Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.19 @ 22:00:55 Player: emari Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (62) 310 Value Destroyed (1972) 1972 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (692) 692 TOTAL SCORE: 6814 Bonus ------- High Alert Combat Kills 192 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 188/550 Energy 200/200 System Corruption 29% Temperature Cool (0) Movement Core (450) Ox8 Location -6/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Improved Heat Sink Matter Compressor > --- WEAPON (3) ------- Heavy Laser > --- INVENTORY (5) ---- Advanced Terrain Scanner Improved Targeting Computer Hardlight Generator Peak State ------------ > --- POWER ------------ Improved Ion Engine Fission Core > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Medium Storage Unit Active Sensor Suite Improved Targeting Computer Hardened Heavy Armor Plating > --- WEAPON ----------- Improved EM Pulse Cannon Minigun High-powered Shotgun > --- INVENTORY -------- Light Nuclear Core Improved Heat Sink High-capacity Battery Field Recycling Unit Medium Laser Beam Rifle Mining Laser [Rating: 68] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Protection Hardened Heavy Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Minigun Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac Slots Evolved 8 | . . . 2 2 2 . 2 . . Power 1 | . . . 1 . . . . . . Propulsion 1 | . . . . 1 . . . . . Utility 5 | . . . . 1 2 . 2 . . Weapon 1 | . . . 1 . . . . . . Parts Attached 75 | 5 2 4 14 21 2 3 4 2 18 Power 16 | 1 . 1 5 3 . . 2 1 3 Engine 11 | 1 . 1 4 2 . . 1 1 1 Core 5 | . . . 1 1 . . 1 . 2 Reactor . | . . . . . . . . . . Propulsion 18 | 2 . . 3 7 . 3 . . 3 Treads 6 | . . . 3 3 . . . . . Leg 9 | 2 . . . 4 . . . . 3 Wheel . | . . . . . . . . . . Hover 3 | . . . . . . 3 . . . Flight . | . . . . . . . . . . Utility 20 | . 1 1 2 6 1 . 1 . 8 Device 8 | . . 1 1 3 1 . . . 2 Storage 2 | . 1 . . . . . . . 1 Processor 2 | . . . . 2 . . . . . Hackware . | . . . . . . . . . . Protection 8 | . . . 1 1 . . 1 . 5 Artifact . | . . . . . . . . . . Weapon 21 | 2 1 2 4 5 1 . 1 1 4 Energy Gun 7 | 2 . 1 1 2 . . . . 1 Energy Cannon 4 | . . . . . 1 . 1 . 2 Ballistic Gun 2 | . . . . 2 . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 7 | . 1 1 3 1 . . . . 1 Special Weapon 1 | . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 1 . . . . Parts Lost 28 | . . . 3 9 . . . 5 11 Power 6 | . . . 2 2 . . . 1 1 Propulsion 9 | . . . 1 2 . . . 3 3 Utility 8 | . . . . 3 . . . 1 4 Weapon 5 | . . . . 2 . . . . 3 Highest Loss Streak 8 | . . . 3 3 . . . 2 8 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 73 | . 83 85 88 88 84 76 73 35 38 Engine 9 | . 14 14 11 14 15 7 5 3 1 Core 2 | . . . 3 1 . . . . 5 Treads 5 | . . . 8 9 23 5 . . . Leg 11 | . 28 28 11 10 . . . . 12 Hover 2 | . . . . . . 17 20 8 . Device 7 | . . . 11 12 7 7 6 5 1 Storage 8 | . 12 14 11 9 7 7 6 4 3 Processor 1 | . . . . 2 7 7 6 5 . Protection 1 | . . . . 1 . . 6 2 5 Energy Gun 9 | . 19 14 18 6 1 . . . . Energy Cannon 1 | . . . . . 5 7 10 2 3 Ballistic Gun 4 | . . . . 15 15 15 8 . . Launcher 6 | . 8 14 12 4 . . . . . Peak Build Rating 68 | 5 6 10 16 26 50 56 68 65 55 Average Rating 22 | 3 5 6 12 20 49 54 64 40 27 On Entrance 23 | . 5 6 10 16 26 50 56 64 1 Naked Turns 43 | . . . . . . . . 38 5 Heaviest Build 61 | 7 18 20 31 36 42 42 57 57 61 Greatest Support 60 | 20 20 20 40 60 60 60 27 27 47 Greatest Overweight (x) 10 | . . . 2 1 . 1 2 4 10 Average Overweight (x) . | . . . . . . . 1 1 . Largest Inventory Capacity 10 | 5 10 10 10 10 10 10 10 10 5 Average Capacity 8 | 5 9 10 10 10 10 10 10 8 5 Most Carried 10 | 2 3 6 10 10 10 10 10 10 5 Average Carried 6 | . 1 4 7 8 8 9 8 8 4 Final Capacity 10 | 5 10 10 10 10 10 10 10 5 5 Final Carried 10 | 1 3 5 10 10 9 9 10 5 3 Class Distribution -------------------- 40% | Mutant 23% | Scavenger-Gunner 18% | Gunner 8% | Skirmisher 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -7/DSF Skirmisher | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac Matter Collected 1752 | 250 . 79 494 637 . . . . 292 Remotely . | . . . . . . . . . . Salvage Created 1888 | 36 . 164 620 745 . . . . 323 Parts 117 | 3 . 8 42 42 . . . . 22 Haulers Intercepted 3 | . . . 1 2 . . . . . Recyclers Shooed 4 | . . . . . . . . . 4 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac Combat Hostiles Destroyed 47 | 1 . 4 19 17 . . . . 6 Guns 16 | 1 . 1 3 10 . . . . 1 Cannons 4 | . . . . . . . . . 4 AOE 26 | . . 3 16 7 . . . . . Classes Destroyed 13 | 1 . 2 3 3 . . . . 4 Worker 4 | . . 1 . 3 . . . . . Builder 2 | . . . . . . . . . 2 Hauler 3 | . . . 1 2 . . . . . Recycler 4 | . . 1 2 1 . . . . . Operator 1 | . . . . 1 . . . . . Watcher 1 | . . . . . . . . . 1 Swarmer 11 | . . . 8 3 . . . . . Grunt 22 | 1 . 4 6 8 . . . . 3 Brawler 1 | . . . . . . . . . 1 Sentry 9 | . . . 5 4 . . . . . Hunter 2 | . . . . 1 . . . . 1 Programmer 1 | . . . . . . . . . 1 Heavy 1 | . . . . 1 . . . . . Best Kill Streak 7 | 1 . 5 7 6 . . . . 5 Combat Bots Only 6 | 1 . 3 6 3 . . . . 3 Max Kills in Single Turn 3 | 1 . 2 3 3 . . . . 2 Gunslinging . | . . . . . . . . . . Exploded 2 | . . 1 2 2 . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac Hostile Shots Fired 436 | 4 . 16 40 85 . 15 . 23 253 Missed 134 | 2 . 7 13 25 . 9 . 2 76 Damage Taken 5554 | 22 . 131 369 1243 . 108 . 944 2737 Core 1082 | . . 14 28 184 . . . 430 426 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 210 | . . . 210 . . . . . . Core Remaining (%) 90 | 100 . 94 93 66 . 100 . . . Volleys Fired 138 | 3 1 12 33 47 . 1 . 4 37 Largest 3 | 2 1 2 3 3 . 3 . 3 3 Hottest 193 | 100 50 80 133 108 . 119 . 154 193 Shots Fired 282 | 6 1 19 78 120 . 3 . 8 47 Gun 178 | 6 1 12 49 101 . 2 . 2 5 Cannon 44 | . . . . . . 1 . 4 39 Launcher 58 | . . 7 29 19 . . . . 3 Special 2 | . . . . . . . . 2 . Kinetic 80 | . . . . 76 . 2 . 2 . Thermal 141 | 6 1 12 49 25 . . . 4 44 Explosive 58 | . . 7 29 19 . . . . 3 Electromagnetic 3 | . . . . . . 1 . 2 . Robot Hit Streak 7 | 4 . 5 7 7 . 5 . 5 6 Robot Miss Streak 4 | 2 1 1 4 4 . 2 . 3 4 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 146 | 4 . 8 37 66 . 2 . 5 24 Core Hits 117 | 2 . 12 35 46 . . . 1 21 Critical Kills 2 | . . . . 1 . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 11 | 1 . 3 2 4 . . . . 1 Burn 9 | 1 . 3 2 3 . . . . . Meltdown 1 | . . . . . . . . . 1 Destroy 1 | . . . . 1 . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5517 | 50 . 488 1461 1864 . 39 . 79 1536 Guns 1445 | 50 . 88 259 942 . 14 . 33 59 Cannons 826 | . . . . . . 25 . 46 755 Explosions 3246 | . . 400 1202 922 . . . . 722 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 761 | . . . . 714 . 14 . 33 . Thermal 1709 | 50 . 155 259 387 . . . 44 814 Explosive 2986 | . . 333 1168 763 . . . . 722 Electromagnetic 61 | . . . 34 . . 25 . 2 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 29 | . . . . 3 . . . 19 29 Average Corruption 11 | . . . . 3 . . . 11 19 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 59 | . . . . 12 . . . 11 36 Message Errors 12 | . . . . 3 . . . 1 8 Matter Fused 12 | . . . . . . . . 3 9 Heat Flow Errors 6 | . . . . 2 . . . 1 3 Energy Discharges 8 | . . . . 2 . . . 2 4 Parts Rejected 1 | . . . . 1 . . . . . Data Loss (minor) 5 | . . . . 1 . . . 1 3 Data Loss (major) 3 | . . . . . . . . 1 2 Alerts 1 | . . . . 1 . . . . . Misdirections 6 | . . . . . . . . 2 4 Weapon Failures 5 | . . . . 2 . . . . 3 Overload Shots . | . . . . . . . . . . Overflow Damage 119 | . . . 67 . . . . . 52 Projectiles 20 | . . . . . . . . . 20 Explosions 99 | . . . 67 . . . . . 32 Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 221 | . . . 56 136 . . . . 29 Shots 9 | . . . 2 4 . . . . 3 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 407 | 129 10 104 202 286 . . . 198 407 Average Temperature 82 | 61 7 52 67 70 . . . 94 111 Received Heat Transfer 774 | 12 . 96 90 243 . . . . 333 Effects 6 | . . . 1 1 . . . . 4 Shutdowns 1 | . . . . . . . . . 1 Energy Bleed 2 | . . . 1 . . . . . 1 Interference 3 | . . . . 1 . . . . 2 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Melted 6 | 1 . . 2 2 . . . . 1 Heat Transferred 3863 | 222 . 581 925 951 . . . 74 1110 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac Peak Influence 797 | 20 28 190 521 797 351 260 136 47 223 Initial 346 | . 13 10 74 219 346 245 136 47 . Average 239 | 2 13 164 289 540 349 245 136 13 35 Maximum Alert Level 3 | . . . 2 3 1 1 . . 1 Low Security (%) 50 | 100 100 100 22 . . . 100 100 97 Level 1 31 | . . . 64 27 100 100 . . 2 Level 2 13 | . . . 13 48 . . . . . Level 3 4 | . . . . 23 . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 15 | . 2 . 2 3 . 1 . . 7 Investigation 2 | . 1 . 1 . . . . . . Extermination 1 | . . . . . . . . . 1 Reinforcement 8 | . 1 . 1 3 . 1 . . 2 Assault 1 | . . . . . . . . . 1 Garrison 3 | . . . . . . . . . 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac Distress Signals 4 | . . . 2 2 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 96 | 1 2 4 22 25 . 3 . 6 33 Peak Tracking Total 12 | 1 1 2 4 5 . 3 . 6 12 Tactical Retreats 9 | . . . 1 3 . 1 . . 4 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac Traps Triggered 4 | . 1 . . . . 2 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac Machines Disabled 13 | . . 2 4 6 . . . . 1 Max in Single Turn 3 | . . 2 2 3 . . . . 1 Garrison Access 1 | . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac Machines Accessed 8 | . . . 5 1 2 . . . . Terminals 7 | . . . 4 1 2 . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 27 | . . . 22 3 2 . . . . Successful 15 | . . . 11 2 2 . . . . Failed 12 | . . . 11 1 . . . . . Catastrophic 1 | . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . Manual 3 | . . . 3 . . . . . . Terminals 17 | . . . 12 3 2 . . . . Fabricators . | . . . . . . . . . . Repair Stations 10 | . . . 10 . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 8 | . . . 4 2 2 . . . . Record 3 | . . . 2 1 . . . . . Open DSF 1 | . . . . . 1 . . . . Terminal Index 1 | . . . 1 . . . . . . Locate Traps 1 | . . . . 1 . . . . . Security Status 1 | . . . 1 . . . . . . Zone Layout 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 7 | . . . 7 . . . . . . Scan Component 4 | . . . 4 . . . . . . Repair 3 | . . . 3 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 7 | . . . 5 1 1 . . . . Full Trace Events 4 | . . . 3 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . . . 3 . . . . . . Time 90 | . . . 90 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac Total Allies 1 | . . . . . . . . 1 . Largest Group 1 | . . . . . . . . 1 . Highest-Rated Group 31 | . . . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . . . 31 . Total Orders . | . . . . . . . . . . Ally Attacks 4 | . . . . . . . . 4 . Total Damage 41 | . . . . . . . . 41 . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac Turns Passed 3345 | 89 81 273 1048 653 83 92 164 254 608 Spaces Moved 1736 | 66 62 195 417 266 49 45 102 199 335 Core 138 | 14 . . . . . . . 107 17 Treads 436 | . . . 242 136 49 9 . . . Legs 932 | 52 62 195 175 130 . . . . 318 Wheels . | . . . . . . . . . . Hover 230 | . . . . . . 36 102 92 . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 160 160 112 112 50 50 Average Speed 151 | 105 120 120 189 176 160 122 153 116 139 Slowest Speed 550 | 120 120 120 260 240 160 160 172 250 550 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . . Exploration Rate (%) 29 | 6 16 66 43 32 2 46 3 70 9 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 480 | . . 52 233 179 . . . . 16 Melee . | . . . . . . . . . . Projectile 2 | . . . . . . . . . 2 AOE 478 | . . 52 233 179 . . . . 14 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac Total 2221 | 79 67 213 607 364 55 83 110 212 431 Wait 148 | . . . 127 4 1 . . . 16 Move 1728 | 65 61 194 416 265 48 44 102 198 335 Hop . | . . . . . . . . . . Pick Up 71 | 6 3 3 13 17 2 3 3 2 19 Fast Attach . | . . . . . . . . . . Attach 61 | 5 1 1 12 16 2 3 2 1 18 Detach 14 | . . . 4 3 1 2 1 1 2 Swap 14 | . 1 3 2 5 . . 2 1 . Drop 20 | . . . . 7 1 4 . 4 4 Fire 138 | 3 1 12 33 47 . 1 . 4 37 Melee . | . . . . . . . . . . Ram 1 | . . . . . . . . 1 . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 26 | . . . . . . 26 . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 2 exits: Sto / DSF) -7/DSF -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 67 | -11/Scrapyard | Discovered new exit (range 8) 90 | -11/Scrapyard | Entered Materials 150 | -10/Materials | Discovered new exit (range 16) 171 | -10/Materials | Entered Mines 177 | -10/Mines | Met a Derelict bent on vengeance 317 | -10/Mines | Build established: Mutant 317 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 437 | -10/Mines | Discovered new exit (range 6) 444 | -10/Mines | Entered Materials 444 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 744 | -9/Materials | Lost 3 parts (2p1n) 945 | -9/Materials | Repaired Imp. Ion Engine 973 | -9/Materials | Repaired Lgt. Treads 1007 | -9/Materials | Repaired Rocket Launcher 1067 | -9/Materials | Build established: Gunner 1427 | -9/Materials | Build established: Scavenger-Gunner 1476 | -9/Materials | Discovered new exit (range 10) 1492 | -9/Materials | Entered another Materials area 1492 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1620 | -8/Materials | Crushed by falling debris 1651 | -8/Materials | Lost 3 parts (1p1u1w) 2107 | -8/Materials | Discovered new exit (range 11) 2140 | -8/Materials | Found Prototype Device 2145 | -8/Materials | Entered Factory 2145 | -7/Factory | Evolved 2 slots: Utility x2 2146 | -7/Factory | Identified exit to Storage 2146 | -7/Factory | Identified Active Sensor Suite 2226 | -7/Factory | Identified exit to DSF 2228 | -7/Factory | Entered DSF 2265 | -7/DSF | Additional patrols routed to DSF 2301 | -7/DSF | Discovered new exit (range 16) 2316 | -7/DSF | Identified exit to Factory 2320 | -7/DSF | Entered Factory 2320 | -6/Factory | Evolved 2 slots: Utility x2 2484 | -6/Factory | Sucked down chute 2484 | -6/Factory | Entered Waste 2485 | -6/Waste | Met a frightened Derelict 2499 | -6/Waste | EMP discharged 2505 | -6/Waste | Spotted C-40 Crusher 2507 | -6/Waste | Spotted C-40 Crusher 2529 | -6/Waste | Crushed by Compactor (1 part destroyed) 2532 | -6/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 2535 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 2549 | -6/Waste | Spotted C-40 Crusher 2599 | -6/Waste | EMP discharged 2599 | -6/Waste | System corruption reached 10% 2638 | -6/Waste | Spotted C-40 Crusher 2655 | -6/Waste | Crushed by Compactor (1 part destroyed) 2667 | -6/Waste | Spotted C-40 Crusher 2670 | -6/Waste | Spotted C-40 Crusher 2676 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 2699 | -6/Waste | EMP discharged 2699 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 2715 | -6/Waste | Core integrity fell below 50% 2730 | -6/Waste | Discovered new exit (range 16) 2738 | -6/Waste | Entered Factory 2831 | -6/Factory | Build established: Mutant 2834 | -6/Factory | Spotted B-75 Beast 3030 | -6/Factory | Garrison activated, responded to threat 3292 | -6/Factory | Cargo convoy interrupted 3336 | -6/Factory | Core integrity fell below 20% 3346 | -6/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 03338_ Penetrated by Slug. 03338_ Slug penetrates Wall. 03338_ Imp. Medium Armor Plating destroyed. 03338_ U-05 Engineer lays Concrete. 03339_ U-05 Engineer builds a Wall. 03340_ U-05 Engineer lays Concrete. 03340_ Hvy. Rocket Launcher destroyed. 03341_ U-05 Engineer lays Concrete. 03342_ Penetrated by Slug. 03342_ Arm. Leg destroyed. 03342_ U-05 Engineer builds a Wall. 03342_ U-05 Engineer lays Concrete. 03342_ Arm. Leg destroyed. 03343_ U-05 Engineer lays Concrete. 03344_ Phase Cannon destroyed. 03345_ P-60 Hacker resets U-05 Engineer, system corruption cleaned. 03345_ U-05 Engineer builds a Wall. 03346_ U-05 Engineer lays Concrete. 03346_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? ??????????????????????????? | | ?????????????????????T ?????????????????????????? | | ?????????????#????#### ?????????????????????????? | | ??????????? H??? ?????????????????????????? | | ??????????? ??? ?????????????????????????? | | ???????????? 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" """ ?g ????????????????????????? | | ?????????? %"" ?kg ????????????????????????? | | ??????????? %###/###??????????????????????? | | ???????????? %# H #??????#???????????????? | | ???????????? #"" g #????? #???????????????? | | ????????????? #"" #???? #???????????????? | | ?????????????? #""" #??? #???????????????? | | ??????????????? #"""x@#?? #???????????????? | | ???????????????? # " xu## #???????????????? | | ????????????????# "## p%xh## #???????????????? | | ?????????????####/### pu##|% #???????????????? | | ?????????????# ####### #???????????????? | | ?????????????#"" ! # % #???????????????? | | ?????????????#"" !%=# /%= #???????????????? | | ?????????????#""" # = + "???????????? | | ????##########""" / # "???????????? | | ????# ]] #""" # #???????????????? | | ????# ] # # # ###???????????????? | | ????# ] ######## #### ##????????????????? | | ????# # #??? #?????????????????? | | ????# # #????#?????????????????? | | ????# "" # #??????????????????????? | | ????# """" + ##?????????????????????? | | ????# """ # ##?????????????????????? | | ??### # ###+####??????????????????????? | | ############## #?????????????????????????????? | | ]!! #?????????????????????????????? | | ]!! #?????????????????????????????? | | % ! #?????????????????????????????? | | """""" #?????????????????????????????? | | """""" !#?????????????????????????????? | | """""" #?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 28 Energy Capacity 445 Matter Stores 300 Matter Capacity 550 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 675 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy It's Just You Loot Pinata Remodeling Serviceable Loadout System Compromised Troublemaker Unlikely Earthworm Challenges ------------ None Game ------ Seed NetworkShadeMatter Manual? 0 Play Time 01:05:19 Cumulative 2.3 hours Start 2025.01.19 @ 20:52:33 End 2025.01.19 @ 22:00:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 5 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 12d19a3c-0eaf-43a9-8415-c90e25c2ad8c