88   122  172  203  262  320  212  327  100  101  127  50   50   
  Slowest Speed            480   | 90   155  215  215  480  320  320  415  100  250  250  50   50   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       40    | 5    88   100  15   24   64   27   19   3    88   15   41   32   
  Regions Visited          12
    Branch Regions         5
  Pre-discovered Areas     1     | .    .    1    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        8     | .    1    1    1    1    1    1    1    1    .    .    .    .    
  Unknown Exits Taken      3     | 1    .    .    .    .    .    .    .    .    .    1    1    .    
Scrap Searched             3     | .    .    3    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 18    | .    .    .    .    .    .    2    11   .    1    4    .    .    
Terrain Destroyed          369   | .    .    81   6    83   .    25   77   .    1    96   .    .    
  Melee                    17    | .    .    .    .    .    .    2    11   .    1    3    .    .    
  Projectile               6     | .    .    .    .    .    .    .    2    .    .    4    .    .    
  AOE                      346   | .    .    81   6    83   .    23   64   .    .    89   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -7   -6   -5   -5   -4   -4   -4   
---------                  Run  | Yrd  Mat  Min  Mat  Sto  Rec  Fac  Fac  Fac  DSF  Fac  Upp  Upp  
Total                      7012 | 59   775  927  161  295  481  1777 1140 95   125  785  159  233  
  Wait                     344  | .    67   36   5    55   17   83   65   .    6    6    .    4    
  Move                     5669 | 47   617  822  113  157  332  1437 910  86   88   674  157  229  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  128  | 6    21   26   1    9    9    28   12   1    5    10   .    .    
  Fast Attach              63   | 6    10   1    2    6    1    8    6    2    5    16   .    .    
  Attach                   52   | .    .    2    4    7    .    9    13   4    1    10   2    .    
  Detach                   19   | .    .    .    1    5    1    2    1    1    1    7    .    .    
  Swap                     33   | .    1    5    5    12   1    4    3    .    .    2    .    .    
  Drop                     115  | .    13   13   5    3    6    32   19   .    9    15   .    .    
  Fire                     318  | .    46   22   25   30   .    75   91   .    .    29   .    .    
  Melee                    173  | .    .    .    .    11   35   91   20   1    2    13   .    .    
  Ram                      3    | .    .    .    .    .    .    .    .    .    .    3    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            16   | .    .    .    .    .    .    8    .    .    8    .    .    .    
  Rewire                   79   | .    .    .    .    .    79   .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: Min x2 / *Sto x2)
-9/Storage
-9/Recycling
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Factory
-5/Factory (discovered 2 exits: *Fac / DSF)
-5/DSF
-4/Factory
-4/Upper Caves
-4/Upper Caves

 History 
---------
  Turn | Location       | Event
    32 | -11/Scrapyard  | Discovered new exit (range 15)
    58 | -11/Scrapyard  | Entered Materials
   169 | -10/Materials  | Discovered new exit (range 10)
   206 | -10/Materials  | Identified exit to Materials
   260 | -10/Materials  | Repaired Com. Wheel
   300 | -10/Materials  | Build established: Mutant
   414 | -10/Materials  | Discovered exit to Materials (range 11)
   566 | -10/Materials  | Discovered exit to Materials (range 15)
   600 | -10/Materials  | Derelicts attacked the area
  1026 | -10/Materials  | Discovered new exit (range 13)
  1060 | -10/Materials  | Identified exit to Mines
  1062 | -10/Materials  | Entered Mines
  1078 | -10/Mines      | Discovered exit to Materials (range 11)
  1179 | -10/Mines      | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  1227 | -10/Mines      | Murdered YI-UF0
  1227 | -10/Mines      | Destroyed YI-UF0
  1308 | -10/Mines      | Discovered exit to Materials (range 13)
  1324 | -10/Mines      | Learned location of Storage (-9)
  1344 | -10/Mines      | Met a Derelict shopkeep closing up shop
  1612 | -10/Mines      | Found a damaged Exp. Sensor Array with a note attached
  1616 | -10/Mines      | Found Prototype Device
  2612 | -10/Mines      | Entered Materials
  2612 | -9/Materials   | Evolved 2 slots: Utility x2
  2612 | -9/Materials   | Identified Exp. Sensor Array
  2837 | -9/Materials   | Identified exit to Mines
  2837 | -9/Materials   | Identified exit to Storage
  2922 | -9/Materials   | Entered Storage
  3131 | -9/Storage     | Core integrity fell below 50%
  3153 | -9/Storage     | Destroyed 7 combat bots
  3161 | -9/Storage     | Lost 6 parts (1p3n1u1w)
  3419 | -9/Storage     | Used back door to open Recycling access
  3419 | -9/Storage     | Discovered new exit (range 5)
  3429 | -9/Storage     | Identified exit to Recycling
  3531 | -9/Storage     | Entered Recycling
  3531 | -9/Recycling   | Found Scrap Engine
  3665 | -9/Recycling   | Build established: Scavenger-Mutant
  4420 | -9/Recycling   | Core integrity fell below 20%
  4428 | -9/Recycling   | Lost 4 allies
  4764 | -9/Recycling   | Build established: Commander-Mutant
  4771 | -9/Recycling   | Discovered new exit (range 5)
  4781 | -9/Recycling   | Identified exit to Factory
  4793 | -9/Recycling   | Entered Factory
  4793 | -7/Factory     | Accompanied by 9 allies
  4793 | -7/Factory     | Evolved 4 slots: Propulsion x2, Utility x2
  5204 | -7/Factory     | Build established: Scavenger-Mutant
  5326 | -7/Factory     | Discovered new exit (range 7)
  5350 | -7/Factory     | Identified exit to Lower Caves
  6075 | -7/Factory     | Build established: Construct
  7052 | -7/Factory     | System corruption reached 10%
  7887 | -7/Factory     | Core integrity fell below 50%
  8257 | -7/Factory     | Discovered new exit (range 16)
  8368 | -7/Factory     | Identified exit to Factory
  8393 | -7/Factory     | First assault squad dispatched
  8406 | -7/Factory     | Entered another Factory area
  8406 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
  9784 | -6/Factory     | Discovered new exit (range 4)
  9792 | -6/Factory     | Identified exit to Factory
 10706 | -6/Factory     | Lost 3 parts (1p2u)
 11362 | -6/Factory     | Cargo convoy interrupted
 11409 | -6/Factory     | Lost 4 allies
 11559 | -6/Factory     | System corruption reached 10%
 11616 | -6/Factory     | Lost 3 parts (1n2u)
 11643 | -6/Factory     | Core integrity fell below 50%
 11678 | -6/Factory     | Core integrity fell below 20%
 11679 | -6/Factory     | Lost 6 parts (2n2u2w)
 11743 | -6/Factory     | Entered another Factory area
 11743 | -5/Factory     | Evolved 2 slots: Utility x2
 11806 | -5/Factory     | Discovered new exit (range 4)
 11809 | -5/Factory     | Identified exit to Factory
 11841 | -5/Factory     | Identified exit to DSF
 11841 | -5/Factory     | Entered DSF
 11872 | -5/DSF         | Additional patrols routed to DSF
 11885 | -5/DSF         | Build established: Mutant
 11954 | -5/DSF         | Discovered exit to Factory (range 15)
 11956 | -5/DSF         | Core integrity fell below 50%
 11969 | -5/DSF         | Entered Factory
 11969 | -4/Factory     | Evolved 2 slots: Weapon x2
 12000 | -4/Factory     | Lost 7 parts (1p2n4u)
 12123 | -4/Factory     | Lost 3 parts (1p1n1w)
 12186 | -4/Factory     | Discovered new exit (range 14)
 12222 | -4/Factory     | Found Prototype Launcher
 12222 | -4/Factory     | Identified Mni. Smartbomb Launcher
 12501 | -4/Factory     | Found Quantum Capacitor
 12883 | -4/Factory     | Spotted B-86 Titan
 12913 | -4/Factory     | Lost 10 parts (1p5u4w)
 12920 | -4/Factory     | Core integrity fell below 50%
 12928 | -4/Factory     | Spotted B-86 Titan
 13004 | -4/Factory     | Entered Upper Caves
 13072 | -4/Upper Caves | Learned 8 Research zone layouts
 13079 | -4/Upper Caves | Discovered new exit (range 13)
 13085 | -4/Upper Caves | Entered another Upper Caves area
 13172 | -4/Upper Caves | Core integrity fell below 20%
 13204 | -4/Upper Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
12932_ K-01 Serf collects debris.
12934_ Slammed into K-01 Serf.
12934_ K-01 Serf knocked back.
12940_ C-30 ARC bursts open, deploying its payload.
12940_ G-73 Enforcer unfolds itself.
12940_ G-67 Veteran unfolds itself. <x3>
12940_ Critical hit (Burn: +37).
12944_ ALERT: Rogue bot located, Programmers report to Factory Zone 3Q.
12983_ Discarded Imp. Target Analyzer.
12995_ Acquired System Shield.
LOCATION=UNKNOWN
GOAL=ESCAPE
13072_ Acquired derelict log, extracted data.
Data stored: Research zone layouts (x8).
13079_ EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE
13171_ Acquired 5 matter. <x2>
13182_ S-27 Virus destroyed.
13182_ Imp. Hacking Suite destroyed.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????#     #??#                 |
| ????????????????????????#     ##?#       #         |
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| ???????????????????????????# ####   #???????????#  |
| ???????????????????????????#        #############  |
| ????????????????????????########               ### |
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| ????????????????????????#   ##??##  """"  #?# $??? |
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| ???????????????????????##   ######??#     ##??#  # |
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| ???????????????????#              ###        *     |
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| ???????????????????????      #????????#         #? |
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| ????????????????????????#####?????????         ??? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          30
Energy Capacity            588
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           20
Terrain Scan Density       110
Armor Coverage             1200
Resistance: KI             30
Resistance: TH             25
Phase Shifting             10
Evasion (%)                50
Targeting Accuracy         8
Target Analysis            9
Core Analysis              9
Recoil Reduction           4
Offensive Hacking          26
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RegenerativePhysicsJammer
  Manual?         0
Play Time         01:48:06
  Cumulative      314.2 hours
  Start           2024.01.10 @ 20:23:44
  End             2024.01.10 @ 22:11:32
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          79
  Rogue           53
  Adventurer      20
  Explorer        6
Win Type          -
  Total           24
  Types           9/0/4/3/0/6/2/0/0
Lore%             67
Gallery%          78
Achievement%      74
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 280fef06-c2b0-425c-a4c6-9c1209acdc12