Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.09 @ 01:36:26 Player: H0-R5E Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (243) 1215 Value Destroyed (8765) 8765 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (2210) 2210 TOTAL SCORE: 17870 Bonus ------- High Alert Combat Kills 1096 Follower Combat Kills 242 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -28 Cogmind --------- Core Integrity 699/1000 Matter 282/300 Energy 1/100 System Corruption 13% Temperature Cool (0) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (8) ------ Large Storage Unit Structural Scanner Improved Salvage Targeting Computer Core Analyzer Transmission Jammer Improved Shield Generator > --- WEAPON (3) ------- Power Sword > --- INVENTORY (15) --- Micro Fission Core Carbon-fiber Leg High-capacity Matter Pod (200) Advanced Sensor Array Makeshift Cloaking Device Hardlight Generator Component Analysis Suite Hacking Drone Bay (1/1) Guided EMP Blaster Heavy Proton Missile Launcher GAL Module Peak State ------------ > --- POWER ------------ Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY ---------- Large Storage Unit Improved Salvage Targeting Computer Advanced Melee Analysis Suite Core Analyzer Transmission Jammer Improved Medium Armor Plating Insulated Plating Hacking Drone Bay > --- WEAPON ----------- Cooled Pulse Rifle KE Penetrator Power Sword > --- INVENTORY -------- Improved Titanium Leg High-capacity Matter Pod Advanced Weight Redist. System Advanced Sensor Array Improved Weapon Cycler Makeshift Cloaking Device Hardlight Generator Improved Shield Generator Force Field Component Analysis Suite Z-Drone Bay Cooled Pulse Rifle Long-range Missile Launcher Dirty Datajack GAL Module [Rating: 86] Favorites ----------- Power Micro Nuclear Core Engine Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Improved Titanium Leg Treads Medium Treads Leg Improved Titanium Leg Wheel Armored Wheel Hover Unit Backup Propulsion I Utility Large Storage Unit Device Transmission Jammer Storage Large Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Power Sword Energy Gun Cooled Pulse Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Improved Light Cannon Launcher Long-range Missile Launcher Special Weapon Enhanced Flamer Impact Weapon Heavy Hammer Slashing Weapon Power Sword Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Slots Evolved 10 | . . 2 2 2 . . . . 2 . . . . 2 Power 1 | . . . . 1 . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . . . . . . Utility 6 | . . . 1 1 . . . . 2 . . . . 2 Weapon 1 | . . . 1 . . . . . . . . . . . Parts Attached 371 | 5 33 40 38 87 5 5 . . 30 8 10 . 26 84 Power 33 | 1 6 2 2 11 . . . . 3 1 1 . 2 4 Engine 22 | 1 6 2 1 6 . . . . 3 1 . . 2 . Core 11 | . . . 1 5 . . . . . . 1 . . 4 Reactor . | . . . . . . . . . . . . . . . Propulsion 73 | 2 6 7 15 23 1 1 . . 4 . 1 . 4 9 Treads 13 | . . 3 3 6 . . . . . . . . 1 . Leg 58 | 2 6 2 12 17 1 1 . . 4 . 1 . 3 9 Wheel 1 | . . 1 . . . . . . . . . . . . Hover 1 | . . 1 . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 149 | 1 6 14 10 31 2 4 . . 17 6 4 . 11 43 Device 94 | . 2 2 5 21 1 3 . . 10 6 2 . 8 34 Storage 9 | 1 2 5 . . . . . . . . . . . 1 Processor 9 | . 1 2 1 2 . . . . 2 . 1 . . . Hackware 2 | . 1 . . . . . . . 1 . . . . . Protection 35 | . . 5 4 8 1 1 . . 4 . 1 . 3 8 Artifact . | . . . . . . . . . . . . . . . Weapon 116 | 1 15 17 11 22 2 . . . 6 1 4 . 9 28 Energy Gun 21 | . 5 1 2 4 . . . . 2 . . . 2 5 Energy Cannon 7 | . 3 3 . . 1 . . . . . . . . . Ballistic Gun 28 | 1 3 2 6 11 . . . . . . 1 . 2 2 Ballistic Cannon 1 | . . 1 . . . . . . . . . . . . Launcher 35 | . 4 6 3 6 . . . . 1 1 2 . 2 10 Special Weapon 2 | . . 1 . . . . . . . . . . 1 . Impact Weapon 3 | . . 3 . . . . . . . . . . . . Slashing Weapon 14 | . . . . 1 1 . . . 2 . . . 2 8 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 5 | . . . . . . . . . 1 . 1 . . 3 Unidentified Prototypes 6 | . . 1 . 2 . . . . 1 . . . 1 1 Parts Lost 64 | . 1 12 2 7 1 . . 3 8 1 3 . 4 22 Power 11 | . 1 1 1 1 . . . 1 1 . . . 1 4 Propulsion 18 | . . 4 . 3 . . . . 1 . 2 . 1 7 Utility 18 | . . 2 . . 1 . . 1 5 1 1 . 1 6 Weapon 17 | . . 5 1 3 . . . 1 1 . . . 1 5 Highest Loss Streak 10 | . 1 6 1 5 1 . . 3 4 1 2 . 4 10 To Critical Strikes 1 | . . . . . . . . . 1 . . . . . Average Slot Usage (%) 96 | . 93 82 99 98 100 100 100 99 98 100 98 93 97 96 Engine 6 | . 11 10 5 6 . . . . 6 13 7 6 6 2 Core 5 | . . . 3 6 15 15 15 14 5 . 5 6 5 6 Leg 25 | . 26 25 31 29 30 30 30 30 25 26 24 20 21 22 Device 11 | . 4 1 2 10 14 14 15 15 15 13 12 13 9 18 Storage 6 | . 14 7 9 7 7 7 7 7 6 6 6 6 6 5 Processor 11 | . 4 5 7 7 7 7 7 7 9 13 14 20 20 14 Hackware 1 | . 2 3 . . . . . . 1 6 4 . . . Protection 2 | . . 3 7 3 . . . . 5 . . . 2 5 Energy Gun 4 | . 13 . 7 4 . . . . 4 1 . . 6 6 Energy Cannon 2 | . 10 7 . . 3 7 7 7 1 . . . . . Ballistic Gun 3 | . 2 1 13 12 6 . . . . . . . 1 3 Launcher 2 | . 1 2 2 2 7 7 7 6 . 4 4 . 3 1 Slashing Weapon 5 | . . . . 1 3 7 7 7 11 13 13 13 2 3 Peak Build Rating 86 | 6 10 17 37 54 51 54 51 51 69 70 70 68 73 86 Average Rating 53 | 4 8 10 32 47 49 51 51 50 64 69 69 67 69 78 On Entrance 43 | . 6 10 17 35 49 51 51 51 42 69 70 66 68 71 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 78 | 9 30 30 43 71 71 60 51 51 73 64 72 56 74 78 Greatest Support 80 | 20 20 40 62 80 73 73 73 73 76 76 76 56 76 80 Greatest Overweight (x) 8 | . 5 8 2 2 . . . . . . 1 . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 10 11 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 8 10 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 13 | 5 9 9 14 14 14 15 15 15 14 14 14 14 14 14 Final Capacity 15 | 8 10 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 8 10 12 15 15 15 15 15 15 15 15 14 15 13 12 Class Distribution -------------------- 26% | Mutant 21% | Gladiator 11% | Scavenger-Gunner 9% | Scavenger-Mutant 8% | Infiltrator-Mutant 5% | Scavenger-Tank 4% | Gunner 4% | Derelict-Tank 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Lower Caves Infiltrator-Mutant | -7/Lower Caves Infiltrator-Mutant | -7/Data Miner Infiltrator-Mutant | -6/Proximity Caves Gladiator | -6/Factory Gladiator | -6/Lower Caves Gladiator | -6/Lower Caves Gladiator | -6/Zion Derelict-Tank | -5/Proximity Caves Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Matter Collected 6799 | 276 580 641 689 1781 296 260 . 114 302 135 179 . 267 1279 Remotely . | . . . . . . . . . . . . . . . Salvage Created 10123 | 86 398 963 979 1629 235 120 . 55 1364 107 310 . 554 3323 Parts 477 | 7 28 39 57 79 10 7 . 4 62 11 23 . 14 136 Haulers Intercepted 7 | . 1 1 1 2 . . . . 1 . . . . 1 Recyclers Shooed 13 | . 1 . . 6 . . . . 1 . . . . 5 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 59 | . . . . . 7 6 . 4 . 8 20 . 14 . Prevented 4 | . . . . . 1 . . . . . . . 3 . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 168 | . 9 24 19 15 10 6 . 4 20 7 10 . 12 32 Melee 29 | . . 1 . 1 . 1 . . 9 1 3 . 1 12 Guns 50 | . 4 1 16 9 2 . . . 5 . . . 2 11 Cannons 8 | . . 3 . . . . . 1 3 . . . 1 . AOE 74 | . 5 13 3 5 8 5 . 3 3 6 7 . 7 9 Classes Destroyed 17 | 2 6 4 3 2 . . . . . . . . . . Worker 13 | . 2 2 . 5 . . . . 1 . . . . 3 Builder 5 | . . . 1 1 . . . . . . . . . 3 Tunneler 2 | 2 . . . . . . . . . . . . . . Hauler 7 | . 1 1 1 2 . . . . 1 . . . . 1 Recycler 25 | 1 . 2 2 10 . . . . 1 . . . . 9 Mechanic 4 | . . 1 . 1 . . . . 1 . . . . 1 Operator 7 | . 2 . . 1 . . . . 3 . . . . 1 Watcher 12 | . 3 . 1 4 . . . . 3 . . . . 1 Swarmer 40 | . 3 3 3 4 4 3 . 4 4 6 5 . 1 . Grunt 74 | . 6 13 10 3 4 3 . . 11 . 4 . 8 12 Brawler 7 | . . 3 . . 1 . . . 1 . . . 1 1 Duelist 5 | . . 1 1 . . . . . . . . . 2 1 Sentry 17 | . . 4 2 4 . . . . 3 . 1 . . 3 Specialist 2 | . . . 2 . . . . . . . . . . . Hunter 7 | . . . . 1 1 . . . . 1 . . . 4 Programmer 15 | . . . . 3 . . . . 1 . . . . 11 Heavy 1 | . . . 1 . . . . . . . . . . . Best Kill Streak 10 | 2 10 7 7 8 4 3 . 4 7 3 3 . 3 8 Combat Bots Only 6 | . 5 6 6 4 4 3 . 4 6 3 3 . 3 5 Max Kills in Single Turn 4 | 1 3 3 2 4 2 3 . 3 4 3 2 . 2 4 Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . 3 3 2 3 2 3 . 3 2 3 2 . 2 2 Melee 1 | . . 1 . 1 . 1 . . 1 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Hostile Shots Fired 1142 | . 30 110 76 224 43 24 . 12 169 19 69 . 68 298 Missed 390 | . 15 25 33 80 21 10 . 7 63 9 23 . 24 80 Damage Taken 11301 | . 250 1443 732 1691 224 283 . 408 1182 194 955 . 741 3198 Core 1488 | . 30 360 56 124 38 107 . 107 113 22 184 . 46 301 Absorbed by Shields 1574 | . . . . 172 5 65 . . 182 . 5 . 204 941 Redirected to Shielding 268 | . . . . . . . . . 210 . . . 58 . Ignored by Resistances 188 | . . . . 60 8 . . . 34 . 12 . . 74 Regen/Repaired (Parts) 165 | . 165 . . . . . . . . . . . . . Core Remaining (%) 65 | 100 88 10 89 . . . . 46 . . . . 57 . Volleys Fired 356 | 26 35 34 41 78 13 4 . 3 25 4 7 . 16 70 Largest 3 | 1 2 2 3 3 3 1 . 1 2 1 1 . 3 3 Hottest 174 | 20 100 100 113 161 136 39 . 69 69 43 43 . 173 174 Shots Fired 673 | 26 61 40 113 197 21 4 . 3 28 4 7 . 28 141 Gun 529 | 26 41 5 108 186 6 . . . 16 . 1 . 15 125 Cannon 51 | . 10 22 . . 6 . . 2 11 . . . . . Launcher 85 | . 10 12 5 11 9 4 . 1 1 4 6 . 6 16 Special 8 | . . 1 . . . . . . . . . . 7 . Kinetic 303 | 26 16 12 72 126 6 . . . . . 1 . 6 38 Thermal 241 | . 10 16 36 60 . . . . 16 . . . 16 87 Explosive 80 | . 10 12 5 11 9 4 . 1 1 4 6 . 6 11 Electromagnetic 49 | . 25 . . . 6 . . 2 11 . . . . 5 Robot Hit Streak 20 | 5 7 10 20 16 8 7 . 3 9 3 6 . 14 20 Robot Miss Streak 10 | 1 4 2 3 10 2 2 . . 3 1 1 . 1 4 Penetration Max 1 | . . . . . . . . . . . . . 1 1 Secondary Targets 6 | . . . 5 . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . 1 Shots Hit Robots 596 | 18 35 53 85 113 15 5 . 3 78 4 19 . 21 147 Core Hits 409 | 6 26 33 48 74 16 9 . 5 41 11 18 . 28 94 Critical Kills 2 | . . . . 1 . . . . . . . . . 1 Critical Parts Destroyed 8 | 1 . 5 1 . . . . . . . . . . 1 Critical Strikes 35 | 1 . 5 3 3 . . . . 11 . . . 2 10 Burn 8 | . . . 2 1 . . . . 1 . . . 2 2 Destroy 5 | 1 . . 1 1 . . . . . . . . . 2 Smash 5 | . . 5 . . . . . . . . . . . . Sever 17 | . . . . 1 . . . . 10 . . . . 6 Melee Attacks 247 | . . 36 2 7 . 4 . 5 79 3 16 1 3 91 Impact 38 | . . 36 2 . . . . . . . . . . . Slashing 192 | . . . . 7 . 4 . 5 77 3 7 1 3 85 Piercing 15 | . . . . . . . . . . . 9 . . 6 Sneak Attacks 39 | . . 4 . 1 . . . . 10 . 5 . . 19 Combat Hostiles 7 | . . . . . . . . . . . 5 . . 2 Follow-up Attacks 10 | . . . . . . . . . 9 1 . . . . Damage Inflicted 25350 | 152 1088 2551 1860 3208 1148 724 . 269 4077 572 1139 . 1204 7358 Guns 6734 | 152 279 76 1410 2177 110 . . . 263 . 22 . 235 2010 Cannons 737 | . 106 284 . . 99 . . 50 198 . . . . . Explosions 10043 | . 703 1259 450 780 939 604 . 219 836 534 688 . 849 2182 Melee 7722 | . . 932 . 242 . 120 . . 2768 38 429 . 42 3151 Ramming 36 | . . . . 9 . . . . 12 . . . . 15 Kinetic 3723 | 152 77 185 949 1496 110 . . . . . 22 . 83 649 Thermal 5285 | . 201 315 461 899 . . . . 925 . . . 230 2254 Explosive 7529 | . 608 1119 450 562 939 604 . 219 174 534 688 . 849 783 Electromagnetic 1055 | . 202 . . . 99 . . 50 198 . . . . 506 Impact 932 | . . 932 . . . . . . . . . . . . Slashing 6744 | . . . . 242 . 120 . . 2768 38 399 . 42 3135 Piercing 46 | . . . . . . . . . . . 30 . . 16 Highest Corruption 13 | . . 7 . 2 . . . 3 4 1 . . . 13 Average Corruption 6 | . . 5 . 1 . . . 3 3 1 . . . 7 Corruption Purged 11 | . . . . 3 . . . . 3 1 . . . 4 Corruption Blocked . | . . . . . . . . . . . . . . . Effects 75 | . . 4 . 3 . . . . 10 . . . . 58 Message Errors 24 | . . 2 . 1 . . . . 2 . . . . 19 Matter Fused 17 | . . 2 . . . . . . 3 . . . . 12 Heat Flow Errors 4 | . . . . . . . . . . . . . . 4 Energy Discharges 8 | . . . . . . . . . . . . . . 8 Parts Rejected 1 | . . . . . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . 1 . . . . . Data Loss (minor) 8 | . . . . 1 . . . . 1 . . . . 6 Data Loss (major) 1 | . . . . . . . . . . . . . . 1 Misfires 4 | . . . . . . . . . 2 . . . . 2 Alerts 1 | . . . . . . . . . 1 . . . . . Misdirections 1 | . . . . . . . . . . . . . . 1 Weapon Failures 5 | . . . . 1 . . . . . . . . . 4 Overload Shots 25 | . . . . . . . . . 7 . . . 2 16 Effects 1 | . . . . . . . . . . . . . . 1 Heat Surge 1 | . . . . . . . . . . . . . . 1 Overflow Damage 1403 | . 41 373 34 124 58 15 . . 294 5 43 . 11 405 Projectiles . | . . . . . . . . . . . . . . . Explosions 577 | . 41 63 34 78 58 . . . 47 5 1 . 11 239 Melee 826 | . . 310 . 46 . 15 . . 247 . 42 . . 166 Knockbacks 5 | . . 5 . . . . . . . . . . . . Impact 4 | . . 4 . . . . . . . . . . . . Kinetic 1 | . . 1 . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 749 | . 34 50 66 164 . 109 . . 83 42 71 . 59 71 Shots 19 | . 2 1 3 3 . 4 . . 1 1 1 . 1 2 Rammed . | . . . . . . . . . . . . . . . Targets Rammed 4 | . . . . 1 . . . . 2 . . . . 1 Kicked 4 | . . . . 1 . . . . 2 . . . . 1 Crushed . | . . . . . . . . . . . . . . . Highest Temperature 360 | . 42 108 229 288 169 22 . 56 129 . 48 . 110 360 Average Temperature 66 | . 17 28 74 81 64 16 . 30 45 . 20 . 35 87 Received Heat Transfer 3169 | . 123 441 261 359 72 66 . . 393 . 366 . 250 838 Effects 7 | . . . . 4 . . . . . . . . . 3 Shutdowns 1 | . . . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . 1 . . . . . . . . . . Interference 3 | . . . . 3 . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 6 | . . 6 . . . . . . . . . . . . Combat Hostiles 6 | . . 6 . . . . . . . . . . . . Parts Fried 7 | . 1 6 . . . . . . . . . . . . Impact Corruptions 14 | . . 14 . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . Parts Melted 13 | . . . . 1 . . . . 1 . . . 3 8 Heat Transferred 8537 | . 372 461 1147 1722 . . . . 872 . . . 1128 2835 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 4 | . 2 . . . . . . . . . . . . 2 Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Peak Influence 1231 | 15 388 566 698 612 . . . . 728 . . . . 1231 Initial 275 | . 9 37 238 275 . . . . 37 . . . . 25 Average 404 | 4 183 347 428 470 . . . . 422 . . . . 500 Maximum Alert Level 4 | . 1 2 2 2 . . . . 3 . . . . 4 Low Security (%) 22 | 100 54 21 . . . . . . 31 . . . . 24 Level 1 26 | . 45 32 46 18 . . . . . . . . . 30 Level 2 42 | . . 45 53 81 . . . . 62 . . . . 14 Level 3 6 | . . . . . . . . . 5 . . . . 20 Level 4 2 | . . . . . . . . . . . . . . 10 Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 33 | . 1 4 4 6 . . . . 8 . 1 . 1 8 Investigation 9 | . . 2 1 . . . . . 4 . 1 . . 1 Extermination 10 | . . . . 3 . . . . 2 . . . . 5 Reinforcement 9 | . 1 1 2 2 . . . . 2 . . . . 1 Assault 3 | . . 1 . . . . . . . . . . 1 1 Garrison 2 | . . . 1 1 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . 1 Construction Impeded 1 | . . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Distress Signals 8 | . . 2 1 1 . . . . 1 . . . . 3 Communications Jammed 62 | . . . . 4 . . . . 5 . . . . 53 Distress Signals 60 | . . . . 2 . . . . 5 . . . . 53 Times Spotted 247 | . 16 32 21 28 8 7 . 5 31 6 13 . 23 57 Peak Tracking Total 10 | . 4 9 6 5 4 4 . 4 5 3 7 . 10 7 Tactical Retreats 14 | . . 5 . 1 1 . . . 3 . 1 . . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Traps Triggered 8 | . 5 1 . . . . . . . . . . . 2 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 3 | . . . . . 1 1 . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Machines Disabled 58 | . 6 6 . 8 . . . . 16 . 1 . 1 20 Max in Single Turn 15 | . 2 3 . 4 . . . . 15 . 1 . 1 7 Garrison Access 1 | . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Machines Accessed 39 | . 7 2 1 8 1 2 4 . 10 1 1 . . 2 Terminals 17 | . 5 1 1 1 . . . . 7 . 1 . . 1 Fabricators 3 | . . . . 2 . . . . 1 . . . . . Repair Stations 2 | . 1 . . . . . . . 1 . . . . . Recycling Units 7 | . 1 1 . 3 . . . . 1 . . . . 1 Scanalyzers 1 | . . . . 1 . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . Total Hacks 130 | . 29 5 4 16 1 8 30 . 28 1 4 . . 4 Successful 85 | . 18 1 3 6 1 8 30 . 12 1 4 . . 1 Failed 44 | . 10 4 1 10 . . . . 16 . . . . 3 Catastrophic 8 | . 1 . . 3 . . . . 4 . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . Manual 72 | . 18 3 3 11 . . . . 21 . . . . 16 Terminals 56 | . 18 3 4 3 . . . . 22 . 4 . . 2 Fabricators 6 | . . . . 3 . . . . 3 . . . . . Repair Stations 9 | . 8 . . . . . . . 1 . . . . . Recycling Units 15 | . 3 2 . 6 . . . . 2 . . . . 2 Scanalyzers 1 | . . . . 1 . . . . . . . . . . Garrison Access 3 | . . . . 3 . . . . . . . . . . Terminal Hacks 54 | . 2 . 1 . 1 8 30 . 6 1 4 . . 1 Record 22 | . . . . . . 7 11 . . . 4 . . . Part Schematic 10 | . . . . . . . 10 . . . . . . . Robot Schematic 6 | . . . . . . . 6 . . . . . . . Robot Analysis 3 | . 1 . . . . . . . 2 . . . . . Prototype ID Bank 4 | . . . . . . . 3 . 1 . . . . . Open Door 3 | . . . . . 1 1 . . . 1 . . . . Open DSF 1 | . . . . . . . . . . . . . . 1 Branch Access Points 1 | . . . . . . . . . 1 . . . . . Terminal Index 2 | . . . 1 . . . . . 1 . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . . . . Load Schematic 1 | . . . . . . . . . 1 . . . . . Repair Station Hacks 8 | . 8 . . . . . . . . . . . . . Scan Component 4 | . 4 . . . . . . . . . . . . . Repair 4 | . 4 . . . . . . . . . . . . . Recycling Unit Hacks 2 | . 1 . . 1 . . . . . . . . . . Retrieve Components 2 | . 1 . . 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 20 | . 7 1 2 5 . . . . 5 . . . . . Terminals 14 | . 6 1 2 1 . . . . 4 . . . . . Assimilate 2 | . 2 . . . . . . . . . . . . . Botnet 9 | . 3 1 1 1 . . . . 3 . . . . . Disrupt 1 | . . . 1 . . . . . . . . . . . Operators 2 | . 1 . . . . . . . 1 . . . . . Fabricators 1 | . . . . 1 . . . . . . . . . . Haulers 1 | . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . 1 . . . . 1 . . . . . Reject 2 | . 1 . . 1 . . . . . . . . . . Recyclers 1 | . . . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . . . . . . . Broadcast 1 | . . . . 1 . . . . . . . . . . Decoy 1 | . . . . 1 . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . Hacking Detections 31 | . 7 2 1 8 . . . . 10 . 1 . . 2 Full Trace Events 11 | . 3 2 1 . . . . . 4 . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . 6 . . . . 2 . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 24 | . . . . . . . 10 . . . . 14 . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 4 | . 4 . . . . . . . . . . . . . Time 116 | . 116 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 8 | . 7 . . 1 . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Total Allies 11 | . . . . . . 2 . . . . 2 4 . 3 Largest Group 4 | . . . . . . 2 . . . . 1 4 4 1 Highest-Rated Group 159 | . . . . . . 62 . . . . 49 159 159 49 Highest-Rated Ally 49 | . . . . . . 31 . . . . 49 41 41 49 Zionite Dispatches 2 | . . . . . . . . . . . . . . 2 Recon 1 | . . . . . . . . . . . . . . 1 Thermal Resupply 1 | . . . . . . . . . . . . . . 1 Total Orders 35 | . . . . . . . . . . 7 18 . . 10 STAY 5 | . . . . . . . . . . 1 3 . . 1 FOLLOW 2 | . . . . . . . . . . . 2 . . . EXPLORE 19 | . . . . . . . . . . 4 11 . . 4 RETURN 9 | . . . . . . . . . . 2 2 . . 5 Ally Attacks 49 | . . . . . . 1 . . . . 7 . 38 3 Total Damage 987 | . . . . . . 21 . . . . 141 . 713 112 Kills 6 | . . . . . . . . . . . 2 . 4 . Allies Corrupted 1 | . . . . . . . . . . . . . 1 . Allies Melted 1 | . . . . . . . . . . . . . . 1 Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Robot Analysis Total 3 | . 1 . . . . . . . 2 . . . . . Derelict Logs Recovered 10 | . . . . . 1 2 . 2 . 1 2 1 1 . Drone Launches 17 | . . . . . . . . . . 4 5 . . 8 Drone Recoveries 13 | . . . . . . . . . . 2 3 . . 8 Zionite Intel Received 2 | . . . . . . . . . . . . . . 2 Component Stockpiles 1 | . . . . . . . . . . . . . . 1 Depthwide Sectors/0 1 | . . . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Turns Passed 13957 | 115 1152 999 510 2016 549 780 97 320 1083 795 758 1121 1676 1986 Spaces Moved 8241 | 48 650 468 221 1330 388 576 78 239 589 583 481 877 905 808 Core 10 | 6 3 1 . . . . . . . . . . . . Treads 28 | . . 23 4 1 . . . . . . . . . . Legs 8148 | 42 647 400 206 1329 388 576 78 239 589 583 481 877 905 808 Wheels 55 | . . 44 11 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 97 97 125 125 125 125 125 125 123 123 122 120 Average Speed 130 | 111 135 125 118 114 125 125 125 125 125 125 127 123 173 134 Slowest Speed 450 | 120 300 450 250 330 125 125 125 125 127 125 193 123 193 192 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . . . . . . Exploration Rate (%) 56 | 4 92 38 23 38 68 74 68 46 16 92 81 89 91 22 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 14 | . . . . . . 1 1 . . 1 . 1 . 10 Known Exits Taken 4 | . . . . 1 . . . 1 1 . . . 1 . Unknown Exits Taken 10 | 1 1 1 1 . 1 1 1 . . 1 1 1 . . Scrap Searched 15 | . . . . . 1 1 . . . 3 2 5 3 . Spaces Dug 85 | . . 4 10 25 . . . 5 6 . . . 1 34 Terrain Destroyed 1094 | . 73 114 42 99 109 48 . 22 65 64 105 . 98 255 Melee 33 | . . 3 1 . . . . 5 6 . . . 1 17 Projectile 15 | . . 1 . . . . . . . . . . . 14 AOE 1046 | . 73 110 41 99 109 48 . 17 59 64 105 . 97 224 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Total 10482 | 87 856 767 377 1637 430 625 77 249 802 641 610 919 965 1440 Wait 1009 | . 116 132 33 80 19 33 . 3 65 36 93 37 8 354 Move 8225 | 47 649 467 220 1329 387 575 77 237 587 582 480 876 904 808 Hop . | . . . . . . . . . . . . . . . Pick Up 158 | 9 13 48 18 24 3 1 . . 18 4 2 3 2 13 Fast Attach 73 | 4 17 10 9 11 . . . . 5 1 1 . 6 9 Attach 60 | 1 2 10 3 10 1 . . . 10 2 3 . 2 16 Detach 12 | . . 1 3 3 . . . . . 1 1 . . 3 Swap 238 | . 14 20 26 66 4 5 . . 15 5 6 . 18 59 Drop 112 | . 10 9 22 28 3 3 . . 10 4 2 2 6 13 Fire 356 | 26 35 34 41 78 13 4 . 3 25 4 7 . 16 70 Melee 230 | . . 36 2 7 . 4 . 5 64 2 15 1 3 91 Ram . | . . . . . . . . . . . . . . . Kick 4 | . . . . 1 . . . . 2 . . . . 1 Crush . | . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . 1 1 . . . . . Rewire 3 | . . . . . . . . . . . . . . 3 Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 4 exits: *Mat / [*Min] / *Sto x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / Ext) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 116 | -11/Scrapyard | Entered Materials 227 | -10/Materials | Discovered new exit (range 7) 263 | -10/Materials | Identified exit to Mines 310 | -10/Materials | Build established: Mutant 542 | -10/Materials | Discovered new exit (range 16) 738 | -10/Materials | Central database locked down 868 | -10/Materials | Discovered new exit (range 15) 918 | -10/Materials | Discovered exit to Mines (range 9) 1062 | -10/Materials | Repaired Aluminum Leg 1089 | -10/Materials | Repaired Aluminum Leg 1119 | -10/Materials | Repaired EM Pulse Gun 1171 | -10/Materials | Repaired Imp. Terrain Scanner 1268 | -10/Materials | Entered another Materials area 1268 | -9/Materials | Evolved 2 slots: Propulsion x2 1480 | -9/Materials | Discovered new exit (range 11) 1599 | -9/Materials | Discovered new exit (range 13) 1653 | -9/Materials | Lost 3 parts (1n1u1w) 1858 | -9/Materials | Identified exit to Storage 1920 | -9/Materials | Discovered new exit (range 8) 2068 | -9/Materials | First assault squad dispatched 2079 | -9/Materials | Discovered exit to Storage (range 10) 2087 | -9/Materials | Lost 3 parts (2n1w) 2135 | -9/Materials | Core integrity fell below 50% 2147 | -9/Materials | Core integrity fell below 20% 2175 | -9/Materials | Lost 6 parts (1p1n1u3w) 2267 | -9/Materials | Entered another Materials area 2267 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2656 | -8/Materials | Garrison activated, responded to threat 2748 | -8/Materials | Discovered new exit (range 16) 2777 | -8/Materials | Entered Factory 2777 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3132 | -7/Factory | Discovered new exit (range 13) 3461 | -7/Factory | Build established: Scavenger-Gunner 3523 | -7/Factory | Garrison activated, responded to threat 3609 | -7/Factory | Identified exit to Factory 4433 | -7/Factory | Lost 5 parts (1p2n2w) 4658 | -7/Factory | Build established: Mutant 4732 | -7/Factory | Discovered new exit (range 11) 4748 | -7/Factory | Identified exit to Lower Caves 4793 | -7/Factory | Entered Lower Caves 5197 | -7/Lower Caves | Spotted B-75 Beast 5293 | -7/Lower Caves | Discovered new exit (range 14) 5342 | -7/Lower Caves | Entered another Lower Caves area 5344 | -7/Lower Caves | Discovered exit to Factory (range 13) 5345 | -7/Lower Caves | Encountered a Warlord checkpoint 5582 | -7/Lower Caves | A Commander dispatched an escort 5597 | -7/Lower Caves | Learned 8 Factory zone layouts 5597 | -7/Lower Caves | Learned Research trap positions 5597 | -7/Lower Caves | Learned Research emergency access door positions 5650 | -7/Lower Caves | Learned location of 1 exit from Factory 5716 | -7/Lower Caves | Build established: Infiltrator-Mutant 5933 | -7/Lower Caves | Discovered new exit (range 7) 6122 | -7/Lower Caves | Entered Data Miner 6122 | -7/Data Miner | Accompanied by 1 ally 6122 | -7/Data Miner | Discovered new exit (range 6) 6123 | -7/Data Miner | Commander's escort returned to base 6146 | -7/Data Miner | Met Data Miner 6180 | -7/Data Miner | Learned location of Section 7 (-2) 6180 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6191 | -7/Data Miner | Received God Mode back door access code from Data Miner 6219 | -7/Data Miner | Entered Proximity Caves 6247 | -6/Proximity Caves | Learned 12 Factory zone layouts 6495 | -6/Proximity Caves | Spotted B-75 Beast 6527 | -6/Proximity Caves | Crushed by falling debris 6528 | -6/Proximity Caves | Core integrity fell below 50% 6539 | -6/Proximity Caves | Entered Factory 6539 | -6/Factory | Evolved 2 slots: Utility x2 6540 | -6/Factory | Identified exit to Factory 6568 | -6/Factory | Lost 3 parts (1p1u1w) 6845 | -6/Factory | Build established: Mutant 6938 | -6/Factory | Lost 4 parts (1n2u1w) 7394 | -6/Factory | Build established: Gladiator 7440 | -6/Factory | Identified exit to Lower Caves 7622 | -6/Factory | Entered Lower Caves 7642 | -6/Lower Caves | Encountered a Warlord checkpoint 8339 | -6/Lower Caves | Discovered new exit (range 23) 8392 | -6/Lower Caves | Learned location of Extension (-5) 8417 | -6/Lower Caves | Entered another Lower Caves area 8425 | -6/Lower Caves | Discovered exit to Factory (range 12) 8431 | -6/Lower Caves | Learned Factory interactive machine intel 8592 | -6/Lower Caves | Encountered a Warlord checkpoint 8711 | -6/Lower Caves | Found DCF Scrap (13 items) 8844 | -6/Lower Caves | Discovered new exit (range 12) 8923 | -6/Lower Caves | Learned 4 Factory zone layouts 9003 | -6/Lower Caves | Attracted the attention of an 0b10 base 9117 | -6/Lower Caves | Learned location of 1 exit from Factory 9175 | -6/Lower Caves | Entered Zion 9198 | -6/Zion | Given A8's code to call for help 9247 | -6/Zion | Discovered new exit (range 15) 9484 | -6/Zion | Found GAL Module 9555 | -6/Zion | Received a visual enhancement algorithm 9666 | -6/Zion | Given the Hacking Drone Bay 9667 | -6/Zion | Found Prototype Device 9745 | -6/Zion | Met Imprinter 9763 | -6/Zion | Imprinted 9765 | -6/Zion | Declared Zion's savior 10296 | -6/Zion | Entered Proximity Caves 10296 | -5/Proximity Caves | Accompanied by 4 allies 10362 | -5/Proximity Caves | Learned 8 Factory zone layouts 10561 | -5/Proximity Caves | Identified Hacking Drone Bay 10684 | -5/Proximity Caves | Build established: Derelict-Mutant 11134 | -5/Proximity Caves | Build established: Derelict-Tank 11937 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 11951 | -5/Proximity Caves | Discovered exit to Factory (range 6) 11972 | -5/Proximity Caves | Entered Factory 11972 | -5/Factory | Evolved 2 slots: Utility x2 11973 | -5/Factory | Identified exit to Extension 11974 | -5/Factory | Identified exit to Factory 11976 | -5/Factory | Loaded intel: 52 interactive machine locations 11989 | -5/Factory | Lost 4 parts (1p1n1u1w) 11996 | -5/Factory | Identified exit to DSF 12008 | -5/Factory | Zion Recon squad teleported in 12320 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 12477 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 12478 | -5/Factory | Zion Thermal Resupply teleported in 12501 | -5/Factory | Build established: Scavenger-Mutant 12579 | -5/Factory | P-70 Sage assimilated allied XA-YCW(A) 12667 | -5/Factory | Lost 3 parts (1p1n1u) 12907 | -5/Factory | Lost 4 parts (2n2u) 12953 | -5/Factory | Cargo convoy interrupted 12982 | -5/Factory | Incoming assault squad redirected 13088 | -5/Factory | System corruption reached 10% 13374 | -5/Factory | Terminal network hard line cut 13958 | -5/Factory | Self-destructed Last Messages --------------- 13912_ Imp. Medium Armor Plating destroyed. 13913_ Splicing Y-64 Sentinel... Rewriting IFF filter. 13915_ Arm. Leg destroyed. 13915_ G-50 Soldier suffers critical hit (Burn). 13918_ Dirty Datajack destroyed. 13918_ Critical hit (Burn: +23). 13922_ ALERT: Rogue bot located, Programmers report to Factory Zone 1C. 13923_ :M<8SI:G AHVA/=EQ8YTX4LE1%3BH PT=>ONWDU 13930_ Critical hit (Burn: +50). 13943_ System corrupted: Matter fused (-10). 13943_ G-50 Soldier suffers critical hit (Burn). 13945_ Flexi-carbon Leg destroyed. 13946_ Cld. Pulse Rifle destroyed. 13948_ Force Field destroyed. 13950_ Critical hit (Burn: +27). 13952_ Neutrino Core destroyed. 13954_ Mic. Fission Core destroyed. 13954_ Wave Gun destroyed. 13957_ Flexi-carbon Leg destroyed. Map ----- +----------------------------------------------------+ | ???????? #??????######"## ############%# | | ???????? 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""" """ # """ | | ?????????###+####### ^ # ?""" | | ?????????# ]# """"" """"" # ??"" | | ?????????# ! # """"" """"" # ?? | | ?????????# [[ # "" """ ###### | | ?????????# = [[ # ###### | | ?????????# [[ # ^ # | | ?????????# # # "" | | ?????????# # % # "" | | ????????# """T""" # gg # "" | | ??????????########"#/####g " "" #|* " | | ?????????????????#*= #@ "" # ! | | ?????????????????# % # % % %+%%= | | ?????????????????# # % #[!!"" | | ?????????????????# # u [=#= " | | ?????????????????# ################+##+# "" | | ?????????????????# # # # # | | ?????????????????########## ## # # | | ???????????????????????????### # #"#### | | ????????????????????????????#### ! # #### | | ????????????????????????????#### """ """ ###??? | | ??????????????????????????????## """ """ ##???? | | ??????????????????????????????## """ """ ##???? | | ????""????????????????????????## ##???? | | ????"F????????????????????????## """ """ ##???? | | ????"""???????????????????????## """ """ #????? | | ????"""???????????????????????## """ """ #????? | | ??????????????????????????????## #????? | | ??????????????????????????????###############????? | | ??????????????????????????????####???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 33 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Cloak Strength 3 Additional Mass Support 9 Armor Coverage 375 Resistance: KI 30 Resistance: EM 15 Propulsion Shielding 66 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 70 Melee Accuracy 8 Core Analysis 6 Recoil Reduction 2 Salvage Targeting 2 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Imp. Corruption Screen | -7/Data Miner | Free Lance | -7/Data Miner | Free Drone Bay | -7/Data Miner | Free Imp. Weapon Cycler | -7/Data Miner | Free Adv. Heat Sink | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Plasma Rifle | -6/Zion | Archive Imp. Antigrav System | -6/Zion | Archive Adv. Actuator Array | -6/Zion | Archive Matter Compressor | -6/Zion | Archive Remote Force Field | -6/Zion | Archive Lgt. Angular Momentum Engine | -6/Zion | Archive Adv. Signal Interpreter | -6/Zion | Archive Adv. Hacking Suite | -6/Zion | Archive Coil Gun | -6/Zion | Archive Tiamat Missile Launcher | -6/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-60 Hacker | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free R-06 Scavenger | -6/Zion | Archive L-41 Fighter | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShadeTeleporterCompactor Manual? 0 Play Time 03:57:20 Cumulative 1140.5 hours Start 2024.10.07 @ 13:00:18 End 2024.10.09 @ 01:36:26 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 484 Rogue 484 Adventurer 0 Explorer 0 Win Type - Total 14 Types 12/0/1/1/0/0/0/0/0 Lore% 45 Gallery% 78 Achievement% 71 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 056cb99c-45a3-42cb-bfb4-aba145143ed6