Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.11 @ 22:46:51 Player: Chris Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (120) 600 Value Destroyed (3855) 3855 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (693) 693 TOTAL SCORE: 7468 Bonus ------- High Alert Combat Kills 693 Cogmind --------- Core Integrity 0/700 Matter 124/300 Energy 100/100 System Corruption 14% Temperature Cool (9) Movement Core (200) Ox3 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Structural Scanner > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Huge Storage Unit Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Improved Terrain Scan Processor Shield Generator > --- WEAPON ----------- Pulse Rifle Gatling Laser Assault Cannon > --- INVENTORY -------- Light Nuclear Core Gravmag System Gravmag System Gravmag System Huge Storage Unit Shield Generator Precision Grenade Launcher [Rating: 43] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Cesium-ion Thruster Utility Advanced Targeting Computer Device Shield Generator Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Flak Cannon Energy Gun Gatling Laser Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Launcher Precision Grenade Launcher Impact Weapon Mace Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . 1 . . Propulsion 2 | . . . 2 . Utility 2 | . . 1 . 1 Weapon 1 | . . . . 1 Parts Attached 90 | 6 14 23 18 29 Power 19 | 1 2 6 5 5 Engine 12 | 1 2 6 . 3 Core 7 | . . . 5 2 Reactor . | . . . . . Propulsion 22 | 2 2 7 6 5 Treads 11 | . . 4 6 1 Leg 4 | 2 2 . . . Wheel . | . . . . . Hover 4 | . . . . 4 Flight 3 | . . 3 . . Utility 23 | 1 5 5 4 8 Device 8 | . 1 . 2 5 Storage 6 | 1 2 1 . 2 Processor 6 | . . 3 2 1 Hackware . | . . . . . Protection 3 | . 2 1 . . Artifact . | . . . . . Weapon 26 | 2 5 5 3 11 Energy Gun 9 | 1 2 . 2 4 Energy Cannon . | . . . . . Ballistic Gun 4 | 1 . . . 3 Ballistic Cannon 8 | . 1 4 1 2 Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon 3 | . 2 1 . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Corrupted Parts 1 | . 1 . . . System Corruption 4 | . 4 . . . Parts Lost 38 | . 3 5 5 25 Power 9 | . 1 1 1 6 Propulsion 11 | . 1 1 1 8 Utility 9 | . 1 2 1 5 Weapon 9 | . . 1 2 6 Highest Loss Streak 7 | . 2 1 2 7 To Critical Strikes 1 | . . . . 1 Average Slot Usage (%) 84 | . 94 79 97 74 Engine 7 | . 13 12 7 2 Core 5 | . . . 10 9 Treads 16 | . . 10 35 12 Leg 4 | . 27 2 . . Hover 1 | . . . . 3 Flight 1 | . . 5 . . Device 8 | . 12 4 1 15 Storage 2 | . 3 . . 6 Processor 14 | . . 21 25 5 Protection 2 | . 8 3 . . Energy Gun 5 | . 9 1 4 6 Ballistic Gun 1 | . 3 . . 3 Ballistic Cannon 9 | . 3 14 12 4 Impact Weapon 1 | . 10 1 . . Naked Turns . | . . . . . Heaviest Build 104 | 13 88 23 22 104 Greatest Support 112 | 20 20 40 112 112 Greatest Overweight (x) 12 | 3 5 1 6 12 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 25 | 8 25 25 5 25 Average Capacity 6 | 7 5 5 5 9 Most Carried 9 | 1 5 5 5 9 Average Carried 4 | . 3 4 3 5 Final Capacity 10 | 8 5 5 5 10 Final Carried 5 | 1 3 5 4 1 Class Distribution -------------------- 69% | Mutant 12% | Tank 9% | Scavenger-Mutant 4% | Sprinter 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 2553 | 224 206 790 701 632 Remotely . | . . . . . Salvage Created 2890 | . 348 818 990 734 Parts 166 | . 14 54 49 49 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed 4 | . . . 4 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 88 | . 11 32 31 14 Melee 10 | . 5 2 . 3 Guns 21 | . 1 1 11 8 Cannons 47 | . . 28 18 1 AOE 4 | . . . 2 2 Classes Destroyed 16 | . 2 7 4 3 Worker 10 | . . 2 2 6 Builder 4 | . . . . 4 Tunneler 3 | . . 2 . 1 Hauler 1 | . . 1 . . Recycler 3 | . . . 2 1 Operator 1 | . . 1 . . Watcher 10 | . . 5 3 2 Swarmer 24 | . 3 14 7 . Grunt 31 | . 8 9 11 3 Brawler 1 | . . . . 1 Duelist 2 | . . 1 1 . Sentry 18 | . . 8 8 2 Specialist 2 | . . . 2 . Hunter 4 | . . . 1 3 Programmer 5 | . . . . 5 Heavy 1 | . . . 1 . Best Kill Streak 8 | . 3 8 6 7 Combat Bots Only 8 | . 3 8 6 2 Max Kills in Single Turn 5 | . 1 2 2 5 Gunslinging . | . . . . . Exploded 2 | . . . 2 1 Melee 1 | . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 6326 | . 661 883 2184 2598 Core 1114 | . 84 157 166 707 Absorbed by Shields 450 | . . . 153 297 Core Remaining (%) 73 | 100 66 60 69 . Volleys Fired 263 | . 19 80 108 56 Largest 3 | . 2 2 2 3 Hottest 187 | . 65 88 109 187 Shots Fired 410 | . 21 105 161 123 Gun 174 | . 21 4 65 84 Cannon 224 | . . 101 96 27 Launcher 12 | . . . . 12 Special . | . . . . . Kinetic 264 | . 3 101 96 64 Thermal 134 | . 18 4 65 47 Explosive 12 | . . . . 12 Electromagnetic . | . . . . . Robot Hit Streak 22 | . 7 14 22 11 Robot Miss Streak 22 | . 3 11 6 22 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 374 | . 32 102 143 97 Core Hits 355 | . 9 106 179 61 Critical Kills 3 | . 2 1 . . Critical Parts Destroyed 7 | . 6 1 . . Critical Strikes 16 | . 9 2 . 5 Burn 4 | . 1 . . 3 Smash 10 | . 8 2 . . Sever 2 | . . . . 2 Melee Attacks 67 | . 36 10 . 21 Impact 46 | . 36 10 . . Slashing 21 | . . . . 21 Piercing . | . . . . . Sneak Attacks 3 | . . . . 3 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 9046 | . 722 1927 2873 3524 Guns 2439 | . 153 30 1037 1219 Cannons 3470 | . . 1710 1436 324 Explosions 1383 | . . . 391 992 Melee 1702 | . 569 184 . 949 Ramming 52 | . . 3 9 40 Kinetic 3915 | . 11 1710 1436 758 Thermal 2976 | . 142 30 1428 1376 Explosive 401 | . . . . 401 Electromagnetic . | . . . . . Impact 753 | . 569 184 . . Slashing 949 | . . . . 949 Piercing . | . . . . . Highest Corruption 14 | . 4 . . 14 Average Corruption 6 | . 4 . . 7 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 72 | . 13 . . 59 Message Errors 14 | . 3 . . 11 Matter Fused 16 | . 3 . . 13 Heat Flow Errors 10 | . 1 . . 9 Energy Discharges 8 | . 2 . . 6 Parts Rejected 3 | . 1 . . 2 Data Loss (minor) 5 | . 2 . . 3 Data Loss (major) 3 | . . . . 3 Misfires 5 | . . . . 5 Alerts 7 | . 1 . . 6 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 606 | . 191 30 64 321 Projectiles 32 | . . 3 . 29 Explosions 277 | . . . 64 213 Melee 297 | . 191 27 . 79 Knockbacks 74 | . 3 42 24 5 Impact 4 | . 3 . . 1 Kinetic 68 | . . 40 24 4 Secondary 2 | . . 2 . . Self-Inflicted Damage 322 | . . . 87 235 Shots 7 | . . . 1 6 Rammed 29 | . . 2 3 24 Targets Rammed 29 | . . 2 3 24 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 526 | . 333 373 526 509 Average Temperature 126 | . 118 72 121 184 Received Heat Transfer 2004 | . 285 234 714 771 Effects 31 | . . 2 10 19 Shutdowns 15 | . . 1 7 7 Energy Bleed 4 | . . 1 2 1 Interference 4 | . . . . 4 Matter Decay 1 | . . . 1 . Short Circuit 2 | . . . . 2 Damage (minor) 1 | . . . . 1 Damage (major) 4 | . . . . 4 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 6 | . 6 . . . Impact Corruptions 12 | . 9 3 . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . . . 3 Heat Transferred 4292 | . 408 74 1582 2228 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 901 | . 155 626 901 826 Initial 397 | . . 20 247 397 Average 455 | . 38 295 689 594 Maximum Alert Level 3 | . . 2 3 3 Low Security (%) 24 | 100 100 35 . . Level 1 18 | . . 37 13 15 Level 2 33 | . . 27 20 62 Level 3 23 | . . . 65 21 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 21 | . 1 3 9 8 Investigation 2 | . . . 1 1 Extermination 4 | . . . . 4 Reinforcement 9 | . 1 3 4 1 Assault 3 | . . . 2 1 Garrison 3 | . . . 2 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . 1 . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 9 | . 2 5 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 140 | . 19 48 49 24 Peak Tracking Total 7 | . 4 7 7 4 Tactical Retreats 7 | . . 3 4 . Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 4 | . . . 2 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 29 | . . . 3 26 Max in Single Turn 20 | . . . 2 20 Garrison Access 2 | . . . 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 16 | . 6 2 4 4 Terminals 14 | . 5 2 4 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 25 | . 10 3 6 6 Successful 18 | . 9 2 3 4 Failed 6 | . 1 1 2 2 Catastrophic . | . . . . . Database Lockouts 1 | . . . 1 . Manual 4 | . . . 3 1 Terminals 22 | . 8 3 6 5 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Terminal Hacks 16 | . 7 2 3 4 Record 14 | . 6 2 3 3 Open DSF 1 | . . . . 1 Alert Level 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . 2 . . . Recycle Component 2 | . 2 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 2 1 3 2 Full Trace Events 2 | . 1 . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled 2 | . 2 . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 6 | . . . 4 2 Machine Destruction 6 | . . . 4 2 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 7004 | 129 931 1826 1738 2380 Spaces Moved 3677 | 94 570 1202 778 1033 Core 111 | 28 2 . 4 77 Treads 1868 | . . 473 774 621 Legs 789 | 66 568 155 . . Wheels . | . . . . . Hover 335 | . . . . 335 Flight 574 | . . 574 . . Fastest Speed 32 | 50 120 32 160 112 Average Speed 145 | 127 121 102 167 192 Slowest Speed 650 | 200 400 170 350 650 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 1 | . . 1 . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 43 | 7 74 59 59 19 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 7 | . . . . 7 Terrain Destroyed 155 | . . . 55 100 Melee . | . . . . . Projectile 11 | . . . 7 4 AOE 144 | . . . 48 96 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 4806 | 100 722 1674 1050 1260 Wait 594 | . 68 323 124 79 Move 3671 | 93 569 1199 777 1033 Hop 1 | . . 1 . . Pick Up 32 | 1 4 11 9 7 Fast Attach 43 | 6 10 12 4 11 Attach 31 | . 3 5 6 17 Detach 24 | . 6 5 3 10 Swap 16 | . 1 6 8 1 Drop 35 | . 6 20 8 1 Fire 263 | . 19 80 108 56 Melee 67 | . 36 10 . 21 Ram 23 | . . 1 . 22 Kick . | . . . . . Crush 6 | . . 1 3 2 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 5 exits: *Mat x2 / [*Min] / [*Sto x2]) -8/Materials -7/Factory History --------- Turn | Location | Event 44 | -11/Scrapyard | Discovered new exit (range 16) 130 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Discovered new exit (range 10) 318 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 5) 561 | -10/Materials | Discovered new exit (range 16) 1032 | -10/Materials | Discovered new exit (range 3) 1061 | -10/Materials | Entered another Materials area 1061 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1349 | -9/Materials | Discovered new exit (range 7) 1468 | -9/Materials | Discovered new exit (range 4) 1993 | -9/Materials | Discovered new exit (range 7) 2290 | -9/Materials | Discovered new exit (range 9) 2414 | -9/Materials | Destroyed 8 combat bots 2785 | -9/Materials | Discovered new exit (range 16) 2887 | -9/Materials | Entered another Materials area 2887 | -8/Materials | Evolved 2 slots: Propulsion x2 2984 | -8/Materials | Central database locked down 3090 | -8/Materials | Garrison activated, responded to threat 3687 | -8/Materials | First assault squad dispatched 4520 | -8/Materials | Discovered new exit (range 11) 4625 | -8/Materials | Entered Factory 4625 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5287 | -7/Factory | Build established: Tank 5998 | -7/Factory | Lost 6 parts (1p2n3u) 6299 | -7/Factory | Build established: Scavenger-Mutant 6325 | -7/Factory | System corruption reached 10% 6343 | -7/Factory | Core integrity fell below 50% 6375 | -7/Factory | Lost 6 parts (3p1n2w) 6998 | -7/Factory | Core integrity fell below 20% 7005 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 06982_ K-01 Serf collects debris. 06985_ Flak Gun destroyed. 06985_ K-01 Serf collects debris. 06989_ System corrupted: Assault Cannon rejected. 06989_ K-01 Serf collects debris. 06990_ Slammed into G-47 Trooper. 06993_ Imp. Heat Sink destroyed. 06993_ K-01 Serf collects debris. 06995_ Lgt. Treads destroyed. 06995_ Slammed into G-50 Soldier. 06997_ K-01 Serf collects debris. 06997_ Slammed into G-47 Trooper. 06997_ Destabilizing: System interference. 06997_ Structural Scanner temporarily disabled. 06999_ Slammed into G-47 Trooper. 06999_ Destabilizing: System corrupted (+2). The art gallery (ESC then open Records) doubles as a tally of all parts you've discovered and used throughout all runs. 07001_ K-01 Serf collects debris. 07001_ Slammed into G-47 Trooper. Map ----- +----------------------------------------------------+ | ###+## " " " !! # + | | ## " " " # ####" | | ### ## " " " # #??# | | ??# ## " " " # #??# | | ??# ## " " " # /// #??# | | ??# ## " " " # //! #??#" | | ### ## " " " # //! #??# | | # ## " " " # [ #??#" ! | | # ## # ####" | | " # ########+#######+#######"" | | " # | | " # | | " + | | " # | | " # | | " ######################k | | " #???????????????????## | | " ###?????????????????## | | #####??############### | | ## ##################### % | | "" # ###### # | | " # # ? | | " # # ###################+? | | # "" # #o ###?????????????????? | | G # # ##??????????????????? | | "" + %+ @g ##??????????????????? | | # % # # ##??????????????????? | | " #g g ##??????????????????? | | " # m ##??????????????????? | | " # ] ##??????????????????? | | # " # /%=##??????????????????? | | " " # ##??????????????????? | | " ""############ k ##??????????????????? | | " "############# ##??????????????????? | | ###"""""###???####### ##??????????????????? | | = ######??????????????? | | ###"##################+#+######??????????????? | | ################ ##??????????????? | | ######????????## ##??????????????? | | ##????????????## ##??????????????? | | ##????????????## ##??????????????? | | ##????????????## ##??????????????? | | ################ ##??????????????? | | ################ ##??????????????? | | + ##??????????????? | | #################### ##??????????????? | | #################### ##??????????????? | | #?????????????????## ##??????????????? | | #?????????????????#################??????????????? | | #?????????????????########### ??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 25 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 110 Armor Coverage 225 Evasion (%) 63 Targeting Accuracy 16 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Librarian Novice Programmer One Hack Too Far Challenges ------------ None Game ------ Seed RecoilThermalBattery Manual? 0 Play Time 01:22:45 Cumulative 11.7 hours Start 2022.05.11 @ 21:16:55 End 2022.05.11 @ 22:46:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5fdb0cde-d98f-482a-85a4-93aa073e2ca6