Cogmind - Beta 12 *** ADVENTURER MODE // 2023.06.03 @ 22:45:14 Player: Ms. V3-11A Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (17) 3400 Robots Destroyed (258) 1290 Value Destroyed (11098) 11098 Prototype IDs (220) 4400 Alien Tech Used (0) 0 Bonus (5662) 5662 TOTAL SCORE: 28350 Bonus ------- High Alert Combat Kills 1546 Follower Combat Kills 970 Met Data Miner 300 Used Data Conduit 3000 Pursued by Intercept 1000 Friendly Fire -1154 Cogmind --------- Core Integrity 0/1000 Matter 295/300 Energy 47/100 System Corruption 26% Temperature Cool (0) Movement Core (700) Ox13 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ High-capacity Storage Unit Advanced Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Improved Cryofiber Web Advanced Heat Sink High-capacity Storage Unit Matter Compressor (250) Makeshift Transmission Jammer Experimental Phase Shifter Hacking Suite Improved System Shield Advanced System Shield Improved Component Analysis Suite Dynamic Insulation System Wave Gun Proton Cannon KE Penetrator Proton Missile Launcher Advanced Remote Datajack Shock Maul Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Multi-Angular Engine > --- PROPULSION ------- FC-Antigrav Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Improved Cooling System Improved Cooling System Improved Cooling System High-capacity Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Advanced Shield Generator > --- WEAPON ----------- Directed Force Construct/G Accelerated Gauss Construct/G > --- INVENTORY -------- Improved Cryofiber Web Advanced Heat Sink High-capacity Storage Unit Matter Compressor Advanced Sensor Array Makeshift Transmission Jammer Experimental Phase Shifter Improved Medium Armor Plating Advanced Shield Generator Advanced Shield Generator Hacking Suite Makeshift Hacking Suite Improved System Shield Improved Component Analysis Suite Dynamic Insulation System Proton Cannon Proton Missile Launcher Long-range Missile Launcher Advanced Remote Datajack Shock Maul [Rating: 99] Favorites ----------- Power Constructs Engine Constructs Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Constructs Treads Improved Treads Leg Constructs Hover Unit Backup Propulsion III Utility Advanced Targeting Computer Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Constructs Energy Gun Constructs Energy Cannon EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Antimatter Cannon Launcher Shock Bomb Launcher Impact Weapon Shock Maul Build | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Slots Evolved 10 | . . 2 . . 4 . . . . . . 2 . . . . 2 Power 1 | . . . . . 1 . . . . . . . . . . . . Propulsion 2 | . . . . . . . . . . . . 1 . . . . 1 Utility 7 | . . 2 . . 3 . . . . . . 1 . . . . 1 Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 181 | . 16 26 24 3 19 . 3 . 3 10 1 26 3 7 . 1 39 Power 16 | . 2 2 3 1 3 . . . . 1 . 1 . . . . 3 Engine 11 | . 2 2 3 1 . . . . . 1 . 1 . . . . 1 Core 4 | . . . . . 3 . . . . . . . . . . . 1 Reactor 1 | . . . . . . . . . . . . . . . . . 1 Propulsion 27 | . 5 6 6 . 3 . . . . . . . . . . . 7 Treads 23 | . 2 6 6 . 3 . . . . . . . . . . . 6 Leg 3 | . 3 . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . . . . . . . Utility 62 | . 2 10 3 . 8 . . . 3 4 1 12 1 3 . . 15 Device 33 | . 1 4 1 . 2 . . . 1 3 1 6 1 2 . . 11 Storage 4 | . 1 . . . 1 . . . . . . . . . . . 2 Processor 2 | . . . 1 . . . . . . . . 1 . . . . . Hackware 7 | . . 1 . . 2 . . . . . . 3 . . . . 1 Protection 16 | . . 5 1 . 3 . . . 2 1 . 2 . 1 . . 1 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 76 | . 7 8 12 2 5 . 3 . . 5 . 13 2 4 . 1 14 Energy Gun 25 | . 3 6 5 . 2 . 2 . . 2 . 4 . . . . 1 Energy Cannon 11 | . 1 . 1 . . . . . . . . 2 . 1 . . 6 Ballistic Gun 13 | . 3 2 4 2 1 . . . . . . . . . . . 1 Ballistic Cannon 9 | . . . . . 1 . . . . . . 5 1 1 . 1 . Launcher 16 | . . . 2 . 1 . 1 . . 3 . 1 1 2 . . 5 Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . 1 . . . . 1 Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . 2 2 . . . . . . . . . . . . . . Corrupted Parts 11 | . 1 . . . . . . . . 2 . 1 1 . . . 6 System Corruption 34 | . 1 . . . . . . . . 5 . 4 5 . . . 19 Parts Lost 51 | . 4 . . . 1 . . . . 4 . 14 . 1 . . 27 Power 9 | . 1 . . . . . . . . 2 . 3 . . . . 3 Propulsion 12 | . 1 . . . . . . . . 1 . 3 . . . . 7 Utility 18 | . . . . . 1 . . . . 1 . 4 . . . . 12 Weapon 12 | . 2 . . . . . . . . . . 4 . 1 . . 5 Highest Loss Streak 14 | . 2 . . . 1 . . . . 4 . 4 . 1 . . 14 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 81 | . 85 98 98 100 86 84 84 84 84 76 84 72 79 74 73 73 71 Engine 6 | . 14 10 10 11 5 7 7 7 7 8 15 5 6 1 . . 1 Core 3 | . . . . . 5 7 7 7 7 2 . 1 6 6 6 6 5 Treads 6 | . 5 22 21 22 11 . . . . 2 7 2 . 1 4 . 4 Leg 3 | . 19 . . . 1 7 7 7 7 4 . 3 . . 1 6 2 Device 15 | . 6 10 11 11 13 15 15 15 23 15 23 17 20 14 13 13 19 Storage 7 | . 14 11 11 11 7 7 7 7 7 7 7 6 6 6 6 6 5 Processor 8 | . . . 5 11 7 7 7 7 7 7 7 12 13 13 13 13 9 Hackware 7 | . . 5 11 11 13 15 15 15 . . . 3 6 6 6 6 2 Protection 3 | . . 15 5 . 2 . . . 7 10 7 2 . 4 6 6 2 Energy Gun 6 | . 14 9 10 11 6 7 6 7 7 6 . 2 4 5 6 3 2 Energy Cannon 1 | . . 1 . . . . . . . . . 1 . 4 6 . 2 Ballistic Gun 4 | . 10 10 10 11 2 . . . . 2 15 3 1 . . 2 2 Ballistic Cannon 2 | . . . . . 3 7 7 7 7 2 . 3 4 1 . 5 1 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 89 | 13 34 39 39 36 69 68 69 68 78 79 79 79 71 75 65 67 89 Greatest Support 105 | 20 40 46 46 46 46 32 32 32 32 59 59 87 56 90 105 105 105 Greatest Overweight (x) 9 | . 2 . 1 . 2 2 2 2 2 9 1 2 1 1 . . 5 Average Overweight (x) . | . . . . . 1 2 2 2 2 1 1 . 1 . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 25 Average Capacity 18 | 8 13 15 15 15 19 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 5 15 15 15 15 18 20 20 20 20 20 20 20 20 20 18 19 20 Average Carried 17 | 5 7 14 14 14 15 17 19 20 18 18 20 19 19 18 17 17 19 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 4 15 15 15 15 17 20 20 20 18 20 20 20 20 16 18 19 17 Scrap Engine Consumption 217 | . . . . . 23 23 5 . 3 5 1 41 11 16 4 6 79 Constructs Created 15 | . . . . . 3 . . . . 2 . 2 1 . . . 7 Constructs Modified 61 | . . . . . 7 . . . . 4 . 16 5 7 3 2 17 Class Distribution -------------------- 38% | Hacker-Construct 28% | Hacker-Mutant 14% | Mutant 11% | Construct 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Storage Hacker-Mutant | -9/Recycling Hacker-Mutant | -7/Factory Hacker-Construct | -7/Waste Hacker-Construct | -7/Factory Hacker-Construct | -7/Lower Caves Construct | -7/Lower Caves Construct | -7/Data Miner Construct | -6/Proximity Caves Hacker-Construct | -6/Factory Hacker-Construct | -6/Lower Caves Hacker-Construct | -6/Lower Caves Hacker-Construct | -6/Zion Hacker-Construct | -5/Proximity Caves Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Jun Mat Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Matter Collected 5675 | 200 123 621 580 110 284 146 185 12 125 93 45 1071 316 378 88 333 965 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 11616 | . 489 1451 1149 378 796 . 56 . 110 254 21 2300 322 552 . 415 3323 Parts 524 | . 28 88 82 16 38 . 4 . 3 7 1 53 12 21 . 24 147 Haulers Intercepted 8 | . 1 4 1 . . . . . . . . 2 . . . . . Recyclers Shooed 20 | . 2 2 1 . . . . . . . . 4 . . . . 11 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 36 | . . . . . . . . . 3 . 1 . . 9 . 23 . Prevented 25 | . . . . . . . . . 1 . . . 12 12 . . . Kills | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 207 | . 12 26 23 6 12 . 1 . 3 3 2 32 5 10 . 15 57 Melee 1 | . . . . . . . . . . . . . . . . . 1 Guns 104 | . 12 25 17 6 8 . . . . . 2 9 . 1 . 7 17 Cannons 43 | . . 1 . . 4 . 1 . 3 . . 6 1 2 . 8 17 AOE 36 | . . . 6 . . . . . . 1 . 1 3 6 . . 19 Classes Destroyed 17 | . 4 5 2 . 3 . . . . . 1 2 . . . . . Worker 11 | . 1 1 3 . 1 . 2 . . . . 1 . . . . 2 Builder 3 | . . . . . 1 . . . . . . 2 . . . . . Tunneler 2 | . . . . . . . . . . . . 2 . . . . . Hauler 8 | . 1 4 1 . . . . . . . . 2 . . . . . Recycler 11 | . . 1 . 1 2 . . . . . . 2 . . . . 5 Mechanic 3 | . . . 3 . . . . . . . . . . . . . . Operator 8 | . . 4 2 . . . . . . . . 2 . . . . . Drone 4 | . . . . . . . . . . . 2 . . . . 2 . Watcher 2 | . . 1 . . . . . . . . . 1 . . . . . Swarmer 24 | . 3 3 . . . . 1 . . . . . . 3 . 4 10 Grunt 92 | . 9 13 14 2 3 . . . 3 . . 11 5 5 . 6 21 Brawler 7 | . . 1 1 1 . . . . . . . . . 1 . 1 2 Duelist 4 | . . . 2 . . . . . . . . . . . . . 2 Sentry 30 | . . 9 6 3 4 . . . . . . 4 . . . . 4 Hunter 20 | . . . . . 1 . . . . . . 9 . . . 2 8 Programmer 17 | . . . . . 4 . . . . . . 3 . . . . 10 Behemoth 2 | . . . . . . . . . . . . 1 . 1 . . . Enhanced Grunt 3 | . . . . . . . . . . 3 . . . . . . . Tracker 2 | . . . . . . . . . . . . 2 . . . . . Combat Programmer 2 | . . . . . . . . . . . . 2 . . . . . Surgeon 2 | . . . . . . . . . . 2 . . . . . . . Wasp 1 | . . . . . . . 1 . . . . . . . . . . Best Kill Streak 12 | . 3 6 12 4 3 . 1 . 3 3 2 7 4 6 . 5 11 Combat Bots Only 10 | . 3 6 8 3 3 . 1 . 3 3 2 5 4 6 . 5 10 Max Kills in Single Turn 6 | . 1 2 6 1 2 . 1 . 1 1 1 3 1 2 . 1 5 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . Exploded 5 | . . . 4 . . . . . . 1 . 1 1 2 . . 5 Melee 1 | . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Jun Mat Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Damage Taken 15746 | . 787 621 882 84 1007 . 252 . 18 936 . 4463 170 561 . 687 5278 Core 2455 | . 186 92 133 20 131 . 34 . 9 115 . 603 18 50 . 58 1006 Absorbed by Shields 714 | . . . . . . . . . 6 54 . . . . . . 654 Redirected to Shielding 79 | . . 36 36 . 7 . . . . . . . . . . . . Regen/Repaired (Parts) 3305 | . . 192 274 . 222 9 46 . . 270 . 554 14 494 130 . 1100 Core Remaining (%) 47 | 100 25 . . 38 . . . . . . 58 . . . . 14 . Volleys Fired 793 | . 65 71 127 14 44 2 21 . 6 20 4 166 17 26 2 37 171 Largest 2 | . 2 2 2 2 2 2 2 . 2 2 2 2 2 2 1 2 2 Hottest 136 | . 105 83 78 78 126 126 126 . 126 95 62 100 74 101 38 78 136 Shots Fired 1293 | . 117 135 176 29 87 6 38 . 12 25 8 256 26 39 2 73 264 Gun 902 | . 117 129 171 29 66 4 17 . 6 12 8 147 4 12 2 37 141 Cannon 330 | . . 6 . . 19 2 15 . 6 . . 106 11 18 . 36 111 Launcher 61 | . . . 5 . 2 . 6 . . 13 . 3 11 9 . . 12 Special . | . . . . . . . . . . . . . . . . . . Kinetic 488 | . 53 71 53 14 42 2 15 . 6 . 4 64 11 7 . 57 89 Thermal 651 | . 51 64 118 15 43 4 17 . 6 11 4 181 4 12 2 16 103 Explosive 31 | . . . 3 . 2 . 6 . . 5 . 3 . . . . 12 Electromagnetic 123 | . 13 . 2 . . . . . . 9 . 8 11 20 . . 60 Robot Hit Streak 64 | . 15 22 44 61 58 5 7 . 13 20 12 48 16 23 . 14 64 Robot Miss Streak 5 | . 2 2 2 1 1 . 1 . . 1 5 2 . 1 . 2 1 Penetration Max 1 | . . . . . . . . . . . . . . . . 1 1 Secondary Targets 11 | . 3 4 2 1 . . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . . . . . . . . 1 Shots Hit Robots 992 | . 87 110 98 24 75 4 21 . 12 18 7 207 14 34 . 55 226 Core Hits 568 | . 29 64 51 7 30 2 20 . 5 28 7 151 10 20 . 25 119 Critical Kills 3 | . . . . . 1 . 1 . . . . . . . . . 1 Critical Parts Destroyed 11 | . . . 1 1 . . . . . . . . 1 2 . . 6 Critical Strikes 33 | . . 4 2 2 2 . 1 . . 1 . 3 1 2 . 3 12 Burn 14 | . . 4 1 1 1 . . . . 1 . 1 . . . 2 3 Destroy 12 | . . . 1 1 1 . 1 . . . . . 1 2 . . 5 Blast 5 | . . . . . . . . . . . . 2 . . . 1 2 Smash 2 | . . . . . . . . . . . . . . . . . 2 Melee Attacks 11 | . . . . . . . . . . . . 1 . . . . 10 Impact 11 | . . . . . . . . . . . . 1 . . . . 10 Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 28241 | . 937 1960 2290 395 1609 77 1278 . 260 1245 44 5398 652 1108 . 1689 9299 Guns 13361 | . 937 1872 1706 384 1197 54 188 . 122 155 44 2494 47 286 . 596 3279 Cannons 7490 | . . 53 . . 336 23 266 . 138 . . 2241 114 388 . 1093 2838 Explosions 6588 | . . . 580 . 72 . 824 . . 1090 . 595 491 434 . . 2502 Melee 654 | . . . . . . . . . . . . . . . . . 654 Ramming 148 | . . 35 4 11 4 . . . . . . 68 . . . . 26 Kinetic 8743 | . 403 1056 664 165 673 23 266 . 138 . 17 1536 114 195 . 1515 1978 Thermal 11166 | . 412 869 1042 219 860 54 188 . 122 154 27 3647 47 286 . 174 3065 Explosive 4459 | . . . 580 . 72 . 789 . . 787 . . . . . . 2231 Electromagnetic 3071 | . 122 . . . . . 35 . . 304 . 147 491 627 . . 1345 Impact 654 | . . . . . . . . . . . . . . . . . 654 Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 28 | . 1 6 8 8 2 2 2 2 2 7 7 16 21 21 21 . 28 Average Corruption 7 | . 1 5 7 8 1 2 2 2 2 2 7 7 18 21 21 . 12 Corruption Purged 17 | . . . . . . . . . . . . 7 . . . . 10 Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 523 | . 5 47 46 22 23 14 31 11 8 10 27 99 44 58 2 . 76 Message Errors 136 | . 1 13 14 4 5 4 8 1 2 1 8 30 12 15 . . 18 Matter Fused 116 | . . 15 9 5 5 2 8 3 1 4 7 16 7 17 1 . 16 Heat Flow Errors 57 | . 1 3 2 3 4 . 2 2 3 3 2 11 6 8 . . 7 Energy Discharges 64 | . . 5 5 4 4 2 3 3 . 1 4 13 6 5 . . 9 Parts Rejected 10 | . . . . 1 . . 1 . . . 1 4 . . . . 3 Parts Fused 9 | . . 1 1 . . . 1 . . . 1 1 1 1 . . 2 Data Loss (minor) 55 | . 1 6 5 4 2 3 2 1 1 . 3 8 5 5 1 . 8 Data Loss (major) 23 | . 1 . 4 . 2 1 2 1 1 . 1 4 1 1 . . 4 Misfires 21 | . 1 3 . 1 1 2 3 . . . . 5 4 . . . 1 Alerts 11 | . . . 1 . . . . . . . . 3 2 3 . . 2 Misdirections 2 | . . . . . . . . . . . . . . . . . 2 Weapon Failures 19 | . . 1 5 . . . 1 . . 1 . 4 . 3 . . 4 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 511 | . . . . . . . 21 . 1 9 . 103 4 . . . 373 Projectiles 83 | . . . . . . . 6 . 1 . . 22 4 . . . 50 Explosions 168 | . . . . . . . 15 . . 9 . 81 . . . . 63 Melee 260 | . . . . . . . . . . . . . . . . . 260 Knockbacks 28 | . . . . . 3 . 1 . 1 . . 9 . . . 6 8 Impact 5 | . . . . . . . . . . . . 1 . . . . 4 Kinetic 21 | . . . . . 3 . 1 . 1 . . 8 . . . 6 2 Secondary 2 | . . . . . . . . . . . . . . . . . 2 Self-Inflicted Damage 228 | . . . 6 . . . 39 . . . . . 4 . . . 179 Shots 7 | . . . 1 . . . 1 . . . . . 2 . . . 3 Rammed 15 | . . 6 1 1 1 . . . . . . . . . . . 6 Targets Rammed 19 | . . 6 1 1 1 . . . . . . 4 . . . . 6 Kicked 4 | . . . . . . . . . . . . 4 . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 455 | . 306 147 195 123 253 58 186 211 275 391 142 455 203 245 . 13 198 Average Temperature 100 | . 160 62 89 75 69 37 50 105 128 162 60 110 64 92 . 7 46 Received Heat Transfer 3973 | . 498 348 516 63 447 . 30 . 12 . . 562 93 192 . 327 885 Effects 8 | . 1 . . . . . . . . 1 . 5 . 1 . . . Shutdowns 3 | . . . . . . . . . . 1 . 2 . . . . . Energy Bleed 1 | . 1 . . . . . . . . . . . . . . . . Interference 1 | . . . . . . . . . . . . . . 1 . . . Matter Decay 1 | . . . . . . . . . . . . 1 . . . . . Damage (minor) 2 | . . . . . . . . . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . . . . . 2 . . 1 1 . . 2 Combat Hostiles 6 | . . . . . . . . . . 2 . . 1 1 . . 2 Parts Fried 22 | . . . . . . . . . . . . 3 4 4 . . 11 Impact Corruptions 9 | . . . . . . . . . . . . . . . . . 9 Robots Melted 20 | . . . . . . . . . . . . 20 . . . . . Combat Hostiles 16 | . . . . . . . . . . . . 16 . . . . . Parts Melted 69 | . . 5 1 1 4 . . . . . . 48 . . . . 10 Heat Transferred 24871 | . 984 2183 2072 518 1591 111 370 . 222 407 296 12808 . 259 . 481 2569 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Peak Influence 1126 | . 221 391 369 187 131 8 613 . . . . 571 . . . . 1126 Initial 510 | . . 18 2 41 . 8 . . . . . 450 . . . . 510 Average 262 | . 79 157 154 109 32 3 174 . . . . 291 . . . . 789 Maximum Alert Level 4 | . 1 2 1 . . . 2 . . . . 2 . . . . 4 Low Security (%) 57 | 100 95 58 75 100 100 100 67 . . . . 33 . . . . . Level 1 16 | . 4 41 24 . . . 8 . . . . 35 . . . . 3 Level 2 12 | . . . . . . . 24 . . . . 31 . . . . 22 Level 3 13 | . . . . . . . . . . . . . . . . . 74 Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 48 | . 2 4 3 . 6 . 7 . . . . 11 . . . . 15 Investigation 10 | . 2 . . . 1 . 1 . . . . 1 . . . . 5 Extermination 13 | . . . . . 3 . 2 . . . . 4 . . . . 4 Reinforcement 11 | . . 4 1 . 1 . 1 . . . . 2 . . . . 2 Assault 4 | . . . 2 . . . 1 . . . . . . . . . 1 Garrison 4 | . . . . . 1 . 2 . . . . . . . . . 1 Intercept 6 | . . . . . . . . . . . . 4 . . . . 2 Searches Triggered 3 | . . . . . . . . . . . . 1 . . . . 2 Construction Impeded 2 | . . . . . . . . . . . . 1 . . . . 1 Haulers Reinforced 2 | . . . . . 1 . 1 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Distress Signals 19 | . 4 8 3 . 1 . . . . . . . . . . . 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 333 | . 19 47 40 7 14 1 29 . 4 4 4 40 7 10 . 16 91 Peak Tracking Total 11 | . 7 7 10 3 4 1 4 . 4 4 2 4 4 4 . 5 11 Tactical Retreats 11 | . 2 2 1 . . . . . . . . . 1 . . . 5 Traps | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Traps Triggered 18 | . 1 4 6 . 1 . 1 . . . . 3 . . . . 2 Indirectly 2 | . . . 2 . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed 4 | . 4 . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . 1 . . . . Machines | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Jun Mat Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Machines Disabled 35 | . . 2 3 . . . 6 . . . . 19 . . . . 5 Max in Single Turn 15 | . . 1 1 . . . 4 . . . . 15 . . . . 2 Garrison Access 4 | . . . . . 2 . 1 . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Machines Accessed 53 | . 6 6 9 3 7 . 3 . . 4 . 7 . 1 . 1 6 Terminals 31 | . 5 4 5 3 2 . 3 . . . . 5 . . . 1 3 Fabricators 2 | . . . . . 1 . . . . . . . . . . . 1 Repair Stations 6 | . . 2 2 . 1 . . . . . . 1 . . . . . Recycling Units 5 | . 1 . 2 . . . . . . . . 1 . . . . 1 Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . . Garrison Access 3 | . . . . . 2 . . . . . . . . . . . 1 Total Hacks 168 | . 13 30 25 9 16 . 7 . . 30 . 18 . 1 . 1 18 Successful 106 | . 6 19 17 3 11 . 5 . . 30 . 5 . 1 . 1 8 Failed 62 | . 7 11 8 6 5 . 2 . . . . 13 . . . . 10 Catastrophic 8 | . . 2 1 1 1 . . . . . . 2 . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 51 | . 3 11 6 . 7 . 5 . . . . 9 . . . . 10 Terminals 88 | . 11 17 12 9 6 . 7 . . . . 15 . . . 1 10 Fabricators 5 | . . . . . 2 . . . . . . . . . . . 3 Repair Stations 27 | . . 13 11 . 1 . . . . . . 2 . . . . . Recycling Units 6 | . 2 . 2 . . . . . . . . 1 . . . . 1 Scanalyzers 4 | . . . . . 4 . . . . . . . . . . . . Garrison Access 7 | . . . . . 3 . . . . . . . . . . . 4 Terminal Hacks 54 | . 3 6 3 3 2 . 2 . . 30 . 2 . 1 . 1 1 Record 12 | . . . . . . . . . . 11 . . . . . 1 . Part Schematic 13 | . . 1 . 2 . . . . . 10 . . . . . . . Robot Schematic 6 | . . . . . . . . . . 6 . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . Prototype ID Bank 6 | . . 1 . 1 1 . . . . 3 . . . . . . . Open Door 2 | . . . 1 . . . . . . . . . . 1 . . . Branch Access Points 5 | . . 1 1 . 1 . 1 . . . . 1 . . . . . Terminal Index 3 | . . . 1 . . . . . . . . 1 . . . . 1 Alert Level 3 | . . 3 . . . . . . . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . . . . . Extermination Status 1 | . . . . . . . 1 . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . . . . . . 3 Network Status 1 | . . . . . . . . . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . . . . . . 1 Repair Station Hacks 21 | . . 10 10 . . . . . . . . 1 . . . . . Scan Component 11 | . . 5 5 . . . . . . . . 1 . . . . . Repair 10 | . . 5 5 . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . 2 . . . . . . . . 1 . . . . 1 Retrieve Components 4 | . . . 2 . . . . . . . . 1 . . . . 1 Scanalyzer 4 | . . . . . 4 . . . . . . . . . . . . Insert Component 2 | . . . . . 2 . . . . . . . . . . . . Analyze 2 | . . . . . 2 . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 2 . . . . . . . . . . . . Seal Access 2 | . . . . . 2 . . . . . . . . . . . . Unauthorized Hacks 18 | . 3 3 2 . 3 . 3 . . . . 1 . . . . 3 Terminals 16 | . 3 3 2 . 2 . 3 . . . . 1 . . . . 2 Botnet 16 | . 3 3 2 . 2 . 3 . . . . 1 . . . . 2 Fabricators 1 | . . . . . 1 . . . . . . . . . . . . Fabnet 1 | . . . . . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 Jam 1 | . . . . . . . . . . . . . . . . . 1 Data Cores Recovered 1 | . . . . . . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 39 | . 5 5 6 3 4 . 3 . . . . 6 . . . 1 6 Full Trace Events 7 | . 1 1 . . 1 . . . . . . 1 . . . . 3 Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . . . 6 . . . . 4 . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 29 | . . 1 . 2 2 . . . . 10 . . . . 14 . . Parts Built 2 | . . . . . . . . . . . . . . . . . 2 Authchips . | . . . . . . . . . . . . . . . . . . Time 106 | . . . . . . . . . . . . . . . . . 106 Total Part Build Rating 12 | . . . . . . . . . . . . . . . . . 12 Parts Repaired 10 | . . 5 5 . . . . . . . . . . . . . . Time 399 | . . 173 226 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 39 | . . . 19 . . . . . . . . 10 . . . . 10 Parts Scanalyzed 2 | . . . . . 2 . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Jun Mat Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . . . . . . . . 2 . 2 . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat 4 | . . . . . . . . . . . . 2 . 2 . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . 1 . . . . . . . . . 6 Machine Destruction 1 | . . . . . . . 1 . . . . . . . . . . Programmers 6 | . . . . . . . . . . . . . . . . . 6 Fabnet Peak Effective % 3 | . . . . . . . . . . . 3 3 3 3 3 1 1 Autooverrided 4 | . . . . . . . . . . . . 2 . 2 . . . Robots Rewired 1 | . . . . 1 . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . 1 . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Jun Mat Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Total Allies 27 | . . . 2 1 . 20 . . . . . 2 . 2 . . . Largest Group 20 | . . . 2 1 1 20 20 5 5 4 . 1 . 1 . . . Highest-Rated Group 527 | . . . 62 15 15 527 524 132 132 113 . 37 . 29 . . . Highest-Rated Ally 37 | . . . 31 15 15 35 35 35 36 36 . 37 . 29 . . . Total Orders 3 | . . . . . . . . . . . . . . . . . 3 STAY 1 | . . . . . . . . . . . . . . . . . 1 EXPLORE 2 | . . . . . . . . . . . . . . . . . 2 Ally Attacks 191 | . . . 9 3 4 24 124 . 4 9 . 6 . 8 . . . Total Damage 5048 | . . . 126 92 97 396 3829 . 265 50 . 112 . 81 . . . Kills 37 | . . . . 1 1 1 31 . 1 . . 1 . 1 . . . Allies Corrupted 1 | . . . . . . . 1 . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Robot Analysis Total 132 | . 1 . . . . . . . . 131 . . . . . . . Derelict Logs Recovered 8 | . . . . . . . . 1 1 . 2 . 1 1 . 2 . Drone Launches 2 | . . . . . . . . . . . . . . . . . 2 Drone Recoveries 1 | . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Jun Mat Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Turns Passed 23634 | 1 1031 2027 1381 544 2558 1012 1767 902 741 699 852 3437 912 1221 1199 408 2942 Spaces Moved 9031 | 1 440 954 472 304 901 338 567 309 248 119 364 1258 349 506 852 248 801 Core . | . . . . . . . . . . . . . . . . . . Treads 4516 | . 119 954 472 304 742 . . . . 41 364 541 . 145 661 . 173 Legs 3657 | 1 321 . . . 159 338 567 309 248 77 . 717 19 . 191 248 462 Wheels . | . . . . . . . . . . . . . . . . . . Hover 858 | . . . . . . . . . . 1 . . 330 361 . . 166 Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 118 | 120 120 160 160 160 152 288 288 288 288 208 230 128 248 146 118 118 118 Average Speed 201 | 120 183 160 160 160 234 288 288 288 288 270 230 187 248 204 139 118 172 Slowest Speed 810 | 120 260 160 240 160 288 288 288 288 288 810 230 332 248 248 146 118 400 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 51 | 2 61 82 74 67 23 96 16 46 47 78 61 30 50 52 82 40 25 Regions Visited 17 Branch Regions 10 Pre-discovered Areas 33 | . . . . . . . . . 1 26 1 . . 1 3 1 . Known Exits Taken 9 | . . 1 1 . . . 1 1 . . . 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 . . 1 . . . . 1 1 1 . . . . . . Scrap Searched 9 | . . . . . . . . . 1 . 1 . . 1 3 3 . Spaces Dug 21 | . . . . . . . 11 . . . . 4 3 . . . 3 Terrain Destroyed 373 | . . . 16 . 11 . 63 . . 6 . 120 8 2 . 10 137 Melee 1 | . . . . . . . . . . . . 1 . . . . . Projectile 47 | . . . . . . . . . . . . 9 8 2 . 10 18 AOE 325 | . . . 16 . 11 . 63 . . 6 . 110 . . . . 119 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Total 13212 | 2 560 1327 912 333 1269 377 666 322 265 476 371 2086 372 653 858 290 2073 Wait 2916 | . 4 225 268 7 267 29 74 14 7 307 3 601 . 109 3 1 997 Move 9015 | . 439 953 471 303 901 337 566 308 247 118 363 1257 348 505 851 247 801 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 101 | . 21 17 7 1 14 6 1 . . 2 . 14 2 . 2 3 11 Fast Attach 84 | . 7 16 13 1 7 . 1 . . 3 1 13 . 1 . . 21 Attach 39 | . 7 2 1 . 6 . . . 2 2 . 9 . 2 . . 8 Detach 20 | . 1 1 . . 3 . . . . 6 . 3 . 1 . . 5 Swap 58 | . 2 8 10 2 6 . 2 . 1 5 . 4 3 4 . 1 10 Drop 141 | 2 14 28 14 2 20 3 1 . 2 13 . 14 2 5 . 1 20 Fire 793 | . 65 71 127 14 44 2 21 . 6 20 4 166 17 26 2 37 171 Melee 11 | . . . . . . . . . . . . 1 . . . . 10 Ram 6 | . . . . . . . . . . . . . . . . . 6 Kick 4 | . . . . . . . . . . . . 4 . . . . . Crush 9 | . . 6 1 1 1 . . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . . . . . . . . . 13 Rewire 2 | . . . . 2 . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 5 exits: [*Mat x2] / *Min / *Sto x2) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory (discovered 3 exits: *Fac / Low x2) -7/Waste -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / [*Upp]) History --------- Turn | Location | Event 2 | -11/Junkyard | Discovered new exit (range 0) 2 | -11/Junkyard | Entered Materials 145 | -10/Materials | Discovered new exit (range 12) 326 | -10/Materials | Core integrity fell below 50% 591 | -10/Materials | Discovered new exit (range 13) 968 | -10/Materials | Discovered new exit (range 15) 1033 | -10/Materials | Entered another Materials area 1033 | -9/Materials | Evolved 2 slots: Utility x2 1033 | -9/Materials | Discovered new exit (range 6) 1036 | -9/Materials | Build established: Mutant 1486 | -9/Materials | Discovered new exit (range 5) 2070 | -9/Materials | Repaired Lgt. Armor Plating 2122 | -9/Materials | Repaired Imp. Medium Laser 2156 | -9/Materials | Repaired Imp. Ion Engine 2189 | -9/Materials | Repaired Cooling System 2247 | -9/Materials | Repaired Shotgun 2268 | -9/Materials | Build established: Hacker-Mutant 2387 | -9/Materials | Discovered new exit (range 7) 2819 | -9/Materials | Discovered new exit (range 11) 3032 | -9/Materials | Discovered new exit (range 6) 3048 | -9/Materials | Identified exit to Mines 3048 | -9/Materials | Identified exit to Storage 3060 | -9/Materials | Entered Storage 3193 | -9/Storage | Met a pair of Derelict thieves 3479 | -9/Storage | Destroyed 8 combat bots 3746 | -9/Storage | Identified exit to Recycling 3768 | -9/Storage | Discovered new exit (range 15) 3912 | -9/Storage | Repaired Imp. Treads 3965 | -9/Storage | Repaired Imp. Assault Rifle 4026 | -9/Storage | Repaired Hvy. Particle Gun 4060 | -9/Storage | Repaired Imp. Treads 4232 | -9/Storage | Repaired Hvy. Ion Engine 4420 | -9/Storage | Used back door to open Recycling access 4428 | -9/Storage | Core integrity fell below 50% 4441 | -9/Storage | Entered Recycling 4445 | -9/Recycling | Found Scrap Engine 4851 | -9/Recycling | Discovered new exit (range 12) 4985 | -9/Recycling | Entered Factory 4985 | -7/Factory | Accompanied by 1 ally 4985 | -7/Factory | Evolved 4 slots: Power x1, Utility x3 5049 | -7/Factory | Discovered new exit (range 15) 5466 | -7/Factory | Garrison activated, responded to threat 6480 | -7/Factory | Identified exit to Lower Caves 7260 | -7/Factory | Build established: Hacker-Construct 7543 | -7/Factory | Sucked down chute 7543 | -7/Factory | Entered Waste 7544 | -7/Waste | Joined by Warlord forces that had cleared the area 8067 | -7/Waste | Discovered new exit (range 11) 8480 | -7/Waste | A Compactor rumbled back to life 8480 | -7/Waste | Spotted C-40 Crusher 8486 | -7/Waste | Allies destroyed C-40 Crusher 8555 | -7/Waste | Entered Factory 8555 | -7/Factory | Accompanied by 20 allies 9695 | -7/Factory | Garrison activated, responded to threat 9751 | -7/Factory | P-60 Hacker assimilated allied UP-GXI(g) 10322 | -7/Factory | Entered Lower Caves 10322 | -7/Lower Caves | Accompanied by 5 allies 10461 | -7/Lower Caves | Identified exit to Lower Caves 11187 | -7/Lower Caves | Encountered a Warlord checkpoint 11224 | -7/Lower Caves | Entered another Lower Caves area 11224 | -7/Lower Caves | Accompanied by 5 allies 11515 | -7/Lower Caves | Build established: Construct 11928 | -7/Lower Caves | Discovered new exit (range 10) 11965 | -7/Lower Caves | Entered Data Miner 11965 | -7/Data Miner | Accompanied by 4 allies 11965 | -7/Data Miner | Discovered new exit (range 6) 12020 | -7/Data Miner | Met Data Miner 12081 | -7/Data Miner | Learned location of Section 7 (-2) 12081 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 12125 | -7/Data Miner | Received God Mode back door access code from Data Miner 12168 | -7/Data Miner | Interfaced with the Data Conduit 12255 | -7/Data Miner | Lost 4 parts (2p1n1u) 12493 | -7/Data Miner | Build established: Mutant 12554 | -7/Data Miner | Found Corrupted Exp. Thermal Shield 12664 | -7/Data Miner | Entered Proximity Caves 12805 | -6/Proximity Caves | Build established: Construct 12839 | -6/Proximity Caves | Spotter reported a threat 12851 | -6/Proximity Caves | Spotter reported a threat 12898 | -6/Proximity Caves | Spotter reported a threat 13263 | -6/Proximity Caves | Learned Factory emergency access door positions 13493 | -6/Proximity Caves | Discovered new exit (range 10) 13516 | -6/Proximity Caves | Entered Factory 13516 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13518 | -6/Factory | Loaded intel: 298 machine locations 13866 | -6/Factory | Search patrols dispatched 14181 | -6/Factory | Build established: Hacker-Construct 14244 | -6/Factory | Discovered new exit (range 11) 14267 | -6/Factory | Identified exit to Factory 14816 | -6/Factory | Build established: Mutant 14868 | -6/Factory | Intercept squad dispatched 14886 | -6/Factory | Spotted Tracker 14900 | -6/Factory | Destroyed Tracker 14910 | -6/Factory | Spotted Combat Programmer 14924 | -6/Factory | System corruption reached 10% 14930 | -6/Factory | Destroyed Combat Programmer 14939 | -6/Factory | Found Exp. Phase Shifter 15731 | -6/Factory | Build established: Hacker-Construct 16211 | -6/Factory | Intercept squad dispatched 16211 | -6/Factory | Identified exit to Lower Caves 16235 | -6/Factory | Spotted Tracker 16257 | -6/Factory | Destroyed Tracker 16293 | -6/Factory | Spotted Combat Programmer 16415 | -6/Factory | Core integrity fell below 50% 16422 | -6/Factory | Destroyed Combat Programmer 16475 | -6/Factory | Lost 4 parts (2p1n1w) 16590 | -6/Factory | Spotted B-75 Beast 16624 | -6/Factory | Destroyed B-75 Beast 16698 | -6/Factory | Build established: Hacker-Mutant 16953 | -6/Factory | Entered Lower Caves 17696 | -6/Lower Caves | Build established: Hacker-Construct 17796 | -6/Lower Caves | Discovered new exit (range 10) 17840 | -6/Lower Caves | Learned 4 Factory zone layouts 17860 | -6/Lower Caves | Identified exit to Lower Caves 17865 | -6/Lower Caves | Entered another Lower Caves area 18454 | -6/Lower Caves | Spotted B-75 Beast 18489 | -6/Lower Caves | Destroyed B-75 Beast 19079 | -6/Lower Caves | Discovered new exit (range 5) 19085 | -6/Lower Caves | Identified exit to Zion 19086 | -6/Lower Caves | Entered Zion 19129 | -6/Zion | System corruption cleaned by Quarantine Array 19199 | -6/Zion | Discovered new exit (range 11) 19215 | -6/Zion | Identified exit to Proximity Caves 19442 | -6/Zion | Received a hallucinogenic algorithm 19958 | -6/Zion | Visited the Megawrench Repair Shop 20285 | -6/Zion | Entered Proximity Caves 20289 | -5/Proximity Caves | Learned 4 Factory zone layouts 20344 | -5/Proximity Caves | Core integrity fell below 20% 20377 | -5/Proximity Caves | Spotter reported a threat 20475 | -5/Proximity Caves | Spotter reported a threat 20555 | -5/Proximity Caves | Spotter reported a threat 20687 | -5/Proximity Caves | Discovered exit to Factory (range 3) 20693 | -5/Proximity Caves | Entered Factory 20693 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 20694 | -5/Factory | Identified exit to Factory 20695 | -5/Factory | Loaded intel: 261 machine locations 20740 | -5/Factory | Discovered new exit (range 16) 20991 | -5/Factory | Build established: Hacker-Mutant 20993 | -5/Factory | Search patrols dispatched 21293 | -5/Factory | Search patrols dispatched 21388 | -5/Factory | Fabricated Adv. Shield Generator (x2) 21544 | -5/Factory | Destroyed 10 combat bots 21692 | -5/Factory | Build established: Mutant 22193 | -5/Factory | First assault squad dispatched 22320 | -5/Factory | Lost 3 parts (1n1u1w) 22410 | -5/Factory | Lost 3 parts (1p1n1u) 22519 | -5/Factory | System corruption reached 10% 22793 | -5/Factory | Build established: Scavenger-Mutant 23184 | -5/Factory | Destroyed 7 combat bots 23588 | -5/Factory | Intercept squad dispatched 23592 | -5/Factory | Spotted Tracker 23597 | -5/Factory | Garrison activated, responded to threat 23603 | -5/Factory | Spotted Combat Programmer 23618 | -5/Factory | Core integrity fell below 50% 23631 | -5/Factory | Core integrity fell below 20% 23635 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 23620_ Arm. Scrap Engine destroyed. 23620_ Scrap Engine core remains intact and functional. 23620_ K-01 Serf collects debris. 23621_ U-05 Engineer builds a Wall. 23623_ Penetrated by EMDS Slug. 23624_ K-01 Serf collects debris. 23625_ Penetrated by EMDS Slug. 23626_ U-05 Engineer destroyed. 23627_ Accelerated Gauss Construct/G destroyed. 23627_ Scrap Engine damaged due to network destabilization (-10). 23628_ System corrupted: Energy discharge (-9). 23628_ Penetrated by EMDS Slug. 23628_ Adv. Heat Sink destroyed. 23629_ K-01 Serf collects debris. 23629_ K-01 Serf destroyed. 23629_ U-05 Engineer destroyed. 23631_ S-27 Virus suffers critical hit (Destroy). 23631_ Penetrated by EMDS Slug. 23631_ Scrap Engine destroyed. 23635_ Lrn. Missile Launcher destroyed. 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" " | | ????????????????????????+ +?"""""??# ! | | ??????????????????????? # #?"""""??########### | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# ??????????????????? | | ???????????????????????? ??????????????????? | | ???????????????????????? ?????????????????? | | ???????????????????????? ?????????????????? | | ????????????????????????# ??????????????????? | | ?????????????????????????###?????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????"""""""""??????????????? | | ????????????????"""?"""??????????????????????????? | | ????????????????"""?"""???"""""""""??????????????? | | ????????????????"""?"""??????????????????????????? | | ??????????????????????????"""""""""??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 121 Coolant Potential 50 Energy Generation 33 Energy Capacity 512 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 450 Resistance: KI 20 Resistance: TH 50 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Kinecelleration 40 Offensive Hacking 30 Defensive Hacking 12 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Shield Generator | -9/Recycling | Hacked System Shield | -9/Recycling | Hacked Hacking Suite | -7/Factory | Scanalyzed Imp. Assault Rifle | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Utility Shielding | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Mni. Drone Bay | -7/Data Miner | Free Lgt. Fission Core | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Adv. Target Analyzer | -7/Data Miner | Free Fusion Compressor | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Adv. Cooling System | -6/Zion | Archive Power Amplifier | -6/Zion | Archive Mass Driver | -6/Zion | Archive Hvy. Machine Gun | -6/Zion | Archive Adv. Actuator Array | -6/Zion | Archive Matter Neutralizer | -6/Zion | Archive Imp. System Restoration Module | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Adv. Shield Generator | -6/Zion | Archive Imp. Proton Missile Launcher | -6/Zion | Archive Robot Schematics ------------------ E-15 Imp | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free D-63 Destroyer | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free P-60 Hacker | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive Y-54 Guardian | -6/Zion | Archive Y-72 Warden | -6/Zion | Archive Fabricated ------------ Adv. Shield Generator | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScanDimensionalDerivative Manual? 0 Play Time 02:42:33 Cumulative 201.2 hours Start 2023.06.03 @ 19:21:25 End 2023.06.03 @ 22:45:14 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 155 Rogue 63 Adventurer 66 Explorer 26 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 69 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(115)|SATURATION(100)|LOW_CONTRAST(0,16,30) Steam 1 RUN: 96e801cc-cfc0-4363-a6e1-823be4bd0e8c