Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.11 @ 13:20:03 Player: 5NDR-4 Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (87) 435 Value Destroyed (2356) 2356 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6891 Bonus ------- None Cogmind --------- Core Integrity 354/1000 Matter 246/300 Energy 26/100 System Corruption 0% Temperature Warm (194) Movement Core (800) Ox15 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Medium Treads > --- UTILITY (5) ------ Transport Network Coupler Improved Targeting Computer Weapon Cycler > --- WEAPON (5) ------- Phase Gun Heavy Plasma Cannon Matter Neutralizer Hypervelocity Mass Driver Heavy Shock Bomb Launcher > --- INVENTORY (5) ---- VTOL Module Improved Point Defense System Hacking Suite Gatling Laser Gatling Laser Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Transport Network Coupler Improved Targeting Computer Weapon Cycler Improved Shield Generator > --- WEAPON ----------- Gatling Laser Phase Gun Matter Neutralizer Hypervelocity Mass Driver Heavy Shock Bomb Launcher > --- INVENTORY -------- Improved Cooling System Huge Storage Unit Improved Point Defense System Hacking Suite Hacking Suite Gatling Laser Plasma Rifle Beamcaster Heavy Plasma Cannon Flak Gun Makeshift Shrapnel Gun Advanced Assault Cannon Gauss Cannon Heavy Rocket Launcher Heavy Rocket Launcher [Rating: 69] Favorites ----------- Power Micro Nuclear Core Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Transport Network Coupler Device Weapon Cycler Storage Large Storage Unit Processor Transport Network Coupler Protection Hardened Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Matter Neutralizer Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Slots Evolved 10 | . . 2 2 2 2 2 . Power 1 | . . . . . 1 . . Propulsion 3 | . . 1 1 . . 1 . Utility 3 | . . . 1 1 1 . . Weapon 3 | . . 1 . 1 . 1 . Parts Attached 60 | 6 7 11 9 9 9 2 7 Power 6 | 1 . 3 . 1 1 . . Engine 5 | 1 . 3 . 1 . . . Core 1 | . . . . . 1 . . Reactor . | . . . . . . . . Propulsion 15 | 2 . 2 5 1 5 . . Treads 9 | 2 . 2 1 . 4 . . Leg 6 | . . . 4 1 1 . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 11 | 1 4 . 2 1 2 . 1 Device 3 | . 1 . . . 1 . 1 Storage 4 | 1 2 . 1 . . . . Processor 2 | . 1 . 1 . . . . Hackware . | . . . . . . . . Protection 2 | . . . . 1 1 . . Artifact . | . . . . . . . . Weapon 28 | 2 3 6 2 6 1 2 6 Energy Gun 8 | 1 . 1 . 2 1 1 2 Energy Cannon 3 | . . . 1 . . . 2 Ballistic Gun 6 | 1 2 . 1 2 . . . Ballistic Cannon 5 | . . 1 . 2 . 1 1 Launcher 5 | . 1 3 . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . 1 . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . Parts Lost 17 | . 1 2 1 . 3 . 10 Power 3 | . . 1 . . . . 2 Propulsion 5 | . . . . . 2 . 3 Utility 5 | . 1 . . . 1 . 3 Weapon 4 | . . 1 1 . . . 2 Highest Loss Streak 4 | . 1 1 1 . 3 . 4 To Critical Strikes . | . . . . . . . . Average Backups 12 | 3 9 13 12 10 12 13 13 Power . | . 1 . . . . . . Propulsion 1 | 1 2 3 2 1 1 . . Utility 3 | . . 2 3 3 3 3 4 Weapon 6 | 2 5 6 6 4 8 9 8 Tool/Special . | . . . . . . . . Unused Backups 21 | . . 2 8 . . . 11 Power 1 | . . . 1 . . . . Propulsion 4 | . . . 3 . . . 1 Utility 6 | . . 1 1 . . . 4 Weapon 10 | . . 1 3 . . . 6 Tool/Special . | . . . . . . . . Average Slot Usage (%) 90 | . 97 95 99 99 88 91 80 Engine 7 | . 14 10 9 7 6 5 2 Core 1 | . . . . . 1 5 4 Treads 16 | . 27 29 10 . 6 23 13 Leg 7 | . . . 25 30 15 . . Device 3 | . 1 . . . 4 5 10 Storage 8 | . 14 11 9 7 6 5 4 Processor 12 | . 10 11 17 15 13 11 11 Protection 1 | . . . . 6 7 5 . Energy Gun 6 | . 1 4 1 3 12 14 9 Energy Cannon 3 | . . . 7 4 . . 7 Ballistic Gun 7 | . 26 11 1 8 6 4 . Ballistic Cannon 5 | . . 9 7 5 5 5 5 Launcher 4 | . . 7 9 6 . . 4 Peak Build Rating 69 | 6 10 16 30 41 52 55 69 Average Rating 35 | 3 9 13 25 36 43 53 58 On Entrance 25 | . 6 10 14 30 41 50 55 Avg Prop Armor Cover (%) 10 | . . . . 4 . . 10 Naked Turns . | . . . . . . . . Heaviest Build 88 | 14 31 34 33 54 61 68 88 Greatest Support 96 | 40 40 60 80 60 96 96 96 Greatest Overweight (x) 25 | 1 . . 10 . 1 . 25 Average Overweight (x) . | . . . . . . . 5 Largest Inventory Capacity 25 | 8 15 15 25 15 25 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 14 Most Carried 15 | 6 15 15 15 13 15 14 15 Average Carried 12 | 4 10 13 13 9 12 13 13 Final Capacity 15 | 8 15 15 15 15 15 15 5 Final Carried 14 | 4 14 13 10 12 13 14 5 Class Distribution -------------------- 41% | Scavenger-Gunner 23% | Gunner 17% | Skirmisher 14% | Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Matter Collected 2413 | 207 382 337 491 321 275 28 372 Remotely . | . . . . . . . . Salvage Created 2492 | . 294 480 687 476 254 23 278 Parts 172 | . 27 47 49 18 15 5 11 Haulers Intercepted 8 | . 2 1 4 . 1 . . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 6 | . . . . . . . 6 Prevented 5 | . . . . . . . 5 Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Combat Hostiles Destroyed 59 | . 9 16 11 11 3 . 9 Guns 24 | . 7 4 3 5 2 . 3 Cannons 16 | . . 2 6 4 1 . 3 AOE 17 | . 2 10 2 . . . 3 Classes Destroyed 12 | . 4 5 . 1 2 . . Worker 4 | . . 2 1 . 1 . . Builder 2 | . 1 1 . . . . . Tunneler 2 | . . 2 . . . . . Hauler 8 | . 2 1 4 . 1 . . Operator 2 | . . 1 . . . 1 . Watcher 10 | . 3 . 4 . 2 1 . Swarmer 23 | . 9 6 4 . . . 4 Grunt 23 | . . 5 4 9 . . 5 Sentry 10 | . . 5 3 1 1 . . Hunter 1 | . . . . 1 . . . Programmer 1 | . . . . . 1 . . Heavy 1 | . . . . . 1 . . Best Kill Streak 8 | . 8 7 5 3 2 1 5 Combat Bots Only 5 | . 5 5 4 3 1 . 5 Max Kills in Single Turn 3 | . 1 3 3 1 1 1 2 Gunslinging . | . . . . . . . . Exploded 3 | . 1 3 2 . . . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Hostile Shots Fired 334 | . 73 43 42 69 28 . 79 Missed 93 | . 17 13 13 18 13 . 19 Hits 241 | . 56 30 29 51 15 . 60 Projectile 241 | . 56 30 29 51 15 . 60 Critical Strikes 7 | . . 1 2 . 2 . 2 Damage Taken 4303 | . 437 656 425 668 395 . 1722 Core 1010 | . 74 126 62 45 57 . 646 Absorbed by Shields 186 | . 81 . . . . . 105 Regen/Repaired (Parts) 194 | . 79 76 . . 39 . . Core Remaining (%) 85 | 100 70 68 88 93 93 . . Volleys Fired 178 | . 30 38 38 30 15 3 24 Largest 5 | . 2 3 3 4 4 5 5 Hottest 320 | . 53 103 116 163 228 308 320 Shots Fired 427 | . 58 86 77 89 44 14 59 Gun 228 | . 55 48 17 38 31 11 28 Cannon 175 | . . 22 59 50 13 3 28 Launcher 24 | . 3 16 1 1 . . 3 Special . | . . . . . . . . Kinetic 263 | . 55 59 38 59 22 6 24 Thermal 140 | . . 11 38 29 22 8 32 Explosive 21 | . 3 16 1 1 . . . Electromagnetic 3 | . . . . . . . 3 Robot Hit Streak 14 | . 6 8 12 10 14 5 12 Robot Miss Streak 7 | . 6 6 4 4 5 7 5 Penetration Max . | . . . . . . . . Secondary Targets 4 | . 4 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 280 | . 32 51 47 60 35 9 46 Core Hits 157 | . 17 34 28 24 20 6 28 Critical Kills 3 | . . . . 2 . . 1 Critical Parts Destroyed 3 | . 1 . . . . . 2 Critical Strikes 11 | . 1 . 1 4 . . 5 Burn 1 | . . . 1 . . . . Meltdown 2 | . . . . 2 . . . Destroy 4 | . 1 . . . . . 3 Blast 4 | . . . . 2 . . 2 Melee Attacks 2 | . . 2 . . . . . Impact . | . . . . . . . . Slashing 2 | . . 2 . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6445 | . 615 1310 1024 1167 797 186 1346 Guns 2642 | . 472 373 195 387 518 128 569 Cannons 2622 | . . 238 729 780 253 58 564 Explosions 1126 | . 122 699 92 . . . 213 Melee . | . . . . . . . . Ramming 55 | . 21 . 8 . 26 . . Kinetic 3019 | . 472 537 420 725 349 74 442 Thermal 2278 | . . 74 504 442 422 112 724 Explosive 913 | . 122 699 92 . . . . Electromagnetic 180 | . . . . . . . 180 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . 1 . . . . . . Average Corruption 1 | . 1 . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 2 | . 2 . . . . . . Message Errors 1 | . 1 . . . . . . Matter Fused 1 | . 1 . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 70 | . . . . 17 28 . 25 Projectiles 45 | . . . . 17 28 . . Explosions 25 | . . . . . . . 25 Melee . | . . . . . . . . Knockbacks 15 | . . . 2 4 1 1 7 Impact . | . . . . . . . . Kinetic 13 | . . . 2 4 1 1 5 Secondary 2 | . . . . . . . 2 Self-Inflicted Damage 356 | . 21 241 . . . . 94 Shots 13 | . 1 8 . . . . 4 Rammed 5 | . 2 1 . . 2 . . Targets Rammed 6 | . 2 1 1 . 2 . . Kicked 1 | . . . 1 . . . . Crushed . | . . . . . . . . Highest Temperature 1489 | . 12 180 252 550 324 243 1489 Average Temperature 181 | . 6 42 47 180 104 115 616 Received Heat Transfer 961 | . . 93 198 267 18 . 385 Effects 91 | . . . 1 16 3 . 71 Shutdowns 18 | . . . . 1 . . 17 Energy Bleed 12 | . . . 1 3 . . 8 Interference 21 | . . . . 7 3 . 11 Matter Decay 5 | . . . . . . . 5 Short Circuit 4 | . . . . 1 . . 3 Damage (minor) 4 | . . . . 1 . . 3 Damage (major) 23 | . . . . 3 . . 20 Damage (core) 4 | . . . . . . . 4 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . . 1 Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . 2 . . . Combat Hostiles 2 | . . . . 2 . . . Parts Melted 4 | . . 1 1 1 1 . . Heat Transferred 4772 | . . 222 1036 828 975 250 1461 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Alert | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Maximum Alert Level 1 | . . 1 . . . . . Low Security (%) 87 | 100 100 53 100 100 100 100 . Level 1 12 | . . 46 . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 324 | . 161 324 182 143 45 9 . Initial 116 | . . . 116 40 45 . . Average 82 | . 65 149 100 77 9 1 . Influence Increases 1893 | . 286 638 346 283 124 16 200 Destroy 0b10 Robot/C 1180 | . 180 320 220 220 60 . 180 Destroy 0b10 Robot/NC 140 | . 30 35 45 . 20 10 . Destroy Leader 316 | . 40 102 66 50 36 2 20 Successful Hack 55 | . 17 27 6 . 5 . . Disable Machine 45 | . . 45 . . . . . Destroy Structure 157 | . 19 109 9 13 3 4 . Influence Decreases 1893 | . 286 362 532 280 217 16 200 Entered New Map 258 | . . . 160 50 48 . . Time Decay 1565 | . 276 352 362 230 169 16 160 Lost Part 70 | . 10 10 10 . . . 40 Squads Dispatched 10 | . . 3 1 4 2 . . Investigation 5 | . . 1 1 3 . . . Extermination 2 | . . . . 1 1 . . Reinforcement 3 | . . 2 . . 1 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . 1 . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Distress Signals 2 | . 1 1 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 85 | . 14 20 18 11 9 2 11 Peak Tracking Total 6 | . 6 5 4 4 3 2 5 Tactical Retreats . | . . . . . . . . Traps | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Traps Triggered 2 | . 1 1 . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Machines Disabled 3 | . . 3 . . . . . Max in Single Turn 1 | . . 1 . . . . . Garrison Access 1 | . . . 1 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Machines Accessed 31 | . 7 5 5 5 5 3 1 Terminals 21 | . 6 3 3 5 2 2 . Fabricators . | . . . . . . . . Repair Stations 4 | . 1 1 . . 2 . . Recycling Units . | . . . . . . . . Scanalyzers 4 | . . 1 1 . 1 1 . Garrison Access 1 | . . . 1 . . . . Total Hacks 81 | . 28 14 11 12 10 5 1 Successful 49 | . 20 8 8 7 4 1 1 Failed 32 | . 8 6 3 5 6 4 . Catastrophic 4 | . . 1 . 2 . 1 . Database Lockouts . | . . . . . . . . Manual 15 | . 6 2 2 4 1 . . Terminals 58 | . 24 9 7 12 3 3 . Fabricators . | . . . . . . . . Repair Stations 11 | . 4 2 . . 5 . . Recycling Units . | . . . . . . . . Scanalyzers 10 | . . 3 3 . 2 2 . Garrison Access 1 | . . . 1 . . . . Terminal Hacks 24 | . 11 4 4 4 . . 1 Record 12 | . 6 1 1 4 . . . Prototype ID Bank 5 | . 3 1 1 . . . . Open Door 1 | . . . . . . . 1 Emergency Access Points 1 | . . . 1 . . . . Locate Traps 1 | . . 1 . . . . . Maintenance Status 1 | . . . 1 . . . . Registered Components 1 | . 1 . . . . . . Zone Layout 2 | . 1 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 7 | . 3 2 . . 2 . . Scan Component 4 | . 2 1 . . 1 . . Repair 3 | . 1 1 . . 1 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 5 | . . 1 2 . 1 1 . Insert Component 1 | . . . 1 . . . . Retrieve Study 4 | . . 1 1 . 1 1 . Garrison Access Hacks 1 | . . . 1 . . . . Seal Access 1 | . . . 1 . . . . Unauthorized Hacks 12 | . 6 1 1 3 1 . . Terminals 12 | . 6 1 1 3 1 . . Botnet 12 | . 6 1 1 3 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . 1 . . . 1 . Used . | . . . . . . . . Hacking Detections 24 | . 6 5 3 4 5 1 . Full Trace Events 6 | . 1 1 1 3 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 4 | . . 1 1 . 1 1 . Parts Repaired 3 | . 1 1 . . 1 . . Time 96 | . 26 26 . . 44 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Active Infowar (turns) 3375 | . 591 1128 829 104 443 210 70 T.N.C. 3375 | . 591 1128 829 104 443 210 70 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Turns Passed 6050 | 71 766 1128 829 489 697 210 1860 Spaces Moved 2758 | 45 385 583 486 325 389 121 424 Core 90 | 15 . . 1 . . . 74 Treads 1651 | 30 385 583 118 . 64 121 350 Legs 1017 | . . . 367 325 325 . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 105 105 105 162 160 Average Speed 185 | 126 160 160 126 105 146 162 418 Slowest Speed 1300 | 160 160 160 550 105 175 162 1300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 28 | 4 77 36 46 8 10 3 45 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . . . 1 Spaces Dug 1 | . . 1 . . . . . Terrain Destroyed 193 | . 21 141 10 9 3 . 9 Melee 1 | . . 1 . . . . . Projectile 9 | . . . . 1 3 . 5 AOE 183 | . 21 140 10 8 . . 4 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Total 3382 | 59 484 710 630 419 482 127 471 Wait 252 | . 42 54 69 38 49 . . Move 2751 | 44 384 582 485 324 388 120 424 Hop . | . . . . . . . . Pick Up 76 | 9 14 10 11 11 10 2 9 Fast Attach 9 | 1 2 . 4 . 2 . . Attach 33 | 5 1 5 3 6 9 1 3 Detach . | . . . . . . . . Swap 33 | . 6 11 4 3 3 1 5 Drop 42 | . 3 7 15 7 4 . 6 Fire 178 | . 30 38 38 30 15 3 24 Melee 2 | . . 2 . . . . . Ram . | . . . . . . . . Kick 1 | . . . 1 . . . . Crush 5 | . 2 1 . . 2 . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 211 | -10/Materials | Discovered new exit (range 9) 306 | -10/Materials | Build established: Mutant 316 | -10/Materials | Discovered new exit (range 17) 429 | -10/Materials | Discovered new exit (range 13) 770 | -10/Materials | Discovered new exit (range 15) 829 | -10/Materials | Repaired Lgt. Treads 838 | -10/Materials | Entered another Materials area 838 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 981 | -9/Materials | Repaired Lgt. Treads 1130 | -9/Materials | Build established: Skirmisher 1794 | -9/Materials | Discovered new exit (range 13) 1966 | -9/Materials | Entered another Materials area 1966 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2254 | -8/Materials | Build established: Gunner 2759 | -8/Materials | Discovered new exit (range 4) 2795 | -8/Materials | Entered Factory 2795 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3119 | -7/Factory | Discovered new exit (range 6) 3284 | -7/Factory | Entered another Factory area 3284 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3478 | -6/Factory | Lost 3 parts (2n1u) 3700 | -6/Factory | Discovered new exit (range 4) 3795 | -6/Factory | Build established: Scavenger-Gunner 3953 | -6/Factory | Repaired Gatling Laser+ 3981 | -6/Factory | Entered another Factory area 3981 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4135 | -5/Factory | Discovered new exit (range 9) 4191 | -5/Factory | Entered Upper Caves 4270 | -5/Upper Caves | Lost 3 parts (1u2w) 4283 | -5/Upper Caves | Core integrity fell below 50% 5102 | -5/Upper Caves | Lost 4 parts (1p3n) 6016 | -5/Upper Caves | Spotted B-75 Beast 6051 | -5/Upper Caves | Self-destructed Last Messages --------------- S-27 Virus destroyed. Corrupted VTOL Module fries itself beyond repair. Corrupted Autogun+ fries itself beyond repair. Corrupted VTOL Module fries itself beyond repair. Corrupted Autogun+ self-destruct mechanism malfunctions. Acquired 5 matter. Acquired 18 matter. Acquired 17 matter. Acquired Corrupted VTOL Module. Acquired 45 matter. Acquired 3 matter. Imp. Shield Generator destroyed. Lrg. Storage Unit destroyed. Mic. Nuclear Core destroyed. HV Slug penetrates B-75 Beast. B-75 Beast suffers critical hit (Destroy). Destroyed Imp. Medium Treads. 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" """ ##???? | | ????????? ;;;![@[[ " " "" ###????? | | ????????? ## #####;] ### ##??????? | | ????????????????????????### ;#?## #???????? | | ??????????????????????????####??##########???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 26 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 43% | -10/Materials Lgt. Treads | 45% | -9/Materials Gatling Laser | 54% | -6/Factory Studied --------- Autogun | -9/Materials | Hacked Carbon-fiber Leg | -8/Materials | Hacked Gatling Laser | -6/Factory | Hacked Gauss Cannon | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Safety First Challenges ------------ None Game ------ Seed CoolantScrapAssimilator Manual? 0 Play Time 01:09:19 Cumulative 11.0 hours Start 2026.06.11 @ 12:12:10 End 2026.06.11 @ 13:20:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 13 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 55d11f67-d2bc-4a88-9c18-2421c78350cf