Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.09 @ 22:14:29 Player: Azormik Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (31) 155 Value Destroyed (884) 884 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2339 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 265/300 Energy 256/265 System Corruption 9% Temperature Cool (21) Movement Rolling (110) Ox3 Location -9/Storage Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (3) --- Wheel > --- UTILITY (3) ------ Disposable Heat Sink Large Storage Unit Light Armor Plating > --- WEAPON (2) ------- Small Laser Assault Rifle > --- INVENTORY (10) --- Structural Scanner Beam Rifle Heavy Assault Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Disposable Heat Sink Large Storage Unit Targeting Computer > --- WEAPON ----------- Beam Rifle Assault Rifle > --- INVENTORY -------- Light Ion Engine Aluminum Leg Wheel Compact Wheel Small Storage Unit Structural Scanner Small Laser Assault Rifle Grenade Launcher Grenade Launcher [Rating: 12] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Disposable Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 1 | . . . 1 . Weapon . | . . . . . Parts Attached 37 | 6 3 . 9 19 Power 3 | 1 . . . 2 Engine 3 | 1 . . . 2 Core . | . . . . . Reactor . | . . . . . Propulsion 15 | 2 . . 5 8 Treads . | . . . . . Leg 5 | . . . 4 1 Wheel 10 | 2 . . 1 7 Hover . | . . . . . Flight . | . . . . . Utility 7 | 1 3 . 2 1 Device 2 | . 1 . 1 . Storage 2 | 1 1 . . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 2 | . 1 . . 1 Artifact . | . . . . . Weapon 12 | 2 . . 2 8 Energy Gun 5 | 1 . . . 4 Energy Cannon 1 | . . . 1 . Ballistic Gun 4 | 1 . . 1 2 Ballistic Cannon . | . . . . . Launcher 2 | . . . . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 17 | . . . 4 13 Power 2 | . . . . 2 Propulsion 6 | . . . 2 4 Utility 2 | . . . 1 1 Weapon 7 | . . . 1 6 Highest Loss Streak 12 | . . . 3 12 Average Slot Usage (%) 93 | . 97 100 95 90 Engine 11 | . 14 14 11 9 Leg 11 | . . . 9 16 Wheel 15 | . 28 28 22 9 Device 7 | . 4 . 2 11 Storage 11 | . 14 14 11 11 Processor 6 | . . . 11 8 Protection 4 | . 7 14 6 2 Energy Gun 8 | . 14 14 5 7 Energy Cannon 1 | . . . 1 2 Ballistic Gun 12 | . 14 14 14 10 Naked Turns . | . . . . . Heaviest Build 33 | 12 27 27 28 33 Greatest Support 42 | 26 26 26 36 42 Greatest Overweight (x) 7 | . 1 1 1 7 Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 10 | 6 10 10 10 10 Average Capacity 9 | 4 6 10 10 10 Most Carried 10 | 4 7 9 10 10 Average Carried 7 | 2 5 7 7 7 Final Capacity 10 | 6 10 10 10 10 Final Carried 10 | 2 7 9 10 4 Class Distribution -------------------- 63% | Mutant 36% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Resources | -11 -10 -10 -9 -9 ----------- Run | Scr Mat Min Mat Sto Matter Collected 733 | 198 26 65 173 271 Remotely . | . . . . . Salvage Created 1128 | . 26 . 283 819 Parts 65 | . 5 . 13 47 Haulers Intercepted . | . . . . . Recyclers Shooed 3 | . . . 1 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Combat Hostiles Destroyed 23 | . . . 6 17 Guns 15 | . . . 5 10 Cannons 2 | . . . 1 1 AOE 6 | . . . . 6 Classes Destroyed 8 | . 1 . 2 5 Worker 4 | . . . . 4 Builder 1 | . 1 . . . Recycler 2 | . . . . 2 Mechanic 1 | . . . . 1 Swarmer 3 | . . . . 3 Grunt 10 | . . . 5 5 Brawler 1 | . . . . 1 Sentry 9 | . . . 1 8 Best Kill Streak 13 | . 1 . 2 13 Combat Bots Only 10 | . . . 2 10 Max Kills in Single Turn 3 | . 1 . 1 3 Gunslinging . | . . . . . Exploded 3 | . . . . 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Sto Damage Taken 1785 | . 8 . 391 1386 Core 408 | . . . 10 398 Absorbed by Shields . | . . . . . Core Remaining (%) 100 | 100 . 100 . . Volleys Fired 78 | . 1 . 22 55 Largest 2 | . 2 . 2 2 Hottest 85 | . 60 . 80 85 Shots Fired 141 | . 2 . 44 95 Gun 129 | . 2 . 41 86 Cannon 9 | . . . 3 6 Launcher 3 | . . . . 3 Special . | . . . . . Kinetic 89 | . 1 . 36 52 Thermal 49 | . 1 . 8 40 Explosive 3 | . . . . 3 Electromagnetic . | . . . . . Robot Hit Streak 14 | . 1 . 10 14 Robot Miss Streak 2 | . . . 2 2 Penetration Max . | . . . . . Secondary Targets 3 | . . . 2 1 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 110 | . 1 . 36 73 Core Hits 62 | . 1 . 15 46 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2077 | . 27 . 459 1591 Guns 1251 | . 10 . 396 845 Cannons 138 | . . . 52 86 Explosions 646 | . . . . 646 Melee . | . . . . . Ramming 42 | . 17 . 11 14 Kinetic 890 | . 10 . 355 525 Thermal 499 | . . . 93 406 Explosive 646 | . . . . 646 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 9 | . . . . 9 Average Corruption 7 | . . . . 7 Corruption Purged . | . . . . . Effects 10 | . . . . 10 Message Errors 2 | . . . . 2 Matter Fused 1 | . . . . 1 Heat Flow Errors 2 | . . . . 2 Energy Discharges 3 | . . . . 3 Targeting Errors 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 12 | . . . . 12 Projectiles . | . . . . . Explosions 12 | . . . . 12 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 114 | . 8 . 5 101 Shots 3 | . . . . 3 Rammed 8 | . 1 . 2 5 Targets Rammed 8 | . 1 . 2 5 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 168 | . . . 27 168 Average Temperature 24 | . . . 11 27 Received Heat Transfer 564 | . . . 216 348 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . . 1 Heat Transferred 1175 | . . . 211 964 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Peak Influence 356 | . 5 1 200 356 Initial 84 | . . 1 . 84 Average 115 | . 4 1 82 174 Maximum Alert Level 1 | . . . 1 1 Low Security (%) 77 | 100 100 100 95 60 Level 1 22 | . . . 4 39 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 1 | . . . 1 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 1 | . . . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Distress Signals 2 | . . . . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 37 | . . . 11 26 Peak Tracking Total 12 | . . . 4 12 Tactical Retreats 3 | . . . 2 1 Traps | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Scr Mat Min Mat Sto Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Machines Accessed 5 | . 1 . . 4 Terminals 5 | . 1 . . 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 5 | . 1 . . 4 Successful 4 | . 1 . . 3 Failed 1 | . . . . 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 5 | . 1 . . 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . 1 . . 3 Record 1 | . 1 . . . Open Door 2 | . . . . 2 Zone Layout 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 1 . . 3 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Scr Mat Min Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Scr Mat Min Mat Sto Turns Passed 1725 | 44 183 186 338 974 Spaces Moved 1120 | 38 183 180 177 542 Core 12 | 7 . . . 5 Treads . | . . . . . Legs 333 | . . . 56 277 Wheels 775 | 31 183 180 121 260 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 100 86 93 Average Speed 104 | 82 91 100 98 113 Slowest Speed 400 | 90 100 100 120 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 3 30 35 11 54 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 25 | . . . . 25 Melee . | . . . . . Projectile . | . . . . . AOE 25 | . . . . 25 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Total 1536 | 50 195 185 295 811 Wait 249 | . . 4 76 169 Move 1116 | 37 182 179 176 542 Hop . | . . . . . Pick Up 36 | 7 6 2 8 13 Fast Attach 3 | 1 1 . 1 . Attach 28 | 5 1 . 6 16 Detach 1 | . 1 . . . Swap 6 | . 1 . 2 3 Drop 11 | . 1 . 2 8 Fire 78 | . 1 . 22 55 Melee . | . . . . . Ram 6 | . 1 . . 5 Kick 2 | . . . 2 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials -9/Storage History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 45 | -11/Scrapyard | Entered Materials 155 | -10/Materials | Discovered new exit (range 7) 228 | -10/Materials | Entered Mines 256 | -10/Mines | Discovered new exit (range 16) 307 | -10/Mines | Build established: Mutant 370 | -10/Mines | Discovered new exit (range 6) 380 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 414 | -10/Mines | Entered Materials 414 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 663 | -9/Materials | Lost 3 parts (2n1u) 693 | -9/Materials | Discovered new exit (range 4) 752 | -9/Materials | Entered Storage 1280 | -9/Storage | Build established: Scavenger-Mutant 1475 | -9/Storage | Core integrity fell below 50% 1489 | -9/Storage | Core integrity fell below 20% 1521 | -9/Storage | Destroyed 10 combat bots 1524 | -9/Storage | Lost 12 parts (2p4n1u5w) 1726 | -9/Storage | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- Slammed into K-01 Serf. Acquired Lgt. Armor Plating. System corrupted: Energy discharge (-35). Connecting with Door Terminal... >>Open Sealed Heavy Doors opened. System corrupted: Assault Rifle targeting data glitched. AMCIDRKQ|%Q/6JJVDL 1CNT|BVU% Heat Sink melted. Y-45 Defender destroyed. Acquired 55 matter. Acquired Beam Rifle. Acquired Hvy. Assault Rifle. Connecting with Terminal... System corrupted: Heat flow error (+184). Connecting with Door Terminal... System corrupted: Energy discharge (-60). System corrupted: Energy discharge (-53). System corrupted: Assault Rifle targeting data glitched. System corrupted: Matter fused (-7). 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