Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.27 @ 20:15:42 Player: GMCrimson Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (27) 135 Value Destroyed (849) 849 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2084 Bonus ------- None Cogmind --------- Core Integrity 218/400 Matter 188/300 Energy 259/265 System Corruption 0% Temperature Cool (627) Movement Treading (180) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ Large Storage Unit Large Storage Unit > --- WEAPON (4) ------- Particle Gun Particle Gun Assault Rifle Heavy Assault Rifle > --- INVENTORY (16) --- Improved Ion Engine Light Treads Light Treads Improved Heat Sink Sensor Array Experimental Sensor Array Signal Interpreter Improved Targeting Computer Light Armor Plating Hardened Light Armor Plating Medium Laser Rocket Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit > --- WEAPON ----------- Light EM Pulse Cannon Light EM Pulse Cannon Assault Rifle Assault Rifle > --- INVENTORY -------- Ion Engine Light Treads Light Treads Aluminum Leg Aluminum Leg Improved Heat Sink Experimental Sensor Array Light Armor Plating Light Armor Plating Medium Laser Particle Gun Particle Gun Rocket Launcher [Rating: 15] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Storage Large Storage Unit Weapon Light EM Pulse Cannon Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon 2 | . . . 2 Parts Attached 25 | 6 4 4 11 Power 5 | 1 1 1 2 Engine 4 | 1 1 . 2 Core 1 | . . 1 . Reactor . | . . . . Propulsion 6 | 2 . 2 2 Treads 2 | . . . 2 Leg 2 | . . 2 . Wheel 2 | 2 . . . Hover . | . . . . Flight . | . . . . Utility 4 | 1 1 1 1 Device . | . . . . Storage 4 | 1 1 1 1 Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 10 | 2 2 . 6 Energy Gun 4 | 1 . . 3 Energy Cannon 2 | . 2 . . Ballistic Gun 4 | 1 . . 3 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 6 | . . 1 5 Power 1 | . . . 1 Propulsion 1 | . . 1 . Utility . | . . . . Weapon 4 | . . . 4 Highest Loss Streak 2 | . . 1 2 Average Slot Usage (%) 97 | . 89 99 99 Engine 10 | . 14 11 9 Core 1 | . . 3 1 Treads 11 | . . . 19 Leg 5 | . . 16 2 Wheel 7 | . 28 11 . Storage 22 | . 18 28 22 Energy Gun 3 | . 13 . 2 Energy Cannon 17 | . . 28 18 Ballistic Gun 15 | . 13 . 22 Naked Turns . | . . . . Heaviest Build 51 | 13 33 45 51 Greatest Support 40 | 20 20 20 40 Greatest Overweight (x) 4 | 3 1 4 2 Average Overweight (x) 1 | . . 1 1 Largest Inventory Capacity 16 | 6 12 16 16 Average Capacity 14 | 5 7 15 16 Most Carried 16 | 6 10 16 16 Average Carried 12 | 2 6 12 15 Final Capacity 16 | 6 12 16 16 Final Carried 15 | 6 10 15 12 Class Distribution -------------------- 52% | Gunner 46% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 621 | 260 45 80 236 Remotely . | . . . . Salvage Created 1062 | . 111 246 705 Parts 61 | . 8 12 41 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 23 | . 3 5 15 Guns 10 | . 3 . 7 Cannons 10 | . . 2 8 AOE 2 | . . 2 . Classes Destroyed 6 | . 4 . 2 Worker 2 | . 1 . 1 Watcher 2 | . 1 . 1 Swarmer 4 | . 2 . 2 Grunt 14 | . 1 5 8 Brawler 2 | . . . 2 Sentry 3 | . . . 3 Best Kill Streak 4 | . 4 1 4 Combat Bots Only 3 | . 1 1 3 Max Kills in Single Turn 2 | . 2 1 2 Gunslinging . | . . . . Exploded 1 | . . 1 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 1333 | . 131 268 934 Core 287 | . 22 83 182 Absorbed by Shields . | . . . . Core Remaining (%) 79 | 100 . 58 . Volleys Fired 70 | . 16 14 40 Largest 4 | . 2 2 4 Hottest 173 | . 112 112 173 Shots Fired 212 | . 32 28 152 Gun 146 | . 30 . 116 Cannon 66 | . 2 28 36 Launcher . | . . . . Special . | . . . . Kinetic 101 | . 15 . 86 Thermal 45 | . 15 . 30 Explosive . | . . . . Electromagnetic 66 | . 2 28 36 Robot Hit Streak 12 | . 3 12 8 Robot Miss Streak 6 | . 6 2 5 Penetration Max . | . . . . Secondary Targets 3 | . 1 . 2 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 110 | . 13 23 74 Core Hits 38 | . 6 7 25 Critical Hits 1 | . . 1 . Critical Kills . | . . . . Critical Parts Destroyed 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2120 | . 169 682 1269 Guns 722 | . 142 . 580 Cannons 1172 | . 27 539 606 Explosions 226 | . . 143 83 Melee . | . . . . Ramming . | . . . . Kinetic 440 | . 41 . 399 Thermal 508 | . 101 143 264 Explosive . | . . . . Electromagnetic 1172 | . 27 539 606 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 1 . Average Corruption 1 | . 1 1 . Corruption Purged . | . . . . Effects 2 | . 1 1 . Data Loss (minor) 1 | . 1 . . Targeting Errors 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 98 | . 17 46 35 Projectiles 81 | . 17 29 35 Explosions 17 | . . 17 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 38 | . . 38 . Shots 1 | . . 1 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 627 | . 60 229 627 Average Temperature 115 | . 24 103 142 Received Heat Transfer 369 | . 24 129 216 Effects 7 | . . . 7 Shutdowns 2 | . . . 2 Energy Bleed 1 | . . . 1 Short Circuit 1 | . . . 1 Damage (minor) 1 | . . . 1 Damage (core) 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted 1 | . . 1 . Combat Hostiles 1 | . . 1 . Parts Fried 2 | . . 1 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 990 | . 296 150 544 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . . 1 1 Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 243 | . 97 152 243 Initial 37 | . . 37 19 Average 78 | . 75 89 78 Maximum Alert Level 1 | . . . 1 Low Security (%) 98 | 100 100 100 96 Level 1 1 | . . . 3 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . 1 . 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 2 | . 1 . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 2 | . . . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 55 | . 8 12 35 Peak Tracking Total 9 | . 6 2 9 Tactical Retreats 13 | . . 7 6 Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled 4 | . . 1 3 Max in Single Turn 1 | . . 1 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 7 | . 2 . 5 Terminals 4 | . 2 . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . . . 2 Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 15 | . 3 . 12 Successful 6 | . . . 6 Failed 9 | . 3 . 6 Catastrophic 3 | . 1 . 2 Database Lockouts . | . . . . Manual 5 | . 3 . 2 Terminals 7 | . 3 . 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 6 | . . . 6 Scanalyzers 2 | . . . 2 Garrison Access . | . . . . Terminal Hacks 1 | . . . 1 Branch Access Points 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 3 | . . . 3 Report Inventory 1 | . . . 1 Retrieve Components 2 | . . . 2 Scanalyzer 2 | . . . 2 Insert Component 1 | . . . 1 Analyze 1 | . . . 1 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 2 . 5 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 15 | . . . 15 Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired 1 | . . . 1 Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 2225 | 73 352 558 1242 Spaces Moved 1251 | 63 290 360 538 Core 10 | 10 . . . Treads 498 | . . . 498 Legs 201 | . . 161 40 Wheels 542 | 53 290 199 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 90 180 Average Speed 139 | 87 83 133 180 Slowest Speed 200 | 200 90 180 180 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 34 | 5 46 54 34 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed 30 | . . 27 3 Melee . | . . . . Projectile . | . . . . AOE 30 | . . 27 3 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 1572 | 80 365 410 717 Wait 179 | . 51 21 107 Move 1248 | 62 289 359 538 Hop . | . . . . Pick Up 37 | 12 4 9 12 Fast Attach 2 | . 1 . 1 Attach 17 | 6 . 2 9 Detach . | . . . . Swap 6 | . 3 2 1 Drop 13 | . 1 3 9 Fire 70 | . 16 14 40 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines -9/Materials (discovered 3 exits: [*Mat] / Min x2) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 152 | -10/Materials | Discovered new exit (range 12) 300 | -10/Materials | Build established: Mutant 309 | -10/Materials | Discovered new exit (range 8) 402 | -10/Materials | Discovered new exit (range 12) 426 | -10/Materials | Entered Mines 437 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 451 | -10/Mines | Met a Derelict bent on vengeance 824 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 828 | -10/Mines | Found Prototype Device 966 | -10/Mines | Discovered new exit (range 8) 984 | -10/Mines | Entered Materials 984 | -9/Materials | Evolved 2 slots: Weapon x2 1372 | -9/Materials | Build established: Gunner 1761 | -9/Materials | Discovered new exit (range 11) 2003 | -9/Materials | Identified exit to Mines 2226 | -9/Materials | Self-destructed Last Messages --------------- S-10 Pest destroyed. Switching to secondary target: S-10 Pest. W-16 Scout sends out distress signal. Purification Channel disabled. C-30 ARC bursts open, deploying its payload. S-10 Pest unfolds itself. R-06 Scavenger collects Lgt. Assault Rifle. Assault Rifle destroyed. Beam Rifle destroyed. Power failure, Imp. Ion Engine shutdown. B-36 Bruiser destroyed. Processing Tank disabled. R-06 Scavenger collects Lgt. Treads. Overheating: Hvy. Assault Rifle damaged (-27). Destroyed Flight Unit. Power failure, Imp. Ion Engine shutdown. Particle Gun permanently disabled. Overheating: Short circuit. Overheating: Core damaged (-44). Overheating: Core damaged (-48). Map ----- +----------------------------------------------------+ | # #??????????? ##???????????????? | | "" """ # #??????????? ????????????????? | | "" """ # ########???? ????????????????? | | "" """ # # #???? 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