Cogmind - Beta 13 --- EXPLORER MODE // 2024.04.21 @ 21:29:47 Player: Soimafreak Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (64) 320 Value Destroyed (2369) 2369 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (2) 2 TOTAL SCORE: 5451 Bonus ------- High Alert Combat Kills 2 Cogmind --------- Core Integrity 0/700 Matter 325/400 Energy 184/310 System Corruption 6% Temperature Critical (741) Movement Walking (130) Location -7/Factory Parts ------- > --- POWER (1) -------- Heavy Deuterium Engine > --- PROPULSION (4) --- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (6) ------ Medium Matter Pod Advanced Terrain Scan Processor Weapon Cycler Power Shielding Improved Light Armor Plating Improved Medium Armor Plating > --- WEAPON (3) ------- Heavy Laser Heavy Laser Flak Gun > --- INVENTORY (5) ---- Improved Deuterium Engine Improved Titanium Leg Target Analyzer Proton Missile Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Medium Matter Pod Advanced Terrain Scan Processor Weapon Cycler Power Shielding Improved Light Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Heavy Laser Heavy Laser Flak Gun > --- INVENTORY -------- Improved Deuterium Engine Heavy Deuterium Engine Improved Titanium Leg Target Analyzer Proton Missile Launcher [Rating: 51] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Flight Unit VTOL Module Utility Power Shielding Device Weapon Cycler Storage Medium Matter Pod Processor Advanced Terrain Scan Processor Protection Power Shielding Weapon Heavy Laser Energy Gun Heavy Laser Ballistic Gun High-powered Shotgun Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Slots Evolved 7 | . 1 2 2 2 . . Power . | . . . . . . . Propulsion 2 | . 1 . . 1 . . Utility 4 | . . 2 1 1 . . Weapon 1 | . . . 1 . . . Parts Attached 66 | 7 2 5 9 2 5 36 Power 5 | 1 . . . . . 4 Engine 3 | 1 . . . . . 2 Core 2 | . . . . . . 2 Reactor . | . . . . . . . Propulsion 23 | 2 2 . 3 1 1 14 Treads 4 | 2 . . 1 . 1 . Leg 16 | . 2 . 2 1 . 11 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 3 | . . . . . . 3 Utility 18 | 2 . 3 2 1 . 10 Device 7 | . . 1 1 . . 5 Storage 3 | 1 . 1 . . . 1 Processor 2 | . . . . 1 . 1 Hackware . | . . . . . . . Protection 6 | 1 . 1 1 . . 3 Artifact . | . . . . . . . Weapon 20 | 2 . 2 4 . 4 8 Energy Gun 6 | 1 . 1 2 . . 2 Energy Cannon . | . . . . . . . Ballistic Gun 8 | 1 . 1 . . 2 4 Ballistic Cannon 2 | . . . . . 1 1 Launcher 4 | . . . 2 . 1 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 1 1 . . 1 Parts Lost 13 | . . . 2 . 7 4 Power . | . . . . . . . Propulsion 2 | . . . . . 2 . Utility 4 | . . . 1 . 1 2 Weapon 7 | . . . 1 . 4 2 Highest Loss Streak 7 | . . . 1 . 7 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 91 | . 100 100 96 91 50 90 Engine 5 | . 12 10 8 7 3 3 Core 2 | . . . . . . 3 Treads 3 | . 12 10 8 7 4 . Leg 22 | . 25 20 16 17 8 24 Device 9 | . . 10 12 14 7 9 Storage 6 | . 12 10 8 7 3 5 Processor 3 | . . . . 3 3 4 Protection 15 | . 12 20 16 14 9 15 Energy Gun 8 | . 12 7 15 21 10 6 Ballistic Gun 8 | . 12 12 4 . 1 9 Launcher 2 | . . . 3 . . 3 Naked Turns . | . . . . . . . Heaviest Build 41 | 20 20 36 41 37 37 39 Greatest Support 80 | 40 20 20 20 32 40 80 Greatest Overweight (x) 6 | . . 1 2 1 1 6 Average Overweight (x) . | . . 1 1 1 . . Largest Inventory Capacity 15 | 10 10 15 15 15 15 5 Average Capacity 8 | 9 10 11 15 15 10 5 Most Carried 15 | 4 7 11 15 15 13 5 Average Carried 6 | 2 5 8 12 14 8 4 Final Capacity 15 | 10 10 15 15 15 5 5 Final Carried 15 | 4 7 10 15 13 4 4 Class Distribution -------------------- 57% | Hacker-Tank 27% | Hacker-Mutant 5% | Hacker-Bomber 4% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Tank | -8/Materials Hacker-Tank | -7/Factory Hacker-Mutant | -7/Waste Hacker-Tank | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Matter Collected 1998 | 221 111 124 340 . 20 1182 Remotely . | . . . . . . . Salvage Created 2359 | . 185 376 766 46 . 986 Parts 146 | . 16 25 42 2 . 61 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 52 | . 4 7 15 1 . 25 Guns 43 | . 4 7 12 1 . 19 Cannons 4 | . . . . . . 4 AOE 5 | . . . 3 . . 2 Classes Destroyed 11 | . 3 1 3 . . 4 Worker 1 | . . . . . . 1 Builder 2 | . . . 1 . . 1 Recycler 3 | . . . 2 . . 1 Operator 1 | . . . . . . 1 Watcher 5 | . 2 1 1 . . 1 Swarmer 12 | . 2 . 3 . . 7 Grunt 20 | . 2 5 7 1 . 5 Brawler 3 | . . . 1 . . 2 Sentry 12 | . . 2 4 . . 6 Hunter 1 | . . . . . . 1 Programmer 4 | . . . . . . 4 Best Kill Streak 5 | . 3 4 4 1 . 5 Combat Bots Only 4 | . 2 4 4 1 . 4 Max Kills in Single Turn 4 | . 1 1 2 1 . 4 Gunslinging . | . . . . . . . Exploded 2 | . . . 1 . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Hostile Shots Fired 397 | . 8 34 60 . 7 288 Missed 114 | . 1 5 15 . . 93 Damage Taken 2911 | . 127 261 476 . 217 1830 Core 838 | . 9 83 . . 119 627 Absorbed by Shields . | . . . . . . . Redirected to Shielding 26 | . . 2 12 . . 12 Ignored by Resistances 1620 | . 73 163 286 . 120 978 Core Remaining (%) 93 | 100 96 79 100 . . . Volleys Fired 173 | . 14 22 55 2 1 79 Largest 3 | . 2 2 3 3 3 3 Hottest 166 | . 60 60 162 162 162 166 Shots Fired 382 | . 28 44 117 6 3 184 Gun 349 | . 28 44 113 6 3 155 Cannon 20 | . . . . . . 20 Launcher 13 | . . . 4 . . 9 Special . | . . . . . . . Kinetic 198 | . 14 24 43 . . 117 Thermal 137 | . . . 70 6 3 58 Explosive 13 | . . . 4 . . 9 Electromagnetic 34 | . 14 20 . . . . Robot Hit Streak 20 | . 12 19 18 6 . 20 Robot Miss Streak 4 | . 2 1 2 . . 4 Penetration Max . | . . . . . . . Secondary Targets 3 | . . 2 . . . 1 Max Gunslinging Chain 1 | . . 1 . . . 1 Shots Hit Robots 293 | . 19 38 90 6 . 140 Core Hits 146 | . 8 17 38 2 . 81 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . Critical Strikes 5 | . . 1 1 . . 3 Burn 3 | . . . 1 . . 2 Destroy 1 | . . 1 . . . . Blast 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5650 | . 310 507 1419 103 . 3311 Guns 4556 | . 276 507 1294 103 . 2376 Cannons 374 | . . . . . . 374 Explosions 720 | . 34 . 125 . . 561 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 2885 | . 122 269 611 . . 1883 Thermal 1687 | . 34 . 683 103 . 867 Explosive 686 | . . . 125 . . 561 Electromagnetic 392 | . 154 238 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 10 | . . . . . 10 10 Average Corruption 7 | . . . . . 5 7 Corruption Purged 5 | . . . . . . 5 Corruption Blocked . | . . . . . . . Effects 85 | . . . . . 2 83 Message Errors 27 | . . . . . 1 26 Matter Fused 18 | . . . . . . 18 Heat Flow Errors 9 | . . . . . . 9 Energy Discharges 11 | . . . . . 1 10 Data Loss (minor) 10 | . . . . . . 10 Data Loss (major) 2 | . . . . . . 2 Alerts 3 | . . . . . . 3 Misdirections 2 | . . . . . . 2 Weapon Failures 3 | . . . . . . 3 Overload Shots . | . . . . . . . Overflow Damage 124 | . . . 1 . . 123 Projectiles 18 | . . . . . . 18 Explosions 106 | . . . 1 . . 105 Melee . | . . . . . . . Knockbacks 3 | . . . . . . 3 Impact . | . . . . . . . Kinetic 3 | . . . . . . 3 Secondary . | . . . . . . . Self-Inflicted Damage 311 | . 33 . 43 . . 235 Shots 9 | . 1 . 2 . . 6 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 741 | . 66 93 399 108 45 741 Average Temperature 119 | . 44 30 145 63 23 128 Received Heat Transfer 1152 | . 63 186 378 . . 525 Effects 16 | . . . 6 . . 10 Shutdowns 1 | . . . . . . 1 Energy Bleed 4 | . . . 1 . . 3 Interference 4 | . . . 4 . . . Matter Decay 2 | . . . 1 . . 1 Short Circuit 1 | . . . . . . 1 Damage (minor) 2 | . . . . . . 2 Damage (core) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . . 3 . . 1 Heat Transferred 3519 | . 50 . 1532 198 . 1739 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Peak Influence 417 | . 169 257 417 110 41 233 Initial 90 | . . 50 77 90 26 . Average 93 | . 102 143 192 90 15 66 Maximum Alert Level 2 | . . 1 2 . . 1 Low Security (%) 86 | 100 100 58 58 100 100 95 Level 1 12 | . . 41 40 . . 4 Level 2 . | . . . 1 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . . . . . . 7 Investigation 1 | . . . . . . 1 Extermination 5 | . . . . . . 5 Reinforcement 1 | . . . . . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Distress Signals 4 | . 2 1 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 77 | . 9 9 22 . 6 31 Peak Tracking Total 6 | . 4 5 4 . 6 4 Tactical Retreats 2 | . . . 2 . . . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Traps Triggered 5 | . 2 1 . 1 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . . . . 2 Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Disabled 8 | . 1 . 1 . . 6 Max in Single Turn 2 | . 1 . 1 . . 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Accessed 1 | . . . . . . 1 Terminals . | . . . . . . . Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 1 | . . . . . . 1 Successful 1 | . . . . . . 1 Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals . | . . . . . . . Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks . | . . . . . . . Fabricator Hacks 1 | . . . . . . 1 Network Status 1 | . . . . . . 1 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Turns Passed 4213 | 125 266 380 696 71 133 2542 Spaces Moved 2499 | 73 167 136 248 34 128 1713 Core 114 | 8 . . . . 96 10 Treads 71 | 65 . . . . 6 . Legs 2233 | . 167 136 248 34 26 1622 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 81 | . . . . . . 81 Fastest Speed 50 | 50 120 190 190 186 50 105 Average Speed 134 | 147 120 190 190 188 92 124 Slowest Speed 350 | 160 120 190 260 190 240 350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 5 37 15 29 2 83 41 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | 1 1 1 1 . . . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 10 | . . . . . . 10 Terrain Destroyed 179 | . 7 . 26 . . 146 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 179 | . 7 . 26 . . 146 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Total 3075 | 90 204 214 381 38 140 2008 Wait 224 | . 18 43 53 . 6 104 Move 2494 | 72 166 135 247 34 127 1713 Hop . | . . . . . . . Pick Up 80 | 11 4 7 13 . . 45 Fast Attach . | . . . . . . . Attach 45 | 7 1 2 5 2 5 23 Detach 3 | . . . . . . 3 Swap 21 | . 1 3 4 . . 13 Drop 35 | . . 2 4 . 1 28 Fire 173 | . 14 22 55 2 1 79 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / *Low) History --------- Turn | Location | Event 12 | -11/Scrapyard | Identified exit to Materials 12 | -11/Scrapyard | Discovered exit to Materials (range 14) 126 | -11/Scrapyard | Entered Materials 126 | -10/Materials | Evolved 1 slot: Propulsion x1 180 | -10/Materials | Identified exit to Mines 180 | -10/Materials | Discovered exit to Mines (range 6) 300 | -10/Materials | Build established: Hacker-Mutant 379 | -10/Materials | Identified exit to Materials 379 | -10/Materials | Discovered exit to Materials (range 9) 392 | -10/Materials | Entered another Materials area 392 | -9/Materials | Evolved 2 slots: Utility x2 671 | -9/Materials | Identified exit to Mines 671 | -9/Materials | Discovered exit to Mines (range 10) 748 | -9/Materials | Identified exit to Materials 748 | -9/Materials | Discovered exit to Materials (range 9) 772 | -9/Materials | Entered another Materials area 772 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1077 | -8/Materials | Build established: Hacker-Tank 1375 | -8/Materials | Identified exit to Factory 1375 | -8/Materials | Discovered exit to Factory (range 3) 1380 | -8/Materials | Identified exit to Storage 1380 | -8/Materials | Discovered exit to Storage (range 7) 1468 | -8/Materials | Entered Factory 1468 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1539 | -7/Factory | Sucked down chute 1539 | -7/Factory | Entered Waste 1554 | -7/Waste | EMP discharged 1556 | -7/Waste | Spotted C-40 Crusher 1575 | -7/Waste | Spotted C-40 Crusher 1577 | -7/Waste | Spotted C-40 Crusher 1585 | -7/Waste | Spotted C-40 Crusher 1587 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1592 | -7/Waste | Spotted C-40 Crusher 1597 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1600 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1603 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1604 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1606 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1607 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1614 | -7/Waste | Spotted C-40 Crusher 1633 | -7/Waste | Identified exit to Factory 1633 | -7/Waste | Discovered exit to Factory (range 11) 1638 | -7/Waste | Lost 7 parts (2n1u4w) 1654 | -7/Waste | EMP discharged 1654 | -7/Waste | System corruption reached 10% 1672 | -7/Waste | Entered Factory 1873 | -7/Factory | Identified exit to Factory 1873 | -7/Factory | Discovered exit to Factory (range 5) 2167 | -7/Factory | Identified exit to Lower Caves 2167 | -7/Factory | Discovered exit to Lower Caves (range 15) 2680 | -7/Factory | Cargo convoy interrupted 2974 | -7/Factory | Core integrity fell below 50% 4211 | -7/Factory | Core integrity fell below 20% 4215 | -7/Factory | Core destroyed Last Messages --------------- 04172_ ALERT: Rogue bot located, Programmers report to Factory Zone 6H. 04173_ F,Y,ZF8G#6MPY4HD=TB 04182_ Acquired 16 matter. 04185_ Dropped Imp. Deuterium Engine. 04194_ Critical hit (Burn: +37). 04194_ G-47 Trooper destroyed. 04201_ System corrupted: Heat flow error (+254). 04201_ Critical hit (Smash). 04202_ Power failure, Hvy. Deuterium Engine shutdown. 04202_ Overheating: Matter decay (-45). 04203_ Overheating: Flak Gun damaged (-47). 04204_ Overheating: Energy bleed (-68). 04205_ Imp. Titanium Leg broken. 04205_ Overheating: Short circuit. 04207_ Overheating: Energy bleed (-38). 04209_ B-48 Gladiator destroyed. 04211_ Overheating: Core damaged (-133). 04214_ Overheating: Imp. Titanium Leg damaged (-67). 04215_ Overheating: Core damaged (-140). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????? ??????????????????????????????? | | ?????????????# ??????????????????????????????? | | ?????????????# ??????????????????????????????? | | ?????????????# #?????????????????????????????? | | ?????????????# #????#######??????????????????? | | ?????????????# #????# #??????????????????? | | ?????????????# #????# #??????????????????? | | ?????????????# #????# #????H?????????????? | | ?????????????# % #????# #??????????????????? | | ?????????????# ###### ==[#??????????????????? | | ?????????????# #@ =[[#??????????????????? | | ?????????????# ug! =[[#??????????????????? | | ?????????????# # * #??????????????????? | | ??????######## # =%* #??????????????????? | | ??????# ^ # * #??????????????????? | | ??????# ^ # #??????????????????? | | ??????# ^ + #??????????????????? | | ####### a #######??????????????????? | | ###+#######???????????????????? | | #########+######+### ]#???????????????????? | | # # #???????????????????? | | # # "" "" *#???????????????????? | | # "" "" "" "" # "" "" #???????????????????? | | # "" "" "" "" # """ """ #???????????????????? | | # """ """ """ """ # """ """ #???????????????????? | | # """ """ """ """ # """ """ #???????????????????? | | # """ """ """ """ # ?????????????????????? | | ??? #??######?????????????????????? | | ???##?##############?????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 310 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 210 ECM Strength 1 Armor Coverage 375 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Weapon Cycling 30 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImprovedCouplerBank Manual? 0 Play Time 00:55:56 Cumulative 11.6 hours Start 2024.04.21 @ 20:31:52 End 2024.04.21 @ 21:29:47 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 7 Rogue 0 Adventurer 0 Explorer 7 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 17 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 34d35e61-0201-42de-9378-e1cc702013b4