Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.11 @ 23:04:49 Player: sasha Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (50) 250 Value Destroyed (1568) 1568 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (21) 21 TOTAL SCORE: 5019 Bonus ------- Follower Combat Kills 21 Cogmind --------- Core Integrity 657/700 Matter 211/300 Energy 100/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Gravmag System Improved Gravmag System Flight Unit > --- UTILITY (3) ------ Advanced Visual Processing Unit Improved Signal Interpreter ECM Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Advanced Visual Processing Unit Gatling Laser Gatling Laser Enhanced Autogun Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Carbon-fiber Leg Aerolev Unit Aerolev Unit > --- UTILITY ---------- Improved Heat Sink Signal Interpreter > --- WEAPON ----------- Particle Gun Particle Gun > --- INVENTORY -------- Light Ion Engine Flight Unit Flight Unit Advanced Visual Processing Unit Flak Cannon [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Flight Unit Utility Signal Interpreter Device Improved Heat Sink Storage Large Matter Pod Processor Signal Interpreter Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Slots Evolved 6 | . . 2 . 2 . 2 . . Power 1 | . . . . 1 . . . . Propulsion 4 | . . 2 . 1 . 1 . . Utility 1 | . . . . . . 1 . . Weapon . | . . . . . . . . . Parts Attached 82 | 6 10 7 10 24 17 2 3 3 Power 17 | 2 1 2 3 5 4 . . . Engine 13 | 2 1 2 3 3 2 . . . Core 4 | . . . . 2 2 . . . Reactor . | . . . . . . . . . Propulsion 35 | 2 5 4 6 7 7 . 3 1 Treads 3 | . . . . 2 1 . . . Leg 17 | 2 3 2 3 4 3 . . . Wheel . | . . . . . . . . . Hover 4 | . . . . . 2 . 1 1 Flight 11 | . 2 2 3 1 1 . 2 . Utility 9 | . 2 1 . 2 3 1 . . Device 4 | . . 1 . 1 1 1 . . Storage 2 | . 1 . . 1 . . . . Processor 3 | . 1 . . . 2 . . . Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 21 | 2 2 . 1 10 3 1 . 2 Energy Gun 11 | 2 . . . 4 2 1 . 2 Energy Cannon . | . . . . . . . . . Ballistic Gun 5 | . 1 . 1 2 1 . . . Ballistic Cannon 4 | . . . . 4 . . . . Launcher . | . . . . . . . . . Special Weapon 1 | . 1 . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . 1 . . 3 . . . Parts Lost 19 | . . . 1 12 4 . 2 . Power 4 | . . . 1 2 1 . . . Propulsion 11 | . . . . 6 3 . 2 . Utility 1 | . . . . 1 . . . . Weapon 3 | . . . . 3 . . . . Highest Loss Streak 5 | . . . 1 5 3 . 2 . To Critical Strikes 1 | . . . . . . . 1 . Average Slot Usage (%) 85 | . 95 95 98 80 83 74 59 44 Engine 7 | . 14 11 9 7 5 . . . Core 3 | . . . . 5 6 7 4 . Treads 6 | . . . . 6 15 7 4 . Leg 18 | . 23 32 22 15 14 23 14 . Hover 2 | . . . . . 6 . . 13 Flight 7 | . 4 8 22 9 . . 10 7 Device 6 | . . 7 11 6 7 5 7 7 Storage 2 | . 13 4 . 2 . . . . Processor 10 | . 12 11 11 9 10 15 15 15 Energy Gun 7 | . 18 11 1 2 11 7 1 . Ballistic Gun 8 | . 7 11 20 7 3 7 1 . Ballistic Cannon 2 | . . . . 7 2 . . . Naked Turns . | . . . . . . . . . Heaviest Build 27 | 8 11 11 6 27 20 14 14 2 Greatest Support 50 | 20 20 46 26 50 40 35 35 9 Greatest Overweight (x) 6 | 1 . . . 6 2 . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 5 5 Average Carried 4 | 3 4 4 4 4 4 5 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 5 4 5 5 5 5 5 5 Class Distribution -------------------- 73% | Scavenger-Mutant 26% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Matter Collected 1663 | 220 298 47 183 449 466 . . . Remotely . | . . . . . . . . . Salvage Created 1700 | . 156 64 165 668 647 . . . Parts 94 | . 10 9 14 31 30 . . . Haulers Intercepted 3 | . . . . . 3 . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Combat Hostiles Destroyed 43 | . 5 4 6 16 12 . . . Guns 32 | . 5 4 6 6 11 . . . Cannons 11 | . . . . 10 1 . . . Classes Destroyed 8 | . 2 . . 4 2 . . . Worker 1 | . . . . 1 . . . . Hauler 3 | . . . . . 3 . . . Recycler 1 | . . . . 1 . . . . Watcher 2 | . . . . . 2 . . . Swarmer 13 | . 3 4 3 . 3 . . . Grunt 22 | . 2 . 3 12 5 . . . Sentry 6 | . . . . 3 3 . . . Hunter 2 | . . . . 1 1 . . . Best Kill Streak 4 | . 3 4 3 4 4 . . . Combat Bots Only 4 | . 3 4 3 4 3 . . . Max Kills in Single Turn 1 | . 1 1 1 1 1 . . . Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Damage Taken 3150 | . 169 226 236 1641 826 . 52 . Core 513 | . 53 45 59 196 117 . 43 . Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 73 | 100 78 . 74 . 43 . . . Volleys Fired 204 | . 20 8 47 72 57 . . . Largest 2 | . 2 2 2 2 2 . . . Hottest 130 | . 80 60 60 130 130 . . . Shots Fired 403 | . 37 16 94 142 114 . . . Gun 327 | . 37 16 94 80 100 . . . Cannon 76 | . . . . 62 14 . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 264 | . 12 8 83 125 36 . . . Thermal 134 | . 20 8 11 17 78 . . . Explosive . | . . . . . . . . . Electromagnetic 5 | . 5 . . . . . . . Robot Hit Streak 14 | . 7 3 14 10 10 . . . Robot Miss Streak 9 | . 2 3 8 9 4 . . . Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . . . . 2 . . . Max Gunslinging Chain 1 | . . . . . 1 . . . Shots Hit Robots 250 | . 22 8 27 115 78 . . . Core Hits 137 | . 7 5 10 76 39 . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . Critical Strikes 7 | . . . . 3 4 . . . Burn 6 | . . . . 2 4 . . . Destroy 1 | . . . . 1 . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3406 | . 205 77 209 1609 1306 . . . Guns 2236 | . 205 77 209 646 1099 . . . Cannons 1170 | . . . . 963 207 . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 2047 | . 42 32 157 1427 389 . . . Thermal 1326 | . 130 45 52 182 917 . . . Explosive . | . . . . . . . . . Electromagnetic 33 | . 33 . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 14 | . 2 . . . . . 14 14 Average Corruption 10 | . 2 . . . . . 9 14 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 8 | . . . . . . . 7 1 Message Errors 2 | . . . . . . . 2 . Matter Fused 2 | . . . . . . . 1 1 Heat Flow Errors 1 | . . . . . . . 1 . Energy Discharges 2 | . . . . . . . 2 . Misdirections 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 80 | . . . . 80 . . . . Projectiles . | . . . . . . . . . Explosions 80 | . . . . 80 . . . . Melee . | . . . . . . . . . Knockbacks 45 | . . . . 41 4 . . . Impact . | . . . . . . . . . Kinetic 42 | . . . . 38 4 . . . Secondary 3 | . . . . 3 . . . . Self-Inflicted Damage 95 | . . . . 95 . . . . Shots 1 | . . . . 1 . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 460 | . 90 20 14 366 460 . 209 . Average Temperature 76 | . 34 10 4 85 102 . 120 . Received Heat Transfer 1140 | . 42 48 42 684 324 . . . Effects 11 | . . . . 4 7 . . . Shutdowns 4 | . . . . 1 3 . . . Energy Bleed 2 | . . . . . 2 . . . Interference 3 | . . . . 3 . . . . Matter Decay 1 | . . . . . 1 . . . Short Circuit 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 7 | . . . . . 7 . . . Heat Transferred 3485 | . 300 100 125 592 2368 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Peak Influence 288 | . 210 178 229 288 258 116 55 10 Initial 121 | . . 88 69 11 121 116 40 10 Average 115 | . 131 130 133 92 146 116 30 10 Maximum Alert Level 1 | . 1 . 1 1 1 . . . Low Security (%) 86 | 100 67 100 96 86 81 100 100 100 Level 1 13 | . 32 . 3 13 18 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . 3 . . 4 2 . . . Investigation 2 | . 1 . . . 1 . . . Extermination . | . . . . . . . . . Reinforcement 4 | . 2 . . 1 1 . . . Assault . | . . . . . . . . . Garrison 3 | . . . . 3 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Distress Signals 6 | . 1 1 . 2 2 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 81 | . 11 10 11 23 21 . 5 . Peak Tracking Total 6 | . 4 6 4 5 4 . 4 . Tactical Retreats 5 | . 2 . . 1 . . 2 . Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Traps Triggered 6 | . 3 . . . 2 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Machines Disabled 2 | . . . . 2 . . . . Max in Single Turn 2 | . . . . 2 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Machines Accessed 1 | . 1 . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 1 | . 1 . . . . . . . Successful 1 | . 1 . . . . . . . Failed . | . . . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks . | . . . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . Process 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections . | . . . . . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 38 | . 38 . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Min Mat Sto Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Total Allies 3 | . . . 2 . . . 1 . Largest Group 2 | . . . 2 . . . 1 . Highest-Rated Group 43 | . . . 43 . . . 31 . Highest-Rated Ally 31 | . . . 31 . . . 31 . Total Orders . | . . . . . . . . . Ally Attacks 17 | . . . 12 . . . 5 . Total Damage 251 | . . . 165 . . . 86 . Kills 3 | . . . 3 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Turns Passed 2729 | 60 398 103 433 690 798 55 136 56 Spaces Moved 1622 | 47 314 84 266 206 394 43 215 53 Core 54 | 45 . . . . . . . 9 Treads 204 | . . . . 69 135 . . . Legs 592 | 2 180 28 10 60 257 43 12 . Wheels . | . . . . . . . . . Hover 34 | . . . . . 2 . . 32 Flight 738 | . 134 56 256 77 . . 203 12 Fastest Speed 37 | 50 37 57 57 57 120 120 40 40 Average Speed 93 | 82 84 78 59 117 134 120 60 53 Slowest Speed 570 | 120 120 120 120 570 220 120 120 60 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 7 | . . . 7 . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 32 | 3 54 14 55 17 62 1 86 1 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . . . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched 2 | . . . 2 . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 23 | . . . . 23 . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 23 | . . . . 23 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Total 2470 | 66 411 106 457 522 559 48 221 80 Wait 488 | 9 52 2 126 204 73 . . 22 Move 1603 | 46 313 83 253 205 393 43 214 53 Hop 5 | . . . 5 . . . . . Pick Up 38 | 5 10 2 6 7 7 1 . . Fast Attach 32 | 2 1 2 6 12 6 1 1 1 Attach 27 | 3 3 3 2 5 7 . 2 2 Detach 9 | . . 1 . 1 3 . 2 2 Swap 23 | 1 6 2 2 7 4 1 . . Drop 41 | . 6 3 10 9 9 2 2 . Fire 204 | . 20 8 47 72 57 . . . Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 214 | -10/Materials | Discovered new exit (range 6) 215 | -10/Materials | Identified exit to Mines 308 | -10/Materials | Build established: Mutant 441 | -10/Materials | Discovered new exit (range 15) 458 | -10/Materials | Identified exit to Materials 459 | -10/Materials | Entered another Materials area 459 | -9/Materials | Evolved 2 slots: Propulsion x2 558 | -9/Materials | Discovered new exit (range 7) 561 | -9/Materials | Identified exit to Mines 562 | -9/Materials | Entered Mines 773 | -9/Mines | Excavation squad dispatched 773 | -9/Mines | A large section of the Mines collapsed 934 | -9/Mines | Build established: Scavenger-Mutant 992 | -9/Mines | Discovered new exit (range 6) 995 | -9/Mines | Identified exit to Materials 995 | -9/Mines | Entered Materials 995 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1200 | -8/Materials | Garrison activated, responded to threat 1371 | -8/Materials | Lost 5 parts (3n1u1w) 1613 | -8/Materials | Discovered new exit (range 4) 1637 | -8/Materials | Identified exit to Storage 1685 | -8/Materials | Entered Storage 2409 | -8/Storage | Core integrity fell below 50% 2449 | -8/Storage | Lost 3 parts (1p2n) 2478 | -8/Storage | Discovered new exit (range 5) 2482 | -8/Storage | Identified exit to Factory 2483 | -8/Storage | Entered Factory 2483 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2538 | -7/Factory | Sucked down chute 2538 | -7/Factory | Entered Waste 2539 | -7/Waste | Met a frightened Derelict 2553 | -7/Waste | EMP discharged 2564 | -7/Waste | Spotted C-40 Crusher 2568 | -7/Waste | Spotted C-40 Crusher 2599 | -7/Waste | Spotted C-40 Crusher 2616 | -7/Waste | Spotted C-40 Crusher 2621 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2653 | -7/Waste | EMP discharged 2653 | -7/Waste | System corruption reached 10% 2653 | -7/Waste | Spotted C-40 Crusher 2663 | -7/Waste | Discovered new exit (range 14) 2674 | -7/Waste | Identified exit to Factory 2674 | -7/Waste | Entered Factory 2730 | -7/Factory | Self-destructed Last Messages --------------- 02621_ Aluminum Leg destroyed. 02621_ Dropped Carbon-fiber Leg. 02622_ Dropped Lgt. Nuclear Core. 02631_ Flight Unit crushed. 02640_ System corrupted: Energy discharge (-40). 02643_ ALERT: Foreign system detected. Charging EMP. 02653_ Plasma Cannon fried beyond repair. 02653_ System corrupted (+5). 02663_ EXIT=FOUND 02672_ Acquired Broken Imp. Gravmag System. 02674_ GRXVV%FANTO5KGGZHLG8YQ1PEANJH 02674_ EXIT=IDENTIFIED: FACTORY LOCATION=FACTORY GOAL=ESCAPE You have entered the same map type at the same depth as a previous visit, though this is a different location at that depth rather than "revisiting" the exact same area. 02675_ K-01 Serf collects debris. 02682_ Acquired Gravmag System. 02728_ System corrupted: Matter fused (-9). Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ?????????????????????????????????##########? | | ?????????????????????????????????# #? | | ????????????????????????????####?# ! #? | | ????????#########+###########T ### #? | | ?????? # #? | | ?????? # !#? | | ?????? @ # #? | | ?????? + #? | | ?????? # #? | | ????????##+################# # #? | | ???????????????????????????# ##########? | | ???????????????????????????# #???????? | | ???????????????????????????# #???????? | | ???????????????????????????# #???????? | | ???????????????????????????# #???????? | | ???????????????????????????# #???????? | | ???????????????????????????#########???????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 340 Matter Stores 450 Matter Capacity 450 Sight Range 20 Terrain Scan Density 10 ECM Strength 1 Evasion (%) 62 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravityInsulatedBlaster Manual? 0 Play Time 00:48:52 Cumulative 32.6 hours Start 2022.07.16 @ 00:57:51 End 2022.12.11 @ 23:04:49 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 39 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 31 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 55c7405e-fcee-4075-b7d1-4bb1a0ad6bea