Cogmind - Beta 11 *** ADVENTURER MODE // 2022.03.22 @ 09:36:41 Player: Laraso Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (28) 140 Value Destroyed (690) 690 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2470 Bonus ------- None Cogmind --------- Core Integrity 532/550 Matter 270/300 Energy 32/250 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (2) -------- Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Targeting Computer Shield Generator > --- WEAPON (2) ------- Small Laser Improved Medium Laser > --- INVENTORY (5) ---- Shield Generator Shield Generator EM Shotgun Improved EM Shotgun Spread Laser Peak State ------------ > --- POWER ------------ Ion Engine Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Targeting Computer Shield Generator Shield Generator > --- WEAPON ----------- Small Laser Improved Medium Laser > --- INVENTORY -------- Shield Generator Shield Generator EM Shotgun Improved EM Shotgun Spread Laser [Rating: 16] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Device Shield Generator Storage Medium Storage Unit Processor Targeting Computer Weapon Small Laser Energy Gun Small Laser Special Weapon Welding Torch Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion 2 | . . 1 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 27 | 5 5 13 4 Power 4 | 1 . 2 1 Engine 4 | 1 . 2 1 Core . | . . . . Reactor . | . . . . Propulsion 10 | 2 . 7 1 Treads . | . . . . Leg 10 | 2 . 7 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 5 | . 3 . 2 Device 2 | . . . 2 Storage 2 | . 2 . . Processor 1 | . 1 . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 8 | 2 2 4 . Energy Gun 7 | 2 1 4 . Energy Cannon . | . . . . Ballistic Gun . | . . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon 1 | . 1 . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 2 . Parts Lost 2 | . . . 2 Power 1 | . . . 1 Propulsion . | . . . . Utility 1 | . . . 1 Weapon . | . . . . Highest Loss Streak 2 | . . . 2 To Critical Strikes . | . . . . Average Slot Usage (%) 96 | . 95 96 97 Engine 19 | . 14 21 16 Leg 31 | . 28 31 36 Device 2 | . . . 16 Storage 9 | . 11 11 . Processor 10 | . 12 11 9 Energy Gun 22 | . 28 21 18 Naked Turns . | . . . . Heaviest Build 24 | 5 15 22 24 Greatest Support 40 | 20 20 30 40 Greatest Overweight (x) 5 | . . 5 . Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 5 10 10 10 Average Capacity 8 | 5 9 10 5 Most Carried 10 | 2 6 10 8 Average Carried 5 | . 1 7 4 Final Capacity 10 | 5 10 10 5 Final Carried 9 | . 4 9 5 Class Distribution -------------------- 61% | Mutant 38% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 460 | 250 30 180 . Remotely . | . . . . Salvage Created 766 | 45 169 512 40 Parts 55 | 1 12 38 4 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 25 | 1 5 16 3 Guns 25 | 1 5 16 3 Classes Destroyed 4 | 1 . 3 . Watcher 3 | . . 3 . Swarmer 10 | . . 7 3 Grunt 13 | 1 5 7 . Sentry 2 | . . 2 . Best Kill Streak 4 | 1 2 4 3 Combat Bots Only 4 | 1 2 4 3 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 782 | 16 75 510 181 Core 110 | . 8 84 18 Absorbed by Shields 72 | . . . 72 Regen/Repaired (Parts) 200 | . . 145 55 Core Remaining (%) 91 | 100 96 79 . Volleys Fired 66 | 3 12 43 8 Largest 2 | 1 2 2 2 Hottest 96 | 40 80 96 96 Shots Fired 129 | 3 24 86 16 Gun 129 | 3 24 86 16 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic . | . . . . Thermal 129 | 3 24 86 16 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 27 | 2 25 27 6 Robot Miss Streak 3 | 1 . 3 2 Penetration Max . | . . . . Secondary Targets 2 | . 1 . 1 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 98 | 2 23 60 13 Core Hits 42 | 2 10 26 4 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 3 | . . 2 1 Burn 3 | . . 2 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1307 | 21 254 821 211 Guns 1269 | 21 254 805 189 Cannons . | . . . . Explosions 22 | . . . 22 Melee . | . . . . Ramming 16 | . . 16 . Kinetic . | . . . . Thermal 1269 | 21 254 805 189 Explosive . | . . . . Electromagnetic 22 | . . . 22 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 21 | . . . 21 Shots 1 | . . . 1 Rammed . | . . . . Targets Rammed 2 | . . 2 . Kicked 2 | . . 2 . Crushed . | . . . . Highest Temperature 408 | 12 108 408 125 Average Temperature 105 | 9 45 127 53 Received Heat Transfer 327 | 12 54 249 12 Effects 4 | . . 4 . Shutdowns 3 | . . 3 . Matter Decay 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 6 | . 1 4 1 Heat Transferred 3069 | 50 575 1961 483 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 315 | 20 157 315 110 Initial 56 | . 11 56 41 Average 103 | 4 62 132 48 Maximum Alert Level 1 | . . 1 . Low Security (%) 90 | 100 100 84 100 Level 1 9 | . . 15 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . . 3 . Investigation 2 | . . 2 . Extermination . | . . . . Reinforcement 1 | . . 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . 2 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 47 | 1 8 29 9 Peak Tracking Total 5 | 1 3 5 5 Tactical Retreats 3 | . 1 2 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 10 | . 4 4 2 Terminals 4 | . 3 . 1 Fabricators . | . . . . Repair Stations 3 | . . 2 1 Recycling Units 2 | . 1 1 . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 27 | . 4 20 3 Successful 25 | . 4 18 3 Failed 2 | . . 2 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 4 | . 3 . 1 Fabricators . | . . . . Repair Stations 20 | . . 18 2 Recycling Units 2 | . 1 1 . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Terminal Hacks 4 | . 3 . 1 Record 4 | . 3 . 1 Fabricator Hacks . | . . . . Repair Station Hacks 19 | . . 17 2 Scan Component 10 | . . 9 1 Repair 9 | . . 8 1 Recycling Unit Hacks 2 | . 1 1 . Report Inventory 2 | . 1 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . . 2 1 Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 9 | . . 8 1 Time 221 | . . 208 13 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1885 | 89 324 1224 248 Spaces Moved 1143 | 75 207 704 157 Core 27 | 25 . 2 . Treads . | . . . . Legs 1116 | 50 207 702 157 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 118 | 96 120 120 120 Slowest Speed 300 | 120 120 300 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 27 | 5 35 52 16 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1546 | 89 260 995 202 Wait 265 | . 26 213 26 Move 1140 | 74 206 703 157 Hop . | . . . . Pick Up 32 | 6 7 16 3 Fast Attach . | . . . . Attach 27 | 5 5 13 4 Detach 7 | . 3 4 . Swap . | . . . . Drop 7 | 1 1 1 4 Fire 66 | 3 12 43 8 Melee . | . . . . Ram . | . . . . Kick 2 | . . 2 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 61 | -11/Scrapyard | Discovered new exit (range 8) 90 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 393 | -10/Materials | Discovered new exit (range 16) 414 | -10/Materials | Entered another Materials area 414 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 576 | -9/Materials | Repaired Sml. Laser 602 | -9/Materials | Repaired Aluminum Leg 633 | -9/Materials | Repaired Sml. Laser 1079 | -9/Materials | Repaired Ion Engine 1079 | -9/Materials | Repaired Aluminum Leg 1079 | -9/Materials | Repaired Aluminum Leg 1105 | -9/Materials | Repaired Aluminum Leg 1147 | -9/Materials | Repaired Aluminum Leg 1436 | -9/Materials | Build established: Scavenger-Mutant 1632 | -9/Materials | Discovered new exit (range 6) 1638 | -9/Materials | Entered another Materials area 1638 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1828 | -8/Materials | Repaired Ion Engine 1886 | -8/Materials | Self-destructed Last Messages --------------- 01858_ Switching to secondary target: S-10 Pest. 01859_ Slug penetrates Wall. 01861_ Flight Unit melted. 01861_ S-10 Pest destroyed. 01862_ Slug penetrates Wall. 01867_ Shield Generator destroyed. 01873_ Slug penetrates S-10 Pest. 01873_ S-10 Pest destroyed. 01876_ Slug penetrates Wall. 01876_ K-01 Serf collects debris. 01879_ Neutrino Reactor explodes. 01879_ Door malfunctions. 01879_ Emergency Access malfunctions. To regain energy, simply wait via the mouse wheel '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. 01879_ Slug penetrates Wall. 01880_ H-55 Commando suffers critical hit (Burn). 01884_ K-01 Serf collects debris. 01885_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????#????????????????????????????????? | | ????????????????? ??????????????????????????????? | | ??????????????????? ?????#######???????? ???????? | | ??????????????#######/##### ####### +??????? | | ??????????????? #??????? | | ??????????????????? #??????? | | ??????????????????????? * ?????????? | | ??????????????????????????# % #????????????????? | | ????????????????????########%=%########??????????? | | ????????????????????# = #=k #[ #??????????? | | ????????????????????# w #u # "" #??????????? | | ?????????????????####w h + """ #??????????? | | ?????????????????# / =%# # R" #??????????? | | ????????????????????# =# #[ """ #??????????? | | ????????????????????# @ # # #??????????? | | ????????????????????######## ########??????????? | | ???????????????????###?????# #?????????????????? | | ??????????##########T####### #?????????????????? | | ??????????# ########??????????? | | ??????????# #??????????? | | ??????????# #??????????? | | ########??# ############## #??????????? | | #??# ###############+##### #??????????? | | #??# # ## #? #??????????? | | #??# # "S ## """"" #?? #??????????? | | #??# # """ ## """"" #???+??????????? | | #??# + "" """ ##! """"" #??????????????? | | #??# # """ ## """"" #??????????????? | | #??# # """ ## """"" #??????????????? | | #??#^ ^# ## """"" #??????????????? | | ? ????# # ## """"" #??????????????? | | ###+####### ############ #??????????????? | | #########??##########??????????????? | | ??????????????????????? | | ######?????????????????????????????? | | ########## ###??????????????????????????????????? | | ?????????# #????????????????????????????????????? | | ?????????# #????????????????????????????????????? | | ?????????# #????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 15 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThunderAluminumProtomatter Manual? 0 Play Time 00:36:49 Cumulative 11.8 hours Start 2022.03.22 @ 09:01:58 End 2022.03.22 @ 09:36:41 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 18 Rogue 17 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 18 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1bb77b95-86be-4f7f-8d89-bb32545b26cf