Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.08 @ 14:27:15 Player: bollasupa Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (95) 475 Value Destroyed (2305) 2305 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (80) 80 TOTAL SCORE: 5640 Bonus ------- High Alert Combat Kills 35 Follower Combat Kills 67 Friendly Fire -22 Cogmind --------- Core Integrity 42/700 Matter 214/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Treads Kinecellerator Field Recycling Unit (0) Heavy EM Shotgun Gatling Laser Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Armored Treads Advanced Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit Kinecellerator Kinecellerator Heavy Armor Plating > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Assault Cannon > --- INVENTORY -------- Light Nuclear Core Light Treads Light Treads Light Treads Advanced Treads Improved Heat Sink Advanced Heat Sink Medium Storage Unit Improved Sensor Array Target Analyzer Improved Utility Shielding Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Field Recycling Unit Heavy EM Shotgun Gatling Laser Heavy Particle Cannon Heavy Assault Rifle [Rating: 48] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon Spread Laser Energy Gun Spread Laser Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Flail Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Slots Evolved 6 | . . 2 . 2 2 . Power . | . . . . . . . Propulsion 2 | . . 1 . 1 . . Utility 3 | . . 1 . 1 1 . Weapon 1 | . . . . . 1 . Parts Attached 119 | 8 13 25 6 57 9 1 Power 13 | 1 3 1 . 7 1 . Engine 9 | 1 3 1 . 3 1 . Core 4 | . . . . 4 . . Reactor . | . . . . . . . Propulsion 45 | 3 4 6 3 26 2 1 Treads 13 | 1 . 2 . 7 2 1 Leg 7 | . . 3 . 4 . . Wheel 25 | 2 4 1 3 15 . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 32 | 2 2 7 3 13 5 . Device 14 | 1 1 3 2 4 3 . Storage 6 | 1 1 1 1 2 . . Processor 3 | . . 1 . 1 1 . Hackware . | . . . . . . . Protection 9 | . . 2 . 6 1 . Artifact . | . . . . . . . Weapon 29 | 2 4 11 . 11 1 . Energy Gun 9 | 2 1 2 . 4 . . Energy Cannon . | . . . . . . . Ballistic Gun 11 | . 2 2 . 6 1 . Ballistic Cannon 1 | . . . . 1 . . Launcher 3 | . 1 2 . . . . Special Weapon . | . . . . . . . Impact Weapon 5 | . . 5 . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . 2 . . Parts Lost 29 | . . 9 . 11 1 8 Power 4 | . . 1 . 2 1 . Propulsion 13 | . . 4 . 5 . 4 Utility 6 | . . 2 . 2 . 2 Weapon 6 | . . 2 . 2 . 2 Highest Loss Streak 8 | . . 5 . 4 1 8 To Critical Strikes 2 | . . . . . 1 1 Average Slot Usage (%) 93 | . 97 93 95 94 91 62 Engine 8 | . 13 10 11 5 6 6 Core 1 | . . . . 2 . . Treads 8 | . 2 3 . 10 30 19 Leg 6 | . . 19 5 2 . . Wheel 17 | . 24 6 26 21 . . Device 10 | . 14 8 15 8 7 3 Storage 12 | . 14 12 14 12 7 6 Processor 3 | . . 8 . 4 3 . Protection 4 | . . 1 . 7 11 10 Energy Gun 10 | . 14 13 22 7 . . Ballistic Gun 6 | . 13 2 . 6 15 10 Ballistic Cannon 2 | . . . . 3 7 4 Naked Turns 16 | . . . . . . 16 Heaviest Build 92 | 12 48 60 92 70 87 87 Greatest Support 86 | 16 20 40 32 86 86 84 Greatest Overweight (x) 15 | 2 4 15 5 5 1 1 Average Overweight (x) 1 | . 1 1 1 . . 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 19 | 7 18 20 20 20 20 16 Most Carried 20 | 8 20 20 20 20 20 20 Average Carried 17 | 3 12 18 19 19 19 16 Final Capacity 20 | 8 20 20 20 20 20 5 Final Carried 20 | 8 20 19 19 20 20 5 Class Distribution -------------------- 67% | Scavenger-Mutant 23% | Mutant 5% | Tank 3% | Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Tank | -7/Factory Mutant | -7/Waste Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Was Matter Collected 2125 | 280 192 317 73 1105 158 . Remotely . | . . . . . . . Salvage Created 2971 | 122 237 454 278 1753 127 . Parts 184 | 13 27 20 18 102 4 . Haulers Intercepted 4 | . . . . 4 . . Recyclers Shooed 2 | 1 1 . . . . . Parts Field Recycled 16 | . . 16 . . . . Retrieved Matter 64 | . . 64 . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Combat Hostiles Destroyed 53 | . 7 12 1 31 2 . Melee 1 | . . 1 . . . . Guns 30 | . 5 1 1 23 . . Cannons 8 | . . . . 6 2 . AOE 11 | . 2 9 . . . . Classes Destroyed 12 | 2 5 2 . 2 1 . Worker 11 | 2 . . 3 6 . . Builder 6 | . 2 . 2 2 . . Tunneler 6 | 4 . . 2 . . . Hauler 4 | . . . . 4 . . Recycler 7 | . . 3 2 2 . . Mechanic 1 | . 1 . . . . . Watcher 7 | . 2 1 . 3 1 . Swarmer 11 | . 3 4 . 4 . . Grunt 28 | . 4 5 1 18 . . Duelist 2 | . . . . 2 . . Sentry 11 | . . 3 . 7 1 . Hunter 1 | . . . . . 1 . Best Kill Streak 6 | 3 5 5 3 6 1 . Combat Bots Only 5 | . 3 5 1 4 1 . Max Kills in Single Turn 4 | 1 3 4 1 2 1 . Gunslinging . | . . . . . . . Exploded 4 | . 1 4 . . . . Melee 1 | . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Hostile Shots Fired 352 | . 28 86 2 170 46 20 Missed 80 | . 4 19 1 38 18 . Damage Taken 4301 | . 233 1021 10 1789 295 953 Core 1221 | . 39 280 . 244 32 626 Absorbed by Shields 132 | . . . . 132 . . Redirected to Shielding 20 | . . . . 17 3 . Regen/Repaired (Parts) 3 | . . 3 . . . . Core Remaining (%) 67 | 100 84 . 30 55 . . Volleys Fired 223 | 15 32 19 15 127 11 4 Largest 3 | 2 2 2 2 2 3 1 Hottest 130 | 90 90 130 130 130 94 25 Shots Fired 444 | 29 64 36 30 248 33 4 Gun 391 | 29 60 22 30 224 22 4 Cannon 35 | . . . . 24 11 . Launcher 18 | . 4 14 . . . . Special . | . . . . . . . Kinetic 220 | . 30 10 . 143 33 4 Thermal 184 | 29 30 12 30 83 . . Explosive 18 | . 4 14 . . . . Electromagnetic 22 | . . . . 22 . . Robot Hit Streak 20 | 5 6 5 10 16 20 13 Robot Miss Streak 11 | 2 6 9 8 11 3 1 Penetration Max . | . . . . . . . Secondary Targets 5 | . 2 . . 3 . . Max Gunslinging Chain 1 | . 1 . . 1 . . Shots Hit Robots 320 | 17 29 28 24 192 27 3 Core Hits 258 | 6 21 33 38 152 7 1 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 7 | 3 1 . . 2 1 . Burn 4 | 3 1 . . . . . Destroy 2 | . . . . 1 1 . Blast 1 | . . . . 1 . . Melee Attacks 17 | . . 17 . . . . Impact 17 | . . 17 . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks 2 | . . 2 . . . . Damage Inflicted 6111 | 218 594 844 342 3518 544 51 Guns 4346 | 218 275 160 342 2979 321 51 Cannons 550 | . . . . 327 223 . Explosions 1019 | . 319 488 . 212 . . Melee 196 | . . 196 . . . . Ramming . | . . . . . . . Kinetic 2535 | . 112 73 . 1755 544 51 Thermal 2111 | 218 163 87 342 1301 . . Explosive 807 | . 319 488 . . . . Electromagnetic 462 | . . . . 462 . . Impact 196 | . . 196 . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 11 | . . 1 1 7 . 11 Average Corruption 3 | . . 1 1 6 . 9 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 31 | . . 4 6 20 . 1 Message Errors 10 | . . 1 1 7 . 1 Matter Fused 6 | . . 1 2 3 . . Heat Flow Errors 4 | . . 1 1 2 . . Energy Discharges 5 | . . 1 2 2 . . Parts Fused 1 | . . . . 1 . . Data Loss (minor) 2 | . . . . 2 . . Misfires 1 | . . . . 1 . . Alerts 1 | . . . . 1 . . Weapon Failures 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 90 | . 8 58 . 20 4 . Projectiles 24 | . . . . 20 4 . Explosions 44 | . 8 36 . . . . Melee 22 | . . 22 . . . . Knockbacks 4 | . . 2 . 1 1 . Impact 2 | . . 2 . . . . Kinetic 2 | . . . . 1 1 . Secondary . | . . . . . . . Self-Inflicted Damage 91 | . 8 83 . . . . Shots 4 | . 1 3 . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 518 | 150 94 136 90 518 220 8 Average Temperature 93 | 49 33 41 31 153 79 5 Received Heat Transfer 1410 | . 63 477 6 795 69 . Effects 6 | . . . . 6 . . Shutdowns 2 | . . . . 2 . . Interference 1 | . . . . 1 . . Damage (minor) 1 | . . . . 1 . . Damage (major) 2 | . . . . 2 . . Siege Activations . | . . . . . . . Robots Corrupted 2 | . . . . 2 . . Combat Hostiles 2 | . . . . 2 . . Parts Fried 2 | . . . . 2 . . Impact Corruptions 2 | . . 2 . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | 1 2 . 1 . . . Heat Transferred 3382 | 792 555 105 430 1500 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . 2 . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Peak Influence 463 | 30 240 355 118 463 274 95 Initial 180 | . 19 39 15 . 180 95 Average 190 | 10 117 168 46 285 225 58 Maximum Alert Level 2 | . 1 1 . 2 1 . Low Security (%) 56 | 100 72 75 100 27 30 100 Level 1 35 | . 27 24 . 53 69 . Level 2 7 | . . . . 18 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . 1 1 . 4 1 . Investigation 2 | . 1 . . 1 . . Extermination 1 | . . . . . 1 . Reinforcement 1 | . . 1 . . . . Assault . | . . . . . . . Garrison 3 | . . . . 3 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Distress Signals 6 | . 1 1 . 4 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 84 | . 13 15 3 43 8 2 Peak Tracking Total 6 | . 4 6 3 6 4 2 Tactical Retreats 4 | . . . . 4 . . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Traps Triggered 8 | . 2 1 . 4 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Was Machines Disabled 3 | . 1 . . . 2 . Max in Single Turn 1 | . 1 . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Machines Accessed 11 | . 4 4 . 3 . . Terminals 9 | . 3 3 . 3 . . Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 35 | . 13 12 . 10 . . Successful 22 | . 9 6 . 7 . . Failed 13 | . 4 6 . 3 . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 14 | . 4 8 . 2 . . Terminals 28 | . 11 7 . 10 . . Fabricators . | . . . . . . . Repair Stations 5 | . . 5 . . . . Recycling Units 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 10 | . 5 . . 5 . . Record 5 | . 2 . . 3 . . Prototype ID Bank 1 | . 1 . . . . . Emergency Access Points 1 | . 1 . . . . . Alert Level 1 | . . . . 1 . . Dispatch Records 1 | . . . . 1 . . Maintenance Status 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . 4 . . . . Scan Component 2 | . . 2 . . . . Repair 2 | . . 2 . . . . Recycling Unit Hacks 2 | . 2 . . . . . Report Inventory 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 6 | . 2 2 . 2 . . Terminals 6 | . 2 2 . 2 . . Botnet 6 | . 2 2 . 2 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 3 4 . 2 . . Full Trace Events 3 | . 1 1 . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . 2 . . . . Time 76 | . . 76 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . 10 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Total Allies 4 | . . . 3 . . 1 Largest Group 3 | . . . 3 2 . 1 Highest-Rated Group 40 | . . . 40 32 . 31 Highest-Rated Ally 31 | . . . 16 16 . 31 Total Orders 1 | . . . 1 . . . GUARD 1 | . . . 1 . . . Ally Attacks 34 | . . . 14 17 . 3 Total Damage 482 | . . . 191 228 . 63 Kills 4 | . . . 2 2 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Was Turns Passed 4445 | 147 682 922 510 1769 339 76 Spaces Moved 2283 | 79 447 390 352 827 167 21 Core 13 | 12 . 1 . . . . Treads 501 | . . 21 . 292 167 21 Legs 316 | . . 223 34 59 . . Wheels 1453 | 67 447 145 318 476 . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 101 98 95 151 233 Average Speed 131 | 103 109 168 113 127 161 236 Slowest Speed 800 | 150 140 800 190 340 237 237 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 6 42 25 47 41 4 16 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . . 1 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 115 | . 14 86 . 13 2 . Melee . | . . . . . . . Projectile 7 | . . . . 5 2 . AOE 108 | . 14 86 . 8 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Total 3336 | 112 581 602 435 1338 224 44 Wait 498 | . 65 117 48 230 20 18 Move 2278 | 78 446 389 351 826 167 21 Hop . | . . . . . . . Pick Up 103 | 10 18 19 6 41 9 . Fast Attach 28 | 6 1 4 3 13 1 . Attach 60 | 2 7 19 3 24 4 1 Detach 20 | . 3 6 1 8 2 . Swap 31 | . 5 2 . 20 4 . Drop 80 | 1 4 12 8 49 6 . Fire 223 | 15 32 19 15 127 11 4 Melee 15 | . . 15 . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min] / [Sub]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -8/Materials (discovered 2 exits: [*Fac x2]) -7/Factory -7/Waste History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 14) 148 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Discovered new exit (range 7) 308 | -10/Materials | Build established: Mutant 473 | -10/Materials | Discovered new exit (range 9) 683 | -10/Materials | Build established: Scavenger-Mutant 737 | -10/Materials | Discovered new exit (range 16) 830 | -10/Materials | Entered another Materials area 830 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1005 | -9/Materials | Discovered new exit (range 9) 1006 | -9/Materials | Discovered new exit (range 16) 1095 | -9/Materials | Lost 5 parts (1p1n1u2w) 1140 | -9/Materials | Core integrity fell below 50% 1620 | -9/Materials | Repaired Recalibrator 1652 | -9/Materials | Repaired Field Recycling Unit? 1752 | -9/Materials | Entered Mines 1753 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1771 | -9/Mines | Learned Materials emergency access door positions 1878 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1928 | -9/Mines | Discovered new exit (range 15) 2210 | -9/Mines | Discovered new exit (range 12) 2229 | -9/Mines | Assembled infested the area 2234 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2262 | -9/Mines | Entered Materials 2262 | -8/Materials | Accompanied by 2 allies 2262 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2698 | -8/Materials | Lost 4 parts (1p1n2w) 2919 | -8/Materials | Discovered new exit (range 15) 3082 | -8/Materials | Lost 3 parts (3n) 3218 | -8/Materials | Garrison activated, responded to threat 3253 | -8/Materials | Discovered new exit (range 13) 3773 | -8/Materials | Build established: Mutant 4031 | -8/Materials | Entered Factory 4031 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4370 | -7/Factory | Sucked down chute 4370 | -7/Factory | Entered Waste 4371 | -7/Waste | Met a frightened Derelict 4385 | -7/Waste | EMP discharged 4385 | -7/Waste | System corruption reached 10% 4385 | -7/Waste | Spotted C-40 Crusher 4388 | -7/Waste | Spotted C-40 Crusher 4409 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4412 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4419 | -7/Waste | Crushed by Compactor (1 part destroyed) 4421 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4424 | -7/Waste | Crushed by Compactor (1 part destroyed) 4424 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4430 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4430 | -7/Waste | Crushed by Compactor (1 part destroyed) 4437 | -7/Waste | Core integrity fell below 50% 4443 | -7/Waste | Core integrity fell below 20% 4446 | -7/Waste | Self-destructed Last Messages --------------- 04416_ XG7>Z/2LUKKY 04418_ Kinecellerator crushed. 04419_ Adv. Treads crushed. 04421_ Hrd. Medium Armor Plating crushed. 04421_ Critical hit (Destroy). 04424_ Adv. Treads crushed. 04424_ Arm. Treads crushed. 04427_ Critical hit (Destroy). 04427_ Hvy. Armor Plating destroyed. 04430_ Enh. Autogun crushed. 04430_ Lgt. Angular Momentum Engine crushed. 04430_ Hcp. Storage Unit crushed. 04433_ Hvy. Assault Rifle crushed. 04433_ Hvy. Particle Cannon crushed. 04433_ Lgt. Angular Momentum Engine crushed. 04433_ Lgt. Treads crushed. 04433_ Imp. Utility Shielding crushed. 04433_ Hrd. Medium Armor Plating crushed. 04433_ Imp. Heat Sink crushed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????######??????????? | | ???????????????????????????# #??????????? | | ?????????????############??# #??????????? | | ?????????????# !!= #??# #??????????? | | ?????????????# !=CC [#??# #??????????? | | ?????????????# *!@CC #### #??????????? | | ?????????????# !CC! #??????????? | | ?????????????# CC #??????????? | | ?????????????# #??????????? | | ?????????????# #??????????? | | ?????????????# #### #??????????? | | ?????????????# #??# #??????????? | | ?????????????# = #??# #??????????? | | ?????????????############??# #??????????? | | ???????????????????????????? #??????????? | | ???????????????????????????? ??????????? | | ???????????????????????????? ?????????? | | ???????????????????????????? ????????? | | ???????????????????????????? ???????? | | ???????????????????????????? ####???????? | | ???????????????????????????? #??????????? | | ????????????????????????????? ???????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 660 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 825 Utility Shielding 66 Evasion (%) 44 Targeting Accuracy 8 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Made in Tau Ceti IV Part-time Mechanic Power Corrupts Risk Taker System Compromised Troublemaker Challenges ------------ None Game ------ Seed ActuatorCooledRipper Manual? 0 Play Time 01:37:02 Cumulative 4.2 hours Start 2024.06.08 @ 12:49:38 End 2024.06.08 @ 14:27:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c475525d-68ed-4c14-af14-026109567791