Cogmind - Beta 11 *** ADVENTURER MODE // 2022.03.22 @ 09:36:41

Player: Laraso

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (28)      140
Value Destroyed (690)      690
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2470

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             532/550
Matter                     270/300
Energy                     32/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
           Ion Engine
>          --- PROPULSION (4) ---
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (3) ------
           Targeting Computer
           Shield Generator
>          --- WEAPON (2) -------
     Small Laser
  Improved Medium Laser
>          --- INVENTORY (5) ----
           Shield Generator
           Shield Generator
           EM Shotgun
  Improved EM Shotgun
           Spread Laser

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
     Light Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
           Targeting Computer
           Shield Generator
           Shield Generator
>          --- WEAPON -----------
     Small Laser
  Improved Medium Laser
>          --- INVENTORY --------
           Shield Generator
           Shield Generator
           EM Shotgun
  Improved EM Shotgun
           Spread Laser
[Rating: 16]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Targeting Computer
  Device                   Shield Generator
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
Weapon                     Small Laser
  Energy Gun               Small Laser
  Special Weapon           Welding Torch

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   1   .   
  Propulsion               2    | .   .   1   1   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             27   | 5   5   13  4   
  Power                    4    | 1   .   2   1   
    Engine                 4    | 1   .   2   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               10   | 2   .   7   1   
    Treads                 .    | .   .   .   .   
    Leg                    10   | 2   .   7   1   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  5    | .   3   .   2   
    Device                 2    | .   .   .   2   
    Storage                2    | .   2   .   .   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   8    | 2   2   4   .   
    Energy Gun             7    | 2   1   4   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         1    | .   1   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  2    | .   .   2   .   
Parts Lost                 2    | .   .   .   2   
  Power                    1    | .   .   .   1   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      2    | .   .   .   2   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     96   | .   95  96  97  
  Engine                   19   | .   14  21  16  
  Leg                      31   | .   28  31  36  
  Device                   2    | .   .   .   16  
  Storage                  9    | .   11  11  .   
  Processor                10   | .   12  11  9   
  Energy Gun               22   | .   28  21  18  
Naked Turns                .    | .   .   .   .   
Heaviest Build             24   | 5   15  22  24  
  Greatest Support         40   | 20  20  30  40  
  Greatest Overweight (x)  5    | .   .   5   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 5   10  10  10  
  Average Capacity         8    | 5   9   10  5   
  Most Carried             10   | 2   6   10  8   
  Average Carried          5    | .   1   7   4   
  Final Capacity           10   | 5   10  10  5   
  Final Carried            9    | .   4   9   5   

 Class Distribution 
--------------------
 61% | Mutant
 38% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           460  | 250 30  180 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            766  | 45  169 512 40  
  Parts                    55   | 1   12  38  4   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  25   | 1   5   16  3   
  Guns                     25   | 1   5   16  3   
Classes Destroyed          4    | 1   .   3   .   
  Watcher                  3    | .   .   3   .   
  Swarmer                  10   | .   .   7   3   
  Grunt                    13   | 1   5   7   .   
  Sentry                   2    | .   .   2   .   
Best Kill Streak           4    | 1   2   4   3   
  Combat Bots Only         4    | 1   2   4   3   
Max Kills in Single Turn   1    | 1   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               782  | 16   75   510  181  
  Core                     110  | .    8    84   18   
  Absorbed by Shields      72   | .    .    .    72   
  Regen/Repaired (Parts)   200  | .    .    145  55   
Core Remaining (%)         91   | 100  96   79   .    
Volleys Fired              66   | 3    12   43   8    
  Largest                  2    | 1    2    2    2    
  Hottest                  96   | 40   80   96   96   
Shots Fired                129  | 3    24   86   16   
  Gun                      129  | 3    24   86   16   
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Thermal                  129  | 3    24   86   16   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         27   | 2    25   27   6    
  Robot Miss Streak        3    | 1    .    3    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    1    .    1    
    Max Gunslinging Chain  1    | .    1    .    1    
Shots Hit Robots           98   | 2    23   60   13   
  Core Hits                42   | 2    10   26   4    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         3    | .    .    2    1    
    Burn                   3    | .    .    2    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1307 | 21   254  821  211  
  Guns                     1269 | 21   254  805  189  
  Cannons                  .    | .    .    .    .    
  Explosions               22   | .    .    .    22   
  Melee                    .    | .    .    .    .    
  Ramming                  16   | .    .    16   .    
  Kinetic                  .    | .    .    .    .    
  Thermal                  1269 | 21   254  805  189  
  Explosive                .    | .    .    .    .    
  Electromagnetic          22   | .    .    .    22   
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      21   | .    .    .    21   
  Shots                    1    | .    .    .    1    
  Rammed                   .    | .    .    .    .    
Targets Rammed             2    | .    .    2    .    
  Kicked                   2    | .    .    2    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        408  | 12   108  408  125  
  Average Temperature      105  | 9    45   127  53   
  Received Heat Transfer   327  | 12   54   249  12   
  Effects                  4    | .    .    4    .    
    Shutdowns              3    | .    .    3    .    
    Matter Decay           1    | .    .    1    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             6    | .    1    4    1    
  Heat Transferred         3069 | 50   575  1961 483  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             315  | 20  157 315 110 
  Initial                  56   | .   11  56  41  
  Average                  103  | 4   62  132 48  
Maximum Alert Level        1    | .   .   1   .   
  Low Security (%)         90   | 100 100 84  100 
  Level 1                  9    | .   .   15  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   .   3   .   
  Investigation            2    | .   .   2   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   1   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           3    | .   2   1   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              47   | 1   8   29  9   
  Peak Tracking Total      5    | 1   3   5   5   
  Tactical Retreats        3    | .   1   2   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            1    | .   .   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          1    | .   .   .   1   
  Max in Single Turn       1    | .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          10   | .   4   4   2   
  Terminals                4    | .   3   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          3    | .   .   2   1   
  Recycling Units          2    | .   1   1   .   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                27   | .   4   20  3   
  Successful               25   | .   4   18  3   
  Failed                   2    | .   .   2   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                4    | .   3   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          20   | .   .   18  2   
  Recycling Units          2    | .   1   1   .   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             4    | .   3   .   1   
  Record                   4    | .   3   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       19   | .   .   17  2   
  Scan Component           10   | .   .   9   1   
  Repair                   9    | .   .   8   1   
Recycling Unit Hacks       2    | .   1   1   .   
  Report Inventory         2    | .   1   1   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   .   2   1   
  Full Trace Events        1    | .   .   1   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             9    | .   .   8   1   
  Time                     221  | .   .   208 13  
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Scr  Mat  Mat  Mat  
Turns Passed               1885 | 89   324  1224 248  
Spaces Moved               1143 | 75   207  704  157  
  Core                     27   | 25   .    2    .    
  Treads                   .    | .    .    .    .    
  Legs                     1116 | 50   207  702  157  
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  
  Average Speed            118  | 96   120  120  120  
  Slowest Speed            300  | 120  120  300  120  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       27   | 5    35   52   16   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      1546 | 89  260 995 202 
  Wait                     265  | .   26  213 26  
  Move                     1140 | 74  206 703 157 
  Hop                      .    | .   .   .   .   
  Pick Up                  32   | 6   7   16  3   
  Fast Attach              .    | .   .   .   .   
  Attach                   27   | 5   5   13  4   
  Detach                   7    | .   3   4   .   
  Swap                     .    | .   .   .   .   
  Drop                     7    | 1   1   1   4   
  Fire                     66   | 3   12  43  8   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     2    | .   .   2   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   61 | -11/Scrapyard | Discovered new exit (range 8)
   90 | -11/Scrapyard | Entered Materials
  301 | -10/Materials | Build established: Mutant
  393 | -10/Materials | Discovered new exit (range 16)
  414 | -10/Materials | Entered another Materials area
  414 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  576 | -9/Materials  | Repaired Sml. Laser
  602 | -9/Materials  | Repaired Aluminum Leg
  633 | -9/Materials  | Repaired Sml. Laser
 1079 | -9/Materials  | Repaired Ion Engine
 1079 | -9/Materials  | Repaired Aluminum Leg
 1079 | -9/Materials  | Repaired Aluminum Leg
 1105 | -9/Materials  | Repaired Aluminum Leg
 1147 | -9/Materials  | Repaired Aluminum Leg
 1436 | -9/Materials  | Build established: Scavenger-Mutant
 1632 | -9/Materials  | Discovered new exit (range 6)
 1638 | -9/Materials  | Entered another Materials area
 1638 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1828 | -8/Materials  | Repaired Ion Engine
 1886 | -8/Materials  | Self-destructed

 Last Messages 
---------------
01858_ Switching to secondary target: S-10 Pest.
01859_ Slug penetrates Wall.
01861_ Flight Unit melted.
01861_ S-10 Pest destroyed.
01862_ Slug penetrates Wall. <x2>
01867_ Shield Generator destroyed.
01873_ Slug penetrates S-10 Pest.
01873_ S-10 Pest destroyed.
01876_ Slug penetrates Wall.
01876_ K-01 Serf collects debris.
01879_ Neutrino Reactor explodes.
01879_ Door malfunctions.
01879_ Emergency Access malfunctions.
To regain energy, simply wait via the mouse wheel '.', or KP5. Also make
  sure your per-turn energy generation is a net positive, and consider
  deactivating power-draining parts if not.
01879_ Slug penetrates Wall.
01880_ H-55 Commando suffers critical hit (Burn).
01884_ K-01 Serf collects debris.
01885_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          15
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Targeting Accuracy         5
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ThunderAluminumProtomatter
  Manual?         0
Play Time         00:36:49
  Cumulative      11.8 hours
  Start           2022.03.22 @ 09:01:58
  End             2022.03.22 @ 09:36:41
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          18
  Rogue           17
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          18
Achievement%      11
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1bb77b95-86be-4f7f-8d89-bb32545b26cf