Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.13 @ 18:57:41

Player: noob

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (25)      125
Value Destroyed (495)      495
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (8)                  8
              TOTAL SCORE: 1528

 Bonus
-------
High Alert Combat Kills    8

 Cogmind 
---------
Core Integrity             0/400
Matter                     24/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (6)
Movement                   Core (200) Ox3
Location                   -9/Materials

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (3) ---
             (None)
>        --- UTILITY (3) ------
  Medium Storage Unit
>        --- WEAPON (2) -------
             (None)
>        --- INVENTORY (10) ---
         Ion Engine
   Light Ion Engine
   Light Nuclear Core
         Sensor Array
         Assault Rifle

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
    Medium Storage Unit
           Core Shielding
>          --- WEAPON -----------
     Light Cannon
     Light Cannon
>          --- INVENTORY --------
           Ion Engine
     Light Ion Engine
     Light Nuclear Core
           Sensor Array
           Assault Rifle
     Light Assault Rifle
           Grenade Launcher
           Datajack
[Rating: 10]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Protection               Core Shielding
Weapon                     Light Cannon
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             27   | 8   14  5   
  Power                    3    | 1   1   1   
    Engine                 3    | 1   1   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               7    | 4   2   1   
    Treads                 .    | .   .   .   
    Leg                    5    | 2   2   1   
    Wheel                  2    | 2   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 1   3   .   
    Device                 1    | .   1   .   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   1   .   
    Artifact               .    | .   .   .   
  Weapon                   13   | 2   8   3   
    Energy Gun             2    | 2   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          1    | .   .   1   
    Ballistic Cannon       5    | .   5   .   
    Launcher               4    | .   3   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   1    | .   .   1   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 12   | .   2   10  
  Power                    1    | .   .   1   
  Propulsion               4    | .   1   3   
  Utility                  2    | .   1   1   
  Weapon                   5    | .   .   5   
  Highest Loss Streak      6    | .   2   6   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     86   | .   89  79  
  Engine                   12   | .   14  9   
  Leg                      15   | .   9   28  
  Wheel                    11   | .   17  .   
  Device                   2    | .   4   .   
  Storage                  12   | .   14  11  
  Protection               5    | .   2   11  
  Energy Gun               2    | .   3   .   
  Ballistic Cannon         17   | .   16  19  
  Launcher                 4    | .   6   .   
Peak Build Rating          10   | 6   8   10  
  Average Rating           7    | 3   6   8   
  On Entrance              4    | .   6   8   
Naked Turns                .    | .   .   .   
Heaviest Build             24   | 12  20  24  
  Greatest Support         32   | 32  32  30  
  Greatest Overweight (x)  4    | .   4   3   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 10   | 8   10  10  
  Average Capacity         8    | 6   8   10  
  Most Carried             9    | 5   9   8   
  Average Carried          7    | 3   7   7   
  Final Capacity           10   | 8   10  10  
  Final Carried            8    | 4   8   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           385  | 116 269 .   
  Remotely                 .    | .   .   .   
Salvage Created            422  | .   386 36  
  Parts                    49   | .   44  5   
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           2    | .   2   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  19   | .   15  4   
  Cannons                  9    | .   9   .   
  AOE                      10   | .   6   4   
Classes Destroyed          6    | .   6   .   
  Worker                   1    | .   1   .   
  Builder                  1    | .   1   .   
  Hauler                   1    | .   1   .   
  Watcher                  3    | .   3   .   
  Swarmer                  10   | .   6   4   
  Grunt                    9    | .   9   .   
Best Kill Streak           11   | .   11  4   
  Combat Bots Only         7    | .   7   4   
Max Kills in Single Turn   4    | .   4   4   
  Gunslinging              .    | .   .   .   
  Exploded                 4    | .   3   4   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        192  | .    43   149  
  Missed                   53   | .    13   40   
Damage Taken               1468 | .    308  1160 
  Core                     466  | .    59   407  
  Absorbed by Shields      .    | .    .    .    
  Redirected to Shielding  50   | .    .    50   
  Regen/Repaired (Parts)   92   | .    92   .    
Core Remaining (%)         88   | 100  76   .    
Volleys Fired              33   | .    28   5    
  Largest                  2    | .    2    2    
  Hottest                  70   | .    70   70   
Shots Fired                52   | .    45   7    
  Gun                      1    | .    .    1    
  Cannon                   40   | .    35   5    
  Launcher                 11   | .    10   1    
  Special                  .    | .    .    .    
  Kinetic                  41   | .    35   6    
  Thermal                  .    | .    .    .    
  Explosive                11   | .    10   1    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         5    | .    5    1    
  Robot Miss Streak        3    | .    2    3    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           25   | .    22   3    
  Core Hits                34   | .    29   5    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         2    | .    2    .    
    Blast                  2    | .    2    .    
Melee Attacks              1    | .    .    1    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1391 | .    1066 325  
  Guns                     .    | .    .    .    
  Cannons                  369  | .    350  19   
  Explosions               1020 | .    716  304  
  Melee                    .    | .    .    .    
  Ramming                  2    | .    .    2    
  Kinetic                  369  | .    350  19   
  Thermal                  .    | .    .    .    
  Explosive                1020 | .    716  304  
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         4    | .    4    .    
  Average Corruption       1    | .    1    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  2    | .    2    .    
    Message Errors         2    | .    2    .    
Overload Shots             .    | .    .    .    
Overflow Damage            42   | .    9    33   
  Projectiles              4    | .    4    .    
  Explosions               38   | .    5    33   
  Melee                    .    | .    .    .    
Knockbacks                 4    | .    2    2    
  Impact                   .    | .    .    .    
  Kinetic                  3    | .    2    1    
  Secondary                1    | .    .    1    
Self-Inflicted Damage      39   | .    .    39   
  Shots                    1    | .    .    1    
  Rammed                   2    | .    .    2    
Targets Rammed             5    | .    .    5    
  Kicked                   3    | .    .    3    
  Crushed                  .    | .    .    .    
Highest Temperature        39   | .    39   3    
  Average Temperature      13   | .    14   2    
  Received Heat Transfer   354  | .    129  225  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         .    | .    .    .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             420  | .   420 97  
  Initial                  27   | .   .   27  
  Average                  99   | .   137 50  
Maximum Alert Level        2    | .   2   .   
  Low Security (%)         77   | 100 62  100 
  Level 1                  20   | .   33  .   
  Level 2                  2    | .   4   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   3   1   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   1   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              37   | .   23  14  
  Peak Tracking Total      11   | .   7   11  
  Tactical Retreats        3    | .   2   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             1    | .   1   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          3    | .   3   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          5    | .   4   1   
  Terminals                3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          1    | .   .   1   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                18   | .   15  3   
  Successful               10   | .   8   2   
  Failed                   8    | .   7   1   
    Catastrophic           2    | .   2   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                12   | .   12  .   
  Fabricators              .    | .   .   .   
  Repair Stations          3    | .   3   .   
  Recycling Units          3    | .   .   3   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             5    | .   5   .   
  Alert Level              1    | .   1   .   
  Unreport Threat          3    | .   3   .   
  Reprogram Traps          1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       3    | .   3   .   
  Scan Component           2    | .   2   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       2    | .   .   2   
  Report Inventory         1    | .   .   1   
  Retrieve Components      1    | .   .   1   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         3    | .   3   .   
  Full Trace Events        3    | .   3   .   
  Feedback Events          1    | .   1   .   
    Corruption             1    | .   1   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     26   | .   26  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     1    | .   .   1   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              1    | .   .   1   
  Non-combat               .    | .   .   .   
  Combat                   1    | .   .   1   
Robot Hacks Applied        1    | .   .   1   
  parse_system             1    | .   .   1   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               1043 | 72  636 335 
Spaces Moved               793  | 65  492 236 
  Core                     33   | 26  5   2   
  Treads                   .    | .   .   .   
  Legs                     401  | 9   158 234 
  Wheels                   359  | 30  329 .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  100 120 
  Average Speed            112  | 82  107 129 
  Slowest Speed            260  | 120 250 260 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       32   | 4   73  19  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          81   | .   72  9   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      81   | .   72  9   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      887  | 82  552 253 
  Wait                     .    | .   .   .   
  Move                     791  | 64  491 236 
  Hop                      .    | .   .   .   
  Pick Up                  22   | 9   12  1   
  Fast Attach              2    | 1   1   .   
  Attach                   15   | 6   5   4   
  Detach                   1    | 1   .   .   
  Swap                     10   | 1   8   1   
  Drop                     7    | .   7   .   
  Fire                     33   | .   28  5   
  Melee                    1    | .   .   1   
  Ram                      2    | .   .   2   
  Kick                     3    | .   .   3   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
   73 | -11/Scrapyard | Entered Materials
  179 | -10/Materials | Discovered new exit (range 9)
  228 | -10/Materials | Destroyed 7 combat bots
  300 | -10/Materials | Build established: Mutant
  397 | -10/Materials | Discovered new exit (range 16)
  625 | -10/Materials | Discovered new exit (range 12)
  631 | -10/Materials | Repaired Lgt. Cannon?
  709 | -10/Materials | Entered another Materials area
  709 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1022 | -9/Materials  | Lost 4 parts (1p2n1w)
 1036 | -9/Materials  | Core integrity fell below 50%
 1043 | -9/Materials  | Core integrity fell below 20%
 1044 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
01027_ Kicked S-10 Pest. <x2>
01030_ Aluminum Leg destroyed.
01030_ K-01 Serf collects debris.
01031_ Slammed into S-10 Pest.
01033_ Lgt. Assault Rifle destroyed.
01033_ Slammed into S-10 Pest.
01033_ Destabilizing: Core damaged (-8).
01036_ Jacked G-34 Mercenary...
Right-click on available options for more info. Keyboard
  players can use Shift-a~z.
>>parse_system
Reading system data...
01037_ Datajack destroyed.
01039_ Destroyed Flight Unit.
01039_ S-10 Pest destroyed.
01039_ Grenade Launcher destroyed.
01039_ Destroyed Grenade Launcher.
01039_ Destroyed Flight Unit.
01039_ S-10 Pest destroyed. <x3>
01040_ Core Shielding destroyed.

 Map 
-----
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|    #??????????#   # """ """ #????????????????????? |
|    ############   + """ """ #????????????????????? |
|    ##         #   #         #????????????????????? |
|    ## """   ""#   #         #????????????????????? |
|    ## """   Y"#   #         #????????????????????? |
|    ## """   ""#   ###########????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              136
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Core Shielding             20
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Oops

 Challenges 
------------
None

 Game 
------
Seed              ThermicGammaBattery
  Manual?         0
Play Time         00:14:22
  Cumulative      3.2 hours
  Start           2024.08.13 @ 18:43:40
  End             2024.08.13 @ 18:57:41
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          5
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              20/X11
Map View          64x51
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 46b1ac75-cd63-4273-a28d-a917b1bb3a2a