Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.10 @ 00:12:29 Player: Ev Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (79) 395 Value Destroyed (1918) 1918 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (149) 149 TOTAL SCORE: 4702 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 127 Cogmind --------- Core Integrity 0/550 Matter 182/300 Energy 99/100 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Visual Processing Unit Advanced Targeting Computer Hacking Suite > --- WEAPON (3) ------- Improved Medium Laser > --- INVENTORY (5) ---- Improved Sensor Array Drone Bay (2/2) Drone Bay (2/2) Heavy EM Shotgun Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Flight Unit VTOL Module Surge Thruster > --- UTILITY ---------- Visual Processing Unit Advanced Targeting Computer Hacking Suite Drone Bay > --- WEAPON ----------- Heavy Particle Gun Heavy Particle Gun Flail > --- INVENTORY -------- Thermal Generator Advanced Weight Redist. System Improved Sensor Array Light Armor Plating Recalibrator [Rating: 31] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Flail Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 2 | . . 1 . 1 . Weapon 1 | . . 1 . . . Parts Attached 97 | 7 8 22 6 39 15 Power 13 | 1 1 4 . 4 3 Engine 13 | 1 1 4 . 4 3 Core . | . . . . . . Reactor . | . . . . . . Propulsion 32 | 2 2 8 2 16 2 Treads 4 | . . 2 . 1 1 Leg 8 | 2 2 1 . 3 . Wheel 1 | . . . . 1 . Hover 5 | . . 3 . 2 . Flight 14 | . . 2 2 9 1 Utility 22 | 2 1 5 3 6 5 Device 9 | 1 1 1 1 2 3 Storage 1 | 1 . . . . . Processor 6 | . . 1 1 3 1 Hackware 2 | . . 1 . 1 . Protection 4 | . . 2 1 . 1 Artifact . | . . . . . . Weapon 30 | 2 4 5 1 13 5 Energy Gun 16 | . 2 1 1 8 4 Energy Cannon 1 | . . 1 . . . Ballistic Gun 4 | 2 1 1 . . . Ballistic Cannon . | . . . . . . Launcher 3 | . . . . 2 1 Special Weapon 3 | . 1 . . 2 . Impact Weapon 2 | . . 1 . 1 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . 1 . . . Unidentified Prototypes 6 | . . . . 3 3 Parts Lost 31 | . . 12 . 8 11 Power 6 | . . 2 . 1 3 Propulsion 13 | . . 4 . 4 5 Utility 7 | . . 3 . 2 2 Weapon 5 | . . 3 . 1 1 Highest Loss Streak 7 | . . 7 . 4 5 To Critical Strikes . | . . . . . . Average Backups 5 | 2 7 6 5 4 4 Power . | . 1 . . . . Propulsion . | . . . 1 1 . Utility 3 | . 4 4 1 2 3 Weapon . | 1 2 . 1 . . Tool/Special . | . . . . . . Unused Backups 18 | 1 4 4 3 2 4 Power 3 | . . 2 1 . . Propulsion 3 | 1 1 . . 1 . Utility 9 | . 2 2 2 . 3 Weapon 2 | . 1 . . 1 . Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 81 | . 99 81 55 86 79 Engine 7 | . 14 4 7 7 7 Treads 1 | . . 5 . 1 1 Leg 6 | . 28 4 . 1 . Hover 2 | . . 8 . . . Flight 11 | . . . 22 21 17 Device 8 | . 14 6 5 8 5 Storage 5 | . 14 11 . . . Processor 8 | . . 2 5 16 18 Hackware 4 | . . 6 . 6 9 Protection 2 | . . 3 3 . 2 Energy Gun 12 | . 14 11 3 18 10 Energy Cannon 2 | . . 2 5 1 . Ballistic Gun 2 | . 10 1 1 . . Impact Weapon 2 | . . 6 1 1 4 Peak Build Rating 31 | 9 10 17 13 29 31 Average Rating 14 | 6 8 12 8 22 21 On Entrance 10 | . 9 9 8 10 29 Avg Prop Armor Cover (%) 6 | . . . . 6 . Naked Turns . | . . . . . . Heaviest Build 22 | 13 16 22 11 16 13 Greatest Support 40 | 20 20 40 8 32 29 Greatest Overweight (x) 4 | 1 . 2 1 4 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 Average Capacity 6 | 7 8 8 5 5 5 Most Carried 8 | 6 8 8 7 5 5 Average Carried 5 | 2 7 6 4 4 4 Final Capacity 8 | 8 8 8 5 5 5 Final Carried 8 | 6 8 7 5 5 5 Class Distribution -------------------- 41% | Mutant 26% | Scavenger-Mutant 18% | Scavenger-Sprinter 8% | Scavenger-Gunner 4% | Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -8/Storage Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Sto Matter Collected 1625 | 409 157 283 139 517 120 Remotely . | . . . . . . Salvage Created 2343 | 141 326 598 77 830 371 Parts 136 | 15 22 32 1 44 22 Haulers Intercepted 3 | . 1 . . 1 1 Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Combat Hostiles Destroyed 49 | . 6 16 1 17 9 Melee 4 | . . 4 . . . Guns 29 | . 6 5 . 15 3 Cannons 3 | . . 1 1 1 . AOE 7 | . . 1 . . 6 Classes Destroyed 13 | 3 3 4 . 3 . Worker 8 | 1 . 4 . 3 . Builder 2 | . . . . 1 1 Tunneler 3 | 3 . . . . . Hauler 3 | . 1 . . 1 1 Recycler 5 | 1 . . 1 2 1 Mechanic 3 | . 1 1 . 1 . Operator 2 | . . 1 . 1 . Watcher 4 | . . 1 . 2 1 Swarmer 16 | . . 5 1 4 6 Grunt 21 | . 6 5 . 8 2 Brawler 1 | . . . . 1 . Sentry 10 | . . 6 . 3 1 Hunter 1 | . . . . 1 . Best Kill Streak 5 | 4 2 5 1 5 4 Combat Bots Only 4 | . 2 4 1 3 4 Max Kills in Single Turn 5 | 1 1 5 1 2 3 Gunslinging 1 | . . . . 1 . Exploded 3 | . . 1 . . 3 Melee 1 | . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Hostile Shots Fired 379 | . 29 123 16 101 110 Missed 114 | . 10 37 5 24 38 Hits 265 | . 19 86 11 77 72 Projectile 265 | . 19 86 11 77 72 Critical Strikes 9 | . 1 3 . 2 3 Damage Taken 3712 | . 233 1259 87 1062 1071 Core 865 | . 43 252 20 237 313 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 17 | . . . . 17 . Core Remaining (%) 71 | 100 82 . 32 . . Volleys Fired 214 | 25 42 26 25 76 20 Largest 3 | 2 2 2 1 3 2 Hottest 195 | 40 105 105 68 195 112 Shots Fired 354 | 50 79 42 25 132 26 Gun 287 | 50 75 27 4 111 20 Cannon 45 | . . 12 21 12 . Launcher 7 | . . . . 1 6 Special 15 | . 4 3 . 8 . Kinetic 97 | 50 32 12 3 . . Thermal 197 | . 10 22 22 131 12 Explosive 7 | . . . . 1 6 Electromagnetic 53 | . 37 8 . . 8 Robot Hit Streak 15 | 8 7 7 7 15 9 Robot Miss Streak 8 | 4 2 4 7 8 3 Penetration Max . | . . . . . . Secondary Targets 4 | . 2 . . 2 . Max Gunslinging Chain 1 | . 1 . . 1 . Shots Hit Robots 267 | 31 40 61 16 98 21 Core Hits 178 | 13 15 17 2 112 19 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 5 | . . 5 . . . Critical Strikes 10 | . . 7 . 1 2 Burn 4 | . . 1 . 1 2 Smash 6 | . . 6 . . . Melee Attacks 64 | . . 53 . 1 10 Impact 56 | . . 45 . 1 10 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 9 | . . 8 . . 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5719 | 243 543 1955 329 1847 802 Guns 2784 | 243 495 292 22 1415 317 Cannons 555 | . . 63 307 185 . Explosions 1352 | . . 737 . 210 405 Melee 945 | . . 839 . 37 69 Ramming 11 | . . . . . 11 Kinetic 553 | 243 159 129 22 . . Thermal 3349 | . 112 919 307 1810 201 Explosive 405 | . . . . . 405 Electromagnetic 456 | . 272 68 . . 116 Impact 945 | . . 839 . 37 69 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . . 1 Message Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 574 | . . 449 1 92 32 Projectiles 2 | . . 1 1 . . Explosions 430 | . . 306 . 92 32 Melee 142 | . . 142 . . . Knockbacks 1 | . . 1 . . . Impact 1 | . . 1 . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 328 | . . 219 . 107 2 Shots 3 | . . 2 . 1 . Rammed 2 | . . . . . 2 Targets Rammed 4 | . . . . 2 2 Kicked 2 | . . . . 2 . Crushed . | . . . . . . Highest Temperature 359 | . 135 162 208 359 177 Average Temperature 73 | . 40 40 67 115 60 Received Heat Transfer 1302 | . 135 312 . 396 459 Effects 4 | . . . . 4 . Energy Bleed 2 | . . . . 2 . Short Circuit 1 | . . . . 1 . Damage (minor) 1 | . . . . 1 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 5 | . . 5 . . . Combat Hostiles 5 | . . 5 . . . Parts Fried 5 | . . 5 . . . Impact Corruptions 10 | . . 10 . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 8 | . . 2 2 4 . Heat Transferred 4977 | . 248 907 555 2712 555 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Maximum Alert Level 2 | . . 1 1 1 2 Low Security (%) 81 | 100 100 97 90 60 45 Level 1 16 | . . 2 9 39 34 Level 2 2 | . . . . . 20 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 446 | 10 68 262 220 310 446 Initial 127 | . . 21 102 48 127 Average 116 | 1 27 73 145 160 251 Influence Increases 2442 | 25 252 654 258 724 529 Destroy 0b10 Robot/C 1160 | . 120 320 180 360 180 Destroy 0b10 Robot/NC 155 | 25 10 35 5 60 20 Destroy Leader 284 | . 32 92 30 86 44 Allied During Kill 32 | . . . 28 4 . Successful Hack 121 | . 28 23 . 12 58 Select Force Hacks 60 | . 30 . . 30 . Disable Machine 165 | . 30 60 . 45 30 Destroy Structure 135 | . 2 34 . 52 47 Partial Spotted 75 | . . . . . 75 Lose Combat Pursuer 255 | . . 90 15 75 75 Influence Decreases 2066 | 25 201 443 394 548 455 Entered New Map 443 | . . 30 160 78 175 Time Decay 1257 | 25 201 297 214 350 170 Lost Part 306 | . . 116 . 80 110 Lost Ally 60 | . . . 20 40 . Squads Dispatched 12 | . 1 4 . 3 4 Investigation 6 | . 1 2 . 1 2 Extermination . | . . . . . . Reinforcement 5 | . . 2 . 1 2 Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Distress Signals 11 | . 1 3 . 3 4 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 111 | . 13 28 10 32 28 Peak Tracking Total 10 | . 4 8 3 6 10 Tactical Retreats 12 | . . 3 1 5 3 Traps | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Sto Machines Disabled 11 | . 2 4 . 3 2 Max in Single Turn 2 | . 1 2 . 1 1 Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Machines Accessed 27 | . 7 4 . 9 7 Terminals 22 | . 6 4 . 5 7 Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units 2 | . 1 . . 1 . Scanalyzers 1 | . . . . 1 . Garrison Access 1 | . . . . 1 . Total Hacks 104 | . 34 20 . 28 22 Successful 56 | . 16 14 . 13 13 Failed 46 | . 18 6 . 14 8 Catastrophic 4 | . 1 2 . 1 . Database Lockouts 2 | . . . . 1 1 Manual 70 | . 27 19 . 15 9 Terminals 90 | . 29 20 . 19 22 Fabricators . | . . . . . . Repair Stations 2 | . . . . 2 . Recycling Units 7 | . 5 . . 2 . Scanalyzers 3 | . . . . 3 . Garrison Access 2 | . . . . 2 . Terminal Hacks 27 | . 5 9 . 4 9 Part Schematic 3 | . . 1 . . 2 Robot Analysis 5 | . . 2 . 1 2 Prototype ID Bank 4 | . . 1 . . 3 Open Door 1 | . . . . . 1 Branch Access Points 3 | . 1 1 . 1 . Emergency Access Points 3 | . 2 1 . . . Alert Level 3 | . . 1 . 1 1 Locate Traps 5 | . 2 2 . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . 2 . Scan Component 1 | . . . . 1 . Repair 1 | . . . . 1 . Recycling Unit Hacks 3 | . 2 . . 1 . Report Inventory 1 | . 1 . . . . Retrieve Components 2 | . 1 . . 1 . Scanalyzer 1 | . . . . 1 . Retrieve Study 1 | . . . . 1 . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks 22 | . 9 5 . 4 4 Terminals 20 | . 8 5 . 3 4 Track 1 | . . 1 . . . Botnet 15 | . 6 3 . 2 4 Operators 4 | . 2 1 . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 . . 1 . Tunnel 2 | . 1 . . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 25 | . 6 4 . 8 7 Full Trace Events 5 | . . 2 . 1 2 Feedback Events 1 | . . . . . 1 Corruption 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . 1 . . 2 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 1 | . . . . 1 . Parts Repaired 1 | . . . . 1 . Time 26 | . . . . 26 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 18 | . 8 . . 10 . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Sto Used RIF Installer . | . . . . . . Robots Hacked 3 | . . 3 . . . Non-combat 2 | . . 2 . . . Combat 1 | . . 1 . . . Robot Hacks Applied 6 | . . 6 . . . parse_system 3 | . . 3 . . . no_distress 2 | . . 2 . . . find_recycling 1 | . . 1 . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Total Allies 3 | . . . 3 . . Largest Group 3 | . . . 3 2 . Highest-Rated Group 40 | . . . 40 32 . Highest-Rated Ally 16 | . . . 16 16 . Total Orders 4 | . . . 4 . . ROAM 1 | . . . 1 . . FOLLOW 2 | . . . 2 . . GUARD 1 | . . . 1 . . Ally Attacks 42 | . . . 29 13 . Total Damage 379 | . . . 267 112 . Kills 10 | . . . 8 2 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Active Infowar (turns) 1245 | 81 491 350 . . 323 Optics 323 | . . . . . 323 Sensors 415 | . . 350 . . 65 Terrain 275 | 81 126 68 . . . Seismic 366 | . 365 1 . . . Robot Analysis Total 5 | . . 2 . 1 2 Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Sto Turns Passed 2955 | 172 491 724 447 780 341 Spaces Moved 2313 | 71 264 374 572 577 455 Core 56 | 9 . 1 . 12 34 Treads 116 | . . 73 . 14 29 Legs 427 | 62 264 79 . 22 . Wheels 50 | . . . . 50 . Hover 198 | . . 187 . 11 . Flight 1466 | . . 34 572 468 392 Fastest Speed 29 | 50 120 37 37 29 30 Average Speed 64 | 116 120 97 37 56 42 Slowest Speed 250 | 120 120 180 117 250 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 11 | . . . 7 . 4 Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 53 | 4 55 37 92 46 86 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 3 | . 1 . 1 1 . Known Exits Taken 2 | . . 1 . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . Scrap Searched . | . . . . . . Spaces Dug 6 | . 1 1 . . 4 Terrain Destroyed 144 | . 1 34 . 55 54 Melee 5 | . . 1 . . 4 Projectile 1 | . 1 . . . . AOE 138 | . . 33 . 55 50 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Total 3337 | 120 360 621 774 903 559 Wait 430 | 3 21 98 155 130 23 Move 2288 | 70 263 373 559 576 447 Hop 9 | . . . 5 . 4 Pick Up 77 | 14 10 20 7 19 7 Fast Attach 53 | . 1 2 4 29 17 Attach 52 | 7 2 21 2 16 4 Detach 21 | . . 7 1 10 3 Swap 32 | . 9 6 4 10 3 Drop 93 | 1 12 15 12 34 19 Fire 214 | 25 42 26 25 76 20 Melee 64 | . . 53 . 1 10 Ram 1 | . . . . . 1 Kick 2 | . . . . 2 . Crush 1 | . . . . . 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -8/Storage (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 173 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Build established: Mutant 422 | -10/Materials | Discovered new exit (range 12) 647 | -10/Materials | Identified exit to Mines 662 | -10/Materials | Discovered new exit (range 3) 664 | -10/Materials | Entered another Materials area 664 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 758 | -9/Materials | Build established: Scavenger-Mutant 1077 | -9/Materials | Identified exit to Mines 1170 | -9/Materials | Core integrity fell below 50% 1191 | -9/Materials | Lost 7 parts (1p3n2u1w) 1388 | -9/Materials | Entered Mines 1390 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1402 | -9/Mines | Lost 3 parts (1p1n1u) 1427 | -9/Mines | Found a hidden stash of uninstalled traps 1668 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1729 | -9/Mines | Learned location of Zion (-7) 1791 | -9/Mines | Discovered new exit (range 6) 1835 | -9/Mines | Entered Materials 1835 | -8/Materials | Accompanied by 2 allies 1835 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1867 | -8/Materials | Central database locked down 1914 | -8/Materials | Lost 4 parts (2n2u) 2025 | -8/Materials | Garrison activated, responded to threat 2116 | -8/Materials | Identified exit to Storage 2598 | -8/Materials | Repaired Flight Unit+ 2615 | -8/Materials | Entered Storage 2817 | -8/Storage | Central database locked down 2820 | -8/Storage | Core integrity fell below 50% 2859 | -8/Storage | Lost 5 parts (1p3n1u) 2934 | -8/Storage | Discovered new exit (range 18) 2943 | -8/Storage | Core integrity fell below 20% 2956 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02909_ K-01 Serf collects debris. 02917_ Connecting with Terminal... >>Prototypes Downloading prototype IDs... Imp. Assault Rifle Rocket Array 02917_ ALERT: Suspicious activity at Terminal S011. Dispatching Investigation squad. 02929_ W-25 Informer sends out distress signal. 02929_ K-01 Serf collects debris. 02931_ U-05 Engineer lays Concrete. 02934_ DFH/