Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.13 @ 01:08:26 Player: alice_fexa Result: Core destroyed Performance ------------- Evolutions (9) 4500 Regions Visited (26) 5200 Robots Destroyed (240) 1200 Value Destroyed (8025) 8025 Prototype IDs (117) 2340 Alien Tech Used (14) 2800 Bonus (23603) 23603 TOTAL SCORE: 47668 Bonus ------- High Alert Combat Kills 533 Follower Combat Kills 49 Met Data Miner 300 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Started Test 138-B 500 Destroyed A8 300 Destroyed A5 500 Destroyed A4 700 Friendly Fire -79 Cogmind --------- Core Integrity 0/1600 Matter 200/300 Energy 130/1400 System Corruption 0% Temperature Cool (16) Movement Flying (18) Location -1/Access_0 Parts ------- > --- POWER (2) -------- Improved Quantum Reactor Improved Quantum Reactor > --- PROPULSION (4) --- Improved Q-thruster Improved Q-thruster Experimental Q-thruster Experimental Q-thruster > --- UTILITY (18) ----- Large Storage Unit Advanced Energy Well Quantum Shading Machine Quantum Shading Machine Experimental Melee Analysis Suite Experimental Melee Analysis Suite Experimental Melee Analysis Suite Experimental Melee Analysis Suite Experimental Melee Analysis Suite Experimental Target Analyzer Advanced Armor Integrity Analyzer Femtoactuators Light Regenerative Plating Advanced Force Field > --- WEAPON (2) ------- Sigix Broadsword > --- INVENTORY (14) --- Advanced Kinecellerator Femtoactuators Experimental Actuator Array EM Disruption Field Experimental Force Field High-powered Transdimensional Reconstructor Nanosword Kinetic Spear Enhanced Force Lance Sigix Corpse Peak State ------------ > --- POWER ------------ Mini Fusion Reactor Mini Fusion Reactor > --- PROPULSION ------- Electron Diverter Electron Diverter Experimental Q-thruster Experimental Q-thruster > --- UTILITY ---------- Large Storage Unit Advanced Energy Well Quantum Shading Machine Dimensional Manipulator Experimental Melee Analysis Suite Experimental Melee Analysis Suite Experimental Melee Analysis Suite Experimental Melee Analysis Suite Experimental Target Analyzer Advanced Armor Integrity Analyzer Femtoactuators Experimental Actuator Array Advanced Reaction Control System Experimental Phase Shifter Experimental Core Shielding Advanced Powered Armor Experimental Powered Armor Advanced Force Field > --- WEAPON ----------- Nanosword Nanosword > --- INVENTORY -------- Improved Quantum Reactor Improved Quantum Reactor Experimental Q-thruster Quantum Shading Machine Dimensional Manipulator Femtoactuators Experimental Powered Armor Advanced Force Field High-powered Transdimensional Reconstructor Sigix Broadsword Kinetic Spear Enhanced Force Lance [Rating: 236] Favorites ----------- Power Mini Fusion Reactor Engine Light Deuterium Engine Power Core Light Fission Core Reactor Mini Fusion Reactor Propulsion Improved Cesium-ion Thruster Treads Armored Treads Wheel Wheel Flight Unit Improved Cesium-ion Thruster Utility Advanced Hacking Suite Device Experimental Sensor Array Storage Medium Storage Unit Processor Experimental Melee Analysis Suite Hackware Advanced Hacking Suite Protection Experimental Utility Shielding Weapon Nanosword Energy Gun Sigix Quantum Sheargun Energy Cannon Improved Matter Neutralizer Ballistic Gun Minigun Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Nanosword Piercing Weapon Enhanced Force Lance Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Arm Res Qua Sec Res Tes Acc Com Ac0 Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . . 2 . . 2 . 2 . . 2 . 2 . . Power 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Utility 15 | . . 1 2 . . . . . 2 . . . . 2 . . 2 . 2 . . 2 . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 316 | 7 11 22 30 20 . . 1 1 11 . 3 1 2 17 1 . 16 10 12 15 32 18 14 9 35 28 Power 37 | 1 2 2 6 4 . . . . 4 . 1 . . 3 . . 5 1 1 1 . 1 . . 1 4 Engine 14 | 1 2 2 3 1 . . . . 1 . 1 . . 2 . . 1 . . . . . . . . . Core 12 | . . . 3 3 . . . . 3 . . . . 1 . . 2 . . . . . . . . . Reactor 11 | . . . . . . . . . . . . . . . . . 2 1 1 1 . 1 . . 1 4 Propulsion 74 | 3 2 10 11 7 . . . . 1 . . . . 3 . . 4 5 6 1 4 6 2 3 1 5 Treads 15 | 2 1 6 6 . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 10 | 1 1 3 5 . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 49 | . . 1 . 7 . . . . 1 . . . . 3 . . 4 5 6 1 4 6 2 3 1 5 Utility 124 | 1 3 4 7 5 . . . . 6 . 2 . 1 9 1 . 5 4 4 7 7 6 6 6 23 17 Device 42 | . 1 . . 3 . . . . 1 . 1 . . 1 1 . 3 2 2 4 1 1 4 1 8 8 Storage 17 | 1 2 1 . 1 . . . . . . . . . 1 . . 1 . 1 1 . 1 1 2 4 . Processor 14 | . . . 1 . . . . . 2 . . . . 1 . . . 1 . 1 1 1 . . 5 1 Hackware 19 | . . . 1 1 . . . . 3 . 1 . 1 6 . . 1 . 1 . . 1 1 1 . 1 Protection 32 | . . 3 5 . . . . . . . . . . . . . . 1 . 1 5 2 . 2 6 7 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 81 | 2 4 6 6 4 . . 1 1 . . . 1 1 2 . . 2 . 1 6 21 5 6 . 10 2 Energy Gun 12 | . 1 . . . . . . . . . . . . . . . . . . . 6 . 2 . 3 . Energy Cannon 7 | . . . . . . . . . . . . . . . . . . . . 1 3 . 2 . 1 . Ballistic Gun 11 | 2 1 4 4 . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 17 | . 1 1 2 1 . . . 1 . . . . 1 1 . . 1 . . 2 2 2 . . 2 . Special Weapon 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 28 | . . . . 2 . . . . . . . . . 1 . . 1 . 1 3 10 3 2 . 4 1 Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Special Melee Weapon 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 35 | . . 1 2 1 . . . . 2 . 1 . . 1 1 . . 2 . 1 8 2 3 . 5 5 Parts Lost 32 | . 3 1 1 . . . . . . . . . . 4 . . . . . . . . 1 . 3 19 Power 7 | . 1 . . . . . . . . . . . . 3 . . . . . . . . . . . 3 Propulsion 6 | . 1 1 1 . . . . . . . . . . . . . . . . . . . . . 1 2 Utility 17 | . . . . . . . . . . . . . . 1 . . . . . . . . 1 . 2 13 Weapon 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 Highest Loss Streak 5 | . 3 1 1 . . . . . . . . . . 2 . . . . . . . . 1 . 3 5 Average Slot Usage (%) 99 | . 95 97 99 98 100 100 100 100 99 100 100 95 93 98 100 100 99 99 99 99 99 99 99 99 98 91 Engine 3 | . 13 11 2 6 7 7 7 7 5 6 8 12 12 6 5 5 2 . . . . . . . . . Core 2 | . . . 6 6 7 7 7 7 5 6 3 . . 3 5 5 5 5 2 . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . 2 4 5 8 9 8 8 7 7 6 Treads 3 | . 25 17 18 . . . . . . . . . . . . . . . . . . . . . . . Wheel 1 | . 2 13 8 . . . . . . . . . . . . . . . . . . . . . . . Flight 15 | . . . . 29 30 30 30 30 26 26 25 25 25 21 22 22 19 20 17 18 18 15 16 15 13 14 Device 9 | . 9 . . 6 7 7 7 7 5 6 6 6 6 4 5 5 13 14 13 13 10 11 15 19 26 22 Storage 9 | . 14 22 18 7 7 7 7 7 6 6 6 6 6 5 5 5 6 5 8 9 9 8 8 7 6 7 Processor 8 | . . . 3 7 7 7 7 7 6 6 6 6 6 7 5 5 5 5 4 4 11 15 16 15 23 24 Hackware 21 | . . . 7 14 15 15 15 15 26 26 28 31 31 35 38 38 35 35 31 30 27 25 20 19 5 . Protection 4 | . . 10 16 . . . . . . . . . . . . . . . 4 3 3 3 4 6 4 5 Ballistic Gun 3 | . 23 19 17 . . . . . . . . . . . . . . . . . . . . . . . Launcher 2 | . . . . 5 7 7 3 1 6 6 6 2 . 4 5 5 5 5 4 1 . . . . . . Slashing Weapon 4 | . . . . 6 7 7 7 7 6 6 6 6 6 5 5 5 5 5 4 7 8 7 4 3 5 6 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 87 | 9 43 68 71 62 25 25 27 27 27 27 29 29 29 30 29 29 40 34 51 69 65 57 62 85 87 87 Greatest Support 107 | 40 40 40 60 28 28 28 28 28 30 30 30 30 30 33 33 33 42 53 54 76 56 62 82 88 107 90 Greatest Overweight (x) 7 | 2 4 6 7 6 . . . . . . . . . . . . 1 . . 1 1 1 . . . 1 Average Overweight (x) . | . . 4 5 . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 6 12 18 18 18 8 8 8 8 8 8 8 8 8 8 8 8 12 8 12 14 18 18 18 20 20 14 Average Capacity 13 | 5 9 18 18 8 8 8 8 8 8 8 8 8 8 8 8 8 9 8 11 13 15 18 18 18 16 14 Most Carried 20 | 4 12 18 18 18 8 8 8 8 8 8 8 8 8 8 8 8 8 8 12 14 18 18 18 20 20 14 Average Carried 12 | 3 7 17 17 8 8 8 8 8 7 8 7 7 7 7 8 8 7 7 10 13 15 17 17 18 15 11 Final Capacity 20 | 6 12 18 18 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 12 14 18 18 18 20 14 14 Final Carried 20 | 4 12 18 18 8 8 8 8 8 8 8 7 8 7 8 8 8 7 8 12 14 17 18 18 20 12 10 Class Distribution -------------------- 54% | Wizard-Sprinter 17% | Hacker-Sprinter 17% | Mutant 3% | Machinist-Sprinter 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Zion Hacker-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Data Miner Hacker-Sprinter | -5/Proximity Caves Wizard-Sprinter | -5/Factory Wizard-Sprinter | -5/Upper Caves Wizard-Sprinter | -5/Upper Caves Wizard-Sprinter | -4/Factory Wizard-Sprinter | -4/Armory Wizard-Sprinter | -3/Research Wizard-Sprinter | -3/Quarantine Wizard-Sprinter | -3/Section 7 Wizard-Sprinter | -2/Research Wizard-Sprinter | -2/Testing Wizard-Sprinter | -1/Access Machinist-Scout | -1/Command Machinist-Sprinter | -1/Access_0 Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Arm Res Qua Sec Res Tes Acc Com Ac0 Matter Collected 6036 | 203 266 711 1394 252 18 . 25 38 114 . 149 . 41 175 50 . 150 40 180 150 494 316 117 113 895 145 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 9956 | . 354 842 1822 255 124 . . . 360 . 132 . 157 207 . . 182 58 374 330 1085 739 167 615 1900 253 Parts 543 | . 24 59 122 19 . . . . 11 . 3 . 1 26 . . 12 4 23 14 67 26 6 39 69 18 Haulers Intercepted 19 | . 2 3 5 . . . . . 2 . . . . . . . . . . 1 1 2 . 3 . . Recyclers Shooed 8 | . 2 . 4 . . . . . 1 . . . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Arm Res Qua Sec Res Tes Acc Com Ac0 Combat Hostiles Destroyed 119 | . 7 17 32 6 . . . . 1 . 4 . . 6 . . 1 . . 3 16 2 . . 21 3 Melee 34 | . . . 1 . . . . . 1 . . . . . . . 1 . . . 9 2 . . 17 3 Guns 48 | . 4 15 29 . . . . . . . . . . . . . . . . . . . . . . . AOE 37 | . 3 2 2 6 . . . . . . 4 . . 6 . . . . . 3 7 . . . 4 . Classes Destroyed 13 | . 6 2 3 . . . . . 1 . . . . . . . 1 . . . . . . . . . Worker 18 | . . 1 3 . . . . . 2 . . . . 4 . . 1 . 2 . 1 . 2 1 1 . Builder 5 | . . . 2 . . . . . . . . . . 2 . . . . . . 1 . . . . . Tunneler 2 | . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . Hauler 19 | . 2 3 5 . . . . . 2 . . . . . . . . . . 1 1 2 . 3 . . Recycler 8 | . 1 . 3 2 . . . . . . . . . . . . . . . . . 1 . . 1 . Operator 24 | . 2 2 1 1 . . . . 1 . . . . 1 . . 1 1 1 3 2 1 2 4 1 . Drone 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Watcher 44 | . 1 2 4 1 . . . . 1 . . . . 1 . . 3 1 7 2 4 7 1 5 4 . Swarmer 63 | . 3 8 15 6 . . . . . . 4 . . 5 . . . . . 3 8 . . . 11 . Grunt 18 | . 4 4 7 . . . . . . . . . . . . . . . . . 1 1 . . 1 . Sentry 18 | . . 5 9 . . . . . . . . . . . . . . . . . 3 . . . 1 . Hunter 3 | . . . 1 . . . . . . . . . . 1 . . . . . . . . . . 1 . Programmer 9 | . . . . . . . . . 1 . . . . . . . . . . . 4 1 . . 3 . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Packrat 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Best Kill Streak 7 | . 4 4 7 3 . . . . 2 . 4 . . 6 . . 1 1 2 3 7 2 2 2 7 1 Combat Bots Only 6 | . 3 4 6 3 . . . . 1 . 4 . . 5 . . 1 . . 3 5 1 . . 5 1 Max Kills in Single Turn 6 | . 1 2 3 2 . . . . 1 . 2 . . 6 . . 1 1 1 2 4 1 1 1 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 1 1 1 2 . . . . . . 2 . . 2 . . . . . 2 3 . . . 2 . Melee 1 | . . . 1 . . . . . 1 . . . . . . . 1 . . . 1 1 . . 1 1 Uniques/NPCs Destroyed 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A5 (-1/Access_0) A8 (-1/Access_0) A4 (-1/Access_0) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Arm Res Qua Sec Res Tes Acc Com Ac0 Damage Taken 9969 | . 586 498 1406 130 . . . . 153 22 31 . . 225 . . 69 162 17 . 428 351 . 137 1266 4488 Core 1313 | . 67 61 80 76 . . . . 16 22 16 . . 18 . . . . 17 . 94 180 . . 86 580 Absorbed by Shields 1978 | . . . . . . . . . . . . . . . . . . . . . . . . . 222 1756 Core Remaining (%) 90 | 100 73 84 85 . . . . 89 . . . . 93 . . 98 . 100 . . 92 . 87 . . . Volleys Fired 325 | . 48 65 134 7 . . 6 2 . 3 3 1 . 5 . . . . . 2 9 4 7 16 13 . Largest 2 | . 2 2 2 1 . . 1 1 . 1 1 1 . 1 . . . . . 1 1 1 1 1 1 . Hottest 113 | . 55 50 50 30 . . 30 30 . 30 30 30 . 30 . . . . . 80 113 80 100 100 100 . Shots Fired 551 | . 89 121 263 7 . . 6 2 . 3 3 1 . 5 . . . . . 2 9 4 7 16 13 . Gun 480 | . 76 112 258 . . . . . . . . . . . . . . . . . 2 . 7 16 9 . Cannon 9 | . 6 . . . . . . . . . . . . . . . . . . . 3 . . . . . Launcher 55 | . 7 9 5 7 . . . 2 . 3 3 . . 5 . . . . . 2 4 4 . . 4 . Special 7 | . . . . . . . 6 . . . . 1 . . . . . . . . . . . . . . Kinetic 452 | . 82 112 258 . . . . . . . . . . . . . . . . . . . . . . . Thermal 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Explosive 41 | . 7 . . 7 . . . 2 . 3 3 . . 5 . . . . . 2 4 4 . . 4 . Electromagnetic 14 | . . 9 5 . . . . . . . . . . . . . . . . . . . . . . . Slashing 34 | . . . . . . . . . . . . . . . . . . . . . 2 . 7 16 9 . Robot Hit Streak 27 | . 27 16 14 1 . . 2 . . . . 2 . . . . . . . . . . 1 . 2 . Robot Miss Streak 4 | . 2 4 3 . . . 1 . . . . . . . . . . . . . . . 4 2 . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 703 | . 73 74 182 8 3 . 4 . 24 . 1 1 5 8 . . 12 5 18 11 33 37 13 23 88 80 Core Hits 347 | . 27 32 75 14 1 . . . 8 . 5 . 2 20 . . 7 2 9 11 31 14 4 12 45 28 Critical Hits 32 | . 1 . 2 1 . . . . 1 . . . 1 3 . . . 1 . . 1 3 . 2 4 12 Critical Kills 5 | . . . 1 . . . . . . . . . . . . . . 1 . . . . . 2 1 . Critical Parts Destroyed 23 | . 1 . 1 1 . . . . 1 . . . 1 3 . . . . . . 1 3 . . 3 8 Melee Attacks 1021 | . . . . 51 4 1 . 9 72 18 5 . 18 40 6 15 52 20 66 38 138 124 41 78 115 110 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1012 | . . . . 51 4 1 . 9 72 18 5 . 18 40 6 15 52 20 66 38 138 124 41 78 115 101 Piercing 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Sneak Attacks 54 | . . . . 4 . . . . 5 . 1 . . 5 . . 2 1 4 1 7 11 1 6 6 . Combat Hostiles 6 | . . . . . . . . . . . . . . . . . . . . . 4 . . . 2 . Follow-up Attacks 46 | . . . . . . . . . . . . . . . . . . . . 6 1 6 . . 14 19 Damage Inflicted 40920 | . 917 1349 3183 1000 290 . . . 1463 31 381 . 535 1999 . . 839 359 1554 1187 4046 3876 1381 2849 8499 5182 Guns 4953 | . 523 1219 2938 . . . . . . . . . . . . . . . . . . . 144 40 89 . Cannons 105 | . 105 . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 4424 | . 289 130 234 452 . . . . . 31 232 . . 1081 . . . . . 323 882 . . 84 686 . Melee 31427 | . . . . 548 290 . . . 1463 . 149 . 535 918 . . 839 359 1554 864 3164 3876 1237 2725 7724 5182 Ramming 11 | . . . 11 . . . . . . . . . . . . . . . . . . . . . . . Kinetic 4785 | . 628 1219 2938 . . . . . . . . . . . . . . . . . . . . . . . Thermal 537 | . . . 77 . . . . . . . . . . 460 . . . . . . . . . . . . Explosive 3407 | . 289 . . 452 . . . . . 31 232 . . 428 . . . . . 323 882 . . 84 686 . Electromagnetic 480 | . . 130 157 . . . . . . . . . . 193 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 31263 | . . . . 548 290 . . . 1463 . 149 . 535 918 . . 839 359 1554 864 3164 3876 1381 2765 7813 4745 Piercing 437 | . . . . . . . . . . . . . . . . . . . . . . . . . . 437 Highest Corruption 3 | . . . . . . . . . 3 3 3 3 3 . . . . 1 2 2 2 . . . . . Average Corruption 2 | . . . . . . . . . 2 3 3 3 3 . . . . 1 2 2 2 . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 96 | . . . . . . . . . 10 14 6 1 12 . . . . . 7 8 38 . . . . . Message Errors 24 | . . . . . . . . . 3 2 2 1 6 . . . . . 2 2 6 . . . . . Matter Fused 8 | . . . . . . . . . 2 5 . . 1 . . . . . . . . . . . . . Heat Flow Errors 22 | . . . . . . . . . 1 3 . . 1 . . . . . 2 1 14 . . . . . Energy Discharges 18 | . . . . . . . . . 1 2 3 . 1 . . . . . 2 1 8 . . . . . Data Loss (minor) 13 | . . . . . . . . . 1 1 . . 2 . . . . . . 3 6 . . . . . Targeting Errors 11 | . . . . . . . . . 2 1 1 . 1 . . . . . 1 1 4 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 5634 | . 60 10 . 135 99 . . . 262 . 77 . 98 191 . . 118 113 271 175 474 1072 561 634 959 325 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 267 | . 60 10 . 2 . . . . . . . . . 76 . . . . . 68 11 . . 32 8 . Melee 5367 | . . . . 133 99 . . . 262 . 77 . 98 115 . . 118 113 271 107 463 1072 561 602 951 325 Knockbacks 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 307 | . 125 69 . . . . . . . . . . . 13 . . . . . . . . . 100 . . Shots 11 | . 4 5 . . . . . . . . . . . 1 . . . . . . . . . 1 . . Rammed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 263 | . . 29 74 14 18 13 65 13 163 204 . 13 138 8 . . 6 30 263 170 250 . 52 72 52 . Average Temperature 28 | . . 11 16 4 6 5 23 4 60 93 . 13 87 5 . . 6 6 24 14 49 . 37 34 37 . Received Heat Transfer 1147 | . 168 87 423 6 . . . . . . . . . . . . 12 30 9 . 9 9 . . 47 347 Effects 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Interference 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . 2 . . . . . . . . . . . 1 . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Heat Transferred 500 | . . . 150 . . . . . . . . . . 350 . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Arm Res Qua Sec Res Tes Acc Com Ac0 Peak Influence 827 | . 169 332 483 386 . . . . 449 . . . . 425 . . 402 477 254 182 298 429 462 448 827 . Average Influence 133 | . 41 155 238 216 . . . . 167 . . . . 81 . . 57 70 39 49 146 84 200 96 397 . Maximum Alert Level 3 | . . 1 2 1 . . . . 2 . . . . 2 . . 2 2 1 . 1 2 2 2 3 . Low Security (%) 72 | 100 100 61 38 33 . . . . 70 . . . . 95 . . 99 98 98 100 76 92 57 84 15 . Level 1 19 | . . 38 53 66 . . . . 24 . . . . 2 . . . . 1 . 23 6 21 12 3 . Level 2 3 | . . . 8 . . . . . 5 . . . . 2 . . . 1 . . . 1 21 3 11 . Level 3 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 68 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 44 | . 2 1 2 4 . . . . 4 . . . . 5 . . 2 2 3 2 5 6 1 3 2 . Investigation 13 | . . . 1 2 . . . . 1 . . . . 3 . . 1 1 1 . 1 . 1 . 1 . Extermination 19 | . . . . 1 . . . . 2 . . . . 1 . . 1 1 2 1 4 3 . 2 1 . Reinforcement 11 | . 2 1 1 1 . . . . 1 . . . . 1 . . . . . 1 . 2 . 1 . . Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Arm Res Qua Sec Res Tes Acc Com Ac0 Distress Signals 29 | . 4 1 3 . . . . . . . . . . 1 . . . . 1 . . 1 . . 18 . Communications Jammed 13 | . . . . . . . . . . . . . . . . . 9 4 . . . . . . . . Distress Signals 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Times Spotted 357 | . 18 29 51 12 1 1 . . 10 3 3 . . 16 . 2 26 15 15 9 21 15 5 10 32 63 Peak Tracking Total 30 | . 6 5 6 4 3 1 . . 2 2 4 . . 6 . 4 7 9 3 3 3 7 1 3 6 30 Tactical Retreats 62 | . 4 3 1 4 1 1 . . 2 2 . . . 6 . 2 5 1 3 2 6 4 1 . 4 10 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Arm Res Qua Sec Res Tes Acc Com Ac0 Traps Triggered 18 | . 1 . 2 . . . . . 1 . . . . 3 . . 2 1 1 . 2 3 1 . 1 . Indirectly 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Trap Hack Attempts 13 | . . 13 . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 29 | . . 2 . . . . . . . . . . . 23 . . . 4 . . . . . . . . Reused 7 | . . . . . . . . . . . . . . 5 . . . 2 . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 8 | . . . . . . 1 . . . . . . . 5 . . . 2 . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Arm Res Qua Sec Res Tes Acc Com Ac0 Machines Disabled 63 | . . 1 1 1 . . . . 1 . . . . 10 1 . 2 3 1 5 12 . 7 3 4 11 Max in Single Turn 6 | . . 1 1 1 . . . . 1 . . . . 6 1 . 1 1 1 1 2 . 1 2 2 1 Garrison Access 14 | . . . 1 . . . . . 1 . . . . 2 . . 1 . . 1 1 4 1 2 . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 7 | . . . . . . . . . 1 . . . . 1 . . 1 1 . . . 1 1 1 . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Arm Res Qua Sec Res Tes Acc Com Ac0 Machines Accessed 201 | . 3 4 11 14 . . 1 . 14 . . 3 . 22 1 . 17 8 15 16 16 18 14 18 4 2 Terminals 141 | . 3 4 9 10 . . . . 9 . . . . 15 1 . 12 6 10 13 15 8 10 12 4 . Fabricators 21 | . . . . 1 . . . . 3 . . . . 2 . . 2 2 3 . . 3 2 3 . . Repair Stations 12 | . . . . 2 . . . . 1 . . . . 2 . . 1 . 1 1 . 2 1 1 . . Recycling Units 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . 1 . . . . . . . . . . 1 . . 1 . 1 1 . 1 . . . . Garrison Access 14 | . . . 1 . . . . . 1 . . . . 2 . . 1 . . 1 1 4 1 2 . . Total Hacks 834 | . 10 11 34 45 . . 4 . 66 . . 19 . 102 1 . 76 48 68 47 61 73 70 69 11 19 Successful 622 | . 9 8 18 27 . . 4 . 43 . . 19 . 84 1 . 64 43 59 41 42 57 40 41 3 19 Failed 208 | . 1 3 15 17 . . . . 23 . . . . 17 . . 12 5 8 6 19 16 30 28 8 . Catastrophic 23 | . . . 2 . . . . . 2 . . . . 3 . . 3 . 1 1 3 2 3 1 2 . Database Lockouts 4 | . . . 1 1 . . . . . . . . . 1 . . . . 1 . . . . . . . Manual 436 | . 7 9 23 27 . . . . 44 . . . . 41 . . 43 25 43 31 30 35 33 34 11 . Terminals 603 | . 10 11 31 34 . . . . 49 . . . . 82 1 . 59 31 46 39 59 41 53 46 11 . Fabricators 119 | . . . . 4 . . . . 13 . . . . 9 . . 13 17 17 . . 17 12 17 . . Repair Stations 37 | . . . . 6 . . . . 3 . . . . 5 . . 2 . 4 4 . 7 2 4 . . Recycling Units 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 13 | . . . 2 . . . . . . . . . . 3 . . 1 . 1 3 . 3 . . . . Garrison Access 19 | . . . 1 . . . . . 1 . . . . 3 . . 1 . . 1 2 5 3 2 . . Terminal Hacks 384 | . 5 2 7 15 . . 4 . 23 . . 19 . 58 1 . 41 25 30 28 38 24 26 19 . 19 Record 28 | . . . . . . . . . . . . 11 . . 1 . . . . . . . . . . 16 Part Schematic 41 | . . . 1 1 . . 4 . 5 . . 5 . 8 . . 7 . 2 3 3 2 . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . 2 . 1 1 . . Prototype ID Bank 34 | . . . . . . . . . 2 . . 3 . 3 . . 6 3 1 3 4 2 4 3 . . Open Door 6 | . . . . . . . . . . . . . . . . . . 1 . . 5 . . . . . Level Access Points 4 | . 1 . . . . . . . . . . . . . . . . 1 . 1 . . 1 . . . Branch Access Points 6 | . . . . 1 . . . . 1 . . . . 1 . . 1 . 1 . . 1 . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Machine Index 5 | . . . . . . . . . . . . . . . . . 1 . 1 1 1 1 . . . . Terminal Index 8 | . . . . 1 . . . . . . . . . 1 . . . 1 1 1 1 . 1 1 . . Fabricator Index 8 | . . . . 1 . . . . 1 . . . . 2 . . . 1 1 . 1 . . 1 . . Repair Station Index 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Alert Level 44 | . . . 2 3 . . . . 3 . . . . 7 . . 5 2 4 4 5 4 1 4 . . Unreport Threat 42 | . 1 . 1 2 . . . . 2 . . . . 6 . . 5 3 5 3 3 3 5 3 . . Locate Traps 29 | . . 1 1 1 . . . . 1 . . . . 9 . . 4 4 2 1 . 1 . 4 . . Reprogram Traps 6 | . . . . . . . . . . . . . . 5 . . . 1 . . . . . . . . Dispatch Records 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recall Investigation 6 | . . . 1 1 . . . . . . . . . 2 . . . . 1 . . . 1 . . . Recall Extermination 13 | . . . . 1 . . . . 1 . . . . 1 . . 1 1 2 1 2 2 . 1 . . Recall Reinforcements 4 | . 1 . . 1 . . . . . . . . . 1 . . . . . 1 . . . . . . Hauler Manifests 7 | . . . . . . . . . 1 . . . . 1 . . 1 . 1 . 1 1 1 . . . Registered Components 7 | . . . . . . . . . 1 . . . . 1 . . . 1 1 . 1 1 1 . . . Registered Prototypes 8 | . . . . . . . . . 2 . . . . 1 . . 1 . 1 . 1 1 1 . . . Zone Layout 64 | . 2 1 1 2 . . . . 3 . . . . 7 . . 9 6 6 9 8 5 4 1 . . Protovariant Controls 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Gate Test 138-A 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-B 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-C 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 74 | . . . . 3 . . . . 7 . . . . 7 . . 9 11 10 . . 10 7 10 . . Network Status 10 | . . . . . . . . . 1 . . . . 1 . . . 1 2 . . 2 1 2 . . Load Schematic 24 | . . . . 1 . . . . 3 . . . . 2 . . 4 3 3 . . 3 2 3 . . Build 40 | . . . . 2 . . . . 3 . . . . 4 . . 5 7 5 . . 5 4 5 . . Repair Station Hacks 31 | . . . . 4 . . . . 2 . . . . 5 . . 2 . 4 4 . 6 2 2 . . Scan Component 15 | . . . . 2 . . . . 1 . . . . 2 . . 1 . 2 2 . 3 1 1 . . Repair 15 | . . . . 2 . . . . 1 . . . . 2 . . 1 . 2 2 . 3 1 1 . . Refit 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 13 | . . . 2 . . . . . . . . . . 3 . . 1 . 1 3 . 3 . . . . Insert Component 10 | . . . 1 . . . . . . . . . . 1 . . 1 . 1 3 . 3 . . . . Analyze 3 | . . . 1 . . . . . . . . . . 2 . . . . . . . . . . . . Garrison Access Hacks 14 | . . . 1 . . . . . 1 . . . . 2 . . 1 . . 1 1 4 1 2 . . Seal Access 14 | . . . 1 . . . . . 1 . . . . 2 . . 1 . . 1 1 4 1 2 . . Unauthorized Hacks 236 | . 9 13 20 10 . . . . 25 . . . . 18 . . 20 16 28 10 6 21 11 19 10 . Terminals 72 | . 4 6 8 3 . . . . 6 . . . . 7 . . 6 3 7 5 3 4 2 5 3 . Track 18 | . 2 4 5 . . . . . . . . . . . . . 1 1 . . . 1 1 . 3 . Assimilate 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Botnet 52 | . 2 1 3 3 . . . . 6 . . . . 6 . . 5 2 7 5 3 3 1 5 . . Detonate 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Fabricators 33 | . . . . 1 . . . . 4 . . . . 2 . . 4 4 7 . . 6 2 3 . . Report 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Prioritize 10 | . . . . . . . . . . . . . . 1 . . 2 2 3 . . 2 . . . . Siphon 20 | . . . . 1 . . . . 3 . . . . 1 . . 2 2 3 . . 3 2 3 . . Haulers 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 12 | . . . 1 . . . . . . . . . . . . . . 1 . 2 2 1 2 2 1 . Used 3 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . . Hacking Detections 138 | . 2 4 9 12 . . . . 11 . . . . 14 . . 12 5 11 6 9 12 13 14 4 . Full Trace Events 8 | . . . . 1 . . . . 1 . . . . 2 . . 1 1 . . 1 . 1 . . . Feedback Events 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Corruption 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 42 | . . . 2 . . . 4 . 5 . . 5 . 9 . . 7 . 2 3 3 2 . . . . Parts Built 34 | . . . . 2 . . . . 2 . . . . 4 . . 3 7 4 . . 5 3 4 . . Matter 8283 | . . . . 255 . . . . 284 . . . . 690 . . 834 1816 1102 . . 1456 696 1150 . . Time 1989 | . . . . 146 . . . . 94 . . . . 235 . . 181 320 228 . . 281 195 309 . . Total Part Build Rating 237 | . . . . 6 . . . . 10 . . . . 23 . . 18 48 30 . . 45 25 32 . . Parts Repaired 15 | . . . . 2 . . . . 1 . . . . 2 . . 1 . 2 2 . 3 1 1 . . Time 483 | . . . . 89 . . . . 19 . . . . 51 . . 35 . 58 59 . 106 40 26 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Arm Res Qua Sec Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . . . 3 . . . . 1 . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 4 | . . . . . . . 3 . . . . 1 . . . . . . . . . . . . . . Robot Hacks Applied 4 | . . . . . . . 3 . . . . 1 . . . . . . . . . . . . . . parse_system 4 | . . . . . . . 3 . . . . 1 . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Arm Res Qua Sec Res Tes Acc Com Ac0 Total Allies 4 | . . 1 . . . . 2 . . . . . 1 . . . . . . . . . . . . . Largest Group 2 | . . 1 . . . . 2 1 . . . . 1 . . . . . . . . . . . . . Highest-Rated Group 94 | . . 10 . . . . 56 25 . . . . 94 . . . . . . . . . . . . . Highest-Rated Ally 94 | . . 10 . . . . 31 25 . . . . 94 . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Total Damage 96 | . . . . . . . . . . . . . 96 . . . . . . . . . . . . . Kills 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Arm Res Qua Sec Res Tes Acc Com Ac0 Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . 2 . 1 1 . . Derelict Logs Recovered 10 | . . . . . 1 1 . 1 . 1 2 . 2 . 1 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Arm Res Qua Sec Res Tes Acc Com Ac0 Turns Passed 24768 | 68 871 1144 2940 1146 176 103 273 280 1068 589 204 30 522 1476 376 551 1497 719 1357 850 2785 1953 595 1356 1271 568 Spaces Moved 35926 | 37 451 546 1187 1835 361 305 612 393 1855 834 532 85 789 2644 475 855 1997 730 2088 1657 3778 3598 1474 2737 2103 1968 Core 13 | 13 . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 468 | 22 349 61 36 . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 1753 | 2 102 485 1151 13 . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 33692 | . . . . 1822 361 305 612 393 1855 834 532 85 789 2644 475 855 1997 730 2088 1657 3778 3598 1474 2737 2103 1968 Fastest Speed 17 | 50 120 110 140 26 26 26 26 26 26 27 27 27 27 26 26 26 26 23 21 21 21 17 17 17 18 18 Average Speed 30 | 133 150 140 141 27 26 26 26 26 26 27 27 27 27 26 26 26 26 24 22 22 21 19 17 17 18 18 Slowest Speed 230 | 160 160 220 230 140 26 26 26 26 27 27 27 27 27 29 26 26 95 26 23 99 99 99 17 18 24 99 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 145 | . . . . 2 . . . . 11 . . . . 3 . . 9 1 10 2 41 27 8 11 1 19 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 62 | 3 72 37 84 37 62 54 79 59 51 71 65 72 75 62 58 71 46 50 37 97 85 70 93 42 52 90 Regions Visited 26 Branch Regions 16 Pre-discovered Areas 4 | . . . . . . . . . . 1 . 1 . . 1 1 . . . . . . . . . . Known Exits Taken 24 | . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 17 | . . . . . 1 5 3 2 . 1 1 . 1 . 1 2 . . . . . . . . . . Spaces Dug 502 | . . . . 44 1 1 . 32 42 18 4 . 13 25 5 15 29 12 38 6 51 62 20 57 16 11 Terrain Destroyed 1072 | . 43 . 11 69 1 1 . 32 42 49 44 . 13 147 5 15 29 12 38 24 102 142 20 86 136 11 Melee 474 | . . . . 44 1 1 . 9 42 18 4 . 13 25 5 15 29 12 38 6 49 62 20 54 16 11 Projectile 21 | . . . . . . . . . . . . . . . . . . . . . 2 . . 19 . . AOE 577 | . 43 . 11 25 . . . 23 . 31 40 . . 122 . . . . . 18 51 80 . 13 120 . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Arm Res Qua Sec Res Tes Acc Com Ac0 Total 48312 | 53 570 841 2246 2394 435 326 721 551 2298 1162 579 90 1065 3339 717 1160 2881 1242 2867 2087 5503 4752 1794 3571 2947 2121 Wait 10521 | 6 38 140 850 449 71 21 103 147 338 308 34 3 257 614 234 291 812 470 694 363 1558 1019 252 731 675 43 Move 35621 | 36 450 545 1186 1830 360 304 611 392 1832 833 531 84 788 2637 474 854 1978 727 2070 1652 3700 3544 1456 2714 2100 1933 Hop 132 | . . . . 2 . . . . 11 . . . . 3 . . 9 1 7 2 36 26 8 11 1 15 Pick Up 165 | 3 15 24 14 13 . . . . 6 . . . . 11 . . 7 4 11 10 12 9 6 6 5 9 Fast Attach 147 | 7 2 7 9 7 . . . . 6 . 3 . . 7 2 . 9 7 3 5 18 11 10 3 14 17 Attach 62 | . 3 1 3 8 . . . . 2 . 1 . 1 3 . . 3 . 2 1 2 4 2 2 11 13 Detach 10 | 1 . . . . . . . . . . . 1 . . . . 1 . . . 1 . . . 3 3 Swap 122 | . 6 14 18 5 . . 1 1 3 . . 1 1 7 . . 4 3 7 9 18 7 2 4 11 . Drop 230 | . 8 31 31 22 . . . . 10 . 2 . . 12 1 . 6 10 7 13 21 13 11 6 22 4 Fire 325 | . 48 65 134 7 . . 6 2 . 3 3 1 . 5 . . . . . 2 9 4 7 16 13 . Melee 907 | . . . . 51 4 1 . 9 72 18 5 . 18 40 6 15 52 20 66 30 110 97 39 78 92 84 Ram 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 55 | . . . . . . . . . 18 . . . . . . . . . . . 18 18 1 . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap 13 | . . 13 . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / [*Sto]) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac / *Low x2 / *Ext x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x3 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -4/Factory (discovered 5 exits: *Res x2 / Upp x2 / *Arm) -4/Armory (discovered 2 exits: *Res x2) -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research (discovered 5 exits: *Acc x3 / *Tes x2) -2/Testing -1/Access -1/Command (discovered 2 exits: [*Sur] / *Ac0) -1/Access_0 History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 200 | -10/Materials | Discovered new exit (range 13) 277 | -10/Materials | Discovered new exit (range 16) 320 | -10/Materials | Build established: Mutant 512 | -10/Materials | Identified exit to Materials 805 | -10/Materials | Lost 3 parts (1p1n1w) 849 | -10/Materials | Discovered new exit (range 16) 940 | -10/Materials | Entered another Materials area 940 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1221 | -9/Materials | Discovered new exit (range 15) 1730 | -9/Materials | Discovered new exit (range 11) 1851 | -9/Materials | Build established: Scavenger-Mutant 2084 | -9/Materials | Entered another Materials area 2084 | -8/Materials | Evolved 2 slots: Utility x2 2657 | -8/Materials | Build established: Mutant 2745 | -8/Materials | Discovered new exit (range 9) 2964 | -8/Materials | Central database locked down 3120 | -8/Materials | Discovered new exit (range 16) 3300 | -8/Materials | Discovered new exit (range 14) 4995 | -8/Materials | Discovered new exit (range 15) 5023 | -8/Materials | Identified exit to Factory 5024 | -8/Materials | Entered Factory 5024 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 5342 | -7/Factory | Build established: Hacker-Sprinter 5552 | -7/Factory | Fabricated Adv. Sensor Array (x1) 5627 | -7/Factory | Fabricated Adv. Sensor Array? 5771 | -7/Factory | Repaired Imp. Flight Unit 5810 | -7/Factory | Repaired Lgt. Nuclear Core 5867 | -7/Factory | Central database locked down 6048 | -7/Factory | Identified exit to Lower Caves 6170 | -7/Factory | Entered Lower Caves 6240 | -7/Lower Caves | Learned Factory stockpile data 6342 | -7/Lower Caves | Discovered new exit (range 16) 6345 | -7/Lower Caves | Identified exit to Lower Caves 6346 | -7/Lower Caves | Entered another Lower Caves area 6446 | -7/Lower Caves | Discovered new exit (range 12) 6449 | -7/Lower Caves | Identified exit to Zion 6449 | -7/Lower Caves | Entered Zion 6471 | -7/Zion | Received a hallucinogenic algorithm 6617 | -7/Zion | Discovered new exit (range 12) 6632 | -7/Zion | Gained Derelict followers 6712 | -7/Zion | Identified exit to Proximity Caves 6722 | -7/Zion | Entered Proximity Caves 6722 | -6/Proximity Caves | Accompanied by 1 ally 6908 | -6/Proximity Caves | Spotted B-75 Beast 6979 | -6/Proximity Caves | Learned Factory terminal intel 6999 | -6/Proximity Caves | Discovered new exit (range 10) 7001 | -6/Proximity Caves | Identified exit to Factory 7002 | -6/Proximity Caves | Entered Factory 7002 | -6/Factory | Evolved 2 slots: Utility x2 7004 | -6/Factory | Loaded intel: 19 terminal locations 7150 | -6/Factory | Found Prototype Processor 7150 | -6/Factory | Identified Exp. Terrain Scan Processor 7267 | -6/Factory | Discovered new exit (range 12) 7362 | -6/Factory | Fabricated Imp. Hacking Suite? 7376 | -6/Factory | Fabricated Imp. Hacking Suite? 7462 | -6/Factory | Identified exit to Lower Caves 7462 | -6/Factory | Identified exit to Extension 7490 | -6/Factory | Local fabrication network quarantined 7810 | -6/Factory | Discovered new exit (range 8) 7853 | -6/Factory | Found Exp. Signal Interpreter 7982 | -6/Factory | Repaired Lgt. Deuterium Engine 8070 | -6/Factory | Entered Lower Caves 8474 | -6/Lower Caves | Encountered a Warlord checkpoint 8657 | -6/Lower Caves | Discovered new exit (range 6) 8658 | -6/Lower Caves | Identified exit to Lower Caves 8659 | -6/Lower Caves | Entered another Lower Caves area 8678 | -6/Lower Caves | Learned 12 Factory zone layouts 8774 | -6/Lower Caves | Found Alien Artifact 8774 | -6/Lower Caves | Identified Core Expander 8774 | -6/Lower Caves | Installed Core Expander, added new Utility slot 8830 | -6/Lower Caves | Learned location of 1 exit from Factory 8861 | -6/Lower Caves | Discovered new exit (range 7) 8863 | -6/Lower Caves | Identified exit to Data Miner 8863 | -6/Lower Caves | Entered Data Miner 8863 | -6/Data Miner | Discovered new exit (range 6) 8869 | -6/Data Miner | Met Data Miner 8882 | -6/Data Miner | Learned location of Section 7 (-3) 8882 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8886 | -6/Data Miner | Received God Mode back door access code from Data Miner 8892 | -6/Data Miner | Identified exit to Proximity Caves 8893 | -6/Data Miner | Entered Proximity Caves 9077 | -5/Proximity Caves | Learned Factory security intel 9201 | -5/Proximity Caves | Learned 8 Factory zone layouts 9380 | -5/Proximity Caves | Discovered new exit (range 5) 9406 | -5/Proximity Caves | Escorted by Enhanced Grunt 9415 | -5/Proximity Caves | Identified exit to Factory 9415 | -5/Proximity Caves | Entered Factory 9415 | -5/Factory | Evolved 2 slots: Utility x2 9416 | -5/Factory | Identified exit to Upper Caves 9417 | -5/Factory | Identified exit to Factory 9623 | -5/Factory | Fabricated Adv. Hacking Suite? 9716 | -5/Factory | Build established: Wizard-Sprinter 9731 | -5/Factory | Fabricated Adv. Hacking Suite? 9787 | -5/Factory | Fabricated Adv. Hacking Suite (x1) 9863 | -5/Factory | Fabricated Exp. Sensor Array? 10102 | -5/Factory | Local fabrication network quarantined 10317 | -5/Factory | Central database locked down 10334 | -5/Factory | Discovered exit to Factory (range 14) 10424 | -5/Factory | Repaired Mni. Grenade Launcher 10700 | -5/Factory | Repaired Imp. Cesium-ion Thruster 10891 | -5/Factory | Entered Upper Caves 10950 | -5/Upper Caves | Learned location of Armory (-4) 10957 | -5/Upper Caves | Found Alien Artifact 10957 | -5/Upper Caves | Identified Dimensional Node Initializer 10957 | -5/Upper Caves | Initialized slip node 11258 | -5/Upper Caves | Discovered new exit (range 15) 11261 | -5/Upper Caves | Identified exit to Upper Caves 11267 | -5/Upper Caves | Entered another Upper Caves area 11307 | -5/Upper Caves | Spotted B-75 Beast 11310 | -5/Upper Caves | Discovered exit to Factory (range 10) 11381 | -5/Upper Caves | Learned location of Warlord (-5) 11657 | -5/Upper Caves | Discovered new exit (range 11) 11660 | -5/Upper Caves | Identified exit to Warlord 11818 | -5/Upper Caves | Entered Factory 11818 | -4/Factory | Evolved 2 slots: Utility x2 11982 | -4/Factory | Identified exit to Upper Caves 11982 | -4/Factory | Identified exit to Armory 12154 | -4/Factory | Fabricated Adv. Transmission Jammer (x1) 12197 | -4/Factory | Fabricated Mni. Smartbomb Launcher (x1) 12297 | -4/Factory | Fabricated Exp. Utility Shielding (x1) 12619 | -4/Factory | Local fabrication network quarantined 12624 | -4/Factory | Discovered new exit (range 14) 12656 | -4/Factory | Incoming investigation squad redirected 12672 | -4/Factory | Discovered new exit (range 12) 12764 | -4/Factory | Repaired Imp. Cesium-ion Thruster 13202 | -4/Factory | Found Prototype Hackware 13220 | -4/Factory | Identified Exp. System Shield 13315 | -4/Factory | Entered Armory 13383 | -4/Armory | Fabricated Quantum Shading Machine? 13436 | -4/Armory | Fabricated Quantum Shading Machine (x1) 13482 | -4/Armory | Fabricated Mni. Fusion Reactor (x1) 13529 | -4/Armory | Fabricated Mni. Fusion Reactor (x1) 13559 | -4/Armory | Identified exit to Research 13603 | -4/Armory | Fabricated Exp. Cesium-ion Thruster? 13709 | -4/Armory | Fabricated Exp. Cesium-ion Thruster (x1) 13751 | -4/Armory | Fabricated Exp. Cesium-ion Thruster (x1) 14023 | -4/Armory | Local fabrication network quarantined 14034 | -4/Armory | Entered Research 14034 | -3/Research | Evolved 2 slots: Utility x2 14056 | -3/Research | Identified exit to Quarantine 14087 | -3/Research | Fabricated Exp. Melee Analysis Suite (x1) 14134 | -3/Research | Fabricated Exp. Melee Analysis Suite (x1) 14173 | -3/Research | Found Enh. Force Lance 14998 | -3/Research | Found Enh. Force Lance 15028 | -3/Research | Found Prototype Processor 15041 | -3/Research | Identified Spectral Analyzer 15060 | -3/Research | Fabricated Nanosword? 15141 | -3/Research | Fabricated Nanosword (x1) 15262 | -3/Research | Repaired Exp. Cesium-ion Thruster 15292 | -3/Research | Repaired Cld. Nuclear Pulse Thruster 15318 | -3/Research | Central database locked down 15391 | -3/Research | Entered Quarantine 15402 | -3/Quarantine | Found Alien Energy Cannon 15402 | -3/Quarantine | Identified Core Cannon 15427 | -3/Quarantine | Identified exit to Research 15464 | -3/Quarantine | Repaired Mni. Fusion Reactor 15491 | -3/Quarantine | Repaired Exp. Utility Shielding 15518 | -3/Quarantine | Found Alien Artifact 15525 | -3/Quarantine | Identified Core Reset Matrix 15535 | -3/Quarantine | Cryocooling Duct disabled 15550 | -3/Quarantine | Ambient heat levels rising (+20) 15550 | -3/Quarantine | Non-combat units ordered to evacuate 15703 | -3/Quarantine | Found Alien Artifact 15704 | -3/Quarantine | Found Alien Artifact 15719 | -3/Quarantine | Identified Transdimensional Reconstructor 15719 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor 15727 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 15840 | -3/Quarantine | Found Alien Artifact 16110 | -3/Quarantine | Found Alien Slashing Weapon 16144 | -3/Quarantine | Spotted Fortress 16160 | -3/Quarantine | Discovered new exit (range 5) 16161 | -3/Quarantine | Identified exit to Section 7 16241 | -3/Quarantine | Entered Section 7 16277 | -3/Section 7 | Spotted S7 Guard 16280 | -3/Section 7 | Found Alien Artifact 16283 | -3/Section 7 | Identified Core Regenerator 16283 | -3/Section 7 | Used Core Regenerator, restored core integrity (+17) 16852 | -3/Section 7 | Discovered exit to Research (range 15) 16854 | -3/Section 7 | Spotted S7 Guard 16858 | -3/Section 7 | Found Alien Artifact 16858 | -3/Section 7 | Identified Core Membrane 16858 | -3/Section 7 | Installed Core Membrane, gained immunity to corruption 16867 | -3/Section 7 | Spotted B-86 Titan 17407 | -3/Section 7 | Found Alien Artifact 17609 | -3/Section 7 | Incoming investigation squad redirected 17807 | -3/Section 7 | Found Alien Artifact 17807 | -3/Section 7 | Identified Integrity Redistributor (x2) 17807 | -3/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-6) 17998 | -3/Section 7 | Spotted Executioner 17998 | -3/Section 7 | Spotted Executioner 18022 | -3/Section 7 | Spotted B-99 Colossus 18037 | -3/Section 7 | Found Alien Artifact 18037 | -3/Section 7 | Identified LRC Storage 18037 | -3/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 18038 | -3/Section 7 | Found LRC Storage 18038 | -3/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 18054 | -3/Section 7 | Found Alien Artifact 18054 | -3/Section 7 | Identified Integrated Reactor 18054 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+2%) 18161 | -3/Section 7 | Found Alien Energy Gun 18161 | -3/Section 7 | Identified Sigix Quantum Sheargun 18241 | -3/Section 7 | Found Alien Artifact 18243 | -3/Section 7 | Found Transdimensional Reconstructor 18989 | -3/Section 7 | Spotted Alpha 7 18989 | -3/Section 7 | Spotted Alpha 7 18993 | -3/Section 7 | Spotted S7 Guard 18994 | -3/Section 7 | Found Alien Artifact 19008 | -3/Section 7 | Found Integrated Reactor 19026 | -3/Section 7 | Entered Research 19026 | -2/Research | Evolved 2 slots: Utility x2 19065 | -2/Research | Garrison activated, responded to threat 19298 | -2/Research | Repaired Exp. Cesium-ion Thruster 19311 | -2/Research | Identified Integrated Heat Negator 19311 | -2/Research | Identified Subatomic Replicator 19311 | -2/Research | Identified Sigix Broadsword 19311 | -2/Research | Installed Integrated Heat Negator, increased core heat dissipation (+2%) 19314 | -2/Research | Used Subatomic Replicator to replicate Integrated Reactor 19315 | -2/Research | Installed Integrated Reactor, increased core energy generation (+2%) 19316 | -2/Research | Installed Integrated Reactor, increased core energy generation (+2%) 19363 | -2/Research | Fabricated Femtoactuators (x1) 19419 | -2/Research | Fabricated Femtoactuators (x1) 19766 | -2/Research | Discovered new exit (range 16) 19769 | -2/Research | Identified exit to Access 19839 | -2/Research | Discovered new exit (range 10) 19839 | -2/Research | Identified exit to Testing 19925 | -2/Research | Fabricated Exp. Q-thruster (x1) 19931 | -2/Research | Found Prototype Launcher 19931 | -2/Research | Identified Ragnarok Missile Launcher 20000 | -2/Research | Fabricated Exp. Q-thruster (x1) 20172 | -2/Research | Repaired Exp. Utility Shielding 20209 | -2/Research | Repaired Nanosword 20212 | -2/Research | Discovered exit to Access (range 12) 20389 | -2/Research | Fabricated Adv. Reaction Control System? 20622 | -2/Research | Discovered exit to Access (range 14) 20950 | -2/Research | Local fabrication network quarantined 20979 | -2/Research | Entered Testing 21028 | -2/Testing | Spotted Superbehemoth 21061 | -2/Testing | Fabricated Adv. Powered Armor (x1) 21069 | -2/Testing | Adv. Hacking Suite fried by hacking feedback 21083 | -2/Testing | Local fabrication network quarantined 21085 | -2/Testing | Incoming investigation squad redirected 21100 | -2/Testing | Fabricated Dimensional Manipulator? 21111 | -2/Testing | Fabricated Adv. Powered Armor? 21191 | -2/Testing | Repaired Exp. Sensor Array 21330 | -2/Testing | Found Prototype Energy Cannon 21330 | -2/Testing | Identified Null Cannon 21362 | -2/Testing | Found Prototype Energy Cannon 21362 | -2/Testing | Identified Disintegrator 21574 | -2/Testing | Entered Access 21574 | -1/Access | Evolved 2 slots: Utility x2 21698 | -1/Access | Fabricated Exp. Actuator Array? 22032 | -1/Access | Fabricated Exp. Phase Shifter? 22039 | -1/Access | Repaired Exp. Utility Shielding 22210 | -1/Access | Fabricated Exp. Melee Analysis Suite? 22348 | -1/Access | Fabricated Exp. Melee Analysis Suite (x1) 22884 | -1/Access | Local fabrication network quarantined 22927 | -1/Access | Discovered new exit (range 7) 22929 | -1/Access | Identified exit to Command 22930 | -1/Access | Entered Command 23259 | -1/Command | Phase Generator disabled 23358 | -1/Command | Spotted Combat Programmer 23358 | -1/Command | Spotted Combat Programmer 23387 | -1/Command | Met MAIN.C 23395 | -1/Command | 0b10 Conduit disabled 23407 | -1/Command | Destroyed MAIN.C Shell 23408 | -1/Command | MAIN.C activated Command garrisons 23432 | -1/Command | Destroyed MAIN.C 23454 | -1/Command | Lost 3 parts (1n2u) 23455 | -1/Command | Destroyed Combat Programmer 23462 | -1/Command | Destroyed Combat Programmer 23547 | -1/Command | Destroyed all MAIN.C guards 23776 | -1/Command | Found Prototype Energy Cannon 23776 | -1/Command | Identified Hpw. Disruptor Cannon 23789 | -1/Command | Found Prototype Protection 23789 | -1/Command | Identified Exp. Powered Armor 23791 | -1/Command | Found Prototype Device 23791 | -1/Command | Identified Exp. Shock Absorption System 23801 | -1/Command | Found Exp. Target Analyzer 23802 | -1/Command | Found Exp. Powered Armor 23819 | -1/Command | Discovered new exit (range 9) 23826 | -1/Command | Build established: Machinist-Scout 23839 | -1/Command | Spotted B-99 Colossus 24187 | -1/Command | Warped through subspace to slip node 24187 | -1/Command | Discovered new exit (range 5) 24190 | -1/Command | Identified exit to Access_0 24201 | -1/Command | Entered Access_0 24202 | -1/Access_0 | Met Architect 24231 | -1/Access_0 | Architect warped through subspace 24269 | -1/Access_0 | Architect warped through subspace 24313 | -1/Access_0 | Subspace Access Node disabled 24321 | -1/Access_0 | Found Sigix Corpse 24329 | -1/Access_0 | A6 warped into view 24332 | -1/Access_0 | Architect warped through subspace 24338 | -1/Access_0 | Build established: Machinist-Sprinter 24373 | -1/Access_0 | Lost 3 parts (3u) 24378 | -1/Access_0 | Found Alien Artifact 24378 | -1/Access_0 | Identified Integrated Dissipator 24378 | -1/Access_0 | Installed Integrated Dissipator, increased core heat dissipation (+2%) 24386 | -1/Access_0 | Subspace Access Node disabled 24414 | -1/Access_0 | A5 warped into view 24440 | -1/Access_0 | Architect warped through subspace 24447 | -1/Access_0 | Destroyed A5 24452 | -1/Access_0 | Found Prototype Protection 24452 | -1/Access_0 | Identified Med. Regenerative Plating 24486 | -1/Access_0 | Found Core Regenerator 24486 | -1/Access_0 | Used Core Regenerator, restored core integrity (+400) 24517 | -1/Access_0 | Destroyed A8 24518 | -1/Access_0 | Subspace Access Node disabled 24520 | -1/Access_0 | Found Lgt. Regenerative Plating 24544 | -1/Access_0 | A4 warped into view 24563 | -1/Access_0 | Found Exp. Melee Analysis Suite 24565 | -1/Access_0 | Found Prototype Device 24566 | -1/Access_0 | Found Prototype Device 24575 | -1/Access_0 | Architect warped through subspace 24577 | -1/Access_0 | Found Prototype Protection 24577 | -1/Access_0 | Identified Centrium Linked Plating 24589 | -1/Access_0 | Destroyed A4 24606 | -1/Access_0 | Architect warped through subspace 24650 | -1/Access_0 | Subspace Access Node disabled 24657 | -1/Access_0 | Lost 4 parts (1p3u) 24666 | -1/Access_0 | Found Exp. Actuator Array 24676 | -1/Access_0 | A3 warped into view 24724 | -1/Access_0 | Found Exp. Force Field 24735 | -1/Access_0 | Lost 5 parts (1p3u1w) 24765 | -1/Access_0 | Started Test 138-B, establishing a local singularity 24769 | -1/Access_0 | Cogmind ripped apart by the singularity 24769 | -1/Access_0 | Core destroyed Last Messages --------------- >>Record! "Log L.UHGC2ASH" Despite Warlord's aggressive stance, the Derelict army has been surprisingly slow to make its move. They're doing almost too much planning and preparation... >>Record! "Log L.XLJZXWC5" [REDACTED] >>Record! "Log L.Y1U23ASU" [REDACTED] 24742_ Penetrated by Quantum Shear. 24765_ Connecting with Gate Controls... >>Gate Test 138-A Running Singularity Gate diagnostics... All systems nominal. >>Gate Test 138-B Preparing Singularity Gate activation... Stable singularity established. A3: "Are you insane?!" 24767_ Penetrated by Quantum Shear. 24767_ Quantum Shear penetrates Wall. 24769_ Cogmind ripped apart by the singularity. 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""??????????????? | | ???????????????#" "#??????????????? | | ???????????????#" "#??????????????? | | ???????????????#" "#??????????????? | | ???????????????#" "#??????????????? | | ??????????????##" "##?????????????? | | ??????????????#"" ""#???? ??????? | | ??????????????#"" @ ""#???? ??????? | | ??????????????##" "#????? ??????? | | ???????????????#"""" A""##???? #??????? | | ??????????????#""""" """""#???? #??????? | | ??????????????###### ########## #??????? | | ???????????????????# ## ### ##?????? | | ???????????????????# # ## ####??? | | ???????????????????# # # ##?? | | ???????????????????# ## ## #?? | | ???????????????????# ### ## #?? | | ?????????????????### #"" #?? | | ????????????????#" #??????? | | ???????????????# " # #???????? | | ??????????????#### ############ ##???????? | | ????????????### ####?????## ##???????? | | ????????????# #??????# ##??????? | | ????????????# ##?????## #??????? | | ????????????# ##???#### #??????? | | ????????????### ###### #??????? | | ??????????????# ##?????? | | ??????????????#### ### ###???? | | ?????????????????# ###########?## ##??? | | ?????????????????###?### #??????# #??? | | ?????????????????????# ##????## ##??? | | ??????????????????????# #???## ### #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 138 Energy Generation 83 Energy Capacity 1400 Matter Stores 300 Matter Capacity 800 Sight Range 22 Robot Scan Range 30 Terrain Scan Density 10 Jamming Range 16 Additional Mass Support 45 Armor Coverage 1050 Utility Shielding 90 Melee Speed Boost 50 Phase Shifting 20 Evasion (%) 100 Melee Accuracy 60 Launcher Accuracy 30 Target Analysis 12 Armor Integrity Analysis 66 Recoil Reduction 3 Offensive Hacking 70 Defensive Hacking 30 Item Schematics ----------------- Imp. Flight Unit | -8/Materials | Scanalyzed Adv. Sensor Array | -8/Materials | Hacked Beamcaster | -7/Zion | Free Arc Thrower | -7/Zion | Free Battle Rifle | -7/Zion | Free Ripper | -7/Zion | Free Imp. Hacking Suite | -6/Factory | Hacked Imp. System Shield | -6/Factory | Hacked Exp. Signal Interpreter | -6/Factory | Hacked Exp. Sensor Array | -6/Factory | Hacked Gravity Neutralizing Apparatus | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Adv. Hacking Suite | -5/Factory | Hacked Adv. System Shield | -5/Factory | Hacked Impulse Thruster Array | -5/Factory | Hacked Exp. Utility Shielding | -5/Factory | Hacked Exp. Cesium-ion Thruster | -5/Factory | Hacked Cld. Nuclear Pulse Thruster | -5/Factory | Scanalyzed Imp. Transmission Jammer | -5/Factory | Hacked Adv. Transmission Jammer | -5/Factory | Hacked Field Propulsion Array | -5/Factory | Hacked Exp. Melee Analysis Suite | -4/Factory | Hacked Quantum Shading Machine | -4/Factory | Hacked Mni. Fusion Reactor | -4/Factory | Hacked Adv. Powered Armor | -4/Factory | Hacked Force Lance | -4/Factory | Hacked Reaction Control System | -4/Factory | Hacked Adv. Reaction Control System | -4/Factory | Hacked Nanosword | -3/Research | Hacked Exp. Actuator Array | -3/Research | Hacked Femtoactuators | -3/Quarantine | Hacked Exp. Armor Integrity Analyzer | -3/Quarantine | Hacked Exp. Phase Shifter | -3/Quarantine | Hacked Exp. Force Field | -3/Section 7 | Hacked Cld. Q-thruster | -3/Section 7 | Hacked Exp. Energy Well | -3/Section 7 | Hacked Exp. Q-thruster | -2/Research | Hacked Dimensional Manipulator | -2/Research | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Sensor Array | x1 | -7/Factory Adv. Sensor Array | x1 | -7/Factory Imp. Hacking Suite | x1 | -6/Factory Imp. Hacking Suite | x1 | -6/Factory Adv. Hacking Suite | x1 | -5/Factory Adv. Hacking Suite | x1 | -5/Factory Adv. Hacking Suite | x1 | -5/Factory Exp. Sensor Array | x1 | -5/Factory Adv. Transmission Jammer | x1 | -4/Factory Mni. Smartbomb Launcher | x1 | -4/Factory Exp. Utility Shielding | x1 | -4/Factory Quantum Shading Machine | x1 | -4/Armory Quantum Shading Machine | x1 | -4/Armory Mni. Fusion Reactor | x1 | -4/Armory Mni. Fusion Reactor | x1 | -4/Armory Exp. Cesium-ion Thruster | x1 | -4/Armory Exp. Cesium-ion Thruster | x1 | -4/Armory Exp. Cesium-ion Thruster | x1 | -4/Armory Exp. Melee Analysis Suite | x1 | -3/Research Exp. Melee Analysis Suite | x1 | -3/Research Nanosword | x1 | -3/Research Nanosword | x1 | -3/Research Femtoactuators | x1 | -2/Research Femtoactuators | x1 | -2/Research Exp. Q-thruster | x1 | -2/Research Exp. Q-thruster | x1 | -2/Research Adv. Reaction Control System | x1 | -2/Research Adv. Powered Armor | x1 | -2/Testing Dimensional Manipulator | x1 | -2/Testing Adv. Powered Armor | x1 | -2/Testing Exp. Actuator Array | x1 | -1/Access Exp. Phase Shifter | x1 | -1/Access Exp. Melee Analysis Suite | x1 | -1/Access Exp. Melee Analysis Suite | x1 | -1/Access Alien Tech Used ----------------- Core Expander Dimensional Node Initializer Core Cannon Core Regenerator Core Membrane Integrity Redistributor LRC Storage Integrated Reactor Sigix Quantum Sheargun Integrated Heat Negator Subatomic Replicator High-powered Transdimensional Reconstructor Integrated Dissipator Sigix Broadsword Achievements -------------- None Challenges ------------ None Game ------ Seed FluxLayeredChip Manual? 0 Play Time 06:01:02 Cumulative 740.5 hours Start 2020.02.12 @ 13:23:37 End 2020.02.13 @ 01:08:26 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 649 Rogue 609 Adventurer 40 Explorer 0 Win Type - Total 65 Types 46/2/14/2/0/0/1 Lore% 92 Gallery% 94 Achievement% 74 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: beb8ff7d-f9f8-47cd-96d8-a47d11cc48b5