Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 14:58:15

Player: Barbarossa

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (13)      65
Value Destroyed (357)      357
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1362

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             300/400
Matter                     223/300
Energy                     196/250
System Corruption          0%
Temperature                Critical (587)
Movement                   Treading (320) Ox2
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (2) ---
          Light Treads
>               --- UTILITY (3) ------
          Large Storage Unit
         Medium Armor Plating
                Field Recycling Unit
>               --- WEAPON (3) -------
         Medium Laser
>               --- INVENTORY (15) ---
          Light Nuclear Core
          Light Treads
        Compact Wheel
        Compact Wheel
          Large Storage Unit
  High-capacity Matter Pod (200)
  High-capacity Matter Pod (39)
                Visual Processing Unit
                Sensor Array
                Sensor Array
                Signal Interpreter
                Datajack

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
          Large Storage Unit
         Medium Armor Plating
                Field Recycling Unit
>               --- WEAPON -----------
         Medium Laser
          Light Assault Rifle
                Autogun
>               --- INVENTORY --------
          Light Nuclear Core
          Light Treads
        Compact Wheel
        Compact Wheel
          Large Storage Unit
  High-capacity Matter Pod
  High-capacity Matter Pod
                Visual Processing Unit
                Sensor Array
                Sensor Array
                Signal Interpreter
         Medium Armor Plating
         Medium Armor Plating
          Light Cannon
                Datajack
[Rating: 14]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Medium Armor Plating
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Protection               Medium Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   1    | .   .   1   
Parts Attached             16   | .   9   7   
  Power                    1    | .   1   .   
    Engine                 1    | .   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | .   2   2   
    Treads                 4    | .   2   2   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  7    | .   4   3   
    Device                 2    | .   1   1   
    Storage                1    | .   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             4    | .   2   2   
    Artifact               .    | .   .   .   
  Weapon                   4    | .   2   2   
    Energy Gun             2    | .   2   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          1    | .   .   1   
    Ballistic Cannon       1    | .   .   1   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 7    | .   1   6   
  Power                    1    | .   1   .   
  Propulsion               1    | .   .   1   
  Utility                  2    | .   .   2   
  Weapon                   3    | .   .   3   
  Highest Loss Streak      6    | .   1   6   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     91   | .   92  89  
  Engine                   12   | .   13  11  
  Treads                   16   | .   14  22  
  Leg                      9    | .   13  .   
  Device                   3    | .   3   4   
  Storage                  13   | .   14  11  
  Protection               7    | .   6   10  
  Energy Gun               12   | .   12  11  
  Ballistic Gun            15   | .   14  18  
Naked Turns                .    | .   .   .   
Heaviest Build             48   | 13  35  48  
  Greatest Support         40   | 20  40  40  
  Greatest Overweight (x)  1    | .   .   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | .   15  15  
  Average Capacity         12   | .   10  15  
  Most Carried             15   | .   15  15  
  Average Carried          10   | .   9   14  
  Final Capacity           15   | 8   15  15  
  Final Carried            14   | 6   14  12  

 Class Distribution 
--------------------
 76% | Mutant
 23% | Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
   Tank | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           609  | 200 305 104 
  Remotely                 .    | .   .   .   
Salvage Created            461  | .   314 147 
  Parts                    24   | .   11  13  
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           3    | .   3   .   
Parts Field Recycled       3    | .   .   3   
  Retrieved Matter         12   | .   .   12  
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  11   | .   6   5   
  Guns                     11   | .   6   5   
Classes Destroyed          5    | .   3   2   
  Hauler                   1    | .   1   .   
  Watcher                  1    | .   1   .   
  Swarmer                  3    | .   .   3   
  Grunt                    7    | .   6   1   
  Sentry                   1    | .   .   1   
Best Kill Streak           3    | .   3   3   
  Combat Bots Only         3    | .   3   3   
Max Kills in Single Turn   2    | .   1   2   
  Gunslinging              1    | .   .   1   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        169  | .    44   125  
  Missed                   33   | .    10   23   
Damage Taken               1494 | .    455  1039 
  Core                     156  | .    56   100  
  Absorbed by Shields      .    | .    .    .    
  Regen/Repaired (Parts)   115  | .    115  .    
Core Remaining (%)         88   | 100  77   .    
Volleys Fired              59   | .    40   19   
  Largest                  3    | .    2    3    
  Hottest                  108  | .    70   108  
Shots Fired                128  | .    80   48   
  Gun                      123  | .    80   43   
  Cannon                   5    | .    .    5    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  71   | .    40   31   
  Thermal                  57   | .    40   17   
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         13   | .    13   7    
  Robot Miss Streak        10   | .    4    10   
  Penetration Max          .    | .    .    .    
  Secondary Targets        5    | .    1    4    
    Max Gunslinging Chain  1    | .    1    1    
Shots Hit Robots           80   | .    55   25   
  Core Hits                27   | .    19   8    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed 1    | .    1    .    
  Critical Strikes         6    | .    5    1    
    Burn                   5    | .    4    1    
    Destroy                1    | .    1    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           926  | .    574  352  
  Guns                     875  | .    574  301  
  Cannons                  51   | .    .    51   
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  491  | .    226  265  
  Thermal                  435  | .    348  87   
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        566  | .    259  566  
  Average Temperature      155  | .    88   300  
  Received Heat Transfer   516  | .    270  246  
  Effects                  8    | .    .    8    
    Shutdowns              2    | .    .    2    
    Energy Bleed           2    | .    .    2    
    Interference           1    | .    .    1    
    Short Circuit          1    | .    .    1    
    Damage (minor)         1    | .    .    1    
    Damage (major)         1    | .    .    1    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             3    | .    3    .    
  Heat Transferred         1665 | .    1332 333  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             202  | .   202 128 
  Initial                  3    | .   .   3   
  Average                  67   | .   72  56  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         95   | .   92  100 
  Level 1                  4    | .   7   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           2    | .   .   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              29   | .   15  14  
  Peak Tracking Total      9    | .   6   9   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          1    | .   .   1   
  Max in Single Turn       1    | .   .   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          4    | .   4   .   
  Terminals                3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                11   | .   11  .   
  Successful               9    | .   9   .   
  Failed                   2    | .   2   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   4    | .   4   .   
  Terminals                7    | .   7   .   
  Fabricators              .    | .   .   .   
  Repair Stations          4    | .   4   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             2    | .   2   .   
  Prototype ID Bank        1    | .   1   .   
  Alert Level              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       4    | .   4   .   
  Scan Component           2    | .   2   .   
  Repair                   2    | .   2   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         3    | .   3   .   
  Terminals                3    | .   3   .   
    Botnet                 3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         4    | .   4   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             2    | .   2   .   
  Time                     58   | .   58  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               817  | .   565 252 
Spaces Moved               376  | 1   270 105 
  Core                     .    | .   .   .   
  Treads                   218  | .   113 105 
  Legs                     158  | 1   157 .   
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            120  | 120 120 160 
  Average Speed            148  | 120 136 179 
  Slowest Speed            240  | 120 160 240 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       23   | 2   54  14  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      527  | .   393 134 
  Wait                     58   | .   58  .   
  Move                     374  | .   269 105 
  Hop                      .    | .   .   .   
  Pick Up                  14   | .   13  1   
  Fast Attach              4    | .   2   2   
  Attach                   6    | .   3   3   
  Detach                   .    | .   .   .   
  Swap                     6    | .   4   2   
  Drop                     6    | .   4   2   
  Fire                     59   | .   40  19  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  319 | -10/Materials | Build established: Mutant
  461 | -10/Materials | Discovered new exit (range 10)
  516 | -10/Materials | Repaired Med. Laser
  549 | -10/Materials | Repaired Med. Armor Plating
  566 | -10/Materials | Entered another Materials area
  566 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  680 | -9/Materials  | Discovered new exit (range 8)
  818 | -9/Materials  | Self-destructed

 Last Messages 
---------------
00790_ Power failure, Ion Engine shutdown.
00801_ Critical hit (Destroy).
00801_ Med. Armor Plating destroyed.
00802_ Overheating: Autogun damaged (-44).
00807_ S-10 Pest destroyed.
00807_ Machine disabled.
00807_ S-10 Pest suffers critical hit (Burn).
00809_ Autogun destroyed.
00810_ Power failure, Ion Engine shutdown.
00813_ Overheating: System interference.
00813_ Field Recycling Unit temporarily
  disabled.
00815_ Med. Laser broken.
00815_ Overheating: Short circuit.
00816_ Overheating: Energy bleed (-31).
00816_ S-10 Pest heat spikes uncontrollably.
00818_ Overheating: Lrg. Storage Unit damaged
  (-166).
00818_ Lgt. Treads destroyed.
00818_ Lgt. Cannon destroyed.

 Map 
-----
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| ?????????????????? ??????#         +    #????????? |
| ?????????????????   ?????#         ##   #????????? |
| ????????????????     ????#         ##   #????????? |
| ????????????????      ???#         ##   #????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HeatRagnarokNukerbomber
  Manual?         0
Play Time         00:06:48
  Cumulative      114.1 hours
  Start           2024.04.21 @ 14:53:00
  End             2024.04.21 @ 14:58:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          225
  Rogue           225
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             32
Gallery%          42
Achievement%      30
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 21532799-feb0-469d-affc-63e6e10d4f5c