Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.01 @ 10:28:56

Player: Demise

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (141)     705
Value Destroyed (3003)     3003
Prototype IDs (45)         900
Alien Tech Used (0)        0
Bonus (-507)               -507
              TOTAL SCORE: 7601

 Bonus
-------
High Alert Combat Kills    15
Follower Combat Kills      58
Entered Garrisons          200
Aligned with FarCom        300
Friendly Fire              -1080

 Cogmind 
---------
Core Integrity             388/700
Matter                     57/300
Energy                     170/170
System Corruption          7%
Temperature                Cool (0)
Movement                   Walking (180) Ox2
Location                   -7/Waste

 Parts 
-------
>               --- POWER (1) --------
      Makeshift Power Source
>               --- PROPULSION (2) ---
       Advanced Myomer Leg
>               --- UTILITY (8) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
                Hacking Suite
                System Shield
                System Purifier
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (20) ---
      Makeshift Power Source
  High-capacity Storage Unit
  High-capacity Storage Unit
                YI-UF0's Bottomless Matter Pit (1371)
                Gravity Neutralizing Apparatus
                Gravity Neutralizing Apparatus
   Experimental Sensor Array
       Advanced Signal Interpreter
       Advanced Targeting Computer
       Improved Armor Integrity Analyzer
       Advanced Transmission Jammer
       Improved Phase Shifter
                Hardlight Generator
                Hardlight Generator
                Hacking Suite
                Hacking Suite
                Hacking Suite
                Hacking Suite
                PSU Rigger
                AS-neutralizer No. 17b

 Peak State 
------------
>               --- POWER ------------
      Makeshift Power Source
>               --- PROPULSION -------
       Advanced Myomer Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
                Hacking Suite
                System Shield
                System Purifier
>               --- WEAPON -----------
                8R-AWN's Boregun
>               --- INVENTORY --------
      Makeshift Power Source
  High-capacity Storage Unit
  High-capacity Storage Unit
                YI-UF0's Bottomless Matter Pit
                Gravity Neutralizing Apparatus
                Gravity Neutralizing Apparatus
   Experimental Sensor Array
       Advanced Signal Interpreter
       Advanced Targeting Computer
       Improved Armor Integrity Analyzer
       Advanced Transmission Jammer
       Improved Phase Shifter
                Hardlight Generator
                Hardlight Generator
                Hacking Suite
                Hacking Suite
                Hacking Suite
                Hacking Suite
       Advanced Component Analysis Suite
       Advanced Recalibrator
                PSU Rigger
                AS-neutralizer No. 17b
       Improved Datajack
[Rating: 50]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Advanced Myomer Leg
Utility                    High-capacity Storage Unit
  Device                   Hardlight Generator
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
  Hackware                 System Shield
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Plasma Cutter
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Was 
Slots Evolved              6    | .   .   .   2   .   .   .   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   2   .   .   .   2   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             150  | 4   23  9   44  2   24  9   2   10  20  3   
  Power                    7    | .   3   .   1   .   1   .   .   1   .   1   
    Engine                 7    | .   3   .   1   .   1   .   .   1   .   1   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               26   | 2   1   .   11  .   7   1   .   2   2   .   
    Treads                 25   | 2   1   .   11  .   7   1   .   2   1   .   
    Leg                    1    | .   .   .   .   .   .   .   .   .   1   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  48   | .   7   2   13  .   9   .   2   5   9   1   
    Device                 11   | .   .   .   1   .   2   .   1   3   3   1   
    Storage                19   | .   4   2   7   .   4   .   .   .   2   .   
    Processor              3    | .   1   .   1   .   .   .   .   .   1   .   
    Hackware               3    | .   .   .   .   .   .   .   .   .   3   .   
    Protection             12   | .   2   .   4   .   3   .   1   2   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   69   | 2   12  7   19  2   7   8   .   2   9   1   
    Energy Gun             7    | 1   4   1   .   .   .   .   .   .   1   .   
    Energy Cannon          1    | .   1   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          33   | 1   2   .   14  1   3   6   .   1   4   1   
    Ballistic Cannon       6    | .   2   3   1   .   .   .   .   .   .   .   
    Launcher               14   | .   1   3   1   1   2   2   .   1   3   .   
    Special Weapon         5    | .   2   .   2   .   1   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   3    | .   .   .   1   .   1   .   .   .   1   .   
  Unidentified Prototypes  2    | .   .   1   1   .   .   .   .   .   .   .   
Parts Lost                 24   | .   1   .   .   .   3   3   .   4   11  2   
  Power                    2    | .   .   .   .   .   .   .   .   1   1   .   
  Propulsion               4    | .   .   .   .   .   2   .   .   .   2   .   
  Utility                  8    | .   .   .   .   .   1   .   .   2   4   1   
  Weapon                   10   | .   1   .   .   .   .   3   .   1   4   1   
  Highest Loss Streak      5    | .   1   .   .   .   2   2   .   4   5   2   
Average Slot Usage (%)     97   | .   96  100 99  100 98  99  92  93  84  68  
  Engine                   10   | .   12  14  10  11  11  11  9   9   6   4   
  Treads                   21   | .   27  28  22  22  21  22  18  18  10  .   
  Device                   2    | .   .   .   .   .   2   .   5   14  11  7   
  Storage                  29   | .   14  28  27  44  29  44  36  31  24  27  
  Processor                3    | .   5   .   8   .   .   .   .   .   2   .   
  Protection               5    | .   7   .   7   .   10  .   5   3   .   .   
  Energy Gun               1    | .   12  1   .   .   .   .   .   .   .   .   
  Ballistic Gun            16   | .   11  .   21  22  12  20  18  17  11  .   
  Ballistic Cannon         1    | .   .   25  .   .   .   .   .   .   .   .   
  Special Weapon           1    | .   .   .   .   .   4   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             173  | 4   42  42  128 128 144 145 152 156 173 171 
  Greatest Support         40   | 3   40  40  40  40  40  40  40  40  40  30  
  Greatest Overweight (x)  8    | 1   1   1   3   3   3   3   3   3   8   5   
  Average Overweight (x)   1    | .   .   .   1   3   2   3   3   2   3   4   
Largest Inventory Capacity 44   | 4   14  14  34  34  36  36  36  36  44  44  
  Average Capacity         23   | 4   7   13  22  34  25  36  36  31  30  31  
  Most Carried             36   | 4   14  14  34  34  36  36  32  31  28  25  
  Average Carried          22   | 3   6   13  21  34  23  35  30  28  27  23  
  Final Capacity           44   | 4   14  14  34  34  36  36  36  28  44  20  
  Final Carried            36   | 4   14  14  34  34  36  32  30  28  23  20  

 Class Distribution 
--------------------
 65% | Hauler-Mutant
 24% | Mutant
  9% | Scavenger-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
 Hauler-Mutant | -9/Materials
 Hauler-Mutant | -9/Mines
 Hauler-Mutant | -9/Exiles
 Hauler-Mutant | -8/Mines
 Hauler-Mutant | -8/Materials
 Hauler-Mutant | -8/Garrison
 Hauler-Mutant | -7/Factory
 Hauler-Mutant | -7/Waste

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Was  
Matter Collected           5856 | 264  538  552  2435 157  849  105  .    647  309  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4757 | 110  868  371  1665 172  590  99   .    342  504  36   
  Parts                    337  | 5    48   16   101  15   91   13   .    15   32   1    
Haulers Intercepted        9    | .    2    .    6    .    .    .    .    .    1    .    
Recyclers Shooed           5    | .    1    .    2    2    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Was 
Combat Hostiles Destroyed  83   | .   15  11  19  7   2   8   .   11  10  .   
  Guns                     56   | .   15  .   17  7   1   5   .   7   4   .   
  Cannons                  6    | .   .   6   .   .   .   .   .   .   .   .   
  AOE                      21   | .   .   5   2   .   1   3   .   4   6   .   
Classes Destroyed          17   | 2   5   1   3   .   2   1   .   1   2   .   
  Worker                   8    | .   .   .   2   3   .   1   .   .   2   .   
  Builder                  3    | .   .   .   .   .   .   .   .   .   3   .   
  Tunneler                 4    | 2   1   .   1   .   .   .   .   .   .   .   
  Hauler                   9    | .   2   .   6   .   .   .   .   .   1   .   
  Recycler                 11   | 1   1   2   6   .   .   .   .   .   1   .   
  Mechanic                 1    | .   .   .   1   .   .   .   .   .   .   .   
  Operator                 5    | .   2   .   3   .   .   .   .   .   .   .   
  Turret                   1    | .   .   .   .   .   1   .   .   .   .   .   
  Watcher                  7    | .   3   .   4   .   .   .   .   .   .   .   
  Swarmer                  33   | .   3   7   5   7   .   5   .   3   3   .   
  Grunt                    29   | .   12  2   6   .   .   .   .   5   4   .   
  Brawler                  2    | .   .   .   .   .   .   .   .   2   .   .   
  Sentry                   8    | .   .   .   8   .   .   .   .   .   .   .   
  Hunter                   4    | .   .   .   .   .   .   3   .   1   .   .   
  Programmer               3    | .   .   .   .   .   .   .   .   .   3   .   
  Zionite                  8    | .   .   .   .   .   8   .   .   .   .   .   
  Assembled                3    | .   .   2   .   .   1   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           9    | 3   5   3   6   6   1   2   .   5   9   .   
  Combat Bots Only         5    | .   4   3   2   4   1   2   .   5   4   .   
Max Kills in Single Turn   3    | 1   1   2   2   1   1   1   .   2   3   1   
  Gunslinging              1    | .   .   .   .   .   .   .   .   1   .   .   
  Exploded                 3    | .   .   1   1   .   1   1   .   2   3   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     5    | .   .   1   .   .   4   .   .   .   .   .   
  YI-UF0 (-10/Mines)
  8R-AWN (-9/Exiles)
  EX-BIN (-9/Exiles)
  EX-DEC (-9/Exiles)
  EX-HEX (-9/Exiles)

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Was  
Damage Taken               5674  | .    485  411  893  190  776  434  94   880  1427 84   
  Core                     773   | .    68   30   131  26   109  33   .    64   312  .    
  Absorbed by Shields      399   | .    .    .    .    .    150  .    .    237  12   .    
Core Remaining (%)         68    | 100  .    60   .    .    .    25   .    88   .    .    
Volleys Fired              493   | 8    78   39   115  22   114  23   3    30   46   15   
  Largest                  2     | 2    2    2    2    2    2    2    2    2    2    1    
  Hottest                  100   | 70   100  78   100  46   46   56   46   46   50   39   
Shots Fired                785   | 16   130  55   224  43   146  40   6    50   60   15   
  Gun                      645   | 16   122  16   218  42   90   30   6    47   55   3    
  Cannon                   37    | .    5    32   .    .    .    .    .    .    .    .    
  Launcher                 51    | .    1    7    3    1    9    10   .    3    5    12   
  Special                  52    | .    2    .    3    .    47   .    .    .    .    .    
  Kinetic                  597   | 8    77   32   218  42   90   30   6    47   44   3    
  Thermal                  75    | 8    17   .    3    .    47   .    .    .    .    .    
  Explosive                51    | .    1    7    3    1    9    10   .    3    5    12   
  Electromagnetic          62    | .    35   16   .    .    .    .    .    .    11   .    
  Robot Hit Streak         62    | 13   18   7    16   5    62   5    5    14   9    6    
  Robot Miss Streak        4     | 1    3    3    3    2    4    2    1    2    2    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5     | .    1    .    1    .    .    .    .    3    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    .    .    .    .    1    .    .    
Shots Hit Robots           541   | 13   86   28   162  22   116  24   5    33   42   10   
  Core Hits                260   | 4    45   25   60   11   45   17   1    20   26   6    
  Critical Hits            13    | .    1    .    1    .    11   .    .    .    .    .    
  Critical Kills           3     | .    .    .    .    .    3    .    .    .    .    .    
  Critical Parts Destroyed 7     | .    1    .    .    .    6    .    .    .    .    .    
Melee Attacks              7     | .    .    .    1    .    4    .    .    .    2    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            7     | .    .    .    1    .    4    .    .    .    2    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12384 | 155  1156 1079 2630 341  2002 790  51   793  1755 1632 
  Guns                     6818  | 155  1032 181  2384 341  1208 243  51   484  689  50   
  Cannons                  408   | .    70   338  .    .    .    .    .    .    .    .    
  Explosions               4759  | .    54   560  246  .    409  547  .    309  1052 1582 
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  14    | .    .    .    .    .    .    .    .    .    14   .    
  Kinetic                  6192  | 68   506  338  2384 341  1208 243  51   484  519  50   
  Thermal                  1215  | 87   204  79   .    .    385  .    .    .    460  .    
  Explosive                4166  | .    .    481  246  .    409  547  .    309  592  1582 
  Electromagnetic          797   | .    446  181  .    .    .    .    .    .    170  .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7     | .    .    .    1    1    1    .    .    .    7    7    
  Average Corruption       1     | .    .    .    1    1    1    .    .    .    4    7    
  Corruption Purged        1     | .    .    .    .    .    1    .    .    .    .    .    
  Effects                  35    | .    .    .    5    9    11   .    .    .    6    4    
    Message Errors         15    | .    .    .    4    4    5    .    .    .    1    1    
    Matter Fused           1     | .    .    .    .    .    .    .    .    .    1    .    
    Heat Flow Errors       1     | .    .    .    .    .    .    .    .    .    1    .    
    Energy Discharges      4     | .    .    .    .    1    1    .    .    .    2    .    
    Data Loss (minor)      9     | .    .    .    1    4    2    .    .    .    1    1    
    Targeting Errors       5     | .    .    .    .    .    3    .    .    .    .    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            175   | .    .    17   16   .    .    2    .    .    120  20   
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               175   | .    .    17   16   .    .    2    .    .    120  20   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 5     | .    .    5    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  5     | .    .    5    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      291   | .    30   23   .    .    .    75   .    .    127  36   
  Shots                    8     | .    1    1    .    .    .    2    .    .    3    1    
  Rammed                   2     | .    .    .    .    .    .    .    1    .    1    .    
Targets Rammed             4     | .    .    .    .    .    .    .    1    .    3    .    
  Kicked                   2     | .    .    .    .    .    .    .    .    .    2    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        264   | 21   264  144  54   .    45   .    .    26   249  .    
  Average Temperature      36    | 19   60   52   12   .    20   .    .    12   77   .    
  Received Heat Transfer   1344  | .    198  82   255  .    .    .    .    287  522  .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    1    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              7     | .    6    1    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             10    | 1    .    .    .    .    9    .    .    .    .    .    
  Heat Transferred         2474  | 259  420  150  .    .    1295 .    .    .    350  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    2    1    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Was 
Peak Influence             571  | 15  271 289 354 319 .   189 60  571 480 199 
  Initial                  299  | .   9   42  102 129 .   .   40  39  299 168 
  Average                  194  | 5   142 180 222 169 .   87  48  316 286 179 
Maximum Alert Level        2    | .   1   1   1   1   .   .   .   2   2   .   
  Low Security (%)         53   | 100 77  76  35  57  .   100 100 33  14  100 
  Level 1                  42   | .   22  23  64  42  .   .   .   21  80  .   
  Level 2                  3    | .   .   .   .   .   .   .   .   44  4   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   7   .   5   .   .   .   2   .   4   .   
  Investigation            8    | .   5   .   3   .   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   .   .   .   2   .   
  Reinforcement            7    | .   2   .   2   .   .   .   1   .   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   1   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   1   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   1   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Was 
Distress Signals           4    | .   2   .   2   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              179  | .   29  22  36  9   28  12  4   18  19  2   
  Peak Tracking Total      11   | .   6   11  5   4   10  4   4   6   6   2   
  Tactical Retreats        20   | .   2   3   1   2   5   3   .   2   2   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Was 
Traps Triggered            2    | .   .   .   1   .   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         55   | .   .   .   55  .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 2    | .   .   .   2   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   .   .   4   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Was 
Machines Disabled          28   | .   .   8   1   8   4   1   .   .   6   .   
  Max in Single Turn       8    | .   .   4   1   8   1   1   .   .   4   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Was 
Machines Accessed          30   | .   9   1   13  .   2   1   1   .   3   .   
  Terminals                19   | .   6   1   9   .   .   1   .   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   1   .   2   .   .   .   .   .   1   .   
  Recycling Units          3    | .   2   .   1   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   
Total Hacks                117  | .   34  6   53  .   2   2   2   .   18  .   
  Successful               69   | .   24  2   30  .   2   .   2   .   9   .   
  Failed                   47   | .   10  4   22  .   .   2   .   .   9   .   
    Catastrophic           7    | .   .   1   3   .   .   .   .   .   3   .   
  Database Lockouts        1    | .   .   .   1   .   .   .   .   .   .   .   
  Manual                   76   | .   24  6   31  .   1   2   1   .   11  .   
  Terminals                76   | .   21  6   35  .   .   2   .   .   12  .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          18   | .   3   .   9   .   .   .   .   .   6   .   
  Recycling Units          16   | .   10  .   6   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   3   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   2   .   .   .   
Terminal Hacks             29   | .   10  2   10  .   2   .   .   .   5   .   
  Record                   1    | .   .   .   .   .   1   .   .   .   .   .   
  Part Schematic           5    | .   3   .   .   .   .   .   .   .   2   .   
  Robot Analysis           5    | .   2   2   1   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   4   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   .   
  Terminal Index           3    | .   1   .   1   .   .   .   .   .   1   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   1   .   
  Locate Traps             4    | .   .   .   3   .   .   .   .   .   1   .   
  Patrol Status            1    | .   .   .   1   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   2   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       13   | .   3   .   7   .   .   .   .   .   3   .   
  Scan Component           8    | .   2   .   4   .   .   .   .   .   2   .   
  Repair                   5    | .   1   .   3   .   .   .   .   .   1   .   
Recycling Unit Hacks       3    | .   2   .   1   .   .   .   .   .   .   .   
  Retrieve Components      3    | .   2   .   1   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   3   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   2   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         20   | .   9   .   9   .   .   .   1   .   1   .   
  Terminals                10   | .   3   .   6   .   .   .   .   .   1   .   
    Assimilate             1    | .   .   .   1   .   .   .   .   .   .   .   
    Botnet                 6    | .   2   .   3   .   .   .   .   .   1   .   
    Disrupt                1    | .   .   .   1   .   .   .   .   .   .   .   
    Operators              2    | .   1   .   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          9    | .   6   .   3   .   .   .   .   .   .   .   
    Reject                 3    | .   2   .   1   .   .   .   .   .   .   .   
    Mask                   3    | .   2   .   1   .   .   .   .   .   .   .   
    Tunnel                 3    | .   2   .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   
    Watchers               1    | .   .   .   .   .   .   .   1   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         24   | .   7   1   12  .   .   1   .   .   3   .   
  Full Trace Events        8    | .   5   1   2   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   3   .   1   .   .   .   .   .   2   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   1   .   3   .   .   .   .   .   1   .   
  Time                     171  | .   26  .   132 .   .   .   .   .   13  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     15   | .   12  .   3   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              6    | .   .   .   1   .   4   .   .   .   1   .   
  Non-combat               5    | .   .   .   1   .   3   .   .   .   1   .   
  Combat                   1    | .   .   .   .   .   1   .   .   .   .   .   
Robot Hacks Applied        7    | .   .   .   1   .   4   .   .   .   2   .   
  parse_system             4    | .   .   .   .   .   4   .   .   .   .   .   
  no_distress              2    | .   .   .   1   .   .   .   .   .   1   .   
  find_chute               1    | .   .   .   .   .   .   .   .   .   1   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Was 
Total Allies               6    | .   .   .   1   4   .   .   .   .   .   1   
  Largest Group            4    | .   .   .   1   4   3   .   .   .   .   1   
  Highest-Rated Group      71   | .   .   .   10  71  40  .   .   .   .   31  
  Highest-Rated Ally       31   | .   .   .   10  31  16  .   .   .   .   31  
Total Orders               3    | .   .   .   .   .   3   .   .   .   .   .   
  STAY                     3    | .   .   .   .   .   3   .   .   .   .   .   
Ally Attacks               42   | .   .   .   .   .   15  .   .   12  .   15  
  Total Damage             931  | .   .   .   .   .   118 .   .   559 .   254 
  Kills                    8    | .   .   .   .   .   3   .   .   4   .   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   
Turrets Deployed           1    | .   .   .   .   .   .   .   .   1   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Was 
Robot Analysis Total       5    | .   2   2   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Was  
Turns Passed               13527 | 70   1773 668  3942 1388 2901 907  211  721  874  72   
Spaces Moved               5703  | 43   864  294  1688 598  1159 374  80   285  314  4    
  Core                     86    | 43   43   .    .    .    .    .    .    .    .    .    
  Treads                   5595  | .    821  294  1688 598  1159 374  80   285  296  .    
  Legs                     22    | .    .    .    .    .    .    .    .    .    18   4    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   100  160  160  220  180  220  220  200  200  210  
  Average Speed            196   | 86   157  179  195  220  206  220  220  208  222  255  
  Slowest Speed            320   | 100  180  180  220  220  220  220  220  220  320  270  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       56    | 3    97   62   96   99   90   94   5    51   12   10   
  Regions Visited          10
    Branch Regions         4
  Pre-discovered Areas     6     | .    2    1    1    1    1    .    .    .    .    .    
  Known Exits Taken        5     | .    1    1    1    .    .    1    1    .    .    .    
  Unknown Exits Taken      3     | 1    .    .    .    1    1    .    .    .    .    .    
Scrap Searched             6     | .    .    1    .    2    .    3    .    .    .    .    
Spaces Dug                 18    | .    1    8    9    .    .    .    .    .    .    .    
Terrain Destroyed          400   | .    14   91   26   13   8    87   .    17   85   59   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               7     | .    2    2    3    .    .    .    .    .    .    .    
  AOE                      393   | .    12   89   23   13   8    87   .    17   85   59   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Was  
Total                      7205 | 58   1156 379  2123 627  1500 418  107  362  426  49   
  Wait                     544  | .    159  26   142  6    99   10   21   31   26   24   
  Move                     5695 | 42   863  293  1687 597  1158 373  80   284  314  4    
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  126  | 4    19   7    38   .    47   .    .    1    9    1    
  Fast Attach              20   | 4    7    1    1    .    3    1    .    1    2    .    
  Attach                   44   | .    5    1    6    .    9    4    2    4    10   3    
  Detach                   15   | .    1    1    2    .    5    1    .    2    1    2    
  Swap                     86   | .    11   7    37   2    12   4    .    5    8    .    
  Drop                     116  | .    13   4    39   .    49   2    .    4    5    .    
  Fire                     493  | 8    78   39   115  22   114  23   3    30   46   15   
  Melee                    7    | .    .    .    1    .    4    .    .    .    2    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     3    | .    .    .    .    .    .    .    .    .    3    .    
  Crush                    1    | .    .    .    .    .    .    .    1    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     55   | .    .    .    55   .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-8/Garrison
-7/Factory
-7/Waste

 History 
---------
  Turn | Location      | Event
     7 | -11/Scrapyard | Discovered new exit (range 16)
    71 | -11/Scrapyard | Entered Materials
   230 | -10/Materials | Discovered new exit (range 3)
   306 | -10/Materials | Build established: Mutant
   600 | -10/Materials | Discovered new exit (range 10)
   910 | -10/Materials | Repaired Lgt. Treads
  1127 | -10/Materials | Identified exit to Materials
  1172 | -10/Materials | Discovered exit to Materials (range 13)
  1312 | -10/Materials | Discovered new exit (range 13)
  1374 | -10/Materials | Identified exit to Mines
  1844 | -10/Materials | Entered Mines
  2011 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  2049 | -10/Mines     | Destroyed YI-UF0
  2061 | -10/Mines     | Found Prototype Storage
  2065 | -10/Mines     | Identified YI-UF0's Bottomless Matter Pit
  2365 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  2369 | -10/Mines     | Found Prototype Device
  2383 | -10/Mines     | Discovered exit to Materials (range 8)
  2472 | -10/Mines     | Discovered exit to Materials (range 7)
  2476 | -10/Mines     | Assembled infested the area
  2512 | -10/Mines     | Entered Materials
  2512 | -9/Materials  | Evolved 2 slots: Utility x2
  2633 | -9/Materials  | Identified Exp. Sensor Array
  2702 | -9/Materials  | Met 8R-AWN
  2719 | -9/Materials  | Discovered new exit (range 11)
  3076 | -9/Materials  | Discovered new exit (range 13)
  3432 | -9/Materials  | Build established: Scavenger-Mutant
  3781 | -9/Materials  | Central database locked down
  4143 | -9/Materials  | Build established: Hauler-Mutant
  4215 | -9/Materials  | Discovered new exit (range 15)
  4336 | -9/Materials  | Discovered new exit (range 15)
  4368 | -9/Materials  | Identified exit to Materials
  4567 | -9/Materials  | Identified exit to Mines
  4795 | -9/Materials  | Build established: Scavenger-Mutant
  5276 | -9/Materials  | Repaired Lgt. Treads
  5357 | -9/Materials  | Repaired Exp. Sensor Array
  5388 | -9/Materials  | Repaired Lgt. Treads
  5434 | -9/Materials  | Build established: Hauler-Mutant
  6454 | -9/Materials  | Entered Mines
  6457 | -9/Mines      | Followed 8R-AWN into the Mines
  6870 | -9/Mines      | Discovered exit to Materials (range 11)
  7323 | -9/Mines      | Learned location of Zion (-6)
  7413 | -9/Mines      | Discovered exit to Materials (range 11)
  7419 | -9/Mines      | Received a Mining Laser from a helpful Derelict
  7482 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  7537 | -9/Mines      | Discovered new exit (range 5)
  7842 | -9/Mines      | Entered Exiles
  7842 | -9/Exiles     | Accompanied by 3 allies
  7897 | -9/Exiles     | Welcomed by 8R-AWN
  7936 | -9/Exiles     | Met EX-HEX
  8085 | -9/Exiles     | Met EX-DEC
  8183 | -9/Exiles     | Met EX-BIN
  8215 | -9/Exiles     | Aligned with FarCom system
  8217 | -9/Exiles     | Given EX-Vault access code
  8268 | -9/Exiles     | Opened EX-Vault
  8282 | -9/Exiles     | Found PSU Rigger
  8329 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  8523 | -9/Exiles     | Discovered new exit (range 14)
  8831 | -9/Exiles     | Learned about 8R-AWN's background
  9045 | -9/Exiles     | Attacked by the Exiles
  9165 | -9/Exiles     | Core integrity fell below 50%
  9237 | -9/Exiles     | Destroyed 8R-AWN
  9241 | -9/Exiles     | Found 8R-AWN's Boregun
  9597 | -9/Exiles     | Destroyed EX-BIN
  9680 | -9/Exiles     | Found System Purifier
  9950 | -9/Exiles     | Destroyed EX-DEC
 10012 | -9/Exiles     | Destroyed EX-HEX
 10030 | -9/Exiles     | Found Deploy-a-Sentry
 10510 | -9/Exiles     | Found AS-neutralizer No. 17b
 10743 | -9/Exiles     | Stole two prototypes: PSU Rigger, Deploy-a-Sentry
 10743 | -9/Exiles     | Entered Mines
 10981 | -8/Mines      | Discovered exit to Materials (range 9)
 11148 | -8/Mines      | Discovered exit to Materials (range 6)
 11650 | -8/Mines      | Entered Materials
 11650 | -8/Materials  | Evolved 2 slots: Utility x2
 11858 | -8/Materials  | Garrison activated, responded to threat
 11861 | -8/Materials  | Identified exit to Garrison
 11861 | -8/Materials  | Entered Garrison
 11952 | -8/Garrison   | Triggered checkpoint
 12048 | -8/Garrison   | Triggered checkpoint
 12076 | -8/Garrison   | Triggered checkpoint
 12129 | -8/Garrison   | DAS Turret deployed
 12142 | -8/Garrison   | Lost 4 parts (1p2u1w)
 12226 | -8/Garrison   | Triggered checkpoint
 12410 | -8/Garrison   | Discovered new exit (range 12)
 12432 | -8/Garrison   | Triggered checkpoint
 12582 | -8/Garrison   | Entered Factory
 12582 | -7/Factory    | Evolved 2 slots: Utility x2
 12979 | -7/Factory    | Repaired Lgt. Treads
 13437 | -7/Factory    | Lost 5 parts (1p1n1u2w)
 13456 | -7/Factory    | Sucked down chute
 13456 | -7/Factory    | Entered Waste
 13457 | -7/Waste      | Met a frightened Derelict
 13493 | -7/Waste      | Spotted C-40 Crusher
 13499 | -7/Waste      | Spotted C-40 Crusher
 13500 | -7/Waste      | Allies destroyed C-40 Crusher
 13526 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 13528 | -7/Waste      | Self-destructed

 Last Messages 
---------------
13457_ WQ-OM9(g): "Oh no, you too?! We need to get out of this place, preferably
  unseen. I've heard terrible stories about what compactors can do if you allow
  them to get too close... Maybe together we can make it."
13466_ Acquired Imp. Phase Shifter.
13475_ System corrupted: Component data lost.
13494_ HH1HI>VDWRKBQG:P>L9TZL0KJ/JKBJ5J1U
13496_ The unstable cave ceiling collapses.
13500_ C-40 Crusher destroyed.
13515_ The unstable cave ceiling collapses.
13515_ System corrupted: Hvy. Missile Launcher targeting data glitched.
13516_ The unstable cave ceiling collapses. <x4>
13519_ WQ-OM9(g) destroyed.
13519_ Hvy. Missile Launcher destroyed.
13519_ Destroyed Hvy. Missile Launcher.
13521_ The unstable cave ceiling collapses.
13522_ HV Slug penetrates C-40 Crusher. <x4>
13526_ System corrupted: 8R-AWN's Boregun targeting data glitched.
13526_ HV Slug penetrates C-40 Crusher. <x2>
13526_ Hcp. Storage Unit crushed.
13526_ 8R-AWN's Boregun crushed.

 Map 
-----
+----------------------------------------------------+
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|            ?????????????#####  #   ####[ ????????? |
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|            ?????????????   !%      #      ???????? |
|            ????????????##[CC               #?????? |
|            ????????????#!@CC                 ????? |
|            ????????????# !                   ????? |
|            ????????????#           %         ????? |
|            ????????????##                    ????? |
|            ?????????????#            ##    #?????? |
|            ?????????????#   =       #   ???#?????? |
|            ?????????????#        /    # ?????????? |
|            ?????????????######### #    ??????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          15
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           30
Terrain Scan Density       10
Armor Coverage             225
Core Shielding             20
Utility Shielding          33
Evasion (%)                50
Target Analysis            5
Recoil Reduction           2
Offensive Hacking          10
Defensive Hacking          17

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked
 Med. Storage Unit | -10/Materials | Hacked
 Lrg. Storage Unit | -10/Materials | Hacked
  Imp. Flight Unit | -9/Materials  | Scanalyzed
     Hacking Suite | -7/Factory    | Hacked
     System Shield | -7/Factory    | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SuperchargedGravmagFlail
  Manual?         0
Play Time         01:23:11
  Cumulative      259.3 hours
  Start           2021.02.01 @ 09:05:30
  End             2021.02.01 @ 10:28:56
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          224
  Rogue           224
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           0/0/0/1/0/0/0/0/0
Lore%             63
Gallery%          73
Achievement%      57
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 830b43ec-4d7b-433c-8041-0277f0d3956c