Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.15 @ 22:30:19 Player: honbee Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (93) 465 Value Destroyed (4613) 4613 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (2326) 2326 TOTAL SCORE: 12264 Bonus ------- High Alert Combat Kills 427 Follower Combat Kills 1701 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -602 Cogmind --------- Core Integrity 0/1000 Matter 131/300 Energy 217/220 System Corruption 6% Temperature Cool (0) Movement Rolling (90) Location -5/Factory Parts ------- > --- POWER (3) -------- Light Nuclear Core Light Nuclear Core > --- PROPULSION (4) --- Armored Wheel Armored Wheel VTOL Module VTOL Module > --- UTILITY (6) ------ Improved Cooling System > --- WEAPON (4) ------- Autogun Autogun Autogun > --- INVENTORY (5) ---- VTOL Module Improved Heat Sink Improved Trap Scanner Point Defense System Improved Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Reinforced Deuterium Engine Zionite Heavy DM Reactor > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit 0b10 Decoder Chip [Generic] Tactical Coordination Suite Layered Light Armor Plating Experimental Thermal Shield Advanced Shield Generator > --- WEAPON ----------- Wave Gun Heavy Plasma Cannon Coil Gun Improved Proton Missile Launcher > --- INVENTORY -------- Hybrid Deuterium Engine Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine Carbon-fiber Leg Improved Cooling System Improved Trap Scanner Advanced Sensor Array Weapon Cycler Improved Hardlight Generator Relay Coupler [Heavy] Zionite Laser-S Improved Remote Datajack [Rating: 89] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Zionite Heavy DM Reactor Propulsion Armored Wheel Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Wheel Hover Unit Backup Propulsion III Flight Unit VTOL Module Utility Tactical Coordination Suite Device Tactical Coordination Suite Storage Large Storage Unit Processor 0b10 Decoder Chip [Generic] Protection Layered Light Armor Plating Weapon Heavy Battle Rifle Energy Gun Particle Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Bore Cannon Launcher Improved Proton Missile Launcher Special Weapon Enhanced Flamer Slashing Weapon Ripper Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Low Low Fac Slots Evolved 10 | . . 2 . . . 6 . . . . 2 Power 2 | . . . . . . 2 . . . . . Propulsion 2 | . . . . . . 1 . . . . 1 Utility 4 | . . 1 . . . 2 . . . . 1 Weapon 2 | . . 1 . . . 1 . . . . . Parts Attached 117 | 7 3 8 6 8 2 6 28 13 . 5 31 Power 25 | 1 . 1 1 1 1 2 10 3 . 1 4 Engine 14 | 1 . 1 . 1 . 2 6 2 . 1 . Core 10 | . . . 1 . 1 . 4 . . . 4 Reactor 1 | . . . . . . . . 1 . . . Propulsion 25 | 2 . 4 . 1 . 1 5 1 . . 11 Treads 2 | . . . . 1 . . . . . . 1 Leg 11 | 2 . 2 . . . 1 5 . . . 1 Wheel 5 | . . 2 . . . . . 1 . . 2 Hover 2 | . . . . . . . . . . . 2 Flight 5 | . . . . . . . . . . . 5 Utility 28 | 1 2 1 2 2 1 1 5 4 . 3 6 Device 17 | . . . 1 2 1 1 4 2 . 2 4 Storage 5 | 1 2 . 1 . . . . . . 1 . Processor 3 | . . . . . . . 1 1 . . 1 Hackware . | . . . . . . . . . . . . Protection 3 | . . 1 . . . . . 1 . . 1 Artifact . | . . . . . . . . . . . . Weapon 39 | 3 1 2 3 4 . 2 8 5 . 1 10 Energy Gun 10 | 1 . 1 1 . . . 1 1 . 1 4 Energy Cannon 3 | . 1 . . . . 1 . 1 . . . Ballistic Gun 15 | 2 . 1 1 1 . . 4 1 . . 5 Ballistic Cannon 3 | . . . . 1 . . . 1 . . 1 Launcher 2 | . . . 1 . . . . 1 . . . Special Weapon 4 | . . . . . . 1 3 . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . . Piercing Weapon 1 | . . . . 1 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . 1 . 1 . 2 . 2 2 Parts Lost 50 | . . 3 5 . 2 . 7 2 1 . 30 Power 9 | . . . . . 1 . 1 . . . 7 Propulsion 14 | . . 1 1 . 1 . 2 . . . 9 Utility 11 | . . . 2 . . . . 1 1 . 7 Weapon 16 | . . 2 2 . . . 4 1 . . 7 Highest Loss Streak 22 | . . 1 2 . 1 . 4 1 1 . 22 To Critical Strikes . | . . . . . . . . . . . . Average Backups 13 | 2 6 11 14 14 14 10 13 14 14 14 10 Power 3 | . 1 3 4 4 3 1 3 5 6 4 2 Propulsion 2 | 1 2 2 4 4 4 2 1 1 1 1 . Utility 4 | . . 1 1 2 4 3 4 6 5 6 5 Weapon 2 | . 1 4 3 2 2 2 3 . 1 1 1 Tool/Special . | . . . . . . . . . . . . Unused Backups 17 | . . 1 . 4 . . 4 1 . 1 6 Power 4 | . . . . 2 . . 1 1 . . . Propulsion 1 | . . . . . . . 1 . . . . Utility 8 | . . . . 1 . . . . . 1 6 Weapon 2 | . . 1 . 1 . . . . . . . Tool/Special 2 | . . . . . . . 2 . . . . Average Slot Usage (%) 93 | . 99 94 93 95 95 98 98 94 92 93 67 Engine 11 | . 14 11 5 6 1 12 14 18 20 18 10 Core 3 | . . . 5 4 6 6 4 . . . 1 Treads 1 | . . . . 3 10 . . . . . . Leg 8 | . 28 14 . . . 14 17 12 6 6 5 Wheel 6 | . . 7 17 11 11 4 1 3 6 6 3 Device 18 | . . . 4 15 22 25 25 24 19 20 11 Storage 10 | . 27 22 24 17 11 6 6 6 6 6 3 Protection 1 | . . 6 2 . . . . 1 6 6 3 Energy Gun 4 | . 12 9 4 7 . . . 6 3 4 5 Energy Cannon 3 | . 1 11 8 . . 1 6 4 . 3 1 Ballistic Gun 10 | . 14 11 17 11 11 6 13 9 6 6 4 Ballistic Cannon 3 | . . . . 3 11 6 1 1 6 3 . Launcher 1 | . . . 2 . . 4 . 1 6 6 2 Piercing Weapon 3 | . . . . 10 11 2 . . . . . Peak Build Rating 89 | 6 7 13 17 37 33 56 74 75 73 83 89 Average Rating 50 | 5 6 10 13 26 32 51 65 72 72 77 60 On Entrance 38 | . 6 7 13 16 37 32 53 73 73 73 79 Avg Prop Armor Cover (%) 6 | . . . . 8 10 7 7 4 4 3 5 Naked Turns 39 | . . . . . . . . . . . 39 Heaviest Build 103 | 14 33 42 41 51 55 69 86 100 92 103 99 Greatest Support 50 | 20 20 26 24 12 20 41 50 50 28 28 30 Greatest Overweight (x) 19 | 1 1 4 3 4 4 5 19 3 3 3 17 Average Overweight (x) 2 | . . 1 1 3 3 4 2 2 3 3 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 15 15 15 15 11 Most Carried 15 | 4 8 15 15 15 15 14 15 15 15 15 15 Average Carried 13 | 2 6 12 14 14 14 9 13 14 14 14 10 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 4 8 15 13 15 14 14 15 15 15 15 5 Class Distribution -------------------- 20% | Scavenger-Gunner 17% | Derelict-Mutant 17% | Mutant 15% | Gunner 11% | Scavenger-Tank 11% | Derelict-Gunner 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -9/Mines Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Derelict-Gunner | -6/Factory Scavenger-Gunner | -6/Garrison Scavenger-Gunner | -6/Factory Gunner | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Low Low Fac Matter Collected 3242 | 269 70 310 206 100 90 89 954 162 169 314 509 Remotely . | . . . . . . . . . . . . Salvage Created 3892 | . 141 432 270 . 210 . 1253 260 236 447 643 Parts 173 | . 5 25 24 . 4 . 47 11 9 14 34 Haulers Intercepted 2 | . . 2 . . . . . . . . . Recyclers Shooed 5 | . . 1 . . . 1 . 1 . . 2 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 32 | . . . . 2 9 . . . 6 15 . Prevented 9 | . . . . . 3 . . . 5 1 . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Low Low Fac Combat Hostiles Destroyed 88 | . 5 12 10 . 6 . 23 4 5 6 17 Melee 1 | . . . . . . . . 1 . . . Guns 45 | . 4 8 5 . 1 . 14 . . 3 10 Cannons 22 | . 1 4 2 . 1 . 9 1 1 3 . AOE 19 | . . . 3 . 4 . . 2 4 . 6 Classes Destroyed 13 | . 2 2 1 . 1 . 4 2 . . 1 Hauler 2 | . . 2 . . . . . . . . . Recycler 1 | . . . . . . . . 1 . . . Swarmer 29 | . 3 6 6 . 2 . 1 . 2 . 9 Cutter 1 | . . . . . . . 1 . . . . Saboteur 1 | . . . . . . . . 1 . . . Grunt 38 | . 2 5 3 . 3 . 11 2 3 4 5 Brawler 2 | . . . . . . . 1 . . 1 . Duelist 2 | . . . 1 . . . 1 . . . . Sentry 6 | . . 1 . . . . 4 . . 1 . Specialist 1 | . . . . . . . 1 . . . . Hunter 1 | . . . . . . . . . . . 1 Programmer 7 | . . . . . 1 . 2 1 . 1 2 Enhanced Grunt 1 | . . . . . . . . . . 1 . Mutant 1 | . . . . . . . 1 . . . . Best Kill Streak 5 | . 3 3 4 . 4 . 4 4 5 2 4 Combat Bots Only 5 | . 3 3 4 . 4 . 4 3 5 2 4 Max Kills in Single Turn 5 | . 1 1 3 . 4 . 3 3 5 2 4 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . . . 3 . 4 . . 2 4 . 4 Melee 1 | . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Low Low Fac Hostile Shots Fired 753 | . 26 91 43 . 33 2 204 4 15 34 301 Missed 226 | . 4 24 14 . 15 1 65 . 6 11 86 Hits 527 | . 22 67 29 . 18 1 139 4 9 23 215 Melee 7 | . . . 5 . . . 1 . . 1 . Projectile 520 | . 22 67 24 . 18 1 138 4 9 22 215 Critical Strikes 8 | . . . 2 . 1 . 1 . . . 4 Part Disruptions 5 | . . . . . . . 3 . . . 2 Actively Blocked 3 | . . . . . . . 3 . . . . Damage Taken 7176 | . 201 631 437 . 363 18 1470 209 209 261 3377 Core 1449 | . 41 86 52 . 20 . 166 45 28 4 1007 Absorbed by Shields 238 | . . . . . . . . . . 88 150 Ignored by Resistances 135 | . . . . . . . . . . 16 119 Regen/Repaired (Parts) 70 | . . . . 38 . . . 32 . . . Core Remaining (%) 78 | 100 83 . . . 60 . . . . 71 . Volleys Fired 216 | 1 12 38 24 1 8 9 47 6 6 16 48 Largest 4 | 2 2 3 3 2 2 3 4 4 4 4 4 Hottest 459 | 70 80 130 100 81 81 111 238 164 177 207 459 Shots Fired 567 | 2 24 104 60 2 16 16 169 19 19 47 89 Gun 395 | 2 21 69 45 1 8 6 104 12 10 31 86 Cannon 158 | . 3 35 14 1 8 7 62 7 5 15 1 Launcher 8 | . . . 1 . . . 1 . 3 1 2 Special 6 | . . . . . . 3 2 . 1 . . Kinetic 338 | 1 12 39 35 2 16 12 116 10 10 28 57 Thermal 214 | 1 12 65 24 . . 4 52 9 5 18 24 Explosive . | . . . . . . . . . . . . Electromagnetic 14 | . . . 1 . . . 1 . 3 1 8 Robot Hit Streak 18 | 1 5 6 12 . 4 1 18 9 5 6 13 Robot Miss Streak 12 | 1 3 5 2 . 2 5 12 4 4 6 7 Penetration Max 1 | . . . . . . . 1 . . 1 . Secondary Targets 4 | . 1 . 2 . . . . . . . 1 Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . 1 Shots Hit Robots 323 | 1 13 53 36 . 9 1 107 11 14 31 47 Core Hits 207 | . 6 21 20 . 8 . 78 7 12 24 31 Critical Kills 4 | . . . . . 1 . 2 . . . 1 Critical Parts Destroyed 4 | . . . . . 2 . 1 . . 1 . Critical Strikes 13 | . 1 1 1 . 3 . 3 . . 2 2 Burn 5 | . 1 1 1 . . . . . . 1 1 Destroy 8 | . . . . . 3 . 3 . . 1 1 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 9512 | 24 189 778 598 . 806 31 2594 796 601 881 2214 Guns 4448 | 24 154 479 282 . 93 . 1497 102 124 461 1232 Cannons 2419 | . 35 299 212 . 89 31 1039 153 114 413 34 Explosions 2595 | . . . 92 . 624 . 48 524 363 6 938 Melee . | . . . . . . . . . . . . Ramming 40 | . . . 12 . . . . 17 . 1 10 Kinetic 4028 | 11 91 264 220 . 182 31 1577 112 205 545 790 Thermal 4674 | 13 98 514 306 . 624 . 969 667 80 329 1074 Explosive . | . . . . . . . . . . . . Electromagnetic 770 | . . . 60 . . . 48 . 316 6 340 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . 1 1 . . 5 Average Corruption 1 | . . . . . . . 1 1 . . 3 Corruption Purged 1 | . . . . . . . . 1 . . . Corruption Blocked . | . . . . . . . . . . . . Effects 30 | . . . . . . . 17 5 . . 8 Message Errors 5 | . . . . . . . 3 1 . . 1 Matter Fused 5 | . . . . . . . 4 . . . 1 Heat Flow Errors 4 | . . . . . . . 4 . . . . Energy Discharges 7 | . . . . . . . 1 2 . . 4 Parts Rejected 1 | . . . . . . . . 1 . . . Data Loss (minor) 4 | . . . . . . . 3 1 . . . Data Loss (major) 1 | . . . . . . . 1 . . . . Misfires 2 | . . . . . . . 1 . . . 1 Alerts 1 | . . . . . . . . . . . 1 Overload Shots 3 | . . . . . . . . . . . 3 Effects 1 | . . . . . . . . . . . 1 Heat Surge 1 | . . . . . . . . . . . 1 Overflow Damage 250 | . . . 10 . 53 . . 124 . . 63 Projectiles 10 | . . . 10 . . . . . . . . Explosions 240 | . . . . . 53 . . 124 . . 63 Melee . | . . . . . . . . . . . . Knockbacks 14 | . . . . . 1 . . 6 . 7 . Impact 1 | . . . . . . . . 1 . . . Kinetic 13 | . . . . . 1 . . 5 . 7 . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 240 | . . . 43 . 85 . 12 95 . . 5 Shots 5 | . . . 2 . 1 . 1 1 . . . Rammed 5 | . . . 2 . . . . 1 . 1 1 Targets Rammed 5 | . . . 2 . . . . 1 . 1 1 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 938 | 9 54 631 301 15 36 138 252 168 489 435 938 Average Temperature 165 | 6 23 210 104 10 15 51 69 64 228 195 334 Received Heat Transfer 1265 | . 48 138 45 . 54 9 486 . 39 70 376 Effects 77 | . . 10 . . . . . . 8 10 49 Shutdowns 30 | . . 3 . . . . . . 2 7 18 Energy Bleed 5 | . . . . . . . . . . . 5 Interference 10 | . . . . . . . . . 3 1 6 Matter Decay 6 | . . 3 . . . . . . . . 3 Short Circuit 4 | . . . . . . . . . . 1 3 Damage (minor) 5 | . . 3 . . . . . . . 1 1 Damage (major) 16 | . . 1 . . . . . . 3 . 12 Damage (core) 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . 1 Parts Melted 10 | . 1 2 . . 3 . 1 1 . 2 . Heat Transferred 6717 | 37 333 1332 716 . 640 . 1401 485 137 581 1055 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 4 | . . . 1 . . . . . 3 . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Low Low Fac Maximum Alert Level 5 | . . . . . . 1 5 3 . . 1 Low Security (%) 41 | 100 100 100 100 . . 86 7 . . . 72 Level 1 5 | . . . . . . 13 2 . . . 27 Level 2 15 | . . . . . . . 39 2 . . . Level 3 27 | . . . . . . . 27 97 . . . Level 4 6 | . . . . . . . 16 . . . . Level 5 3 | . . . . . . . 7 . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 1702 | . 70 131 118 . . 225 1702 919 . . 311 Initial 893 | . . 18 51 . . 57 60 893 . . 54 Average 481 | . 16 38 47 . . 146 781 808 . . 141 Influence Increases 5217 | . 135 334 258 . 544 236 1792 449 225 321 923 Destroy 0b10 Robot/C 2800 | . 100 240 200 . 300 140 740 200 180 260 440 Destroy 0b10 Robot/NC 30 | . . 10 . . . . . 20 . . . Destroy Leader 338 | . 30 64 40 . 30 10 50 34 . 20 60 Allied During Kill 643 | . . . . . 184 58 177 113 45 41 25 Successful Hack 13 | . 5 4 . . . . . 4 . . . Disable Machine 165 | . . 15 . . . 15 . 60 . . 75 Anti-Garrison Action 750 | . . . . . . . 750 . . . . Destroy Structure 118 | . . 1 3 . . 13 15 18 . . 68 Partial Spotted 15 | . . . . . . . . . . . 15 Lose Combat Pursuer 345 | . . . 15 . 30 . 60 . . . 240 Influence Decreases 4949 | . 91 247 323 66 452 241 177 1301 679 630 742 Entered New Map 1467 | . . 26 80 66 . 35 27 809 315 76 33 Time Decay 2767 | . 91 196 203 . 422 206 . 452 334 514 349 Lost Part 475 | . . 25 40 . 10 . 70 20 10 . 300 Lost Ally 240 | . . . . . 20 . 80 20 20 40 60 Squads Dispatched 15 | . 2 3 . . . . . 5 . 1 4 Investigation 2 | . 1 1 . . . . . . . . . Extermination 5 | . . . . . . . . 3 . . 2 Reinforcement 3 | . 1 2 . . . . . . . . . Assault 3 | . . . . . . . . 2 . 1 . Garrison 2 | . . . . . . . . . . . 2 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Low Low Fac Distress Signals 2 | . . 2 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 184 | . 8 20 12 . 17 7 40 12 10 14 44 Peak Tracking Total 9 | . 3 5 4 . 7 4 4 5 9 7 8 Tactical Retreats 12 | . . . 1 . 2 . 2 . . . 7 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Low Low Fac Traps Triggered 9 | . . . . . . . 6 1 . . 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Low Low Fac Machines Disabled 22 | . . 1 . . 4 1 6 4 1 . 5 Max in Single Turn 4 | . . 1 . . 4 1 1 1 1 . 4 Garrison Relay 5 | . . . . . . . 5 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Low Low Fac Machines Accessed 14 | . 4 2 . . . 2 . 2 . 1 3 Terminals 6 | . 3 2 . . . 1 . . . . . Fabricators 1 | . . . . . . . . . . . 1 Repair Stations 2 | . . . . . . . . 1 . . 1 Recycling Units 3 | . 1 . . . . . . 1 . . 1 Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . Total Hacks 36 | . 12 7 . . . 4 . 6 . 1 6 Successful 14 | . 4 4 . . . 2 . 2 . 1 1 Failed 22 | . 8 3 . . . 2 . 4 . . 5 Catastrophic 1 | . 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 42 | . 9 7 . 2 . . 16 5 . . 3 Terminals 21 | . 11 7 . . . 3 . . . . . Fabricators 2 | . . . . . . . . . . . 2 Repair Stations 4 | . . . . . . . . 2 . . 2 Recycling Units 7 | . 1 . . . . . . 4 . . 2 Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . Terminal Hacks 5 | . 1 2 . . . 1 . . . 1 . Open Door 1 | . . . . . . . . . . 1 . Open DSF 1 | . . . . . . 1 . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . Zone Layout 2 | . 1 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . 2 . . . Scan Component 1 | . . . . . . . . 1 . . . Repair 1 | . . . . . . . . 1 . . . Recycling Unit Hacks 2 | . 1 . . . . . . . . . 1 Report Inventory 1 | . 1 . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . Unlock Access 1 | . . . . . . 1 . . . . . Unauthorized Hacks 4 | . 2 2 . . . . . . . . . Terminals 4 | . 2 2 . . . . . . . . . Botnet 4 | . 2 2 . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 9 | . 3 2 . . . . . 2 . . 2 Full Trace Events 2 | . 1 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . 16 . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . . . Time 50 | . . . . . . . . 50 . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . 3 Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 20 | . . . . . . . 20 . . . . Machine Destruction 17 | . . . . . . . 17 . . . . Programmers 3 | . . . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . 2 . 3 2 . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Low Low Fac Total Allies 24 | . . . . 9 . . 4 2 3 2 4 Largest Group 9 | . . . . 9 9 4 3 4 3 3 4 Highest-Rated Group 362 | . . . . 262 262 161 192 362 210 210 112 Highest-Rated Ally 96 | . . . . 42 42 42 96 96 96 96 28 Zionite Dispatches 2 | . . . . . . . . 1 . . 1 Heavy 1 | . . . . . . . . 1 . . . Fire 1 | . . . . . . . . . . . 1 Total Orders 5 | . . . . . . 1 1 2 1 . . AID 1 | . . . . . . . . . 1 . . RETURN 4 | . . . . . . 1 1 2 . . . Ally Attacks 220 | . . . . . 32 33 66 28 15 40 6 Total Damage 6764 | . . . . . 1049 999 2006 1295 454 850 111 Kills 59 | . . . . . 11 8 14 9 4 8 5 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Low Low Fac Active Infowar (turns) 536 | . . . . . . . 5 19 . . 512 Sensors 5 | . . . . . . . 5 . . . . Traps 19 | . . . . . . . . 19 . . . Decoding 409 | . . . . . . . . . . . 409 Cloaking 103 | . . . . . . . . . . . 103 Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . 2 2 1 . . . 1 2 . Drone Launches 4 | . . . . . . 1 1 2 . . . Drone Recoveries 4 | . . . . . . 1 1 2 . . . Decoded 0b10 Intel 12 | . . . . . . . . . . . 12 Traps 1 | . . . . . . . . . . . 1 Emergency Access 2 | . . . . . . . . . . . 2 Items 7 | . . . . . . . . . . . 7 Machines 1 | . . . . . . . . . . . 1 Patrols 1 | . . . . . . . . . . . 1 Zionite Intel Received 2 | . . . . . . . 2 . . . . Component Stockpiles 1 | . . . . . . . 1 . . . . Depthwide Sectors/0 1 | . . . . . . . 1 . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Low Low Fac Turns Passed 11858 | 111 435 457 465 1732 1546 437 2478 1135 756 1405 901 Spaces Moved 6603 | 80 223 190 328 971 1019 186 992 561 463 872 718 Core 82 | 3 . . . . . . 1 . . . 78 Treads 15 | . . . . . 14 . . . . . 1 Legs 1410 | 77 223 122 . . . 39 722 226 . . 1 Wheels 4689 | . . 68 328 849 1005 147 269 335 463 872 353 Hover 122 | . . . . 122 . . . . . . . Flight 285 | . . . . . . . . . . . 285 Fastest Speed 32 | 50 120 105 105 120 135 165 165 130 145 145 32 Average Speed 151 | 118 162 163 114 171 147 169 189 160 145 145 90 Slowest Speed 1000 | 120 190 400 135 405 320 186 1000 186 145 145 900 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 5 | . . . . . . . . . . . 5 Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 48 | 4 57 14 69 86 98 4 70 12 63 80 20 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 13 | . . . 1 1 . . 10 . . 1 . Known Exits Taken 2 | . . 1 . . . 1 . . . . . Unknown Exits Taken 8 | 1 1 . 1 1 1 . . 1 1 1 . Scrap Searched 7 | . . . . 3 . . . . 1 3 . Spaces Dug 3 | . . . . . . 2 . . . . 1 Terrain Destroyed 83 | . . . 3 . 17 3 2 5 18 1 34 Melee . | . . . . . . . . . . . . Projectile 15 | . . . . . 2 3 2 1 3 1 3 AOE 68 | . . . 3 . 15 . . 4 15 . 31 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Low Low Fac Total 8012 | 91 271 252 371 1043 1052 284 1481 774 534 976 883 Wait 824 | . 31 2 8 48 22 71 321 174 49 52 46 Move 6581 | 79 222 189 327 970 1018 185 990 560 462 871 708 Hop 5 | . . . . . . . . . . . 5 Pick Up 64 | 4 3 11 2 7 1 6 12 5 1 4 8 Fast Attach 39 | 6 1 2 1 . . . 2 4 . . 23 Attach 41 | . . 3 4 2 1 7 5 1 1 1 16 Detach 7 | . . . . 1 . . . . . . 6 Swap 92 | 1 2 4 2 7 1 6 30 15 1 12 11 Drop 56 | . . 3 1 7 1 . 20 8 . 5 11 Fire 216 | 1 12 38 24 1 8 9 47 6 6 16 48 Melee . | . . . . . . . . . . . . Ram 5 | . . . 2 . . . . 1 . 1 1 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 33 | . . . . . . . 33 . . . . Rewire 49 | . . . . . . . 21 . 14 14 . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Dat]) -5/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 112 | -11/Scrapyard | Entered Materials 272 | -10/Materials | Discovered new exit (range 17) 307 | -10/Materials | Build established: Mutant 498 | -10/Materials | Discovered new exit (range 11) 547 | -10/Materials | Entered another Materials area 547 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 806 | -9/Materials | Discovered new exit (range 15) 806 | -9/Materials | Identified exit to Mines 1004 | -9/Materials | Entered Mines 1049 | -9/Mines | Learned Materials interactive machine intel 1172 | -9/Mines | Learned location of Storage (-7) 1311 | -9/Mines | Discovered new exit (range 6) 1334 | -9/Mines | Discovered new exit (range 16) 1414 | -9/Mines | Learned Materials stockpile data 1465 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1469 | -9/Mines | Entered Zion 1487 | -7/Zion | Found CR-A16's Pointy Stick 1564 | -7/Zion | Learned Factory terminal intel 1567 | -7/Zion | Received a hallucinogenic algorithm 1567 | -7/Zion | Ran a hallucination algorithm 1567 | -7/Zion | Ran a hallucination algorithm 2068 | -7/Zion | Met Imprinter 2095 | -7/Zion | Imprinted 2097 | -7/Zion | Declared Zion's savior 2221 | -7/Zion | Learned location of Quarantine (-2) 2275 | -7/Zion | Given A8's code to call for help 2453 | -7/Zion | Given the Hacking Drone Bay 2458 | -7/Zion | Found Prototype Device 2459 | -7/Zion | Identified Hacking Drone Bay 2814 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2833 | -7/Zion | Discovered new exit (range 13) 2875 | -7/Zion | Learned Factory security intel 2950 | -7/Zion | Build established: Derelict-Mutant 3077 | -7/Zion | Gained Derelict followers 3201 | -7/Zion | Entered Proximity Caves 3201 | -6/Proximity Caves | Accompanied by 9 allies 3253 | -6/Proximity Caves | Lost 3 allies 3388 | -6/Proximity Caves | Attracted the attention of an 0b10 base 4370 | -6/Proximity Caves | Discovered new exit (range 8) 4420 | -6/Proximity Caves | Learned 4 Factory zone layouts 4747 | -6/Proximity Caves | Entered Factory 4747 | -6/Factory | Accompanied by 4 allies 4747 | -6/Factory | Evolved 6 slots: Power x2, Propulsion x1, Utility x2, Weapon x1 4750 | -6/Factory | Loaded intel: 28 terminal locations 4952 | -6/Factory | Identified exit to Garrison 5098 | -6/Factory | Build established: Derelict-Gunner 5184 | -6/Factory | Entered Garrison 5184 | -6/Garrison | Accompanied by 3 allies 5290 | -6/Garrison | Triggered checkpoint 5294 | -6/Garrison | Triggered checkpoint 5384 | -6/Garrison | Triggered checkpoint 5405 | -6/Garrison | P-70 Sage assimilated allied RW-D8B(M) 5462 | -6/Garrison | Garrison Relay disabled 5845 | -6/Garrison | Discovered new exit (range 10) 5908 | -6/Garrison | Lost 4 parts (1n3w) 6144 | -6/Garrison | Triggered checkpoint 6222 | -6/Garrison | Garrison Relay disabled 6477 | -6/Garrison | Build established: Scavenger-Gunner 6505 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 6688 | -6/Garrison | Triggered checkpoint 6740 | -6/Garrison | Retrieved Zion intel report: Component Stockpiles 6834 | -6/Garrison | Retrieved Zion intel report: Depthwide Sectors/-6 6837 | -6/Garrison | Enhanced Grunt warped into view, answering call for help 6845 | -6/Garrison | Enhanced Grunt warped into view, answering call for help 6874 | -6/Garrison | Ran a hallucination algorithm 6874 | -6/Garrison | Ran a hallucination algorithm 7064 | -6/Garrison | Triggered checkpoint 7168 | -6/Garrison | Attempted to install RIF, but system incompatible 7174 | -6/Garrison | Attempted to install RIF, but system incompatible 7234 | -6/Garrison | Discovered new exit (range 9) 7242 | -6/Garrison | Triggered checkpoint 7320 | -6/Garrison | Garrison Relay disabled 7440 | -6/Garrison | Triggered checkpoint 7532 | -6/Garrison | Triggered checkpoint 7629 | -6/Garrison | Discovered new exit (range 15) 7662 | -6/Garrison | Entered Factory 7662 | -6/Factory | Accompanied by 2 allies 8172 | -6/Factory | Discovered new exit (range 6) 8215 | -6/Factory | Ran a hallucination algorithm 8216 | -6/Factory | Zion Heavy squad teleported in 8362 | -6/Factory | First assault squad dispatched 8660 | -6/Factory | Repaired Tactical Coordination Suite 8797 | -6/Factory | Entered Lower Caves 8797 | -6/Lower Caves | Accompanied by 1 ally 8805 | -6/Lower Caves | Learned Factory garrison access intel 8969 | -6/Lower Caves | Build established: Gunner 9096 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 9237 | -6/Lower Caves | Encountered a Warlord checkpoint 9278 | -6/Lower Caves | Spotted B-75 Beast 9297 | -6/Lower Caves | Rewired B-75 Beast 9423 | -6/Lower Caves | Discovered new exit (range 8) 9553 | -6/Lower Caves | Entered another Lower Caves area 9553 | -6/Lower Caves | Accompanied by 3 allies 9601 | -6/Lower Caves | Discovered new exit (range 8) 10061 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 10105 | -6/Lower Caves | Found Prototype Device 10105 | -6/Lower Caves | Identified Exp. Thermal Shield 10410 | -6/Lower Caves | Build established: Scavenger-Tank 10506 | -6/Lower Caves | Discovered new exit (range 12) 10810 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10958 | -6/Lower Caves | Entered Factory 10958 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10959 | -5/Factory | Identified exit to Upper Caves 10960 | -5/Factory | Loaded intel: 4 garrison access locations 10973 | -5/Factory | Zion Fire squad teleported in 11565 | -5/Factory | Core integrity fell below 50% 11593 | -5/Factory | Lost 22 parts (5p6n6u5w) 11664 | -5/Factory | Spotted B-75 Beast 11685 | -5/Factory | Garrison activated, responded to threat 11755 | -5/Factory | Core integrity fell below 20% 11757 | -5/Factory | Build established: Mutant 11782 | -5/Factory | Lost 8 parts (2p3n1u2w) 11859 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- Acquired Autogun. S-27 Virus destroyed. Acquired Lgt. Nuclear Core. Acquired 14 matter. Acquired 25 matter. Acquired 17 matter. Acquired Autogun. System corrupted: IFF burst signal emitted. Acquired Imp. Cooling System. Acquired VTOL Module. Dropped VTOL Module. Acquired VTOL Module. G-50 Soldier destroyed. Acquired 57 matter. System corrupted: Energy discharge (-57). Acquired 31 matter. Acquired Lgt. Nuclear Core. Acquired VTOL Module. Manufacturing Mainframe disabled. System corrupted: Matter fused (-8). 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Component Analysis Suite | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive IFF Parser | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Arm. Medium Treads | -7/Zion | Archive Greatsword | -7/Zion | Archive Phase Cannon | -7/Zion | Archive EM Shield | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Hvy. Mass Driver | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive Y-45 Defender | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Tactical Coordination Suite | 36% | -6/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Fancy Inventory Help From High Places Hydra Challenges ------------ None Game ------ Seed ImprinterHackingJetlance Manual? 0 Play Time 02:03:41 Cumulative 44.5 hours Start 2026.10.15 @ 18:40:38 End 2026.10.15 @ 22:30:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 30 Achievement% 20 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/X11 Map View 38x25 Zoom Use 80% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 334373ef-d6a9-435c-a703-e0522524f36c