Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.18 @ 17:56:45 Player: sentrybuster Result: Destroyed by L-61 Swordsman with Power Sword Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (118) 590 Value Destroyed (4965) 4965 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (175) 175 TOTAL SCORE: 10310 Bonus ------- High Alert Combat Kills 175 Cogmind --------- Core Integrity 0/1150 Matter 290/300 Energy 43/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (7) ------- (None) > --- INVENTORY (4) ---- Transmission Jammer Improved Thermal Shield Thermal Defense Suite Improved Hacking Suite Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Myomer Leg > --- UTILITY ---------- High-capacity Storage Unit Heavy Reflective Plating Improved Focal Shield Improved Thermal Shield System Shield > --- WEAPON ----------- Compact Ion Cannon Hypervelocity Gauss Rifle KE Penetrator Railgun Mass Driver Power Sword > --- INVENTORY -------- Armored Leg Cryofiber Web Transmission Jammer Improved ECM Suite Phase Shifter Thermal Defense Suite Improved Hardlight Generator Improved Hacking Suite Shotgun Coil Gun Advanced Assault Cannon Power Sword [Rating: 92] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Gravmag System Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Heavy Reflective Plating Weapon Compact Ion Cannon Energy Gun Beam Rifle Energy Cannon Compact Ion Cannon Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Launcher Proton Missile Launcher Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power . | . . . . . . . . Propulsion 3 | . . 1 . 1 1 . . Utility 4 | . . . 2 . 1 1 . Weapon 5 | . . 1 . 1 . 1 2 Parts Attached 116 | 6 2 16 15 7 35 4 31 Power 10 | 1 . 1 1 1 2 1 3 Engine 3 | 1 . . 1 1 . . . Core 4 | . . 1 . . 1 1 1 Reactor 3 | . . . . . 1 . 2 Propulsion 31 | 2 . 5 1 2 9 . 12 Treads 12 | . . 5 1 2 3 . 1 Leg 9 | . . . . . 6 . 3 Wheel 8 | 2 . . . . . . 6 Hover 2 | . . . . . . . 2 Flight . | . . . . . . . . Utility 22 | 1 2 2 5 . 5 1 6 Device 13 | . 1 1 4 . 1 1 5 Storage 3 | 1 . 1 1 . . . . Processor 1 | . . . . . . . 1 Hackware 1 | . . . . . 1 . . Protection 4 | . 1 . . . 3 . . Artifact . | . . . . . . . . Weapon 53 | 2 . 8 8 4 19 2 10 Energy Gun 21 | 1 . 6 4 2 5 . 3 Energy Cannon 1 | . . . . . 1 . . Ballistic Gun 21 | 1 . 2 3 1 8 1 5 Ballistic Cannon 3 | . . . . . 1 1 1 Launcher 5 | . . . 1 1 3 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . . 1 . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . 2 2 . 3 . . Parts Lost 65 | . . 4 4 . 18 2 37 Power 6 | . . 1 . . 2 . 3 Propulsion 19 | . . . . . 6 1 12 Utility 11 | . . . 1 . 1 1 8 Weapon 29 | . . 3 3 . 9 . 14 Highest Loss Streak 28 | . . 1 2 . 6 2 28 Average Slot Usage (%) 92 | . 97 98 98 100 93 89 77 Engine 1 | . 14 . 2 7 . . . Core 4 | . . 10 6 . 2 5 4 Treads 14 | . . 30 27 30 10 . . Leg 12 | . . . . . 19 28 16 Wheel 1 | . 28 1 . . . . 2 Device 11 | . 4 3 18 15 11 10 11 Storage 10 | . 14 11 17 15 9 5 4 Hackware 3 | . . . . . 6 5 4 Protection 2 | . 7 7 . . 2 5 1 Energy Gun 6 | . 14 13 9 17 3 . . Energy Cannon 2 | . . . . . 2 5 4 Ballistic Gun 14 | . 14 19 16 9 13 11 13 Ballistic Cannon 2 | . . . . . 3 1 4 Slashing Weapon 1 | . . . . . . 5 5 Naked Turns . | . . . . . . . . Heaviest Build 89 | 10 11 48 51 58 75 82 89 Greatest Support 112 | 20 20 60 62 90 112 86 90 Greatest Overweight (x) 4 | 1 . . . . 3 1 4 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 12 | 6 6 12 12 12 12 12 12 Average Capacity 11 | 5 6 7 12 12 12 12 11 Most Carried 12 | 4 4 9 12 12 12 12 12 Average Carried 10 | 2 4 5 9 11 11 12 10 Final Capacity 12 | 6 6 12 12 12 12 12 4 Final Carried 12 | 4 4 9 11 12 12 12 4 Class Distribution -------------------- 37% | Tank 26% | Skirmisher 11% | Mutant 11% | Scavenger-Tank 3% | Scavenger-Mutant 3% | Executioner 3% | Scavenger-Skirmisher 3% | Scavenger-Executioner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -8/Materials Skirmisher | -7/Factory Tank | -6/Factory Tank | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 3551 | 244 66 340 282 47 1248 338 986 Remotely . | . . . . . . . . Salvage Created 5787 | . 74 963 1020 47 1705 282 1696 Parts 296 | . 4 72 46 4 83 14 73 Haulers Intercepted 3 | . . 2 . . 1 . . Recyclers Shooed 7 | . . 1 . . 5 . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 98 | . 2 16 19 1 29 4 27 Melee 12 | . . . . . 2 . 10 Guns 65 | . 2 15 15 1 21 2 9 Cannons 11 | . . . . . 4 2 5 AOE 10 | . . 1 4 . 2 . 3 Classes Destroyed 11 | . 1 3 3 1 3 . . Worker 2 | . . . 2 . . . . Builder 5 | . . . . . 4 . 1 Hauler 3 | . . 2 . . 1 . . Recycler 4 | . . . . . 1 . 3 Watcher 6 | . . 2 1 . 2 . 1 Swarmer 25 | . . . 4 . 12 . 9 Grunt 44 | . 2 9 13 . 10 . 10 Duelist 1 | . . . . . 1 . . Sentry 15 | . . 7 1 . 2 2 3 Hunter 4 | . . . 1 . 1 . 2 Programmer 9 | . . . . 1 3 2 3 Best Kill Streak 10 | . 1 4 5 1 6 2 10 Combat Bots Only 9 | . 1 4 5 1 6 2 9 Max Kills in Single Turn 3 | . 1 2 2 1 1 1 3 Gunslinging 1 | . . 1 . . . . . Exploded 3 | . . 1 2 . 1 . 3 Melee 1 | . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 8781 | . 89 511 790 2 2800 522 4067 Core 1756 | . 9 84 137 . 299 57 1170 Absorbed by Shields 136 | . . 26 110 . . . . Core Remaining (%) 86 | 100 96 79 75 100 64 94 . Volleys Fired 243 | . 10 36 46 3 81 8 59 Largest 6 | . 2 3 3 4 4 4 6 Hottest 261 | . 60 124 124 202 210 213 261 Shots Fired 766 | . 20 101 132 12 291 27 183 Gun 616 | . 20 101 125 11 226 16 117 Cannon 128 | . . . . . 51 11 66 Launcher 22 | . . . 7 1 14 . . Special . | . . . . . . . . Kinetic 538 | . 10 65 73 3 211 19 157 Thermal 141 | . 10 13 27 5 52 8 26 Explosive . | . . . . . . . . Electromagnetic 87 | . . 23 32 4 28 . . Robot Hit Streak 27 | . 6 16 27 7 22 6 14 Robot Miss Streak 8 | . 2 4 6 1 6 2 8 Penetration Max 1 | . . . . . 1 1 1 Secondary Targets 4 | . . 2 1 . 1 . . Max Gunslinging Chain 1 | . . 1 1 . 1 . . Shots Hit Robots 523 | . 15 69 84 9 174 22 150 Core Hits 251 | . 4 37 53 2 73 10 72 Critical Hits 15 | . . 1 . . 7 1 6 Critical Kills 7 | . . 1 . . 2 1 3 Critical Parts Destroyed 8 | . . . . . 5 . 3 Melee Attacks 70 | . . . . . 12 8 50 Impact . | . . . . . . . . Slashing 70 | . . . . . 12 8 50 Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 12871 | . 153 1129 1585 144 4225 678 4957 Guns 6936 | . 153 1030 1166 120 2933 116 1418 Cannons 1915 | . . . . . 527 249 1139 Explosions 1964 | . . 99 419 24 625 . 797 Melee 2043 | . . . . . 127 313 1603 Ramming 13 | . . . . . 13 . . Kinetic 5969 | . 68 533 609 20 2538 116 2085 Thermal 2970 | . 85 241 421 92 712 249 1170 Explosive 99 | . . . . . . . 99 Electromagnetic 1777 | . . 355 555 32 835 . . Impact . | . . . . . . . . Slashing 2043 | . . . . . 127 313 1603 Piercing . | . . . . . . . . Highest Corruption 4 | . . . . . 4 2 4 Average Corruption 2 | . . . . . 2 1 2 Corruption Purged . | . . . . . . . . Effects 38 | . . . . . 22 1 15 Message Errors 7 | . . . . . 5 . 2 Matter Fused 7 | . . . . . 5 . 2 Heat Flow Errors 2 | . . . . . 1 . 1 Energy Discharges 9 | . . . . . 6 1 2 Data Loss (minor) 3 | . . . . . 1 . 2 Targeting Errors 9 | . . . . . 4 . 5 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 319 | . . . 76 . 58 . 185 Projectiles 87 | . . . . . 40 . 47 Explosions 156 | . . . 76 . 18 . 62 Melee 76 | . . . . . . . 76 Knockbacks 7 | . . . . . 3 . 4 Impact . | . . . . . . . . Kinetic 7 | . . . . . 3 . 4 Secondary . | . . . . . . . . Self-Inflicted Damage 230 | . . 20 69 2 85 . 54 Shots 13 | . . 1 2 1 8 . 1 Rammed 4 | . . . . . 4 . . Targets Rammed 4 | . . . . . 4 . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 408 | . 48 144 303 134 368 198 408 Average Temperature 102 | . 27 46 97 69 117 80 152 Received Heat Transfer 1656 | . 48 171 273 . 585 63 516 Effects 6 | . . . 1 . 3 . 2 Shutdowns 1 | . . . . . . . 1 Energy Bleed 1 | . . . . . 1 . . Interference 4 | . . . 1 . 2 . 1 Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . . . 2 . . Combat Hostiles . | . . . . . . . . Parts Fried 6 | . . . 1 . 5 . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . 1 . 2 . . . Heat Transferred 4384 | . 200 570 668 148 1397 296 1105 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 8 | . . 2 4 . 2 . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 448 | . 80 317 434 221 346 262 448 Initial 161 | . . 33 87 161 9 147 44 Average 188 | . 22 218 244 150 157 176 222 Maximum Alert Level 2 | . . 1 2 1 1 1 2 Low Security (%) 50 | 100 100 35 39 86 50 68 45 Level 1 44 | . . 64 47 13 49 31 40 Level 2 4 | . . . 13 . . . 13 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 19 | . 1 2 4 1 6 . 5 Investigation 6 | . 1 1 3 . . . 1 Extermination 5 | . . . . 1 3 . 1 Reinforcement 8 | . . 1 1 . 3 . 3 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 2 | . . . . . 2 . . Haulers Reinforced 2 | . . . . . . . 2 Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 7 | . . 1 1 . 4 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 151 | . 2 22 25 2 44 6 50 Peak Tracking Total 16 | . 1 4 5 1 7 2 16 Tactical Retreats 16 | . . 1 2 . 8 . 5 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 4 | . . . 2 . 2 . . Indirectly 1 | . . . 1 . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled 21 | . . . 5 1 6 . 9 Max in Single Turn 3 | . . . 2 1 1 . 3 Garrison Access 1 | . . . . . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed 22 | . 1 4 4 . 10 1 2 Terminals 16 | . . 3 4 . 8 1 . Fabricators 1 | . . . . . 1 . . Repair Stations 1 | . . . . . . . 1 Recycling Units 3 | . 1 1 . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 61 | . 1 12 10 . 31 2 5 Successful 26 | . 1 6 3 . 12 1 3 Failed 35 | . . 6 7 . 19 1 2 Catastrophic 5 | . . 1 . . 3 . 1 Database Lockouts . | . . . . . . . . Manual 45 | . 1 12 10 . 21 . 1 Terminals 51 | . . 11 10 . 28 2 . Fabricators 1 | . . . . . 1 . . Repair Stations 3 | . . . . . . . 3 Recycling Units 4 | . 1 1 . . . . 2 Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 2 . . Terminal Hacks 9 | . . 1 1 . 6 1 . Record 1 | . . . . . 1 . . Robot Analysis 2 | . . . . . 1 1 . Prototype ID Bank 1 | . . . 1 . . . . Unreport Threat 2 | . . . . . 2 . . Zone Layout 3 | . . 1 . . 2 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . . . . . . . 1 Scan Component 1 | . . . . . . . 1 Recycling Unit Hacks 1 | . . . . . . . 1 Report Inventory 1 | . . . . . . . 1 Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks 14 | . 1 5 2 . 5 . 1 Terminals 11 | . . 4 2 . 5 . . Track 5 | . . 2 1 . 2 . . Botnet 6 | . . 2 1 . 3 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . 1 1 . . . . 1 Monitor 1 | . . . . . . . 1 Tunnel 2 | . 1 1 . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 16 | . . 3 4 . 7 1 1 Full Trace Events 2 | . . . 1 . . . 1 Feedback Events 1 | . . . . . . . 1 Corruption 1 | . . . . . . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total 2 | . . . . . 1 1 . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 6823 | 44 100 992 1023 484 2561 467 1152 Spaces Moved 3123 | 41 83 428 363 198 1255 237 518 Core 21 | 10 . . . . . . 11 Treads 1375 | . . 391 363 198 418 . 5 Legs 1529 | . . . . . 837 237 455 Wheels 197 | 31 83 37 . . . . 46 Hover 1 | . . . . . . . 1 Flight . | . . . . . . . . Fastest Speed 50 | 50 80 80 155 156 122 122 50 Average Speed 139 | 73 80 153 159 156 137 123 135 Slowest Speed 250 | 100 80 160 160 156 205 152 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 19 | 3 20 37 34 5 39 6 14 Regions Visited 7 Branch Regions . Pre-discovered Areas 2 | . 1 1 . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug 10 | . . . . . 8 . 2 Terrain Destroyed 205 | . . 1 50 . 27 3 124 Melee 10 | . . . . . 8 . 2 Projectile 51 | . . . . . 12 3 36 AOE 144 | . . 1 50 . 7 . 86 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 4947 | 51 95 688 708 366 1886 382 771 Wait 1323 | . . 195 276 152 472 124 104 Move 3116 | 40 82 427 362 197 1254 236 518 Hop . | . . . . . . . . Pick Up 23 | 5 . 5 1 2 9 . 1 Fast Attach 74 | 5 2 11 8 3 22 3 20 Attach 27 | 1 . . 4 2 9 . 11 Detach 17 | . . . 6 2 6 . 3 Swap 16 | . . 6 3 2 4 1 . Drop 34 | . 1 8 2 3 13 2 5 Fire 243 | . 10 36 46 3 81 8 59 Melee 70 | . . . . . 12 8 50 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 4 | . . . . . 4 . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 45 | -11/Scrapyard | Entered Materials 111 | -10/Materials | Discovered new exit (range 5) 145 | -10/Materials | Entered another Materials area 145 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 445 | -9/Materials | Build established: Tank 1121 | -9/Materials | Discovered new exit (range 11) 1137 | -9/Materials | Entered another Materials area 1137 | -8/Materials | Evolved 2 slots: Utility x2 1373 | -8/Materials | Build established: Scavenger-Tank 2103 | -8/Materials | Build established: Skirmisher 2125 | -8/Materials | Discovered new exit (range 11) 2160 | -8/Materials | Entered Factory 2160 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2524 | -7/Factory | Discovered new exit (range 3) 2644 | -7/Factory | Entered another Factory area 2644 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3009 | -6/Factory | Lost 6 parts (1p1n4w) 3307 | -6/Factory | Lost 3 parts (1n2w) 3553 | -6/Factory | Lost 3 parts (2n1w) 4239 | -6/Factory | Build established: Tank 4534 | -6/Factory | Found Hvy. Reflective Plating 5199 | -6/Factory | Discovered new exit (range 4) 5205 | -6/Factory | Entered another Factory area 5205 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5634 | -5/Factory | Discovered new exit (range 5) 5672 | -5/Factory | Entered another Factory area 5672 | -4/Factory | Evolved 2 slots: Weapon x2 6416 | -4/Factory | Lost 3 parts (2n1w) 6758 | -4/Factory | Core integrity fell below 50% 6788 | -4/Factory | Destroyed 9 combat bots 6803 | -4/Factory | Core integrity fell below 20% 6808 | -4/Factory | Lost 28 parts (3p8n7u10w) 6824 | -4/Factory | Destroyed by L-61 Swordsman with Power Sword Last Messages --------------- 06766_ >> MONITOR: Recycling Unit F004 accepting Adv. Heat Sink(86%). 06767_ S-27 Virus destroyed. 06768_ Lgt. Antimatter Reactor destroyed. 06769_ >> MONITOR: Recycling Unit F004 accepting Wheel(75%). 06772_ >> MONITOR: Recycling Unit F004 accepting Field Recycling Unit(81%). 06777_ Adv. Visual Processing Unit destroyed. 06781_ System corrupted: Component data lost. 06792_ Destroyed Plasma Rifle. 06794_ Destroyed Adv. Heat Sink. 06794_ Destroyed Electrolaser. 06799_ System corrupted: Energy discharge (-30). 06804_ G-67 Veteran destroyed. 06807_ S-27 Virus destroyed. 06811_ Acquired Plasma Rifle. 06814_ Plasma Rifle severed. 06815_ Acquired Plasma Rifle. 06821_ Plasma Rifle destroyed. 06823_ System corrupted: Power Sword targeting data glitched. 06824_ Power Sword destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #??????????????????????#####???????#####?????? | | ##############???????### ####????] ! #????? | | #?????####### ####??]! +????? | | +############### #?????# # #? ] #????? | | | ! ! ### #?????# ### #????? | | | #?# #??#### |## #????? | | " " """"" #?# #??# # %### #????? | | """" """"""" #?# #???# # =*!# # """ "????????? | | """" """"""" #?# #???### !!% # """T?????????? | | """" """"""" #?# #???# #[%!==== # #####?????????? | | #?# #???###*@[*%%! # ##????????????## | | ###########????# #????##!!lg!!![###???????????? | | ???????????????# #?????####/######??????????? | | ???????????# ### ########=%%=%######??????? | | ??"??????### %%*[=*############ | | """ ????+ [%===*[=! | | """ """ ####### !%[##### #???? | | ??????########### ! ##??# #???? | | """ ???????????????????#### ###???# % #???? | | """ ??????????????????????# #?????# = #???? | | """ ??????????????????????# #?????#[%*""T" # "?? | | ?????????????????????# #?????/%| """" # """ | | ?? ????????????????????# #?????# ##########??"" | | ???? ???????????????????# #?????# ##???????????? | | ??????# ??????????????????# #?????# #????????????? | | ??????????????????????????# #?????# #????????????? | | ??????????????????????????# #?????# #????????????? | | ??????????????????????????# ??????# #????????????? | | ??????????????????????????# ??????# #????????????? | | ??????????????????????????? ??????? ?????????????? | | ??????????????????????????? ??????? ?????????????? | | ??????????????????????????? ??????? ?????????????? | | ??????????????????????????? ???????#?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 21 Energy Capacity 565 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Base Temperature (-) 100 Armor Coverage 600 Resistance: KI 25 Resistance: TH 25 Core Shielding 20 Phase Shifting 5 Evasion (%) 50 Recoil Reduction 5 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GaussBackupBlade Manual? 0 Play Time 00:57:52 Cumulative 51.6 hours Start 2020.09.18 @ 12:10:02 End 2020.09.18 @ 17:56:45 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 95 Rogue 95 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 51 Achievement% 37 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6c964c3d-92bd-4d06-a81a-8f91c10fe230