Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.21 @ 17:45:11

Player: the

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (105)     525
Value Destroyed (3455)     3455
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (2155)               2155
              TOTAL SCORE: 9415

 Bonus
-------
High Alert Combat Kills    871
Follower Combat Kills      886
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -202

 Cogmind 
---------
Core Integrity             0/850
Matter                     344/550
Energy                     100/100
System Corruption          9%
Temperature                Critical (821)
Movement                   Core (450) Ox8
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
   Armored Treads
  Improved Medium Treads
>          --- UTILITY (4) ------
  Improved Heat Sink
    Medium Storage Unit
           Matter Compressor
>          --- WEAPON (5) -------
     Heavy Beamcaster
     Heavy Machine Gun
>          --- INVENTORY (10) ---
     Light Fission Core
     Light Fission Core
     Light Fission Core
   Armored Treads
    Medium Treads
           Energy Well (350)
  Improved Field Recycling Unit (0)
           CR-A16's Pointy Stick

 Peak State 
------------
>              --- POWER ------------
               Fission Core
         Light Antimatter Reactor
>              --- PROPULSION -------
       Armored Treads
       Armored Treads
      Improved Medium Treads
      Improved Medium Treads
>              --- UTILITY ----------
      Improved Heat Sink
        Medium Storage Unit
               Matter Compressor
       Layered Medium Armor Plating
>              --- WEAPON -----------
  High-powered Shock Rifle
         Heavy Beamcaster
               Gauss Rifle
         Heavy Machine Gun
    Long-range Missile Launcher
>              --- INVENTORY --------
         Light Fission Core
         Light Fission Core
         Light Fission Core
       Armored Treads
       Armored Treads
        Medium Treads
               Energy Well
               Magnetic Acceleration Cannon
               Bore Cannon
               CR-A16's Pointy Stick
[Rating: 71]

 Favorites 
-----------
Power                      Neutrino Core
  Engine                   Cooled Ion Engine
  Power Core               Neutrino Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Wheel                    Wheel
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Protection               Layered Medium Armor Plating
Weapon                     Bore Cannon
  Energy Gun               Heavy Beamcaster
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Bore Cannon
  Launcher                 Improved Grenade Launcher
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac 
Slots Evolved              8    | .   .   2   .   .   .   6   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   .   2   
  Utility                  2    | .   .   1   .   .   .   1   
  Weapon                   3    | .   .   1   .   .   .   2   
Parts Attached             109  | 7   7   17  2   3   15  58  
  Power                    17   | 2   .   4   .   .   1   10  
    Engine                 6    | 2   .   4   .   .   .   .   
    Core                   9    | .   .   .   .   .   1   8   
    Reactor                2    | .   .   .   .   .   .   2   
  Propulsion               22   | 2   2   3   2   .   2   11  
    Treads                 18   | .   2   3   2   .   2   9   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  4    | 2   .   .   .   .   .   2   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  25   | 1   1   4   .   .   3   16  
    Device                 12   | .   .   1   .   .   2   9   
    Storage                8    | 1   1   3   .   .   1   2   
    Processor              2    | .   .   .   .   .   .   2   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             3    | .   .   .   .   .   .   3   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   45   | 2   4   6   .   3   9   21  
    Energy Gun             6    | .   .   .   .   2   1   3   
    Energy Cannon          3    | .   1   2   .   .   .   .   
    Ballistic Gun          9    | 2   .   .   .   .   .   7   
    Ballistic Cannon       14   | .   1   2   .   .   8   3   
    Launcher               10   | .   2   2   .   1   .   5   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        3    | .   .   .   .   .   .   3   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 18   | .   .   .   .   .   1   17  
  Power                    2    | .   .   .   .   .   .   2   
  Propulsion               5    | .   .   .   .   .   1   4   
  Utility                  4    | .   .   .   .   .   .   4   
  Weapon                   7    | .   .   .   .   .   .   7   
  Highest Loss Streak      9    | .   .   .   .   .   1   9   
  To Critical Strikes      1    | .   .   .   .   .   .   1   
Average Slot Usage (%)     98   | .   99  98  100 100 99  97  
  Engine                   5    | .   14  11  11  11  2   .   
  Core                     5    | .   .   .   .   .   8   8   
  Reactor                  1    | .   .   .   .   .   .   3   
  Treads                   21   | .   16  22  22  22  21  22  
  Wheel                    1    | .   11  .   .   .   .   1   
  Device                   9    | .   .   10  11  11  11  8   
  Storage                  19   | .   27  21  22  22  22  13  
  Energy Gun               3    | .   .   .   .   6   1   8   
  Energy Cannon            5    | .   2   3   22  15  .   .   
  Ballistic Gun            4    | .   7   .   .   .   .   12  
  Ballistic Cannon         12   | .   7   18  .   .   29  6   
  Launcher                 5    | .   9   11  11  11  2   2   
Peak Build Rating          71   | 6   7   23  23  28  37  71  
  Average Rating           35   | 4   6   16  22  23  34  61  
  On Entrance              17   | .   6   7   23  22  28  37  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             77   | 12  19  37  37  39  57  77  
  Greatest Support         100  | 20  40  46  46  46  51  100 
  Greatest Overweight (x)  3    | .   .   .   .   .   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   10  10  10  10  10  
  Average Capacity         9    | 6   8   9   10  10  10  10  
  Most Carried             10   | 4   8   10  10  10  10  10  
  Average Carried          9    | 2   7   8   9   9   9   9   
  Final Capacity           10   | 8   8   10  10  10  10  10  
  Final Carried            10   | 4   8   10  10  10  10  8   

 Class Distribution 
--------------------
 48% | Gunner
 22% | Derelict-Gunner
 12% | Scavenger-Gunner
  9% | Scavenger-Tank
  7% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Gunner | -9/Materials
           Gunner | -9/Mines
           Gunner | -7/Zion
  Derelict-Gunner | -6/Proximity Caves
 Scavenger-Gunner | -6/Factory

 Resources                      | -11  -10  -9   -9   -7   -6   -6   
-----------                Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  
Matter Collected           4019 | 213  287  1080 33   40   676  1690 
  Remotely                 784  | .    .    .    .    .    .    784  
Salvage Created            3148 | .    241  1043 7    .    448  1409 
  Parts                    198  | .    27   68   6    .    24   73   
Haulers Intercepted        6    | .    1    5    .    .    .    .    
Recyclers Shooed           6    | .    .    4    .    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      34   | .    .    .    .    .    34   .    
  Prevented                15   | .    .    .    .    .    15   .    

 Kills                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac 
Combat Hostiles Destroyed  75   | .   9   23  3   .   14  26  
  Melee                    2    | .   .   .   .   .   1   1   
  Guns                     10   | .   2   .   .   .   .   8   
  Cannons                  38   | .   4   14  1   .   10  9   
  AOE                      25   | .   3   9   2   .   3   8   
Classes Destroyed          14   | .   6   3   .   .   3   2   
  Worker                   8    | .   2   3   .   .   .   3   
  Builder                  3    | .   .   .   .   .   .   3   
  Hauler                   6    | .   1   5   .   .   .   .   
  Recycler                 4    | .   .   3   .   .   .   1   
  Operator                 1    | .   1   .   .   .   .   .   
  Watcher                  7    | .   1   5   .   .   .   1   
  Swarmer                  24   | .   6   8   3   .   7   .   
  Grunt                    27   | .   3   10  .   .   2   12  
  Brawler                  1    | .   .   .   .   .   .   1   
  Duelist                  1    | .   .   1   .   .   .   .   
  Sentry                   10   | .   .   4   .   .   2   4   
  Hunter                   7    | .   .   .   .   .   2   5   
  Programmer               5    | .   .   .   .   .   1   4   
  Mutant                   1    | .   .   .   .   .   1   .   
Best Kill Streak           8    | .   5   8   4   .   7   8   
  Combat Bots Only         7    | .   3   4   3   .   7   6   
Max Kills in Single Turn   4    | .   4   4   2   .   2   2   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 4    | .   2   4   2   .   2   2   
  Melee                    1    | .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -7   -6   -6   
--------                   Run   | Yrd  Mat  Mat  Min  Zio  Pro  Fac  
Hostile Shots Fired        543   | .    28   87   5    .    111  312  
  Missed                   168   | .    10   22   2    .    40   94   
Damage Taken               6099  | .    201  860  35   .    997  4006 
  Core                     1198  | .    51   220  .    .    61   866  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   254   | .    21   29   .    .    .    204  
Core Remaining (%)         69    | 100  79   .    .    .    29   .    
Volleys Fired              248   | .    45   78   3    1    37   84   
  Largest                  5     | .    2    2    2    2    3    5    
  Hottest                  267   | .    60   136  136  136  171  267  
Shots Fired                598   | .    58   150  5    2    88   295  
  Gun                      253   | .    26   .    .    .    15   212  
  Cannon                   323   | .    30   144  4    2    72   71   
  Launcher                 22    | .    2    6    1    .    1    12   
  Special                  .     | .    .    .    .    .    .    .    
  Kinetic                  424   | .    44   123  .    .    72   185  
  Thermal                  121   | .    12   21   4    2    15   67   
  Explosive                22    | .    2    6    1    .    1    12   
  Electromagnetic          31    | .    .    .    .    .    .    31   
  Robot Hit Streak         12    | .    7    8    1    .    5    12   
  Robot Miss Streak        10    | .    4    5    3    .    10   6    
  Penetration Max          1     | .    .    .    .    .    1    1    
  Secondary Targets        .     | .    .    .    .    .    .    .    
Shots Hit Robots           319   | .    33   94   1    .    35   156  
  Core Hits                186   | .    17   50   3    .    21   95   
  Critical Kills           10    | .    .    .    .    .    5    5    
  Critical Parts Destroyed 12    | .    .    .    .    .    7    5    
  Critical Strikes         35    | .    2    4    .    .    14   15   
    Burn                   3     | .    .    .    .    .    1    2    
    Destroy                24    | .    .    .    .    .    13   11   
    Blast                  7     | .    2    4    .    .    .    1    
    Corrupt                1     | .    .    .    .    .    .    1    
Melee Attacks              3     | .    .    .    .    .    .    3    
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 3     | .    .    .    .    .    .    3    
  Sneak Attacks            .     | .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    
Damage Inflicted           10270 | .    683  2723 170  .    1281 5413 
  Guns                     3052  | .    120  .    .    .    217  2715 
  Cannons                  3829  | .    314  1792 21   .    764  938  
  Explosions               3313  | .    249  924  149  .    294  1697 
  Melee                    .     | .    .    .    .    .    .    .    
  Ramming                  76    | .    .    7    .    .    6    63   
  Kinetic                  4991  | .    329  1525 .    .    764  2373 
  Thermal                  1832  | .    105  267  21   .    381  1058 
  Explosive                3017  | .    249  924  149  .    130  1565 
  Electromagnetic          354   | .    .    .    .    .    .    354  
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
Highest Corruption         9     | .    .    .    .    .    1    9    
  Average Corruption       1     | .    .    .    .    .    1    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    
  Effects                  43    | .    .    .    .    .    25   18   
    Message Errors         9     | .    .    .    .    .    7    2    
    Matter Fused           14    | .    .    .    .    .    7    7    
    Heat Flow Errors       4     | .    .    .    .    .    2    2    
    Energy Discharges      6     | .    .    .    .    .    3    3    
    Parts Rejected         1     | .    .    .    .    .    .    1    
    Data Loss (minor)      5     | .    .    .    .    .    4    1    
    Data Loss (major)      1     | .    .    .    .    .    1    .    
    Misfires               2     | .    .    .    .    .    .    2    
    Alerts                 1     | .    .    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    
Overflow Damage            197   | .    17   18   3    .    23   136  
  Projectiles              46    | .    5    9    .    .    3    29   
  Explosions               151   | .    12   9    3    .    20   107  
  Melee                    .     | .    .    .    .    .    .    .    
Knockbacks                 20    | .    .    10   .    .    3    7    
  Impact                   1     | .    .    .    .    .    .    1    
  Kinetic                  19    | .    .    10   .    .    3    6    
  Secondary                .     | .    .    .    .    .    .    .    
Self-Inflicted Damage      83    | .    .    .    .    .    .    83   
  Shots                    2     | .    .    .    .    .    .    2    
  Rammed                   14    | .    .    3    .    .    4    7    
Targets Rammed             16    | .    .    3    .    .    5    8    
  Kicked                   .     | .    .    .    .    .    .    .    
  Crushed                  2     | .    .    .    .    .    1    1    
Highest Temperature        1082  | .    138  66   36   18   195  1082 
  Average Temperature      154   | .    40   22   21   12   54   204  
  Received Heat Transfer   1507  | .    99   357  9    .    159  883  
  Effects                  51    | .    .    .    .    .    .    51   
    Shutdowns              16    | .    .    .    .    .    .    16   
    Energy Bleed           4     | .    .    .    .    .    .    4    
    Interference           4     | .    .    .    .    .    .    4    
    Matter Decay           4     | .    .    .    .    .    .    4    
    Short Circuit          4     | .    .    .    .    .    .    4    
    Damage (minor)         2     | .    .    .    .    .    .    2    
    Damage (major)         13    | .    .    .    .    .    .    13   
    Damage (core)          4     | .    .    .    .    .    .    4    
Siege Activations          .     | .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Melted             3     | .    .    .    .    .    .    3    
  Heat Transferred         3010  | .    222  481  37   .    567  1703 
Parts Sabotaged            .     | .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -7   -6   -6   
-------                    Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  
Peak Influence             1503 | .    295  769  341  .    .    1503 
  Initial                  321  | .    .    93   248  .    .    321  
  Average                  477  | .    152  445  186  .    .    670  
Maximum Alert Level        4    | .    1    3    1    .    .    4    
  Low Security (%)         23   | 100  60   5    62   .    .    4    
  Level 1                  34   | .    39   40   37   .    .    31   
  Level 2                  25   | .    .    48   .    .    .    34   
  Level 3                  5    | .    .    5    .    .    .    8    
  Level 4                  11   | .    .    .    .    .    .    21   
  Level 5                  .    | .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    
Squads Dispatched          15   | .    .    2    .    .    .    13   
  Investigation            5    | .    .    1    .    .    .    4    
  Extermination            5    | .    .    .    .    .    .    5    
  Reinforcement            2    | .    .    1    .    .    .    1    
  Assault                  2    | .    .    .    .    .    .    2    
  Garrison                 1    | .    .    .    .    .    .    1    
  Intercept                .    | .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac 
Distress Signals           9    | .   1   4   .   .   .   4   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              139  | .   21  33  4   .   27  54  
  Peak Tracking Total      11   | .   5   6   2   .   11  6   
  Tactical Retreats        6    | .   2   3   .   .   .   1   

 Traps                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac 
Traps Triggered            2    | .   .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro Fac 
Machines Disabled          28   | .   2   3   .   .   6   17  
  Max in Single Turn       6    | .   1   1   .   .   4   6   
  Garrison Access          1    | .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac 
Machines Accessed          21   | .   9   3   .   .   .   9   
  Terminals                10   | .   7   2   .   .   .   1   
  Fabricators              3    | .   .   .   .   .   .   3   
  Repair Stations          4    | .   1   1   .   .   .   2   
  Recycling Units          3    | .   1   .   .   .   .   2   
  Scanalyzers              1    | .   .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                55   | .   26  10  .   .   .   19  
  Successful               33   | .   16  7   .   .   .   10  
  Failed                   22   | .   10  3   .   .   .   9   
    Catastrophic           2    | .   1   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   .   1   
  Terminals                29   | .   21  7   .   .   .   1   
  Fabricators              8    | .   .   .   .   .   .   8   
  Repair Stations          10   | .   2   3   .   .   .   5   
  Recycling Units          7    | .   3   .   .   .   .   4   
  Scanalyzers              1    | .   .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             18   | .   12  5   .   .   .   1   
  Record                   1    | .   1   .   .   .   .   .   
  Prototype ID Bank        4    | .   4   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   
  Branch Access Points     1    | .   1   .   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   
  Alert Level              1    | .   .   1   .   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   .   
  Registered Components    2    | .   1   1   .   .   .   .   
  Zone Layout              4    | .   3   1   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   4   
  Load Schematic           2    | .   .   .   .   .   .   2   
  Build                    2    | .   .   .   .   .   .   2   
Repair Station Hacks       8    | .   2   2   .   .   .   4   
  Scan Component           4    | .   1   1   .   .   .   2   
  Repair                   4    | .   1   1   .   .   .   2   
Recycling Unit Hacks       3    | .   2   .   .   .   .   1   
  Report Inventory         1    | .   1   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   1   
  Retrieve Components      1    | .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         17   | .   7   2   .   .   .   8   
  Full Trace Events        4    | .   1   1   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   4   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   15  .   .   
  Parts Built              2    | .   .   .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   153  | .   .   .   .   .   .   153 
  Total Part Build Rating  10   | .   .   .   .   .   .   10  
Parts Repaired             4    | .   1   1   .   .   .   2   
  Time                     158  | .   26  26  .   .   .   106 
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     2    | .   2   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   1   
  Machine Destruction      1    | .   .   .   .   .   .   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -7   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  
Total Allies               11   | .    .    .    5    4    .    2    
  Largest Group            7    | .    .    .    5    7    7    2    
  Highest-Rated Group      193  | .    .    .    85   193  193  192  
  Highest-Rated Ally       96   | .    .    .    31   42   42   96   
Total Orders               11   | .    .    .    4    3    4    .    
  FOLLOW                   1    | .    .    .    1    .    .    .    
  GUARD                    10   | .    .    .    3    3    4    .    
Ally Attacks               105  | .    .    .    6    .    55   44   
  Total Damage             3599 | .    .    .    83   .    1468 2048 
  Kills                    31   | .    .    .    1    .    15   15   
Allies Corrupted           1    | .    .    .    .    .    .    1    
Allies Melted              .    | .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   3   1   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -7   -6   -6   
-------------              Run   | Yrd  Mat  Mat  Min  Zio  Pro  Fac  
Turns Passed               10395 | 46   652  870  1079 1645 3113 2990 
Spaces Moved               5103  | 43   397  342  608  1019 1332 1362 
  Core                     5     | 5    .    .    .    .    .    .    
  Treads                   4718  | .    186  342  608  1019 1332 1231 
  Legs                     .     | .    .    .    .    .    .    .    
  Wheels                   380   | 38   211  .    .    .    .    131  
  Hover                    .     | .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   80   160  160  160  160  125  
  Average Speed            175   | 76   117  160  160  160  220  173  
  Slowest Speed            245   | 80   160  160  160  160  240  245  
  Overloaded Moves         .     | .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    
Exploration Rate (%)       61    | 3    77   41   95   85   92   36   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     2     | .    .    .    .    2    .    .    
  Known Exits Taken        .     | .    .    .    .    .    .    .    
  Unknown Exits Taken      6     | 1    1    1    1    1    1    .    
Scrap Searched             6     | .    .    .    1    1    4    .    
Spaces Dug                 3     | .    .    .    .    .    .    3    
Terrain Destroyed          289   | .    11   39   9    .    42   188  
  Melee                    3     | .    .    .    .    .    .    3    
  Projectile               52    | .    .    .    .    .    30   22   
  AOE                      234   | .    11   39   9    .    12   163  
Terrain Rammed             .     | .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  
Total                      6067 | 52   528  526  709  1033 1429 1790 
  Wait                     455  | .    68   51   95   2    16   223  
  Move                     5097 | 42   396  341  607  1018 1331 1362 
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  58   | 3    8    14   1    4    7    21   
  Fast Attach              25   | 6    2    3    .    .    2    12   
  Attach                   16   | .    .    1    .    .    1    14   
  Detach                   3    | .    .    .    .    .    1    2    
  Swap                     68   | 1    5    13   2    3    12   32   
  Drop                     78   | .    4    22   1    5    17   29   
  Fire                     248  | .    45   78   3    1    37   84   
  Melee                    3    | .    .    .    .    .    .    3    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    16   | .    .    3    .    .    5    8    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Materials
-9/Mines (discovered 3 exits: [*Mat x2] / [*Zio])
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 3 exits: Fac x2 / Low)

 History 
---------
  Turn | Location           | Event
    19 | -11/Scrapyard      | Discovered new exit (range 15)
    47 | -11/Scrapyard      | Entered Materials
   117 | -10/Materials      | Discovered new exit (range 11)
   208 | -10/Materials      | Discovered new exit (range 9)
   249 | -10/Materials      | Discovered new exit (range 9)
   325 | -10/Materials      | Build established: Mutant
   364 | -10/Materials      | Identified exit to Mines
   587 | -10/Materials      | Repaired Grenade Launcher
   652 | -10/Materials      | Discovered new exit (range 15)
   699 | -10/Materials      | Entered another Materials area
   699 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  1077 | -9/Materials       | Build established: Gunner
  1232 | -9/Materials       | Discovered new exit (range 15)
  1330 | -9/Materials       | Core integrity fell below 50%
  1404 | -9/Materials       | Repaired Hcp. Matter Pod
  1569 | -9/Materials       | Entered Mines
  1875 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  1876 | -9/Mines           | Learned Materials emergency access door positions
  2088 | -9/Mines           | Discovered new exit (range 6)
  2209 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  2332 | -9/Mines           | Discovered new exit (range 10)
  2337 | -9/Mines           | Learned Materials terminal intel
  2337 | -9/Mines           | Joined a pair of Derelicts in attacking an 0b10 outpost
  2648 | -9/Mines           | Entered Zion
  2648 | -7/Zion            | Accompanied by 5 allies
  2698 | -7/Zion            | Led the pair of lost Derelicts to a safe place
  2994 | -7/Zion            | Learned location of Armory (-4)
  3064 | -7/Zion            | Learned 12 Factory zone layouts
  3135 | -7/Zion            | Learned location of Recycling (-7)
  3378 | -7/Zion            | Given A8's code to call for help
  3908 | -7/Zion            | Met Imprinter
  3934 | -7/Zion            | Imprinted
  3936 | -7/Zion            | Declared Zion's savior
  4260 | -7/Zion            | Discovered new exit (range 16)
  4267 | -7/Zion            | Found CR-A16's Pointy Stick
  4293 | -7/Zion            | Entered Proximity Caves
  4293 | -6/Proximity Caves | Accompanied by 7 allies
  4296 | -6/Proximity Caves | Spotter reported a threat
  4365 | -6/Proximity Caves | Spotter reported a threat
  4848 | -6/Proximity Caves | Attracted the attention of an 0b10 base
  4876 | -6/Proximity Caves | Destroyed 7 combat bots
  4881 | -6/Proximity Caves | Lost 5 allies
  5474 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  5508 | -6/Proximity Caves | Learned location of 1 exit from Factory
  5630 | -6/Proximity Caves | Build established: Derelict-Gunner
  7315 | -6/Proximity Caves | Discovered new exit (range 9)
  7406 | -6/Proximity Caves | Entered Factory
  7406 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x2, Utility x1, Weapon x2
  7407 | -6/Factory         | Identified exit to Lower Caves
  7408 | -6/Factory         | Identified exit to Factory
  7622 | -6/Factory         | Lost 5 parts (1n2u2w)
  7707 | -6/Factory         | Enhanced Grunt warped into view, answering call for help
  7713 | -6/Factory         | Enhanced Grunt warped into view, answering call for help
  7893 | -6/Factory         | Repaired Med. Treads
  7974 | -6/Factory         | Build established: Scavenger-Gunner
  8459 | -6/Factory         | Fabricated Imp. Medium Treads (x2)
  8633 | -6/Factory         | Repaired Lgt. Antimatter Reactor
  8957 | -6/Factory         | Terminal network hard line cut
  9049 | -6/Factory         | Build established: Scavenger-Tank
  9737 | -6/Factory         | Garrison activated, responded to threat
  9971 | -6/Factory         | Build established: Gunner
 10206 | -6/Factory         | First assault squad dispatched
 10368 | -6/Factory         | Core integrity fell below 50%
 10391 | -6/Factory         | Core integrity fell below 20%
 10396 | -6/Factory         | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
Magnetic Acceleration Cannon destroyed.
Lgt. Antimatter Reactor destroyed.
Overheating: Energy bleed (-43).
System corrupted: Lyr. Medium Armor Plating
  rejected.
Imp. Medium Treads broken.
Overheating: Short circuit.
Overheating: Core damaged (-136).
Arm. Treads destroyed.
Overheating: Core damaged (-144).
Overheating: Imp. Heat Sink damaged (-4).
Overheating: Broken Hvy. Beamcaster damaged
  (-21).
Overheating: Broken Arm. Treads damaged (-30).
Overheating: Med. Storage Unit damaged (-7).
Overheating: Imp. Heat Sink damaged (-2).
Overheating: Broken Imp. Medium Treads damaged
  (-8).
Flak Gun destroyed.
Fission Core destroyed.

 Map 
-----
+----------------------------------------------------+
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| ####""""""###"###+####     #####+#####??????????#  |
| ???#########"        #     ##        #??????????#  |
| ???????????##    """ #     ##        #???????????  |
| ????????????#    """ + R   ##        #???????????  |
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| ???????????????#        gi ;[           #????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Coolant Potential          50
Energy Generation          34
Energy Capacity            380
Matter Stores              550
Matter Capacity            550
Sight Range                16
Terrain Scan Density       10
Cloak Strength             2
Armor Coverage             225
Evasion (%)                44
Targeting Accuracy         6
Recoil Reduction           4

 Item Schematics 
-----------------
     Hvy. Missile Launcher | -7/Zion | Archive
            Thermal Shield | -7/Zion | Archive
     Imp. Shield Generator | -7/Zion | Archive
    Nuclear Pulse Thruster | -7/Zion | Archive
   Shock Absorption System | -7/Zion | Archive
               Force Field | -7/Zion | Archive
             Plasma Cannon | -7/Zion | Archive
        Adv. Plasma Cannon | -7/Zion | Archive
        Imp. Weapon Cycler | -7/Zion | Archive
         Corruption Screen | -7/Zion | Archive
   Adv. Signal Interpreter | -7/Zion | Archive
 Imp. Field Recycling Unit | -7/Zion | Archive
        Imp. Medium Treads | -7/Zion | Archive
         Matter Compressor | -7/Zion | Archive
             Lightning Gun | -7/Zion | Archive

 Robot Schematics 
------------------
  M-14 Sweeper | -7/Zion | Archive
    S-27 Virus | -7/Zion | Archive
  G-47 Trooper | -7/Zion | Archive
 G-73 Enforcer | -7/Zion | Archive

 Fabricated
------------
 Imp. Medium Treads | x2 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GuidanceCooledShotgun
  Manual?         0
Play Time         01:38:38
  Cumulative      26.2 hours
  Start           2025.03.21 @ 16:04:33
  End             2025.03.21 @ 17:45:11
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          19
  Rogue           19
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          26
Achievement%      24
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3542b040-0dab-4300-814c-b2e70b7b63a0