Cogmind - Beta 17 *** ADVENTURER MODE // 2026.06.26 @ 00:08:09 Player: Ez Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (30) 150 Value Destroyed (1093) 1093 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 4463 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 29/300 Energy 100/100 System Corruption 3% Temperature Cool (6) Movement Core (350) Ox6 Location -7/DSF Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit Hacking Suite Hacking Suite Hacking Suite Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Improved Hover Unit Gravmag Array Advanced Weight Redist. System Advanced Weight Redist. System Improved Light Armor Plating Improved Light Armor Plating Heavy Assault Rifle Datajack Peak State ------------ > --- POWER ------------ Nuclear Core Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg Improved VTOL Module > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Advanced Weight Redist. System Hacking Suite > --- WEAPON ----------- Minigun Flail > --- INVENTORY -------- Light Ion Engine Improved Hover Unit Gravmag Array Improved Light Armor Plating Improved Light Armor Plating Hacking Suite Hacking Suite Hacking Suite Hacking Suite Heavy Assault Rifle Datajack [Rating: 34] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Improved VTOL Module Utility Improved Light Armor Plating Device Advanced Weight Redist. System Storage Small Storage Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Flak Cannon Energy Gun Beam Rifle Ballistic Gun Minigun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Flail Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac DSF Slots Evolved 6 | . . . 2 2 2 . Power 1 | . . . . . 1 . Propulsion 2 | . . . 1 1 . . Utility 3 | . . . 1 1 1 . Weapon . | . . . . . . . Parts Attached 45 | 5 4 1 9 20 2 4 Power 7 | 1 . . 1 4 1 . Engine 3 | 1 . . 1 1 . . Core 4 | . . . . 3 1 . Reactor . | . . . . . . . Propulsion 11 | 2 2 . 4 2 1 . Treads . | . . . . . . . Leg 7 | 2 2 . 1 1 1 . Wheel . | . . . . . . . Hover 2 | . . . 2 . . . Flight 2 | . . . 1 1 . . Utility 14 | 1 . . 1 8 . 4 Device 2 | . . . . 2 . . Storage 2 | 1 . . . 1 . . Processor . | . . . . . . . Hackware 5 | . . . . 1 . 4 Protection 5 | . . . 1 4 . . Artifact . | . . . . . . . Weapon 13 | 1 2 1 3 6 . . Energy Gun 2 | . . . 1 1 . . Energy Cannon . | . . . . . . . Ballistic Gun 5 | 1 . 1 1 2 . . Ballistic Cannon 1 | . . . . 1 . . Launcher 2 | . 1 . . 1 . . Special Weapon 1 | . 1 . . . . . Impact Weapon 1 | . . . . 1 . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . 1 . . . Unidentified Prototypes 1 | . . . . 1 . . Parts Lost 30 | . 3 . 9 9 . 9 Power 6 | . . . 2 1 . 3 Propulsion 9 | . 1 . 4 1 . 3 Utility 7 | . . . . 6 . 1 Weapon 8 | . 2 . 3 1 . 2 Highest Loss Streak 8 | . 3 . 8 3 . 4 To Critical Strikes . | . . . . . . . Average Backups 4 | . 1 2 5 4 4 7 Power 1 | . . 1 . 2 1 . Propulsion 1 | . . 1 2 1 1 1 Utility . | . . . . . . 3 Weapon . | . . . 1 . 1 1 Tool/Special . | . . . . . . . Unused Backups 6 | . 1 . 1 1 . 3 Power 1 | . 1 . . . . . Propulsion 1 | . . . . . . 1 Utility 2 | . . . . . . 2 Weapon 2 | . . . 1 1 . . Tool/Special . | . . . . . . . Average Slot Usage (%) 58 | . 79 72 63 45 77 63 Engine 5 | . 14 14 8 1 . . Core 3 | . . . . 6 9 5 Leg 11 | . 27 28 22 . 12 9 Flight 1 | . . . . 2 7 3 Device 2 | . . . . 2 15 9 Storage 6 | . 14 14 11 1 7 7 Hackware 2 | . . . . 1 7 13 Protection 8 | . . . 2 16 . . Ballistic Gun 4 | . 10 1 8 2 7 5 Ballistic Cannon 2 | . . . . 5 . . Launcher 5 | . 9 14 8 4 . . Impact Weapon 1 | . . . . . 7 6 Peak Build Rating 34 | 5 6 6 10 25 31 34 Average Rating 12 | 3 5 5 7 15 28 23 On Entrance 10 | . 5 5 6 2 25 31 Avg Prop Armor Cover (%) 1 | . . . . 1 1 1 Naked Turns . | . . . . . . . Heaviest Build 39 | 9 12 12 16 32 39 39 Greatest Support 43 | 20 20 20 30 26 43 43 Greatest Overweight (x) 10 | 2 . . 2 10 1 8 Average Overweight (x) 1 | . . . . 3 . 1 Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 Average Capacity 7 | 7 8 8 8 5 15 15 Most Carried 13 | . 5 3 8 7 5 13 Average Carried 4 | . 1 2 5 4 4 8 Final Capacity 15 | 8 8 8 8 15 15 15 Final Carried 9 | . 2 3 6 5 4 9 Class Distribution -------------------- 80% | Mutant 17% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/DSF Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac DSF Matter Collected 760 | 68 117 84 61 408 . 22 Remotely . | . . . . . . . Salvage Created 838 | . 257 20 51 510 . . Parts 39 | . 16 4 10 9 . . Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac DSF Combat Hostiles Destroyed 28 | . 7 2 6 13 . . Guns 3 | . 1 . 1 1 . . Cannons 7 | . . . . 7 . . AOE 15 | . 6 2 5 2 . . Classes Destroyed 7 | . 3 1 2 1 . . Worker 1 | . 1 . . . . . Mechanic 1 | . 1 . . . . . Swarmer 6 | . . 2 4 . . . Grunt 16 | . 7 . . 9 . . Duelist 1 | . . . 1 . . . Sentry 3 | . . . 1 2 . . Hunter 2 | . . . . 2 . . Best Kill Streak 5 | . 5 2 5 3 . . Combat Bots Only 5 | . 4 2 5 3 . . Max Kills in Single Turn 2 | . 2 2 2 1 . . Gunslinging . | . . . . . . . Exploded 2 | . 2 2 2 1 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac DSF Hostile Shots Fired 477 | . 18 5 165 200 . 89 Missed 134 | . 6 2 51 54 . 21 Hits 343 | . 12 3 114 146 . 68 Melee 2 | . . . 2 . . . Projectile 341 | . 12 3 112 146 . 68 Critical Strikes 14 | . 1 . . 9 . 4 Damage Taken 4720 | . 540 22 1023 1654 . 1481 Core 1456 | . 41 8 384 307 . 716 Absorbed by Shields 89 | . . . . . . 89 Redirected to Shielding 44 | . . . 29 15 . . Ignored by Resistances 1415 | . 58 6 319 618 . 414 Core Remaining (%) 57 | 100 . 80 4 44 . . Volleys Fired 97 | . 27 1 20 49 . . Largest 2 | . 2 1 1 2 . . Hottest 100 | . 100 30 56 79 . . Shots Fired 107 | . 34 1 20 52 . . Gun 48 | . 20 . 12 16 . . Cannon 27 | . . . . 27 . . Launcher 25 | . 7 1 8 9 . . Special 7 | . 7 . . . . . Kinetic 68 | . 20 . 8 40 . . Thermal 14 | . 7 . 4 3 . . Explosive 16 | . 7 1 8 . . . Electromagnetic 9 | . . . . 9 . . Robot Hit Streak 23 | . 7 1 8 23 . . Robot Miss Streak 4 | . 2 . 1 4 . . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 79 | . 18 1 17 43 . . Core Hits 78 | . 18 2 13 45 . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . . . 1 . . . Burn 1 | . . . 1 . . . Melee Attacks 26 | . . . 2 2 5 17 Impact 24 | . . . . 2 5 17 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2589 | . 578 85 573 1353 . . Guns 395 | . 109 . 172 114 . . Cannons 682 | . . . . 682 . . Explosions 1470 | . 464 85 390 531 . . Melee . | . . . . . . . Ramming 42 | . 5 . 11 26 . . Kinetic 1019 | . 109 . 129 781 . . Thermal 58 | . . . 43 15 . . Explosive 939 | . 464 85 390 . . . Electromagnetic 531 | . . . . 531 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . 5 5 . . . 3 Average Corruption 2 | . 1 5 . . . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 11 | . 4 7 . . . . Matter Fused 5 | . 1 4 . . . . Heat Flow Errors 1 | . 1 . . . . . Energy Discharges 1 | . . 1 . . . . Data Loss (minor) 3 | . 1 2 . . . . Data Loss (major) 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage 7 | . . . . 7 . . Projectiles . | . . . . . . . Explosions 7 | . . . . 7 . . Melee . | . . . . . . . Knockbacks 19 | . . . . 19 . . Impact . | . . . . . . . Kinetic 18 | . . . . 18 . . Secondary 1 | . . . . 1 . . Self-Inflicted Damage 166 | . 93 . 41 32 . . Shots 10 | . 3 . 3 4 . . Rammed 7 | . . . . 7 . . Targets Rammed 14 | . 2 . 5 7 . . Kicked 7 | . 2 . 5 . . . Crushed . | . . . . . . . Highest Temperature 211 | . 211 . 36 99 . . Average Temperature 36 | . 44 . 15 32 . . Received Heat Transfer 2013 | . 111 . 594 1206 . 102 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 3 | . . . . 3 . . Combat Hostiles 3 | . . . . 3 . . Parts Fried 8 | . . . . 8 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 222 | . . . 185 37 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac DSF Maximum Alert Level 1 | . 1 . . . . . Low Security (%) 98 | 100 91 100 100 100 100 100 Level 1 1 | . 8 . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 219 | . 219 83 181 79 2 17 Initial 24 | . . 23 24 . . . Average 36 | . 123 11 73 15 . 4 Influence Increases 991 | . 273 83 236 345 5 49 Destroy 0b10 Robot/C 560 | . 140 40 120 260 . . Destroy 0b10 Robot/NC 10 | . 10 . . . . . Destroy Leader 120 | . 20 10 30 60 . . Successful Hack 20 | . 7 . . 13 . . Disable Machine 36 | . 18 9 . 9 . . Destroy Structure 140 | . 78 9 41 3 5 4 Lose Combat Pursuer 105 | . . 15 45 . . 45 Influence Decreases 991 | . 200 83 309 344 6 49 Entered New Map 100 | . . 50 49 . 1 . Time Decay 707 | . 170 33 196 303 5 . Lost Part 184 | . 30 . 64 41 . 49 Squads Dispatched 7 | . 1 . 1 4 . 1 Investigation 2 | . 1 . . 1 . . Extermination . | . . . . . . . Reinforcement 5 | . . . 1 3 . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac DSF Distress Signals 6 | . 3 . 1 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 74 | . 16 3 17 27 . 11 Peak Tracking Total 9 | . 6 3 9 5 . 6 Tactical Retreats 5 | . . 1 1 . . 3 Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac DSF Traps Triggered 5 | . 1 . . . . 4 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac DSF Machines Disabled 4 | . 2 1 . 1 . . Max in Single Turn 2 | . 2 1 . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac DSF Machines Accessed 9 | . 4 . . 4 1 . Terminals 7 | . 3 . . 3 1 . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 13 | . 6 . . 6 1 . Successful 5 | . 1 . . 3 1 . Failed 8 | . 5 . . 3 . . Catastrophic 2 | . 2 . . . . . Database Lockouts . | . . . . . . . Manual 11 | . 5 . . 6 . . Terminals 11 | . 5 . . 5 1 . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . 1 . . 2 1 . Open DSF 1 | . . . . . 1 . Level Access Points 1 | . . . . 1 . . Branch Access Points 2 | . 1 . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . Report Inventory 1 | . . . . 1 . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 2 . . 2 . . Full Trace Events 2 | . 1 . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac DSF Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac DSF Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac DSF Active Infowar (turns) . | . . . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac DSF Turns Passed 3034 | 75 406 233 458 1431 101 330 Spaces Moved 1541 | 60 263 191 326 517 60 124 Core 377 | 17 . . 49 291 . 20 Treads . | . . . . . . . Legs 934 | 43 263 191 265 8 60 104 Wheels . | . . . . . . . Hover 164 | . . . 12 152 . . Flight 66 | . . . . 66 . . Fastest Speed 35 | 50 120 120 100 35 130 130 Average Speed 164 | 114 120 120 118 237 144 176 Slowest Speed 550 | 150 120 120 200 550 200 450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 9 | . . . . . . 9 Cave-ins Triggered 2 | . 1 . . . . 1 Exploration Rate (%) 29 | 3 36 35 28 33 1 72 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . 1 . . 1 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . Scrap Searched 1 | . . 1 . . . . Spaces Dug 38 | . 7 . 14 2 5 10 Terrain Destroyed 148 | . 78 9 44 2 5 10 Melee 17 | . . . . 2 5 10 Projectile 7 | . 7 . . . . . AOE 124 | . 71 9 44 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac DSF Total 1882 | 64 310 193 376 662 66 211 Wait 107 | . 4 . . 57 . 46 Move 1534 | 59 262 190 325 516 59 123 Hop . | . . . . . . . Pick Up 23 | . 6 1 4 5 . 7 Fast Attach 26 | 5 . 1 5 14 1 . Attach 22 | . 5 . 6 5 1 5 Detach 11 | . 2 . 6 1 . 2 Swap 4 | . 1 . 1 2 . . Drop 7 | . 1 . 2 4 . . Fire 97 | . 27 1 20 49 . . Melee 26 | . . . 2 2 5 17 Ram 7 | . . . . 7 . . Kick 7 | . 2 . 5 . . . Crush . | . . . . . . . Escape Stasis 11 | . . . . . . 11 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/DSF History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 171 | -10/Materials | Discovered new exit (range 13) 301 | -10/Materials | Build established: Mutant 439 | -10/Materials | Crushed by falling debris 453 | -10/Materials | Identified exit to Mines 470 | -10/Materials | Lost 3 parts (1n2w) 482 | -10/Materials | Entered Mines 680 | -10/Mines | Discovered new exit (range 10) 715 | -10/Mines | Entered Materials 715 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1042 | -9/Materials | Discovered new exit (range 8) 1093 | -9/Materials | Core integrity fell below 50% 1133 | -9/Materials | Core integrity fell below 20% 1157 | -9/Materials | Discovered new exit (range 13) 1164 | -9/Materials | Lost 8 parts (1p4n3w) 1173 | -9/Materials | Entered another Materials area 1173 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1415 | -8/Materials | Lost 3 parts (1n2u) 2276 | -8/Materials | Core integrity fell below 50% 2553 | -8/Materials | Identified exit to Factory 2604 | -8/Materials | Entered Factory 2604 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2703 | -7/Factory | Identified exit to DSF 2705 | -7/Factory | Entered DSF 2724 | -7/DSF | Build established: Hacker-Mutant 2779 | -7/DSF | Additional patrols routed to DSF 2882 | -7/DSF | Lost 4 parts (2p1n1u) 2947 | -7/DSF | Crushed by falling debris 2975 | -7/DSF | Lost 4 parts (1p2n1w) 2991 | -7/DSF | Core integrity fell below 50% 3029 | -7/DSF | Core integrity fell below 20% 3035 | -7/DSF | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- Field strength at 82. Field strength at 76. Field strength at 70. Field strength at 64. Field strength at 58. C-30 ARC bursts open, deploying its payload. P-60 Hacker unfolds itself. Field strength at 46. Knocked back. Slug penetrates Wall. C-30 ARC bursts open, deploying its payload. L-41 Fighter unfolds itself. G-47 Trooper unfolds itself. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 94. Knocked back. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 94. 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[[#????????????????????? | | ????????????????###?#!!% [[#????????????????????? | | ????????????????????####;####????????????????????? | | ???????????????????????###???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 380 Matter Stores 174 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 600 Resistance: KI 20 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 63 Offensive Hacking 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImprinterOmegaSink Manual? 0 Play Time 00:35:42 Cumulative 44.7 hours Start 2026.06.25 @ 23:36:11 End 2026.06.26 @ 00:08:09 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 107 Rogue 95 Adventurer 12 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 23 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4e57c9e3-fca7-4eeb-abc0-1ab740489f63