Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.20 @ 13:09:27 Player: Rainynight Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (17) 85 Value Destroyed (622) 622 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 4927 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 700/850 Matter 245/300 Energy 55/100 System Corruption 0% Temperature Cool (0) Movement Hovering (76) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Backup Propulsion I Backup Propulsion I > --- UTILITY (10) ----- Lightpack 2.0 Experimental Sensor Array Signal Interpreter Improved Terrain Scanner Improved Terrain Scan Processor Transport Network Coupler > --- WEAPON (2) ------- Backup Laser I Heavy Mace > --- INVENTORY (40) --- Improved Ion Engine Improved Heat Sink Small Storage Unit Medium Storage Unit Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Hardlight Generator System Restoration Module Particle Gun Great Maul Peak State ------------ > --- POWER ------------ Fusion Compressor > --- PROPULSION ------- Backup Propulsion I Backup Propulsion I > --- UTILITY ---------- Lightpack 2.0 Experimental Sensor Array Signal Interpreter Improved Terrain Scanner Improved Terrain Scan Processor Transport Network Coupler > --- WEAPON ----------- Backup Laser I Heavy Mace > --- INVENTORY -------- Backup Power I Improved Ion Engine Improved Heat Sink Small Storage Unit Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Hardlight Generator Particle Gun Great Maul [Rating: 60] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Backup Propulsion I Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Improved Terrain Scan Processor Weapon Small Laser Energy Gun Small Laser Ballistic Gun Assault Rifle Impact Weapon Heavy Mace Build | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . . . 4 2 2 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 8 | . . . . . 4 2 2 Weapon . | . . . . . . . . Parts Attached 45 | . 14 10 1 2 11 5 2 Power 6 | . 1 1 1 . 1 . 2 Engine 4 | . 1 1 . . 1 . 1 Core 2 | . . . 1 . . . 1 Reactor . | . . . . . . . . Propulsion 13 | . 5 4 . . 4 . . Treads . | . . . . . . . . Leg 13 | . 5 4 . . 4 . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 13 | . 2 1 . 2 4 4 . Device 8 | . 2 1 . 2 2 1 . Storage 1 | . . . . . 1 . . Processor 4 | . . . . . 1 3 . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 13 | . 6 4 . . 2 1 . Energy Gun 12 | . 6 4 . . 2 . . Energy Cannon . | . . . . . . . . Ballistic Gun . | . . . . . . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . 1 . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . Parts Lost 12 | . . . . . 11 . 1 Power 3 | . . . . . 2 . 1 Propulsion 4 | . . . . . 4 . . Utility 1 | . . . . . 1 . . Weapon 4 | . . . . . 4 . . Highest Loss Streak 6 | . . . . . 6 . 1 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 90 | . 93 100 100 100 77 37 72 Engine 7 | . 13 14 4 . 2 1 4 Core 4 | . . . 9 14 6 . . Leg 23 | . 26 28 28 28 16 . . Device 13 | . 11 14 14 14 17 7 13 Storage 12 | . 14 14 14 14 9 7 6 Processor 3 | . . . . . 9 8 20 Energy Gun 22 | . 24 28 28 28 16 1 6 Naked Turns . | . . . . . . . . Heaviest Build 18 | 11 12 15 17 17 18 12 16 Greatest Support 20 | 20 20 20 20 20 20 12 12 Greatest Overweight (x) 3 | . 3 . . . 1 2 1 Average Overweight (x) . | . . . . . . 1 . Largest Inventory Capacity 40 | . 8 8 8 8 40 40 40 Average Capacity 17 | . 8 8 8 8 40 40 40 Most Carried 18 | . 8 8 8 8 18 13 11 Average Carried 8 | . 7 7 7 8 11 11 10 Final Capacity 40 | 8 8 8 8 8 40 40 40 Final Carried 13 | 6 8 8 8 8 13 9 11 Class Distribution -------------------- 53% | Scavenger-Mutant 20% | Hauler-Skirmisher 16% | Mutant 4% | Hauler-Scout 3% | Hauler-Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Hauler-Skirmisher | -8/Materials Hauler-Assassin | -7/Factory Hauler-Scout | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Matter Collected 616 | 200 107 130 35 . 134 10 . Remotely . | . . . . . . . . Salvage Created 780 | . 128 123 . . 519 10 . Parts 34 | . 9 3 . . 22 . . Haulers Intercepted 1 | . . . . . 1 . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 14 | . 3 2 . . 9 . . Guns 14 | . 3 2 . . 9 . . Classes Destroyed 6 | . 1 . . . 4 1 . Builder 1 | . . . . . . 1 . Hauler 1 | . . . . . 1 . . Recycler 1 | . . . . . 1 . . Grunt 12 | . 3 2 . . 7 . . Sentry 1 | . . . . . 1 . . Hunter 1 | . . . . . 1 . . Best Kill Streak 3 | . 2 1 . . 3 1 . Combat Bots Only 3 | . 2 1 . . 3 . . Max Kills in Single Turn 1 | . 1 1 . . 1 1 . Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Damage Taken 1897 | . 197 247 . . 1196 . 257 Core 451 | . 22 69 . . 210 . 150 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 81 | 100 . . . 63 61 100 . Volleys Fired 117 | . 14 52 . . 44 . 7 Largest 2 | . 2 2 . . 2 . 1 Hottest 130 | . 80 80 . . 130 . 30 Shots Fired 223 | . 24 104 . . 88 . 7 Gun 223 | . 24 104 . . 88 . 7 Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 9 | . 9 . . . . . . Thermal 214 | . 15 104 . . 88 . 7 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 14 | . 7 9 . . 14 . 4 Robot Miss Streak 5 | . 1 3 . . 3 . 5 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 98 | . 19 14 . . 61 2 2 Core Hits 38 | . 6 9 . . 23 . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 4 | . . . . . 4 . . Burn 4 | . . . . . 4 . . Melee Attacks 2 | . . . . . . 2 . Impact 2 | . . . . . . 2 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . . . 2 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 1590 | . 221 138 . . 1037 175 19 Guns 1397 | . 221 134 . . 1023 . 19 Cannons . | . . . . . . . . Explosions . | . . . . . . . . Melee 175 | . . . . . . 175 . Ramming 18 | . . 4 . . 14 . . Kinetic 85 | . 85 . . . . . . Thermal 1312 | . 136 134 . . 1023 . 19 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact 175 | . . . . . . 175 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . . . 1 . . Average Corruption 1 | . . . . . 1 . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 2 | . . . . . 2 . . Message Errors 1 | . . . . . 1 . . Matter Fused 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 105 | . . . . . . 105 . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 105 | . . . . . . 105 . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 7 | . . . . . 7 . . Shots . | . . . . . . . . Rammed 2 | . . . . . 2 . . Targets Rammed 4 | . 1 1 . . 2 . . Kicked 2 | . 1 1 . . . . . Crushed . | . . . . . . . . Highest Temperature 207 | . 54 2 . . 207 . . Average Temperature 46 | . 25 2 . . 53 . . Received Heat Transfer 780 | . 108 78 . . 549 . 45 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . . . 2 . Impact Corruptions 4 | . . . . . . 4 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . . . . 4 . . Heat Transferred 3227 | . 300 300 . . 2553 . 74 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Peak Influence 168 | . 115 79 . . 168 11 4 Initial 44 | . . 44 . . . . 4 Average 52 | . 82 47 . . 69 3 3 Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | . 100 100 . 100 100 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 3 1 . . 4 . . Investigation 5 | . 1 1 . . 3 . . Extermination . | . . . . . . . . Reinforcement 3 | . 2 . . . 1 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Distress Signals 4 | . 1 1 . . 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 42 | . 12 5 . . 21 . 4 Peak Tracking Total 6 | . 5 1 . . 6 . 3 Tactical Retreats 3 | . . 1 . . 2 . . Traps | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Traps Triggered 6 | . 4 . . . 1 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Machines Disabled 1 | . . . . . 1 . . Max in Single Turn 1 | . . . . . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Machines Accessed 7 | . 1 1 1 . 3 1 . Terminals 4 | . 1 . . . 3 . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . 1 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 13 | . 2 1 1 . 8 1 . Successful 7 | . 1 1 1 . 3 1 . Failed 6 | . 1 . . . 5 . . Catastrophic 2 | . . . . . 2 . . Database Lockouts . | . . . . . . . . Manual 5 | . . . 1 . 4 . . Terminals 10 | . 2 . . . 8 . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . 1 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 6 | . 1 1 1 . 3 . . Robot Analysis 1 | . . . . . 1 . . Prototype ID Bank 1 | . 1 . . . . . . Open Door 1 | . . 1 . . . . . Unreport Threat 2 | . . . . . 2 . . EX-Prototype ID Bank 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . . . . . . 1 . Refit 1 | . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . 1 . . . 3 1 . Full Trace Events 3 | . . . . . 3 . . Feedback Events 1 | . . . . . 1 . . Corruption 1 | . . . . . 1 . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Robot Analysis Total 1 | . . . . . 1 . . Derelict Logs Recovered 3 | . . 1 . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Turns Passed 2082 | . 338 594 393 139 453 92 73 Spaces Moved 1209 | 1 197 239 324 113 206 63 66 Core 49 | . 2 . . . . 47 . Treads . | . . . . . . . . Legs 1078 | 1 195 239 324 113 206 . . Wheels . | . . . . . . . . Hover 82 | . . . . . . 16 66 Flight . | . . . . . . . . Fastest Speed 76 | 120 120 120 120 120 120 76 76 Average Speed 121 | 120 131 120 120 120 126 128 79 Slowest Speed 200 | 120 200 120 120 120 190 150 156 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 2 44 51 59 37 19 2 3 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . 2 . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 2 | . . 1 . 1 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed . | . . . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Total 1609 | . 253 449 330 118 309 70 80 Wait 176 | . 15 127 . . 34 . . Move 1203 | . 196 238 323 112 206 62 66 Hop . | . . . . . . . . Pick Up 24 | . 4 4 1 1 12 . 2 Fast Attach 12 | . 7 . 1 2 . 1 1 Attach 14 | . 1 . . . 8 4 1 Detach 6 | . 1 . 1 . 1 1 2 Swap 19 | . 6 10 . . 3 . . Drop 29 | . 8 13 4 3 . . 1 Fire 117 | . 14 52 . . 44 . 7 Melee 2 | . . . . . . 2 . Ram 1 | . . . . . 1 . . Kick 2 | . 1 1 . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 4 | . . 4 . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 4 | -10/Materials | Discovered new exit (range 12) 131 | -10/Materials | Met 8R-AWN 250 | -10/Materials | Discovered new exit (range 12) 339 | -10/Materials | Entered Mines 341 | -10/Mines | Followed 8R-AWN into the Mines 345 | -10/Mines | Learned location of Storage (-7) 381 | -10/Mines | Excavation squad dispatched 381 | -10/Mines | A large section of the Mines collapsed 608 | -10/Mines | Build established: Scavenger-Mutant 631 | -10/Mines | Excavation squad dispatched 687 | -10/Mines | Learned location of Zion (-7) 855 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 861 | -10/Mines | Discovered new exit (range 5) 887 | -10/Mines | Met a Derelict shopkeep closing up shop 933 | -10/Mines | Entered Exiles 951 | -10/Exiles | Discovered new exit (range 15) 963 | -10/Exiles | Welcomed by 8R-AWN 984 | -10/Exiles | Met EX-HEX 1017 | -10/Exiles | Met EX-BIN 1034 | -10/Exiles | Aligned with FarCom system 1035 | -10/Exiles | Given EX-Vault access code 1063 | -10/Exiles | Opened EX-Vault 1074 | -10/Exiles | Found Lightpack 2.0 1100 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1138 | -10/Exiles | Met EX-DEC 1278 | -10/Exiles | Learned about 8R-AWN's background 1326 | -10/Exiles | Left Exiles lab with Lightpack 2.0 1326 | -10/Exiles | Entered Mines 1408 | -9/Mines | Learned Materials emergency access door positions 1431 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1435 | -9/Mines | Found Prototype Device 1435 | -9/Mines | Identified Exp. Sensor Array 1459 | -9/Mines | Discovered new exit (range 6) 1465 | -9/Mines | Entered Materials 1465 | -8/Materials | Evolved 4 slots: Utility x4 1772 | -8/Materials | Build established: Hauler-Skirmisher 1827 | -8/Materials | Lost 4 parts (1p1n2w) 1890 | -8/Materials | Discovered new exit (range 16) 1918 | -8/Materials | Entered Factory 1918 | -7/Factory | Evolved 2 slots: Utility x2 1919 | -7/Factory | Identified exit to Lower Caves 1948 | -7/Factory | Lost 6 parts (1p2n1u2w) 1963 | -7/Factory | Discovered exit to Lower Caves (range 12) 2004 | -7/Factory | Discovered new exit (range 5) 2008 | -7/Factory | Identified exit to Factory 2010 | -7/Factory | Entered another Factory area 2010 | -6/Factory | Evolved 2 slots: Utility x2 2083 | -6/Factory | Self-destructed Last Messages --------------- 02031_ Acquired Med. Storage Unit. 02033_ Dropped Fusion Compressor. 02036_ Acquired System Restoration Module. 02056_ K-01 Serf cleans the Fabricator. 02066_ K-01 Serf collects debris. 02069_ Triggered Ambush Trap. 02069_ L-41 Fighter emerges from a hatch in the floor. 02069_ G-50 Soldier emerges from a hatch in the floor. 02069_ S-27 Virus emerges from a hatch in the floor. 02069_ ALERT: All DSF locations entering lockdown mode. 02070_ U-05 Engineer lays Concrete. 02072_ K-01 Serf collects debris. 02073_ Backup Power I destroyed. 02074_ U-05 Engineer lays Concrete. 02075_ K-01 Serf cleans the Neutrino Reactor. 02076_ U-05 Engineer lays Concrete. 02078_ K-01 Serf cleans the Neutrino Reactor. 02078_ U-05 Engineer lays Concrete. 02081_ K-01 Serf cleans the Nuclear Reactor. 02081_ U-05 Engineer lays Concrete. 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"""k""" # " " " # | | ???????????"" x # " " " # | | ??????????"" # " " " # | | ???????????###+################# # " " " # | | ????????????? ?? # # x# " " " # | | ????????????"? ???# ?# # " " " # | | ??????????????? ? # # # " " " # | | ??????????????? ? # # # " " " # | | ??????????????????# + + " " " # | | ??????????????????# # # # | | ????????????? ????# # # # | | ????????????????? # ?# # * # | | ??????????????????# ?# # # | | ??????????????????# ??# # # | | ??????????????????# ? # # # | | ??????????????????# ?? # # # | | ???????????????????#########??## # # | | ?????????????????????? ??##??### ########## | | ?????????????????????????#??#?## #???###??? | | ????????????????????? ?#????##?#######??###?#?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 110 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GraphenePhysicsDetector Manual? 0 Play Time 00:17:12 Cumulative 124.3 hours Start 2022.07.20 @ 12:48:04 End 2022.07.20 @ 13:09:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 166 Rogue 165 Adventurer 0 Explorer 1 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 60 Gallery% 64 Achievement% 53 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 423bb271-abd3-48b8-821d-669ddcf06409