Cogmind - Beta 16 X1 @@@ ROGUE MODE // 2025.09.04 @ 17:21:15 Player: Naughtyusername Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (48) 240 Value Destroyed (1492) 1492 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4972 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 78/850 Matter 300/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Improved Signal Interpreter Armor Integrity Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Shield Generator System Shield Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Melee Analysis Suite Improved Melee Analysis Suite Core Analyzer Hardened Medium Armor Plating > --- WEAPON ----------- Flail Heavy Hammer > --- INVENTORY -------- Light Deuterium Engine Micro Nuclear Core Improved Sensor Array Armor Integrity Analyzer Microactuators Actuator Array Improved Propulsion Shielding Hardlight Generator Shield Generator System Shield [Rating: 43] Favorites ----------- Power Micro Nuclear Core Engine Light Deuterium Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Hover Unit Airjet Flight Unit VTOL Module Utility Improved Melee Analysis Suite Device Actuator Array Storage High-capacity Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Great Maul Impact Weapon Great Maul Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 4 | . . 1 1 1 1 Utility 4 | . . 1 1 1 1 Weapon . | . . . . . . Parts Attached 58 | 4 2 1 9 37 5 Power 7 | 2 . . 1 4 . Engine 3 | 2 . . . 1 . Core 4 | . . . 1 3 . Reactor . | . . . . . . Propulsion 25 | 2 2 1 4 16 . Treads 4 | 2 . . . 2 . Leg 16 | . 2 1 2 11 . Wheel . | . . . . . . Hover 2 | . . . 2 . . Flight 3 | . . . . 3 . Utility 22 | . . . 3 14 5 Device 8 | . . . . 6 2 Storage 2 | . . . . 2 . Processor 6 | . . . 1 3 2 Hackware 2 | . . . 2 . . Protection 4 | . . . . 3 1 Artifact . | . . . . . . Weapon 4 | . . . 1 3 . Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun . | . . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 4 | . . . 1 3 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Corrupted Parts 1 | . . . . 1 . System Corruption 10 | . . . . 10 . Parts Lost 40 | . . 4 1 24 11 Power 5 | . . 1 . 3 1 Propulsion 18 | . . 3 1 12 2 Utility 13 | . . . . 7 6 Weapon 4 | . . . . 2 2 Highest Loss Streak 9 | . . 4 1 9 8 To Critical Strikes 1 | . . . . . 1 Average Backups 8 | 1 4 4 4 9 9 Power . | . . . . . . Propulsion 1 | . 1 1 . 1 . Utility 6 | . 2 3 3 6 7 Weapon . | . . . . . 1 Tool/Special . | . . . . . . Unused Backups 7 | . 1 . . 2 4 Power . | . . . . . . Propulsion . | . . . . . . Utility 6 | . 1 . . 2 3 Weapon 1 | . . . . . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 74 | . 42 32 37 88 50 Engine 2 | . 14 7 . 2 . Core 2 | . . . . 3 1 Treads 2 | . 5 . . 2 3 Leg 23 | . 22 25 5 29 3 Hover 1 | . . . 9 . . Device 3 | . . . . 3 4 Storage 4 | . . . . 6 5 Processor 13 | . . . 5 16 17 Hackware 3 | . . . 9 3 . Protection 3 | . . . . 4 3 Impact Weapon 9 | . . . 7 11 9 Peak Build Rating 43 | 3 5 7 21 43 31 Average Rating 29 | 2 4 5 11 35 25 On Entrance 8 | . 3 5 . 19 26 Avg Prop Armor Cover (%) 12 | 34 28 24 7 8 7 Naked Turns 80 | . . 38 42 . . Heaviest Build 61 | 3 3 3 9 61 50 Greatest Support 78 | 20 13 3 15 78 17 Greatest Overweight (x) 16 | . . . 1 2 16 Average Overweight (x) . | . . . . . 2 Largest Inventory Capacity 20 | 5 5 5 5 20 20 Average Capacity 13 | 5 5 5 5 14 18 Most Carried 14 | 2 5 5 5 14 12 Average Carried 8 | 1 4 4 4 9 9 Final Capacity 20 | 5 5 5 5 20 5 Final Carried 11 | 2 5 5 4 11 2 Class Distribution -------------------- 49% | Mutant 43% | Gladiator 7% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gladiator | -7/Factory Gladiator | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 776 | 167 . 61 78 425 45 Remotely . | . . . . . . Salvage Created 1711 | . . 68 88 1394 161 Parts 55 | . . 2 6 41 6 Haulers Intercepted 5 | . . . 1 4 . Recyclers Shooed 4 | . 2 . . 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 32 | . . . . 27 5 Melee 18 | . . . . 16 2 AOE 1 | . . . . . 1 Classes Destroyed 10 | . . 1 3 6 . Worker 6 | . . . 1 5 . Hauler 5 | . . . 1 4 . Recycler 3 | . . 1 . 2 . Operator 1 | . . . 1 . . Watcher 1 | . . . . 1 . Swarmer 12 | . . . . 10 2 Grunt 7 | . . . . 7 . Brawler 1 | . . . . 1 . Sentry 7 | . . . . 5 2 Programmer 5 | . . . . 4 1 Best Kill Streak 4 | . . 1 2 4 3 Combat Bots Only 4 | . . . . 4 3 Max Kills in Single Turn 2 | . . 1 1 1 2 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 795 | . 7 79 20 470 219 Missed 294 | . 2 23 10 173 86 Hits 501 | . 5 56 10 297 133 Melee 5 | . . . . 2 3 Projectile 496 | . 5 56 10 295 130 Critical Strikes 13 | . . . 3 7 3 Damage Taken 6056 | . 61 602 163 3604 1626 Core 1738 | . 24 285 71 586 772 Absorbed by Shields 213 | . . . . 209 4 Redirected to Shielding 117 | . . . . 117 . Core Remaining (%) 64 | 100 90 28 87 16 . Volleys Fired . | . . . . . . Largest . | . . . . . . Hottest . | . . . . . . Shots Fired . | . . . . . . Gun . | . . . . . . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic . | . . . . . . Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak . | . . . . . . Robot Miss Streak . | . . . . . . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 134 | . . . 4 112 18 Core Hits 28 | . . 2 4 18 4 Critical Kills 5 | . . . 1 4 . Critical Parts Destroyed 20 | . . . . 17 3 Critical Strikes 27 | . . . 1 23 3 Smash 27 | . . . 1 23 3 Melee Attacks 193 | . . . 10 161 22 Impact 193 | . . . 10 161 22 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 18 | . . . 4 14 . Combat Hostiles . | . . . . . . Follow-up Attacks 13 | . . . . 9 4 Damage Inflicted 6633 | . 11 37 356 5273 956 Guns . | . . . . . . Cannons . | . . . . . . Explosions 360 | . . . . . 360 Melee 6202 | . . . 340 5266 596 Ramming 71 | . 11 37 16 7 . Kinetic . | . . . . . . Thermal 360 | . . . . . 360 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact 6202 | . . . 340 5266 596 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 15 | . . . . 15 7 Average Corruption 7 | . . . . 7 7 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 54 | . . . . 52 2 Message Errors 15 | . . . . 15 . Matter Fused 13 | . . . . 13 . Heat Flow Errors 10 | . . . . 10 . Energy Discharges 5 | . . . . 5 . Parts Rejected 1 | . . . . 1 . Data Loss (minor) 2 | . . . . 2 . Data Loss (major) 5 | . . . . 5 . Alerts 3 | . . . . 1 2 Overload Shots . | . . . . . . Overflow Damage 1837 | . . . 34 1578 225 Projectiles . | . . . . . . Explosions 67 | . . . . . 67 Melee 1770 | . . . 34 1578 158 Knockbacks 25 | . 1 . 2 22 . Impact 21 | . 1 . 2 18 . Kinetic . | . . . . . . Secondary 4 | . . . . 4 . Self-Inflicted Damage 142 | . 5 17 7 . 113 Shots 1 | . . . . . 1 Rammed 17 | . 3 6 5 3 . Targets Rammed 18 | . 3 6 5 4 . Kicked 1 | . . . . 1 . Crushed . | . . . . . . Highest Temperature 259 | . . 1 . 259 . Average Temperature 99 | . . 1 . 101 . Received Heat Transfer 1335 | . 30 198 144 656 307 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 21 | . . . 1 18 2 Combat Hostiles 13 | . . . . 11 2 Parts Fried 25 | . . . 1 19 5 Impact Corruptions 73 | . . . 3 65 5 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 200 | . . . . . 200 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 1 | . . 1 . 1 . Low Security (%) 93 | 100 100 96 100 91 100 Level 1 6 | . . 3 . 8 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 223 | . 90 200 90 223 98 Initial 90 | . . 29 90 29 57 Average 84 | . 33 29 40 110 19 Influence Increases 1654 | . 120 250 157 889 238 Destroy 0b10 Robot/C 640 | . . . . 540 100 Destroy 0b10 Robot/NC 80 | . . 5 15 60 . Destroy Leader 192 | . . . 2 150 40 Successful Hack 53 | . . 5 . 48 . Disable Machine 45 | . . . . 30 15 Destroy Structure 44 | . . . 5 16 23 Partial Spotted 15 | . . . 15 . . Lose Combat Pursuer 585 | . 120 240 120 45 60 Influence Decreases 1582 | . 50 105 307 836 284 Entered New Map 263 | . . 41 125 36 61 Time Decay 927 | . 50 54 120 560 143 Lost Part 340 | . . 10 10 240 80 Purge Threat 52 | . . . 52 . . Squads Dispatched 20 | . 2 4 4 9 1 Investigation 6 | . 1 2 1 2 . Extermination 5 | . . . . 4 1 Reinforcement 9 | . 1 2 3 3 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 3 | . . 1 . 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 110 | . 13 31 12 41 13 Peak Tracking Total 21 | . 8 21 8 5 6 Tactical Retreats 13 | . 3 3 3 3 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 2 | . 1 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 3 | . . . . 2 1 Max in Single Turn 1 | . . . . 1 1 Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 21 | . 2 2 4 13 . Terminals 11 | . 2 1 2 6 . Fabricators 2 | . . . . 2 . Repair Stations . | . . . . . . Recycling Units 7 | . . 1 2 4 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 47 | . 8 5 8 26 . Successful 15 | . 1 3 2 9 . Failed 32 | . 7 2 6 17 . Catastrophic 5 | . 2 . 1 2 . Database Lockouts . | . . . . . . Manual 1 | . . . . 1 . Terminals 28 | . 8 2 5 13 . Fabricators 4 | . . . . 4 . Repair Stations . | . . . . . . Recycling Units 13 | . . 3 3 7 . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 7 | . 1 1 1 4 . Prototype ID Bank 1 | . 1 . . . . Branch Access Points 1 | . . . . 1 . Unreport Threat 1 | . . . 1 . . Surveillance Status 1 | . . . . 1 . Hauler Manifests 2 | . . 1 . 1 . Registered Components 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 7 | . . 2 1 4 . Retrieve Components 7 | . . 2 1 4 . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 17 | . 2 1 3 11 . Full Trace Events 5 | . 2 1 1 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 11 | . . . 1 10 . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 1848 | . . . 183 1402 263 Optics 1585 | . . . 183 1402 . Sensors 309 | . . . . 309 . Seismic 415 | . . . . 186 229 Jamming 34 | . . . . . 34 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 3493 | 45 178 170 289 2387 424 Spaces Moved 2721 | 67 315 248 356 1580 155 Core 784 | 64 314 248 81 . 77 Treads 5 | 3 . . . 2 . Legs 1258 | . 1 . . 1179 78 Wheels . | . . . . . . Hover 444 | . . . 275 169 . Flight 230 | . . . . 230 . Fastest Speed 39 | 50 50 50 50 39 50 Average Speed 98 | 54 50 50 64 112 229 Slowest Speed 850 | 160 120 50 120 305 850 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 3 63 42 37 52 6 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 23 | . . . 5 18 . Terrain Destroyed 60 | . . . 5 18 37 Melee 23 | . . . 5 18 . Projectile . | . . . . . . AOE 37 | . . . . . 37 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 3184 | 72 337 293 392 1900 190 Wait 152 | . 7 38 11 91 5 Move 2716 | 66 314 247 355 1579 155 Hop . | . . . . . . Pick Up 34 | 2 5 1 1 23 2 Fast Attach 30 | 3 2 . 7 17 1 Attach 26 | . . 1 2 16 7 Detach 11 | . 2 . . 8 1 Swap 8 | 1 . . . 7 . Drop 14 | . 4 . 1 8 1 Fire . | . . . . . . Melee 175 | . . . 10 147 18 Ram 14 | . 3 6 5 . . Kick 1 | . . . . 1 . Crush 3 | . . . . 3 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -8/Materials -7/Factory (discovered 3 exits: [*Fac] / *Low x2) -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 46 | -11/Scrapyard | Entered Materials 111 | -10/Materials | Discovered new exit (range 7) 157 | -10/Materials | Discovered new exit (range 16) 203 | -10/Materials | Discovered new exit (range 13) 224 | -10/Materials | Entered another Materials area 224 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 302 | -9/Materials | Build established: Mutant 369 | -9/Materials | Core integrity fell below 50% 387 | -9/Materials | Lost 4 parts (1p3n) 387 | -9/Materials | Discovered new exit (range 16) 394 | -9/Materials | Entered another Materials area 394 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 666 | -8/Materials | Discovered new exit (range 18) 683 | -8/Materials | Entered Factory 683 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 909 | -7/Factory | Lost 3 parts (1n2u) 1717 | -7/Factory | Discovered new exit (range 5) 2029 | -7/Factory | Lost 3 parts (2n1w) 2066 | -7/Factory | Build established: Gladiator 2182 | -7/Factory | Core integrity fell below 50% 2194 | -7/Factory | System corruption reached 10% 2202 | -7/Factory | Lost 3 parts (1p2n) 2684 | -7/Factory | Identified exit to Lower Caves 3044 | -7/Factory | Discovered new exit (range 5) 3060 | -7/Factory | Core integrity fell below 20% 3070 | -7/Factory | Entered another Factory area 3070 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3099 | -6/Factory | Lost 9 parts (1p4n3u1w) 3462 | -6/Factory | Core integrity fell below 50% 3487 | -6/Factory | Core integrity fell below 20% 3494 | -6/Factory | Self-destructed Last Messages --------------- 03458_ Imp. Melee Analysis Suite destroyed. 03458_ Hardlight Generator destroyed. 03458_ System corrupted by crushing effect (+4). 03458_ System corrupted by crushing effect (+3). 03460_ R-10 Processor collects Imp. Shield Generator. 03462_ Hvy. Hammer destroyed. 03464_ Knocked back. 03464_ R-10 Processor collects Lgt. Nuclear Core. 03464_ Critical hit (Burn: +37). 03467_ R-10 Processor collects Corrupted Imp. Heat Sink. 03468_ System corrupted: IFF burst signal emitted. 03476_ ALERT: Security rotation in progress. 03476_ Imp. Melee Analysis Suite destroyed. 03478_ Microactuators destroyed. 03484_ System corrupted: IFF burst signal emitted. Map ----- +----------------------------------------------------+ | ??????????????########## ##? #??? | | ??????????????# # #??#########??? | | ??????????????# """ + +?????????????? | | ??????????????# """ # #?????????????? | | ??????????????? """ # #?????????????? | | ??????????????? ?# #?????????????? | | ??????????????? 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