Cogmind - Beta 14 *** ADVENTURER MODE // 2025.04.13 @ 16:08:41

Player: RustyBridges

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (15)      75
Value Destroyed (315)      315
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2190

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             499/550
Matter                     208/300
Energy                     325/325
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (85)
Location                   -8/Materials

 Parts 
-------
>         --- POWER (2) --------
    Light Ion Engine
>         --- PROPULSION (2) ---
          Wheel
  Armored Wheel
>         --- UTILITY (4) ------
    Large Battery
          Signal Interpreter
          Terrain Scanner
          Terrain Scan Processor
>         --- WEAPON (3) -------
              (None)
>         --- INVENTORY (5) ----
    Large Battery (200)
          Terrain Scan Processor
          Terrain Scan Processor
          Minigun

 Peak State 
------------
>         --- POWER ------------
    Light Ion Engine
    Light Ion Engine
>         --- PROPULSION -------
          Wheel
  Armored Wheel
>         --- UTILITY ----------
    Large Battery
          Signal Interpreter
          Terrain Scanner
          Terrain Scan Processor
>         --- WEAPON -----------
          Minigun
          Mining Laser
          Mining Laser
>         --- INVENTORY --------
    Light Ion Engine
    Large Battery
          Terrain Scan Processor
          Terrain Scan Processor
[Rating: 15]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
Utility                    Large Battery
  Device                   Terrain Scanner
  Storage                  Large Battery
  Processor                Signal Interpreter
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    1    | .   .   1   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   1   .   1   
  Weapon                   1    | .   .   .   .   1   
Parts Attached             25   | 6   7   9   .   3   
  Power                    5    | 1   1   2   .   1   
    Engine                 5    | 1   1   2   .   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               7    | 2   3   2   .   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    2    | .   2   .   .   .   
    Wheel                  4    | 2   .   2   .   .   
    Hover                  1    | .   1   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  6    | 1   2   2   .   1   
    Device                 1    | .   .   1   .   .   
    Storage                3    | 1   2   .   .   .   
    Processor              2    | .   .   1   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   7    | 2   1   3   .   1   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          5    | 2   1   1   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         2    | .   .   2   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 5    | .   1   .   .   4   
  Power                    3    | .   1   .   .   2   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   2    | .   .   .   .   2   
  Highest Loss Streak      3    | .   1   .   .   3   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     90   | .   90  92  100 83  
  Engine                   14   | .   12  16  22  16  
  Leg                      11   | .   11  17  .   .   
  Wheel                    9    | .   9   3   22  18  
  Hover                    1    | .   3   .   .   .   
  Device                   5    | .   .   10  11  9   
  Storage                  19   | .   25  18  11  9   
  Processor                4    | .   .   3   11  18  
  Ballistic Gun            20   | .   27  20  .   6   
  Special Weapon           2    | .   .   .   22  7   
Peak Build Rating          15   | 6   7   10  10  15  
  Average Rating           7    | 4   6   8   10  12  
  On Entrance              6    | .   6   6   10  10  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             17   | 10  13  17  12  15  
  Greatest Support         22   | 20  20  22  22  22  
  Greatest Overweight (x)  4    | 3   4   1   .   .   
  Average Overweight (x)   .    | 1   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   5   5   
  Average Capacity         7    | 7   7   6   5   5   
  Most Carried             8    | 1   8   8   5   4   
  Average Carried          4    | .   4   6   5   3   
  Final Capacity           8    | 8   8   5   5   5   
  Final Carried            8    | 1   8   5   5   4   

 Class Distribution 
--------------------
 78% | Mutant
 16% | Scavenger-Mutant
  5% | Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Mat Min Mat 
Matter Collected           441  | 215 169 54  .   3   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            332  | .   177 123 .   32  
  Parts                    32   | .   9   14  6   3   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Combat Hostiles Destroyed  13   | .   3   5   3   2   
  Guns                     10   | .   3   5   .   2   
  Cannons                  3    | .   .   .   3   .   
Classes Destroyed          4    | .   2   2   .   .   
  Watcher                  2    | .   2   .   .   .   
  Swarmer                  9    | .   .   4   3   2   
  Grunt                    3    | .   3   .   .   .   
  Sentry                   1    | .   .   1   .   .   
Best Kill Streak           5    | .   2   5   3   2   
  Combat Bots Only         5    | .   2   5   3   2   
Max Kills in Single Turn   1    | .   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Hostile Shots Fired        131  | .   40  31  20  40  
  Missed                   42   | .   14  11  6   11  
Damage Taken               766  | .   304 152 74  236 
  Core                     187  | .   91  29  16  51  
  Absorbed by Shields      .    | .   .   .   .   .   
  Ignored by Resistances   231  | .   87  47  28  69  
  Regen/Repaired (Parts)   20   | .   20  .   .   .   
Core Remaining (%)         83   | 100 63  .   88  .   
Volleys Fired              63   | .   36  13  4   10  
  Largest                  2    | .   2   2   2   1   
  Hottest                  200  | .   40  40  200 25  
Shots Fired                116  | .   72  26  8   10  
  Gun                      108  | .   72  26  .   10  
  Cannon                   .    | .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  8    | .   .   .   8   .   
  Kinetic                  108  | .   72  26  .   10  
  Thermal                  8    | .   .   .   8   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         13   | .   13  10  3   1   
  Robot Miss Streak        4    | .   4   2   1   1   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           82   | .   53  19  5   5   
  Core Hits                29   | .   15  9   3   2   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           838  | .   444 159 120 115 
  Guns                     670  | .   432 155 .   83  
  Cannons                  .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  48   | .   12  4   .   32  
  Kinetic                  670  | .   432 155 .   83  
  Thermal                  120  | .   .   .   120 .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         2    | .   .   .   2   .   
  Average Corruption       2    | .   .   .   2   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            4    | .   .   .   4   .   
  Projectiles              4    | .   .   .   4   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      19   | .   6   .   .   13  
  Shots                    .    | .   .   .   .   .   
  Rammed                   10   | .   2   .   1   7   
Targets Rammed             11   | .   2   1   1   7   
  Kicked                   1    | .   .   1   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        262  | .   34  1   262 8   
  Average Temperature      63   | .   8   1   132 4   
  Received Heat Transfer   252  | .   234 18  .   .   
  Effects                  2    | .   .   .   2   .   
    Interference           2    | .   .   .   2   .   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         250  | .   .   .   250 .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Peak Influence             205  | .   124 205 155 161 
  Initial                  67   | .   .   .   67  51  
  Average                  95   | .   54  168 141 89  
Maximum Alert Level        1    | .   .   1   .   .   
  Low Security (%)         81   | 100 100 40  100 100 
  Level 1                  18   | .   .   59  .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   1   1   .   1   
  Investigation            2    | .   1   1   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Distress Signals           3    | .   1   1   .   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              34   | .   11  7   3   13  
  Peak Tracking Total      7    | .   5   6   3   7   
  Tactical Retreats        2    | .   .   1   .   1   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Min Mat 
Machines Disabled          2    | .   .   .   2   .   
  Max in Single Turn       1    | .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Machines Accessed          3    | .   2   1   .   .   
  Terminals                1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                9    | .   6   3   .   .   
  Successful               6    | .   5   1   .   .   
  Failed                   3    | .   1   2   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                3    | .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   3   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              3    | .   .   3   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             2    | .   2   .   .   .   
  Record                   1    | .   1   .   .   .   
  Locate Traps             1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       3    | .   3   .   .   .   
  Scan Component           2    | .   2   .   .   .   
  Repair                   1    | .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 1    | .   .   1   .   .   
  Insert Component         1    | .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         3    | .   2   1   .   .   
  Full Trace Events        3    | .   2   1   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   
  Time                     26   | .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Yrd Mat Mat Min Mat 
Turns Passed               1113 | 93  455 353 64  148 
Spaces Moved               806  | 64  298 263 42  139 
  Core                     43   | 38  5   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     332  | .   142 190 .   .   
  Wheels                   399  | 26  119 73  42  139 
  Hover                    32   | .   32  .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  80  85  85  85  
  Average Speed            107  | 130 112 111 85  85  
  Slowest Speed            250  | 200 250 190 85  85  
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       20   | 4   55  17  15  9   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        2    | .   .   1   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Total                      942  | 70  361 305 46  160 
  Wait                     .    | .   .   .   .   .   
  Move                     802  | 63  297 262 41  139 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  19   | 1   11  7   .   .   
  Fast Attach              14   | 6   2   5   .   1   
  Attach                   11   | .   5   4   .   2   
  Detach                   6    | .   4   1   .   1   
  Swap                     .    | .   .   .   .   .   
  Drop                     16   | .   4   12  .   .   
  Fire                     63   | .   36  13  4   10  
  Melee                    .    | .   .   .   .   .   
  Ram                      10   | .   2   .   1   7   
  Kick                     1    | .   .   1   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials (discovered 1 exit: Fac)

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 15)
   94 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Build established: Mutant
  531 | -10/Materials | Repaired Lgt. Ion Engine?
  536 | -10/Materials | Discovered new exit (range 10)
  549 | -10/Materials | Entered another Materials area
  549 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  872 | -9/Materials  | Discovered new exit (range 16)
  892 | -9/Materials  | Identified exit to Mines
  902 | -9/Materials  | Entered Mines
  952 | -9/Mines      | Learned 8 Materials zone layouts
  955 | -9/Mines      | Discovered new exit (range 8)
  963 | -9/Mines      | Identified exit to Materials
  966 | -9/Mines      | Entered Materials
  966 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  967 | -8/Materials  | Identified exit to Factory
 1077 | -8/Materials  | Lost 3 parts (1p2w)
 1114 | -8/Materials  | Self-destructed

 Last Messages 
---------------
01043_ Matter Filter disabled.
01046_ Slug penetrates Wall.
01046_ Lgt. Ion Engine destroyed.
01048_ R-06 Scavenger collects Med. Matter Pod.
01049_ Slug penetrates Wall.
01052_ Acquired 3 matter.
01052_ Penetrated by Slug.
01059_ Slammed into U-05 Engineer. <x2>
01073_ Slammed into T-07 Excavator.
01074_ Slammed into U-05 Engineer.
01074_ Minigun broken.
01074_ Destabilizing: Short circuit.
01077_ Slammed into O-16 Technician.
01096_ Slammed into H-55 Commando.
01096_ K-01 Serf collects debris.
01096_ W-25 Informer distress signal alerts nearby ally.
01110_ Slug penetrates Wall.
01112_ K-01 Serf collects debris.
01113_ Slug penetrates Wall.
01113_ Lgt. Ion Engine destroyed.

 Map 
-----
+----------------------------------------------------+
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| "" #??#????????##???????#?##?????????????????????? |
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|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          15
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       85
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CloakingThermalCharger
  Manual?         0
Play Time         00:16:44
  Cumulative      5.3 hours
  Start           2025.04.08 @ 20:04:36
  End             2025.04.13 @ 16:08:41
Sessions          5
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          24
  Rogue           7
  Adventurer      17
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          13
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              28/SmallcapsGlow
Map View          59x39
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 811a91ab-f588-432a-8691-bf8cdbe55fec